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missing package product

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How to change the expiry date of existing iOS Distribution (In-House) Certificate
Hi Team, Could you please share how to change/extend the expiry date of the existing iOS Distribution (In-House) certificate? Since the membership renewal date is in March 2026 and the iOS distribution(In-House) certificate expiry date is in Feb 2026. We use to distribute the mobile apps using the product intunes (Company portal) and via direct download link. Please suggest since this certificate is used by multiple mobile apps by the users which can affect lot of iPhone users? Thank you in advance Deepak
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Reply to Limit access for a file/folder to a given application
There are two options available to third-party developers here: Sandboxed app containers — These are protected as of macOS 14. App group containers — These are protected as of macOS 15. I have links to the WWDC sessions that introduce these protections in Trusted Execution Resources. Neither of these is as tightly locked down as you’d like, but such is the nature of security trade-offs. And many of the MAC protected directories for Apple products, like ~/Library/Mail, have similar trade-offs, with ways around the protection like Full Disk Access or the Finder. And this is the Mac, so if the user turns off SIP then all bets are off. IMPORTANT If you do anything with app groups on the Mac, see App Groups: macOS vs iOS: Working Towards Harmony. [quote='872297022, SpacedCowboy, /thread/812688?answerId=872297022#872297022, /profile/SpacedCowboy'] where do you keep the master encryption key [/quote] My standard answer to that is the data protection keychain. That’s protected by the Mac’s code signing infra
Topic: App & System Services SubTopic: Core OS Tags:
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APNS always returning "discarded as device was offline"
Approx Dec 13th 2025 til now (Dec 29th) I noticed my APNS dropped off to nothing daily. When I try to send APNS alerts on the developer site tool it always returns discarded as device was offline for multiple devices which I know are online. When I try pushing through my VPS (as I always have without any code changes for months) I get status codes of 400 and 403 mostly and a few 200's without it delivering also. I created a new sandbox certificate just in case it was that but still no luck, I get the same results. Ive checked for any firewall issues and I see the following on my VPS: nslookup gateway.push.apple.com Server: 1.1.1.1 Address: 1.1.1.1#53 ** server can't find gateway.push.apple.com: NXDOMAIN This seems like a second issue but not the primary issue that the portal is reporting. Any ideas what to check? Im at a loss as to why its not working at all through apples test notification portal on my developer account. It seems thats the initial issue I need to solve. Thank you for any ideas/help
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QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26
QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26 Since iOS 26, QuickLookAR (or ARQuickLookPreviewItem) no longer preserves the original web URL when sharing a model. Instead of sending the link to the hosted file, the system directly shares the actual USDZ model file with the recipient. This is a critical regression and a severe breach of intellectual property protection, as it exposes proprietary 3D models that must never be distributed outside of the controlled web environment. In earlier iOS versions (tested up to iOS 18), QuickLookAR correctly handled sharing — the share sheet would send the website link where the model is hosted, not the file itself. Starting with iOS 26, this behavior has changed and completely breaks the intended secure flow for AR experiences. Our project relies on allowing users to view models in AR via QuickLook, without ever transferring the underlying 3D assets. Now, the share operation forces full file
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Reply to APNS always returning "discarded as device was offline"
It turns out that only one of the devices was offline (The notifications were turned off) but it appeared to report multiple devices the same way. After that, I also noticed after I created that new APNS Key (for Sandbox & Production) I was still getting fails when sending to https: api.sandbox.push.apple.com api.push.apple.com But when I send them to: api.development.push.apple.com They appear to work correctly. I have no idea what first caused the issue and it also seems like I have some other issues still occuring. alert background Some alert types work some dont. some background types work, some dont. Very odd. Im still trying to figure out why things changed outside my control. And yes Ive been using HTTP/2 for a while now.
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Reply to 85% of Subscriptions are in Billing Retry State
Same issue here, and it’s a major problem for our business. Our user base is primarily made up of college students and young adults, and we’re seeing 70-80% of our subscriptions stuck in billing retry state. This is causing significant revenue instability and user churn, as many of our student customers rely on temporary payment methods or have limited funds that fail during renewal. It’s become a core operational risk, and we’re urgently looking for solutions or any official guidance from Apple on how to mitigate this. Hoping to connect with others facing similar challenges, or to hear if there are best practices we’re missing.
Topic: App & System Services SubTopic: StoreKit Tags:
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Reply to System Panic with IOUserSCSIParallelInterfaceController during Dispatch Queue Configuration
Hi Kevin, Thank you for the suggestion. We have performed the over-retaining experiment by adding an extra retain() to the OSAction at the start of the UserProcessBundledParallelTasks loop. Unfortunately, the result remains the same: the DEXT still triggers a Corpse crash immediately upon calling the completion signal in the asynchronous path. As the legacy mode (UserProcessParallelTask) remains 100% stable under our newly serialized queue configuration, we have decided to revert to the legacy path for now to continue our product development while we wait for investigation on the bug report (FB21636775). Any further insights into why the asynchronous completion fails specifically in Bundled mode would be greatly appreciated. Best Regards, Charles
Topic: App & System Services SubTopic: Drivers Tags:
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Subscription Group Remains as Prepare for Submission
I'm ready to submit a new app with 3 subscription plans. But the status of the group remains 'Prepare for Submission.' And it won't change. All the individual subscription plans have the 'Ready to Submit' status. I have triple-checked individual plans to see if there is anything missing. No. Nothing is missing. There are no pending business contracts to review, either. I have even deleted an existing group and created a whole new subscription group. And I still end up with this prepare status. Am I the only one having this subscription group difficulty? One thing that I realize is that the status appears as 'Ready to Submit' on individual subscription plans. But their respective localization pair of display name and description get the Prepared status. The display name and the description fields are both filled for all three plans. What a nice, merry, merry Christmas. I don't know what else I can do to resolve this Prepared madness. I've been stuck for 4 hours.
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Reply to certificates expired, created new certificates and missing Mac App Distribution
I would expect to be able to add Mac Application Distribution in Xcode Manage Certificates, but it is missing. There are only 5 options available: Apple Development Apple Distribution Mac Installer Distribution Developer ID Application Developer ID Installer I have created all new certificates and updated profiles, excepted Distribution Managed and Development with platform All, because they didn't expire yet. Further the Distribution Managed has no download button on developer.apple.com by Certificates, Identifiers & Profiles. I think I have a little mess and some certificates are duplicated, but I am unsure about this.
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Reply to certificates expired, created new certificates and missing Mac App Distribution
When trying to upload with transporter I get: Validation failed (409) Invalid Provisioning Profile. The provisioning profile included in the bundle com.gsequencer.GSequencer [com.gsequencer.GSequencer.pkg/Payload/com.gsequencer.GSequencer.app] is invalid. [Missing code-signing certificate.] For more information, visit the macOS Developer Portal. (ID: 089e7659-c30c-470e-b66e-8afc63234f12)
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ShazamKit Background Operation Broken on iOS 18 - SHManagedSession Stops Working After ~20 Seconds
Your draft looks great! Here's a refined version with the iOS 17 comparison emphasized and slightly better flow: Hi Apple Engineers and fellow developers, I'm experiencing a critical regression with ShazamKit's background operation on iOS 18. ShazamKit's SHManagedSession stops identifying songs in the background after approximately 20 seconds on iOS 18, while the exact same code works perfectly on iOS 17. The behavior is consistent: the app works perfectly in the foreground, but when backgrounded or device is locked, it initially works for about 20 seconds then stops identifying new songs. The microphone indicator remains active suggesting audio access is maintained, but ShazamKit doesn't send identified songs in the background until you open the app again. Detection immediately resumes when bringing the app to foreground. My technical setup uses SHManagedSession for continuous matching with background modes properly configured in Info.plist including audio mode, and Background App Refresh enabled. I've teste
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Reply to Can an app launch automatically after watchOS restarts?
Updating an app means to kill the app, remove the existing app bundle, and install the new app bundle. When your watchOS app is running a workout, killing the app interrupts the workout and lose the data, and so it's quite reasonable to me that the system holds off the update process in that situation. I’d expect that the system will kick off the update process again sometime after the workout is done – If you don’t see that happening, I’d suggest that you file a feedback report https://developer.apple.com/bug-reporting/, and I’d follow up from there. There is no API that allows you to launch your app on demand when the watch is restarted. Your might consider the following, but none of them launches your app without user interaction: Provide a complication or live activities so a user can tap to launch your app. Use local notifications to remind a user to launch your app. Best, —— Ziqiao Chen  Worldwide Developer Relations.
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TestFlight Internal Testers Not Receiving Build Invitations After Processing Completed
Hi everyone, I'm experiencing an issue with TestFlight where internal testers are not receiving build invitations, even though the builds have successfully completed processing in App Store Connect. Builds Status: • Multiple builds (Build 10, 11, 12) show Ready to Submit status in App Store Connect • Build 9 is in Waiting for Review status • All builds show 2 Invites sent • However, the new builds (9, 10, 11, 12) are not appearing in TestFlight for the internal testing group Internal Testing Group: • Group name: Test (Internal Group) • 2 Testers configured • 7 Builds total in the group • The group shows builds 1.0 (2) through 1.0 (8) as Testing status • New builds (9, 10, 11, 12) are missing from TestFlight What I've Tried: Manually adding the internal group to the new builds using the Add Group dialog(the Add button is inactive) The system shows 2 Invites sent in App Store Connect Checked TestFlight app on testers' devices - no new builds visible Waited more than 1 hour after builds completed proces
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BLE audio packet loss on iPhone 17 (Bluetooth 6 / N1) in real-time streaming
Hello Apple Bluetooth team, We are developing a real-time call translation system that streams raw PCM audio over BLE between iPhone and custom earbuds. This works reliably on iPhone 14 / 15 / 16, but on iPhone 17 (Bluetooth 6, N1 chip) we see severe and repeatable BLE packet loss, affecting both microphone uplink and TTS downlink. Our audio stream 16 kHz, 16-bit mono PCM 20 ms frames (~640 bytes) continuous bidirectional BLE streaming What happens on iPhone 17 BLE packets are frequently dropped entire audio frames are missing results in ASR gaps and broken TTS playback occurs even with strong RSSI and no RF interference Same firmware, same BLE protocol, same MTU and connection interval work normally on older iPhones. Questions We would like to know: Did Bluetooth 6 / N1 change BLE throughput, buffering, or scheduling? Are there new limits on sustained notify / write-without-response traffic? Is BLE audio now arbitrated differently against Wi-Fi / A2DP on iPhone 17? Is BLE still expected to
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Reply to Library not loaded: @rpath/libswiftCompatibilitySpan.dylib – Building bundle target
To test my suspicion that this is an Xcode issue and not macOS 15 issue, I used Swift Package Manager to built a small executable instead of building it with Xcode. The complete software (using the new Span API) is this: import Foundation @main struct App { static func main() { let data = Data([1, 2, 3, 4, 5]) let span = data.span print(span[2]) } } using this Package.swift file // swift-tools-version: 6.2 import PackageDescription let package = Package( name: span-compat-test, platforms: [.macOS(.v13)], targets: [.executableTarget(name: span-compat-test)] ) I make an executable by running swift build -c release on macOS 26 using Apple Swift version 6.2.1 (swift-6.2.1-RELEASE). The resulting executable runs on macOS 26, macOS 15, and macOS 14. I have not tested older OS versions. So, SwiftPM is able to compile the executable in a way that runs on older OS versions while in Xcode I currently require a manual workaround.
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