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“build disappears”

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Cannot test IAP on development build using sandbox
Ok, so I've been following the directions in Apple's documentation here: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox?language=objc It lists a bunch of requirements all of which I have done. I have verified the strings exactly match for the bundle names and the IAP bundle names between my code and AppStoreConnect. The docs continue, saying to prepare to test: During developement[sic], build and run your app from Xcode. At this stage, you don’t need to upload your app binary to App Store Connect to test it in the sandbox environment. When the app loads, I see this error on the console in Xcode: [IAPManager] Store init failed: PurchasingUnavailable - Retrieve Products failed, and could not retrieve any products. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) IAPManager:OnInitializeFailed(InitializationFailureReason, String) Unity documentation indicates that my app is reaching AppStore successfully but it is not responding with a
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Reply to Xcode not omitting binary of static framework
Update: I've had a chance to speak with an Apple build-tools engineer and was told that this is intentional after all. There are certain app-validation tools that have not yet been updated to support static frameworks. These tools would reject apps with frameworks that do not contain binaries, and therefore, at least for now, Xcode does add this stub on purpose.
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FSKit passthrough sample fails to mount
After building the sample and enabling the file system extension the mount command is freezing. Any tips how to diagnose that? The logs show the following: log stream --style compact --info --debug --predicate 'subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode' Filtering the log data using subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode Timestamp Ty Process[PID:TID] 2026-03-17 15:15:51.832 I mount[16111:d88caa] [com.apple.FSKit:default] FSClient setting up connection to fskitd 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: start 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default] Incomming connection, entitled 0 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: accepting connection 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default] Hello FSClient! e
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Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option cl
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Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option cl
2w
Developer ID / Notarization / Account Access Issue – No Support Response for 2+ Months
I’m looking for guidance from anyone who has experienced a similar situation. I’m a new Apple Developer Program organization member, and this was my first attempt to notarize a macOS app distributed outside the Mac App Store. What happened: My notarization submissions started failing with statusCode 7000 and the message: “Team is not yet configured for notarization.”. I created a support ticket and received the following reply: “We have escalated this issue to our internal team for further investigation and review.” This was more than 2 months ago, and I have not received any further updates since. About 3 weeks later macOS began rejecting my signed app: codesign --verify --deep --strict --verbose=4 succeeds (reports valid signing identity) spctl -a -vv --type exec returns CSSMERR_TP_CERT_REVOKED Around the same time, I also lost access to the Apple Developer portal. When signing in at developer.apple.com/account, I am redirected to the account access support form instead of the dashboard. My app has not been
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Reply to Bonjour Conformance Test WARNING in Multicast DNS SHARED REPLY TIMING resolution
Hi and thanks again for detailed response, First 10 was due to the information from Documentation/Conformance Test Outline.txt II.8 Shared Reply Timing The test tool issues a query for a shared (service PTR) record, and records how quickly the device answers. This test is repeated 10 times. So the assumption of this is understood and I agree to always have skewed binning. Attached below is a small test I threw together by pulling the response delay code out of mDNSResponder and then hard coding values Thank you for providing the code. I modify a bit to be able to build in our DUT // main.m // bonjour_ranTest // // Created by Kevin Elliott on 3/16/26. // #include #include #include #include // Added uint32_t mDNSPlatformRandomNumber(void) { return(arc4random()); } uint32_t mDNSRandom(uint32_t max) // Returns pseudo-random result from zero to max inclusive { #if 1 uint32_t ret = 0; uint32_t mask = 1; while (mask < max) mask = (mask << 1) | 1; do ret = mDNSPlatformRandomNumber() & mask;
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App Store and TestFlight External Review Stuck in "Waiting for Review" since Feb 9 (5+ Weeks)
Hello everyone, I’m reaching out to see if others are experiencing an extreme delay with the App Store review process. My app has been stuck in the Waiting for Review status since February 9th, 2026. What’s concerning is that this isn't just affecting the production build for the App Store, but also a separate TestFlight External Testing submission for another project. Both have seen zero movement for over 5 weeks. Details of the situation: Submission Date: February 9, 2026. Status: Stuck at Waiting for Review (never transitioned to In Review). Communication: No messages in the Resolution Center, no metadata rejections, and no requests for additional info. Attempted Fixes: I have contacted Developer Support via the Contact Us form twice. I received a generic we are looking into it response 10 days ago, but no actual progress. Account Status: All agreements (Paid Applications, etc.) are active and signed. I’ve noticed a few other threads mentioned this specific February 9th date. It feels like submiss
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What steps should I follow to get started with iOS development?
Hey everyone 👋 I’m starting my journey in iOS app development coming from a Java background and I already have an app idea but want to approach things the right way so I’d love your guidance What AI tools do you recommend for coding debugging and learning Swift or SwiftUI 🤖 how do you approach app design 🎨 and where do you find UI inspiration graphics or useful resources for building apps 🚀 any tips or lessons learned would really help 🙏
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Reply to Numbers Extension in Shortcuts
Since you're asking about how to use Shortcuts with built-in system applications, you're best off asking about that in the Apple Support Community. The Apple Developer Forums are for questions about APIs and features intended specifically for developers, such as if you were trying to build your own app and have some of its functionality available for use by customers in the Shortcuts app.
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Reply to Xcode 16 warning about missing symbols of static framework
Hi @DTS Engineer , I am also facing this weird issue I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the Derive
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Xcode 26 Warning: (arm64) empty dSYM file detected despite correct build settings
Hi Guys, Hope you're well! I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue pe
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Reply to Is it a bug in UIActivityViewController to Airdrop ?
I filed a bug report with an sample project and 2 files for testing. I confirm the problem. FB22253128 Here the message in FB (with the zipped sample project and 2 test files): Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. Steps to reproduce Build and load the app on iPhone transfer the 2 pdf files ('name accentué.pdf' and 'name plain.pdf' to the Documents folder of Test app (I did it in Finder on Mac with iPhone USB connected to the Mac). The 2 files are identical except their name. Run the app Tap 'Send by AirDrop name plain.pdf' and select AirDrop to Mac : Transfer OK Tap 'Send by AirDrop name accentué.pdf' and select AirDrop to Mac : Transfer fails
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Reliable region monitoring (geofence-based) while app is killed
The app will indeed be relaunched using Region Monitoring even if force quit. Reliability problems usually occur if the region around the station is not suitably set. There are a number of reasons, and some misplaced expectations on how region monitoring works that could be causing this: the region could not be placed correctly. A common issue is to use coordinates from a map or obtained otherwise. As region monitoring is based on WiFi and mobile signals, and those are affected by attenuation and reflections, as far as region monitoring goes, exact coordinates from a map may not be in the correct position. So, if you are having an issue with a certain location, you may want to double check that you see yourself located at the correct place and get the center coordinates according to live location rather than using a map or otherwise obtained coordinates. the region could be too small. Depending on the environment, the minimum radius could vary between 100 to 500 meters (and sometimes more, in rural areas). If
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Cannot test IAP on development build using sandbox
Ok, so I've been following the directions in Apple's documentation here: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox?language=objc It lists a bunch of requirements all of which I have done. I have verified the strings exactly match for the bundle names and the IAP bundle names between my code and AppStoreConnect. The docs continue, saying to prepare to test: During developement[sic], build and run your app from Xcode. At this stage, you don’t need to upload your app binary to App Store Connect to test it in the sandbox environment. When the app loads, I see this error on the console in Xcode: [IAPManager] Store init failed: PurchasingUnavailable - Retrieve Products failed, and could not retrieve any products. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) IAPManager:OnInitializeFailed(InitializationFailureReason, String) Unity documentation indicates that my app is reaching AppStore successfully but it is not responding with a
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Reply to Xcode not omitting binary of static framework
Update: I've had a chance to speak with an Apple build-tools engineer and was told that this is intentional after all. There are certain app-validation tools that have not yet been updated to support static frameworks. These tools would reject apps with frameworks that do not contain binaries, and therefore, at least for now, Xcode does add this stub on purpose.
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FSKit passthrough sample fails to mount
After building the sample and enabling the file system extension the mount command is freezing. Any tips how to diagnose that? The logs show the following: log stream --style compact --info --debug --predicate 'subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode' Filtering the log data using subsystem == com.apple.FSKit OR process CONTAINS[c] samplecode Timestamp Ty Process[PID:TID] 2026-03-17 15:15:51.832 I mount[16111:d88caa] [com.apple.FSKit:default] FSClient setting up connection to fskitd 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: start 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default] Incomming connection, entitled 0 2026-03-17 15:15:51.833 Db fskitd[589:d88a5f] [com.apple.FSKit:default] -[liveFilesMountServiceDelegate listener:shouldAcceptNewConnection:]: accepting connection 2026-03-17 15:15:51.833 Df fskitd[589:d88a5f] [com.apple.FSKit:default] Hello FSClient! e
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189
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Reply to Unable to Download Apps via TestFlight - "The requested app is not available or doesn't exist" Error
Same issue for me. The latest build I can see on my phone is from my 1.0 build. I cannot see my most recent, which is the first one in 1.0.1
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Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option cl
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2w
Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option cl
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2w
Developer ID / Notarization / Account Access Issue – No Support Response for 2+ Months
I’m looking for guidance from anyone who has experienced a similar situation. I’m a new Apple Developer Program organization member, and this was my first attempt to notarize a macOS app distributed outside the Mac App Store. What happened: My notarization submissions started failing with statusCode 7000 and the message: “Team is not yet configured for notarization.”. I created a support ticket and received the following reply: “We have escalated this issue to our internal team for further investigation and review.” This was more than 2 months ago, and I have not received any further updates since. About 3 weeks later macOS began rejecting my signed app: codesign --verify --deep --strict --verbose=4 succeeds (reports valid signing identity) spctl -a -vv --type exec returns CSSMERR_TP_CERT_REVOKED Around the same time, I also lost access to the Apple Developer portal. When signing in at developer.apple.com/account, I am redirected to the account access support form instead of the dashboard. My app has not been
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111
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2w
Reply to Bonjour Conformance Test WARNING in Multicast DNS SHARED REPLY TIMING resolution
Hi and thanks again for detailed response, First 10 was due to the information from Documentation/Conformance Test Outline.txt II.8 Shared Reply Timing The test tool issues a query for a shared (service PTR) record, and records how quickly the device answers. This test is repeated 10 times. So the assumption of this is understood and I agree to always have skewed binning. Attached below is a small test I threw together by pulling the response delay code out of mDNSResponder and then hard coding values Thank you for providing the code. I modify a bit to be able to build in our DUT // main.m // bonjour_ranTest // // Created by Kevin Elliott on 3/16/26. // #include #include #include #include // Added uint32_t mDNSPlatformRandomNumber(void) { return(arc4random()); } uint32_t mDNSRandom(uint32_t max) // Returns pseudo-random result from zero to max inclusive { #if 1 uint32_t ret = 0; uint32_t mask = 1; while (mask < max) mask = (mask << 1) | 1; do ret = mDNSPlatformRandomNumber() & mask;
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App Store and TestFlight External Review Stuck in "Waiting for Review" since Feb 9 (5+ Weeks)
Hello everyone, I’m reaching out to see if others are experiencing an extreme delay with the App Store review process. My app has been stuck in the Waiting for Review status since February 9th, 2026. What’s concerning is that this isn't just affecting the production build for the App Store, but also a separate TestFlight External Testing submission for another project. Both have seen zero movement for over 5 weeks. Details of the situation: Submission Date: February 9, 2026. Status: Stuck at Waiting for Review (never transitioned to In Review). Communication: No messages in the Resolution Center, no metadata rejections, and no requests for additional info. Attempted Fixes: I have contacted Developer Support via the Contact Us form twice. I received a generic we are looking into it response 10 days ago, but no actual progress. Account Status: All agreements (Paid Applications, etc.) are active and signed. I’ve noticed a few other threads mentioned this specific February 9th date. It feels like submiss
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1
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55
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2w
What steps should I follow to get started with iOS development?
Hey everyone 👋 I’m starting my journey in iOS app development coming from a Java background and I already have an app idea but want to approach things the right way so I’d love your guidance What AI tools do you recommend for coding debugging and learning Swift or SwiftUI 🤖 how do you approach app design 🎨 and where do you find UI inspiration graphics or useful resources for building apps 🚀 any tips or lessons learned would really help 🙏
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1
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39
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Reply to Numbers Extension in Shortcuts
Since you're asking about how to use Shortcuts with built-in system applications, you're best off asking about that in the Apple Support Community. The Apple Developer Forums are for questions about APIs and features intended specifically for developers, such as if you were trying to build your own app and have some of its functionality available for use by customers in the Shortcuts app.
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2w
Reply to Xcode 16 warning about missing symbols of static framework
Hi @DTS Engineer , I am also facing this weird issue I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the Derive
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2w
Xcode 26 Warning: (arm64) empty dSYM file detected despite correct build settings
Hi Guys, Hope you're well! I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue pe
Replies
2
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0
Views
74
Activity
2w
Reply to Is it a bug in UIActivityViewController to Airdrop ?
I filed a bug report with an sample project and 2 files for testing. I confirm the problem. FB22253128 Here the message in FB (with the zipped sample project and 2 test files): Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. Steps to reproduce Build and load the app on iPhone transfer the 2 pdf files ('name accentué.pdf' and 'name plain.pdf' to the Documents folder of Test app (I did it in Finder on Mac with iPhone USB connected to the Mac). The 2 files are identical except their name. Run the app Tap 'Send by AirDrop name plain.pdf' and select AirDrop to Mac : Transfer OK Tap 'Send by AirDrop name accentué.pdf' and select AirDrop to Mac : Transfer fails
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Reliable region monitoring (geofence-based) while app is killed
The app will indeed be relaunched using Region Monitoring even if force quit. Reliability problems usually occur if the region around the station is not suitably set. There are a number of reasons, and some misplaced expectations on how region monitoring works that could be causing this: the region could not be placed correctly. A common issue is to use coordinates from a map or obtained otherwise. As region monitoring is based on WiFi and mobile signals, and those are affected by attenuation and reflections, as far as region monitoring goes, exact coordinates from a map may not be in the correct position. So, if you are having an issue with a certain location, you may want to double check that you see yourself located at the correct place and get the center coordinates according to live location rather than using a map or otherwise obtained coordinates. the region could be too small. Depending on the environment, the minimum radius could vary between 100 to 500 meters (and sometimes more, in rural areas). If
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