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“build disappears”

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Reply to App stuck in "Waiting for Review" for 10+ days since February 19
BeRodgersLimited, Noel, and berkaegean, i think we all are in similar boats. if you look at all of the other threads, they all re similar. I uploaded a multiplatform build: a Mac build, and an iOS build. it took about 24 hours on the iOS to go from waiting to In Review... then about 8 hours to be reveiewed and approved. However the Mac version of the same app has been waiting for review since Tuesday (February 24, 2026). It is virtually the same code base... They just must be totally swamped with builds to look at.
Mar ’26
ePassport NFC detected but not reading, entitlement error when adding AID
Hi, I’m implementing ePassport reading in an iOS app using a third-party KYC identity verification SDK (the SDK handles the NFC logic internally). Before adding any specific AID, the NFC session would start normally and iOS showed the system popup asking the user to hold the passport near the device. However, the passport was never read , the session just stayed there with no progress or data returned. I then tried enabling the ICAO ePassport AID: A0000002471001 After adding this, the build failed with the following signing error: Provisioning profile iOS Team Provisioning Profile: com.sandrotbilisi.DigitalCurrency doesn't include the com.apple.developer.nfc.readersession.iso7816.select-identifiers entitlement. Has anyone encountered this behavior when working with ePassports? Do I need special entitlement approval from Apple for this AID? Thank you.
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97
Feb ’26
Xcode cloud
I'm facing an issue with Xcode Cloud. Every branch I push to my GitLab repository is not appearing as selectable when I try to create a build with my workflow. Additionally, if I try to update the workflow from Xcode, it crashes every time I save the changes. Any help would be appreciated. Translated Report (Full Report Below) ------------------------------------- Process: Xcode [32110] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 26.2 (24553) Build Info: IDEApplication-24553000000000000~2 (17C52) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.apple.dt.Xcode [58945] User ID: 501 Date/Time: 2026-02-19 13:11:54.9987 -0600 Launch Time: 2026-02-19 13:03:37.7725 -0600 Hardware Model: Mac16,5 OS Version: macOS 26.2 (25C56) Release Type: User Crash Reporter Key: 61D7E2DA-E724-EFE2-6A01-25079BFCA2D1 Incident Identifier: B3D4A277-7CB5-4696-A00F-057929659F41 Sleep/Wake UUID: 2D4F6C41-716C-4B47-8D40-27FD2D74A8AE Time
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191
Feb ’26
Apps Stuck in “Waiting for Review” – No Visible Issues in App Store Connect
Hello, I am writing to ask for assistance regarding two of my apps that have been stuck in “Waiting for Review” for an extended period. At the moment: App ID 6497716649 — Waiting for Review since Feb, 19 at 11:45 AM App ID 6743224713 — Waiting for Review since Feb, 15 at 10:26 PM There are no warnings, Resolution Center messages, or visible issues in App Store Connect. All Agreements, Tax, and Banking information are active and up to date. The builds were uploaded successfully, and no further action appears to be required on my side. Could you please help confirm: Whether there is any hidden blocker or account-related issue? Or if this delay is currently due to review queue processing times? If additional details are needed (bundle IDs, app category, sign-in requirements, encryption/export compliance, etc.), I will be happy to provide them immediately. Thank you very much for your time and support. Best regards,
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158
Feb ’26
CoreBluetooth multi-peripheral high-frequency BLE streaming shows uneven packet distribution and lag on some A16/A17 iPads
We are observing a reproducible issue on some (not all) iPad models equipped with A16, where BLE streaming from multiple peripherals at ≥33–40 Hz results in uneven packet distribution, burst delivery, and application-level lag. The same application, peripherals, firmware, iOS version, and physical environment do not exhibit this behaviour on A14-based iPads (iPad 10). Affected Hardware: • iPad 11 with A16 • iOS versions: identical across tested devices • Issue affects some devices of the same model, not all Internal field data • ~25 affected • ~5 unaffected • Customers actively prefer iPad 10 (A14) due to stability When two or more BLE peripherals stream data concurrently at frequencies ≥33–40 Hz, affected iPads exhibit: • Uneven packet arrival timing • Burst delivery instead of uniform intervals • Increasing latency over time • Observable application-level lag This does not present as simple packet loss. Instead, packets arrive in clusters, breaking real-time assumptions. At ≤30–33 Hz, the issue does not rep
3
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359
Feb ’26
Appcrash on M4 MAX
I develop and build the DeepSkyStacker application on an M4 Mac Mini. A user reports that with a given set of data files and application settings, that it crashes on his M4 MAX. He sent me his data files, and I can't provoke a crash on my M4. He also sent an App Crash report file which I attach. Any insight into the likely cause of the problem will be appreciated (yes, I know it is a segfault in code called from Avx256Stacking::pixelPartitioning - probably a lambda ...). dss-6.1.3-crash.log
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Feb ’26
Beta contract missing
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple D
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298
Feb ’26
Key lessons after two months of building my first iOS app
After nearly ten years in Android development, I finally built a native iOS app, sharing the journey publicly while learning Swift and SwiftUI, using AI selectively, and finding the platform familiar yet different in tooling, concurrency, and culture. I reached production without initially buying a developer account and faced a stricter, iterative App Store review process than the Play Store, with several rejections that ultimately clarified Apple’s quality standards and expectations.
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Feb ’26
Reply to MusicKit - ApplicationMusicPlayer fails to play certain Songs
Hello RanLearns, Please create a bug report on Feedback Assistant to send us sysdiagnose logs. Once you open the bug report, please post the FB number here for my reference. The sysdiagnose should be generated shortly after the build of your app has terminated, even if the logs can't be synced off the device until later. Important: Note the date and time the issue occurred and include this information with your sysdiagnose. This information is vital in helping us pinpoint the issue being captured in the sysdiagnose log file. For information on generating and retrieving a sysdiagnose click the link below and choose the appropriate platform from the search results: https://developer.apple.com/bug-reporting/profiles-and-logs/?name=sysdiagnose A sysdiagnose may be too large to send in e-mail. If you don't have the ability to send large files, let us know so that we can send you instructions for our Box account. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why
Topic: Media Technologies SubTopic: Audio Tags:
Feb ’26
vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I am attempting to load a jpeg image into a vImage_Buffer. I am just trying to get the data in an ARGB format. This code works fine in the Xcode 15 build , but fails with kvImageInvalidParameter error from vImageBuffer_InitWithCGImage in the Xcode 26 build. This code is written in ObjectiveC++. Here is a code fragment: int CDib_ARGB::Load(LPCSTR pFilename) { int rc = 0; if (NULL == m_pRaw_vImage_Buffer) { NSString *pNS_filename = [[NSString alloc]initWithUTF8String:pFilename]; NSImage *pNSImage = [[NSImage alloc] initWithContentsOfFile:pNS_filename]; if (nil == pNSImage) rc = -1; else { int width = pNSImage.size.width; int height = pNSImage.size.height; if (pNSImage.representations) { NSImageRep *imageRep; int jj; width = 0; height = 0; for (jj = 0; jj < pNSImage.representations.count; jj++) { imageRep = pNSImage.representations[jj]; if (imageRep.pixelsWide > width) width = imageRep.pixelsWide; if (imageRep.pixelsHigh > height) height = imageRep.pixelsHigh; } } NSSize imageSize = NS
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454
Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
The documentation claims it only caches for 1 run loop turn, but as previously mentioned, that is not always the case, and certain values tend to get 'stuck.' FYI, I think there are actually two different issues at work here: The run loop itself doesn't actually turn at a predictable rate. Depending on how your app is architected and the overall app state, it's entirely possible for an app to go seconds or even minutes without the main thread ever running. The documentation says that values are automatically removed after each pass through the run loop, but that's not quite accurate. NSURL is tracking the main loop activity through a runloop observer, but it doesn't actually flush the cache until the first time something tries to access that URL from the main thread. If nothing on the main thread accesses that URL, then it could theoretically return the old values forever. ...with #2 obviously being the most significant issue. Building a cache on top of NSURL resource values, which may or may not be
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
ACTUALLY doing #2 for every call is a terrible idea for both performance and coherence issues, but that means we're basically stuck trying to sort out when to reset, not if we're going to cache. I agree. IMO the problem is not that NSURL is caching the problem is the way it caches. The way it caches forces me to cache on top of it. The documentation claims it only caches for 1 run loop turn but as previously mentioned that is not always the case and certain values tend to get 'stuck.' Building a cache on top of NSURL resource values which may or may not be stale can cause all sorts of weird behavior if you don't call -removeCacheResourceValues so I can cache on the true value...but NSURL I assume makes its cache thread safe so -removeCacheResourceValues probably isn't so cheap. Doesn't that mean the url cache is costing me performance by requiring me to clear it to get to the true values I really want to cache? Huh. That's really weird. How did you construct those URLs? Originally the URL came throug
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
Reply to App stuck in "Waiting for Review" for 10+ days since February 19
BeRodgersLimited, Noel, and berkaegean, i think we all are in similar boats. if you look at all of the other threads, they all re similar. I uploaded a multiplatform build: a Mac build, and an iOS build. it took about 24 hours on the iOS to go from waiting to In Review... then about 8 hours to be reveiewed and approved. However the Mac version of the same app has been waiting for review since Tuesday (February 24, 2026). It is virtually the same code base... They just must be totally swamped with builds to look at.
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Mar ’26
Reply to SwiftData with shared and private containers
Same problem for me !!!! use SwiftData, build great apps and POC… Then when you'll need sharing rewrite everything with coredata (that you may not mastered). As an independent developer it is really a pain. At least If I was sure that the sharing feature is schedule!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Mar ’26
ePassport NFC detected but not reading, entitlement error when adding AID
Hi, I’m implementing ePassport reading in an iOS app using a third-party KYC identity verification SDK (the SDK handles the NFC logic internally). Before adding any specific AID, the NFC session would start normally and iOS showed the system popup asking the user to hold the passport near the device. However, the passport was never read , the session just stayed there with no progress or data returned. I then tried enabling the ICAO ePassport AID: A0000002471001 After adding this, the build failed with the following signing error: Provisioning profile iOS Team Provisioning Profile: com.sandrotbilisi.DigitalCurrency doesn't include the com.apple.developer.nfc.readersession.iso7816.select-identifiers entitlement. Has anyone encountered this behavior when working with ePassports? Do I need special entitlement approval from Apple for this AID? Thank you.
Replies
1
Boosts
0
Views
97
Activity
Feb ’26
Xcode cloud
I'm facing an issue with Xcode Cloud. Every branch I push to my GitLab repository is not appearing as selectable when I try to create a build with my workflow. Additionally, if I try to update the workflow from Xcode, it crashes every time I save the changes. Any help would be appreciated. Translated Report (Full Report Below) ------------------------------------- Process: Xcode [32110] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 26.2 (24553) Build Info: IDEApplication-24553000000000000~2 (17C52) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.apple.dt.Xcode [58945] User ID: 501 Date/Time: 2026-02-19 13:11:54.9987 -0600 Launch Time: 2026-02-19 13:03:37.7725 -0600 Hardware Model: Mac16,5 OS Version: macOS 26.2 (25C56) Release Type: User Crash Reporter Key: 61D7E2DA-E724-EFE2-6A01-25079BFCA2D1 Incident Identifier: B3D4A277-7CB5-4696-A00F-057929659F41 Sleep/Wake UUID: 2D4F6C41-716C-4B47-8D40-27FD2D74A8AE Time
Replies
4
Boosts
0
Views
191
Activity
Feb ’26
Apps Stuck in “Waiting for Review” – No Visible Issues in App Store Connect
Hello, I am writing to ask for assistance regarding two of my apps that have been stuck in “Waiting for Review” for an extended period. At the moment: App ID 6497716649 — Waiting for Review since Feb, 19 at 11:45 AM App ID 6743224713 — Waiting for Review since Feb, 15 at 10:26 PM There are no warnings, Resolution Center messages, or visible issues in App Store Connect. All Agreements, Tax, and Banking information are active and up to date. The builds were uploaded successfully, and no further action appears to be required on my side. Could you please help confirm: Whether there is any hidden blocker or account-related issue? Or if this delay is currently due to review queue processing times? If additional details are needed (bundle IDs, app category, sign-in requirements, encryption/export compliance, etc.), I will be happy to provide them immediately. Thank you very much for your time and support. Best regards,
Replies
1
Boosts
0
Views
158
Activity
Feb ’26
Live Activity Blanks out when lock screen sleeps.
I have a live activity, that works fine when the Lock Screen showing, but as soon as it sleeps dims down for always on display, everything in the widget disappears and an Activity Indicator(spinner), displays in its place, but non-animating.
Replies
4
Boosts
0
Views
956
Activity
Feb ’26
CoreBluetooth multi-peripheral high-frequency BLE streaming shows uneven packet distribution and lag on some A16/A17 iPads
We are observing a reproducible issue on some (not all) iPad models equipped with A16, where BLE streaming from multiple peripherals at ≥33–40 Hz results in uneven packet distribution, burst delivery, and application-level lag. The same application, peripherals, firmware, iOS version, and physical environment do not exhibit this behaviour on A14-based iPads (iPad 10). Affected Hardware: • iPad 11 with A16 • iOS versions: identical across tested devices • Issue affects some devices of the same model, not all Internal field data • ~25 affected • ~5 unaffected • Customers actively prefer iPad 10 (A14) due to stability When two or more BLE peripherals stream data concurrently at frequencies ≥33–40 Hz, affected iPads exhibit: • Uneven packet arrival timing • Burst delivery instead of uniform intervals • Increasing latency over time • Observable application-level lag This does not present as simple packet loss. Instead, packets arrive in clusters, breaking real-time assumptions. At ≤30–33 Hz, the issue does not rep
Replies
3
Boosts
0
Views
359
Activity
Feb ’26
Appcrash on M4 MAX
I develop and build the DeepSkyStacker application on an M4 Mac Mini. A user reports that with a given set of data files and application settings, that it crashes on his M4 MAX. He sent me his data files, and I can't provoke a crash on my M4. He also sent an App Crash report file which I attach. Any insight into the likely cause of the problem will be appreciated (yes, I know it is a segfault in code called from Avx256Stacking::pixelPartitioning - probably a lambda ...). dss-6.1.3-crash.log
Replies
2
Boosts
0
Views
198
Activity
Feb ’26
Beta contract missing
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple D
Replies
3
Boosts
0
Views
298
Activity
Feb ’26
Key lessons after two months of building my first iOS app
After nearly ten years in Android development, I finally built a native iOS app, sharing the journey publicly while learning Swift and SwiftUI, using AI selectively, and finding the platform familiar yet different in tooling, concurrency, and culture. I reached production without initially buying a developer account and faced a stricter, iterative App Store review process than the Play Store, with several rejections that ultimately clarified Apple’s quality standards and expectations.
Replies
1
Boosts
0
Views
44
Activity
Feb ’26
Reply to MusicKit - ApplicationMusicPlayer fails to play certain Songs
Hello RanLearns, Please create a bug report on Feedback Assistant to send us sysdiagnose logs. Once you open the bug report, please post the FB number here for my reference. The sysdiagnose should be generated shortly after the build of your app has terminated, even if the logs can't be synced off the device until later. Important: Note the date and time the issue occurred and include this information with your sysdiagnose. This information is vital in helping us pinpoint the issue being captured in the sysdiagnose log file. For information on generating and retrieving a sysdiagnose click the link below and choose the appropriate platform from the search results: https://developer.apple.com/bug-reporting/profiles-and-logs/?name=sysdiagnose A sysdiagnose may be too large to send in e-mail. If you don't have the ability to send large files, let us know so that we can send you instructions for our Box account. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why
Topic: Media Technologies SubTopic: Audio Tags:
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Views
Activity
Feb ’26
vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I am attempting to load a jpeg image into a vImage_Buffer. I am just trying to get the data in an ARGB format. This code works fine in the Xcode 15 build , but fails with kvImageInvalidParameter error from vImageBuffer_InitWithCGImage in the Xcode 26 build. This code is written in ObjectiveC++. Here is a code fragment: int CDib_ARGB::Load(LPCSTR pFilename) { int rc = 0; if (NULL == m_pRaw_vImage_Buffer) { NSString *pNS_filename = [[NSString alloc]initWithUTF8String:pFilename]; NSImage *pNSImage = [[NSImage alloc] initWithContentsOfFile:pNS_filename]; if (nil == pNSImage) rc = -1; else { int width = pNSImage.size.width; int height = pNSImage.size.height; if (pNSImage.representations) { NSImageRep *imageRep; int jj; width = 0; height = 0; for (jj = 0; jj < pNSImage.representations.count; jj++) { imageRep = pNSImage.representations[jj]; if (imageRep.pixelsWide > width) width = imageRep.pixelsWide; if (imageRep.pixelsHigh > height) height = imageRep.pixelsHigh; } } NSSize imageSize = NS
Replies
13
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0
Views
454
Activity
Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
The documentation claims it only caches for 1 run loop turn, but as previously mentioned, that is not always the case, and certain values tend to get 'stuck.' FYI, I think there are actually two different issues at work here: The run loop itself doesn't actually turn at a predictable rate. Depending on how your app is architected and the overall app state, it's entirely possible for an app to go seconds or even minutes without the main thread ever running. The documentation says that values are automatically removed after each pass through the run loop, but that's not quite accurate. NSURL is tracking the main loop activity through a runloop observer, but it doesn't actually flush the cache until the first time something tries to access that URL from the main thread. If nothing on the main thread accesses that URL, then it could theoretically return the old values forever. ...with #2 obviously being the most significant issue. Building a cache on top of NSURL resource values, which may or may not be
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Feb ’26
Reply to Unusually Long "Waiting for Review" Times This Week - Anyone Else?
Odd because for me it's the opposite - the macOS build was approved in 36 hours and the iOS build is waiting for 18 days lol.
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Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
ACTUALLY doing #2 for every call is a terrible idea for both performance and coherence issues, but that means we're basically stuck trying to sort out when to reset, not if we're going to cache. I agree. IMO the problem is not that NSURL is caching the problem is the way it caches. The way it caches forces me to cache on top of it. The documentation claims it only caches for 1 run loop turn but as previously mentioned that is not always the case and certain values tend to get 'stuck.' Building a cache on top of NSURL resource values which may or may not be stale can cause all sorts of weird behavior if you don't call -removeCacheResourceValues so I can cache on the true value...but NSURL I assume makes its cache thread safe so -removeCacheResourceValues probably isn't so cheap. Doesn't that mean the url cache is costing me performance by requiring me to clear it to get to the true values I really want to cache? Huh. That's really weird. How did you construct those URLs? Originally the URL came throug
Topic: App & System Services SubTopic: Core OS Tags:
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Feb ’26