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“missing package product”

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Notarising an Installer Package Containing a KEXT
The question about how to notarise an installer package (.pkg) containing a KEXT has come up on a number of threads [1] over the past few weeks. Unfortunately my answers have been less than clear, so I sat down with the notarisation team to fix that. The fundamental question here is the order in which you notarise things. Do you:Sign the KEXT, wrap the KEXT in a signed installer package, then notarise the package, then staple the ticket to the package (option A).Sign the KEXT, then notarise it, then staple the ticket to the KEXT, then wrap the KEXT in a signed installer package, then notarise the package, then staple the ticket to the package (option B).We generally recommend option A, because option B requires multiple round trips to the notarisation servers.For installer packages that don’t contain a KEXT, this is the end of the story. For installer packages that contain a KEXT, there is one extra gotcha. The gotcha, a
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0
2.8k
May ’19
App Purchase for Product
I am developing an app and don't know much about App Purchase (IAP). About app : It's an app for a pub. Users can buy subscriptions after they login. Product : There will be different subscriptions. Let's say that user buys Package C, it means that they can drink up till 50$ from the bar for 25$ for that week between 16 - 22 o'clock. Purchase : I can make this in 2 way. But don't know which one is the best : 1 -) After user clicks on purchase, I can open a webview and direct them to this Pub web page, then user enter their details and make a purchase at the site. When they refresh their account at the app, their credit will be updated for their account. I prefer this way but not sure if buying subscription is allowed outside of the app. 2 -) User clicks on purchase and everything with purchase happens at the app with App Purchase API. But don't know if it is allowed with Apple since the product is not something with the app itself (like unlocking a function at the app). Bartender ha
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0
360
Jul ’20
presentOfferCodeRedeemSheet Not showing product icon
Hi - Using storekit2 on ios26.2 and using presentOfferCodeRedeemSheet to allow users to leverage Offer Codes. The codes work (sandbox and production), however on the confirmation view that shows Redeem Special Offer, while my App Icon is properly displayed up top, the associated product subscription image is missing and I see a grey App Store image/icon instead. I do successfully see the associated subscription and pricing to the right. My subscription product images are already reviewed/approved and have been live for a number of weeks. I see this in Sandbox and Production (with a live customer sending me the phone screenshot). PS, my product icons/logos all show up successfully during normal checkout in sandbox/production, this only occurs on Offer Code Redemption views.
2
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134
Feb ’26
Errors importing Apple.Core package on Windows machine
Hi, When I try to import the com.apple.unityplugin.core-1.0.3.tgz package into Unity from my Windows development machine I get lots of errors like : LibraryPackageCachecom.apple.unityplugin.core@077039b365c9EditorAppleBuildStep.cs(48,136): error CS0246: The type or namespace name 'PlistDocument' could not be found (are you missing a using directive or an assembly reference?) Is it possible to get around this so I can develop on Windows? Thanks
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2.0k
Mar ’23
Issue Adding FirebaseFirestoreSwift Package in Xcode
Hello, I am currently learning SwiftUI through a paid course and am working on integrating Firebase into my project. While trying to add the Firebase package through Xcode, everything seems to work fine except for the fact that I am unable to find the FirebaseFirestoreSwift package. I am using the latest versions of both Xcode and macOS. I have attached a screenshot from the package manager where I couldn't locate the FirebaseFirestoreSwift package. Could you kindly assist me in resolving this issue? How can I correctly add this specific package to my project? Thank you for your support.
4
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1.9k
Oct ’24
InAppPurchase - nonConsumable product per MSISDN is not supported
HiI have a chat application and I want to add a feature of sending sticker messages.I plan to make the sticker packages available for purchase via IAP.As I understand, my packages falls under the definition of a nonConsumable product, once the user had bought a sticker package he can use it endlessly and can not buy it again.As many other chat application my user login method rellay on the user's MSISDN (that's the user ID). The user registers with his phone number and can start sending chat messages to his friends. In addition a user can also use different user IDs, meaning that a single user can hold multiple accounts, each of the accounts is managed in my sevrer independantely from he's other accounts.The nonConsumable package type raises a problem in my flow, in my DB every account is unique, there is no value for a situation where two accounts are associated with a single user (a single Apple ID), if a user previously bought a sticker package under on
4
0
509
Jul ’15
Preparing *.pkg for transport to the Mac App Store
I have a code-signed app bundle that I need to convert to a *.pkg for submission (via Transporter) to the Mac App Store. This has worked fine in the past, but not after rebuilding the computer and recreating my certificates. (I had to downgrade to Catalina from Big Sur if that's relevant.) The command that fails is: $ sudo productbuild --component /Applications/Hollows.app --sign 3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72) hollows.pkg This leads to the error: productbuild: error: Cannot write product to hollows.pkg. (Could not find appropriate signing identity for “3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72)”.) According to Xcode and Keychain, this certificate is valid and the private key is present. However, if I validate it from the command line, I get: $ security find-identity -p macappstore ... 202B1775FC64882C215BCC8D52A2156038AEBD1C 3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72) (Missing required extension) Do I need to rec
1
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1.6k
Feb ’21
Writing an app to help install DMGs/PKGs
Hi all I work in music production, the way the tools are set up is we use many tools (plugins) inside one larger app (a DAW), as such the process of setting up a machine to do work involves running 50-100+ different installers to get all tools installed. I'd like to write a small app that will automate the install process. I have a working approach for this where all steps work when run individually in terminal or via AppleScript, but as I create one unifying app I am running into an issue where any app I create in Xcode is not allowed to mount DMGs or give commands to terminal (even if I make a build app package and move it out of the Xcode directory, and even if I give explicit permission via settings) and if I try to have the app try to do the works via terminal it also can't seem to access terminal. I think there are some limitations I'm missing here. Any tips?
2
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620
Nov ’24
notarizing and stapling apps in pkgs in a dmg
We provide our software on a single dmg that contains several pkgs that are then used individually on customer computers. That is, the installers will usually not be run directly from the dmg. So I think the correct approach is to notarize and staple each pkg before creating the dmg. In this case, is it unnecessary to notarize the dmg?And a similar question / request for clarification: I understand that notarizing a pkg will also notarize the apps contained therein, but is it the case that we only have to staple the pkg, and this will include whatever is needed for the apps as well?Thanks for any insights,Mark
3
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1.2k
Oct ’19
Frameworks vs Swift Packages
HiWwhat's the difference between Frameworks and Swift Packages, both create reusable code that we can use in another programs or I'm wrong ?
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2
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0
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5.7k
Activity
Apr ’20
Reply to Xcode 11.4: simulator title bar
I've the same problem.I use the simulator to make tutorial videos of the product and educate users. With this new bar it loses the effect of making it feel like a real device :/
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Activity
Apr ’20
Reply to Cloudkit not getting all records with Swift 3
Bingo, this was exactly the issue. Because the app is live I was adding records to the production environment and of course xCode was looking at the development environtment. While I feel silly for missing this I really appreciate you assistance.
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Activity
Mar ’17
How to pay and distribute a package of downloads?
Is there a way to purchase the same app and distribute it among multiple users using one link or a code (a package of downloads) and not paying them one by one?
Replies
1
Boosts
0
Views
274
Activity
Mar ’17
Notarising an Installer Package Containing a KEXT
The question about how to notarise an installer package (.pkg) containing a KEXT has come up on a number of threads [1] over the past few weeks. Unfortunately my answers have been less than clear, so I sat down with the notarisation team to fix that. The fundamental question here is the order in which you notarise things. Do you:Sign the KEXT, wrap the KEXT in a signed installer package, then notarise the package, then staple the ticket to the package (option A).Sign the KEXT, then notarise it, then staple the ticket to the KEXT, then wrap the KEXT in a signed installer package, then notarise the package, then staple the ticket to the package (option B).We generally recommend option A, because option B requires multiple round trips to the notarisation servers.For installer packages that don’t contain a KEXT, this is the end of the story. For installer packages that contain a KEXT, there is one extra gotcha. The gotcha, a
Replies
0
Boosts
0
Views
2.8k
Activity
May ’19
App Purchase for Product
I am developing an app and don't know much about App Purchase (IAP). About app : It's an app for a pub. Users can buy subscriptions after they login. Product : There will be different subscriptions. Let's say that user buys Package C, it means that they can drink up till 50$ from the bar for 25$ for that week between 16 - 22 o'clock. Purchase : I can make this in 2 way. But don't know which one is the best : 1 -) After user clicks on purchase, I can open a webview and direct them to this Pub web page, then user enter their details and make a purchase at the site. When they refresh their account at the app, their credit will be updated for their account. I prefer this way but not sure if buying subscription is allowed outside of the app. 2 -) User clicks on purchase and everything with purchase happens at the app with App Purchase API. But don't know if it is allowed with Apple since the product is not something with the app itself (like unlocking a function at the app). Bartender ha
Replies
0
Boosts
0
Views
360
Activity
Jul ’20
presentOfferCodeRedeemSheet Not showing product icon
Hi - Using storekit2 on ios26.2 and using presentOfferCodeRedeemSheet to allow users to leverage Offer Codes. The codes work (sandbox and production), however on the confirmation view that shows Redeem Special Offer, while my App Icon is properly displayed up top, the associated product subscription image is missing and I see a grey App Store image/icon instead. I do successfully see the associated subscription and pricing to the right. My subscription product images are already reviewed/approved and have been live for a number of weeks. I see this in Sandbox and Production (with a live customer sending me the phone screenshot). PS, my product icons/logos all show up successfully during normal checkout in sandbox/production, this only occurs on Offer Code Redemption views.
Replies
2
Boosts
0
Views
134
Activity
Feb ’26
Errors importing Apple.Core package on Windows machine
Hi, When I try to import the com.apple.unityplugin.core-1.0.3.tgz package into Unity from my Windows development machine I get lots of errors like : LibraryPackageCachecom.apple.unityplugin.core@077039b365c9EditorAppleBuildStep.cs(48,136): error CS0246: The type or namespace name 'PlistDocument' could not be found (are you missing a using directive or an assembly reference?) Is it possible to get around this so I can develop on Windows? Thanks
Replies
5
Boosts
0
Views
2.0k
Activity
Mar ’23
Issue Adding FirebaseFirestoreSwift Package in Xcode
Hello, I am currently learning SwiftUI through a paid course and am working on integrating Firebase into my project. While trying to add the Firebase package through Xcode, everything seems to work fine except for the fact that I am unable to find the FirebaseFirestoreSwift package. I am using the latest versions of both Xcode and macOS. I have attached a screenshot from the package manager where I couldn't locate the FirebaseFirestoreSwift package. Could you kindly assist me in resolving this issue? How can I correctly add this specific package to my project? Thank you for your support.
Replies
4
Boosts
0
Views
1.9k
Activity
Oct ’24
Combining exiting Printer driver installer package and couple apple scripts to a single installer package
Hi All,I have a Canon printer installer package “.pkg” and couple of Apple Scripts “.scpt” .I like to combine them to a single installer package.Here are the sequences:run Apple1.scptrun Canon printer installer.pkgrun Appl2.scptPlease advise,Thanks in advnace,Abi
Replies
0
Boosts
0
Views
121
Activity
Oct ’15
InAppPurchase - nonConsumable product per MSISDN is not supported
HiI have a chat application and I want to add a feature of sending sticker messages.I plan to make the sticker packages available for purchase via IAP.As I understand, my packages falls under the definition of a nonConsumable product, once the user had bought a sticker package he can use it endlessly and can not buy it again.As many other chat application my user login method rellay on the user's MSISDN (that's the user ID). The user registers with his phone number and can start sending chat messages to his friends. In addition a user can also use different user IDs, meaning that a single user can hold multiple accounts, each of the accounts is managed in my sevrer independantely from he's other accounts.The nonConsumable package type raises a problem in my flow, in my DB every account is unique, there is no value for a situation where two accounts are associated with a single user (a single Apple ID), if a user previously bought a sticker package under on
Replies
4
Boosts
0
Views
509
Activity
Jul ’15
Swift Package 'publicHeadersPath' not working.
I have a swift Package, and I have some extra .h header to be shipped with the package, but this files are not copied to the build destination. It would be nice to have this files included as header in the modulemap file
Replies
0
Boosts
0
Views
644
Activity
Oct ’22
Preparing *.pkg for transport to the Mac App Store
I have a code-signed app bundle that I need to convert to a *.pkg for submission (via Transporter) to the Mac App Store. This has worked fine in the past, but not after rebuilding the computer and recreating my certificates. (I had to downgrade to Catalina from Big Sur if that's relevant.) The command that fails is: $ sudo productbuild --component /Applications/Hollows.app --sign 3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72) hollows.pkg This leads to the error: productbuild: error: Cannot write product to hollows.pkg. (Could not find appropriate signing identity for “3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72)”.) According to Xcode and Keychain, this certificate is valid and the private key is present. However, if I validate it from the command line, I get: $ security find-identity -p macappstore ... 202B1775FC64882C215BCC8D52A2156038AEBD1C 3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72) (Missing required extension) Do I need to rec
Replies
1
Boosts
0
Views
1.6k
Activity
Feb ’21
Writing an app to help install DMGs/PKGs
Hi all I work in music production, the way the tools are set up is we use many tools (plugins) inside one larger app (a DAW), as such the process of setting up a machine to do work involves running 50-100+ different installers to get all tools installed. I'd like to write a small app that will automate the install process. I have a working approach for this where all steps work when run individually in terminal or via AppleScript, but as I create one unifying app I am running into an issue where any app I create in Xcode is not allowed to mount DMGs or give commands to terminal (even if I make a build app package and move it out of the Xcode directory, and even if I give explicit permission via settings) and if I try to have the app try to do the works via terminal it also can't seem to access terminal. I think there are some limitations I'm missing here. Any tips?
Replies
2
Boosts
0
Views
620
Activity
Nov ’24
notarizing and stapling apps in pkgs in a dmg
We provide our software on a single dmg that contains several pkgs that are then used individually on customer computers. That is, the installers will usually not be run directly from the dmg. So I think the correct approach is to notarize and staple each pkg before creating the dmg. In this case, is it unnecessary to notarize the dmg?And a similar question / request for clarification: I understand that notarizing a pkg will also notarize the apps contained therein, but is it the case that we only have to staple the pkg, and this will include whatever is needed for the apps as well?Thanks for any insights,Mark
Replies
3
Boosts
0
Views
1.2k
Activity
Oct ’19