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“missing package product”

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Errors importing Apple.Core package on Windows machine
Hi, When I try to import the com.apple.unityplugin.core-1.0.3.tgz package into Unity from my Windows development machine I get lots of errors like : LibraryPackageCachecom.apple.unityplugin.core@077039b365c9EditorAppleBuildStep.cs(48,136): error CS0246: The type or namespace name 'PlistDocument' could not be found (are you missing a using directive or an assembly reference?) Is it possible to get around this so I can develop on Windows? Thanks
5
0
2k
Mar ’23
In App Packages - Developer Action Needed
Hi,We are introducing In-App purchases for the first time. Auto-renewing subscription. The In-App packages are fine but the App got rejected for some binary issues. So we have made the necessary changes. But the In-App packages created went into the status of Developer Action Needed, but when we wrote to Apple for support, they said since it's our first time submitting the App with In-App Packages, the App and the In-App packages should be submitted together for approval.Since the In-App package status is Developer Action Needed we are not able to include that while submitting the app for review in the In-App Purchases section. I want the In-App Packages status to be Ready to submit so we can include that while submitting the app for review. Can someone help us here?P.S. We have already faced this issue and when we changed the language on the In-App packages, the status went from Developer Action Needed to Waiting for review, and even in that stat
2
0
1.1k
Mar ’20
Using InstallerJS in MDM distributed package
Hi, We are creating a Installer package which will be distributed to user through MDM with the InstallApp command. Our distribution package use the Distribution.xml file and InstallerJS to check each flat package version and select the package for install only if there is no receipt or if the already installed package version is older. The package is working fine when using the GUI Installer or through the command line installer. When trying to install the package through MDM, all package which use InstallerJS javascript to decide if it will be install or not will not be selected and thus will not be installed. Is this the expected behaviour? Looking at the install log, I can see that the package selection seems to be done by appstored when installing through MDM. Is appstored not able to understand the InstallerJS script? The documentation specifies that InstallerJS is for the Installer application. https://developer.apple.com/d
2
0
2k
Jun ’21
Reply to Killed: 9 for the binary signed with endpoint-security entitlement
OK, so, just to clarify, my previous post was not using the term package to refer to an installer package, but rather to the directory structure in which your daemon is embedded. Once you embed your daemon in an app-like structure, the system will be able to find your provisioning profile at the Contents/embedded.provisionprofile and will use that to authorise your daemon’s use of the ES entitlement. This is true regardless of what: Tools you use to create the product Installer technology you use to write it to disk Using an Apple installer package is cool, but any other installer mechanism will also work. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: General Tags:
Aug ’21
can NOT fetch products
I created two auto renewable subscriptions in App Store Connect, and both their status is Ready to Submit; I also created a sandbox tester in App Store Connect, and I logged it in on my phone settings>sandbox testers, I can it right there; When I run my code on a real device, there's no product shows up. Below is the source code of how I request products(I'm sure the product IDs are correct cause I have double-checked it), and it prints as the fetched result is nothing. func loadProducts() async{ Task { do { products = try await Product.products(for: [MY_SUBSCRIPTION_ID_1, MY_SUBSCRIPTION_ID_2]) // result is: products: [] print(products: (products)) } catch { // Handle any errors here, and no error raises print(Failed to load product: (error)) } } } This is the 1st time I'm trying in-app purchase, hope somebody can help me out, many thanks in advance :)
1
0
1.3k
May ’23
How to create a new asset catalog in a package
I created a package using File > New > Package and now I want to add a new Asset Catalog to this package. With my package selected in the project navigator I select File > New > File but it creates a Swift file instead of showing the Template Selection dialog Ref: https://developer.apple.com/documentation/xcode/managing-assets-with-asset-catalogs#Create-a-new-asset-catalog
1
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775
Jan ’24
Push package signature verification fails
I am trying to implement the push notifications with APN for my website and keep running into problems with the push package signature. I have followed the instructions as provided by Apple and was able to succesfully run the .php script (after updating it to account for the required intermediate certificate) to compose my push package. Creation of the push package .zip file is succesful and a signature file is generated.On asking the user for permission to send push notifications and when serving the push package I encounter the 'Signature verification of push package failed' error. After several attemps of trying to regenerate the push package as per Apple's instructions I am unable to determine exactly what the cause might be or what is wrong with the push package or signature.Any suggestions as to what I may be doing wrong?
2
0
2.3k
Jul ’19
sharing file packages from UIDocumentBrowserViewController
When emailing file-package documents from UIDocumentBrowserViewController, the file packages are zipped, but no zip extension is added to the document when attached. Thus the recipient (typically the macOS version of our app) doesn't know what to do with the file. There doesn't seem to be a way of intercepting the documents before sharing to add .zip to the name.How is this supposed to work? Is anyone else using file pacakges with UIDocumentBrowserViewController?thanks!
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
442
Feb ’18
Xcode Cloud: How to trigger testing for packages?
Hello! I have a Swift package (SPM) with a number of tests associated with it. These all work well locally, and I have created a GitHub repository for the package that can be used by any app. I would like to set it up where my package's tests are triggered automatically whenever I push a change to a branch in the repository. Unfortunately, per the documentation, Xcode Cloud is currently unable to build and test standalone Swift packages. I hope that this will be rectified some point soon as automated testing for them seems like it'd be a pretty common and understandable use case. My question: Is there a way to set an Xcode Cloud workflow up wherein a package's tests are triggered? Xcode Cloud clearly does support Swift packages that are used when building full apps, and there is plenty of documentation to that end. But it's not clear how to trigger those package's tests even through the use of a dummy app without moving a bunch of tests to the app
2
0
5.8k
Apr ’23
Swift Package Registry support in Xcode
I know that Xcode doesn't have explicit support in the UI for Package Registries yet, but can use packages referenced by ID if the registry is set up through the CLI. I also see that xcodebuild has support for SCM to registry transformation (resolving and downloading packages through a registry, even if the packages are referenced using their Github URLs) through command line arguments like -defaultPackageRegistryURL and -packageDependencySCMToRegistryTransformation. Is there any way to achieve the same thing in Xcode itself?
1
0
725
Aug ’24
Errors importing Apple.Core package on Windows machine
Hi, When I try to import the com.apple.unityplugin.core-1.0.3.tgz package into Unity from my Windows development machine I get lots of errors like : LibraryPackageCachecom.apple.unityplugin.core@077039b365c9EditorAppleBuildStep.cs(48,136): error CS0246: The type or namespace name 'PlistDocument' could not be found (are you missing a using directive or an assembly reference?) Is it possible to get around this so I can develop on Windows? Thanks
Replies
5
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0
Views
2k
Activity
Mar ’23
Reply to High Sierra asking for ‘disk password’ and won’t accept any
thanks. i did this and my login is appear again. but when i logged in this error appear “ MacOS could not be installed on your computer the path /System/installation/packages/OSInstall.mpkg appears to be missing or damaged. quit the installer to restart your computer and try again.” but when tap on restart same problem appears again. anyone can help me ?
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Sep ’17
In App Packages - Developer Action Needed
Hi,We are introducing In-App purchases for the first time. Auto-renewing subscription. The In-App packages are fine but the App got rejected for some binary issues. So we have made the necessary changes. But the In-App packages created went into the status of Developer Action Needed, but when we wrote to Apple for support, they said since it's our first time submitting the App with In-App Packages, the App and the In-App packages should be submitted together for approval.Since the In-App package status is Developer Action Needed we are not able to include that while submitting the app for review in the In-App Purchases section. I want the In-App Packages status to be Ready to submit so we can include that while submitting the app for review. Can someone help us here?P.S. We have already faced this issue and when we changed the language on the In-App packages, the status went from Developer Action Needed to Waiting for review, and even in that stat
Replies
2
Boosts
0
Views
1.1k
Activity
Mar ’20
Subscription showing missing metadata and not found in flutter app
I have successfully created subscription with all metaData: Localization(inside subscription and also for subscription group), logo, description and also screenshots but subscription shows missing metadata instead of ready to submit causing flutter app package inAppPurchase to not found the subscription id or product it.
Replies
3
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0
Views
299
Activity
Oct ’25
Using InstallerJS in MDM distributed package
Hi, We are creating a Installer package which will be distributed to user through MDM with the InstallApp command. Our distribution package use the Distribution.xml file and InstallerJS to check each flat package version and select the package for install only if there is no receipt or if the already installed package version is older. The package is working fine when using the GUI Installer or through the command line installer. When trying to install the package through MDM, all package which use InstallerJS javascript to decide if it will be install or not will not be selected and thus will not be installed. Is this the expected behaviour? Looking at the install log, I can see that the package selection seems to be done by appstored when installing through MDM. Is appstored not able to understand the InstallerJS script? The documentation specifies that InstallerJS is for the Installer application. https://developer.apple.com/d
Replies
2
Boosts
0
Views
2k
Activity
Jun ’21
Reply to Killed: 9 for the binary signed with endpoint-security entitlement
OK, so, just to clarify, my previous post was not using the term package to refer to an installer package, but rather to the directory structure in which your daemon is embedded. Once you embed your daemon in an app-like structure, the system will be able to find your provisioning profile at the Contents/embedded.provisionprofile and will use that to authorise your daemon’s use of the ES entitlement. This is true regardless of what: Tools you use to create the product Installer technology you use to write it to disk Using an Apple installer package is cool, but any other installer mechanism will also work. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: General Tags:
Replies
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Views
Activity
Aug ’21
can NOT fetch products
I created two auto renewable subscriptions in App Store Connect, and both their status is Ready to Submit; I also created a sandbox tester in App Store Connect, and I logged it in on my phone settings>sandbox testers, I can it right there; When I run my code on a real device, there's no product shows up. Below is the source code of how I request products(I'm sure the product IDs are correct cause I have double-checked it), and it prints as the fetched result is nothing. func loadProducts() async{ Task { do { products = try await Product.products(for: [MY_SUBSCRIPTION_ID_1, MY_SUBSCRIPTION_ID_2]) // result is: products: [] print(products: (products)) } catch { // Handle any errors here, and no error raises print(Failed to load product: (error)) } } } This is the 1st time I'm trying in-app purchase, hope somebody can help me out, many thanks in advance :)
Replies
1
Boosts
0
Views
1.3k
Activity
May ’23
How to create a local package in Xcode 27?
Xcode 27 beta 4: how do I create a local package for my project? The menu path File > New > Package no longer exists.
Replies
1
Boosts
0
Views
496
Activity
Jul ’26
How to create a new asset catalog in a package
I created a package using File > New > Package and now I want to add a new Asset Catalog to this package. With my package selected in the project navigator I select File > New > File but it creates a Swift file instead of showing the Template Selection dialog Ref: https://developer.apple.com/documentation/xcode/managing-assets-with-asset-catalogs#Create-a-new-asset-catalog
Replies
1
Boosts
0
Views
775
Activity
Jan ’24
Usage of External Packages for the challenge
Can I use external Swift Package Dependencies for the challenge, or will my app just not run as the testing environment is offline? I have a couple dependencies which are crucial to the running of my submission
Replies
7
Boosts
0
Views
924
Activity
Jan ’26
Push package signature verification fails
I am trying to implement the push notifications with APN for my website and keep running into problems with the push package signature. I have followed the instructions as provided by Apple and was able to succesfully run the .php script (after updating it to account for the required intermediate certificate) to compose my push package. Creation of the push package .zip file is succesful and a signature file is generated.On asking the user for permission to send push notifications and when serving the push package I encounter the 'Signature verification of push package failed' error. After several attemps of trying to regenerate the push package as per Apple's instructions I am unable to determine exactly what the cause might be or what is wrong with the push package or signature.Any suggestions as to what I may be doing wrong?
Replies
2
Boosts
0
Views
2.3k
Activity
Jul ’19
sharing file packages from UIDocumentBrowserViewController
When emailing file-package documents from UIDocumentBrowserViewController, the file packages are zipped, but no zip extension is added to the document when attached. Thus the recipient (typically the macOS version of our app) doesn't know what to do with the file. There doesn't seem to be a way of intercepting the documents before sharing to add .zip to the name.How is this supposed to work? Is anyone else using file pacakges with UIDocumentBrowserViewController?thanks!
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
442
Activity
Feb ’18
Unable to resolve package for SPM
Xcode 13.3 macOS 12.3 Trying to add SDWebImageSwiftUI via package manager fails because the package can't be resolved. Internet is working fine. Same result for master and next major as per pics. I've done clean build, clear cache, close project/xcode, delete recent history etc Any ideas? Thanks
Replies
1
Boosts
0
Views
731
Activity
Mar ’22
Xcode Cloud: How to trigger testing for packages?
Hello! I have a Swift package (SPM) with a number of tests associated with it. These all work well locally, and I have created a GitHub repository for the package that can be used by any app. I would like to set it up where my package's tests are triggered automatically whenever I push a change to a branch in the repository. Unfortunately, per the documentation, Xcode Cloud is currently unable to build and test standalone Swift packages. I hope that this will be rectified some point soon as automated testing for them seems like it'd be a pretty common and understandable use case. My question: Is there a way to set an Xcode Cloud workflow up wherein a package's tests are triggered? Xcode Cloud clearly does support Swift packages that are used when building full apps, and there is plenty of documentation to that end. But it's not clear how to trigger those package's tests even through the use of a dummy app without moving a bunch of tests to the app
Replies
2
Boosts
0
Views
5.8k
Activity
Apr ’23
Swift Package Registry support in Xcode
I know that Xcode doesn't have explicit support in the UI for Package Registries yet, but can use packages referenced by ID if the registry is set up through the CLI. I also see that xcodebuild has support for SCM to registry transformation (resolving and downloading packages through a registry, even if the packages are referenced using their Github URLs) through command line arguments like -defaultPackageRegistryURL and -packageDependencySCMToRegistryTransformation. Is there any way to achieve the same thing in Xcode itself?
Replies
1
Boosts
0
Views
725
Activity
Aug ’24