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Can't find the option to review and accept the updated license agreement in my login as Account Holder
Hello, Here is the problem we are facing when we are trying to create a new app in App Store Connect. I can't find find the option to review and accept the updated license agreement in developer account. I'm the Account Holder and I'm supposed to see that option somewhere when I login to developer.apple.com. Could someone help me how to solve this issue? Regards, Prem
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Sep ’24
How subscriptions are implemented in Patreon?
I have an app which is very similar to Patreon, where users can subscribe to influencers and get exclusive content. However, I do not know how to implement it with in-app purchase limitations Since user can not subscribe to 1 subscription several times, but in my app they can subscribe to 2 or more influencers, I have to create a uniques subscription to all influencers, but there is a limitation of 10,000 in-app products. Additionally, since user can subscribe to only 1 sub in sub group, I also have to create a sub group to every influencer. It is crucial for me to have auto-renewable subscription, so I can not use consumables. How Patreon could implement it, taking into account that they have thousands and millions of influencers? Can somebody help me figure out a way to resolve this issue?
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Sep ’24
[Xcode Instruments][Allocations] Chart not showing any data
Hi there, In a project that I am working on, whenever I try running instruments for allocations to see the memory allocations that are happening under the hood, I see the statistics, and the traces updating, however the chart never updates. I have made new projects on the machine, and I have tried different Xcode versions, and they all show the chart just fine. I have tried running the project on other machines with no success. I have double checked the arguments and options on the active schema I am trying to profile with the schema of a new project and they are identical. Here is a picture of how it looks: My questions are as follows: What properties and settings can disable the chart from showing up? What diagnostic steps recommended that I should take? I can not share a reproducible as this is the only project I have with this problem and it is not mine, but please tell me if there is anything else I can provide in order to debug this. All the best Parsa
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Sep ’24
Continuous Devicectl Errors: CoreDeviceError 3002, 12010, and 1000 with iOS 18.1/iPadOS18.0
Hello, I’ve been experiencing repeated errors when trying to install my app via flutter run --release on iOS devices using Xcode 16.1 (build 16B5014f) on macOS 15.1. When running the app in debug mode, it sometimes works but takes a long time to install. However, the installation in release mode fails consistently. This issue occurs on both my iPhone and iPad, both running iOS 18.1 and iPadOS 18, respectively. The errors keep rotating between three variations: Error 1: CoreDeviceError 3002 Error executing devicectl: ProcessException: Process exited abnormally with exit code 1: ERROR: Failed to install the app on the device. (com.apple.dt.CoreDeviceError error 3002 (0xBBA)) Connection with the remote side was unexpectedly closed : "XPCErrorDescription" => "Connection interrupted" Error 2: CoreDeviceError 12010 Error executing devicectl: ProcessException: Process exited abnormally with exit code 1: ERROR: The developer disk image could not be unmounted on this device. (com.apple.dt.CoreDeviceError error 12010 (0x2EEA)) Could not read from the device. (com.apple.dt.CoreDeviceError error -402653180 (0xE8000004)) Error 3: CoreDeviceError 1000 Error executing devicectl: ProcessException: Process exited abnormally with exit code 1: ERROR: The specified device was not found. (com.apple.dt.CoreDeviceError error 1000 (0x3E8)) What I've Tried So Far: Reinstalled Xcode, cleaned the build folder, and cleared DerivedData. Tried using both an iPhone and an iPad running iOS 18.1 and iPadOS 18.0. Ensured that Developer Mode is enabled on both devices. Disabled VPNs (Bitdefender) and firewall settings. Manually mounted the developer disk image via Xcode. Restarted the Mac, Xcode, and devices multiple times. Despite these steps, the errors persist, and I’m unable to install the app on either device. I would appreciate any guidance or suggestions on how to resolve this issue. System Information: macOS Version: 15.1 (Build 24B5055e) Xcode Version: 16.1 (Build 16B5014f) Devices: iPhone 14 running iOS 18.1, iPad running iPadOS 18.0 Thank you in advance!
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Sep ’24
"Xcode Build Error: 'Framework not found Reachability' and 'Linker command failed with exit code 1'"
Hello everyone, I'm having trouble building my app in Xcode. When I try to build, I get the following error: "Framework not found Reachability" And also this error: "Linker command failed with exit code 1 (use -v to see invocation)" Does anyone know what might be causing this, or how I can fix it? Any help would be greatly appreciated! Thank you in advance!
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Sep ’24
why does apple not respond to developer help?
tried two times to change developer account from individual to organisation. after each try, it takes many weeks - status stuck at "Pending". then without any notification, it becomes "Continue Migration" now if I click Continue Migration, it gets stuck at Pending for weeks. The cycle is non stop Called developer hotline, they say they don't entertain phone call, and only allow Request Callback Tried request callback, it says the number is not allowed for Request callback It would be better if the migration is canceled and set back to Individual, but I can't even do that. Does anyone know where or how I can get help at all ?
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Sep ’24
Xcode build time frustration
We have a Xcode project consisting of: A mix of Swift and Objective-C code app code ~ 1600 source files. Roughly around 35 {XC}Frameworks. Some of them are binary and some of them are getting built as a dependency to our app, etc. Binary libraries. Most of the frameworks built together with app code are Objective-C or Swift-based, which have their own amount of sources files and framework dependencies. The binary frameworks mostly contain cross-platform C++ code. Our (the poor developers) frustration is that almost all time when we do a insignificant change (or even just tap Cmd-R without any changes) in Swift-file or Objective-C file (.m) and then build again then big sh*t show starts again... For example: Frameworks may get rebuilt even though they are not touched. Tons of app-level files get built again even though no interface changes, etc. was made. Module verifier keeps verifying modules not touched at all, which takes really long time. Xcode 16 didn't seems to improve the situation - on the contrary. Example of an untouched framework that for unknown reason goes trough this every time we build: I know it is hard to come with ideas to solve this for an unknown larger project. But do other people with similar-size projects also experience this or is re-building not an issue for you? Cheers!
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Sep ’24
Issue with Xcode 16 - Errors When Splitting Code for Widgets
I’m encountering an issue since I started using Xcode 16. I have a widget in my app, and I'm trying to organize the code by splitting it into different files for better structure. However, when I do this, I get an error: error: Unexpected input file: /Users/******/Desktop/TestApp/TestAppWidget/Provider.Swift (in target 'TestAppWidgetExtension' from project 'TestApp') I want to emphasize that if I keep all the code in one file, everything works fine. I've checked the Target Membership, and it's set up correctly. but I don't understand why this is happening only in Xcode 16. Has anyone else experienced a similar issue or has any ideas on why this is occurring? I would appreciate any help!
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Sep ’24
Xcode 15 & 16: macOS app suddenly stops running in simulator
I have been working on Task Management app for macOS (currently using maOS 15.0 on a M1 MacBook Pro) for a while. Nothing fancy, it uses SwiftUI and Core Data. My problem: I make changes to the app, then run it in the simulator and see if everything works as expected. This works fine for maybe three weeks, until at one point it suddenly stops working – I make a minor change, click "Run" in Xcode (this happens in Xcode 15.x and now Xcode 16), the app icon bounces in the dock, but then no window opens. The app is built and I can see in the console that there are the usual notifications, but I cannot use the simulator anymore. I tried cleaning the Build Folder, resetting the Computer, reinstalling Xcode – nothing helps. What occasionally helps is renaming the Bundle Identifier, but now I only got it to run the simulator once more, then it stopped working. The only solution I have is to manually rebuild the whole app under a new name – that is, recreating the Core Data model and all files, which I have done three times. And now it stopped working again. Does anyone know why this could be? I think Xcode 16 gives me a notification I did not get from Xcode 15: "NSBundle file:///System/Library/PrivateFrameworks/MetalTools.framework/ principal class is nil because all fallbacks have failed" I could not find anything on this. Any ideas are greatly appreciated.
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Sep ’24
Playgrounds issue: Has to reload the puzzle every time we test code
Hi! I have a remote student who's learning to code in Swift using Playgrounds - Learn to Code 2. It's frustrating to try to test his code when we think he as part of a solution to a puzzle because he can't run his code twice in the same puzzle without resetting the puzzle - when he tries, the page gives an error, and he has to reload the whole puzzle, which erases his code. As a workaround, he's been copying his code and reloading the puzzle whenever he wants to test out a partial solution. Is there an easier way to do this?
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Sep ’24
Xcode messages
I posted this as a reply.to a previous post, but got no reply, so here is a new post. I'm using. user defaults in an app with a self defined suite name. I had put aside work on the app for several months, and after returning to work on it, I'm getting xcode messages when testing, several like: "Not updating lastKnownShmemState in CFPrefsPlistSource<0x600000358360> (Domain: mySuiteName, User: kCFPreferencesCurrentUser, ByHost: No, Container: (null), Contents Need Refresh: Yes): 1169 -> 1181" Can anyone tell me what is wrong or point me to an answer.
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Sep ’24
Instruments in Xcode 15.3 not showing symbols
When using Instruments in Xcode 15.3 on macOS Sonoma 14.3.1 symbols from system frameworks are not displaying. I've tried creating a template "App" project and running it on the iOS 17.4 simulator without any code changes and still am not seeing symbols so I can be sure it's not unique to my real-world project build settings. If I install Xcode 15.0 and run the same build in the same 17.4 simulator using Instruments 15.0 it shows thread names and symbols for UIKit and other frameworks but is still missing SwiftUI symbols. Instruments 15.3 Instruments 15.0 I've spent 2 days trying to narrow down why I couldn't debug my app and even deleted all my partitions and reinstalled macOS which didn't fix the issue.
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Sep ’24
Official documentation for Instruments?
Can somebody help me find the official documentation for instruments? Google brings you to this forum, then the link at the top of this forum for Instruments documentation brings you to the Xcode page, which links to these Apple developer docs, wherein a search returns nothing for "Instruments". Searching these Xcode docs for "Instruments" returns only this specific use case on analyzing HTTP traffic.
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Sep ’24
App is crashing when using "withCheckedContinuation" in Xcode 15 beta 5
We are experiencing an issue with withCheckedContinuation in our Swift project. Our implementation was working perfectly in a previous version of Xcode and continues to work in the simulator. However, it fails to work on a real device. Here’s a brief description of the problem: • Environment: - Xcode Version: Xcode 16.0 Beta 5 - Swift Version: Swift 5 - OS: IOS18 beta 5 • Problem: The code using withCheckedContinuation behaves as expected in the simulator but fails on a physical device. We are receiving a “bad access to memory” error when running on a real device. • What We’ve Tried: 1. Verified that the code works in previous Xcode versions. 2. Tested on different simulators, where it runs without issues. 3. Checked for any obvious errors in memory handling or threading. Code Example: Here’s a simplified version of the problematic code: var body: some View { VStack { Text("Hello, world!") } .padding() .onAppear { Task { await self.checkTrialOrIntroductoryDiscountEligibilityAsync() } } } func checkTrialOrIntroductoryDiscountEligibilityAsync() async { return await withCheckedContinuation { continuation in checkTrialOrIntroDiscountEligibility() { continuation.resume() } } } func checkTrialOrIntroDiscountEligibility(completion: () -> Void) { completion() } }
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Sep ’24
XCode connection to local git server via ssh and certificate broken
The XCode connection to my local git server for pushing does not work. I've added a remote origin to my project pointing to the local git server. Pulling from that server via xcode works. But pushing to this server results in a dialog popping up. this dialog says "The repository rejected the provided credentials" and asks me to select the connection method and the certificate file. When I select the certificate file and press ok then the same error cmes again. Doing the git push via commandline works without a problem.
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Sep ’24
Creating an installer for a V3 AudioUnit
I've got a bunch of AudioUnit projects approaching release, and am attempting to build an installer for them. All are based on the AudioUnit template in Xcode 14. What actually governs how the system detects an AudioUnit? The instructions I have seen say that the built .appex should be renamed to have the extension .component and installed into /Library/Audio/Plug-Ins/Components/ - great, I am able to build a signed installer that does that (i.e. strip out the built Application project that is part of the AudioUnit template but useless to, say, a Logic Pro user), include the .appex that declares the plugin and embeds a Framework that contains the actual code (so it can be loaded in-process). auval -l does not show it after running the installer, nor does Console show anything logged suggesting that it was found but malformed or something like that. Meanwhile, simply building the project causes auval -l to show an install of it in the build directory, and I have noticed that if I delete that, auval -l would still show the plugin installed, but now in the location I exported an archive of the project (!!). What black magic is this? However, deleting both the recent build and the archive, after running the installer, and there is no indication that AudioComponentRegistry even sees the copy of it in one of the two locations actually documented to be valid install locations for an AudioUnit. I have, however, installed one third-party free AUv3 which installed into /Library/Audio/Plug-Ins/Components/ Am I misunderstanding something about how this works? Is there some string other than AudioComponentRegistry I should filter on in Console that might provide a clue why my AudioUnit installed there is not picked up? Must I ship the semi-pointless Application that is part of the Xcode template project, and whatever magical mechanism detects it when I build will work its magic on end-users' machines? Or could the problem be that the Framework with the actual code under Contents/Frameworks inside the audio unit, rather than installed independently into /Library/Frameworks?
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Sep ’24
Xcode 16.0 Crashing on macOS 15: NSInvalidArgumentException
Hello everyone, I’m facing a frustrating issue with Xcode 16.0 crashing immediately upon startup after I upgraded to macOS 15.0. Any help appreciated! Translated Report (Full Report Below) Process: Xcode [10530] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 16.0 (23051) Build Info: IDEApplication-23051000000000000~2 (16A242d) App Item ID: 497799835 App External ID: 869020508 Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2024-09-28 01:24:51.5167 +0100 OS Version: macOS 15.0 (24A335) Report Version: 12 Bridge OS Version: 9.0 (22P353) Anonymous UUID: D25ADD90-233B-1703-21AC-A6FA4E3D75B8 Sleep/Wake UUID: F37B53C4-1D4C-40B4-AA91-30FD1B0B2D51 Time Awake Since Boot: 14000 seconds Time Since Wake: 6748 seconds System Integrity Protection: enabled Crashed Thread: 1 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: Xcode [10530] Application Specific Information: abort() called Application Specific Signatures: NSInvalidArgumentException Application Specific Backtrace 0: 0 CoreFoundation 0x00007ff8086186d6 exceptionPreprocess + 242 1 DVTFoundation 0x000000010ded4173 DVTFailureHintExceptionPreprocessor + 448 2 libobjc.A.dylib 0x00007ff8080ffc00 objc_exception_throw + 62 3 CoreData 0x00007ff80f587f49 -[NSPersistentContainer loadStoreDescriptions:withCompletionHandler:] + 745 4 CoreData 0x00007ff80f336a75 -[NSPersistentContainer loadPersistentStoresWithCompletionHandler:] + 421 5 XcodeCloudKit 0x0000000122d8b178 $sSo21NSPersistentContainerC13XcodeCloudKitE24xcc_loadPersistentStoresSo0A16StoreDescriptionCyYaKFTY0 + 392 6 XcodeCloudKit 0x0000000123038b41 $s13XcodeCloudKit11PersistenceO8CoreDataO11CoordinatorV4load33_18A3EDB99D4ACDAD00E5493367C885E4LL9containerySo21NSPersistentContainerC_tFyyYacfU0_TQ1 + 1 7 XcodeCloudKit 0x0000000122a40ca1 $s12XcodeCloudUI5AlertV6ButtonV0aB3KitE12editWorkflow5forId9workspace6windowAESS_xSo8NSWindowCtAF17WorkspaceProviderRzlFZyyYbScMYccfU_yyYacfU_TATQ0 + 1 8 XcodeCloudKit 0x0000000122a85ec1 $sxIeAgHr_xs5Error_pIegHrzo_s8SendableRzlTR10Foundation3URLVSg_Tg5TQ0_ + 1 9 XcodeCloudKit 0x0000000122b4f941 $s13XcodeCloudKit5StoreC17UpdateCoordinatorC11updateTeams33_E402E4AAA8712E61E54F530D6C0BBC6ALL12teamSessionsySayAA11TeamSessionCG_tYaKFyScgyyts5Error_pGzYaKXEfU_yyYaKcfU_TATQ0_ + 1 10 libswift_Concurrency.dylib 0x00007ffd0e1fb441 _ZL23completeTaskWithClosurePN5swift12AsyncContextEPNS_10SwiftErrorE + 1 Thread 0:: Dispatch queue: com.apple.main-thread 0 libswiftCore.dylib 0x7ff819ddd124 swift_conformsToProtocolMaybeInstantiateSuperclasses(swift::TargetMetadataswift::InProcess const*, swift::TargetProtocolDescriptorswift::InProcess const*, bool)::$_1::operator()((anonymous namespace)::ConformanceSection const&) const::'lambda'(swift::TargetProtocolConformanceDescriptorswift::InProcess const&)::operator()(swift::TargetProtocolConformanceDescriptorswift::InProcess const&) const + 4 1 libswiftCore.dylib 0x7ff819ddc1af swift_conformsToProtocolMaybeInstantiateSuperclasses(swift::TargetMetadataswift::InProcess const*, swift::TargetProtocolDescriptorswift::InProcess const*, bool) + 3359 2 libswiftCore.dylib 0x7ff819dda56e swift_conformsToProtocol2 + 78 3 SwiftUICore 0x7ffb12e7da7c 0x7ffb12a27000 + 4549244 4 AttributeGraph 0x7ff919e5934c AGTypeApplyFields2::Visitor::visit_field(AG::swift::metadata const*, AG::swift::field_record const&, unsigned long, unsigned long) + 98 5 AttributeGraph 0x7ff919e51f4e AG::swift::metadata::visit(AG::swift::metadata_visitor&) const + 774
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Sep ’24
Compile problem on Sonoma 14.7 with Command Line Tools
I have problems compiling a C++ code on a new MacBook Pro, which I didn't encounter on a previous machine. The error message is as follows. In file included from multipacting/src/genptab.h:12: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/iostream:43: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/ios:223: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/__locale:15: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/__memory/shared_ptr.h:24: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/__memory/allocation_guard.h:15: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/__memory/allocator_traits.h:14: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/__memory/construct_at.h:23: /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/new:241:14: error: no type named 'size_t' in namespace 'std'; did you mean simply 'size_t'? operator new(std::size_t __sz, const std::nothrow_t&) _NOEXCEPT _LIBCPP_NOALIAS; ^~~~~ /Library/Developer/CommandLineTools/usr/lib/clang/15.0.0/include/stddef.h:46:23: note: 'size_t' declared here typedef SIZE_TYPE size_t; ^
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Sep ’24