Search results for

missing package product

51,059 results found

Post

Replies

Boosts

Views

Activity

运营了一年多app更新的时候一直正在等待审核,然后被标记封号下架了?霸王条款
运营了一年多app,更新了很多版本,这一版更换了下ui的预览图,然后更新的时候一直正在等待审核,等了很多天没有结果,给苹果发了邮件询问,然后被标记封号下架了?请问这个是怎么回事,就是常规更新为什么不审核,然后又下架了?申诉了越没有任何回复邮件,这妥妥的霸王条款, appid:6670458903 串聊 请求苹果公司能开发者给恢复正常更新,谢谢 Pending Termination Notice Upon further review of the activity associated with your Apple Developer Program membership, it's been determined that your membership, or a membership associated with your account, has been used for dishonest or fraudulent activity, in violation of the Apple Developer Program License Agreement. Given the severity of the identified issues, your account has been flagged for removal. Because your account has been flagged for removal, any earnings payments are paused and app transfers are disabled. Creating new accounts after receiving this message may result in the termination of the new or associated accounts. Evidence of Dishonest or Fraudulent Activity App submissions from your account have repeatedly violated the App Review Guidelines in an attempt to evade the review process. After multiple resubmissions, the
1
0
235
1w
Alarms set with AlarmKit on iOS 26.1 stop ringing after upgrading to iOS 26.2 beta 3 or later
We first discovered this issue in our own product, but we were able to reproduce it even when using Apple’s official demo: https://developer.apple.com/documentation/alarmkit/scheduling-an-alarm-with-alarmkit Reproduction Steps: Set an alarm on iOS 26.1 using AlarmKit. Upgrade the device to iOS 26.2 beta 3 or later. The alarm will no longer ring. Based on our testing, versions prior to 26.2 beta 2 do not exhibit this issue, so it appears that something introduced in beta 3 has caused the regression. The results are as follows: iOS 26.1 → iOS 26.2 beta 2 or earlier: Alarms ring normally iOS 26.1 / iOS 26.2 beta 2 → iOS 26.2 beta 3 / iOS 26.2 RC: Alarms fail to ring iOS 26.2 beta 3 → iOS 26.2 RC: Alarms ring normally This issue is critical. Users currently on iOS 26.1 may experience alarms failing to ring after updating their system, which can cause real-life disruptions (e.g., being late for work). We strongly recommend addressing this as soon as possible. Xcode Version: Version 26.1.1 (17B100) Feedbac
0
0
151
1w
Reply to Can't use bundle id of a deleted app
I created my app with the wrong name and deleted it 3 days ago. When I want to create a new app, I can't use the old app's bundle id, even though I removed it. I opened a support case 2 days ago, but so far nothing has changed. Is this an app you've already shipped and are trying to import into our system? Or is this just a new product? If it's a new product, then my suggestion would be to change to a slightly different bundle ID and move on. Unless you've shipped an app, there's really no benefit to using one bundle ID over another. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
1w
Hide tvOS app from new users while keeping iOS app discoverable with Universal Purchase
Hi all, I’m trying to understand what’s possible with App Store Connect when using Universal Purchase across iOS and tvOS. We currently have an app that’s set up as a universal purchase for iOS and tvOS. What we’d like to do is: Keep the iOS app fully discoverable and available to new users in the App Store. Make the tvOS app not appear for new users (e.g., not show up in search / categories / product page for users who don’t already own it). Is there a supported way to effectively “hide” or remove the tvOS app from sale for new customers only, while keeping the iOS app live and discoverable, and while existing tvOS users are unaffected? If this isn’t possible at a platform level, are there any recommended best practices for deprecating the tvOS version of a universal purchase app without impacting the iOS listing or existing tvOS users? Thanks in advance for any guidance or pointers to official docs!
0
0
38
2w
Reply to DEXT (IOUserSCSIParallelInterfaceController): Direct I/O Succeeds, but Buffered I/O Fails with Data Corruption on Large File Copies
This file confirms that we are indeed defining all the required keys (including kIOMaximumSegmentByteCount) before calling UserReportHBAConstraints, and it also demonstrates the SetProperties workaround we implemented to bypass the issue. Ahh, I see what’s going on. I believe UserReportHBAConstraints actually sets those values at the controller level (not the peripheral), and your ioreg snippet didn’t include the controller. Can you upload a full IORegistryExplorer snapshot just so I can confirm everything is correct? Aside from that, having read through the bug again, I think setting kIOMaximumByteCountRead/WriteKey on the peripheral is probably your best option. I want to double-check that with the engineering lead (he’s out sick today) just in case I’ve missed something, but I don’t think that will change anything. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Drivers Tags:
2w
Stale TBD Files Cause Runtime Crash When Framework Changes from Dynamic to Static
Stale TBD Files Cause Runtime Crash When Framework Changes from Dynamic to Static Summary When using EAGER_LINKING=YES, Xcode generates TBD files for dynamic frameworks. When a framework changes from dynamic to static, Xcode doesn't remove the stale TBD, causing dyld: Library not loaded crash at runtime. Environment Xcode 16.4 (16F6), macOS Darwin 24.6.0, iOS Simulator 18.5 Steps to Reproduce Project Structure: MainApp (EAGER_LINKING=YES) ProjectA/SharedLib (dynamic, mh_dylib) ProjectB/SharedLib (static, staticlib) Steps: Build with ProjectA (dynamic framework) → TBD created in EagerLinkingTBDs Switch workspace to ProjectB (static framework) without cleaning DerivedData Build again → BUILD SUCCEEDED Run app → CRASH: dyld: Library not loaded Root Cause Xcode adds -F EagerLinkingTBDs before -F Build/Products: -F/.../EagerLinkingTBDs/Debug-iphonesimulator ← checked FIRST -F/.../Build/Products/Debug-iphonesimulator ← checked SECOND The linker finds the stale TBD first and treats the framework as
0
0
115
2w
Package created with pkgbuild installs zero-byte file
Just recently, any pkg file that I create with pkgbuild will install the Payload's application as a zero-byte file in the /Applications directory. This has been working for years without issue for me. Here are the commands I am using with company specific items replaced: pkgbuild --analyze --root MyApplicationRootDirectory standalone.plist plutil -replace BundleIsRelocatable -bool NO standalone.plist pkgbuild --identifier MyIdentifier --version 1.0 --install-location /Applications --root MyApplicationRootDirectory --component-plist standalone.plist --sign 'Developer ID Installer: MyCompany (MySignId)' --timestamp installer.pkg Any ideas on what could be causing the issue? I have verified the following: The application being added to the pkg is both signed and notarized using the correct Developer ID Application certificate. The resultant pkg file is both signed and notarized using the Developer ID Installer certificate. Verified the pkg contents using pkgutil --expand to du
6
0
201
2w
Reply to URLRequest(url:cachePolicy:timeoutInterval:) started to crash in iOS 26
Phew, I already feel bad asking you again 😅 It turns out that MTE and Malloc Stack Logging cannot be enabled at the same time. But I've tried to enabled Malloc Stack Logging, and then get delayed crash somewhere else. Unfortunately, I didn't really understand where/what to look for in Xcode. I tried to hit the 'Memory Graph Debug' but then the crash context seemed to get lost... most likely I am doing it wrong... A little context of our app: An UIPageViewController where you can swipe left/right to see the next/previous image. An UIViewController that has a TileImageView subview TileImageView that shows an image. This view is using CATileLayer. When draw(rect:) is called for a specific tile, we either show a cached tile or send a network request to a local server for the tile data. When the network response is received (callback in draw(rect:) we call the view's draw(rect:) to update with tile. Now if I scroll through the pages the crash may occur. As stated before this code was working fine before
2w
Reply to URLRequest(url:cachePolicy:timeoutInterval:) started to crash in iOS 26
[quote='868298022, bims, /thread/806594?answerId=868298022#868298022, /profile/bims'] Looking at the ips-file I found that it does not show the finding that Xcode show [/quote] Right. Xcode has MTE smarts beyond what the human readable crash report shows. To see the underlying data, open the JSON crash report and search for memoryErrorReport. With some reformatting you get this: memoryErrorReport : { faultAddress:0x0c00000d9de112c0, blamedAllocation: { size:48, allocationTrace:…, deallocationTrace:…, isFreed:true, address:0x0c00000d9de112c0 }, errorType:use-after-free }, The allocationTrace and deallocationTrace backtraces need further massaging. I did a hack-ish job of that and have included the results at the end of this post. I wanted the JSON crash report so that I could run it through some internal tools. I was able to do the first part of that today. I was hoping it might point me at some known bugs. It did, but those were resolved a while bug and thus are unlikely to be the cause of this issue. Unfortu
2w
Reply to Urgent Help Needed: Apple Developer Account Deleted Due to App Name Similarity Issue
There is no development yet, the Apple review team has always stated that they will look into it, but no one has made any definitive information or statement yet. I lost a lot of users in my projects that I worked on for years, I am sorry about this situation... I sent an e-mail, created a review request for closed accounts, and opened a topic in the forum. I tried almost all the methods but the team ignored me.
2w
Push to start live activities with channelIds do not work for a second time without re-installing the app.
We have implemented live activities with broadcast notification using channels. It has been working without a problem for the last 6-8 months. Now we want to upgrade it by starting the channel based live activity via push notification. Whenever I try locally with development channels there isnt any problem regarding to starting live activity. When we go production on Testflight or App Store it doesn't work after first successful push even though user enters the app and send the new push to start token to our server and we are using the latest token we receive. We couldn't go further with debugging since it works perfectly fine the client when tried locally and we know we can send successful pushes as well since the metrics shows 12% success but we do not actually know what happened to remaining 88%. Every apns request return success with 200 and empty body. How can we further debug this issue. Or is this a common problem, if so, is there any possible solution to this. As far as we see, token goes to
1
0
102
2w
Reply to NSWorkspace openURL fails on file in iCloud Drive
[quote='868376022, DTS Engineer, /thread/809171?answerId=868376022#868376022'] To be clear, you specifically meant: /Applications ...not the standard Applications directory? That's not actually one of our standard directories, which opens the possibility that the system missed the existence of the app, so it wasn't registered with LaunchServices. [/quote] The Launch Services Programming Guide says that A built-in background tool, run whenever the system is booted or a new user logs in, automatically searches the Applications folders in the system, network, local, and user domains and registers any new applications it finds there. The one in the user domain is ~/Applications. Also note that the Finder gives that one the standard Applications icon, whereas if you create an Applications folder in some random location, it gets a generic folder icon. So at least by some measures it is one of your standard directories. I'll see if I can replicate in a VM.
Topic: App & System Services SubTopic: Core OS Tags:
2w
Reply to NSWorkspace openURL fails on file in iCloud Drive
in my ~/Applications folder. To be clear, you specifically meant: /Applications ...not the standard Applications directory? That's not actually one of our standard directories, which opens the possibility that the system missed the existence of the app, so it wasn't registered with LaunchServices. That shouldn't necessarily matter (you did tell the system where the app was...), but that would explain this: Dang, now all of a sudden it's working. If this was caused by a registration, then having this work: P.S., I find that if I instead use the ancient but not deprecated function LSOpenFromURLSpec, then it works. So at least I have a workaround. ...would have also registered the app. That leads to here: Obviously I need to do a lot more testing. As a general warning here, if you're going actively test this sort of thing, my recommendation would be to use VM. The problem here is that the architecture of LaunchServices means that its interactions with it tend to self correct problems. If your goal is to
Topic: App & System Services SubTopic: Core OS Tags:
2w