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Reply to You do not have required contracts to perform an operation.
[quote='809934021, DenisPoliarush, /thread/809934, /profile/DenisPoliarush'] Is it possible that the required agreement is available only to the Account Holder … ? [/quote] I’m not sure about visibility, but only the Account Holder is allowed to accept legal agreements. See the “Accept legal agreements” row in the chart on Developer > Support > Articles > Program Roles. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to macOS Network Extension deactivation fails with authorizationRequired
[quote='809951021, Ionnier, /thread/809951, /profile/Ionnier'] I have a .app that runs as LaunchDaemon and configured to be an Agent (LSUIElement) that is stored in /Applications. [/quote] Wow, that’s quite a combo. Lemme see if I understand this correctly: You have a launchd daemon. That’s embedded in an app-like wrapper. Its Info.plist contains LSUIElement. Presumably because the daemon displays UI. And the daemon is run via a launchd property list in /Library/LaunchDaemons. Is that right? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Zsh kills Python process with plenty of available VM
[quote='869193022, DTS Engineer, /thread/809830?answerId=869193022#869193022'] That's the classic” UNIX system machine swap [/quote] Well, I’d argue that the classic Unix swap involved a swap partition. None of this fancy, new fangled anonymous pager stuff (-: Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Provisioning profile failed qualification - SensorKit Reader Access entitlement issue during app distribution
Hello, I'm currently developing an iOS app that uses SensorKit. Everything works fine in development and testing — the app correctly requests and receives SensorKit permissions on test devices. In my App ID configuration, the SensorKit Reader Access entitlement (com.apple.developer.sensorkit.reader.allow) is included and visible in Xcode under the project’s entitlements list. However, when I try to archive and distribute the app, I get the following errors in Xcode: Provisioning profile failed qualification Profile doesn't support SensorKit Reader Access. Provisioning profile failed qualification Profile doesn't include the com.apple.developer.sensorkit.reader.allow entitlement. Even though my provisioning profile includes this entitlement, Xcode still refuses to distribute the app. Here’s what I’ve confirmed so far: The provisioning profile lists com.apple.developer.sensorkit.reader.allow in its entitlements. SensorKit works perfectly in debug and development builds. The issue only occurs when attempting to
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Disconnect from AirPlay device programmatically
Hello there, I'm trying to implement feature which uses AirPlay with Apple TV. I want to disconnect from the device programmatically when something happens. Under something I mean a situation when a user wants to stop broadcasting (for example close the PiP window on his phone). I use this snippet: try audioSession.setCategory(.playAndRecord, options: .defaultToSpeaker) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) It works fine sometimes but not always (it works on iOS 18 but it doesn't on iOS 17 or ). So I thought it's a bug and create a ticker to feedback assistant (FB21220013). The support told me write a post on the forum.
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What’s the recommended approach for using (or avoiding) special characters in the App Store keyword metadata?
I am submitting an app to the App Store and want to understand the best way to handle keywords that include special characters. If a keyword has accents like coração and users may search for coracao without accents, should I include both versions or rely on Apple to match them automatically?
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Reply to Can't Edit Age Ratings in App Information Section of App Store Connect for released App Versions
You can edit the questions by creating a new release without submitting the release for formal review. But I am not sure if that is enough to be considered as fulfilling the requirement. Anyone knows? In addition, for one of my apps, apple has auto computed the age rating and I found it to be accurate. So do I even need to add a new build and re-update age ratings?
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Reply to Cannot Update Age Rating
two questions are still unanswered: Q1. If we do not submit a new binary and just leave the new age rating either I) auto computed by apple or Ii) updated manually by adding a new release without actually submitting the release for review Do these count? Q2. What happens if an app doesn't have new age ratings after 31 Jan 2026? Delisted? Or blocked from all future releases? Or can only submit after answering new age ratings?
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Apple's new Age Ratings: do I have to submit a new binary?
I have 2 apps. I do not want to update the binaries as we are doing overhauling in the meantime. I actually attended to these issues a couple of months back when I received the first notification and thought everything was ok until we received the final reminder email hours ago. I have two apps: app_1: the age rating was auto computed in August 2025 with no missing fields and the new age rating is in line with our expectations, so I just left it as it is app_2: the age rating had some missing answers, and I was unable to input anything so I created a new release and then updated the age ratings. the app is now in pending submission stage but the age ratings have been updated. I did not submit the release for review. !!! in both cases, the updated age ratings are updated & LIVE for both our apps and can be seen in our appstore listings !!! but I still get the final reminder email anyway. Q1) should I do anything? Q2) anyone else in the same boat (not keen to submit a new binary for review)? We really are i
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Xcode Cloud Export Archive Fails with Xcode 26.2 RC
Export archive step fails in Xcode Cloud when using Xcode 26.2 (17C48) RC. The same project exports successfully when switching back to Xcode 26.1 in Xcode Cloud workflow settings. The same project exports successfully when using Xcode 26.2 RC locally. Projects without Apple Watch app do not encounter this issue (not so sure about this). From Xcode Cloud UI: Exporting for App Store Distribution failed. Please download the logs artifact for more information. Run command: 'xcodebuild -exportArchive ... Command exited with non-zero exit-code: 70 From xcodebuild-export-archive.log: error: exportArchive Automatic signing cannot update bundle identifier io.***.***.watchkitapp. error: exportArchive No profiles for 'io.***.***.watchkitapp' were found error: exportArchive Automatic signing cannot update bundle identifier io.***.***. error: exportArchive No profiles for 'io.***.***' were found ** EXPORT FAILED ** IDEDistribution: App Store Connect request for store configuration failed for account Session Prox
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Reply to Cannot make my app appear in “Share with App” action in Shortcuts – How to allow receiving images from Shortcuts?
Hi Ed, Thank you very much for your previous guidance. Our current app requirement is to allow users to run a Shortcut, share an image to our app, and then immediately receive some chat-based suggestions after we process the image. When using App Intent, I noticed that we cannot process the image directly within the invoked UI. It appears that this is restricted by Apple’s privacy protections—any attempt to handle the data immediately results in the background privacy indicator showing a blocked status. Therefore, App Intent does not seem to meet our need to process user-provided images directly. Following your advice, I added an Action Extension to the project. This successfully adds our app to Shortcuts as an available action. However, when I try to use the “Share with App” feature from the share sheet, our app still does not appear in the list. The only options shown are: Notes, Health, Reminders, and Freeform. Could you help us understand why our app does not show up in the “Share with App” menu,
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Reply to Accepted Developer Program Agreement on developer.apple.com, but App Store Connect still shows "Agreement Update" warning.
Finally, I got the updated agreement popup—even though I had already accepted it before. Here’s what I did: Since it seemed like there was a glitch in their system (or maybe the new agreement wasn’t appearing in the Agreements section for some reason), I went to the Agreements section under Business (App Store Connect > Users and Access > Business > Agreements). Then I applied for “Digital Services Act Compliance,” which hadn’t been completed on my account, hoping this update would trigger the new popup again. I filled out the information for “Digital Services Act Compliance” and submitted it. After that, I received an email from Apple confirming they had received the trader contact information and would verify it. This morning, they sent another email saying it was verified—and, as I expected, this triggered the agreement popup again on App Store Connect. I accepted the agreement from there, and now it’s showing in the Agreements section. Still, it’s not a straightforward way to get the pop
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Reply to Zsh kills Python process with plenty of available VM
I see, thank you for the explanation. Yes, my machine has 16 GB of RAM and I read about the VMM at https://developer.apple.com/library/archive/documentation/Performance/Conceptual/ManagingMemory/Articles/AboutMemory.html#//apple_ref/doc/uid/20001880-BCICIHAB Is there a guide for macOS on the steps you describe at the end, that is on how to allocate a swapfile, mmap that swapfile into memory, then use that mapped memory instead of system-allocated memory? I am familiar with dd from /dev/zero etc and the usual declaration of a swapfile by appending on /etc/fstab, but that is in Linux, and perhaps that does not work on macOS...
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Reply to Zsh kills Python process with plenty of available VM
So, I got some more time to look at this today and need to change my answer a bit. Let me actually jump back to here: All the documentation I was able to consult says that macOS is designed to use up to all available storage on the startup disk (which is the one I am using since I have only one disk and the available space aforementioned reflects this) for swapping, when physical RAM is not enough. Did you actually see this in our documentation and, if so, where? If any of our modern documentation actually says that we do this, then that's something I'd like to clean up and correct. So, let me go back to the idea here: macOS is designed to use up to all available storage on the startup disk That's the classic” UNIX system machine swap and, historically, it's how Mac OS X originally worked. However, the downside of this approach is swap death in one of two forms: Soft, meaning the system has slowed down to the point that the user is now no longer willing to use the machine, even though it technically still wor
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