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App still waiting for review after 2+ weeks
One app submitted Feb 21st. The app is currently showing "Waiting for Review". It hasn’t been rejected and there hasn’t been any action taken yet. This is my first submission with this developer account, so I just want to confirm everything was submitted correctly and that I’m simply waiting on Apple’s review process. For anyone from Apple who might be able to look into it, the app details are: App name: Coop Keeper: Chore Cards SKU: com.lukaambros.coopkeeperchorecards Apple ID: 6759481708
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BackgroundLocationIndicator Bubble in iOS26
I display the BackgroundLocationIndicator (blue/white bubble in status bar) in all my apps, that use background location service. Up to iOS 18 it allowed the user to tap on the bubble from within any other non fullscreen app and bring the app using the background location service to the foreground. In iOS26 this only works from the home screen. Is this intended behaviour or a bug ? If intended, please provide us with an option to allow the user to keep the pre iOS26 behavour. This was a quite convenient shortcut to jump directly to the locationservice using app.
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All notarization submissions stuck "In Progress" for 24-36+ hours (first-time submission)
I am submitting my first macOS app for notarization and all submissions have been stuck at "In Progress" for over 24-36 hours. The notarytool log command returns "Submission log is not yet available" for all of them. App details: macOS menu bar app (Apple Silicon only, arm64) Signed with Developer ID Application certificate Hardened Runtime enabled Secure timestamp included No get-task-allow entitlement Team ID: 3426FSU868 Submission history: bd5a8bf3-809f-42d5-9ab3-1cb665e4dfa6 (Mar 3, 13:02 UTC) - Status: Invalid This was expected. It was a Debug build with get-task-allow and missing secure timestamp. c3e54eef-650e-41ba-ac8f-8948147cc7e1 (Mar 3, 13:06 UTC) - Status: In Progress (36+ hours) b6c4515a-93dd-417c-8956-158a73f62dee (Mar 3, 14:06 UTC) - Status: In Progress (35+ hours) 478b7e57-3492-46eb-98fb-04b52bff1f17 (Mar 4, 01:08 UTC) - Status: In Progress (24+ hours) Submissions 2-4 were all built with Release configuration, signed with Developer ID Application certificate, hardened runtime, and secure timestamp. The codesign output confirms correct signing: Authority=Developer ID Application: Waseem Khan (3426FSU868) Authority=Developer ID Certification Authority Authority=Apple Root CA I understand first-time submissions may go through in-depth analysis but it has been well over 24 hours for all three. Is there anything wrong with my submissions or is this expected? Any help would be appreciated.
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App Review
My app has been in "In Review" for 30 days now. I have e-mailed once with no reply and called twice with no helpful information. I have also requested a Expedited Review but that hasn't helped. If App Review could respond and help out in any way that would be greatly appreciated, thank you.
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App Review
My app has been in "In Review" for 30 days now. I have e-mailed once and called twice with no helpful information. I have also requested a expedited review but that hasn't helped. If App Review could respond to this and help out in any way that would be greatly appreciated, thank you.
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What are some effective tips for boosting app installs and improving App Store ranking?
Should you rely only on organic installs, or would a mix of strategies work better? Isn’t optimizing keywords and refining creatives essential for higher visibility? Would running Apple Search Ads not further amplify reach? And doesn’t encouraging strong reviews ultimately help in improving both ranking and credibility?
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What risks do you think indie iOS developers face in 2026?
I’m interested in hearing what currently concerns other indie iOS developers, as 2026 feels both exciting and somewhat fragile to me, with the constant worry that an Apple account issue or unexpected rejection could undo years of hard work overnight. AI has made cloning apps easier than ever and even strong niches can quickly attract well funded competitors, so while I’m optimistic about building, these are the realities I often find myself thinking about.
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RequestReview API does not trigger the review sheet in Xcode testing iPadOS 26.4 beta 3
Hello DTS team, the request review from StoreKit is not working in iOS 26.4 beta 3. I have filed a feedback (FB22157147). Sample code: import SwiftUI import StoreKit struct ContentView: View { @Environment(\.requestReview) private var requestReview @State private var count = 0 var body: some View { VStack { Button("Increase Count") { count += 1 } Text(count, format: .number) .font(.largeTitle) } .onChange(of: count) { if count == 3 { Task { try await Task.sleep(for: .seconds(2)) requestReview() print("Request Review triggered!") // On iPadOS 26.4 beta 2 & 3, requestReview() does not trigger any review system sheet when testing in Xcode 26.3 // Works on iOS 26.3.1 } } } } }
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10-Bit UVC on iPadOS
Hello, I've been very familiar with the UVC Support in iPadOS ever since it launched in iOS 17. There are a number of people that use the software I've developed built around UVC and there are often queries about 8-Bit vs. 10-Bit. My understanding is that the newest UVC Spec is 1.5 which was standardised in 2012 and almost every UVC Capture Card runs at 8-Bit. The only 10-Bit Capture Card that is on my radar is the AJA U-Tap SDI, however it looks like this is 10-Bit up until the UVC Part where the 10-Bit Input is downsampled to 8-Bit. Though I have read in certain places that it works as a 10-Bit Capture Card on macOS but not on iPadOS. I was just wondering if 10-Bit via UVC is even possible on iPadOS? If there was indeed a true 10-Bit Source being passed into an iPad, would iPadOS allow it or would it be downsampled by AVFoundation so it can show up as a valid external video input? All USB Capture Cards that I have encountered use one of the following formats: kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange kCVPixelFormatType_420YpCbCr8BiPlanarFullRange kCVPixelFormatType_32BGRA So if a UVC Device delivered a 10-Bit Format, would that be accessible by iPadOS or would it fallback to these 8-Bit Formats by default? Thanks!
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Linker trying to link Metal toolchain for every object file on Catalyst
When building our project for Mac Catalyst with Xcode 26.2, we get this warning almost a hundred times, once for every object file: directory not found for option '-L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst' Somehow, every Link <FileName>.o build step got the following parameter, regardless if the target contained Metal files or not: -L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst The toolchain is mounted at this point, but the directory usr/lib/swift/maccatalyst doesn't exist. When building the project for iOS, the option doesn't exist and the warning is not shown. We already check the build settings, but we couldn't find a reason why the linker is trying to link against the toolchain here. Even for targets that do contain Metal files, we get the following linker warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst' not found Is this a known issue? Is there a way to get rid of these warnings?
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Button in ToolbarItem is not completely tapable on iOS 26
I have an icon button in toolbar but only the icon is triggering tap events while outside icon button gives tap feedback but event is not firing. Code: ToolbarItem(placement: .navigationBarTrailing) { Button(action: toggleBookmark) { Image(systemName: isBookmarked ? "bookmark.fill" : "bookmark") .resizable() .aspectRatio(0.8, contentMode: .fit) .frame(width: 20, height: 20) } } Here toggleBookmark function is only called if I click on Image but not if I click outside image but on the circular button that appears on iOS 26. See this screen recording.
Topic: UI Frameworks SubTopic: SwiftUI
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Missing demo project
Hi forum! I’m currently following a series of videos about SwiftData. In the WWDC23 Build an app with SwiftData video, it mentions that you can follow up with a demo project. However, I’m encountering an issue (at least in my case) where there’s no link on the entire page to download the project. I can download the video and other resources (even using the Developer’s App), but there’s no link for the project. Does anyone else face this issue? Is it possible that the project has been removed? I’m using my developer (single user) account, by the way. Any guidance would be greatly appreciated!
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Does PhotoKit provide access to People, Places, and Shared Albums?
I know how to search for Smart Albums (favorites, selfies, etc...) containing photos: // Get smart albums PHFetchResult *smartAlbums = [PHAssetCollection fetchAssetCollectionsWithType:PHAssetCollectionTypeSmartAlbum subtype:PHAssetCollectionSubtypeAlbumRegular options:nil]; I have the following questions: Is there a way to enumerate the People Smart Albums and access the photos in a specific People Smart Album? Is there a way to enumerate the Places Smart Albums and access the photos in a specific Place Smart Album? Is there a way to enumerate Shared Albums (shared to the current iCloud user) and access the photos in a specific Shared Album?
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Your first subscription must be submitted with a new app version
I have been submitting the app multiple times and I keep getting rejected for: Guideline 2.1 - Performance - App Completeness Specifically, the in-app purchase is not available and the app is unresponsive when we tap the Upgrade button. I feel like I am stuck in a circle since it is showing me the pricing is unavailalbe on my subscription page. I have checked and it is wired correctly and works in the google play store. The issue is that my subriptions are not approved yet. But I can't get my subscriptions approved without the app being approved for the first time. So the Upgrade button cannot work, since the subscriptions are not approved, and they can't be approved without the app being approved. I can't test it in the sandbox, since the application is not approved. Anyone know what to do with this issue?
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App is Not Receiving Healthkit Background Delivery
I am trying to figure out why my app is not receiving background deliveries from Healthkit. I have a successfully implemented HKObserverQuery  which is being used to send data like step count to a server. I have a successful enableBackgroundDelivery (completes without errors). I have also checkmarked the HealthKit Background Delivery and Clinical Health Records options in my app's Signing and Capabilities configurations. I know the observer is functional because the health data gets sent to the server when the app is running. The problem is I haven't seen any evidence of the observer handler being triggered when the app is not running. What am I missing? And what is the best way to go about debugging what is going wrong?
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Apple Developer Program enrollment pending for 2 weeks — no charge, no response to support ticket
Hi, I enrolled in the Apple Developer Program approximately 2 weeks ago and my enrollment is still pending. I have not been charged the annual fee and I submitted a support ticket which has received no response. I'm a solo developer based in South Africa looking to publish my first iOS app. Is there anything I can do to move this along, or is this wait time normal? My support ticket has gone unanswered and I can't find a direct contact number to resolve this. Any help appreciated.
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Swiftui Map Leagal Text is transformed when rotationEffect is applied to Map
I have a problem when applying rotationEffect to a map in in SwiftUI. The legal text in the map is transformed as shown in this image: The following code is part of a much larger and complex view; it is a minimal example to reproduce the error: import SwiftUI import MapKit struct ContentView: View { @State private var offset = CGSize.zero var body: some View { ZStack { let drag = DragGesture() .onChanged { g in offset.width = g.translation.width offset.height = g.translation.height } Map(interactionModes: [.zoom]) .frame(width: 320, height: 220) .rotationEffect(.degrees(Double(offset.width / 12))) .highPriorityGesture(drag) } } } I hope you can help me with this problem.
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