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missing package product

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Reply to applescript vs. keynote
after some more investigating, i found that the reason i have a second application process named »keynote« is because stream deck creates it when starting up. this is a really stupid situation, and i will write to elgato about it, maybe they can do something about it, so that the application process name in applescript is NOT identical to the legitimate process. i had quite the extensive (and somewhat productive) dialog with my self (more of a monologue then)... i'll leave it here in case anybody ever has the same problem and is looking for a solution.
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Reply to Certificate revocation check with SecPolicyCreateRevocation/SecTrustEvaluateWithError does not work
[quote='808875021, dhoelzl, /thread/808875, /profile/dhoelzl'] Am I missing something? [/quote] Other than that certificate revocation checking is a tangled mess? No )-: I’ll likely have more to say about this in a bit — I’m just checking on some details internally — but I wanted to reply now and ask about your high-level goal here. Why are you doing explicit revocation checking? What behaviour in your product will change based on the result? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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Installer packages are failing to install on macOS26.1
Hi, We use Flat package installers (.pkg based installers) to install our applications on macOS. In macOS 26.1, installation is failing with the error Unable to use PK session due to incompatible packages. Terminating. 2025-11-03 14:22:36+05:30 Admin-3 installer[1160]: Install failed: The Installer could not install the software because there was no software found to install. Same installer package is working on macOS 26. Any help is greatly appreciated.
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Reply to Installer packages are failing to install on macOS26.1
premak, Thanks for helping out here! Earlier I wrote: [quote='865550022, DTS Engineer, /thread/806222?answerId=865550022#865550022'] I recommend that you recheck FB20929578 in a few days time. [/quote] I was being deliberately cryptic there because I wanted to see what was officially shared before I made any comments here on the forums. Now that that’s happened, I can talk about the resolution. FB20929578 was resolved as not to be fixed. It’s unusual for us to ‘break’ existing software products [1] like this, so it’s not something we do lightly. In this case, the motivation for the macOS 26.1 change was to address a security vulnerability. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Well, in this case it’s the installer package, not the software itself, but that’s a distinction without a difference.
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Reply to KeyChain Sharing with App Extensions
What platform are you on? And what type of app extensions are you building? This matters because: You tagged your thread with Network Extension, which suggests you’re building an NE provider. On macOS, the keychain is weird. See TN3137 On Mac keychain APIs and implementations. And NE providers can be packaged as either an appex or a sysex. See TN3134 Network Extension provider deployment. And that affects how you should interact with the keychain. See Network Extension Provider Packaging. So, if you’re on iOS or one of its child platforms, we can focus on the appex side of this. OTOH, if you’re on macOS, things get more complex |-: Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Metal Debugger only captures static on XCode 16.2
I was encountering visual artifacts in my Unity game only on iOS devices and wanted to use the Metal Debugger to diagnose it. However, it seems to only capture static noise which is not helpful as shown below For reference, this is a frame of the visual artifact and also the location where I asked Metal to capture the frame Am I missing any settings in Unity/Xcode?
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Installer JS warning when try to read the version from /var/db/receipts folder
Hi, I am using Installer JS in Distrtibution file which is created using productbuild command. I am trying to read the installed version of app from the plist file present in the /var/db/receipts folder. It gives the following warning. If I enable the flag , notarization will fail. FJS: Package Authoring Error: access to path /var/db/receipts/com.xxx.xxx.plist requires Following is the function I have used to read the installed version. system.files.plistAtPath() I have also tried the following function to read the version from .app file. system.files.bundleAtPath Both the functions give the warning. Is there are a way to avoid this warning or a better way to read the installed version? Regards Prema Kumar
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Reply to Installer packages are failing to install on macOS26.1
Hi @roth-izo , You have to use productbuild command to create an archive which will bundle all the child packages inside and create a main archive. productbuild --synthesize --package pkg1 --package pkg2 path/distribution.dist Once the distribution.dist file is created, you can use following command to create the final package. productbuild --distribution path/distribution.dist --package-path --identifier com.xxx.xxx --version xxxx --sign xxxx --timestamp /Package.pkg In the distribution.dist you can put other restriction you need. Please refer https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/DistributionDefinitionRef/Chapters/Distribution_XML_Ref.html regards Prema Kumar
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Reply to App Shortcuts Limitations
You can think of the number of phrases as in terms of the customer's selected locale, and the limits of 1,000 phrases applies within that locale, not all locales combined. For example, if you have an app with localization support for two different locales, and the first locale needs 500 localized phrases, and the second locale requires 600 localized phrases, your app is still within the phrase limit, because you're only working with 500 or 600 phrases at a time, not 1,100 phrases in total. Keep in mind that the system offers flexible phrase matching automatically, so you don't need to include minor wording changes as separate phrases, to help you manage the amount of phrases you need to provide with your App Shortcuts. You can test out different phrase variations to see how the flexible matching works through the Product > App Shortcuts Preview menu item in Xcode. — Ed Ford,  DTS Engineer
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Feedbacks for DeclaredAgeRange - missing platform support
I've been writing about the DeclaredAgeRange a bit on LinkedIn and now it is time to take to the developer forums. In my efforts to prepare my apps for new local requirements, I've run across some rough edges. The DeclaredAgeRange API is missing on several platforms, and extension types. First and foremost, watchOS. An Apple Watch is a clear single user platform and for standalone apps, the DeclaredAgeRange being absent is felt by developers. FB20954931 - DeclaredAgeRange: Framework not available on watchOS making compliance a challenge for watchOS standalone apps In the same vein of thinking, while users on Apple Vision Pro are far fewer numbers than Apple Watch, it is also a miss. The tricky part would be testing on the simulator. So far I haven't gotten the simulator and sandbox testing to work and give real values across any platform. I don't think an Apple Store will let me try my app out via TestFlight on their devices and they're still too expensive to reasonably buy for most develope
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Reply to System Data
Hi. These forums are for developers to ask for hints and tips on coding apps for Apple platforms. This isn't the place to grumble about an issue you're having with your iPhone. Your question is more of a product support one, so I'd suggest you ask it over at the Apple Support Forums. Thanks.
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Xcode Cloud Builds Failing with 7-8 Errors - Builds Stuck in "Processing" on App Store Connect
Hey there. I'm experiencing a critical issue with Xcode Cloud builds for my macOS application (bundle ID: com.mymind.mymind-mac) where builds fail in Xcode Cloud with 7-8 errors, yet all logs indicate successful completion. Additionally, when manually uploading builds, they become stuck in Processing status indefinitely on App Store Connect. Issue Details: Problem: Xcode Cloud reports 7-8 build errors but logs show no fatal errors Secondary Issue: Builds uploaded to App Store Connect remain in Processing status indefinitely Platform: macOS application with Safari Web Extension Xcode Version: 26.1.1 (26B100) - Xcode 26.1 Build Environment: Xcode Cloud What Works: Package dependency resolution completes successfully Archive creation succeeds (** ARCHIVE SUCCEEDED **) Export succeeds (** EXPORT SUCCEEDED **) Provisioning profiles are created correctly Code signing completes without errors Manual upload to App Store Connect completes What Fails: Xcode Cloud: Build process fails with 7-8 errors, but no co
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CarPlay Display Issue: Missing Images After Extended Navigation
I am experiencing a persistent issue with my CarPlay application where images rendered within the CarPlay Template interface disappear after the application has been used for an extended period, typically during prolonged navigation. Images used directly within the CarPlay Template framework disappear. In the attached image showing the issue (IMG_1022.PNG), you can see that the icons for 'parking', 'gasstation', 'conveniencestore', and 'favoritespot' are missing. The side bar icons (car, battery, etc.) remain visible, and the text labels are present, but the Template-specific images/icons vanish. Problem Description Images displayed on a custom UIViewController remain visible. Some of our screens integrate a UIViewController (e.g., for map display), and any images rendered on that view controller (not the template itself) continue to display correctly without issue. Example Images IMG_1021.PNG (Normal/Correct Display): This image shows the SearchMenu screen with all icons displayed correctly next to
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Query regarding migrating from Fairplay Streaming SDK version 4.5.4 to version 26
Our license service is based on version 4.5.4 and we make use of sample .c/.h files for building license service. We are told that version 4.5.4 is going to be deprecated in 2026 and we should migrate to latest SDK version 26. When explored the SDK, we noticed that only python and Swift based SDk is provided. Does Apple also provide C/C++ based SDK as it is going to easier for us to integrate. If yes, please share the SDK package and sample license service solution.
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In SwiftUI, how to animate from an arbitrary corner radius to the corner radius of the display?
I am trying to implement a common UX/UI pattern: one view with rounded corners transitioning to a view that fills the screen (N.B. having the display's corner radius). I got this to work if both corner radiuses are equal to that of the display (see first GIF). However, I cannot seem to get it to work for arbitrary corner radiuses of the smaller view (i.e., the one that does not fill the screen). I expected the be able to combine ContainerRelativeShape with .containerShape (see code), but this left me with a broken transition animation (see second GIF). import SwiftUI struct ContentView: View { @Namespace private var animation @State private var selectedIndex: Int? var body: some View { ZStack { if let selectedIndex = selectedIndex { ContainerRelativeShape() .fill(Color(uiColor: .systemGray3)) .matchedGeometryEffect(id: square-(selectedIndex), in: animation) .ignoresSafeArea() .onTapGesture { withAnimation() { self.selectedIndex = nil } } .zIndex(1) } ScrollView { VStack(spacing: 16) { ForEach(0..<20, id: .
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