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Title: MAS Sandbox Quarantine Flag Issue - Plugins Marked "Corrupt" by Host App
I've made my first app and encountered an unexpected (potentially existential) issue. The Manager app is designed to tag 3rd party plugins used by a DAW, storing metadata in a local SQLite database, and move them between Active and Inactive folders. This allows management of the plugin collection - the DAW only uses what's in the Active folder. Permissions are obtained via security-scoped bookmarks on first launch. The app functions as intended: plugin bundles move correctly and the database tracks everything. No information is written to the plugins themselves. The Problem:
When moving plugins using fs.rename() , the MAS sandbox automatically adds the com.apple.quarantine extended attribute to moved files. When the DAW subsequently rebuilds its plugin cache, it interprets quarantined plugins as corrupt or potentially malicious and refuses to load them. Technical Details: Moving files with NSFileManager or Node.js fs APIs within sandbox triggers quarantine Sandboxed apps cannot call xattr -d com.apple.quarant
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Reply to Declared Age Range - AgeRangeService.Error the operation couldn't be completed
After some trial and error, I added the Declared Age Framework Capability under my main target in my main project in my workspace which created another entitlements file specifically for this project. At first, it did not work with our generic entitlements file which was also under that project, even though that file appears to be referenced from the main project file as well. The difference seems to be that CODE_SIGN_ENTITLEMENTS is set to the new MainProjectName.entitlements file under Build Settings for the main target in our main project.
Topic: App & System Services SubTopic: General Tags:
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Reply to Xcode 26.1 Simulator download fails with DVTDownloadableErrorDomain code 41 and code 49 on macOS 26.1
same problem, l have already come across a similar problem in internet in other people, as i understood: This is not a local setup issue. The failure happens at the network level between Xcode and Apple’s MobileAsset/CDN endpoints. Until Apple fixes the MobileAsset/CDN routing (or the network path changes), affected users cannot download simulators runtimes where it appear. Or wait when they add it in catalog of assets on website for download form there, and try to install, but then i have an issue with destination when i want to create build by Xcode(during build i start getting error that i have. to have 26.x version, even though i have already 18.2), i tried change in destinations but Xcode doesn't see my simulators(based on 18.2) in catalogs, only need to install last version that Xcode offers to install(26.x), but i have 18.2 which i downloaded from catalog of assets on website I might be wrong, but that's it looks so. I can download simulator version 17.x, but not version 18.x or 26.x
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Why does NSEvent.addGlobalMonitorForEvents still work in a Sandboxed macOS app
I am building a macOS utility using SwiftUI and Swift that records and displays keyboard shortcuts (like Cmd+C, Cmd+V) in the UI. To achieve this, I am using NSEvent.addGlobalMonitorForEvents(matching: [.keyDown]). I am aware that global monitoring usually requires the app to be non-sandboxed. However, I am seeing some behavior I don't quite understand during development: I started with a fresh SwiftUI project and disabled the App Sandbox. I requested Accessibility permissions using AXIsProcessTrustedWithOptions, manually enabled it in System Settings, and the global monitor worked perfectly. I then re-enabled the App Sandbox in Signing & Capabilities. To my surprise, the app still records global events from other applications, even though the Sandbox is now active. Is this expected behavior? Does macOS remember the trust because the Bundle ID was previously authorized while non-sandboxed, or is there a specific reason a Sandboxed app can still use addGlobalMonitor if the user has manually grante
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Reliable Shield enforcement for Parental Control App when child disables Notifications
We're building a parental control app using FamilyControls (.child authorization). Our architecture: Parent sends pause command → Firestore + FCM Child receives push → NotificationService Extension triggers main app Main app sets ManagedSettings Shields Problem: If child disables Notifications in Settings and force-quits the app, we cannot enforce Shields. What we've tried: Firestore Realtime Listener (works only when app is running) DeviceActivityMonitor (intervalDidStart/End only triggers at schedule boundaries, eventDidReachThreshold requires explicit app selection via FamilyActivityPicker) Question: Is there a recommended approach for parental control apps to reliably enforce Shields when the child has disabled notifications? Or is this a known limitation?
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Xcode 26.1 Simulator download fails with DVTDownloadableErrorDomain code 41 and code 49 on macOS 26.1
I'm trying to download an iOS Simulator runtime in Xcode 26.2 or 26.1 on macOS 26.1, but the download keeps failing with the following error: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54;}) Domain: DVTDownloadsUtilitiesErrorDomain. Code: -1. Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: {checkConfiguration = 1;} macOS & Xcode Info: macOS Version: 26.1 (Build 25B78) Xcode Version: 26.2 (24553) (Build 17C52) What I've tried so far: Formatted my Mac and reinstalled Xcode multiple times. Completely deleted Xcode and its related files several times (/Applications/Xcode.app, caches, preferences). Tried different internet connections from multiple locations. Checked Apple servers and verified network. Attempted downloading other simulator r
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xCode 26.2 Debug exetubale ON crashes on ios 26.2 devices
Hi, I am running build on ios 26.2 device, connected with cable (not wifi) and it crashes because files are not loaded or something. But when i turn off Debug Exetuble, it works just fine. Also, tried to run on ios 18.2 device, with Debug executable On - everything is ok, and breakpoints work. My guess, App crashes on reading and loading Assets and others app files like certificates. XCode run logs shows: **Too many file errors. ** sample.txt xcode_run_logs.txt Also, exectued image list on lldb console, could not attach here, if needed i can add it with some url here.
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Bug apple Health
Hello everyone, I’m experiencing a visual issue when dismissing a sheet on iOS 26. I’m using the same implementation shown in the official Apple documentation. While testing, I noticed that some apps do not exhibit this behavior. However, when running this code on iOS 26, the issue consistently occurs. Issue description: The sheet dismisses abruptly A white screen briefly appears for a few milliseconds and then disappears This results in a noticeable visual glitch and a poor user experience I tested the exact same code on iOS 18, where the sheet dismisses smoothly and behaves as expected, without any visual artifacts. Has anyone else encountered this issue on iOS 26? Is this a known bug, or is there a recommended workaround? Any insights would be greatly appreciated. Thank you.
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CompileMetalFile Failed With Xcode Cloud
Hello guys, recently I integrated a third-party library into my code to handle blur effects (Glur). This library leverages Metal's compute capabilities and appears to automatically depend on the Metal toolchain during the build process. When using Xcode Cloud, the archive step consistently fails with a CompileMetalFile Failed error. However, when I manually archive the project in Xcode locally, everything works fine without any issues. I’ve confirmed that the macOS and Xcode versions specified in my Xcode Cloud workflow are correct. Reply if you know how to fix it or it will be fixed future, thanks. I'm using Xcode 26.2(17C52) and macOS(15.7.1 (24G231))
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Xcode Cloud: Command line name "app-store" is deprecated
Since Dec 18th, my Xcode Cloud builds (for multiple apps) have been failing with this error: Command line name app-store is deprecated. Use app-store-connect instead. I haven't made any changes to my system, signing, etc, and two separate apps started failing at the same time. No matter what I change on my Workflows (environment, new workflow from scratch, etc), nothing seems to fix it, which leads me to believe this is a bug with Xcode Cloud itself. I've logged FB21456291 already, but just wanted to post here to see if I'm missing something.
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Reply to Texas's SB 2420: obligations depending on app rating ?
I have no blue banners showing for any of my apps in any language and all are showing an appropriate age rating. However, I've been directed here by Apple despite explaining the above. It seems from what you are saying is that I should just increment the build and resubmit all three apps and answer the age questions, or the questions then resubmit! All seems a bit odd and confusing to me.
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ApplicationMusicPlayer fails play in macCatalyst 26.3 due to RemotePlayerService crash
I've filed this as FB21446798 but figured I'd post here too. In the first build of macOS 26.3, playback via ApplicationMusicPlayer is completely broken. When starting playback of anything at all, the console shows the following error: applicationController: xpc service connection interrupted Failed to obtain remoteObject: Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.} Failed to prepareToPlay with error: Error Domain=MPMusicPlayerControllerErrorDomain Code=10 (null) UserInfo={NSUnderlyingError=0xc92910ff0 {Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.}}} In addition, several crash logs for RemotePlayerService are g
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Indexing of Music App
Recently, after the update of 26.3 Mac OS (Tahoe), the ordering of my music app has been horrible at best - music disappearing, tracks not aligning with albums (even if the albums are different years). It's created quite a problem, because the disappearing tracks issue seems to be replicating to iOS devices as well (although track numbering and album association seem to be stable). Has anyone else heard of this issue?
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Apple rejected my app ( again )
Hello everyone, few days back I posted about how apple rejected my build and now after 3 days, they replied back in a very unclear, and I am not being able to understand what they really mean by that. Context :- In my app, when the user clicked on export button, it should show the export options, however, if the user is not on a lifetime plan, it should open the premium popup / modal to allow them to purchase. Now, this modal loades project based on storekit IN app purchases I added, and locally I tested using the `.storekit` file and everything worked fine. However, before archieveing the build for app store connect, I remove the local file form edit scema, and I thought it should load automatically based on the IAP, because I added the IAP to the app build in the console as well. But now, apple responded with this after 3 days :- Issue Description The app exhibited one or more bugs that would negatively impact App Store users. Bug description: Export button brings up an empty shee
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