WWDC26: Q&As on the Apple Developer Forums

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Payment Declined - Apple Developer Program
Hi, I've seen a few posts about payment been declined, with no resolution noted on any. I have tried, Chrome and Safari, with the same response - Payment Declined. Checking my bank that payment request never reached them, so the issue lies with Apple's payment system, maybe their fraud prevention on payments. Im using my companys debit card to make the payment. How can i get this resolved? Thanks Lee
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69
1d
PhotogrammetrySession(input: [PhotogrammetrySample]) Hangs or terminates
Providing a response and feedback to this: https://origin-devforums.apple.com/forums/thread/827311 and https://developer.apple.com/forums/thread/827043?page=1#889020022 I have a created a feedback/bug report with ID FB22823733 Feedback Report: I have created a feedback report as well like recommended with this ID: FB22823733, with more elaborate images of my implementation, also see here More clarity: Yes, this is for an iOS app(iOS 18+) but testing and debugging on Xcode(MacOS 15.7.7, M4 24GB), which traps or hangs on getting to [PhotogrammetrySample] even while using the lazy sequence and the contentsOf as specified in your docs. I also tried using the PhotogrammetrySession folder run but its still failed with : CoreOC.PhotogrammetrySession.Error 6 and I understand to mean alignment failed. What can be done or do you guys expose any functions that can be used to aid, or handle these internally, can't find any internally. The ObjectMasks are actually segmentation masks from an ML algorithm . To replicate try calling PhotogrammetrySession(input: [PhotogrammetrySample]) with contentsOf as captured on your documentation, even with like 30 image set or is there something I'm missing.
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221
1d
App Review Board Appeal Question
What is the amount of time that the app review board takes to respond to an appeal? My app was rejected on May 4th and I submitted my appeal to the review board on May 12th. I am just curious if there is a general timeframe, if I need to reach out to support or what the best course of action should be?
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21
1d
no response and no developer account
Hi everyone, Apple took $79 from my bank account last week because I wanted to sign up to sell my app on the store. In my account, it says you need to complete your purchase, but the money has been charged in my account, and I have no access to any developer account. I have sent two emails to Apple support with no reply. Does anyone know how to get a refund or how to fix this?
0
0
28
1d
_FusedMatMul with [BiasAdd, Relu] produces incorrect results in graph mode on Metal GPU
When running a tf.function-traced graph on the Metal GPU, any operation that combines MatMul → BiasAdd → Relu (the fused pattern emitted by tf.keras.layers.Dense(activation='relu')) produces numerically incorrect output — errors on the order of tens of units, not floating-point noise. Eager mode on the same Metal GPU is correct. Graph mode forced to CPU (tf.config.set_visible_devices([], 'GPU')) is also correct. The bug is deterministic and data-independent (reproduces with random weights). the three-op combination of MatMul + BiasAdd + Relu trigger the error. Specifically: relu(tf.nn.bias_add(tf.matmul(x, W), b)) in graph mode on Metal is wrong, while relu(tf.matmul(x, W) + b) (using AddV2 instead of BiasAdd) is correct. Removing the Relu also makes the result correct — tf.nn.bias_add(tf.matmul(x, W), b) without a following Relu produces correct output at every shape tested. This points to the Metal plugin's fused _FusedMatMul kernel with fused_ops=[BiasAdd, Relu] as the culprit. Disabling the TF core grappler remapping pass (tf.config.optimizer.set_experimental_options({'remapping': False})) does not fix the issue, confirming that the fusion decision is made inside the Metal plugin's own kernel selection, below the TF core graph optimizer. The bug reproduces across all shapes tested (batch 4–200, inner dimension K 512–8192, output 128–2048) and is not specific to any particular weight values. A minimal reproducer: import tensorflow as tf import numpy as np # Any shape works; larger K makes the error more obvious M, K, N = 64, 2048, 1024 W = tf.Variable(tf.random.normal([K, N])) b = tf.Variable(tf.random.normal([N])) x = tf.random.normal([M, K]) @tf.function def graph_fused(x): return tf.nn.relu(tf.nn.bias_add(tf.matmul(x, W), b)) @tf.function def graph_safe(x): return tf.nn.relu(tf.matmul(x, W) + b) # AddV2 instead of BiasAdd eager_ref = tf.nn.relu(tf.nn.bias_add(tf.matmul(x, W), b)) # eager = correct fused_out = graph_fused(x) # Metal graph mode = WRONG safe_out = graph_safe(x) # Metal graph mode = correct print(f"eager vs graph_fused (BiasAdd): {tf.reduce_max(tf.abs(eager_ref - fused_out)).numpy():.1f}") # ^ typically 30–80+ (WRONG) print(f"eager vs graph_safe (AddV2): {tf.reduce_max(tf.abs(eager_ref - safe_out)).numpy():.2e}") # ^ typically ~1e-5 (correct) Environment: TensorFlow 2.18.1, Keras 3.11.2, tensorflow-metal (latest as of 2026-05-26), Apple Silicon Mac. Impact: This breaks any Keras model that uses Dense(activation='relu') when called inside a tf.function or via SavedModel serving on the Metal GPU. Eager-mode inference is unaffected.
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Passwordless Wi-Fi provisioning for better UX
Hello Apple Developer Forums, We are evaluating AccessorySetupKit for onboarding a custom Wi-Fi smart-home accessory. Our main goal is to achieve password-less Wi-Fi provisioning, meaning the user would not need to manually type a Wi-Fi password or setup/pairing code during onboarding. We would like to understand whether ASK currently supports, or is intended to support: Secure Wi-Fi credential provisioning through system APIs Fully system-mediated onboarding flows Provisioning for headless/no-display accessories More specifically: Can password-less Wi-Fi provisioning be implemented using only public ASK APIs? Is a pairing/setup code always required? Or are developers still expected to use temporary AP mode and custom credential transfer flows? We are trying to determine the recommended onboarding architecture for future products. Thank you.
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24
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Urgent Bug: App Store won't allow app to be updated despite build being released
Released a new version of my app, which is currently live at version 1.1 on the App Store. When testing directly from the app store, the app's button says "Update". When I tap Update, it will do the usual loading, and for 0.5 seconds finish but then go back to the "Update button" again, and my latest app version never gets installed, it sticks to 1.0. I've tried the following: Stopped testing on TestFlight Reset All Settings on iPhone Signed out and signed into the App Store with a different Apple Account Reached out to Apple Customer Support (no response) Deleted and re-installed the app Any help is appreciated!
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2d
Seeking Apple Recommended Solution for Extended, Deterministic Background Sync/Upload for Offline-First App (Large Data)
Context Our enterprise application is offline-first for iOS and iPadOS, designed to work completely offline, storing a very large local database (DB) and many attached files (images and videos) locally. Users create and update entities on the device.1 When connectivity is available, the app performs a bidirectional sync: local changes (including multi-gigabyte files) are uploaded, and thousands of DB updates are pulled down and applied locally. The Challenge: Foreground Requirement The complete sync process often requires 10 to 20 minutes to finish. Users expect their devices to proactively sync when online, even if it takes this long. Our fundamental problem is that, at present, users must keep the app in the foreground to complete the task. We have confirmed that on iOS, the system aggressively terminates the app process, typically after 30 seconds of being sent to the background. We currently advise users with large projects to keep the app in the foreground and connected to power.2 Existing Mitigation and Technical Details We have implemented several best practices to optimize transfers and manage device resources: We use battery checks before initiating large transfers, with a low battery threshold (around 15%) to pause actions if the device will enter a danger zone.2 Our upload mechanism uses HTTP Range Requests to implement a resumable single-stream approach for maximum throughput, ensuring that if a connection drops mid-transfer (even at 1.2 GB of a 2.5 GB file), we only re-transfer the remaining bytes, rather than losing all progress. This addresses network resilience and speed but not the OS background limitation.3 The Core Issue The various background options provided by iOS and iPadOS do not appear deterministic enough to reliably handle the immediate, extended data synchronization (uploading GB files and pulling down substantial DB changes) that we require. We are seeking a solution where a user-initiated task engages in background work almost immediately, reliably continuing for 10–20+ minutes after the user leaves the app or locks the screen, allowing for more "natural" device usage. Our Question for Apple Engineering Given the high volume of data transfer and the need for deterministic, extended background execution, what is Apple's current recommended, official approach for an enterprise app that requires prolonged background syncs—specifically, how can we architect this on iOS/iPadOS to reliably continue the upload and download of large data sets and database updates after the app moves out of the foreground?
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URGENT HELP NEEDED: App stuck in "Waiting for Review", Hard Launch on June 4
Hello Apple App Review Team, I am writing to urgently request your assistance. We have a strict, immovable launch deadline for our app on June 4. We initially submitted the app for review on May 15 and waited for 6 days without any response. Believing something might have gone wrong with the submission system, we self-rejected the binary, made a minor update, and resubmitted it on May 21. The app is currently still stuck in the "Waiting for Review" status. This launch is utterly important to us, and we absolutely cannot miss this deadline. If there is any additional information, documentation, or action required on our end to help expedite this process, please let me know immediately. Thank you very much for your time and support. Best regards, Pattaragorn (Phi) Xian Chiang
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App Store infinite update.
I released an update a few days ago, and it is currently in a 7-day phased release. However, many users are reporting an “infinite update” issue. For example, the latest version shown on the App Store is 2.1. But when users tap Update, the App Store downloads version 2.0 instead. After installation, the Update button appears again, and the same process repeats endlessly. Does anyone know what might be causing this? Has anyone else experienced the same issue?
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PhotogrammetrySession(input: [PhotogrammetrySample]) Hangs or terminates
Providing a response and feedback to this: https://origin-devforums.apple.com/forums/thread/827311 and https://developer.apple.com/forums/thread/827043?page=1#889020022 I have a created a feedback/bug report with ID FB22823733 Feedback Report: I have created a feedback report as well like recommended with this ID: FB22823733, with more elaborate images of my implementation, also see here More clarity: Yes, this is for an iOS app(iOS 18+) but testing and debugging on Xcode(MacOS 15.7.7, M4 24GB), which traps or hangs on getting to [PhotogrammetrySample] even while using the lazy sequence and the contentsOf as specified in your docs. I also tried using the PhotogrammetrySession folder run but its still failed with : CoreOC.PhotogrammetrySession.Error 6 and I understand to mean alignment failed. What can be done or do you guys expose any functions that can be used to aid, or handle these internally, can't find any internally. The ObjectMasks are actually segmentation masks from an ML algorithm . To replicate try calling PhotogrammetrySession(input: [PhotogrammetrySample]) with contentsOf as captured on your documentation, even with like 30 image set or is there something I'm missing.
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Subscriptions stuck in Developer Action Needed, cannot submit for review
Hello, our subscriptions are stuck in "Developer Action Needed" state, while "Submit for Review" button is greyed out. Even after editing review notes (as suggested here). Subscriptions were rejected before because: "In order to approve your new In-App Purchase business model, we have to verify the purchasability of the items being sold. Please upload a new binary and make sure that your new In-App Purchase products are available for purchase at the time of review." We submitted new binary but we are still stuck in this state and are not able to resubmit. Thanks for any help. Issue: FB22860643
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50
4h
Application Publishing - Build issue
Hello I am trying to publish my application built through Base44 but I am struggling with one element ''Unable to Add for Review The items below are required to start the review process: You must choose a build'' I have installed XCode but I am struggling with setting the application properly. I have sent two emails to Apple Developer and been on the phone after two call back requests for nearly two hours and no response Would anyone advise how to finalise this setup and publish the app? Best wishes, Catalin
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21
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macOS 26: titlebar accessory can visually cover sidebar content with Reduce Transparency enabled
I’m seeing a macOS 26 AppKit issue with a sidebar + full-size content window + titlebar accessory setup. The main problem is that an NSTitlebarAccessoryViewController can visually cover the first item in the sidebar when System Settings > Accessibility > Display > Reduce Transparency is enabled. In my app this made the first sidebar/menu item look blacked out/covered by the titlebar/accessory area. While investigating possible workarounds, I also compared NSTitlebarAccessoryViewController with NSSplitViewItemAccessoryViewController and found two related issues that make the split-view accessory hard to use as a replacement. I could not attach the full sample project directly, so I included the two relevant Swift files below. The screenshots were taken from the same minimal AppKit repro with Reduce Transparency enabled. Repro setup The sample project shows: a fixed-width sidebar one content pane using NSTitlebarAccessoryViewController one content pane using NSSplitViewItemAccessoryViewController both accessories use the same custom view both custom views request the same intrinsic height each accessory displays its requested and actual height main.swift AppDelegate.swift Issue 1: titlebar accessory can cover sidebar content With Reduce Transparency enabled, the titlebar/accessory area can visually cover content at the top of the sidebar. This is the original issue I’m trying to solve. Expected: the sidebar content should not be covered by the titlebar accessory/material. Actual: the top sidebar item can appear blacked out/covered. In the first attached screenshot, "First sidebar row" is hidden/covered while "Second row" and the following rows are still visible. Issue 2: split-view accessory does not get the same hard separator As a possible workaround, I tried using NSSplitViewItemAccessoryViewController instead of NSTitlebarAccessoryViewController. Both controllers are configured with: if #available(macOS 26.1, *) { accessory.preferredScrollEdgeEffectStyle = .hard } The titlebar accessory shows the expected hard boundary/separator behavior, but the split-view item accessory does not appear to get the same hard edge treatment. The second attached screenshot shows the workaround comparison between the titlebar accessory and the split-view accessory. Expected: preferredScrollEdgeEffectStyle = .hard should produce a comparable hard separator for the split-view accessory. Actual: the split-view accessory still looks visually different and does not show the same hard boundary. Issue 3: split-view accessory is inset differently The NSSplitViewItemAccessoryViewController also appears to be laid out with spacing/insets around it. In the repro, the accessory custom view has a faint red background. Both accessory views request and receive the same height: requested 36 pt, actual 36.0 pt So the mismatch does not seem to be caused by the accessory view’s own intrinsic height. Instead, the split-view accessory appears to be hosted inside an inset container, with spacing around it, while the titlebar accessory is flush with the titlebar/content edge. Expected: if both accessories host the same view with the same intrinsic height, their effective placement should be comparable, or there should be a documented way to remove/control the split accessory insets. Actual: the split-view accessory is visually inset on multiple sides, making it unsuitable as a drop-in workaround for the titlebar accessory issue. The second attached screenshot also shows this: the split-view accessory has the same requested and actual height as the titlebar accessory, but it is still visually inset and does not align the same way. Question Is this expected behavior on macOS 26, especially with Reduce Transparency enabled? If so, what is the recommended AppKit approach for placing a filter/search accessory below the toolbar/titlebar without covering sidebar content, while still getting a hard separator and predictable layout?
Topic: UI Frameworks SubTopic: AppKit Tags:
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Error while trying to enroll for Apple Dev Program - Your enrollment in the Apple Developer Program could not be completed at this time.
Hello, I am trying to enroll in apple developer program and I get this generic error "Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time." without any reason or clarification. I tried from my PC and from my iphone device both giving me same error. Can you check whats the problem here ? Thanks in advance!
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Wireless Connection for Builds not possible
Hello Apple Developer Community, I’ve got a problem with the Xcode Build feature. Because when I would like to build / run my app, my iPhone won’t show up. I’ve already enabled Developer Mode and have set it up in Xcode and did the setup again. I don’t know what I can do next. Are there any possible solutions to this? Thanks for the help 😁. additional Information: Xcode Version: 26.5 Mac: MacBook Air M3 · macOS 26.5 iPhone: iPhone 16 · iOS 26.5
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Payment Declined - Apple Developer Program
Hi, I've seen a few posts about payment been declined, with no resolution noted on any. I have tried, Chrome and Safari, with the same response - Payment Declined. Checking my bank that payment request never reached them, so the issue lies with Apple's payment system, maybe their fraud prevention on payments. Im using my companys debit card to make the payment. How can i get this resolved? Thanks Lee
Replies
0
Boosts
0
Views
69
Activity
1d
PhotogrammetrySession(input: [PhotogrammetrySample]) Hangs or terminates
Providing a response and feedback to this: https://origin-devforums.apple.com/forums/thread/827311 and https://developer.apple.com/forums/thread/827043?page=1#889020022 I have a created a feedback/bug report with ID FB22823733 Feedback Report: I have created a feedback report as well like recommended with this ID: FB22823733, with more elaborate images of my implementation, also see here More clarity: Yes, this is for an iOS app(iOS 18+) but testing and debugging on Xcode(MacOS 15.7.7, M4 24GB), which traps or hangs on getting to [PhotogrammetrySample] even while using the lazy sequence and the contentsOf as specified in your docs. I also tried using the PhotogrammetrySession folder run but its still failed with : CoreOC.PhotogrammetrySession.Error 6 and I understand to mean alignment failed. What can be done or do you guys expose any functions that can be used to aid, or handle these internally, can't find any internally. The ObjectMasks are actually segmentation masks from an ML algorithm . To replicate try calling PhotogrammetrySession(input: [PhotogrammetrySample]) with contentsOf as captured on your documentation, even with like 30 image set or is there something I'm missing.
Replies
0
Boosts
0
Views
221
Activity
1d
App Review Board Appeal Question
What is the amount of time that the app review board takes to respond to an appeal? My app was rejected on May 4th and I submitted my appeal to the review board on May 12th. I am just curious if there is a general timeframe, if I need to reach out to support or what the best course of action should be?
Replies
0
Boosts
0
Views
21
Activity
1d
App Review
Is it normal for an app to wait for review for more than a 7 days? Never happened to me before, but this is getting too frustrating now.
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0
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0
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20
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1d
no response and no developer account
Hi everyone, Apple took $79 from my bank account last week because I wanted to sign up to sell my app on the store. In my account, it says you need to complete your purchase, but the money has been charged in my account, and I have no access to any developer account. I have sent two emails to Apple support with no reply. Does anyone know how to get a refund or how to fix this?
Replies
0
Boosts
0
Views
28
Activity
1d
_FusedMatMul with [BiasAdd, Relu] produces incorrect results in graph mode on Metal GPU
When running a tf.function-traced graph on the Metal GPU, any operation that combines MatMul → BiasAdd → Relu (the fused pattern emitted by tf.keras.layers.Dense(activation='relu')) produces numerically incorrect output — errors on the order of tens of units, not floating-point noise. Eager mode on the same Metal GPU is correct. Graph mode forced to CPU (tf.config.set_visible_devices([], 'GPU')) is also correct. The bug is deterministic and data-independent (reproduces with random weights). the three-op combination of MatMul + BiasAdd + Relu trigger the error. Specifically: relu(tf.nn.bias_add(tf.matmul(x, W), b)) in graph mode on Metal is wrong, while relu(tf.matmul(x, W) + b) (using AddV2 instead of BiasAdd) is correct. Removing the Relu also makes the result correct — tf.nn.bias_add(tf.matmul(x, W), b) without a following Relu produces correct output at every shape tested. This points to the Metal plugin's fused _FusedMatMul kernel with fused_ops=[BiasAdd, Relu] as the culprit. Disabling the TF core grappler remapping pass (tf.config.optimizer.set_experimental_options({'remapping': False})) does not fix the issue, confirming that the fusion decision is made inside the Metal plugin's own kernel selection, below the TF core graph optimizer. The bug reproduces across all shapes tested (batch 4–200, inner dimension K 512–8192, output 128–2048) and is not specific to any particular weight values. A minimal reproducer: import tensorflow as tf import numpy as np # Any shape works; larger K makes the error more obvious M, K, N = 64, 2048, 1024 W = tf.Variable(tf.random.normal([K, N])) b = tf.Variable(tf.random.normal([N])) x = tf.random.normal([M, K]) @tf.function def graph_fused(x): return tf.nn.relu(tf.nn.bias_add(tf.matmul(x, W), b)) @tf.function def graph_safe(x): return tf.nn.relu(tf.matmul(x, W) + b) # AddV2 instead of BiasAdd eager_ref = tf.nn.relu(tf.nn.bias_add(tf.matmul(x, W), b)) # eager = correct fused_out = graph_fused(x) # Metal graph mode = WRONG safe_out = graph_safe(x) # Metal graph mode = correct print(f"eager vs graph_fused (BiasAdd): {tf.reduce_max(tf.abs(eager_ref - fused_out)).numpy():.1f}") # ^ typically 30–80+ (WRONG) print(f"eager vs graph_safe (AddV2): {tf.reduce_max(tf.abs(eager_ref - safe_out)).numpy():.2e}") # ^ typically ~1e-5 (correct) Environment: TensorFlow 2.18.1, Keras 3.11.2, tensorflow-metal (latest as of 2026-05-26), Apple Silicon Mac. Impact: This breaks any Keras model that uses Dense(activation='relu') when called inside a tf.function or via SavedModel serving on the Metal GPU. Eager-mode inference is unaffected.
Replies
0
Boosts
0
Views
213
Activity
2d
Passwordless Wi-Fi provisioning for better UX
Hello Apple Developer Forums, We are evaluating AccessorySetupKit for onboarding a custom Wi-Fi smart-home accessory. Our main goal is to achieve password-less Wi-Fi provisioning, meaning the user would not need to manually type a Wi-Fi password or setup/pairing code during onboarding. We would like to understand whether ASK currently supports, or is intended to support: Secure Wi-Fi credential provisioning through system APIs Fully system-mediated onboarding flows Provisioning for headless/no-display accessories More specifically: Can password-less Wi-Fi provisioning be implemented using only public ASK APIs? Is a pairing/setup code always required? Or are developers still expected to use temporary AP mode and custom credential transfer flows? We are trying to determine the recommended onboarding architecture for future products. Thank you.
Replies
0
Boosts
0
Views
24
Activity
2d
Urgent Bug: App Store won't allow app to be updated despite build being released
Released a new version of my app, which is currently live at version 1.1 on the App Store. When testing directly from the app store, the app's button says "Update". When I tap Update, it will do the usual loading, and for 0.5 seconds finish but then go back to the "Update button" again, and my latest app version never gets installed, it sticks to 1.0. I've tried the following: Stopped testing on TestFlight Reset All Settings on iPhone Signed out and signed into the App Store with a different Apple Account Reached out to Apple Customer Support (no response) Deleted and re-installed the app Any help is appreciated!
Replies
0
Boosts
0
Views
29
Activity
2d
Seeking Apple Recommended Solution for Extended, Deterministic Background Sync/Upload for Offline-First App (Large Data)
Context Our enterprise application is offline-first for iOS and iPadOS, designed to work completely offline, storing a very large local database (DB) and many attached files (images and videos) locally. Users create and update entities on the device.1 When connectivity is available, the app performs a bidirectional sync: local changes (including multi-gigabyte files) are uploaded, and thousands of DB updates are pulled down and applied locally. The Challenge: Foreground Requirement The complete sync process often requires 10 to 20 minutes to finish. Users expect their devices to proactively sync when online, even if it takes this long. Our fundamental problem is that, at present, users must keep the app in the foreground to complete the task. We have confirmed that on iOS, the system aggressively terminates the app process, typically after 30 seconds of being sent to the background. We currently advise users with large projects to keep the app in the foreground and connected to power.2 Existing Mitigation and Technical Details We have implemented several best practices to optimize transfers and manage device resources: We use battery checks before initiating large transfers, with a low battery threshold (around 15%) to pause actions if the device will enter a danger zone.2 Our upload mechanism uses HTTP Range Requests to implement a resumable single-stream approach for maximum throughput, ensuring that if a connection drops mid-transfer (even at 1.2 GB of a 2.5 GB file), we only re-transfer the remaining bytes, rather than losing all progress. This addresses network resilience and speed but not the OS background limitation.3 The Core Issue The various background options provided by iOS and iPadOS do not appear deterministic enough to reliably handle the immediate, extended data synchronization (uploading GB files and pulling down substantial DB changes) that we require. We are seeking a solution where a user-initiated task engages in background work almost immediately, reliably continuing for 10–20+ minutes after the user leaves the app or locks the screen, allowing for more "natural" device usage. Our Question for Apple Engineering Given the high volume of data transfer and the need for deterministic, extended background execution, what is Apple's current recommended, official approach for an enterprise app that requires prolonged background syncs—specifically, how can we architect this on iOS/iPadOS to reliably continue the upload and download of large data sets and database updates after the app moves out of the foreground?
Replies
2
Boosts
0
Views
56
Activity
1d
URGENT HELP NEEDED: App stuck in "Waiting for Review", Hard Launch on June 4
Hello Apple App Review Team, I am writing to urgently request your assistance. We have a strict, immovable launch deadline for our app on June 4. We initially submitted the app for review on May 15 and waited for 6 days without any response. Believing something might have gone wrong with the submission system, we self-rejected the binary, made a minor update, and resubmitted it on May 21. The app is currently still stuck in the "Waiting for Review" status. This launch is utterly important to us, and we absolutely cannot miss this deadline. If there is any additional information, documentation, or action required on our end to help expedite this process, please let me know immediately. Thank you very much for your time and support. Best regards, Pattaragorn (Phi) Xian Chiang
Replies
1
Boosts
0
Views
84
Activity
1d
App Store infinite update.
I released an update a few days ago, and it is currently in a 7-day phased release. However, many users are reporting an “infinite update” issue. For example, the latest version shown on the App Store is 2.1. But when users tap Update, the App Store downloads version 2.0 instead. After installation, the Update button appears again, and the same process repeats endlessly. Does anyone know what might be causing this? Has anyone else experienced the same issue?
Replies
0
Boosts
0
Views
33
Activity
2d
PhotogrammetrySession(input: [PhotogrammetrySample]) Hangs or terminates
Providing a response and feedback to this: https://origin-devforums.apple.com/forums/thread/827311 and https://developer.apple.com/forums/thread/827043?page=1#889020022 I have a created a feedback/bug report with ID FB22823733 Feedback Report: I have created a feedback report as well like recommended with this ID: FB22823733, with more elaborate images of my implementation, also see here More clarity: Yes, this is for an iOS app(iOS 18+) but testing and debugging on Xcode(MacOS 15.7.7, M4 24GB), which traps or hangs on getting to [PhotogrammetrySample] even while using the lazy sequence and the contentsOf as specified in your docs. I also tried using the PhotogrammetrySession folder run but its still failed with : CoreOC.PhotogrammetrySession.Error 6 and I understand to mean alignment failed. What can be done or do you guys expose any functions that can be used to aid, or handle these internally, can't find any internally. The ObjectMasks are actually segmentation masks from an ML algorithm . To replicate try calling PhotogrammetrySession(input: [PhotogrammetrySample]) with contentsOf as captured on your documentation, even with like 30 image set or is there something I'm missing.
Replies
0
Boosts
0
Views
27
Activity
2d
Subscriptions stuck in Developer Action Needed, cannot submit for review
Hello, our subscriptions are stuck in "Developer Action Needed" state, while "Submit for Review" button is greyed out. Even after editing review notes (as suggested here). Subscriptions were rejected before because: "In order to approve your new In-App Purchase business model, we have to verify the purchasability of the items being sold. Please upload a new binary and make sure that your new In-App Purchase products are available for purchase at the time of review." We submitted new binary but we are still stuck in this state and are not able to resubmit. Thanks for any help. Issue: FB22860643
Replies
1
Boosts
1
Views
50
Activity
4h
Application Publishing - Build issue
Hello I am trying to publish my application built through Base44 but I am struggling with one element ''Unable to Add for Review The items below are required to start the review process: You must choose a build'' I have installed XCode but I am struggling with setting the application properly. I have sent two emails to Apple Developer and been on the phone after two call back requests for nearly two hours and no response Would anyone advise how to finalise this setup and publish the app? Best wishes, Catalin
Replies
0
Boosts
0
Views
21
Activity
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macOS 26: titlebar accessory can visually cover sidebar content with Reduce Transparency enabled
I’m seeing a macOS 26 AppKit issue with a sidebar + full-size content window + titlebar accessory setup. The main problem is that an NSTitlebarAccessoryViewController can visually cover the first item in the sidebar when System Settings > Accessibility > Display > Reduce Transparency is enabled. In my app this made the first sidebar/menu item look blacked out/covered by the titlebar/accessory area. While investigating possible workarounds, I also compared NSTitlebarAccessoryViewController with NSSplitViewItemAccessoryViewController and found two related issues that make the split-view accessory hard to use as a replacement. I could not attach the full sample project directly, so I included the two relevant Swift files below. The screenshots were taken from the same minimal AppKit repro with Reduce Transparency enabled. Repro setup The sample project shows: a fixed-width sidebar one content pane using NSTitlebarAccessoryViewController one content pane using NSSplitViewItemAccessoryViewController both accessories use the same custom view both custom views request the same intrinsic height each accessory displays its requested and actual height main.swift AppDelegate.swift Issue 1: titlebar accessory can cover sidebar content With Reduce Transparency enabled, the titlebar/accessory area can visually cover content at the top of the sidebar. This is the original issue I’m trying to solve. Expected: the sidebar content should not be covered by the titlebar accessory/material. Actual: the top sidebar item can appear blacked out/covered. In the first attached screenshot, "First sidebar row" is hidden/covered while "Second row" and the following rows are still visible. Issue 2: split-view accessory does not get the same hard separator As a possible workaround, I tried using NSSplitViewItemAccessoryViewController instead of NSTitlebarAccessoryViewController. Both controllers are configured with: if #available(macOS 26.1, *) { accessory.preferredScrollEdgeEffectStyle = .hard } The titlebar accessory shows the expected hard boundary/separator behavior, but the split-view item accessory does not appear to get the same hard edge treatment. The second attached screenshot shows the workaround comparison between the titlebar accessory and the split-view accessory. Expected: preferredScrollEdgeEffectStyle = .hard should produce a comparable hard separator for the split-view accessory. Actual: the split-view accessory still looks visually different and does not show the same hard boundary. Issue 3: split-view accessory is inset differently The NSSplitViewItemAccessoryViewController also appears to be laid out with spacing/insets around it. In the repro, the accessory custom view has a faint red background. Both accessory views request and receive the same height: requested 36 pt, actual 36.0 pt So the mismatch does not seem to be caused by the accessory view’s own intrinsic height. Instead, the split-view accessory appears to be hosted inside an inset container, with spacing around it, while the titlebar accessory is flush with the titlebar/content edge. Expected: if both accessories host the same view with the same intrinsic height, their effective placement should be comparable, or there should be a documented way to remove/control the split accessory insets. Actual: the split-view accessory is visually inset on multiple sides, making it unsuitable as a drop-in workaround for the titlebar accessory issue. The second attached screenshot also shows this: the split-view accessory has the same requested and actual height as the titlebar accessory, but it is still visually inset and does not align the same way. Question Is this expected behavior on macOS 26, especially with Reduce Transparency enabled? If so, what is the recommended AppKit approach for placing a filter/search accessory below the toolbar/titlebar without covering sidebar content, while still getting a hard separator and predictable layout?
Topic: UI Frameworks SubTopic: AppKit Tags:
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Error while trying to enroll for Apple Dev Program - Your enrollment in the Apple Developer Program could not be completed at this time.
Hello, I am trying to enroll in apple developer program and I get this generic error "Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time." without any reason or clarification. I tried from my PC and from my iphone device both giving me same error. Can you check whats the problem here ? Thanks in advance!
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Your enrollment in the Apple Developer Program could not be completed at this time - Error
Hello, I am trying to enroll in apple developer program and I get this generic error "Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time" without any reason or clarification , i tried from my PC and from my iphone device both giving me same error.
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Wireless Connection for Builds not possible
Hello Apple Developer Community, I’ve got a problem with the Xcode Build feature. Because when I would like to build / run my app, my iPhone won’t show up. I’ve already enabled Developer Mode and have set it up in Xcode and did the setup again. I don’t know what I can do next. Are there any possible solutions to this? Thanks for the help 😁. additional Information: Xcode Version: 26.5 Mac: MacBook Air M3 · macOS 26.5 iPhone: iPhone 16 · iOS 26.5
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Unable to Enroll to Apple Developer Program
Hi, I am unable to enroll to the Apple Developer Program. After submitting my basic information a messaged appears stating "Your enrollment in the Apple Developer Program could not be completed at this time." Please help me. Thank you, The World Simpler
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C++ STL bug
Hello, everyone! I've discovered a bug similar to libstdc++/115939 in GCC. This bug exists for a while. Did someone face it too? I'd be glad to accept any advise. Thank you in advance!
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