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Persistent Xcode validation errors
We recently updated the codebase of our existing iOS application to improve compatibility with the latest versions of iOS. For several months, our attempts to deploy the updated application to TestFlight for testing and validation have consistently failed due to four recurring Xcode validation errors. Please see the attached document "X-Code Validation Errors.txt" for details on these errors. <see: XCode Validation Errors (forum).txt> Our application is developed using Visual Studio 2022 for PC with the .NET MAUI framework, as Microsoft no longer supports Visual Studio for Mac. After a successful build and testing using a virtual iPhone interface, Visual Studio connects remotely to the MacBook (Mac OS 15.1) sending the necessary project files that automatically triggers the Xcode (16.1) validation to begin. We have made numerous edits to both the plist.info and the project file in an attempt to resolve the validation errors with little to no success. We are confident that is a configuration mismatch between what the plist says and the structure of the project itself. We are hoping that someone here in the developer group has some answers for us. Our team is relatively new iOS development and have spent hours trying to resolve this issue. What are we doing wrong and what specifically do we need to change to correct these errors so that we can finally get this project into TestFlight? I have attached copies of our plist.info, project structure, and error messages. Please help XCode Validation Errors (forum).txt Info.plist
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Nov ’24
SwiftData/ModelCoders.swift:1762: Fatal error: Passed nil for a non-optional keypath
I updated today at Xcode 16 beta 6, and my app using SwiftData on iOS 18 (beta 6) is getting now this new error when saving the model in the modelContext. I don't understand if it is a regression introduced in the beta 6 or if it is enforced something that previously wasn't. It seems to be always referred to the ID property, for example: SwiftData/ModelCoders.swift:1762: Fatal error: Passed nil for a non-optional keypath \MyModel.id In this case (and in most of the cases in my models) the ID is defined as following @Attribute(.unique) public var id: UUID I also tried to add the initialization inline, but didn't help @Attribute(.unique) public var id: UUID = .init() I also tried to remove the @Attribute(.unique), didn't help as well. Does any of you have the same issue?
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Nov ’24
Unable to Access Team ID and Account Login Issues
Hello everyone, I am a developer and admin on App Store Connect, and I'm experiencing some issues with my account. Here’s a summary of the situation: Account Email: [Redacted] Team ID: [Redacted] Upon visiting the resources page, I encountered a popup stating: Unable to find a team with the given Team ID to which you belong. Please contact Apple Developer Program Support. When I sought assistance from a account holder, they attempted to log in using the account email but were unable to access it, despite entering the correct credentials multiple times. The login page prompted them to enter the email or phone number and password for the Apple account. Currently, I admin can log into App Store Connect, but the account holder is unable to access their account. We are facing difficulties because the Team ID appears to be disabled or unavailable in Xcode. We still have an Individual Developer subscription, but we intend to upgrade to an Organization level. I submitted a request for "Organization Membership" earlier this month. After contacting Apple support helpline multiple times, we received inconsistent responses, including suggestions to create a new account or contact developer support via email. Our main issues are: The account holder is unable to log in. The Team ID is not functioning. If we cannot continue with the individual account, we are open to using a different email for the account holder, as he handle sensitive information such as verification and payments. I have already submitted my request and am opening this thread in hopes of finding a speedy solution and guidance. I've seen multiple threads on this issue, but none have provided a resolution. Any guidance or suggestions on how to resolve these issues would be greatly appreciated! Thank you!
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Nov ’24
App will not install on Apple Watch 8
Xcode 15.2 will not assign a UDID Identifier to my watch Apple 8 (ver. 10.2), therefore I do not see that Watch on my Dev account list of devises. When I build my App it will work fine on my iPhone 14 and it will show on the Available Watch App list on the phone and even (although shaded) on the Watch's Apps list itself, but it will not install and when I try to install I get this message: "This App could not be installed at this time". I know of many others that have the same problem. We have tried many ways to solve this problem, but without any success. It seems like Xcode 15 does not see the Watch. In fact when I click on the "Window-Devises" of Xcode I can see the iPhone and its identifier UDID, but it doesn't show the Watch although it is properly paired. Also, please note that the App will Install and Works perfectly fine in my old Watch 4 ( 10.2). However this particular Watch is present on the list of my DEV Account Devises as it was entered there by an earlier version of Xcode some two years ago. So it would appear that two versions of Xcode 15.x are a culprit in creating this problem. Any feedback or a solution to this problem would be greatly appreciated by many. Thank you
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Nov ’24
Debug Memory Graph does not show memory leaks.
Here is a modified code from the documentation example https://www.swift.org/documentation/server/guides/memory-leaks-and-usage.html#troubleshooting : class ViewController: UIViewController { var closure: () -> Void = { () } public func doNothing() {} public func doSomethingThatLeaks() { self.closure = { // This will leak as it'll create a permanent reference cycle: // // self -> self.closure -> self self.doNothing() } } override func viewDidLoad() { super.viewDidLoad() // Memory leak example: doSomethingThatLeaks() // Abandoned memory example: // NotificationCenter.default.addObserver(forName: .init("Abandoned"), object: nil, queue: nil) { _ in // print("\(self)") // } } deinit { print(#function, Self.self) } } If you place it, for example, in a navigation controller, do a push-pop several times, deinit will not be printed. But if you look in the Debug Memory Graph, it will not even show that there is a strong reference to this controller: Only if you manually select: You can see that it is held by the closure context, which it holds: This is definitely not abandoned memory (like the commented piece of the code example), but it is not shown either in the Debug Memory Graph or in Instruments Leaks. Why?
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Nov ’24
Seeking advice on building a multiplatform PDF viewer app
Hi everyone, I’m planning to develop a cross-platform PDF viewer app for iOS and macOS that will read PDFs from local storage and cloud services (Google Drive, iCloud, WorkDrive, etc.). The app should be read-only and display both the PDF content and its metadata (author, title, creation date, etc.). Key Features: View PDFs: Local and remote (cloud storage integration). Display metadata: Title, author, page count, etc. Cloud integration: Google Drive, iCloud, Zoho WorkDrive, etc. Read-only mode: No editing features, just viewing. Questions: Xcode Template: Should I use the Document App or Generic App template for this? PDF Metadata: Any built-in libraries for extracting PDF metadata in a read-only app? Performance: Any advice or documentation on handling large PDFs or cloud fetching efficiently? Thanks in advance for any advice or resources!
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Nov ’24
XCUITest Screen Recording
In WWDC23: Fix failures faster with Xcode test reports, the presenter showed off an Xcode feature called Automation Explorer, that allows playback of a screen recording corresponding to an XCUITest. For the life of me, I have not been able to find out how to enable/use this feature in Xcode 16. I am using Test Plans and have set the UI Testing configuration settings for Automatic Screen Capture to On, and keep all and Preferred Capture Format to Video, but am not seeing any screen recordings being produced after running the tests. Am I doing something wrong?
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Nov ’24
When connecting xcode and iPhone
When connecting xcode and iPhone, the keypad does not appear on the screen where you enter the device password to trust the computer, so the connection is not possible. How do I make the keypad appear? There is no response when I tap the text box.
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Nov ’24
Apple developer program bad customer service
You sign up for the developer program -> Apple confirm order placed and wait time is 48hrs. It doesnt mentioned if 48hrs is for US citizen or the rest of the world. Bad customer service, mo response from Apple. 2 weeks later, no apple developer program enrolment completed, Still waiting. Question Why is there a 48hrs communication sent when clearly this is to fool people in waiting forever? Why is there no communication when querying about the request. I suspect Apple is big enough to get the right customer service people or is this something they dont care about. What a let down from such a company!
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Nov ’24
Hi, I have an issue with app preview
I can't seem to access preview for any of my views in any of my swift projects at all (using Mac to code and using iPhone 16 pro as preview and simulation, simulation can work), even after restarting Mac and Xcode itself. The preview section has a popup saying "Cannot preview in this file, unexpected error occured" (for every file), please tell me what is wrong and help me solve it to see the preview, thank you! details
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Nov ’24
Un-Wanted Edit Menu Items
Xcode is adding un-wanted menu items to the Edit menu in a Mac Application. There is an automatically generated separator bar and an AutoFill menu item with two sub-menu items. Looking at the source code I see that two other items were suppressed in the initialize method of the AppController like this: NSMutableDictionary *defaultValues = [NSMutableDictionary dictionary]; //Get rid of Special characters menu item in edit menu: [defaultValues setObject: [NSNumber numberWithBool: YES] forKey: @"NSDisabledCharacterPaletteMenuItem"]; //Get rid of Start Dictation... menu item in edit menu: [defaultValues setObject: [NSNumber numberWithBool: YES] forKey: @"NSDisabledDictationMenuItem"]; [[NSUserDefaults standardUserDefaults] registerDefaults: defaultValues]; I guessed that there would also be a key like this: @"NSDisabledAutoFillMenuItem" but adding this to the code does nothing so apparently not. I searched programming forums and posters say that you can fix this by changing the name of the Edit menu to something like (space)Edit but this doesn't work. I searcher the Developer documentation and the Archives extensively for info about these keys but of course found nothing. Control-clicking on these pops up a menu of ways to search for these but none of them find anything. Control, option and command clicking on these keys results in ”?”. I can probably get a pointer to the menu and use NSMenu’s methods to delete these but something like the above would be better. Is there any documentation about this anywhere?
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Nov ’24
Problem with in-app payment on iphone simulator in Xcode
Hi, I am testing payment on simulator. It worked previously but stopped. I am getting an error: <SKPaymentQueue: 0x600000031200>: Payment completed with error: Error Domain=ASDErrorDomain Code=530 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=USA, NSUnderlyingError=0x600000c61fe0 {Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 "Password reuse not available for account The account state does not support password reuse." UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}", "Error Domain=AMSErrorDomain Code=0 "Authentication Failed Encountered an unrecognized authentication failure." UserInfo={NSDebugDescription=Authentication Failed Encountered an unrecognized authentication failure., AMSDescription=Authentication Failed, AMSFailureReason=Encountered an unrecognized authentication failure.}" ), AMSDescription=Authentication Failed, NSDebugDescription=Authentication Failed The authentication failed., AMSFailureReason=The authentication failed.}}}
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Nov ’24
Apple Developer Program Purchase
Hi there, I subscribed and paid for the Apple Developer Program through the Developer app on my Mac two days ago, but the program is still not active. In the Developer app, I now see a message saying that I can’t enroll through the app with this account, even though I did it before. On the web version, it says I need to purchase the membership—how is that possible? I can see my subscription in my account subscriptions. Support hasn’t provided any answers yet.
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Nov ’24
Unable to download artifacts from Xcode Cloud
I just discovered that I can no longer download any artifacts from Xcode Cloud, whether from newly built workflows or previous ones. When I try to download in Xcode, it crashes immediately. When downloading from App Store Connect, it redirects to an HTML page with the following content. {"message":"You are not authorized to access this team’s resources."} I've already tried re-logging into my Apple account. Is anyone else experiencing the same issue?
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Nov ’24