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missing package product

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Reply to Mac Catalyst Crash on App Launch on macOS 26.1: Assertion failure in -[NSToolbarItemGroupView _layoutWrapperViewsWithAttributes:], NSToolbarItemGroupView.m:599
Also I lose the ability to set the itemIdentifier property on subitems when creating the NSToolbarItemGroup with the class constructor. Presumably the subitem is still the sender when NSToolbarItem invokes its action? Being able to define itemIdentifier on subitem can sometimes be useful. I guess I can use tag instead but feels like a lot of busy work here. Err
Topic: UI Frameworks SubTopic: UIKit Tags:
Nov ’25
Standalone Watch App Woes
Hello I have developed a standalone app for watchOS - trying my best to use best practices and floowing the (limited)documentation. But here I am, unable to distribute - or even Validate - my apps archive in Xcode. As far as I can tell, bundle_id's are correct. It has an iOS wrapper (set up by New Project), Skip install has been tried in every combination. I'm at a loss. I'm sure there is some simple setting or workflow that I am missing, but I've been at it for days. Yes. Days. Has anyone recently created and successfully distributed a standalone watch app that could help me troubleshoot? I would be extremely appreciative. My kids would too. They miss their dad (just one 5 more minutes, I think I got it!)(I didn't get it) Thank you bob
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Nov ’25
Reply to Unable to find identity (but have private key and certificate)
[quote='866699022, gingerlemon, /thread/806870?answerId=866699022#866699022, /profile/gingerlemon'] I marked that certificate as trusted manually. [/quote] OK, that’s not good. In general, you shouldn’t override trust settings like this. The certificate should be trusted by default, and if it’s not you need to work out why (it’s usually because of a missing intermediate). I talk about that more in Fixing an untrusted code signing certificate. So, in your test user: Remove your custom trust settings. Add the WWDR intermediates. And re-run the security find-identity test. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Nov ’25
Reply to Developer ID Application Certificate Expires in 30 Days?
[quote='866723022, gingerbeardman, /thread/804324?answerId=866723022#866723022, /profile/gingerbeardman'] I uploaded a build to TestFlight successfully. [/quote] If you’re using TestFlight, you must be distributing your app via the App Store. If so, Developer ID signing identities are irrelevant to you. They only matter when you directly distribute a Mac product. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Nov ’25
Reply to Does Mac Catalyst support Background Processing?
Yep, that’s definitely a challenge. In these situations I like to turn my agent into a ‘server’ and have the GUI app be a client of that server. And if you implement the client-server IPC using XPC, you have a number of ways to make that work on iOS: In iOS 26, you can actually put it into a separate process courtesy of the new helper extension feature. If you need to support older systems and want to preserve the XPC-ness of things, you can use an anonymous listener. TN3113 Testing and debugging XPC code with an anonymous listener talks about this, and while its focus is testing and debugging, there’s no reason you can’t use this in production. With NSXPCConnection, you can cut out the XPC layer entirely and use the real objects for your proxy objects. In your case another option might be to run the agent and GUI app as completely separate things, and let your CloudKit syncing keep them in sync. That’s certainly keep your synching logic honest (-: Share and Enjoy — Quinn “The Eskimo!” @ Developer Te
Nov ’25
Subscriptions not showing in react-native-iap / StoreKit although setup and waiting for review
Hello everyone, I’m currently experiencing an issue where no subscriptions appear in my app when fetching products from StoreKit via react-native-iap. I would like to confirm whether this is related to my App Store Connect setup or a possible StoreKit limitation. Context My app uses react-native-iap and successfully initializes the StoreKit connection with: await RNIap.initConnection(); const items = await RNIap.fetchProducts({ skus: productIds, type: 'subs', }); productIds contains valid identifiers matching those configured in App Store Connect. The API /plan dynamically returns the correct product IDs. The fetch call completes successfully, but returns an empty array ([]). What I have already done Confirmed all subscription products exist and are correctly linked to the same app bundle ID. All subscriptions are currently in “Waiting for Review” status in App Store Connect. Verified that StoreKit connection is initialized correctly (RNIap.initConnection() returns successfully). Te
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Nov ’25
Reply to Developer ID Application Certificate Expires in 30 Days?
So as a hobby dev...I promptly forgot about this. And then the deadline passed. Today I tried a new build to see what was broken in the process… Answer…nothing!? I uploaded a build to TestFlight successfully. So I have no idea what the email from Apple was really about. The expiration of a certificate I wasn't using? (The certificate and key in my key chain on my Mac expires in 2030.) I'm curious, but won't lose any sleep if I don't get to the bottom of it.
Nov ’25
Questions about Maps Server API / MapKit JS quotas, temporary caching (including sessionStorage), and commercial website usage
Hi, I’m a member of the Apple Developer Program and I’m planning to use Apple Maps Server API together with MapKit JS for a production, customer-facing web service. I have reviewed the Apple Developer Program License Agreement (including Schedule 6 – Apple Maps Services) and the documentation, but I still need clarification on several points to ensure that our usage fully complies with Apple’s policies. Daily quota and additional capacity From the documentation, I understand that there is a daily limit of 250,000 map views and 25,000 service calls per Apple Developer Program membership, shared between MapKit JS and Apple Maps Server API. When the 25,000 service calls are exceeded, the API returns HTTP 429. Should this limit be considered a hard limit for production use? The wording “For additional capacity needs, contact us” is unclear. Is there any official channel or program to request a higher quota, or should we assume this is not practically available and design our system to always sta
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Nov ’25
Reply to Live Activity Shows Only Black Dynamic Island UI (No Content Rendering) — Widget Extension Receives Updates but SwiftUI UI Is Empty
Thanks for the reply! Just to clarify, even though the main app is built with Flutter, the Live Activity and widget extension are fully native Swift/SwiftUI and built in Xcode. The issue seems to be on the ActivityKit/WidgetKit side rather than the Flutter side. I’ve gone through Apple’s Live Activity tutorial and everything works except the actual UI rendering (Dynamic Island shows a black capsule even though the regions contain simple Text/Image views with no errors). I’m mainly hoping someone who’s run into a similar ActivityKit rendering issue can point out anything I may be missing in the widget extension setup. Any insights are appreciated!
Nov ’25
Blender Geometry Nodes to Reality Composer Pro
Hello! Back from last week's amazing visit to Cupertino for the Game Dev session and diving back into Vision Pro experimentation. I've exported a simple geometry nodes with animation test from Blender for use in RCP, with intended output to Vision Pro. I've attached a few screenshots showing the node setup and how it animates over time. I select the Cube mesh and export as .usdc with animation. In the finder via quick look, I can actually see it working! If I try exporting as .usdz, however, i'm not seeing any animation in the finder preview. Next, I import the .usdc file to RCP and add an Animation Library component to the cube mesh, but am not seeing any animation selectable, even though I see animation playing back in preview. Next, I import the .usdc into Maya (via proper USD Stage pipeline - i'm learning to be USD compliant for authoring!) to verify if the animation is working, and it does. What step(s) am I missing to get this working in Reality Composer Pro? My goal is to experiment with anima
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Nov ’25
Apple terminated my account without even validating their "Evidence"
I truly believe Apple doesn't care about false positives when terminating developer accounts. They keep the doors closed and appeal is futile. Background I'm an independent mobile game developer for 5+ years. I share my games on social media and get organic users, so everything is transparent. My latest game is a relaxing ball game. It has tap mechanics and players should tap when a ball hits to a xylophone-like bars. In addition, game had level editor feature that players can create their levels, publish and create their videos and share on social media (like geometry dash) A publisher approached me and proposed me to publish my game on their account. I said ok, because I don't have any budget and operational resource. A few months after, Apple terminated publisher's account without telling any specific reason. They said fraud. After 15 days, I got account termination message: Evidence of Dishonest or Fraudulent Activity Your account is associated with terminated developer accounts and/or accounts engaged in
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Nov ’25
playSoundFileNamed not working on Tahoe?
I have published a number of games that use SpriteKit for everything important. Since the release of macOS Tahoe, I've had a lot of end user reports saying that sound effects have stopped working in many (but not all) of my titles. I'm not doing anything unusual here – typical code is: sndGameOver = [SKAction playSoundFileNamed:@Audio/GameOver.wav waitForCompletion:YES]; Then at the appropriate time: [self runAction:sndGameOver]; Has anyone else encountered this? The code still works fine on previous operating systems, and appears to be fine on iOS too. Has something changed in macOS Tahoe? I'm at a bit of a loss. There's nothing obviously different between the titles that do work and the titles that don't. Suggestions welcomed! Thanks
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Nov ’25
Reply to Installer packages are failing to install on macOS26.1
Hi Quinn, Thank you for the support. I am not able to include the resources folder inside the archive using the --resources option of productbuild command. Following is the command I am trying. productbuild --distribution distribution.dist --package-path cont --resources /path/resource --identifier com.abcd --version 7.2.0.01 --sign Developer ID Installer: xxx --timestamp test.pkg There is no error in building. After the build, if I expand the .pkg file, Resources are not included. Could you please help on this? regards Prema Kumar
Nov ’25