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Reply to reject: source=Unnotarized Developer ID
spctl is not a great way to check whether a program will run. Rather, I recommend that you do an end-to-end test, as explained in Testing a Notarised Product. Oh, and two minor things. First, when you run an assessment with spctl you have to pass in the correct assessment type via the -t option. install is not correct for command-line tools. You want to use exec. Second, I noticed you’re signing code with sudo. That’s something we specifically recommend against. See Creating distribution-signed code for macOS. In many cases it’ll work, but it also send you off into the errSecInternalComponent weeds. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
reject: source=Unnotarized Developer ID
I've successfully signed Unix apps manually in the past. Today (after signing the new agreement) I can get it to replace the existing signature but it says rejected when I check it. Here are the commands I'm using: michaelleahy@Michaels-Mini ~ % sudo codesign --force --deep --options runtime --sign Developer ID Application: Bookup Corp. (6J8PUT****)” /Users/michaelleahy/Documents/theapp /Users/michaelleahy/Documents/theapp: replacing existing signature michaelleahy@Michaels-Mini ~ % spctl -a -vvvv -t install /Users/michaelleahy/Documents/theapp /Users/michaelleahy/Documents/theapp: rejected source=Unnotarized Developer ID origin=Developer ID Application: Bookup Corp. (6J8PUT****) Here is a command (issued right after the one above) showing an older signed app is accepted: michaelleahy@Michaels-Mini ~ % spctl -a -vvvv -t install /Users/michaelleahy/Documents/olderapp /Users/michaelleahy/Documents/olderapp: accepted source=Notarized Developer ID origin=Developer ID Application: Bookup Corp. (6J8PUT****
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447
2w
Xcode 26 beta 3: StoreKit Testing broken
It seems that beta 3 broke StoreKit Testing when running against an iOS 26 simulator device. Specifically, when validating product IDs, the debug console displays messages like the following: [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingVa
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2w
Navigation bar flickers when pushing to a different screen
Hi everyone, I’m building a SwiftUI app using NavigationStack and running into a weird nav bar issue. For the setup I have a 'home' screen with a vertical ScrollView and a large edge-to-edge header that extends under the top safe area (using .ignoresSafeArea(edges: .top)). I also have a 'detail' screen with a similar immersive layout, where the header/poster image sits at the top and the ScrollView also extends under the top area. I’m using the native navigation bar on both screens and default back button, not a custom nav bar, and I’m not manually configuring UINavigationBarAppearance, I'm just relying on SwiftUI’s default/automatic toolbar behavior. The problem I’m facing is when I push from home to the detail screen, the top nav area briefly flickers and shows the system navigation bar/material background (white in light mode, black in dark mode). It’s clearly the system material, not the poster/image underneath. The screen initially renders with that nav bar state (white/dark), and only
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151
2w
Increased StoreKit errors “Unable to Complete Request”
Since January 28, 2026, we’ve noticed an increase in StoreKit-related errors during purchase flows. Specifically, we’re seeing a spike in errors reported as “Unable to Complete Request”, categorized as unknown StoreKit errors. This correlates with a noticeable drop in the overall purchase success rate. A few observations: The issue is not limited to the latest app version, it also affects older versions. It appears to occur only on iOS 17+. The impact seems country-specific: some regions are affected more heavily, while others show no significant change compared to previous days. At the moment, there are no related incidents reported on Apple’s System Status page. Given these symptoms, this looks like a potential StoreKit / Apple API issue, but we haven’t found any official confirmation yet. Has anyone else observed similar StoreKit behavior recently on iOS 17+? Any insights or known issues would be greatly appreciated.
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2w
TestFlight link (Mac) not working any more ("Unable to Open Link")
Update: Turns out it works for others, apparently, and I also found one of my Macs where it does work, too. So it must be something pertinent to my systems. Oddly, though, the same ones where it now fails used to work because I had TestFlight enabled there before. I have TestFlight set up on App Store Connect, and I have already about 50 testers subscribed. Today, I found that the Public Link does not work any more: Once TestFlight.app is installed, and one clicks the link to add my app to TestFlight, it always shows the error Unable to Open Link in TestFlight.app: I've tried this on several Macs (Ventura and Sonoma), and with different Accounts, both where the app was already added or not. Is something generally broken, i.e. do others see the same issue with their TestFlight links, or is it just me? How do you suggest I get this resolved? Here's an example link I set up for this purpose - it only allows a handful of subscribers, so please do not actually subscribe but just see if you even get allowe
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992
2w
On-Demand Resources with Initial Install Tags Are Frequently Unavailable at First Launch
Hello, Because our app package size is relatively large, part of our resources needs to be delivered through Apple-hosted asset packs. If we use the Background Assets framework to download these Apple-hosted packs, our app would only be able to support devices running iOS 26 or later. To maintain compatibility with a broader range of iOS versions, we chose to use iOS On-Demand Resources instead. However, during actual use, we found that even when these packs are marked with the initial install tag, there is still a fairly high probability (around 40%) that they are not available on the first screen after the app is launched for the first time. When we try to access them through conditionallyBeginAccessingResourcesWithCompletionHandler, the resources are unavailable, which forces us to download them again. During testing, we added event tracking and found that out of 22 users who downloaded the app, 9 had to re-download these resource packs on first launch. Each of these packs marked with the initial
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173
2w
Unable to install Dev App via Firebase
Hi there, I'm at a loss as to how to resolve this so hoping I can get some help/ideas here. Issue: We currently have two users who are unable to install our development iOS app. We sign the app as normal during the build process and upload it to firebase for distribution. Both of these users and their devices have been able to use this system previously, all our other dev users and devices are also still working but two of them receive an this app cannot be installed because it's integrity could not be verified error. What I have done to resolve: Check device UDIDs are both registered in apple developer portal Checked that the development profile has those devices included Checked that the development certificate is valid, this cert is being used with a different development app that isn't having this issue Restored the device disabled and reenabled the developer mode reinstalled the firebase distribution profile recreated the developer provisioning profile All of the above have not resolved the issue and I'm
1
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78
2w
Apple Watch Missing Developer Mode Option
I have an iPhone 14 running iOS 16.1 and my series 5 watch running watchOS 9.1. I was able to turn on Developer Mode on the phone by going to Settings--> Privacy & Security --> Developer Mode. On the watch however (I'm doing this directly on the watch and not on the watch app on the phone) once I'm in Privacy & Security, there is no option to select Developer Mode. How do I get my watch in Developer Mode in order to get a successful build in xCode?
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25k
2w
how to make external group for testers?
Hi, I'm trying to set up external testing for my iOS app on TestFlight but I can't find the External Testing option anywhere in App Store Connect. My setup: I'm the Account Holder I've uploaded two builds (build 128 via TestFlight Internal Only, build 130 via App Store Connect distribution) I have one internal group with myself added as a tester Both builds show as Complete The UI I see does NOT match the documentation. There is no sidebar with Internal Testing / External Testing sections. I access TestFlight via a dropdown at the top of App Store Connect, which takes me to an iOS Builds list. Clicking into a build shows Test Information, Groups, and Individual Testers — but no way to create an External group or find a public link anywhere. I've tried navigating directly to appstoreconnect.apple.com/apps/[APPID]/testflight/groups but get We can't process your request. Is there a new App Store Connect UI that has moved where External Testing lives? Is there anything else that needs to be comp
1
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97
2w
In app purchase rejected
Thanks for view post. I found some problem on step review in-app-purchase. All item in app purchase hold on Developer Action Needed then I check issue i found it because all item in section App Store Localization rejected. I don't know why it rejected on board don't show any information that why it was rejected. if who know please suggest me. I try many renew create item but every i resume for submit it every time it was reject aways I attached example my rejected image below thanks.
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1.3k
2w
How to disconnect my personal ID from Company ID
Hi, I had an LLC (which is not dissolved). I had created a developer account for the company which was tied to my personal ID. Now that the company no longer exists, I want to sign up for a developer account using my personal ID so that I can publish apps as an individual. The problem is, when I login to my personal account, it shows the same Team ID as my company account. Talking to support has not helped, so turning to the community for some guidance and help. What is one supposed to do when the company goes out of business or close doors? Is there no way to delete a company account and release your personal ID from it? If anyone here knows how to do this, that would be a great help. Thanks
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126
2w
Reply to reject: source=Unnotarized Developer ID
spctl is not a great way to check whether a program will run. Rather, I recommend that you do an end-to-end test, as explained in Testing a Notarised Product. Oh, and two minor things. First, when you run an assessment with spctl you have to pass in the correct assessment type via the -t option. install is not correct for command-line tools. You want to use exec. Second, I noticed you’re signing code with sudo. That’s something we specifically recommend against. See Creating distribution-signed code for macOS. In many cases it’ll work, but it also send you off into the errSecInternalComponent weeds. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
2w
reject: source=Unnotarized Developer ID
I've successfully signed Unix apps manually in the past. Today (after signing the new agreement) I can get it to replace the existing signature but it says rejected when I check it. Here are the commands I'm using: michaelleahy@Michaels-Mini ~ % sudo codesign --force --deep --options runtime --sign Developer ID Application: Bookup Corp. (6J8PUT****)” /Users/michaelleahy/Documents/theapp /Users/michaelleahy/Documents/theapp: replacing existing signature michaelleahy@Michaels-Mini ~ % spctl -a -vvvv -t install /Users/michaelleahy/Documents/theapp /Users/michaelleahy/Documents/theapp: rejected source=Unnotarized Developer ID origin=Developer ID Application: Bookup Corp. (6J8PUT****) Here is a command (issued right after the one above) showing an older signed app is accepted: michaelleahy@Michaels-Mini ~ % spctl -a -vvvv -t install /Users/michaelleahy/Documents/olderapp /Users/michaelleahy/Documents/olderapp: accepted source=Notarized Developer ID origin=Developer ID Application: Bookup Corp. (6J8PUT****
Replies
2
Boosts
0
Views
447
Activity
2w
Xcode 26 beta 3: StoreKit Testing broken
It seems that beta 3 broke StoreKit Testing when running against an iOS 26 simulator device. Specifically, when validating product IDs, the debug console displays messages like the following: [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingVa
Replies
5
Boosts
0
Views
454
Activity
2w
Navigation bar flickers when pushing to a different screen
Hi everyone, I’m building a SwiftUI app using NavigationStack and running into a weird nav bar issue. For the setup I have a 'home' screen with a vertical ScrollView and a large edge-to-edge header that extends under the top safe area (using .ignoresSafeArea(edges: .top)). I also have a 'detail' screen with a similar immersive layout, where the header/poster image sits at the top and the ScrollView also extends under the top area. I’m using the native navigation bar on both screens and default back button, not a custom nav bar, and I’m not manually configuring UINavigationBarAppearance, I'm just relying on SwiftUI’s default/automatic toolbar behavior. The problem I’m facing is when I push from home to the detail screen, the top nav area briefly flickers and shows the system navigation bar/material background (white in light mode, black in dark mode). It’s clearly the system material, not the poster/image underneath. The screen initially renders with that nav bar state (white/dark), and only
Replies
1
Boosts
0
Views
151
Activity
2w
Increased StoreKit errors “Unable to Complete Request”
Since January 28, 2026, we’ve noticed an increase in StoreKit-related errors during purchase flows. Specifically, we’re seeing a spike in errors reported as “Unable to Complete Request”, categorized as unknown StoreKit errors. This correlates with a noticeable drop in the overall purchase success rate. A few observations: The issue is not limited to the latest app version, it also affects older versions. It appears to occur only on iOS 17+. The impact seems country-specific: some regions are affected more heavily, while others show no significant change compared to previous days. At the moment, there are no related incidents reported on Apple’s System Status page. Given these symptoms, this looks like a potential StoreKit / Apple API issue, but we haven’t found any official confirmation yet. Has anyone else observed similar StoreKit behavior recently on iOS 17+? Any insights or known issues would be greatly appreciated.
Replies
2
Boosts
0
Views
401
Activity
2w
TestFlight link (Mac) not working any more ("Unable to Open Link")
Update: Turns out it works for others, apparently, and I also found one of my Macs where it does work, too. So it must be something pertinent to my systems. Oddly, though, the same ones where it now fails used to work because I had TestFlight enabled there before. I have TestFlight set up on App Store Connect, and I have already about 50 testers subscribed. Today, I found that the Public Link does not work any more: Once TestFlight.app is installed, and one clicks the link to add my app to TestFlight, it always shows the error Unable to Open Link in TestFlight.app: I've tried this on several Macs (Ventura and Sonoma), and with different Accounts, both where the app was already added or not. Is something generally broken, i.e. do others see the same issue with their TestFlight links, or is it just me? How do you suggest I get this resolved? Here's an example link I set up for this purpose - it only allows a handful of subscribers, so please do not actually subscribe but just see if you even get allowe
Replies
1
Boosts
0
Views
992
Activity
2w
On-Demand Resources with Initial Install Tags Are Frequently Unavailable at First Launch
Hello, Because our app package size is relatively large, part of our resources needs to be delivered through Apple-hosted asset packs. If we use the Background Assets framework to download these Apple-hosted packs, our app would only be able to support devices running iOS 26 or later. To maintain compatibility with a broader range of iOS versions, we chose to use iOS On-Demand Resources instead. However, during actual use, we found that even when these packs are marked with the initial install tag, there is still a fairly high probability (around 40%) that they are not available on the first screen after the app is launched for the first time. When we try to access them through conditionallyBeginAccessingResourcesWithCompletionHandler, the resources are unavailable, which forces us to download them again. During testing, we added event tracking and found that out of 22 users who downloaded the app, 9 had to re-download these resource packs on first launch. Each of these packs marked with the initial
Replies
3
Boosts
0
Views
173
Activity
2w
Unable to install Dev App via Firebase
Hi there, I'm at a loss as to how to resolve this so hoping I can get some help/ideas here. Issue: We currently have two users who are unable to install our development iOS app. We sign the app as normal during the build process and upload it to firebase for distribution. Both of these users and their devices have been able to use this system previously, all our other dev users and devices are also still working but two of them receive an this app cannot be installed because it's integrity could not be verified error. What I have done to resolve: Check device UDIDs are both registered in apple developer portal Checked that the development profile has those devices included Checked that the development certificate is valid, this cert is being used with a different development app that isn't having this issue Restored the device disabled and reenabled the developer mode reinstalled the firebase distribution profile recreated the developer provisioning profile All of the above have not resolved the issue and I'm
Replies
1
Boosts
0
Views
78
Activity
2w
Reply to Apple Watch Missing Developer Mode Option
In case anyone else has the issue with the Apple Watch not showing, I went through everything above but finally saw in Xcode...settings...apple account that I had to log into to the apple portal to accept the new terms. Once I did that it seemed to work.
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Views
Activity
2w
Apple Watch Missing Developer Mode Option
I have an iPhone 14 running iOS 16.1 and my series 5 watch running watchOS 9.1. I was able to turn on Developer Mode on the phone by going to Settings--> Privacy & Security --> Developer Mode. On the watch however (I'm doing this directly on the watch and not on the watch app on the phone) once I'm in Privacy & Security, there is no option to select Developer Mode. How do I get my watch in Developer Mode in order to get a successful build in xCode?
Replies
43
Boosts
0
Views
25k
Activity
2w
Reply to DHCP broken when device wakeup
We saw this issue more with Content Filter and Transparent proxy network extension running on the device.
Replies
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Views
Activity
2w
how to make external group for testers?
Hi, I'm trying to set up external testing for my iOS app on TestFlight but I can't find the External Testing option anywhere in App Store Connect. My setup: I'm the Account Holder I've uploaded two builds (build 128 via TestFlight Internal Only, build 130 via App Store Connect distribution) I have one internal group with myself added as a tester Both builds show as Complete The UI I see does NOT match the documentation. There is no sidebar with Internal Testing / External Testing sections. I access TestFlight via a dropdown at the top of App Store Connect, which takes me to an iOS Builds list. Clicking into a build shows Test Information, Groups, and Individual Testers — but no way to create an External group or find a public link anywhere. I've tried navigating directly to appstoreconnect.apple.com/apps/[APPID]/testflight/groups but get We can't process your request. Is there a new App Store Connect UI that has moved where External Testing lives? Is there anything else that needs to be comp
Replies
1
Boosts
0
Views
97
Activity
2w
In app purchase rejected
Thanks for view post. I found some problem on step review in-app-purchase. All item in app purchase hold on Developer Action Needed then I check issue i found it because all item in section App Store Localization rejected. I don't know why it rejected on board don't show any information that why it was rejected. if who know please suggest me. I try many renew create item but every i resume for submit it every time it was reject aways I attached example my rejected image below thanks.
Replies
4
Boosts
0
Views
1.3k
Activity
2w
How to disconnect my personal ID from Company ID
Hi, I had an LLC (which is not dissolved). I had created a developer account for the company which was tied to my personal ID. Now that the company no longer exists, I want to sign up for a developer account using my personal ID so that I can publish apps as an individual. The problem is, when I login to my personal account, it shows the same Team ID as my company account. Talking to support has not helped, so turning to the community for some guidance and help. What is one supposed to do when the company goes out of business or close doors? Is there no way to delete a company account and release your personal ID from it? If anyone here knows how to do this, that would be a great help. Thanks
Replies
3
Boosts
0
Views
126
Activity
2w
Reply to MacOS app file export
the Export button which should trigger the file export doesn't react. Where is the button? And what is it supposed to do? Show the content of your plist? If not, why are showing it?
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2w