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missing package product

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AppGroups data loss after App transfer and App update.
Hi, I just released a new version of an app that was transferred from another developer account. The previous version of this app used the App Groups feature to store some important data, and I would like to retrieve that data. In the new version, I’m using the same bundle identifier and the same App Group ID (which has already been deleted from the original developer account). I also added the App Groups entitlement in the project settings and set the same App Group ID. However, I still cannot access the data in the App Group. From the documentation and issues I’ve found, it seems that an app should still have permission to access the same App Group after being transferred. Did I miss something? Thanks!
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Subscription - Stuck on "Waiting for Review"
Hello, We’re experiencing a blocking production issue with our new in-app subscriptions and would appreciate guidance. Our latest app version was approved and is live on the App Store, but the new subscriptions we submitted with it are still stuck in “Waiting for Review”. They’ve been in this state for about two months, and purchases in production fail with an error. I already sent an email, but I haven’t received any response. Yesterday,I uploaded a new version of our app and was approved. I had hoped that submitting another version might resolve the issue, but unfortunately the subscriptions are still not active. This is extremely frustrating since users cannot purchase or upgrade. Has anyone experienced this before? What should we do next to get these subscriptions approved? Thanks in advance.
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peer-to-peer networking for iOS, iPadOS, watchOS, tvOS
Our product (rockhawk.ca) uses the Multipeer Connectivity framework for peer-to-peer communication between multiple iOS/iPadOS devices. My understanding is that MC framework communicates via three methods: 1) infrastructure wifi (i.e. multiple iOS/iPadOS devices are connected to the same wifi network), 2) peer-to-peer wifi, or 3) Bluetooth. In my experience, I don't believe I've seen MC use Bluetooth. With wifi turned off on the devices, and Bluetooth turned on, no connection is established. With wifi on and Bluetooth off, MC works and I presume either infrastructure wifi (if available) or peer-to-peer wifi are used. I'm trying to overcome two issues: Over time (since iOS 9.x), the radio transmit strength for MC over peer-to-peer wifi has decreased to the point that range is unacceptable for our use case. We need at least 150 feet range. We would like to extend this support to watchOS and the MC framework is not available. Regarding #1, I'd like to confirm that if infrastructure wifi is available, MC
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SF Symbol variable draw doesn't work in UIKit
I tried playing with SF Symbols variable value draw from the first iOS 26 beta and it has never been working, whereas the SwiftUI version works properly. I just copied and pasted the code from the related video What’s new in SF Symbols 7 and it simply doesn't work (screenshot attached). Full view controller code is at the end of the post. imageView.image = UIImage(systemName: thermometer.high, variableValue: 0.5) imageView.preferredSymbolConfiguration = UIImage.SymbolConfiguration(variableValueMode: .draw) Am I missing something? Or is it still not ready? I reproduced the issue with Xcode 26 beta 6 (17A5305f). The release candidates are approaching fast and I am worried this will not be working by then. The feedback ID is FB18898182. class ViewController: UIViewController { let imageView = UIImageView() override func viewDidLoad() { super.viewDidLoad() imageView.image = UIImage(systemName: thermometer.high, variableValue: 0.5) imageView.preferredSymbolConfiguration = UIImage.SymbolConfiguration(varia
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Xcode 26 beta 5 xcodebuild crash
Good day! When your project have total 887 or more SPM local targets and then you try to build it, xcodebuild will be crash. Crash log: SWBBuildService-2025-08-11-151103.ips Thread 2 Crashed:: Dispatch queue: com.apple.root.default-qos.cooperative 0 libxpc.dylib 0x197c4826c _availability_version_check + 8 1 libswiftCore.dylib 0x1a9b44428 __isPlatformVersionAtLeast + 92 2 libswiftCore.dylib 0x1a9a6e054 _swift_allocObject_ + 1100 3 SWBMacro 0x104a9c408 specialized _ArrayBuffer._consumeAndCreateNew(bufferIsUnique:minimumCapacity:growForAppend:) + 116 4 SWBMacro 0x104a97b58 specialized Array.append(contentsOf:) + 116 5 SWBMacro 0x104a954e8 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 160 6 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 7 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 8 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withRe
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How to restore macOS routing table after VPN crash or routing changes?
Hi, I have a VPN product for macOS. When activated, it creates a virtual interface that capture all outgoing traffic for the VPN. the VPN encrypt it, and send it to the tunnel gateway. The gateway then decapsulates the packet and forwards it to the original destination. To achieve this, The vpn modifies the routing table with the following commands: # after packets were encoded with the vpn protocol, re-send them through # the physical interface /sbin/route add -host -ifp en0 > /dev/null 2>&1 # remove the default rule for en0 and replace it with scoped rule /sbin/route delete default -ifp en0 > /dev/null 2>&1 /sbin/route add default -ifscope en0 > /dev/null 2>&1 # create new rule for the virtual interface that will catch all packets # for the vpn /sbin/route add default -ifp utunX > /dev/null 2>&1 This works in most cases. However, there are scenarios where the VPN process may crash, stop responding, or another VPN product may alter the routing ta
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Flutter: abnormal delay on iOS in position recovery on first opening
Good morning everyone, I am developing a Flutter app for Android and iOS. When I press a button, the app detects the location of the device (obviously with permissions already granted). On Android everything works correctly. On iOS, however, when I press the button for the first time after opening the app, the location is detected after about 30-50 seconds. On the other hand, if I repeat the operation later, the response time is drastically reduced (only a few seconds). I am using the location package (https://pub.dev/packages/location), and the code to get the location is as follows: var currentLocation = await location.getLocation(); Has anyone experienced this problem before or knows how to solve it? Thank you very much! Federico
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Reply to swift-log and osLog differences
The Apple system log API — the thing you get when you import os.log — is what I recommend if you’re developing software exclusively for Apple platforms. I have a lot of info about it in Your Friend the System Log. SwiftLog — the open source package available here — makes a lot of sense if you’re developing open source Swift packages that run on a wide range of platforms. It has a bunch of back ends, including one that logs to the Apple system log. That back end is less than ideal because at its core it has code like this: os_log(%{public}@, …, formedMessage as NSString) This is problematic for two reasons: It logs everything as public, which is often not the right option for client devices. It logs everything as a string, which defeats the optimisations done by the system log. If you’d like to learn more about that, see this post. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Unable to remove certificate from xcode
I have certificates in my xcode>settings>account>manage certificates that I cannot get rid of. I know that they are linked to certificates in developer.apple.com but I've removed them from there and they persist in xcode. I have one that says Not in Keychain, which is true. I deleted all the keychains related to these accounts in an attempt to fix something. I also have ones that say things like Missing Private key Our setup is that we have one main account Company Inc. which I am setup to be an Admin in. I created a certificate under my credentials and added it to my keychain and showed up properly in xcode but I still have the other ones. HOW DO I REMOVE THEM :sob:
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Reply to Automatic Provisioning fails in VisualStudio 2022
I guess this has nothing to do with Visual Studio nor with .NET MAUI. My problem is, that VS wants to 'Configure Automatic Provisioning' but apple does not accept my request. I see in that the systems logs in and wants to request the provisioning but then this request is not accepted. In my opinion, there is something missing in my developer account and I haven't found what it is... Please check the error message on my screenshot, maybe that helps to narrow my problem.
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I get an error in App Store Connect
Hello Support Team macOS : Sequpia 15.4.1 Xcode : 16.3 ・Certificates ・Profiles I recreated the above and registered them in the keychain. I can build in Xcode Product → Archive ・Validate App ・Distribute APp I have done the above but I am unable to update When I try to update the app, I get the following error Missing or invalid signature. The bundle 'Bundle ID' at bundle path 'Payload/App Name.app' is not signed using an Apple submission certificate. How can I do this?
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Critical iOS 26.0 Bug: UIInputView Focus Management Causes System-Wide Keyboard Failure
Dear Apple Developer Support, I am reporting a critical bug in iOS 26.0 that affects the entire system's keyboard functionality and device performance. Issue Description: When a UIInputView is displayed and a new ViewController is presented, the UIInputView loses focus and disappears. After the presented ViewController is dismissed, the UIInputView regains focus and reappears. However, in this specific scenario, the app becomes completely unresponsive without any error logs or crashes. Critical System Impact: The device becomes sluggish and performance degrades significantly Other apps' keyboard functionality is completely broken - text fields cannot activate keyboards This is a system-level issue that persists even after the affected app is terminated Device performance remains degraded until restart Technical Details: The issue appears to be related to First Responder chain corruption during UIInputView focus transitions No crashes or error logs are generated, making it difficult to debug The probl
Topic: UI Frameworks SubTopic: UIKit
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