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4.3

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Rejected for Guideline 4.3 - Spam
Hello, One of our apps has been rejected under Guideline 4.3 for spam. Our studio has been on the App Store for 10+ years and this particular app has been available for over two years without previous issue. We have submitted a couple responses to the original rejection outlining why we think our app is unique and not spam and unfortunately we have been rejected. I have also submitted an appeal and requested a phone call. This is compounded by a live issue happening in our app right now that requires a build to unblock. I added that to our review notes for submission but was rejected. We believe we have been flagged as spam in error and would like to release builds to our active players ASAP to get them unblocked and provide further value to them. Beyond submitting an appeal and requesting a call is there anything else I can do?
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398
Jan ’25
Guideline 4.3(a) - Design - Spam
Hi, Thank you for your feedback regarding our app submission. We understand that the latest version was rejected under Guideline 4.3(a) - Design - Spam. We would like to confirm that our app is unique, combining casual gaming and video chat to deliver an engaging and distinct user experience. This update is critical for ensuring optimal performance on iOS 18 and providing a seamless experience for users who have already upgraded. We hope to resolve this matter fully and avoid encountering similar issues with this guideline in future submissions. We kindly request that the review team re-evaluate our app’s uniqueness and design. Additionally, we would greatly appreciate your assistance in expediting the review process so we can release this important update to our users. If further clarification or additional information is needed, please don’t hesitate to reach out. Thank you for your understanding and support. Best regards, The Fachat Team
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475
Nov ’24
Guideline 4.3 - Design wrong rejections
Earlier I had about 20 similar travel apps. All of them received a rejection for the reason of Guideline 4.3 - Design Spam. Later, according to Apple recommendations, I have combined all similar apps into the one container app.Now, when I try to publish any new apps or updates I get the same rejection (Guideline 4.3 - Design). It looks like an automatic rejection for everything that I try to upload. I have to constantly ask for a re-check. After the moderator team re-checks the app, the app is passed successfully without any rejection.Last time I tried to publish stickers app. This app is based on a Sticker Pack App template in Xcode and has unique and exclusive stickers for iMessage. And this app gets the same rejection. I'm sure that after my request this stickers app will pass successfully. But I do not understand why I have to ask for a re-check every time.New apps and updates still get wrong rejection after I fixed everything that Apple requested (combined all similar apps into the one
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4.8k
May ’18
Guideline 4.3(a) - Design - Spam
Hello, I recently submitted my app to the Apple Store and received a rejection under Guideline 4.3(a) - Design - Spam, stating that my app is similar to others on the store. However, my app has a unique feature set, offers more functionality and content than competitors, and is completely free with ad monetization, unlike most similar apps that require subscriptions. I have spent five months developing this app from scratch, ensuring it provides an original and valuable experience for users. I did not use an app template or repackaged code, and my app is not a reskinned version of any existing app. I genuinely believe it brings meaningful differentiation to the market. I would appreciate any guidance on how I can better communicate my app’s uniqueness to the review team or what specific aspects I should adjust to comply with Apple's guidelines. Thank you for your time and support.
Topic: Design SubTopic: General Tags:
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651
Feb ’25
Unlisted app and SPAM 4.3 rejection
Hello, I would like to know, in case you received a rejection for SPAM 4.3 because there are similar apps on the app store if asking for the app to be released unlisted would solve the problem, as it would not be listed in the app store and would not cause confusion to users. Also the app in question is quite a niche app and it would be enough to distribute it via a link from our website. The app is free. Thank you.
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519
Aug ’23
Starting to develop with iOS 4.3, device compaibility?
Hello,I am new to the iOS development, using C++ on Mac OS X some years.I like to develop apps using objective-c starting from my old X-Code on Snow Leopard (iOS 4.3). Is that forward compatible up to iOS 7+ and can I depoy such an application?I like to test my apps with my iPhone 4S having an iOS 5 installed. Will be using Snow Leopard for this (latest X-Code version there) possible?I have an external usb drive with an updated OS X (Marvericks). This will be my last resort, if I do not have any chance to use my Snow Leopard targeting iOS 4.3+ as a first start.Thanks for any help,Lothar
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383
Sep ’15
Guideline 4.3(a) - Design - Spam
Hi all, I'm looking for guidance or experiences from others who’ve run into this issue. I'm developing a series of educational apps that teach different languages from English, using a simple flashcard-based format. Each app is fully offline, has no ads, no subscriptions, and contains native audio and culturally relevant images for that specific language. Each language pack (audio + images + data) is around 50MB, and I’m planning to support 50 languages. Because of size constraints and my offline-first approach, it’s not feasible to combine all languages into a single app. To stay user-friendly and efficient: Each app contains only one language. Each has its own name and icon (e.g., “Babel Bash Chinese ”, “Babel Bash Thai”). All use the same visual structure (by design) for brand consistency and usability. Despite this, I’ve had an app rejected under Guideline 4.3(a) – Spam, with the reasoning that it duplicates the functionality of another app I've submitted (even though the language, audio, and vis
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Jul ’25
4.3 Design-Spam
Im Enrik Sulaj , a new developer and i have a small problem . App store review team is automated by bots, and since i cant find an solution to my problem . One of my games got rejected many times for different reasons , i solved all 8 reasons my game got rejected . In the end i got a big surprise , 4.3 Design-Spam . Even that my app is unique , inovation idea in tap to earn coin games it got rejected . I think Apple want only the old creators and the best ones , and for the new creators they make the road really hard .I have another game that got rejected for the samereason even that is a new idea in car games , and guess what , the app review team is not helpful , they say the game is repackaged and duplicated . In fact i created the games with new assets , also i created assets and the assets are never used before .I m honest , as a new creator im starting to hate Apple , not as a company , but it has bad employes and bots that dont help you . Its the truth . Apple need to do something to fix this
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846
Oct ’24
About guideline 4.3 Design - spam
Our team members are so upset and exhuasted about the guideline 4.3. We have spent 60 days on the app submission but still get no luck to be approved and no black and white instruction to improve. We post here for intelligent solution.This is our situation -We are developing an IOT project ( a digital photo frame ), the end-products of this project is: a digital photo frame and the APP.The APP is simply a photo/video transmission tool which transmit the media on the phone to users' digital photo frame.Here comes the issue:1. We have our own branding digital photo frames products and our own app on the market.2. We are also the OEM of other digital photo frames products which have different brands from us. Our clients need the full solution - their own branding app which have very similar functions with our own branding app( this breaches the annoying and irrational guideline 4.3)What we have done:1. Completely new design of home page / splashscreen / app icon / app description / app name.2.
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8.3k
Aug ’19
My app update rejected by Guideline 4.3(a) - Design - Spam
Hi There! I released an app called Taino VPN with Russian IP on AppStore a month ago. After that, I updated the app successfully several times with minor fixes. Last time I submitted a new release with only small metadata and keyword updates and got rejected by Guideline 4.3(a) - Design - Spam. Original message is We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. I'm now very confused! On Apple's official website Guideline 4.3(a) says: Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. It does not make any sense because I have only 1 app developed from the scratch by me. Also, it does not match with Original reject message and 4.3(a) says nothing about other developers. I hope apple review support could guid
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320
Feb ’25
Guideline 4.3 - Design - Spam
apple Rejected my app , And send me this letter :Guideline 4.3 - Design - SpamWe noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The following apps were found to provide different content but are identical in functionality:drift starsNext StepsWhen creating multiple apps where content is the only varying element, you should offer a single app to deliver differing content to customers. Alternatively, you may consider creating a web app, which looks and behaves similar to a native app when the customer adds it to their Home screen. Refer to the Configuring Web Applications section of the Safari Web Content Guide for more information.please help me
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7.7k
Aug ’17
Guideline 4.3 - Design - Spam - In app purchases
I have a few apps that are in the App Store for 2 years, but now they have been rejected because of the Guideline 4.3 - Design - Spam.All these apps have In app puchases and hundreds of users paid for them. I'm aware that these purchases cannot be transfered to our new container app, and my question is: what would be the best approach for the users to have their purchases in this new app? It seems to me that we're only allowed to issue 100 promo codes for each in app purchase, what wouldn't be enough for us. Have anyone else experienced the same problem?Thank you!
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1.6k
Feb ’18