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Pkg Installer Expired Certificate
Hello We have a pkg installer whose signing certificate is expiring next month. It has a trusted timestamp on it. As per https://developer.apple.com/support/certificates/ it states Developer ID Installer Certificate (Mac applications) If your certificate expires, users can still install packages that were signed with this certificate as long as the package includes a trusted timestamp. Previously installed apps will continue to run. However, new installations won’t be possible until you have re-signed your installer package with a valid Developer ID Installer certificate. If your certificate is revoked, users will no longer be able to install applications that have been signed with this certificate. Wanted to check on behavior for new installations post expiration date. Since the installer has a trusted timestamp we would not need to release a new installer with new cert ?? Any guidance here would be much appreciated.
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Significantly Delayed App Review
Hi all, Like others my app submission has been stuck in “waiting for review” for weeks. I know initial app reviews take longer than updates, but this has been delayed far too long and makes me concerned about repeating the process in the future. I submitted this app for review back on Feb 10. It was initially rejected for a minor issue, which I resolved and resubmitted the same day. After that, the build remained in “Waiting for Review” for about two weeks with no further communication. At that point I canceled the submission and resubmitted the build, thinking it may have been stuck in the queue (I now know not to do this next time). Unfortunately the new submission has also been waiting for review for another 9 days now with no messages or updates. I’ve contacted app review support as well (case ID- 102826632729). I understand review times can vary, but delays like this make it difficult for developers to plan launches or push updates when the review process is the only path to distributing apps. As paying members of the Apple Developer Program, we rely heavily on this pipeline functioning reliably. Hoping this post will reach someone from Apple who can help move the process along. If any other devs have suggestions/tips that have worked for them, please share so others in this position can become unblocked. Thanks in advance.
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In-App Payments
Does a payment that is processed within the app, that generates a QR-Code for the redeeming of a real-life-good (such as tickets, vouchers for drinks, etc.), fall under IN-APP-PAYMENT regulation, which would get a fee of 15-30% on top or can that payment be processed with an external mechanism such as Stripe?
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Significant Delays in App and Update Reviews (Waiting for Review)
Hello, I’m experiencing a delay with the App Store review process and wanted to check if this is normal. My app was initially approved very quickly (within a few hours after submission). However, shortly after that I noticed a few minor UI bugs, so I fixed them and submitted a new build. The new version has now been waiting for review for about 5 days, and there has been no update since submission. I also want to mention that I have already contacted Apple Developer Support twice about this issue but have not yet received any response. Previously the review happened very quickly, so I’m wondering if something might be wrong with the submission or if this delay is expected.
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XCTest Bundle cannot access local network.
We’re having an iPad issue accessing the local network with iPadOS 26.3. We have an automation system that tests our app on an iPad using accessibility tags. the XCTest test code sends messages from the iPad via TCP/IP to setup external test equipment. The messages abruptly stopped transmitting across the iPad blood-brain barrier with iPadOS 26.3 (26.2.1 and earlier works fine). The technique that worked involved installing a helper app with the same bundleID as our app, allowing the helper app to access the network, and when our app runs it has network access through the helper. It’s clever and kludgey. Forums that we referenced in the past: https://developer.apple.com/forums/thread/663858 TN3179: Understanding local network privacy | Apple Developer Documentation I suspect that something was changed in 26.3 that closed our window. I need two things: ID what is different in 26.3 and fix the automation system. If there’s a new way for XCUITest code to access the local network I’m happy to try it out.
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Highlight or select entity in RealityKit
I'm in the process of converting my SceneKit game to RealityKit. In SceneKit I used to be able to mark nodes as selected by setting SCNMaterial.emission with a custom color. I can do the same with PhysicallyBasedMaterial.emissiveColor, but I'd like to keep my entitities unaffected by the scene lights by using UnlitMaterial. In SceneKit I can set a category mask to indicate what light should affect what node, but there doesn't seem to be such a thing in RealityKit. So at the moment it seems like I have to choose between being able to mark an entity as selected, or having entities unaffected by lighting, but not both. Is there some effect or component I can use to mark entities as selected by applying some coloring regardless of the material used?
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Still In Review after 13 days – anyone else?
Anyone else experiencing crazy delays right now? Submitted an update (bug fixes, nothing major) 13 days ago. It was "Waiting for Review" for 10 days, and now it’s been "In Review" for 3 days. No messages from Apple, no rejection, just silence. Normally my apps go through in 1-2 days. Is there a backlog right now or something? Should I keep waiting or appeal? Anyone got stuck like this recently?
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Organization Enrollment Rejected — Non-UK Director of UK Company — No Alternative Path Offered
I'm trying to enroll a UK-registered limited company in the Apple Developer Program. I am the sole director and authorized signatory of the company, but I am not a UK national and do not hold a UK-issued passport or driving licence. Apple support keeps asking for a "government-issued ID from the United Kingdom" and won't accept my valid passport from another country, even though UK company law fully permits non-UK nationals to be sole directors of UK-registered companies. My enrollment ID was withdrawn and I was told to "designate a UK team member" — but I have no UK employees. I am a solo founder. I have offered to provide my passport, Certificate of Incorporation from Companies House, proof of directorship, and notarized copies of anything needed. Support keeps repeating the same response without offering any alternative path. Case: 102823892910 Has anyone solved this situation? Is there an official alternative verification path for non-UK directors of UK-registered organizations? Any help or escalation pointer appreciated.
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In-App Subscription Works in Xcode Sandbox but Not Appearing for App Review Testers
Hello, I’m having an issue with my first subscription for my app WealthSlices, where the subscription appears correctly when testing locally from Xcode, but App Store reviewers appear unable to retrieve the product. Symptoms When I run the app from Xcode on my iPhone using the Sandbox environment: The subscription loads successfully. The purchase sheet appears. I can complete a sandbox purchase. However, when App Review tests the app, the paywall fails to load products and the app shows the following message: "No Products found. Purchases are temporarily unavailable on this device." Environment App: WealthSlices Platform: iOS Testing locally via Xcode → Sandbox Apple ID Subscription type: Auto-renewable subscription Product: WealthSlices Basic ($9.99/month) StoreKit: StoreKit 2 Current build: 1.0.7 (Build 32) What works locally When running via Xcode: StoreKit successfully fetches products. The subscription sheet appears with the correct pricing. Sandbox purchase flow completes normally. What appears to happen during App Review It appears that Product.products(for:) returns an empty list when the reviewers test the app. Things I have already verified The subscription is created in App Store Connect. It is attached to the current app version under In-App Purchases and Subscriptions. The subscription has pricing and localization configured. The subscription is in Ready to Submit status. The bundle ID and product ID match the code. Paid Apps Agreement is active. I uploaded a new build after creating the subscription. Question Is there something specific required for first-time subscription submissions that might cause the product not to appear during App Review but still work in local sandbox testing? Is there a known delay or propagation requirement for subscriptions before they can be fetched by Product.products(for:) in TestFlight/App Review environments? Any guidance would be greatly appreciated. also there doesn't seem to be an option to select the subscription over at https://appstoreconnect.apple.com/apps/6754225986/distribution/ios/version/inflight but there is no option to add it Thank you!
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SwipeActions-triggered reorder animation briefly removes row and re-inserts it
I’m seeing a visual glitch in SwiftUI List on iOS 26 when row order changes after a swipeActions action. Setup: List + ForEach of items Items are sorted dynamically by isSelected (unselected first, selected last) Swipe action toggles isSelected Row should animate to new position Problem: On swipe select/unselect, the row sometimes appears to disappear briefly, then reappear in the new position Most visible when unselecting an item from the bottom selected group (it should move to top) Sometimes there is a temporary “empty gap” near the top during the move In some row styling setups, row corner masking also looks wrong during animation What I tried: Different animations (default, easeInOut, spring) Adding/removing small dispatch delay before state change Moving section header content outside List Using custom row backgrounds/corners vs system row styling Keeping stable IDs in ForEach Behavior still appears with native List + swipeActions on iOS 26. So my question is: Is this a known issue/regression with List row move animations on iOS 26? Recommended pattern to keep native swipe actions but avoid this visual artifact? This worked smoothly on iOS 18 with the same approach, and the visual glitch appears only after moving to iOS 26.
Topic: UI Frameworks SubTopic: SwiftUI
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Cannot finish account setup
Hello, Our Apple Developer Program membership is active and renewed until 2027, and the updated terms and conditions were accepted a few days ago by the account holder. However, in App Store Connect we are still seeing the following messages: "Your Apple Developer Program subscription has expired. Your apps won't be available on the App Store until you renew it. To renew the subscription, the account holder must go to the Membership section of their account on the Apple Developer website." "The Apple Developer Program license agreement has been updated and needs to be reviewed. To update your apps and submit new apps, the account holder must log in to their account, review the updated agreement, and accept it." Both actions appear to have already been completed, but the warnings are still displayed in App Store Connect. Has anyone experienced a similar issue? Is there any known delay for the system to reflect the updated membership status, or any additional step that we might be missing? Thank you.
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Apps Stucked in Waiting for review already a month (App ID: 6758546705, App ID: 6756194410, App ID: 6758354010)
Hi App Review Team. I understand that there are many apps from developers to review, I understand april required changes, but please, my apps are stucked in Waiting for review status too long (App ID: 6758546705, App ID: 6756194410, App ID: 6758354010), We have deadlines that we are already not met, we need to have apps in store asap. So please help. I've already posted such kind of post here and you answered that team is investigating the issue, but there is no any contact and any info. Please help, we are breaching our deadlines. Thank you
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App stuck in “Waiting for Review” for 3+ weeks – possible review pipeline issue?
Hello, My app "Zen Mahjong!" has been stuck in the App Review process for an unusually long time and I’m trying to understand if something might be wrong with the submission. Timeline: First submission entered “In Review” and stayed there for 6 days without a decision. I rejected that build, uploaded a new build and resubmitted on February 17. Since then the app has been in “Waiting for Review” for more than 3 weeks. Additional context: App size ~40 MB Only IAP is a “Remove Ads” purchase I already contacted Developer Support and opened an expedited review request. Support also mentioned that this delay seems unusual. Has anyone experienced something similar or could this indicate that the submission is stuck in the review pipeline? Any guidance would be greatly appreciated. Thank you.
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Delay in app review : more than 13 business days
Hello, I'm desperately seeking your help here. I submitted an app for review, on Feb 16th, it's still sitting at Waiting for review status. I raised a follow-up ticket on Feb 20th, inquiring about the status of the review. Auto response was a feedback will be given by email in 2 business days. It's been now more than 10 business days, no feedback on the ticket. I raised a new one today. I really cannot understand why this is taking so long, while I'm told by other friends around me that this usually doesn't take more than a week max. Please help!! I'm losing all credibility with my potential customers and users at the moment because of this delay.
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App stuck in "waiting for review" even after being in expedited review queue
My app has now been back and forth stuck in review for a couple weeks. This is a crucial update which we promised users weeks ago. We tried expedited review a week ago and was quickly reviewed and rejected and apple mention not to use it again. However, my next reviews have been stuck for 5 days. I have tried to expedite again but no luck. Is there something wrong with my review or is this a worldwide problem?
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Question on setVertexBytes
I think if your buffer is less than 4k its recommended to use setVertexBytes, the question I have is can I keep hammering on setVertexBytes as the primary method to issue multiple draw calls within a render buffer and rely on Metal to figure out how to orphan and replace the target buffer? A lot of the primitives I am drawing are less than 4k and the process of wiring down larger segments of memory for individual buffers for each draw primitive call seems to be a negative. And it's just simpler to copy, submit and forget about buffer synchronization.
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International In-app-purchase issue with TestFlight build
My app's in-app purchase works perfectly (i) locally (ii) in TestFlight internal testing (iii) in TestFlight external testing in the US. Where's the issue? Well I have one beta tester (TestFlight external tester) in the Philippines. She is unable to purchase. Her Apple ID region and device region are set to Philippines. My IAP has all regions and territories enabled and I can see the Philippine Peso pricing on App Store Connect. She keeps seeing the price in USD rather than PHP, which, based on my searching around, seems to be common in TestFlight. But, she also keeps getting an error "Account Not In This Store - Your account is not valid for use in the US Store. You must switch to the Philippine store before purchasing". Clicking on "Change Store" doesn't help. From searching, it seems despite seeing the price in $ she ought to be able to complete the fake purchase. Is this expected in TestFlight? I am apprehensive before submitting my app for final approval if there are going to be issues in purchasing internationally. The code is StoreKit2's product.purchase() - it's opaque to developers, and Apple is supposed to handle it correctly. Not sure what else I can do as far as the code goes. I have successfully been able to view pricing in dollars, euros, and Philippine Peso by setting the storefront to the US, Germany, and Philippines in a local Storekit config file on an iOS simulator. So I am kind of confident that it is a TestFlight issue, but it feels weird to say something like 'ah it's a TestFlight issue, it'll work in production' :) Ideally TestFlight should be identical to production. Shouldn't it? I am waiting on another international tester (this one is in Brazil) to get another data point. Has anybody encountered something similar to this before? Also, any pointers for writing an automated UI test for this? What API / sample code etc.?
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Should we care about the "Category" for age verification?
Anyone knows to comply with Laws in Brazil, should we use all of the available age verification categories except the case selfDeclared category? In other words does Apple have a specific recommendation on which IOS categories for the verified age categories are recommended/not recommend to use for compliance? I didn't find any info regarding this
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App stuck in “Waiting for Review” for a long time – need guidance
Hi everyone, I’m looking for some guidance regarding my app review process. I submitted my iOS app (version 1.0) and it has been in “Waiting for Review” status for quite some time now. I understand that review times can vary, but this is taking longer than I expected, and I’m not sure if this is normal or if there might be an issue with my submission. For some additional context: The first time I submitted the app, it was rejected. Since I’m new to the Apple Developer platform, I mistakenly removed the rejected build instead of addressing the rejection and resubmitting. After that, I submitted the app again, and now it’s been waiting for review. My question is: Could removing the rejected build have caused any delays or issues with the review process? Or is the current waiting time unrelated to that? I would really appreciate any advice from experienced developers on whether I should just continue waiting or if there’s something specific I should check or do. Thank you in advance for your help!
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