Was working ok, then after my latest attempt at submitting a .PKG it crashes right after displaying the list of previous submitted things. This make it impossible to make progress with my project, unless there's another way of getting it to TestFlight (not using Xcode). Transporter 1.3.2 on Intel Mac Sequoia 15.0
missing package product
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Hello! Few month ago i did get hacked on my pc and then my android and iphone. Did get at notice that payments couldent draw. lucky I only had 240kr on lunar card that it did draw 200kr to a gift card. Did get mail from skrill that a account whas created with one of my Gmail’s. Tryed to log them out but window did keep close. Gmail did flag like crazy and wanted me to change pw. how the **** when I lost control of my phone?!?!??! Just lock it god Damn. let’s make it short! I shared network to pc from my phone With usb. I don’t just think it whas a attacker program as Gmail did flag. I think I did get mirror linked on my android and maybe my iphone. Had a real struggle to reset my pc and phones before it worked. My iPhone drains battery like crazy and feels laggy sometimes. A non registered number whas added to two Gmail’s that they did try to change pw multiple times. did notice I Linux pc activity on my fb and some other stuff. My iphone do reboot still sometimes and every second reboot wifi/bluet c
I wanted to update this post with resources I found. It appears the automation for persistent anchors and world data maps has been configured as WorldAnchors. Currently, it looks like this is only supported in visionOS. https://developer.apple.com/documentation/visionos/tracking-points-in-world-space It appears that by simply adding a WorldAnchor that visionOS automatically tracks the world map, unloading and loading based on your location automatically in the background. This is amazing. Though, I'm not sure why this wouldn't be supported on iOs and iPadOS as well. Perhaps in the future it will be implemented as a core ARKit feature as well. To the best of my limited knowledge, it appears we will have to continue to use the previous methods for persistent data, which can be found here: https://developer.apple.com/documentation/arkit/arkit_in_ios/data_management/saving_and_loading_world_data However, I still have to try and implement this with RealityView. As it is my understanding that only RealityView suppo
I recently detected a special crash on 18.0, 18.1, 18.1.1, 18.2,18.3 which cannot be repeated, and the page logs are related to the keyboard, is there any idea to deal with this problem? Exception Category: nsexception Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000 at 0x0000000000000000 Crashed Thread: 0 CrashDoctor Diagnosis: Application threw exception NSInternalInconsistencyException: Multi layer delegate table missing. Thread 0 Crashed: 0 CoreFoundation 0x00000001869d87cc __exceptionPreprocess + [ : 164] 1 libobjc.A.dylib 0x0000000183cab2e4 objc_exception_throw + [ : 88] 2 Foundation 0x0000000185da88d8 _userInfoForFileAndLine 3 UIKitCore 0x0000000189e78074 -[UIView _multiLayerDelegatesTableCreateIfNecessary:] + [ : 208] 4 UIKitCore 0x0000000189e780c4 -[UIView _registerMultiLayerDelegate:] + [ : 36] 5 UIKitCore 0x00000001894874c0 -[_UIPortalView setSourceView:] + [ : 132] 6 UIKitCore 0x000000018a1eb6bc -[_UIPortalView initWithSourceView:] + [ : 68] 7 UIKitCore 0x000000018a213ea4 -
Thanks to the iOS Developer Support team, we were able to identify the root cause of the issue. They pointed us toward the Apple App Site Association (AASA) file, which is required for Universal Links to function. It appears that this file is downloaded asynchronously after app installation, leading to the observed delay in executing the deep link. With this insight, we implemented a URL scheme deep link instead of relying on a Universal Link. Since URL schemes work immediately after installation, this resolved the problem entirely. I would suggest adding a hint or recommendation in the Custom Product Pages deep link input field in App Store Connect to encourage the use of URL scheme links instead of Universal Links, particularly for scenarios where immediate link execution is critical.
These are the Developer Forums, where developers of third-party apps get together to ask for hints and tips on coding their apps. You're in the wrong place. Your issue is more of a product support one. Please use the support forums, or go into an Apple Store. Thanks.
I recently detected a special crash on 18.0, 18.1, 18.1.1, 18.2,18.3 which cannot be repeated, and the page logs are related to the keyboard, is there any idea to deal with this problem? Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000 at 0x0000000000000000 Crashed Thread: 0 CrashDoctor Diagnosis: Application threw exception NSInternalInconsistencyException: Multi layer delegate table missing. Thread 0 Crashed: 0 CoreFoundation 0x000000018fa487cc __exceptionPreprocess + [ : 164] 1 libobjc.A.dylib 0x000000018cd1b2e4 objc_exception_throw + [ : 88] 2 Foundation 0x000000018ee188d8 _userInfoForFileAndLine 3 UIKitCore 0x0000000192ee8074 -[UIView _multiLayerDelegatesTableCreateIfNecessary:] + [ : 208] 4 UIKitCore 0x0000000192ee80c4 -[UIView _registerMultiLayerDelegate:] + [ : 36] 5 UIKitCore 0x00000001924f74c0 -[_UIPortalView setSourceView:] + [ : 132] 6 UIKitCore 0x000000019325b6bc -[_UIPortalView initWithSourceView:] + [ : 68] 7 UIKitCore 0x0000000193283ea4 -[_UITextMagnifiedLoupeView initW
We're experiencing an unusual issue with SKProductsRequest in our app's in-app purchases. Despite confirming that all our product IDs are correct, the invalidProductIdentifiers property of SKProductsResponse sometimes contains all the requested product IDs. Here are the specifics: The issue occurs randomly and is not persistent. For instance, around 2024-12-26 -8.0 01:06:04, this problem occurred 3 times in quick succession. The didFailWithError method of SKRequestDelegate is not triggered, reporting no errors. Some users report that after encountering this issue, it resolves itself after about an hour. However, other users have reported this problem persisting for several days. We have repeatedly verified the correctness of our product IDs. Given the intermittent nature of the problem, we suspect this might be an issue on the App Store server side. We're looking for suggestions to resolve or mitigate this issue to improve the reliability of in-app purchases in our application. Has
Thank you. I appreciate the responses guys. Confirmation that it isn't something I've missed/done. Feedback is a good idea too. Will do that in the next day or so.
I've noticed issues with logging in the Mac's console app for a very long time now (from Xcode 15?) but have just spent several hours trying to objectively observe and monitor what's going on and try to set up reliable logging. But I've totally been unable to and my conclusion is that logging just absolutely cannot be relied upon at all, its so chronically bad as to be unusable. If I for example add some logging lines right at the start of didFinishLaunchingWithOptions() and use a variety of logging mechanisms NSLog(), print(),os_log_with_type(), OSLog() (AppDelegate is in Obj-C and calls Obj-C logging, then calls a swift function for Swift logging), then none of them are reliable. If the app is build/installed via Xcode then logging is reliable within Xcode's console and also within the Mac's console app. But then if the app is uploaded/installed via Testflight it's a very different matter. Sometimes, but not very often, the logging is as expected, but more often than not, some of it is missing. How
I have a project that imports SPM swift-navigation which in-turn imports SPM https://github.com/pointfreeco/swift-perception I have a test target it builds and runs with no issues in XCode however if I run with xcodebuild i get the below error (I have done basics removed derived data etc.) ❌ error: Build input file cannot be found: '/Users/chris/mtp-iOS-retail-iPhone/build/Build/Products/Debug/PerceptionMacros'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it? (in target 'Perception' from project 'swift-perception')
Hello all ! I am starting to explore UI testing with XCode and was wondering if there's a simple way to access application logs directly in XCode after the session ends. We currently have access to many things (captures, video, xctest logs) in report UI (see capture) but I am surprised we don't also have the app logs. I know there's a way of accessing it via terminal in .xcresult via a custom script (https://github.com/ChrisMash/XCResultExtractor) but I find it a little tedious and unfriendly as it gives raw .txt I also noticed I can switch processes in XCode console to see app logs but it switches back to xctest logs once the test ends ^^' Is there some see app logs button I missed in XCode UI or is XCResultExtractor our only option ? Thank you in advance !
These are the Developer Forums, where developers of apps for Apple's platforms ask each other for hints and tips on coding. Your question is more of a product support one, so I'd suggest you ask it over at the Apple Support Forums. Thanks.
I feel like I must be missing something dumb, but I can't figure it out. I'm trying to create a modifier to make items resizable by dragging on the corner (I haven't actually implemented the corner part yet though so dragging anywhere on the object resizes it). However the rate that I'm dragging at is different from the rate that the object is resizing. It's also different for horizontal and vertical translation (the horizontal change is smaller than the rate that I'm dragging while the vertical change is larger). Any help would be greatly appreciated! Here's my code for the modifier: struct Resizable: ViewModifier { @State var size: CGSize = CGSize(width: 500, height: 500) @State var activeSize: CGSize = .zero func body(content: Content) -> some View { content .frame(width: abs(size.width + activeSize.width), height: abs(size.height + activeSize.height)) // offset is so the top right corner doesn't move .offset(x: -abs(size.width + activeSize.width) / 2, y: abs(size.height + activeSize.height) /
You're in the wrong place. These are the Developer Forums, where developers of apps for Apple's platforms ask each other for hints and tips on coding. I know you've been on the product support forums, but jumping to these developer forums is a waste of time, and you're just clogging these forums up for everyone else. Have you raised a Feedback report? If not, please do so at https://feedbackassistant.apple.com/ You will get more traction there than a random post on here. Oh, and a few minor things: It's macOS not MAC OS It's Mac not MAC. It's Mac Pro not MAC PRO