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“show when run”

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Port forwarding with VZVmnetNetworkDeviceAttachment
I have the following code for port forwarding in mac os virtualization var ipAddr = in_addr() // 1. Convert String to in_addr inet_pton(AF_INET, guestIP, &ipAddr) let status = vmnet_network_configuration_add_port_forwarding_rule( config, UInt8(IPPROTO_TCP), // TCP protocol sa_family_t(AF_INET), // address family guestPort, // internal port (guest) externalPort, // external port (host) &ipAddr // internal address (guest IP) ) if status == .VMNET_SUCCESS { print(✅ Port Forwarding set: Mac:(externalPort) -> VM((guestIP)):(guestPort)) } else { print(❌ Port Forwarding failed for (guestIP): (status.rawValue)) } It is returning success but when i test it it does not work. Is there anything i am doing wrong? Please help me also in fixing this problem. Note: The app runs in sandbox i tried without sandboxing and it does not work either. Please refer to this link https://developer.apple.com/forums/thread/822025?login=true&page=1#884236022 how i am creating the VZVmnetNetworkDeviceAttachment
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Developer ID Installer cert not usable for pkg signing (no Code Signing / 0 identities)
Hello! We built a macOS .pkg using pkgbuild (contains a DMG + postinstall bash script). The pkg works locally on the build machine but fails on other devices manually / via MDM unless signed. We tried signing with a Developer ID Installer certificate, but: security find-identity -p codesigning -v → 0 valid identities security find-identity -v → shows the cert Private key is present in Keychain OpenSSL check shows: X509v3 Extended Key Usage: Critical (Expected one might be: Code Signing) We recreated CSR + cert multiple times (G2 Sub-CA), ensured Login keychain, unlocked keychain, etc., but same result. Question: Why is the Developer ID Installer cert missing Code Signing usage and not recognized for signing? Is there any account restriction or step we might be missing? Any recommendations on resolving this issue. Thanks!
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Reply to DHCP broken when device wakeup
[quote='884179022, Richie_Wu, /thread/820894?answerId=884179022#884179022, /profile/Richie_Wu'] We saw this issue more with Content Filter and Transparent proxy network extension running on the device. [/quote] OK. But that doesn’t actually answer my question: Is any of your code involved here? That is, are you the developer of these content filter and transparent proxy providers? Or are you trying to use providers created by a different developer? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
Reply to reject: source=Unnotarized Developer ID
spctl is not a great way to check whether a program will run. Rather, I recommend that you do an end-to-end test, as explained in Testing a Notarised Product. Oh, and two minor things. First, when you run an assessment with spctl you have to pass in the correct assessment type via the -t option. install is not correct for command-line tools. You want to use exec. Second, I noticed you’re signing code with sudo. That’s something we specifically recommend against. See Creating distribution-signed code for macOS. In many cases it’ll work, but it also send you off into the errSecInternalComponent weeds. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
EXC_BAD_ACCESS in drawHierarchy(in:afterScreenUpdates:) on iOS 26.3.1+ — IOSurface CIF10 decompression crash
We're experiencing an EXC_BAD_ACCESS (SIGSEGV) crash in UIView.drawHierarchy(in:afterScreenUpdates: false) that occurs only on iOS 26.3.1 and later. It does not reproduce on iOS 26.3.0 or earlier. Crash Stack Thread 0 (Main Thread) — EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0 libvDSP.dylib vConvert_XRGB2101010ToARGB8888_vec 1 ImageIO IIOIOSurfaceWrapper_CIF10::CopyImageBlockSetWithOptions 2 ImageIO IIOImageProviderInfo::CopyImageBlockSetWithOptions 3 ImageIO CGImageReadGetBytesAtOffset 4 CoreGraphics CGAccessSessionGetBytes 5 CoreGraphics img_data_lock 6 CoreGraphics CGSImageDataLock 7 CoreGraphics ripc_AcquireImage 8 CoreGraphics ripc_DrawImage 9 CoreGraphics CGContextDrawImage 10 UIKitCore -[UIView(Rendering) drawHierarchy:afterScreenUpdates:] The crash occurs during 10-bit CIF10 → 8-bit ARGB8888 pixel conversion when the IOSurface backing a UIImageView in the view hierarchy is deallocated mid-render. How to Reproduce Display a scrollable list with multiple UIImageViews loaded via an async image library Call dra
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Does using HIDVirtualDevice rule out Mac App Store distribution?
Hi, I’m looking for clarification from folks familiar with CoreHID rather than App Review, as the guys there have not responded to my post (https://developer.apple.com/forums/thread/820676) We have a sandboxed macOS app that creates a virtual HID device (HIDVirtualDevice) as described in Creating virtual devices https://developer.apple.com/documentation/corehid/creatingvirtualdevices To work at all, the app requires the entitlement: com.apple.developer.hid.virtual.device With this entitlement present, macOS shows the system prompt requesting Accessibility permission App would like to control this computer using accessibility features. Grant access to this application in Security and Privacy preferences located in System Preferences. when HIDVirtualDevice(properties:) is called. There is no mention of Accessibility in the HIDVirtualDevice documentation, but the behavior is reproducible and seems unavoidable. My question is therefore: Is creating a virtual HID device from userspace via HIDVirtualDevice
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TestFlight Installation Fails for All Apps in Account (“App Not Available” Error)
Hello, I’m experiencing a serious issue with TestFlight. I correctly set up internal testing: • Added testers via email • Assigned builds • Everything shows as “Ready to Test” However, when trying to install via TestFlight, I get: “App Name couldn’t be installed” “The requested app is not available or doesn’t exist” ⚠️ Important note: This issue is NOT limited to a single app. It happens across all apps in my account. So it does not seem to be app-specific. What I’ve already checked: • Agreements, Tax, and Banking are completed • App Privacy is fully filled • Builds are successfully uploaded and selected • I am correctly added as an internal tester • Tried logging out/in of TestFlight • Reinstalled the app and TestFlight I contacted Apple Developer Support twice but received no response. Has anyone experienced this issue affecting multiple apps? Any help or guidance would be greatly appreciated. ⸻ Additional technical details: • Developer Account Apple ID: yilmaz34muhammed(at)icloud.com • App Store C
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Live Activity Not Updating Frequently for Offline Music App (Lyrics Sync Issue)
Hi everyone, I’m currently implementing Live Activities in my music app to display real-time lyrics on the Lock Screen. The app works fully offline, so I’m not using push updates or push tokens. Instead, I’m updating the Live Activity locally as each new line of lyrics is played (essentially near real-time updates synced with the song). However, I’m running into an issue where the Live Activity UI is not updating reliably or frequently enough. Even though I’m calling the update method for each lyric line, the changes are either delayed or not reflected at all. Here’s some additional context: • The app runs fine in the background (verified via battery usage and playback behavior) • Live Activity is successfully created and initially displayed • Updates are triggered locally (no push notifications involved) • Updates are happening quite frequently (per lyric line) • No crashes or errors are observed My questions: 1. Is there a system-imposed throttling limit on how frequently Live Activities c
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TestFlight Installation Fails for All Apps in Account (“App Not Available” Error)
Hello, I’m experiencing a serious issue with TestFlight. I correctly set up internal testing: • Added testers via email • Assigned builds • Everything shows as “Ready to Test” However, when trying to install via TestFlight, I get: “App Name couldn’t be installed” “The requested app is not available or doesn’t exist” ⚠️ Important note: This issue is NOT limited to a single app. It happens across all apps in my account. So it does not seem to be app-specific. What I’ve already checked: • Agreements, Tax, and Banking are completed • App Privacy is fully filled • Builds are successfully uploaded and selected • I am correctly added as an internal tester • Tried logging out/in of TestFlight • Reinstalled the app and TestFlight I contacted Apple Developer Support twice but received no response. Has anyone experienced this issue affecting multiple apps? Any help or guidance would be greatly appreciated. ⸻ Additional technical details: • Developer Account Apple ID: yilmaz34muhammed(at)icloud.com • App Store C
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Cannot find "In-App Purchases and Subscriptions" section on app version page
I'm trying to submit my first In-App Purchase products with app version 1.0, but I cannot find the In-App Purchases and Subscriptions section on the app version page in App Store Connect. IAP Products: 1 non-consumable + 1 auto-renewable subscription. Both products have complete configurations (pricing, screenshots, descriptions, review notes). Current situation: The IAP configuration page says: Select your In-App Purchase from the 'In-App Purchases and Subscriptions' section on the app version page But this section does not appear on my version 1.0 page The Submit for Review button on the IAP product page is grayed out Status shows Developer Action Needed My app has been rejected twice (Guideline 2.1(b)) because the IAP products were not included with the binary Paid Apps Agreement is active Has anyone experienced this issue? How can I link my IAP products to the app version submission?
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How do I identify where my bugs come from
I'm working on an app, and currently, 2 things dont work: account creation and notifications. I want to find the root of why these errors are occurring, and I want to know if these errors are coming from Firebase, certain settings in Xcode not being checked, or my actual written code not being typed correctly. I've tried to run my issue through ChatGPT many times to pretty much no success, so any help on what to do so I can clear certain areas and make sure the bugs aren't from certain spots, and help me narrow down the issue would be great. Otherwise, if there are other guides or threads I can be linked to, and help me fully break down the issue, that would be great. Thank you for your time reading, and I hope I can get some advice.
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how to make external group for testers?
Hi, I'm trying to set up external testing for my iOS app on TestFlight but I can't find the External Testing option anywhere in App Store Connect. My setup: I'm the Account Holder I've uploaded two builds (build 128 via TestFlight Internal Only, build 130 via App Store Connect distribution) I have one internal group with myself added as a tester Both builds show as Complete The UI I see does NOT match the documentation. There is no sidebar with Internal Testing / External Testing sections. I access TestFlight via a dropdown at the top of App Store Connect, which takes me to an iOS Builds list. Clicking into a build shows Test Information, Groups, and Individual Testers — but no way to create an External group or find a public link anywhere. I've tried navigating directly to appstoreconnect.apple.com/apps/[APPID]/testflight/groups but get We can't process your request. Is there a new App Store Connect UI that has moved where External Testing lives? Is there anything else that needs to be comp
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Port forwarding with VZVmnetNetworkDeviceAttachment
I have the following code for port forwarding in mac os virtualization var ipAddr = in_addr() // 1. Convert String to in_addr inet_pton(AF_INET, guestIP, &ipAddr) let status = vmnet_network_configuration_add_port_forwarding_rule( config, UInt8(IPPROTO_TCP), // TCP protocol sa_family_t(AF_INET), // address family guestPort, // internal port (guest) externalPort, // external port (host) &ipAddr // internal address (guest IP) ) if status == .VMNET_SUCCESS { print(✅ Port Forwarding set: Mac:(externalPort) -> VM((guestIP)):(guestPort)) } else { print(❌ Port Forwarding failed for (guestIP): (status.rawValue)) } It is returning success but when i test it it does not work. Is there anything i am doing wrong? Please help me also in fixing this problem. Note: The app runs in sandbox i tried without sandboxing and it does not work either. Please refer to this link https://developer.apple.com/forums/thread/822025?login=true&page=1#884236022 how i am creating the VZVmnetNetworkDeviceAttachment
Replies
9
Boosts
0
Views
193
Activity
2w
Developer ID Installer cert not usable for pkg signing (no Code Signing / 0 identities)
Hello! We built a macOS .pkg using pkgbuild (contains a DMG + postinstall bash script). The pkg works locally on the build machine but fails on other devices manually / via MDM unless signed. We tried signing with a Developer ID Installer certificate, but: security find-identity -p codesigning -v → 0 valid identities security find-identity -v → shows the cert Private key is present in Keychain OpenSSL check shows: X509v3 Extended Key Usage: Critical (Expected one might be: Code Signing) We recreated CSR + cert multiple times (G2 Sub-CA), ensured Login keychain, unlocked keychain, etc., but same result. Question: Why is the Developer ID Installer cert missing Code Signing usage and not recognized for signing? Is there any account restriction or step we might be missing? Any recommendations on resolving this issue. Thanks!
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1
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0
Views
367
Activity
2w
Reply to DHCP broken when device wakeup
[quote='884179022, Richie_Wu, /thread/820894?answerId=884179022#884179022, /profile/Richie_Wu'] We saw this issue more with Content Filter and Transparent proxy network extension running on the device. [/quote] OK. But that doesn’t actually answer my question: Is any of your code involved here? That is, are you the developer of these content filter and transparent proxy providers? Or are you trying to use providers created by a different developer? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
2w
Reply to reject: source=Unnotarized Developer ID
spctl is not a great way to check whether a program will run. Rather, I recommend that you do an end-to-end test, as explained in Testing a Notarised Product. Oh, and two minor things. First, when you run an assessment with spctl you have to pass in the correct assessment type via the -t option. install is not correct for command-line tools. You want to use exec. Second, I noticed you’re signing code with sudo. That’s something we specifically recommend against. See Creating distribution-signed code for macOS. In many cases it’ll work, but it also send you off into the errSecInternalComponent weeds. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
2w
EXC_BAD_ACCESS in drawHierarchy(in:afterScreenUpdates:) on iOS 26.3.1+ — IOSurface CIF10 decompression crash
We're experiencing an EXC_BAD_ACCESS (SIGSEGV) crash in UIView.drawHierarchy(in:afterScreenUpdates: false) that occurs only on iOS 26.3.1 and later. It does not reproduce on iOS 26.3.0 or earlier. Crash Stack Thread 0 (Main Thread) — EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0 libvDSP.dylib vConvert_XRGB2101010ToARGB8888_vec 1 ImageIO IIOIOSurfaceWrapper_CIF10::CopyImageBlockSetWithOptions 2 ImageIO IIOImageProviderInfo::CopyImageBlockSetWithOptions 3 ImageIO CGImageReadGetBytesAtOffset 4 CoreGraphics CGAccessSessionGetBytes 5 CoreGraphics img_data_lock 6 CoreGraphics CGSImageDataLock 7 CoreGraphics ripc_AcquireImage 8 CoreGraphics ripc_DrawImage 9 CoreGraphics CGContextDrawImage 10 UIKitCore -[UIView(Rendering) drawHierarchy:afterScreenUpdates:] The crash occurs during 10-bit CIF10 → 8-bit ARGB8888 pixel conversion when the IOSurface backing a UIImageView in the view hierarchy is deallocated mid-render. How to Reproduce Display a scrollable list with multiple UIImageViews loaded via an async image library Call dra
Replies
2
Boosts
0
Views
258
Activity
2w
Does using HIDVirtualDevice rule out Mac App Store distribution?
Hi, I’m looking for clarification from folks familiar with CoreHID rather than App Review, as the guys there have not responded to my post (https://developer.apple.com/forums/thread/820676) We have a sandboxed macOS app that creates a virtual HID device (HIDVirtualDevice) as described in Creating virtual devices https://developer.apple.com/documentation/corehid/creatingvirtualdevices To work at all, the app requires the entitlement: com.apple.developer.hid.virtual.device With this entitlement present, macOS shows the system prompt requesting Accessibility permission App would like to control this computer using accessibility features. Grant access to this application in Security and Privacy preferences located in System Preferences. when HIDVirtualDevice(properties:) is called. There is no mention of Accessibility in the HIDVirtualDevice documentation, but the behavior is reproducible and seems unavoidable. My question is therefore: Is creating a virtual HID device from userspace via HIDVirtualDevice
Replies
6
Boosts
0
Views
183
Activity
2w
TestFlight Installation Fails for All Apps in Account (“App Not Available” Error)
Hello, I’m experiencing a serious issue with TestFlight. I correctly set up internal testing: • Added testers via email • Assigned builds • Everything shows as “Ready to Test” However, when trying to install via TestFlight, I get: “App Name couldn’t be installed” “The requested app is not available or doesn’t exist” ⚠️ Important note: This issue is NOT limited to a single app. It happens across all apps in my account. So it does not seem to be app-specific. What I’ve already checked: • Agreements, Tax, and Banking are completed • App Privacy is fully filled • Builds are successfully uploaded and selected • I am correctly added as an internal tester • Tried logging out/in of TestFlight • Reinstalled the app and TestFlight I contacted Apple Developer Support twice but received no response. Has anyone experienced this issue affecting multiple apps? Any help or guidance would be greatly appreciated. ⸻ Additional technical details: • Developer Account Apple ID: yilmaz34muhammed(at)icloud.com • App Store C
Replies
0
Boosts
0
Views
84
Activity
2w
Live Activity Not Updating Frequently for Offline Music App (Lyrics Sync Issue)
Hi everyone, I’m currently implementing Live Activities in my music app to display real-time lyrics on the Lock Screen. The app works fully offline, so I’m not using push updates or push tokens. Instead, I’m updating the Live Activity locally as each new line of lyrics is played (essentially near real-time updates synced with the song). However, I’m running into an issue where the Live Activity UI is not updating reliably or frequently enough. Even though I’m calling the update method for each lyric line, the changes are either delayed or not reflected at all. Here’s some additional context: • The app runs fine in the background (verified via battery usage and playback behavior) • Live Activity is successfully created and initially displayed • Updates are triggered locally (no push notifications involved) • Updates are happening quite frequently (per lyric line) • No crashes or errors are observed My questions: 1. Is there a system-imposed throttling limit on how frequently Live Activities c
Replies
0
Boosts
0
Views
162
Activity
2w
TestFlight Installation Fails for All Apps in Account (“App Not Available” Error)
Hello, I’m experiencing a serious issue with TestFlight. I correctly set up internal testing: • Added testers via email • Assigned builds • Everything shows as “Ready to Test” However, when trying to install via TestFlight, I get: “App Name couldn’t be installed” “The requested app is not available or doesn’t exist” ⚠️ Important note: This issue is NOT limited to a single app. It happens across all apps in my account. So it does not seem to be app-specific. What I’ve already checked: • Agreements, Tax, and Banking are completed • App Privacy is fully filled • Builds are successfully uploaded and selected • I am correctly added as an internal tester • Tried logging out/in of TestFlight • Reinstalled the app and TestFlight I contacted Apple Developer Support twice but received no response. Has anyone experienced this issue affecting multiple apps? Any help or guidance would be greatly appreciated. ⸻ Additional technical details: • Developer Account Apple ID: yilmaz34muhammed(at)icloud.com • App Store C
Replies
0
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0
Views
49
Activity
2w
Cannot find "In-App Purchases and Subscriptions" section on app version page
I'm trying to submit my first In-App Purchase products with app version 1.0, but I cannot find the In-App Purchases and Subscriptions section on the app version page in App Store Connect. IAP Products: 1 non-consumable + 1 auto-renewable subscription. Both products have complete configurations (pricing, screenshots, descriptions, review notes). Current situation: The IAP configuration page says: Select your In-App Purchase from the 'In-App Purchases and Subscriptions' section on the app version page But this section does not appear on my version 1.0 page The Submit for Review button on the IAP product page is grayed out Status shows Developer Action Needed My app has been rejected twice (Guideline 2.1(b)) because the IAP products were not included with the binary Paid Apps Agreement is active Has anyone experienced this issue? How can I link my IAP products to the app version submission?
Replies
0
Boosts
0
Views
29
Activity
2w
How do I identify where my bugs come from
I'm working on an app, and currently, 2 things dont work: account creation and notifications. I want to find the root of why these errors are occurring, and I want to know if these errors are coming from Firebase, certain settings in Xcode not being checked, or my actual written code not being typed correctly. I've tried to run my issue through ChatGPT many times to pretty much no success, so any help on what to do so I can clear certain areas and make sure the bugs aren't from certain spots, and help me narrow down the issue would be great. Otherwise, if there are other guides or threads I can be linked to, and help me fully break down the issue, that would be great. Thank you for your time reading, and I hope I can get some advice.
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0
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0
Views
88
Activity
2w
Reply to Apple Watch Missing Developer Mode Option
In case anyone else has the issue with the Apple Watch not showing, I went through everything above but finally saw in Xcode...settings...apple account that I had to log into to the apple portal to accept the new terms. Once I did that it seemed to work.
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Activity
2w
Reply to DHCP broken when device wakeup
We saw this issue more with Content Filter and Transparent proxy network extension running on the device.
Replies
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Views
Activity
2w
how to make external group for testers?
Hi, I'm trying to set up external testing for my iOS app on TestFlight but I can't find the External Testing option anywhere in App Store Connect. My setup: I'm the Account Holder I've uploaded two builds (build 128 via TestFlight Internal Only, build 130 via App Store Connect distribution) I have one internal group with myself added as a tester Both builds show as Complete The UI I see does NOT match the documentation. There is no sidebar with Internal Testing / External Testing sections. I access TestFlight via a dropdown at the top of App Store Connect, which takes me to an iOS Builds list. Clicking into a build shows Test Information, Groups, and Individual Testers — but no way to create an External group or find a public link anywhere. I've tried navigating directly to appstoreconnect.apple.com/apps/[APPID]/testflight/groups but get We can't process your request. Is there a new App Store Connect UI that has moved where External Testing lives? Is there anything else that needs to be comp
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1
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0
Views
97
Activity
2w
Reply to MacOS app file export
the Export button which should trigger the file export doesn't react. Where is the button? And what is it supposed to do? Show the content of your plist? If not, why are showing it?
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2w