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“missing package product”

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Family Controls (Distribution) entitlement request stuck on "Submitted" for 2+ weeks — no follow-up number received
Hello, I submitted a Family Controls (Distribution) entitlement request on February 25, 2026 for my prayer/productivity app that uses the Screen Time API to block distracting apps. I also submitted requests for two extensions on March 6, 2026: com.prayfirst.prayFirst.ShieldAction com.prayfirst.prayFirst.ShieldConfiguration All three requests still show Submitted status in the Certificates, Identifiers & Profiles portal with no progress. I contacted Apple Developer Support (Case #102839422791), and they mentioned I should have received a follow-up number after submission — but I never received one. This entitlement is the only blocker preventing me from building and distributing my app. Could a DTS engineer please assist or escalate this? Team ID: BH752TBX9L Thank you.
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Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
I have Xcode 26.1.1 (installed on a Mac Mini with Sequoia 15.7.2), which was installed from the Universal .xip file available from the Apple Developer site. This file is 2.7Gb. When Xcode is run, there is a menu item at Settings -> Components, and the top section Platform Support includes an option to Get the iOS SDK, which is an additional 10.3Gb download.[1][2] I would like to either use command-line tools to obtain this iOS SDK component, or find where the downloaded package or its contents are installed on this Mac. This Apple Documentation some examples of using command-line tools to download components for Xcode. However, there is no specific documentation on how to separately download the iOS SDK. It seems that if possible, it could be done with xcodebuild -downloadComponent, however I have tried a number of likely component names (ios, ios_sdk, ios26.1, ios_sdk26.1, iphoneos, iphoneos_sdk, iphoneos_sdk26.1), and none are valid. Does anyone know either where the SDK download can be found, o
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DriverKit entitlement policy clarification for development purposes
I am seeking clarification on whether the various driverkit entitlement families (com.apple.developer.driverkit.family.*) are available for development on my local Mac without requesting entitlements from Apple. My experience is inconsistent with public statements made by Apple, and I am wondering if there have been changes to development entitlements as of 2026. I am hoping there is something obvious that I have missed. At WWDC2022 Apple stated that In MacOS... In fact, all DriverKit family entitlements are now available to use for development. On these very forums, Eskimo himself also suggested this was the case in 2024. However, my own experience has been that in my provisioning profile on my paid developer account, I am not able to obtain com.apple.developer.driverkit.family.networking for the purpose of developing a driver for unsupported hardware. As you can see, I do not have the networking entitlement: { .. Entitlements => { ... com.apple.developer.driverkit => true com.apple.developer.
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Reply to Is calling different SBApplication objects from different threads bad?
I've made a change to our app. We have a faceless helper app that we used to use for running all our scripts. It uses XPC for communication between it and the main app. It was developed many years ago when we needed to stop blocking the main thread when multiple jobs were running scripts. I updated it a few days ago to use ScriptingBridge (like we'd previously done to the main app). This has been used in production now for a couple days. We no longer experience crashes caused by the low level AE system (AECreateEmptyEvent, etc). That's the good news—the AE errors for one job no longer take out the app and any other jobs. I do still get problems that appear to be empty replies from telling the InDesignApplication (an SBApplication subclass) to doScript:ourScript. This mostly happens when running multiple jobs at once and when I switch our main app in and out of the foreground. I assume doing that jiggles a lot of Jell-o. I don't know what would cause that; the AE system, SB, or InDesign.
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Validation error with Network Extension due to square brackets in Product Name
Hello, I am facing a validation error when uploading a macOS app with a Network Extension. The Error: Invalid system extension. The system extension at “[T] TEXT.app/Contents/Library/SystemExtensions/company_name.network-extension.systemextension” resides in an unexpected location. The Problem: Validation fails only when the app's Product Name contains square brackets: [T] TEXT. If I remove the brackets from the Product Name, validation passes. What I've tried: Setting Product Name to TEXT (without brackets) and CFBundleDisplayName to [T] TEXT. Cleaning Derived Data and rebuilding the archive. Verified that the extension is physically located at Contents/Library/SystemExtensions/. It seems the Apple validation tool fails to parse the bundle path correctly when it contains characters like [ or ]. Question: How can I keep the app name with brackets for the user (in System Settings and Menu Bar) while ensuring the Network Extension passes validation? Is there a way to escape these char
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Reply to Sandbox subscription test is triggering multiple transaction events for a single purchase attempt
Oof, good luck with ReactNative. I haven't used any IAP ReactNative library, so I'll speak in terms of native StoreKit. On a somewhat relieving note, I also have this issue in my Swift-native iOS app, and I made a post about it on the forums, too. It happens both in Sandbox and production, but NOT when using Local StoreKit Testing configuration files. There are multiple ways for you to observe StoreKit updates. You can observe transactions with Transaction.updates, and also just the subscription updates themselves with SubscriptionStatus.updates. Technically, these are different, but of course a new transaction means potential for a subscription status update. Basically, I had to implement logic to de-duplicate subscription updates that were redundant. For every Subscription update I get, I map it to an array for what I see as active subscriptions. The rest of my app will watch for if my array of active subscriptions changes. If it changes, then we will enabled/disable features. Duplicate transaction
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Reply to Waiting for Review: TestFlight 25+ days, Production 10 days, no communication.
Similar situation. First time app, macOS and iOS versions, no login, no account, no server - just plain SwiftData, CloudKit, and one in-app purchase to unlock lifetime access. TestFlight: macOS build: submitted Feb 09, 2026 -> approved Feb 11, 2026 iOS build: submitted Feb 09, 2026 -> waiting -> re-submitted by incrementing build number Feb 18, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: didn't require submission I got enough feedback from my macOS beta testing that I decided to go ahead with the final app approval submission. Production: macOS build: submitted Mar 06, 2026 -> approved Mar 09, 2026 iOS build: submitted Mar 06, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: status on Mar 12, 2026: 'In Review' Without the IAP approval, it doesn't even make sense to announce my macOS release to my network because the app will just lock up after 14 days if they're unable to purchase. Why are things happening
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Reply to App group broken on Sequoia
Right. I've done a clean build (with only the one, new app group), the entitlements file is correct, and it runs with the correct entitlements on both my dev machine and a Ventura one. Curiously, though, the entitlements validated flag is still not showing as set. I'm waiting to hear back on the results from the Sequoia machine, but I expect that means it's still going to fail. So in the meantime -- could this be an issue with notarization rather than signing? I've just discovered that because we're distributing the app in-house rather than through the App Store, the installer package for these internal releases hasn't been going through notarytool. Is that a deal-breaker under the newer OS versions?
Topic: Code Signing SubTopic: Entitlements Tags:
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Over a month and we're still stuck 'Waiting For Review'
We've been waiting since the 5th of February with zero movement, and nothing to suggest anything is likely to change. Phone support, who I've reached out to twice, has no oversight or influence, and I waited over 2 weeks for an 'automated' reply to my support request email. I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's affecting our launch momentum and cross-platform availability for users who are expecting the iOS version to be live alongside Android, which is extremely stressful and upsetting! We would be extremely grateful if the review could be expedited so we can support our users on both platforms. If someone could tell me what, if anything, I can do to speed this up - I'd be most grateful.
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Reply to Setup SearchDomains with NETransparentProxyProvider
[quote='879525022, dispacthMain, /thread/818199?answerId=879525022#879525022, /profile/dispacthMain'] Do you think standard DNSSettings still should work? [/quote] I don’t know, which is why I suggested you try it. It’s definitely counter-indicated by the docs, but I can’t see anything in the code that blocks it. OTOTH the system is complex, so it’s easy for me to miss things. Of course, if it does work then there’s the question as to whether you should relying on this implementation detail. However, it’s only worth digging into that if it actually works. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to invalid API object reference
Thanks for the download link. I’m not sure what the actual problem is here. I ran your app through (roughly) the process described in Testing a Notarised Product, and everything seemed to work just fine. Specifically: In a fresh macOS 26.3.1 VM, I downloaded that zip archive in a way that sets quarantine. I unpacked it using the Finder. And then I opened the app using the Finder. It passed Gatekeeper, launched, and showed its initial UI. I then ran some basic validity checks, and those also passed with flying colours: % syspolicy_check distribution umldiagrammer.app App passed all pre-distribution checks and is ready for distribution. % codesign -v --deep --strict -vvv umldiagrammer.app … umldiagrammer.app: valid on disk umldiagrammer.app: satisfies its Designated Requirement % spctl -vvvv --assess --type exec umldiagrammer.app umldiagrammer.app: accepted source=Notarized Developer ID origin=Developer ID Application: Humberto Sanchez II (NA8Z96F8V9) Please run through these steps yourself and let me
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Family Controls Request Form
Hi everyone, I recently submitted the Family Controls request form and received the following request IDs: 429MKWT5VX
 KNL6T2DC7A
 N62KV78DKC However, I haven’t received any updates yet and I’m not sure how these requests are tracked or when we’ll know if they’re approved. Our app is almost ready to launch and this capability is critical for us. Both the main app and an extension depend on Family Controls, so we’re currently blocked from moving forward. I also raised a support ticket with Apple Developer Support (Case ID: 102838723073), but I haven’t received any response there either. To be honest, this is becoming really stressful. Months of work are stuck at the final step and we’re unable to move forward without this approval. This isn’t just a small personal project and we’re building a production app and were hoping to launch very soon. If anyone has been through this process or has any guidance on the approval timeline, or if someone from Apple could help look into these request IDs, it would
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CarPlay: CPListImageRowItem images and CPNowPlayingTemplate buttons occasionally not displaying (requires device reboot)
Device: iPhone 17 Pro Max iOS version: iOS 26.3 CarPlay type: Wired We are encountering two intermittent UI issues in CarPlay when running our music application. The problems occur occasionally and cannot be recovered without restarting the device. Issue 1: CPListImageRowItem image not displaying On the CarPlay home page, some images occasionally fail to appear. Implementation details: The list is updated using CPListTemplate.updateSections. Each item is a CPListImageRowItem. On iOS versions below 26, images are updated using updateImages. On iOS 26, images are provided through CPListImageRowItem.elements, where each element is a CPListImageRowItemRowElement. Observed behavior: Logs confirm that the data is correctly provided. However, in failing cases the CPListImageRowItemRowElement appears with both title and subtitle equal to nil. The image is not rendered in the UI even though the item exists. Issue 2: Now Playing bottom buttons occasionally missing On the Now Playing screen, the bottom control
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to AppIntent search schema opens app as only option
I presume you looked at implementing code like this, from the documentation: @AppIntent(schema: .system.search) struct ExampleSearchIntent: ShowInAppSearchResultsIntent { static var searchScopes: [StringSearchScope] = [.general] var criteria: StringSearchCriteria func perform() async throws -> some IntentResult { let searchString = criteria.term print(Searching for (searchString)) // ... // Code that navigates to your app's search and enters the search string into a search field. // ... return .result() } } The key type here, ShowInAppSearchResultsIntent, is a clear indication of the intended behavior of showing search results inside of the app. Also, testing your intent in the Shortcuts app is an excellent way to test. Do I need to do AppIntents without the schema and wait until there is a search schema that does not open the app, or should I be using a different schema? What am I missing? It's worth considering the larger picture of what someone does with your intent after the search — in many c
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Family Controls (Distribution) entitlement request stuck on "Submitted" for 2+ weeks — no follow-up number received
Hello, I submitted a Family Controls (Distribution) entitlement request on February 25, 2026 for my prayer/productivity app that uses the Screen Time API to block distracting apps. I also submitted requests for two extensions on March 6, 2026: com.prayfirst.prayFirst.ShieldAction com.prayfirst.prayFirst.ShieldConfiguration All three requests still show Submitted status in the Certificates, Identifiers & Profiles portal with no progress. I contacted Apple Developer Support (Case #102839422791), and they mentioned I should have received a follow-up number after submission — but I never received one. This entitlement is the only blocker preventing me from building and distributing my app. Could a DTS engineer please assist or escalate this? Team ID: BH752TBX9L Thank you.
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Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
I have Xcode 26.1.1 (installed on a Mac Mini with Sequoia 15.7.2), which was installed from the Universal .xip file available from the Apple Developer site. This file is 2.7Gb. When Xcode is run, there is a menu item at Settings -> Components, and the top section Platform Support includes an option to Get the iOS SDK, which is an additional 10.3Gb download.[1][2] I would like to either use command-line tools to obtain this iOS SDK component, or find where the downloaded package or its contents are installed on this Mac. This Apple Documentation some examples of using command-line tools to download components for Xcode. However, there is no specific documentation on how to separately download the iOS SDK. It seems that if possible, it could be done with xcodebuild -downloadComponent, however I have tried a number of likely component names (ios, ios_sdk, ios26.1, ios_sdk26.1, iphoneos, iphoneos_sdk, iphoneos_sdk26.1), and none are valid. Does anyone know either where the SDK download can be found, o
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DriverKit entitlement policy clarification for development purposes
I am seeking clarification on whether the various driverkit entitlement families (com.apple.developer.driverkit.family.*) are available for development on my local Mac without requesting entitlements from Apple. My experience is inconsistent with public statements made by Apple, and I am wondering if there have been changes to development entitlements as of 2026. I am hoping there is something obvious that I have missed. At WWDC2022 Apple stated that In MacOS... In fact, all DriverKit family entitlements are now available to use for development. On these very forums, Eskimo himself also suggested this was the case in 2024. However, my own experience has been that in my provisioning profile on my paid developer account, I am not able to obtain com.apple.developer.driverkit.family.networking for the purpose of developing a driver for unsupported hardware. As you can see, I do not have the networking entitlement: { .. Entitlements => { ... com.apple.developer.driverkit => true com.apple.developer.
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Reply to Is calling different SBApplication objects from different threads bad?
I've made a change to our app. We have a faceless helper app that we used to use for running all our scripts. It uses XPC for communication between it and the main app. It was developed many years ago when we needed to stop blocking the main thread when multiple jobs were running scripts. I updated it a few days ago to use ScriptingBridge (like we'd previously done to the main app). This has been used in production now for a couple days. We no longer experience crashes caused by the low level AE system (AECreateEmptyEvent, etc). That's the good news—the AE errors for one job no longer take out the app and any other jobs. I do still get problems that appear to be empty replies from telling the InDesignApplication (an SBApplication subclass) to doScript:ourScript. This mostly happens when running multiple jobs at once and when I switch our main app in and out of the foreground. I assume doing that jiggles a lot of Jell-o. I don't know what would cause that; the AE system, SB, or InDesign.
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Validation error with Network Extension due to square brackets in Product Name
Hello, I am facing a validation error when uploading a macOS app with a Network Extension. The Error: Invalid system extension. The system extension at “[T] TEXT.app/Contents/Library/SystemExtensions/company_name.network-extension.systemextension” resides in an unexpected location. The Problem: Validation fails only when the app's Product Name contains square brackets: [T] TEXT. If I remove the brackets from the Product Name, validation passes. What I've tried: Setting Product Name to TEXT (without brackets) and CFBundleDisplayName to [T] TEXT. Cleaning Derived Data and rebuilding the archive. Verified that the extension is physically located at Contents/Library/SystemExtensions/. It seems the Apple validation tool fails to parse the bundle path correctly when it contains characters like [ or ]. Question: How can I keep the app name with brackets for the user (in System Settings and Menu Bar) while ensuring the Network Extension passes validation? Is there a way to escape these char
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0
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105
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2w
Reply to Sandbox subscription test is triggering multiple transaction events for a single purchase attempt
Oof, good luck with ReactNative. I haven't used any IAP ReactNative library, so I'll speak in terms of native StoreKit. On a somewhat relieving note, I also have this issue in my Swift-native iOS app, and I made a post about it on the forums, too. It happens both in Sandbox and production, but NOT when using Local StoreKit Testing configuration files. There are multiple ways for you to observe StoreKit updates. You can observe transactions with Transaction.updates, and also just the subscription updates themselves with SubscriptionStatus.updates. Technically, these are different, but of course a new transaction means potential for a subscription status update. Basically, I had to implement logic to de-duplicate subscription updates that were redundant. For every Subscription update I get, I map it to an array for what I see as active subscriptions. The rest of my app will watch for if my array of active subscriptions changes. If it changes, then we will enabled/disable features. Duplicate transaction
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Reply to Waiting for Review: TestFlight 25+ days, Production 10 days, no communication.
Similar situation. First time app, macOS and iOS versions, no login, no account, no server - just plain SwiftData, CloudKit, and one in-app purchase to unlock lifetime access. TestFlight: macOS build: submitted Feb 09, 2026 -> approved Feb 11, 2026 iOS build: submitted Feb 09, 2026 -> waiting -> re-submitted by incrementing build number Feb 18, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: didn't require submission I got enough feedback from my macOS beta testing that I decided to go ahead with the final app approval submission. Production: macOS build: submitted Mar 06, 2026 -> approved Mar 09, 2026 iOS build: submitted Mar 06, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: status on Mar 12, 2026: 'In Review' Without the IAP approval, it doesn't even make sense to announce my macOS release to my network because the app will just lock up after 14 days if they're unable to purchase. Why are things happening
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Reply to App group broken on Sequoia
Right. I've done a clean build (with only the one, new app group), the entitlements file is correct, and it runs with the correct entitlements on both my dev machine and a Ventura one. Curiously, though, the entitlements validated flag is still not showing as set. I'm waiting to hear back on the results from the Sequoia machine, but I expect that means it's still going to fail. So in the meantime -- could this be an issue with notarization rather than signing? I've just discovered that because we're distributing the app in-house rather than through the App Store, the installer package for these internal releases hasn't been going through notarytool. Is that a deal-breaker under the newer OS versions?
Topic: Code Signing SubTopic: Entitlements Tags:
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Over a month and we're still stuck 'Waiting For Review'
We've been waiting since the 5th of February with zero movement, and nothing to suggest anything is likely to change. Phone support, who I've reached out to twice, has no oversight or influence, and I waited over 2 weeks for an 'automated' reply to my support request email. I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's affecting our launch momentum and cross-platform availability for users who are expecting the iOS version to be live alongside Android, which is extremely stressful and upsetting! We would be extremely grateful if the review could be expedited so we can support our users on both platforms. If someone could tell me what, if anything, I can do to speed this up - I'd be most grateful.
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Reply to Setup SearchDomains with NETransparentProxyProvider
[quote='879525022, dispacthMain, /thread/818199?answerId=879525022#879525022, /profile/dispacthMain'] Do you think standard DNSSettings still should work? [/quote] I don’t know, which is why I suggested you try it. It’s definitely counter-indicated by the docs, but I can’t see anything in the code that blocks it. OTOTH the system is complex, so it’s easy for me to miss things. Of course, if it does work then there’s the question as to whether you should relying on this implementation detail. However, it’s only worth digging into that if it actually works. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to invalid API object reference
Thanks for the download link. I’m not sure what the actual problem is here. I ran your app through (roughly) the process described in Testing a Notarised Product, and everything seemed to work just fine. Specifically: In a fresh macOS 26.3.1 VM, I downloaded that zip archive in a way that sets quarantine. I unpacked it using the Finder. And then I opened the app using the Finder. It passed Gatekeeper, launched, and showed its initial UI. I then ran some basic validity checks, and those also passed with flying colours: % syspolicy_check distribution umldiagrammer.app App passed all pre-distribution checks and is ready for distribution. % codesign -v --deep --strict -vvv umldiagrammer.app … umldiagrammer.app: valid on disk umldiagrammer.app: satisfies its Designated Requirement % spctl -vvvv --assess --type exec umldiagrammer.app umldiagrammer.app: accepted source=Notarized Developer ID origin=Developer ID Application: Humberto Sanchez II (NA8Z96F8V9) Please run through these steps yourself and let me
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Family Controls Request Form
Hi everyone, I recently submitted the Family Controls request form and received the following request IDs: 429MKWT5VX
 KNL6T2DC7A
 N62KV78DKC However, I haven’t received any updates yet and I’m not sure how these requests are tracked or when we’ll know if they’re approved. Our app is almost ready to launch and this capability is critical for us. Both the main app and an extension depend on Family Controls, so we’re currently blocked from moving forward. I also raised a support ticket with Apple Developer Support (Case ID: 102838723073), but I haven’t received any response there either. To be honest, this is becoming really stressful. Months of work are stuck at the final step and we’re unable to move forward without this approval. This isn’t just a small personal project and we’re building a production app and were hoping to launch very soon. If anyone has been through this process or has any guidance on the approval timeline, or if someone from Apple could help look into these request IDs, it would
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Reply to Dumb noob question,,
I heard several years ago that there is a software package or equivalent that lets you create a SwiftUI screen design based a Figma submission.
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CarPlay: CPListImageRowItem images and CPNowPlayingTemplate buttons occasionally not displaying (requires device reboot)
Device: iPhone 17 Pro Max iOS version: iOS 26.3 CarPlay type: Wired We are encountering two intermittent UI issues in CarPlay when running our music application. The problems occur occasionally and cannot be recovered without restarting the device. Issue 1: CPListImageRowItem image not displaying On the CarPlay home page, some images occasionally fail to appear. Implementation details: The list is updated using CPListTemplate.updateSections. Each item is a CPListImageRowItem. On iOS versions below 26, images are updated using updateImages. On iOS 26, images are provided through CPListImageRowItem.elements, where each element is a CPListImageRowItemRowElement. Observed behavior: Logs confirm that the data is correctly provided. However, in failing cases the CPListImageRowItemRowElement appears with both title and subtitle equal to nil. The image is not rendered in the UI even though the item exists. Issue 2: Now Playing bottom buttons occasionally missing On the Now Playing screen, the bottom control
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to AppIntent search schema opens app as only option
I presume you looked at implementing code like this, from the documentation: @AppIntent(schema: .system.search) struct ExampleSearchIntent: ShowInAppSearchResultsIntent { static var searchScopes: [StringSearchScope] = [.general] var criteria: StringSearchCriteria func perform() async throws -> some IntentResult { let searchString = criteria.term print(Searching for (searchString)) // ... // Code that navigates to your app's search and enters the search string into a search field. // ... return .result() } } The key type here, ShowInAppSearchResultsIntent, is a clear indication of the intended behavior of showing search results inside of the app. Also, testing your intent in the Shortcuts app is an excellent way to test. Do I need to do AppIntents without the schema and wait until there is a search schema that does not open the app, or should I be using a different schema? What am I missing? It's worth considering the larger picture of what someone does with your intent after the search — in many c
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