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How to monitor heart rate in background without affecting Activity Rings?
I'm developing a watchOS nap app that detects when the user falls asleep by monitoring heart rate changes. == Technical Implementation == HKWorkoutSession (.mindAndBody) for background execution HKAnchoredObjectQuery for real-time heart rate data CoreMotion for movement detection == Battery Considerations == Heart rate monitoring ONLY active when user explicitly starts a session Monitoring continues until user is awakened OR 60-minute limit is reached If no sleep detected within 60 minutes, session auto-ends (user may have abandoned or forgotten to stop) App displays clear UI indicating monitoring is active Typical session: 15-30 minutes, keeping battery usage minimal == The Problem == HKWorkoutSession affects Activity Rings during the session. Users receive "Exercise goal reached" notifications while resting — confusing. == What I've Tried == Not using HKLiveWorkoutBuilder → Activity Rings still affected Using builder but not calling finishWorkout() (per https://developer.apple.com/forums/thread/780220) → Activity Rings still affected WKExtendedRuntimeSession (self-care type) (per https://developer.apple.com/forums/thread/721077) → Only ~10 min runtime, need up to 60 min HKObserverQuery + enableBackgroundDelivery (per https://developer.apple.com/forums/thread/779101) → ~4 updates/hour, too slow for real-time detection Audio background session for continuous processing (suggested in https://developer.apple.com/forums/thread/130287) → Concerned about App Store rejection for non-audio app; if official approves this technical route, I can implement in this direction Some online resources mention "Health Monitoring Entitlement" from WWDC 2019 Session 251, but I could not find any official documentation for this entitlement. Apple Developer Support also confirmed they cannot locate it? == My Question == Is there any supported way to: Monitor heart rate in background for up to 60 minutes WITHOUT affecting Activity Rings or creating workout records? If this requires a special entitlement or API access, please advise on the application process. Or allow me to submit a code-level support request. Any guidance would be greatly appreciated. Thank you!
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How can you update a Live Activity without hitting "Allow"?
(I truly appreciate all the responses you all have written for me :bow: ) I was under the assumption that for Live Activity, in order for you to be able to update the Activity, you need an update token. And for the OS to issue you the update token, user must hit the "Allow" from the lock screen. However based on these screenshots it seems that you don't need to hit "Allow" to be able to update the Live Activity. Live Activity was updated — even without the user hitting "Allow" So now I'm wondering if: Is hitting Allow required for the update token to get issued? Or that assumption is incorrect? In our tests (when connected to Proxyman, the OS emits the update token after user hits "Allow" / "Always Allow") If you don't hit allow, are there alternate ways to update the Live Activity without having the update token? I'm guessing you could set a short stale time and then when the OS launches the app in the background you query the server and then update the Live Activity. Is that a worthy approach? I also noticed that the "The Philly Inquirer" App has 'Background App Refresh" enabled, but this happened in 2 minutes. In our architecture assessments, after reviewing Apple's docs on 'Background Processing", we didn't think of it as a viable option, because it can't guarantee if the OS is given time in the next 2 minutes or 10 hours later when the phone is getting charged again. Are any of these workarounds viable or are there alternate approaches? Our requirement is: be able to use Live Activity between 2-72hrs after app install. (I mention this because perhaps Apple may impost some restrictions for new installs) be able to update an active Live Activity within 1-2 minutes after it has began.
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Safari: Keyboard Focus for Scrollable Containers
Problem Safari requires tabindex="0" for keyboard access to scrollable containers. Chrome (v130+) and Firefox (v4+) handle this automatically. Current Behavior Chrome/Firefox: Scrollable div with overflow: auto → automatically keyboard-accessible (Tab to focus, Arrow keys to scroll) Safari: Same element → NOT keyboard-accessible unless: Add tabindex="0", OR Container has focusable children Workaround <div style="overflow-y: auto; height: 300px;" tabindex="0"> <!-- content --> </div> Issue: Adds unnecessary tab stops on Chrome/Firefox where not needed. Request Will Safari support auto-focus for scrollable containers? (matching Chrome/Firefox) If not planned: Any official Apple guide for cross-browser scrollable accessibility? Timeline? If on roadmap, estimated Safari version? Can I subscribe for updates? Use Cases Dropdown menus Modal dialogs Tab panels Data tables Chat interfaces Reference: WCAG 2.1 Keyboard Accessible: https://www.w3.org/WAI/WCAG21/Understanding/keyboard.html Example component: https://www.radix-ui.com/themes/docs/components/scroll-area
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Please help me!! Invalid expiration date in profile of summary of review app.ipa content
The profile expiration date is approaching, and no amount of inquiries will solve it. Create a new profile Download a new profile from Xcode Press archive, press Distribute App, press Enterprise, and distribute Invalid expiration date in profile of summary of review app.ipa content I've tried everything that comes out by Googleing profiles, such as regenerating profiles, erasing caches, updating Xcode, updating macOS, deleting existing profile information, etc. Expiration date different from the expiration date of the profile created in that menu is displayed. The expiration date of the profile I created is December 8, 2026, and the previous certificate is January 22, 2026. However, the profile information of the generated ipa is February 12, 2026. So I can't distribute this app because I'm scared, and the expiration date is coming up. Users should have a period of time to update. Get me a novice developer who's choking up.
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Cannot access my developer account because of 'Too many verification codes have been sent. Enter the last code you received or try again later.'
I have been trying to get into my account for several days now and I have tried everything. First of you cannot get support because you need to be logged in so had to make another account to be able to post this. And even then the support is not working. Send an email a while ago and tried the call option and I have gotten no response from both. I was supposed to launch my app last week and I have just not be able to log into my account. I keep getting the 'Too many verification codes have been sent. Enter the last code you received or try again later.' I didn't even do that, I just tried to log in and had that there. I have waited days and it's still there. I have tried changing the number for which I waited a day and now it's told me to wait another 6 days. This has caused so many problem and the lack of support is unbelievable. Can anyone please help me get into my account or advise on what I can do ASAP. Thanks, Usama
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Accessibility & Inclusion
We are developing Apple AI for foreign markets and adapting it for iPhone models 17 and above. When the system language and Siri language are not the same—for example, if the system is in English and Siri is in Chinese—it can cause a situation where Apple AI cannot be used. So, may I ask if there are any other reasons that could cause Apple AI to be unavailable within the app, even if it has been enabled?
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Local Network permission on macOS 15 macOS 26: multicast behaves inconsistently and regularly drops
Problem description Since macOS Sequoia, our users have experienced issues with multicast traffic in our macOS app. Regularly, the app starts but cannot receive multicast, or multicast eventually stops mid-execution. The app sometimes asks again for Local Network permission, while it was already allowed so. Several versions of our app on a single machine are sometimes (but not always) shown as different instances in the System Settings > Privacy & Security > Local Network list. And when several instances are shown in that list, disabling one disables all of them, but it does not actually forbids the app from receiving multicast traffic. All of those issues are experienced by an increasing number of users after they update their system from macOS 14 to macOS 15 or 26, and many of them have reported networking issues during production-critical moments. We haven't been able to find the root cause of those issues, so we built a simple test app, called "FM Mac App Test", that can reproduce multicast issues. This app creates a GCDAsyncUdpSocket socket to receive multicast packets from a piece of hardware we also develop, and displays a simple UI showing if such packets are received. The app is entitled with "Custom Network Protocol", is built against x86_64 and arm64, and is archived (signed and notarized). We can share the source code if requested. Out of the many issues our main app exhibits, the test app showcases some: The app asks several times for Local Network permission, even after being allowed so previously. After allowing the app's Local Network and rebooting the machine, the System Settings > Privacy & Security > Local Network does not show the app, and the app asks again for Local Network access. The app shows a different Local Network Usage Description than in the project's plist. Several versions of the app appear as different instances in the Privacy list, and behave strangely. Toggling on or off one instance toggles the others. Only one version of the app seems affected by the setting, the other versions always seem to have access to Local Network even when the toggle is set to off. We even did see messages from different app versions in different user accounts. This seems to contradicts Apple's documentation that states user accounts have independent Privacy settings. Can you help us understand what we are missing (in terms of build settings, entitlements, proper archiving...) so our app conforms to what macOS expects for proper Local Network behavior? Related material Local Network Privacy breaks Application: this issue seemed related to ours, but the fix was to ensure different versions of the app have different UUIDs. We ensured that ourselves, to no improvement. Local Network FAQ Technote TN3179 Steps to Reproduce Test App is developed on Xcode 15.4 (15F31d) on macOS 14.5 (23F79), and runs on macOS 26.0.1 (25A362). We can share the source code if requested. On a clean install of macOS Tahoe (our test setup used macOS 26.0.1 on a Mac mini M2 8GB), we upload the app (version 5.1). We run the app, make sure the selected NIC is the proper one, and open the multicast socket. The app asks us to allow Local Network, we allow it. The alert shows a different Local Network Usage Description than the one we set in our project's plist. The app properly shows packets are received from the console on our LAN. We check the list in System Settings > Privacy & Security > Local Network, it includes our app properly allowed. We then reboot the machine. After reboot, the same list does not show the app anymore. We run the app, it asks again about Local Network access (still with incorrect Usage Description). We allow it again, but no console packet is received yet. Only after closing and reopening the socket are the console packets received. After a 2nd reboot, the System Settings > Privacy & Security > Local Network list shows correctly the app. The app seems to now run fine. We then upload an updated version of the same app (5.2), also built and notarized. The 2nd version is simulating when we send different versions of our main app to our users. The updated version has a different UUID than the 1st version. The updated version also asks for Local Network access, this time with proper Usage Description. A 3rd updated version of the app (5.3, also with unique UUID) behaves the same. The System Settings > Privacy & Security > Local Network list shows three instances of the app. We toggle off one of the app, all of them toggle off. The 1st version of the app (5.1) does not have local network access anymore, but both 2nd and 3rd versions do, while their toggle button seems off. We toggle on one of the app, all of them toggle on. All 3 versions have local network access.
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How to read disk encryption value if the application is Sandboxed
Am developing an application that creates custom VPN. I have enabled Sandbox properties. VPN will be granted based upon the device posture. Posture includes reading the disk encryption value, secureboot and Firewall values. Application just tries to fetch the values to provides its posture. Since the application is sandboxed, it is getting denied to read the above mentioned values. How to achieve this with Sandboxed enabled?
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How to quickly trigger background backup in iOS 26.1
I'm developing a new feature for iOS 26.1 to upload photos in the background, but I'm finding it difficult to trigger background upload tasks efficiently. Are there any methods to quickly force the device to execute background backup tasks? Additionally, I've already completed backups, but when using the API: (PHFetchResult<PHAssetResourceUploadJob *> *)fetchJobsWithAction:(PHAssetResourceUploadJobAction)action options:(nullable PHFetchOptions *)options NS_SWIFT_NAME(fetchJobs(action:options:)); I frequently get no results—neither successful nor failed jobs—and I'm unable to retrieve pending UploadJobs. Could the Apple development team improve these functionalities and provide a debugging method to quickly trigger background backup tasks? Thanks.
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prorated refund and upgrade of tier
Hi all, I'm encountering an issue with auto-renewable subscription upgrades in the App Store. Here's my setup: Context: Plan A: Base Plan (yearly auto-renewable subscription) Plan B: Pro Plan (monthly auto-renewable subscription) B is configured as an upgrade from A. Issue: When a user with an active Plan A subscription upgrades to Plan B, I correctly receive an App Store Server Notification v2 with DID_CHANGE_RENEWAL_PREF and UPGRADE subtype. According to Apple's documentation, a prorated refund is issued automatically in this scenario, and no separate REFUND event is sent, the refund information should be retrievable through the upgrade event itself. Testing in Sandbox: In my sandbox tests, Plan A has a 1-hour duration and Plan B has a 5-minute duration. After the user upgrades to Plan B, I immediately cancel the subscription to prevent auto-renewal. Expected vs. Actual Behavior: After the 5 minutes expire, Plan A still appears as the active current entitlement. I initially thought this might be because the prorated refund hadn't been processed yet. However, even after waiting the full hour (the original duration of Plan A), it continues to show as an active entitlement—which shouldn't be the case. As a result, when I attempt to restore purchases, Plan A is still identified as valid and the subscription gets reactivated. Question: Is this behavior expected in the sandbox environment, or am I missing something in how the prorated refund and entitlement expiration should be handled?
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Drag and Drop multiple files to Finder in macOS SwiftUI Catalyst
I am trying to port my sandboxed macOS app completely over to iOS using a Catalyst target and SwiftUI. There appears to be an issue when trying to drag to the Finder in Catalyst (and in SwiftUI in General). For some reason, the Finder will not accept multiple file drops, only a single file. On my macOS (non-Catalyst AppKit target), I overcame this by dropping multiple files to a UTType of .folder, and the OS accepted the folder. This workaround is not available for iOS because .folder is a macOS-only option. I have a test app to illustrate the issue. Hopefully someone can help. Download Test App
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ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it
We are getting the above mentioned error while uploading to TestFlight. We have used a Swift Class to request for the Age Range via DeclaredAgeRange Framework. We have exposed Swift class and a helper function to be available in Objective-C layer. We have enabled the following build settings SWIFT_OBJC_INTERFACE_HEADER_NAME = "Common-Swift.h"; SWIFT_OBJC_BRIDGING_HEADER = "Common-Bridging-Header.h "; ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES Also we are compiling the application using latest available Xcode release 17C52 Is there anything else we need to do to resolve the error?
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On macOS with Chinese language, app description in the App Store is displayed incompletely
In my impression, this issue has been around for years. In the Mac App Store, the app description is collapsed by default. After clicking "More" to expand it, the last few lines of the description are always cropped. It seems that the more content there is, the more content gets cropped. The following screenshots are from the same app, one with the system language set to Chinese and the other to English.
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How does Game Kit offline leaderboard submission work?
I do not understand how offline leaderboard submission is supposed to work in Game Kit: While the documentation briefly states that offline submission is supported, how is that even possible when you first have to fetch a leaderboard object in order to then call its submitScore function? How can I get the leaderboard object in the first place when offline? Can anyone enlighten me how this works? Or maybe point me to some relevant documentation?
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Adding subscriptions to group. Inactive state?
I currently have one subscription group with one approved subscription. It is live in production. I am now adding more subscriptions to the same group. Different tiers and different durations. Is there a way to get these new subscriptions approved by Apple, but not yet have them show as options within the group? Sort of an approved-but-inactive state? There's a timing issue. I don't want the new options to show before the website/app descriptive text supports them. And I don't want the website/app descriptive text to describe purchase options that aren't yet available.
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Final reminder: Answer the updated age ratings questions
I have already submitted the updated age rating options and even published a new version of the app after doing so. However, I still received an email with the subject “Final reminder: Answer the updated age ratings questions,” stating that the age rating options have not been submitted. I checked the App Information section, and all the required age rating options are correctly selected. Has anyone else received a similar email? Is there any additional action that needs to be taken?
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