Pages 4.3 and Numbers 2.3 not working in El Capitan preview. Anyone else having this issue? A workaround?
4.3
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Hello everyone, I updated a new version to fix bugs and add more levels, but Apple rejected it citing spam design 4.3(a). Everything in the game is created by my team, and we did not copy or imitate any other product. We discovered that a studio has unpacked our game and stolen all our images, sounds, and many other files, even the file names match ours. Our game was released over a month before theirs, while they just released their first version a week ago. Despite being the original version, our game was rejected for spam. Currently, our game is generating $10k daily in IAP and we are spending a lot on ads. We are in urgent need of updating the game. I’m really frustrated that this issue has not been resolved yet. I have submitted all the information and evidence to the Apple Review Board, but I haven’t received any response so far.
We have all noticed the big changes Apple has brought with the implementation of the 4.2.6 and 4.3 rules of ASRGs While I believe there is still a lot of stuff to be discussed, I would like to start a discussion regaarding the Enrolling process to Apple's Programs, the complexity of it and the problems it brings to non-technical, small businesses.Apple has decided more or less that it would benefit from having most apps from small businesses to have their own Developer Account and be enrolled to it's Apple programs. This is ok, it's a business decision, they believe that the cost for quality apps and reviews is too high and they found this way to overcome the issue.The real problem though, in my opinion is the difficulty of enrolling to their developer programs, the time it needs to, and the maintainance thereafter. Like many other businesses, we run a software house which built an advanced online ordering system for restaurants. We spent about 4 years in developing our platform and we strongly belie
I have a few apps that are in the App Store for 2 years, but now they have been rejected because of the Guideline 4.3 - Design - Spam.All these apps have In app puchases and hundreds of users paid for them. I'm aware that these purchases cannot be transfered to our new container app, and my question is: what would be the best approach for the users to have their purchases in this new app? It seems to me that we're only allowed to issue 100 promo codes for each in app purchase, what wouldn't be enough for us. Have anyone else experienced the same problem?Thank you!
Greetings, We have been rejected in the review of our App for a code non-compliance with 4.3 Design guidelines. Our App appears to be similar to others, and indeed it is similar in functionality and appearance. The others that are similar have been developed by us as well, these being customisations that are specifically targeted at the companies or accounts we deal with. The truth is that we have gone through several reviews of the other Apps before when we submitted them for publication at the time. We know that there are other development companies that customise Apps for different brands and in these cases there has been no reason for rejection by the Apple Store. We are beginning to think that there may be certain factors that are directly influencing the rejection of this App: The mockups or screenshots we are using are similar to those of another App we have published with the same functionalities. The backgrounds of the App have a gem of colours similar to that of the other App. And now we wo
Is Apple reversing course on guidelines 4.3 and 4.2.6? What exactly is the standard now?Before, the 4.2.6 App Store guideline read as follows:4.2.6 Apps created from a commercialized template or app generation service will be rejected.The company’s revised wording now states:4.2.6 Apps created from a commercialized template or app generation service will be rejected unless they are submitted directly by the provider of the app’s content. These services should not submit apps on behalf of their clients and should offer tools that let their clients create customized, innovative apps that provide unique customer experiences.Another acceptable option for template providers is to create a single binary to host all client content in an aggregated or “picker” model, for example as a restaurant finder app with separate customized entries or pages for each client restaurant, or as an event app with separate entries for each client event.https://techcrunch.com/2017/12/20/apple-revises-its-controversial-guideli
if(CheckSpam()) return 4.3;int ran=random.range(0,10)if(ran<4){ return2.1;}else if(ran<6){ return 4.3;}else if(ran<8){ return investigation;}else{ return HumanReview();}
Hello, i have built an app in Unity, the first app I’ve attempted to submit to the App Store. It is a unique app that links to our web shop. Each time the submission is rejected due to “Guideline 4.3(a) - Design - Spam” with some generic info: “We noticed your app shares a similar binary, metadata, and/or concept as apps previously submitted by a terminated Apple Developer Program account. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.” Quite bizarre since this is the first time submitting the app! Nobody ever responds to emails to give further information, frustrating considering you pay £79 for this service…
Hi, For 10 days now we've been rejected with no answer. I am afraid Apple will never answer us... and 3 years of development down the drain. My team and our whole families are waiting but as the days go by, it is looking more and more grim for us I am afraid. Is there anything we can do? Our game had a decent rating and audience reception so far. All of our code is built by us over thousands of hours. We have alot of features that competitors do not have, this was even mentioned by several Youtubers and called out as a unique game. Guideline 4.3(a) - Design - Spam We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Any advice would be so appreciated ! Thank you, Alex
Hello, Our app rejected by following reason: Guideline 4.3 - Design We noticed your app shares a similar binary, metadata, and/or concept as apps previously submitted by a terminated Apple Developer Program account. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and submitting multiple similar apps using a repackaged app template Purchasing an app template with problematic code from a third party Submitting several similar apps across multiple accounts Learn more about our requirements to prevent spam in App Store Review Guideline 4.3. iOS App 1.0App Version R
Hello, I just uploaded my games to apple , and apple is still give me the reason 4.3 design spam for the rejection. I want to mention that my games have unique features from other car simulator games , I have a taxi simulator that have a communication with client feature and a company manager feature. Also I want to mention that I’ve tried to send a lot of review replys and apple contact appeals trying to tell they that my games is different than the others but nothing it gives me the same reasons. So , do you have any ideas that I can do to finally make my games available on apple App Store ? thank you!
hi I submitted our app 2 days ago to review, and earlier this morning I was surprised that the application was rejected, Reason 4.3 Design: Spam. And I've introduced an application programmed by myself, and a unique design. We spend over 2.5 half years on writing the code and getting this app ready to state it is now. we went through multiple ux/ui designer we have in and out of the design inside figma. This is just generic. We submitted same app 4 weeks ago at first we got same rejection reasoning, then we got a replied and apple said there is an issue, and we fixed and redesigned again. I feel like we are just getting generic answer. What should we do ?The app is a dating app, and yes I know, Another one. but I see dating apps that are exact same copy of others getting published. ours we use AI and very interesting way of matching and completely different than any other UI out there. how could they possible say we are spam ?
I have an app called AB Player, which is a music player that can play back user's iTunes library with speed control and A-B repeat.■ AB Player ... View on App StoreThis app was rejected becasue it violates Guideline 4.3 (Spam).I have appealed to the review board. They decided to maintaint the rejection and they told me that AB-Player app is made on the same template as many of other my apps like eLaws■ eLaws ... View on App StoreeLaws is a (sort of) law dictionary app. Users can download Japanese laws from the government website and browse locally.AB Player and eLaws are completely different apps.They are not made from a same template. They may be made from Xcode's Single view app template but that's all.I explained to them but they didn't change mind. And they didn't disclose the exact reason why they think they are made on the same template.AB Player and eLaws both use Realm Swift database frameworks and Google Mobile Ads framework, as well as UIKit, CoreText etc, but I don't think that's an issue.
4.3 spam is problem for us too,we developed a new innocative app but they insist on 4.3 spam.We ask which app is dublicate, they dont reply yet. We appeal but still waiting review board.What should we do?Thanks
same here, I highly believe my App's feature set is unique but still get the 4.3 spam rejection. Really have no idea how the review works, and they never give reason but copy of 4.3 guidline. Also no reply from the appeal.