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Company Developer Account locked
Hi everyone! Writing this from my personal Developer Account but this is related to my other account, enrolled under my startup organization account. Sunday morning I've started finalizing a feature on my startup that I've worked on with my colleagues for over a year already. I've pushed the code as usual, wanted to do a internal TestFlight build and I was apparently logged out on Xcode from my account. Thought it's no big deal - went to log in in Xcode Settings -> Account but my attempt was unsuccessful - I was presented a message stating "Unknown error occurred". Weird, but then I tried to use the browser to login into App Store Connect using the following account - I was met with the same message. Alright, I thought I might need to reset my password - clicked on Forgot Password and started the reset password flow. To my surprise, I am presented a new message, stating - Your account has been locked and I need to verify my phone number to request access to this account. I proceed, enter my phone number associated with the account and click continue. I am the presented with the message that my Account Access is Requested and I need to wait up to a day. I then also decided to check Keychain and well, surprise surprise - all my certificates have also been revoked from keychain, both development and distribution. Well, I wake up this morning to the following email: And attempting to login/reset password now presents a message stating that my account is now LOCKED: I've been an Apple Developer for more than 7 years. I've had multiple Developer accounts. This is the first time I'm seeing such things. Please, someone explain what is going on and how can I verify my identity with apple to access my account? I cannot release a new version of our startup's app. We are suffering business losses due to failing to meet a deadline with a potential client. I cannot believe such things are happening.
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1.2k
Apr ’25
SwiftUI Previews not working Xcode 15 iOS 17 simulator
SwiftUI preview hangs on "Preparing iPhone Simulator for Previews". Also simulator hangs when trying to build and run. This occurred after I installed iOS 17 simulator. I tried reverting back to an iOS 16 version of the simulator, but haven't figured out how to do that. Build and run to an iPhone device works fine. Any ideas would be appreciated. Thanks.
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4.3k
Dec ’24
Xcode 15 breakpoints not stopping on symbolicated code
I've recently installed Xcode Version 15.0 (15A240d) and when I set a breakpoint it doesn't stop on the line of code where the breakpoint is set. Rather, it opens another window with the hex code. If I press F6 it doesn't highlight the next line of code, but I can see that it moved because the variables are changing. Is this a known bug? I have tried all the usual stuff like deleting derived data and restarting everything. I have even deleted com.apple.dt.Xcode directory in ~/Library/Caches. to set things back to the defaults. The only thing I haven't done yet is reinstall Xcode. Unfortunately, this is very bad timing as I need to get my app finished for the iOS17 and WatchOS 10 release.
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7.3k
Dec ’24
Xcode 16's EmbeddedBinaryValidationUtility taking massive amounts of memory
Hey Apple Team! We recently updated to Xcode 16 and saw a massive memory spike, which caused "Out of memory" Mac warnings in the final stages of our app's build process. We noticed that the process responsible for this is "EmbeddedBinaryValidationUtility" (see screenshot). Is there a workaround to limit its memory usage? This is causing significant anguish for our developers.
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Apr ’25
Is DEXT Driver supporting these Networking Features?
I would like to know if macOS DEXT supports the following networking features: Tx/Rx Multiqueue, RSS, RSC, NS/ARP offload, PTP or packet timestamping and TSN. I couldn't find relevant documentation for these features in the Apple Developer Documentation. If they are supported, could you let me know which features are supported and how to find the corresponding official Apple documentation? Thanks
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651
Mar ’25
"Missing required icon file" when submitting to TF from Xcode 26 beta 1
Trying to submit a build to TF from Xcode 26 via Xcode Cloud (both for iOS and macOS). The operation fails with this message: Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS. Without this icon, apps can't be submitted for review. For details, visit: https://developer.apple.com/documentation/xcode/configuring-your-app-icon. If you’ve added an icon made with Icon Composer, visit https://developer.apple.com/app-store-connect/release-notes/ for details about known issues. I thought it's because Icon Composer icons may not be supported yet, but then that last sentence is confusing me. Does this mean that TF just won't support Xcode 26 uploads yet, or does it accept them and I need to provide legacy icons for my build?
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381
Jul ’25
WidgetKit keep crashing and widgets not displaying
So I have a MacOS application that was working just fine before Xcode 16. The Widgets are not working anymore. The main application and the widgets share a file in a common App Group. The widget app now get a permission error when accessing the file. Also, the Widget Kit simulator keeps crashing. I also try to start a new project in Xcode, add a target with a Widget extension with an App Intent and run it, and it also crashes. Sometimes, it doesn't crash but just display the error: "Failed to load widget. The operation couldn't be completed. (WidgetKit_Simulator.WidgetDocument.Error error 2.). Edited to attach WidgetKit error log widgetKitError.txt
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1.6k
Feb ’25
Urgent Help Needed: Apple Developer Account Deleted Due to App Name Similarity Issue
Hello everyone, I'm a developer who has been facing a significant issue with my Apple Developer account and the app submission process. I hope to get some guidance or assistance from the community or Apple support. Timeline of Events Four months ago: I prepared an app and submitted it to TestFlight for review. Initial rejection: The app was rejected due to technical issues such as screenshots, app description, and insufficient permission explanations for features like location, camera, and microphone. Resubmission after fixes: I carefully addressed all the issues mentioned by the Apple review team and resubmitted the app. Second rejection: This time, the app was rejected citing general policy violations related to copyright issues. The rejection was vague, and I couldn’t understand the exact problem. Further attempts: To resolve the issue, I removed all video, photo, and media content from the app and resubmitted it. However, it was still rejected for the same reason. I went through this process about 7-8 times, each time getting rejected without clarity on the root cause. Account deletion notice: Eventually, I received an email stating that my account was set to be deleted in 30 days. This was alarming because I had been diligently trying to comply with Apple’s policies for months. Deleting the app: To prevent any harm to my account, I decided to delete the app from my account within the 30-day period, effectively abandoning the project. Account still deleted: Despite deleting the app, my account was still deleted after 30 days. Discovery of similar app name: Later, I noticed that there was another app on the App Store with a name very similar to mine. For example, my app was named "ABcdefgh," and the existing app was "AB.cdefgh," with the only difference being the "." I believe this name similarity might have been the cause of the copyright issue, but it was too late as my account had already been deleted. Contact with Apple Turkey: I reached out to Apple Turkey, and they were very attentive, spending about 40 minutes trying to help me. However, they ultimately informed me that they couldn’t intervene and that the issue could only be resolved through Apple America. Attempts to contact Apple America: I tried filling out forms multiple times to contact Apple, but since I had deleted the app, I couldn’t see the responses from the team. Impact of the Issue This situation has been very distressing as I’ve lost my developer account and the ability to publish apps. My users are constantly inquiring about the iOS versions of my apps, and I’m unable to provide them due to this issue. Request for Assistance I’m seeking advice on how to resolve this issue. Specifically: Has anyone else experienced a similar issue with app name similarity leading to account deletion? Are there any specific steps I can take to appeal the account deletion? Is there a direct way to contact Apple America for developer account issues? Any guidance would be greatly appreciated. Thank you for taking the time to read my post. I appreciate any help or suggestions you can provide. Best regards.
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402
Sep ’25
tabview tabviewstyle sidebaradaptable in macos 15.1. beta 5 is non responsive
Whan using a tabview set with a tabviewstyle of sidebaradaptable on macOS 15.1 beta 5 the tabs are non responsive and is basically broken. Example code... If you click around on these tabs you will see it is not responsive. When you add a lot more tabs from a for loop for example you really get poor performance. But this is not the case with earlier beta releases. TabView {                 Tab("One", systemImage: "1.circle.fill") {                     Text("Test One")                 }                 Tab("Two", systemImage: "2.circle.fill") {                     Text("Test Two")                 }                 Tab("Three", systemImage: "3.circle.fill") {                     Text("Test Three")                 }             }             .tabViewStyle(.sidebarAdaptable)
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726
Nov ’24
App Shortcuts Preview: No Matching Intent?
Hi! In neither Xcode 16.2 beta 3 nor Xcode 16.2 I am able to get App Shortcuts Preview to recognise my Shortcuts. In either supported language I always get "No Matching Intent" as the result. Flexible matching is enabled, minimum deployment target is iOS 18. The Shortcut phrases do work in the simulator and on device. Is this a known issue or am I missing something?
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621
Apr ’25
Can't add capabilities in Xcode
We had push notifications and associated domains capabilities to our app but something happened either with my certificates or Xcode and they disappeared and can't add any capabilities anymore. https://imgur.com/peRXNO6 Our App ID, certificate and provisioning profile are all correct and contain the correct capabilities.
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2.7k
Jan ’25
Xcode 16 Beta not recognizing Apple Vision Pro on devices
I downloaded the new Xcode 16 Beta and AVP OS 2.0, But I saw that in Windows --> Devices + Simulators, my Mac was not recognizing that I had updated the Vision Pro's OS. So, I disconnected the AVP and tried connecting it again, but the device is not showing up. I've tried going into Remote Devices within the headset, disabling/enabling Developer Mode, turning off/on Wifi, restarting both devices. Is this an issue with XCode 16 Beta and/or Vision OS 2.0?
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1.5k
Nov ’24
SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
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3.3k
3d
NSHostingView Not Working With Swift 6.0
I recently compiled my macOS App with Swift 6 in Xcode 16 (was using Swift 5 previously) and noticed that AppKit Integration doesn't appear to be working as before. All my instances of NSHostingView which allow me to add a SwiftUI View to an AppKit NSWindow view controller no longer respond to mouse input anymore. All my NSHostingView instances display but refuse to accept any user interaction. Has anyone else noticed this and is there a workaround to get NSHostingView to once again be able to accept user/mouse events with Swift 6?
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1.3k
Nov ’24
Xcode Cloud issue (ibtoold crash?)
Hi, our builds with a Test action in Xcode Cloud are failing because of an internal Xcode Cloud crash. We see the "red cloud with an X" icon, that indicates that it's an Xcode Cloud issue, and the message says "The Test - iOS action could not complete due to an error. The error may not occur on rebuild." but this has been happening for a while now, and for repeated builds. In the artifacts there is a crash log apparently related to the "ibtoold" process, has anybody had this issue before? Thanks
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395
6d
tvOS icon missing layers
I have an AppleTV app which I released in 2016. I've updated it and released a new version every year without much hassle. This year, with tvOS 17.2, the layered app icon isn't working right. This is a two-layer image made with PNGs. When it's selected, it looks right and the layers move correctly: But when it's not selected, the background layer disappears: Screenshots are from the simulator but it also happens on the device. It's inconsistent; sometimes it's the front layer that disappears. Occasionally both layers work, but I can't tell why. I've spent a day trying everything. Very frustrated. The icon previews correctly in Xcode and in Parallax Viewer. The image sizes are correct: 400 x 240 for Small, 800 x 480 for Small@2x, 1280 x 768 for Large. The back layer is a non-transparent PNG. I tried adding a Large@2x set. Didn't help. Originally I had a three-layer image with no middle layer PNG. I deleted the empty middle layer, but that didn't help. All the PNG files are from GnuIMP. Same color space, even. I was using the filenames tvicon-back-s.png and tvicon-back-s@2x.png. I tried taking out the @ sign in case that was confusing Xcode. (It never has before, but I am flailing here.) Anybody have any clues? If it's an Apple bug and there's nothing I can do, I'm going to just push the release button and hope it fixes itself someday.
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1.5k
3w
xcode 16 ios 18.0 simulator download failed
I installed xcode 16 and both Predictive Code Completion Model and iOS 18.0 Simulator Failed Download. I can live without the code completion, but I can not get any Simulator to install. I clicked of the info button and it shows the following: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2024-09-30 15:57:24 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22A3351; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed as the server said authentication failed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 41 User Info: { checkServer = 1; } System Information macOS Version 15.0 (Build 24A335) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2024-09-30T10:57:24-05:00
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6.4k
Apr ’25