When using the new RealityKit Manipulation Component on Entities, indirect input will never translate the entity - no matter what settings are applied. Direct manipulation works as expected for both translation and rotation.
Is this intended behaviour? This is different from how indirect manipulation works on Model3D. How else can we get translation from this component?
visionOS 26 Beta 2
Build from macOS 26 Beta 2 and Xcode 26 Beta 2
Attached is replicable sample code, I have tried this in other projects with the same results.
var body: some View {
RealityView { content in
// Add the initial RealityKit content
if let immersiveContentEntity = try? await Entity(named: "MovieFilmReel", in: reelRCPBundle) {
ManipulationComponent.configureEntity(immersiveContentEntity, allowedInputTypes: .all, collisionShapes: [ShapeResource.generateBox(width: 0.2, height: 0.2, depth: 0.2)])
immersiveContentEntity.position.y = 1
immersiveContentEntity.position.z = -0.5
var mc = ManipulationComponent()
mc.releaseBehavior = .stay
immersiveContentEntity.components.set(mc)
content.add(immersiveContentEntity)
}
}
}
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~5% of our users when downloading the iOS application from the Apple Store for the first time are unable to enrol a Passkey and experience an error saying the application is not associated with [DOMAIN].
The error message thrown by the iOS credentials API is
"The operation couldn't be completed. Application with identifier [APPID] is not associated with domain [DOMAIN]"
We have raised this via the developer support portal with case id: 102315543678
Question:
Why does the AASA file fail to fetch on app install and is there anything that can be done to force the app to fetch the file?
Can this bug be looked at urgently as it is impacting security critical functionality?
Other Debugging Observations
We have confirmed that our AASA file is correctly formatted and hosted on the Apple CDN. Under normal circumstances the association is created on install and Passkey enrolment works as intended.
We have observed that when customers uninstall/reinstall the app this often, but not always, resolves the issue. We also know this issue can resolve itself overtime without any intervention.
We have ruled out network (e.g VPN) issues and have reproduced the issue across a number of different network configurations.
We have ruled out the Keychain provider and have reproduced it across a variety of different providers and combinations of.
We observed this across multiple versions of the iOS operating system and iPhone hardware including the latest hardware and iOS version.
My app start up has became horrid. It takes 1 minute to open SQLlite database for my rust core. Impossible to work...
I have Address Sanitizer, Thread Perf Checker and Thread Sanitizer disabled...
Using the PushToTalk library, call requestBeginTransmitting (channelUUID: UUID) on a Bluetooth device and then use the PTChannelManagerial Delegate proxy method channelManager:(PTChannelManager *)channelManager didActivateAudioSession:(AVAudioSession *)audioSession Start recording sound inside. Completed recording
When I tap on one of the buttons in the ShieldAction extension I want to close the shield and open the parent app instead of the shielded app. Is there any way of doing this using the Screen Time API?
class ShieldActionExtension: ShieldActionDelegate {
override func handle(action: ShieldAction, for application: ApplicationToken, completionHandler: @escaping (ShieldActionResponse) -> Void) {
// Handle the action as needed.
let store = ManagedSettingsStore()
switch action {
case .primaryButtonPressed:
//TODO - open parent app
completionHandler(.defer)
case .secondaryButtonPressed:
//remove shield
store.shield.applications?.remove(application)
completionHandler(.defer)
@unknown default:
fatalError()
}
}
}
Topic:
App & System Services
SubTopic:
General
Tags:
Managed Settings
Family Controls
Device Activity
Screen Time
I have an iOS app with ExtensionFoundation. It runs well on my local device, but when I upload on the AppStore it gets rejected with:
Validation failed
Invalid Info.plist value. The value of the EXExtensionPointIdentifier key, AsheKube.app.a-Shell.localWebServer, in the Info.plist of “a-Shell.app/Extensions/localWebServer.appex” is invalid. Please refer to the App Extension Programming Guide at https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/Action.html#/apple_ref/doc/uid/TP40014214-CH13-SW1. (ID: ae8dd1dd-8caf-4a48-9651-7a225faed4eb)
The Info.plist in my Extension is:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>EXAppExtensionAttributes</key>
<dict>
<key>EXExtensionPointIdentifier</key>
<string>com.example.example-extension</string>
</dict>
</dict>
</plist>
so the Info.plist that causes the issue has been automatically generated by Xcode. I can access it as well, and it says:
{
"BuildMachineOSBuild" => "25A354"
"CFBundleDevelopmentRegion" => "en"
"CFBundleDisplayName" => "localWebServerExtension"
"CFBundleExecutable" => "localWebServer"
"CFBundleIdentifier" => "AsheKube.app.a-Shell.localWebServerExtension"
"CFBundleInfoDictionaryVersion" => "6.0"
"CFBundleName" => "localWebServer"
"CFBundlePackageType" => "XPC!"
"CFBundleShortVersionString" => "1.0"
"CFBundleSupportedPlatforms" => [
0 => "iPhoneOS"
]
"CFBundleVersion" => "1"
"DTCompiler" => "com.apple.compilers.llvm.clang.1_0"
"DTPlatformBuild" => "23A339"
"DTPlatformName" => "iphoneos"
"DTPlatformVersion" => "26.0"
"DTSDKBuild" => "23A339"
"DTSDKName" => "iphoneos26.0"
"DTXcode" => "2601"
"DTXcodeBuild" => "17A400"
"EXAppExtensionAttributes" => {
"EXExtensionPointIdentifier" => "AsheKube.app.a-Shell.localWebServer"
}
"MinimumOSVersion" => "26.0"
"NSHumanReadableCopyright" => "Copyright © 2025 AsheKube. All rights reserved."
"UIDeviceFamily" => [
0 => 1
1 => 2
]
"UIRequiredDeviceCapabilities" => [
0 => "arm64"
]
}
What should I do to be able to upload on the AppStore?
On iOS 18.0+ simulators, tap any share link button from any app, select "Save to Files", the "Save" button is disabled.
In all previous simulator versions this works. This behavior even happens with default Apple apps like Photos.
Simulator: Version 16.0 (1037)
XCode: Version 16.1 beta (16B5001e)
macOS: 14.6.1 (23G93)
When a VPN is active, RCS messaging does not work on iOS 18.
I work on an iOS VPN app, and we were very appreciative of the excludeCellularServices network flag that was released during the iOS 16 cycle. It's a great solution to ensure the VPN doesn't interfere with cellular network features from the cellular provider.
Separately - As a user, I'm excited that iOS 18 includes RCS messaging.
Unfortunately, RCS messaging is not working when our VPN is active (when checking on the iOS 18 release candidate). My guess is that RCS is not excluded from the VPN tunnel, even when excludeCellularServices is true. It seems like RCS should be added in this situation, as it is a cell provider service.
Can RCS be added as a service that is excluded from the VPN tunnel when excludeCellularServices is true? (I've also sent this via feedback assistant, as 15094270.)
I've got a large and complex app which has several dependencies upon 3rd party libraries (installed as pods).
The app is structured according to Model-View-Controller design and there is a requirement to implement the Model part as an .xcframework so it can be included and used in the original app along with a few new apps.
However, Apple documentation states that umbrella frameworks are not supported (Technical Note TN2435).
The Model code has several dependencies which would be totally unfeasible to replace or remove, for example it uses RealmSwift for database storage. Obviously it would be impossible to write one's own database storage scheme in place of using Realm.
However, if my framework uses Realm as a dependency, then its now become an umbrella framework.
So therefore not supported according to Apple documentation.
So what are options/solutions?
On macOS 26.1 (25B78) I can't give Full Disk Access to sshd-keygen-wrapper. Now my Jenkins jobs do not work because they do not have the permission to execute the necessary scripts. Until macOS 26.1 everything worked fine. I restarted the machine several times and tried to give access from Settings -> Privacy & Security -> Full Disk Access but it just does not work. I tried logging with ssh on the machine and executing a script but again nothing happened.
Since the latest Xcode has become available users in our environment are seeing this error any time they try to launch a simulator (Primarily iOS devices, but others provided the same error) We have tested on 16.4 and 26.0.1 with various suggested fixes including uninstalling and reinstalling all of Xcode. Nothing has helped.
All of these issues appear when the search controller is set on the view controller's navigationItem and the search controller's searchBar has its scopeButtonTitles set.
So far the following issues are affecting my app on iOS/iPadOS 26 as of beta 7:
When the scopeBarActivation of UISearchController is set to .onSearchActivation, the preferredSearchBarPlacement of the navigationItem is set to .integratedButton, and the searchBarPlacementAllowsToolbarIntegration is set to false (forcing the search icon to appear in the nav bar), on both iPhones and iPads, the scope buttons never appear. They don't appear when the search is activated. They don't appear when any text is entered into the search bar. FB19771313
I attempted to work around that issue by setting the scopeBarActivation to .manual. I then show the scope bar in the didPresentSearchController delegate method and hide the scope bar in the willDismissSearchController. On an iPhone this works though the display is a bit clunky. On an iPad, the scope bar does appear via the code in didPresentSearchController, but when any scope bar button is tapped, the search controller is dismissed. This happens when the app is horizontally regular. When the app on the iPad is horizontally compact, the buttons work but the search bar's text is not correctly aligned within the search bar. Quite the mess really. I still need to post a bug report for this issue. But if issue 1 above is fixed then I don't need this workaround.
When the scopeBarActivation of UISearchController is set to .onSearchActivation, the preferredSearchBarPlacement of the navigationItem is set to .stacked, and the hidesSearchBarWhenScrolling property of the navigationItem is set to false (always show the search bar), and this is all used in a UITableViewController, then upon initial display of the view controller on an iPhone or iPad, you are unable to tap on the first row of the table view except on the very bottom of the row. The currently hidden scope bar is stealing the touches. If you activate and then cancel the search (making the scope bar appear and then disappear) then you are able to tap on the first row as expected. The initially hidden scope bar also bleeds through the first row of the table. It's faint but you can tell it's not quite right. Again, this is resolved by activating and then canceling the search once. FB17888632
When the scopeBarActivation of UISearchController is set to .onSearchActivation, the preferredSearchBarPlacement of the navigationItem is set to integrated or .integratedButton, and the toolbar is shown, then on iPhones (where the search bar/icon appears in the toolbar) the scope buttons appear (at the top of the screen) the first time the search is activated. But if you cancel the search and then activate it again, the search bar never appears a second (or later) time. On an iPad the search bar/icon appears in the nav bar and you end up with the same issue as #1 above. FB17890125
Issues 3 and 4 were reported against beta 1 and still haven't been fixed. But if issue 1 is resolved on iPhone, iPad, and Mac (via Mac Catalyst), then I personally won't be affected by issues 2, 3, or 4 any more (but of course all 4 issues need to be fixed). And by resolved, I mean that the scope bar appears and disappears when it is supposed to each and every time the search is activated and cancelled (not just the first time). The scope bar doesn't interfere with touch events upon initial display of the view controller. And there are no visual glitches no matter what the horizontal size class is on an iPad.
I really hope the UIKit team can get these resolved before iOS/iPadOS 26 GM.
Hi — we’re testing our app on iOS 26 and ran into strange behavior with GKLocalPlayer.local.authenticateHandler.
GKLocalPlayer.local.authenticateHandler = { [weak self] viewController, error in
// additional code
}
What happens:
When we assign authenticateHandler on iOS 26 and the user is not signed in to Game Center, the system shows a full-screen Game Center overlay asking the user to sign in.
If the user taps Cancel, nothing further happens — the closure is not invoked again, so we don’t receive an error or any callback. The app never learns whether the auth was cancelled or failed.
In previous iOS versions the closure was called (with viewController / error as appropriate) and the flow worked as expected.
What we tried:
Verified authenticateHandler is being set.
Checked GKLocalPlayer.local.isAuthenticated after the overlay dismisses — it’s unchanged.
Observed system logs: a com.apple.GameOverlayUI scene is created and later removed (so the auth overlay is shown by the system).
Confirmed the same code works on earlier iOS versions. :thinking:
Question:
Has anyone seen authenticateHandler not being invoked on iOS 26 when the Game Center auth overlay is presented? Could this be a behavioral change in iOS 26 (overlay runs in a separate system process), or a bug? Any suggested workarounds to reliably detect that the user cancelled the sign-in (for example: listening for willResignActive / didBecomeActive, watching for a system overlay, or saving/presenting the viewController manually)?
Thanks in advance for any advice — we’d appreciate pointers or suggested diagnostics ?
Have a data model that sets certain fields as unique. If the user attempts to save a duplicate value, the save fails quietly with no indication to the user that the save failed. The program is on Mac OS 26.0.1
@Environment(\.modelContext) var modelContext
@Query private var typeOfContracts: [TypeOfContract]
@State private var typeName: String = ""
@State private var typeCode: String = ""
@State private var typeDescription: String = ""
@State private var contracts: [Contract] = []
@State private var errorMessage: String? = "Data Entered"
@State private var showAlert: Bool = false
var body: some View {
Form {
Text("Enter New Contract Type")
.font(.largeTitle)
.foregroundStyle(Color(.green))
.multilineTextAlignment(.center)
TextField("Contract Type Name", text: $typeName)
.frame(width: 800, height: 40)
TextField("Contract Type Code", text: $typeCode)
.frame(width: 800, height: 40)
Text("Contract Type Description")
TextEditor(text: $typeDescription)
.frame(width: 800, height: 200)
.scrollContentBackground(.hidden)
.background(Color.teal)
.font(.system(size: 24))
Button(action: {
self.saveContractType()
})
{
Text("Save new contract type")
}
}
}
func saveContractType() {
let typeOfContract = TypeOfContract(contracts: [])
typeOfContract.typeName = typeName
typeOfContract.typeCode = typeCode
typeOfContract.typeDescription = typeDescription
modelContext.insert(typeOfContract)
do {
try modelContext.save()
}catch {
errorMessage = "Error saving data: \(error.localizedDescription)"
}
}
}
I have tried to set alerts but Xcode tells me that the alerts are not in scope
Our app uses a 24-hour DeviceActivityMonitor repeating schedule to send users notifications for every hour of screen time they spend on their phone per day. Notifications are sent from eventDidReachThreshold callbacks at 1, 2, 3, etc, hour thresholds to keep them aware of their screen time.
We have recently received an influx of emails from our users that after updating to iOS 17.6.1 their DeviceActivityMonitor notifications are saying their screen time was much higher than what is shown in DeviceActivityReport and their device's Screen Time settings.
These users have disabled "Share Across Devices" - but I suspect the DeviceActivityMonitor is still getting screen time from their other devices even though that setting is turned off.
Has anybody else noticed this, understands what is causing this, or could recommend a fix that we can tell our users to do?
Prerequisite: After the MDM APP issues the command, the camera on the phone is no longer visible (unusable).
After upgrading to iOS 26.1, the isSourceTypeAvailable: UIImagePickerControlSourceTypeCamera method keeps returning true when the camera is unavailable.
The isSourceTypeAvailable: UIImagePickerControlSourceTypeCamera method on iOS 26.0.1 is normal, returning false when the camera is unavailable and true when it is available.
I am getting this issue when trying to accept an invite to a new test version of our app.
****Unable to Accept invite
This invitation cannot be accepted because your Apple Account, xxxxxxxx.me.com, has already been associated to this app.****
Can you help please?
Topic:
Accessibility & Inclusion
SubTopic:
General
Thank you again for pushing the web forward in VisionOS 2, super exciting!
The latest WWDC24 video touched on VR experiences for VisionOS2.0 using WebXR, however there was no mention of passthrough AR experiences.
Samples such as this one are not supported:
https://immersive-web.github.io/webxr-samples/immersive-ar-session.html
In Settings > Safari, there is a feature flag for the AR WebXR module, but enabling it did not seem to change anything.
Is this the expected behavior at this time? Any developer preview(s) we could try?
Hi there,
I am trying to build the Apple SimpleAudioDriver example but fail with codesign and/or provisioning.
I would be ok for now with the local option, but XCode 16.4 doesn't show the option "build to run locally" (SIP is disabled).
When using "Automatically manage signing" it ends in a "Please file a bug report".
I found that having two different development teams tripped it up, so I deleted all certificates and keys and made sure to be only signed into one account in Xcode.
Can anyone give advice? Thanks a ton!
Here is the URL to the sample: https://developer.apple.com/documentation/coreaudio/building-an-audio-server-plug-in-and-driver-extension
macOS: 15.6.1
XCode: 16.4
Hardware: MacBook Pro M2 Max
SIP: disabled
Topic:
Code Signing
SubTopic:
Entitlements
Hi all, I have set up a trivial test project to try Apple-hosted background assets following the instructions in the three articles at https://developer.apple.com/documentation/backgroundassets.
When I run the local mock server with xcrun ba-serve and set the URL override in Settings as described in the "Testing asset packs locally" article, I am able to download a test pack on my iOS devices. On the Mac that I use to run the mock server, however, the same call to AssetPackManager.shared.assetPack(withID: "TestAssetPack") that works on iOS always reports
The asset pack with the ID “TestAssetPack” couldn’t be looked up: No asset pack with the ID “TestAssetPack” was found.
even when not running the mock server, which led me to believe that it may not be hitting it at all. In fact, the macOS app will download asset packs uploaded to App Store Connect even when running the local server and setting the xcrun ba-serve url-override to the exact same string as in Settings on iOS. My initial suspicion was that something is wrong with the URL override, so I have tried all combinations of the Mac's hostname, IP address or "localhost" (with the corresponding SSL certificates) with and without port 443, always prefixing with "https://" for the url-override. All the same.
Does anyone have an idea what may be the issue here?
My asset pack has the following manifest:
{
"assetPackID": "TestAssetPack",
"downloadPolicy": {
"onDemand": {}
},
"fileSelectors": [
{
"file": "TestAsset.txt"
}
],
"platforms": [
"iOS",
"macOS"
]
}
I am running v26.1 for macOS, iOS & Xcode.
Edit:
Just to be clear, my assumption here is that the URL overrides (in Settings on iOS or via ba-serve on macOS) is what should cause the app to hit the mock server. Is that correct or am I missing something?