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“build disappears”

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Update for existing app (6759172913) waiting for review – verifying submission
Hi everyone, We recently submitted an update for our existing iOS application and just wanted to verify that everything looks correct on our side in App Store Connect. The previous version of the app was approved and is currently live on the App Store. This new submission is a small update that improves some UI elements and adds minor usability improvements for our customers. At the moment the build is still waiting for review, and since we are coordinating this update with our client rollout schedule, we wanted to confirm that there are no issues with the submission metadata or the selected build. If anyone from the App Review team happens to see this and can confirm that the submission looks complete, we would really appreciate it. App ID: 6759172913 Thank you very much for your time and support. Kind regards, José Rodríguez
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Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
When building a SwiftUI project in Xcode 26.3, Swift compilation fails in the Release configuration with Optimization Level set to -O, when the iOS deployment target is lower than iOS 26 (e.g. iOS 16, 17, or 18). The failure occurs when using a generic class conforming to ObservableObject that contains a @Published property. The same code: Compiles successfully in Xcode 16.3 (Release, -O) with iOS 16/17/18 Compiles successfully in Xcode 26.x when the deployment target is set to iOS 26 Compiles successfully in Xcode 26.x Debug configuration (-Onone) Compiles successfully in Xcode 26.x Release when optimization is disabled (-Onone) However, in Xcode 26.3, the build consistently fails in Release (-O) when targeting iOS 16, 17, or 18. This appears to be a Swift compiler optimization issue related to generics, ObservableObject, @Published, and back-deployment to iOS versions prior to iOS 26. STEPS TO REPRODUCE Create a new SwiftUI App project using Xcode 26.3. Leave all project settings at defaul
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Reply to macOS Tahoe 26.4 Beta 4: Rosetta deprecation warning not shown — bug or intended behavior?
I like galad87’s take on this. Rather than worrying about other folks’ apps, I suggest that you on your own products. And in that case the messaging is super clear: If your build system or final software depends on Rosetta, you should be working to break that dependency as a matter of priority. And if you have technical questions about how to do that, please post them here on the forums. We’re hear to help. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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how to inhibit -fprofile-instr-generate passed to linker
I'm struggling to build a driver for iPadOS in a particular project configuration. If I put the driver code and dext target into the same Xcode project which contains the iPad app, all is well. This is the way the Xcode driver template does it. However, I'd like to build and debug the dext on macOS, while eventually deploying on iPadOS. So I put the dext into a different project, which has a macOS target, a minimal iPadOS target and a DriverKit target. I made a workspace which contains both projects. I dragged the macOS project into the iPadOS project so that I can refer to the products of the macOS project (specifically, its driver target) as a dependency of the iPadOS target. Note that the main iPad app target depends on the driver target. So the workspace organization looks like this: Workspace iPad project main iPad app target (depends on driver) test project reference test project test macOS/iPad app target DriverKit dext target When I build the iPadOS target, it builds
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swift package with arm64e
I use spm manage swift package, now i want my macos app support arm64e,so i add arm64e in Build Srtting -> Architectures. but i got error Could not find module 'SwiftyJSON' for target 'arm64e-apple-macos'; found: arm64-apple-macos, x86_64-apple-macos Apparently, if no limit in Package.swift, SPM will only compile versions for x86 and ARM64 architectures by default. now, how should I configure SPM to compile the arm64e version? thanks
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App stuck in “Waiting for Review” for more than 30 days
Hello everyone, I’m experiencing an issue with the review process for my app on App Store Connect. My app has been stuck in “Waiting for Review” for over 30 days, and the review process has not started yet. Initially, I submitted the build on February 9, but the status remained “Waiting for Review” for a long time and never moved to “In Review.” Because of this, I canceled the submission and resubmitted the build on February 17. However, even after resubmitting, the app is still stuck in “Waiting for Review.” I also submitted a request for an expedited review, but unfortunately I have not received any response regarding that request either. Since the app status is still “Waiting for Review,” the Resolution Center option is not available yet, so I cannot contact the App Review team directly from there. I also attempted to contact Apple Developer Support but have not received a response yet. Has anyone experienced a similar situation where the app remained in “Waiting for Review” for this long
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Build stuck in "In Review" for 29+ hours after 3.1.2(c) resubmission
Our app Miiro (App ID: 6759159052) was rejected for Guideline 3.1.2(c) on March 13. We fixed the pricing hierarchy on the paywall (yearly price now displayed as primary, monthly equivalent as subordinate) and resubmitted the same day at 2:25 PM CET. We also replied in the Resolution Center explaining the fix. The build moved to In Review shortly after but has been stuck there for over 29 hours with no status change. We requested an expedited review on March 14. This is our first app submission. We are a small two-person team and the app is ready for launch. Any help moving this forward would be appreciated.
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Reply to Build stuck in "In Review" for 29+ hours after 3.1.2(c) resubmission
Our app Miiro (App ID: 6759159052) was rejected for Guideline 3.1.2(c) on March 13. What is Guideline 3.1.2(c) about? Nobody remembers all those numbers and corresponding meanings in heart. The build moved to In Review shortly after but has been stuck there for over 29 hours with no status change. So what's the issue? You don't have to wait for your turn because you pay a subscription fee?
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Reply to .storeButton(.visible, for: .policies) shows “Terms of Service Unavailable” — how does it work?
Same query here. I've tried everything I can think of to get the terms link to render content based on App Store Connect configuration. I can only get it working in local development in Xcode builds by passing a dedicated url to the supposedly custom terms link field, which, according to both common sense and official developer documentation, isn't necessary. I've set the policy link there, which works, but the terms link never renders the proper content, despite having opted into the standard EULA.
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TestFlight Build has been stuck in waiting for review for 6 days
I'm just looking for help/guidance on what if something I did wrong in my build submission? The first test flight build I submitted went through in about 1 day, 2 build updates after that went through and were deployed for my test flight participants each in less than 24 hours. The last build I have submitted has been 6 days now. I have had to submitted multiple builds and cancel a few of them as I keep making progress on my app. I have submitted a ticket for assistance, and called the help number. Thank you in advance for any help. I appreciate the community.
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Clarification on clonefile / copyfile support of clone directories?
The man page of copyfile sates the following: COPYFILE_CLONE [..] Note also that there is no support for cloning directories COPYFILE_CLONE_FORCE [...] Note also that there is no support for cloning directories: if a directory is provided as the source, an error will be returned. Now the man page for clonefile: > Cloning directories with these functions is strongly discouraged. Use copyfile(3) to clone directories instead. -- So am I to enumerate the content of a directory build subfolders along the way in the target destination and clone each file inside individually? If I recall NSFileManager seems to clone a large directory instantly (edit actually I remembered wrong NSFileManager does not do this. Finder seems to copy instead of clone as well). On further inspection, clonefile states that it can do this, but it is discouraged. Interesting. I wonder why. If src names a directory, the directory hierarchy is cloned as if each item was cloned individually. However, the use of clonefile(2) to clone
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274
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Update for existing app (6759172913) waiting for review – verifying submission
Hi everyone, We recently submitted an update for our existing iOS application and just wanted to verify that everything looks correct on our side in App Store Connect. The previous version of the app was approved and is currently live on the App Store. This new submission is a small update that improves some UI elements and adds minor usability improvements for our customers. At the moment the build is still waiting for review, and since we are coordinating this update with our client rollout schedule, we wanted to confirm that there are no issues with the submission metadata or the selected build. If anyone from the App Review team happens to see this and can confirm that the submission looks complete, we would really appreciate it. App ID: 6759172913 Thank you very much for your time and support. Kind regards, José Rodríguez
Replies
3
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0
Views
122
Activity
2w
Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
When building a SwiftUI project in Xcode 26.3, Swift compilation fails in the Release configuration with Optimization Level set to -O, when the iOS deployment target is lower than iOS 26 (e.g. iOS 16, 17, or 18). The failure occurs when using a generic class conforming to ObservableObject that contains a @Published property. The same code: Compiles successfully in Xcode 16.3 (Release, -O) with iOS 16/17/18 Compiles successfully in Xcode 26.x when the deployment target is set to iOS 26 Compiles successfully in Xcode 26.x Debug configuration (-Onone) Compiles successfully in Xcode 26.x Release when optimization is disabled (-Onone) However, in Xcode 26.3, the build consistently fails in Release (-O) when targeting iOS 16, 17, or 18. This appears to be a Swift compiler optimization issue related to generics, ObservableObject, @Published, and back-deployment to iOS versions prior to iOS 26. STEPS TO REPRODUCE Create a new SwiftUI App project using Xcode 26.3. Leave all project settings at defaul
Replies
3
Boosts
0
Views
150
Activity
2w
Reply to macOS Tahoe 26.4 Beta 4: Rosetta deprecation warning not shown — bug or intended behavior?
I like galad87’s take on this. Rather than worrying about other folks’ apps, I suggest that you on your own products. And in that case the messaging is super clear: If your build system or final software depends on Rosetta, you should be working to break that dependency as a matter of priority. And if you have technical questions about how to do that, please post them here on the forums. We’re hear to help. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
2w
how to inhibit -fprofile-instr-generate passed to linker
I'm struggling to build a driver for iPadOS in a particular project configuration. If I put the driver code and dext target into the same Xcode project which contains the iPad app, all is well. This is the way the Xcode driver template does it. However, I'd like to build and debug the dext on macOS, while eventually deploying on iPadOS. So I put the dext into a different project, which has a macOS target, a minimal iPadOS target and a DriverKit target. I made a workspace which contains both projects. I dragged the macOS project into the iPadOS project so that I can refer to the products of the macOS project (specifically, its driver target) as a dependency of the iPadOS target. Note that the main iPad app target depends on the driver target. So the workspace organization looks like this: Workspace iPad project main iPad app target (depends on driver) test project reference test project test macOS/iPad app target DriverKit dext target When I build the iPadOS target, it builds
Replies
3
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0
Views
1.2k
Activity
2w
swift package with arm64e
I use spm manage swift package, now i want my macos app support arm64e,so i add arm64e in Build Srtting -> Architectures. but i got error Could not find module 'SwiftyJSON' for target 'arm64e-apple-macos'; found: arm64-apple-macos, x86_64-apple-macos Apparently, if no limit in Package.swift, SPM will only compile versions for x86 and ARM64 architectures by default. now, how should I configure SPM to compile the arm64e version? thanks
Replies
6
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0
Views
479
Activity
2w
App stuck in “Waiting for Review” for more than 30 days
Hello everyone, I’m experiencing an issue with the review process for my app on App Store Connect. My app has been stuck in “Waiting for Review” for over 30 days, and the review process has not started yet. Initially, I submitted the build on February 9, but the status remained “Waiting for Review” for a long time and never moved to “In Review.” Because of this, I canceled the submission and resubmitted the build on February 17. However, even after resubmitting, the app is still stuck in “Waiting for Review.” I also submitted a request for an expedited review, but unfortunately I have not received any response regarding that request either. Since the app status is still “Waiting for Review,” the Resolution Center option is not available yet, so I cannot contact the App Review team directly from there. I also attempted to contact Apple Developer Support but have not received a response yet. Has anyone experienced a similar situation where the app remained in “Waiting for Review” for this long
Replies
4
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0
Views
265
Activity
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Reply to Really Long Wait time for review and all testflight expired
I have the same, across all applications. All builds were expired, one during initial review phase. I can't add any build to testflight and only get There was an error processing your request. Please try again later.
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Really Long Wait time for review and all testflight expired
gettitng this error and also more than 30day longs wait on build reviews { errors : [ { id : , status : 422, code : ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING, title : Beta contract is missing for the app., detail : Beta Contract is missing. } ] }
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3
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0
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130
Activity
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Reply to App stuck in "Waiting for Review" for over two weeks
I have a similar problem. The app has even been distributed. I am trying to update the app with a new build. I have applied for expedited request and contacted apple support but no update. It has been stuck on waiting for review for over 2 weeks now.
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Activity
2w
Build stuck in "In Review" for 29+ hours after 3.1.2(c) resubmission
Our app Miiro (App ID: 6759159052) was rejected for Guideline 3.1.2(c) on March 13. We fixed the pricing hierarchy on the paywall (yearly price now displayed as primary, monthly equivalent as subordinate) and resubmitted the same day at 2:25 PM CET. We also replied in the Resolution Center explaining the fix. The build moved to In Review shortly after but has been stuck there for over 29 hours with no status change. We requested an expedited review on March 14. This is our first app submission. We are a small two-person team and the app is ready for launch. Any help moving this forward would be appreciated.
Replies
2
Boosts
0
Views
68
Activity
2w
Reply to Build stuck in "In Review" for 29+ hours after 3.1.2(c) resubmission
Our app Miiro (App ID: 6759159052) was rejected for Guideline 3.1.2(c) on March 13. What is Guideline 3.1.2(c) about? Nobody remembers all those numbers and corresponding meanings in heart. The build moved to In Review shortly after but has been stuck there for over 29 hours with no status change. So what's the issue? You don't have to wait for your turn because you pay a subscription fee?
Replies
Boosts
Views
Activity
2w
Reply to .storeButton(.visible, for: .policies) shows “Terms of Service Unavailable” — how does it work?
Same query here. I've tried everything I can think of to get the terms link to render content based on App Store Connect configuration. I can only get it working in local development in Xcode builds by passing a dedicated url to the supposedly custom terms link field, which, according to both common sense and official developer documentation, isn't necessary. I've set the policy link there, which works, but the terms link never renders the proper content, despite having opted into the standard EULA.
Replies
Boosts
Views
Activity
2w
TestFlight Build has been stuck in waiting for review for 6 days
I'm just looking for help/guidance on what if something I did wrong in my build submission? The first test flight build I submitted went through in about 1 day, 2 build updates after that went through and were deployed for my test flight participants each in less than 24 hours. The last build I have submitted has been 6 days now. I have had to submitted multiple builds and cancel a few of them as I keep making progress on my app. I have submitted a ticket for assistance, and called the help number. Thank you in advance for any help. I appreciate the community.
Replies
1
Boosts
0
Views
115
Activity
2w
Sharing Apple Login Between Apps
Hello, We are building a new app that would be kinda extension of the other and we want to let our community share the same account in between. We use Apple Sign in and we want Appel sign in system to give the same identity when people use apple relay. One of our app is alreadey released, can we still do it to share the same Apple login?
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1
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0
Views
593
Activity
2w
Clarification on clonefile / copyfile support of clone directories?
The man page of copyfile sates the following: COPYFILE_CLONE [..] Note also that there is no support for cloning directories COPYFILE_CLONE_FORCE [...] Note also that there is no support for cloning directories: if a directory is provided as the source, an error will be returned. Now the man page for clonefile: > Cloning directories with these functions is strongly discouraged. Use copyfile(3) to clone directories instead. -- So am I to enumerate the content of a directory build subfolders along the way in the target destination and clone each file inside individually? If I recall NSFileManager seems to clone a large directory instantly (edit actually I remembered wrong NSFileManager does not do this. Finder seems to copy instead of clone as well). On further inspection, clonefile states that it can do this, but it is discouraged. Interesting. I wonder why. If src names a directory, the directory hierarchy is cloned as if each item was cloned individually. However, the use of clonefile(2) to clone
Replies
5
Boosts
0
Views
274
Activity
2w