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build disappears

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Reply to Electron app notarization fails "invalid signature" - local codesign passes
[quote='808475021, StanLey-Pliszko, /thread/808475, /profile/StanLey-Pliszko'] Why does local codesign --verify pass but Apple notarization service fails? [/quote] I’ve seen this happen for a couple of reasons: Case sensitivity Packaging To test the first: Create a case sensitive APFS disk image. Use the Finder to copy your app to it. Run your codesign --verify test against that copy. On the packaging front, it’s common for apps using third-party tooling to not follow the guidelines in Placing content in a bundle. When that happens, the app can end up with a code signature that relies on extended attributes. And when that happens you can run into problems during notarisation because of the various ways that those extended attributes are packaged. To test this: Build your app to a disk image. Use xattr to check entire app bundle for extended attributes starting with the com.apple.cs. prefix. Finally, I want to address two other things that are unlikely to be the cause of this issue but you should fix
Dec ’25
Reply to Enable FSKit module globally pre-login
[quote='808594021, AckwelFoley, /thread/808594, /profile/AckwelFoley'] the end goal is to mount a user's entire home directory via my FSKit [/quote] That’s gonna be really challenging. FSKit is based on app extensions, and app extensions are fundamentally scoped to a given user. [quote='808594021, AckwelFoley, /thread/808594, /profile/AckwelFoley'] Is there a way to enable my FSKit module globally [/quote] No. Honestly, I think that’d make a reasonable enhancement request. On the networking side of things, macOS allows developers to package a Network Extension provider as a system extension, which runs globally. If you do file an ER, please post your bug number, just for the record. What’s your distribution plan here? Is this something you’re building for yourself? Or something you plan to ship to a wide range of users? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Dec ’25
Archive Fails: Conflict with Existing KEXT Developer ID Certificate
Hi everyone, We're trying to prepare a DriverKit App for a client test, and we've run into an unavoidable signing conflict that seems to be caused by the Xcode Archive process itself. Background & Environment: Environment: macOS 15.6.1, Xcode 16.4 Our project consists of a main App Target and a DEXT Target. Both the Debug and Release configurations for both targets are set to Xcode's default: Automatically manage signing. Our developer account holds a valid, active Developer ID Application (With Kext) certificate, which we use for signing our legacy KEXT. The Action That Triggers Failure: From this clean state, we execute Product -> Archive. The Archive process fails during the signing validation phase and presents the following three errors, completely halting the process: There is a problem with the request entity - You already have a current Developer ID Application Managed (With Kext) certificate... No profiles for 'com.company.Acxxx.driver' were found... No profiles for 'com.company.Acxxx.app' wer
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Dec ’25
Flutter iOS Widget Extension – CodeSign Failed (ActivityKit entitlement missing, cannot enable in Identifiers)
Hello everyone, I am developing a Flutter iOS application that includes a Widget Extension + Live Activity (ActivityKit). The project runs successfully on the iOS simulator when launched directly from Xcode, but it cannot be signed properly via Flutter and I cannot upload the build to App Store Connect due to the following CodeSign error: Command CodeSign failed with a nonzero exit code Provisioning profile … doesn't include the entitlement: com.apple.developer.activitykit.allow-third-party-activity This error never goes away no matter what I try. And the main problem is that my App ID does NOT show any ActivityKit or Live Activity capability in the Apple Developer portal → Identifiers → App ID. So I cannot enable it manually. However: Xcode requires this entitlement Flutter requires this entitlement When I add the entitlement manually in the .entitlements file, Xcode says: “This entitlement must be enabled in your Developer account. It cannot be added manually.” So I am stuck in a loop where: Apple
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Dec ’25
Call log
I read online that there is no way to extract the call log from an iPhone. I want to develop an app to help people remember to call their mom, and if they did, the nagging would disappear automatically. I'm looking for any workaround to know when a user called someone, without having them log it manually.
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Dec ’25
Is there a way for two users to make development builds on separate accounts for one app?
Tech stack: React Native + Expo. We are using two solo developer accounts (not a business or team account). Context: Friend and I set out to make an app together. Friend created app and set it up on Apple. We worked on it together. He controlled devops (builds and submission). Friend no longer can commit to development. Wants to transfer to me. I create apple developer account. After app transfer, my phone (deviceid) underwent a 14 day soft ban preventing builds. That has since been lifted. There seems to be something in place preventing me from making dev builds on the original dev bundleid. It says it's still owned by him despite the app transfer. Bottom line: what needs to happen so I can make dev builds? Nice to have: we can both make dev builds under the same bundleid
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Dec ’25
Title: Push notifications not working on iOS – aps-environment missing in signed app with manual Codemagic signing
Hi everyone, I’m having trouble getting remote push notifications working on iOS for a production Flutter app, and it looks like it’s related to the provisioning profile / entitlements used during signing. Context Platform: Flutter Push provider: OneSignal (backend is Supabase; Android push works fine) CI: Codemagic Target: iOS TestFlight / App Store builds I’m on Windows, so I cannot open Xcode locally. All iOS builds happen via Codemagic. Capabilities / entitlements In the Apple Developer portal, my App ID for com.zachspizza.app has: Push Notifications capability enabled A separate Broadcast capability is listed but currently not checked. In my repo, ios/Runner/Runner.entitlements contains: xml aps-environment production So the project is clearly requesting the push entitlement. Codemagic signing setup For my App Store workflow (ios_appstore_release in codemagic.yaml ): I use a combination of manual and automatic signing: Environment variables can provide: P12_BASE64 + P12_PASSWORD (distri
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Dec ’25
Reply to Title: Push notifications not working on iOS – aps-environment missing in signed app with manual Codemagic signing
If all your assertions about the portal settings, provisioning profile, the entitlement file and it's contents are correct, the remaining cause I can think of for the signed app not having the entitlement is either the entitlement file is not being built into the bundle, or there is a different entitlement file being build into the bundle that is missing the aps-environment key. I would suggest to check the building/signing process you are using that it is not missing the correct entitlement file. Of course it wouldn't hurt to double check that your previous assertions about the various relevant points are still correct.
Dec ’25
FSKit Sandbox restrictions and automatic tests
Hi, I am currently in the process of writing a fskit extension. My goal is it to implement something similar like unionfs/mergerfs with fskit. For this to work my extension requires access to a set of user provided file paths. I use FSGenericURLResource with query parameters for this. But the sandbox restrictions make this impossible. This is why I tried to implement a privileged helper, but this makes it even more complicated and slower. Is there a way to disable the sandbox restrictions for the extension? I don't plan any app store publishing which makes this even more frustrating. When I remove the sandbox entitlement, I can't load the plugin with pluginkit -a anymore. Or is there any other recommend way, except a privileged helper? Another question I have on my mind: How to write proper tests for an fskit extension? You can load the extension via pluginkit -a and also remove it, but you can't enable it in the system panel. I have no idea how to build automatic tests with this restriction. Lovely
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Nov ’25
Reply to FSKit Sandbox restrictions and automatic tests
My issues might even be better solved with FSActivateOptionSyntax, but I don't know where to find the docs for it. Or how to propably use it. Yeah, that's probably meant to be used for your situation. I think you're supposed to be able to provide a path then you can get a security-scoped URL that you can use to access that specific path while sandboxed. I briefly looked at that a while ago but I don't think most of the Info.plist keys are documented right now. Most of the documentation right now is just scouring the forums or Apple's open-source FSKit extensions for examples (or, if you're lucky, replies to your feedbacks), which isn't too great. My (untested, could be wrong) assumption was that if you were to set something like shortOptions abc:d: Then on the command line you'd be able to pass options like -a or -b, while -c=arg and -d=arg both take additional arguments. I never needed it for my own extension though so I didn't look too hard, but the forums post you listed suggests that the ability to get a
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’25
Reply to SwiftUI – How to completely remove the horizontal “ghost lines” inside List with Section and custom rows?
Thank you! Your explanation about .listRowSeparator(.hidden) being row-specific (and not global to the entire List) was exactly what I needed. I was only applying: .listRowSeparator(.hidden) .listSectionSeparator(.hidden) to the List itself, assuming it would hide all separators automatically — but as you pointed out, SwiftUI requires the modifier to be applied on every row. What I did to fix it I added: .listRowSeparator(.hidden) directly to each transaction row inside my custom content view: ForEach(...) { ... } .listRowSeparator(.hidden) Then I also added it to: the header Section for each day the top block inside ReportMensileView (statistics + month picker + total + picker) This ensured that every row rendered by the List has the separator explicitly hidden. Result All the “mysterious horizontal lines” immediately disappeared, without breaking: native List scrolling swipe-to-delete custom rounded card backgrounds grouped Sections Everything now renders perfectly clean. Thanks again for pointing
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Nov ’25
App Review Stuck for Months Even After Providing All Required Explanations
Hello, I’m seeking help regarding an App Review situation that has become increasingly difficult to resolve. Our app has been in review since July 29, and despite multiple rounds of communication, detailed explanations, updated builds, and full implementation of all required changes, the review process continues to stall without clear feedback. Most recently, we received new review questions regarding the External Purchase entitlement and the “Notify Me When Open” feature. We provided a detailed explanation addressing each point, including clarification that: All digital purchases, including Online Groups, use the StoreKit External Purchase API. The External Purchase Modal Sheet appears before every purchase flow. The “Notify Me When Open” feature does not initiate or bypass a payment flow; it only notifies users when a time-scheduled course becomes available, after which the user proceeds through the standard StoreKit External Purchase Modal Sheet. After submitting these explanations, our app return
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Nov ’25
Afraid of not being good enough
Hi everyone, I’m not sure if this is the right place for it, but I wanted to share a bit of my background and ask for advice from developers who’ve been in the industry longer than me. I started learning to make games when I was a kid using Game Maker. Later I got into Unity and even worked a few years as a solo developer for small startups — building Unity apps, VR projects, AR demos, websites, servers, everything. But I never had a real team, never had mentorship, and none of the projects I worked on ever reached production or real users. Life changed and I moved to the US, where I had to switch careers completely. Now I’m trying to come back to software development, but I’m struggling with a feeling that I’m “not good enough” anymore. The tech world has moved so fast, and companies like OpenAI, Meta, Epic, etc., feel way out of reach. So my question to the community is: How did you get started in your career? Did you ever feel like you weren’t good enough? How did you push through that and continu
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Nov ’25
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
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Nov ’25