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“4.3”

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My App Rejected 4.3 Design: Spam Read
My game has been updated steadily every week on the appstore for several months. When I submitted the updated version for review recently, it was rejected by 4.3, saying that my game has no characteristics. However, there is no other game with unique features such as custom skills on the appstore except my game, so I am puzzled and hope to be re-reviewed. There is another problem. My game has accumulated a part of users on the appstore user side. They are anxious because they cannot update to the latest version and urge me to solve the Apple version update problem quickly. I hope Apple can give me, an individual developer and Apple mobile phone users, a practical solution to this problem, instead of just a 4.3 rejection without specifying the specific reason.
0
0
223
Apr ’25
App rejected under 4.3
I have invested significant money building a proximity application that shows hotspots for nightlife, and also if there are other single people in the same vicinity. I have labeled it under Social Networking, but the app reviews have labeled me as a dating app and hit me with the 4.3 spam tag. My app has many unique features that don't exist with other apps, but because of the matching part of the app, I am SOL. I am waiting on an appeal, but based on what I have read, I will most likely be doomed. Talk about killing the American Dream and stifling innovation! What are my options? If I get 10K users testing it on Test Flight, will I have a better chance of getting approved? Has anyone been successful by offering an app through a developer's website?
2
0
193
Nov ’25
Guideline 4.3(a) Original game misinterpreted as Spam
Hello, our game Nerd Survivors has been identified as spam. The game is based on an original IP and the only games that should share any resemblance with it are from our company. Today we got notified the rejection due to the violation of Guideline 4.3 but there is no reference to the other application or even a contact to the other developer. We do use Unity as our game engine, so some parts of the code might be shared across different games, but i cannot find any other justification of the failure. Guideline 4.3(a) - Design - Spam We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.
3
0
1.1k
May ’24
Guideline 4.3(a) - Design - Spam
Hi, Thank you for your feedback regarding our app submission. We understand that the latest version was rejected under Guideline 4.3(a) - Design - Spam. We would like to confirm that our app is unique, combining casual gaming and video chat to deliver an engaging and distinct user experience. This update is critical for ensuring optimal performance on iOS 18 and providing a seamless experience for users who have already upgraded. We hope to resolve this matter fully and avoid encountering similar issues with this guideline in future submissions. We kindly request that the review team re-evaluate our app’s uniqueness and design. Additionally, we would greatly appreciate your assistance in expediting the review process so we can release this important update to our users. If further clarification or additional information is needed, please don’t hesitate to reach out. Thank you for your understanding and support. Best regards, The Fachat Team
2
0
572
Nov ’24
Rejected for Guideline 4.3 - Spam
Hello, One of our apps has been rejected under Guideline 4.3 for spam. Our studio has been on the App Store for 10+ years and this particular app has been available for over two years without previous issue. We have submitted a couple responses to the original rejection outlining why we think our app is unique and not spam and unfortunately we have been rejected. I have also submitted an appeal and requested a phone call. This is compounded by a live issue happening in our app right now that requires a build to unblock. I added that to our review notes for submission but was rejected. We believe we have been flagged as spam in error and would like to release builds to our active players ASAP to get them unblocked and provide further value to them. Beyond submitting an appeal and requesting a call is there anything else I can do?
1
0
546
Jan ’25
Unlisted app and SPAM 4.3 rejection
Hello, I would like to know, in case you received a rejection for SPAM 4.3 because there are similar apps on the app store if asking for the app to be released unlisted would solve the problem, as it would not be listed in the app store and would not cause confusion to users. Also the app in question is quite a niche app and it would be enough to distribute it via a link from our website. The app is free. Thank you.
1
0
547
Aug ’23
Guideline 4.3 - Design wrong rejections
Earlier I had about 20 similar travel apps. All of them received a rejection for the reason of Guideline 4.3 - Design Spam. Later, according to Apple recommendations, I have combined all similar apps into the one container app.Now, when I try to publish any new apps or updates I get the same rejection (Guideline 4.3 - Design). It looks like an automatic rejection for everything that I try to upload. I have to constantly ask for a re-check. After the moderator team re-checks the app, the app is passed successfully without any rejection.Last time I tried to publish stickers app. This app is based on a Sticker Pack App template in Xcode and has unique and exclusive stickers for iMessage. And this app gets the same rejection. I'm sure that after my request this stickers app will pass successfully. But I do not understand why I have to ask for a re-check every time.New apps and updates still get wrong rejection after I fixed everything that Apple requested (combined all similar apps into the one
8
0
4.9k
May ’18
Guideline 4.3(a) - Design - Spam
Hi all, I'm looking for guidance or experiences from others who’ve run into this issue. I'm developing a series of educational apps that teach different languages from English, using a simple flashcard-based format. Each app is fully offline, has no ads, no subscriptions, and contains native audio and culturally relevant images for that specific language. Each language pack (audio + images + data) is around 50MB, and I’m planning to support 50 languages. Because of size constraints and my offline-first approach, it’s not feasible to combine all languages into a single app. To stay user-friendly and efficient: Each app contains only one language. Each has its own name and icon (e.g., “Babel Bash Chinese ”, “Babel Bash Thai”). All use the same visual structure (by design) for brand consistency and usability. Despite this, I’ve had an app rejected under Guideline 4.3(a) – Spam, with the reasoning that it duplicates the functionality of another app I've submitted (even though the language, audio, and vis
3
0
240
Jul ’25
4.3 Design-Spam
Im Enrik Sulaj , a new developer and i have a small problem . App store review team is automated by bots, and since i cant find an solution to my problem . One of my games got rejected many times for different reasons , i solved all 8 reasons my game got rejected . In the end i got a big surprise , 4.3 Design-Spam . Even that my app is unique , inovation idea in tap to earn coin games it got rejected . I think Apple want only the old creators and the best ones , and for the new creators they make the road really hard .I have another game that got rejected for the samereason even that is a new idea in car games , and guess what , the app review team is not helpful , they say the game is repackaged and duplicated . In fact i created the games with new assets , also i created assets and the assets are never used before .I m honest , as a new creator im starting to hate Apple , not as a company , but it has bad employes and bots that dont help you . Its the truth . Apple need to do something to fix this
2
0
950
Oct ’24
Starting to develop with iOS 4.3, device compaibility?
Hello,I am new to the iOS development, using C++ on Mac OS X some years.I like to develop apps using objective-c starting from my old X-Code on Snow Leopard (iOS 4.3). Is that forward compatible up to iOS 7+ and can I depoy such an application?I like to test my apps with my iPhone 4S having an iOS 5 installed. Will be using Snow Leopard for this (latest X-Code version there) possible?I have an external usb drive with an updated OS X (Marvericks). This will be my last resort, if I do not have any chance to use my Snow Leopard targeting iOS 4.3+ as a first start.Thanks for any help,Lothar
2
0
410
Sep ’15
Guideline 4.3(a) - Design - Spam
Hello, I recently submitted my app to the Apple Store and received a rejection under Guideline 4.3(a) - Design - Spam, stating that my app is similar to others on the store. However, my app has a unique feature set, offers more functionality and content than competitors, and is completely free with ad monetization, unlike most similar apps that require subscriptions. I have spent five months developing this app from scratch, ensuring it provides an original and valuable experience for users. I did not use an app template or repackaged code, and my app is not a reskinned version of any existing app. I genuinely believe it brings meaningful differentiation to the market. I would appreciate any guidance on how I can better communicate my app’s uniqueness to the review team or what specific aspects I should adjust to comply with Apple's guidelines. Thank you for your time and support.
Topic: Design SubTopic: General Tags:
0
0
794
Feb ’25
Guideline 4.3(a) - Design - Spam
Issue Description We noticed the app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review the app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and submitting multiple similar apps using a repackaged app template Purchasing an app template with problematic code from a third party Submitting several similar apps across multiple accounts Learn more about our requirements to prevent spam in guideline 4.3.
1
0
142
1w
My app update rejected by Guideline 4.3(a) - Design - Spam
Hi There! I released an app called Taino VPN with Russian IP on AppStore a month ago. After that, I updated the app successfully several times with minor fixes. Last time I submitted a new release with only small metadata and keyword updates and got rejected by Guideline 4.3(a) - Design - Spam. Original message is We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. I'm now very confused! On Apple's official website Guideline 4.3(a) says: Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. It does not make any sense because I have only 1 app developed from the scratch by me. Also, it does not match with Original reject message and 4.3(a) says nothing about other developers. I hope apple review support could guid
1
0
427
Feb ’25
My App Rejected 4.3 Design: Spam Read
My game has been updated steadily every week on the appstore for several months. When I submitted the updated version for review recently, it was rejected by 4.3, saying that my game has no characteristics. However, there is no other game with unique features such as custom skills on the appstore except my game, so I am puzzled and hope to be re-reviewed. There is another problem. My game has accumulated a part of users on the appstore user side. They are anxious because they cannot update to the latest version and urge me to solve the Apple version update problem quickly. I hope Apple can give me, an individual developer and Apple mobile phone users, a practical solution to this problem, instead of just a 4.3 rejection without specifying the specific reason.
Replies
0
Boosts
0
Views
223
Activity
Apr ’25
App rejected under 4.3
I have invested significant money building a proximity application that shows hotspots for nightlife, and also if there are other single people in the same vicinity. I have labeled it under Social Networking, but the app reviews have labeled me as a dating app and hit me with the 4.3 spam tag. My app has many unique features that don't exist with other apps, but because of the matching part of the app, I am SOL. I am waiting on an appeal, but based on what I have read, I will most likely be doomed. Talk about killing the American Dream and stifling innovation! What are my options? If I get 10K users testing it on Test Flight, will I have a better chance of getting approved? Has anyone been successful by offering an app through a developer's website?
Replies
2
Boosts
0
Views
193
Activity
Nov ’25
Guideline 4.3(a) Original game misinterpreted as Spam
Hello, our game Nerd Survivors has been identified as spam. The game is based on an original IP and the only games that should share any resemblance with it are from our company. Today we got notified the rejection due to the violation of Guideline 4.3 but there is no reference to the other application or even a contact to the other developer. We do use Unity as our game engine, so some parts of the code might be shared across different games, but i cannot find any other justification of the failure. Guideline 4.3(a) - Design - Spam We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.
Replies
3
Boosts
0
Views
1.1k
Activity
May ’24
Guideline 4.3(a) - Design - Spam
Hi, Thank you for your feedback regarding our app submission. We understand that the latest version was rejected under Guideline 4.3(a) - Design - Spam. We would like to confirm that our app is unique, combining casual gaming and video chat to deliver an engaging and distinct user experience. This update is critical for ensuring optimal performance on iOS 18 and providing a seamless experience for users who have already upgraded. We hope to resolve this matter fully and avoid encountering similar issues with this guideline in future submissions. We kindly request that the review team re-evaluate our app’s uniqueness and design. Additionally, we would greatly appreciate your assistance in expediting the review process so we can release this important update to our users. If further clarification or additional information is needed, please don’t hesitate to reach out. Thank you for your understanding and support. Best regards, The Fachat Team
Replies
2
Boosts
0
Views
572
Activity
Nov ’24
Rejected for Guideline 4.3 - Spam
Hello, One of our apps has been rejected under Guideline 4.3 for spam. Our studio has been on the App Store for 10+ years and this particular app has been available for over two years without previous issue. We have submitted a couple responses to the original rejection outlining why we think our app is unique and not spam and unfortunately we have been rejected. I have also submitted an appeal and requested a phone call. This is compounded by a live issue happening in our app right now that requires a build to unblock. I added that to our review notes for submission but was rejected. We believe we have been flagged as spam in error and would like to release builds to our active players ASAP to get them unblocked and provide further value to them. Beyond submitting an appeal and requesting a call is there anything else I can do?
Replies
1
Boosts
0
Views
546
Activity
Jan ’25
Unlisted app and SPAM 4.3 rejection
Hello, I would like to know, in case you received a rejection for SPAM 4.3 because there are similar apps on the app store if asking for the app to be released unlisted would solve the problem, as it would not be listed in the app store and would not cause confusion to users. Also the app in question is quite a niche app and it would be enough to distribute it via a link from our website. The app is free. Thank you.
Replies
1
Boosts
0
Views
547
Activity
Aug ’23
Guideline 4.3 - Design wrong rejections
Earlier I had about 20 similar travel apps. All of them received a rejection for the reason of Guideline 4.3 - Design Spam. Later, according to Apple recommendations, I have combined all similar apps into the one container app.Now, when I try to publish any new apps or updates I get the same rejection (Guideline 4.3 - Design). It looks like an automatic rejection for everything that I try to upload. I have to constantly ask for a re-check. After the moderator team re-checks the app, the app is passed successfully without any rejection.Last time I tried to publish stickers app. This app is based on a Sticker Pack App template in Xcode and has unique and exclusive stickers for iMessage. And this app gets the same rejection. I'm sure that after my request this stickers app will pass successfully. But I do not understand why I have to ask for a re-check every time.New apps and updates still get wrong rejection after I fixed everything that Apple requested (combined all similar apps into the one
Replies
8
Boosts
0
Views
4.9k
Activity
May ’18
Guideline 4.3(a) - Design - Spam
Hi all, I'm looking for guidance or experiences from others who’ve run into this issue. I'm developing a series of educational apps that teach different languages from English, using a simple flashcard-based format. Each app is fully offline, has no ads, no subscriptions, and contains native audio and culturally relevant images for that specific language. Each language pack (audio + images + data) is around 50MB, and I’m planning to support 50 languages. Because of size constraints and my offline-first approach, it’s not feasible to combine all languages into a single app. To stay user-friendly and efficient: Each app contains only one language. Each has its own name and icon (e.g., “Babel Bash Chinese ”, “Babel Bash Thai”). All use the same visual structure (by design) for brand consistency and usability. Despite this, I’ve had an app rejected under Guideline 4.3(a) – Spam, with the reasoning that it duplicates the functionality of another app I've submitted (even though the language, audio, and vis
Replies
3
Boosts
0
Views
240
Activity
Jul ’25
4.3 Design-Spam
Im Enrik Sulaj , a new developer and i have a small problem . App store review team is automated by bots, and since i cant find an solution to my problem . One of my games got rejected many times for different reasons , i solved all 8 reasons my game got rejected . In the end i got a big surprise , 4.3 Design-Spam . Even that my app is unique , inovation idea in tap to earn coin games it got rejected . I think Apple want only the old creators and the best ones , and for the new creators they make the road really hard .I have another game that got rejected for the samereason even that is a new idea in car games , and guess what , the app review team is not helpful , they say the game is repackaged and duplicated . In fact i created the games with new assets , also i created assets and the assets are never used before .I m honest , as a new creator im starting to hate Apple , not as a company , but it has bad employes and bots that dont help you . Its the truth . Apple need to do something to fix this
Replies
2
Boosts
0
Views
950
Activity
Oct ’24
Unable to apple pay in watchOS 4.3 beta 2?
Apple Pay in WatchOS 4.3 beta 2 does not work for me across any card. It always says Card Unavailable try again in a few moments. It works fine on my iPhone X which also has the latest beta
Replies
11
Boosts
0
Views
2.2k
Activity
Feb ’18
Starting to develop with iOS 4.3, device compaibility?
Hello,I am new to the iOS development, using C++ on Mac OS X some years.I like to develop apps using objective-c starting from my old X-Code on Snow Leopard (iOS 4.3). Is that forward compatible up to iOS 7+ and can I depoy such an application?I like to test my apps with my iPhone 4S having an iOS 5 installed. Will be using Snow Leopard for this (latest X-Code version there) possible?I have an external usb drive with an updated OS X (Marvericks). This will be my last resort, if I do not have any chance to use my Snow Leopard targeting iOS 4.3+ as a first start.Thanks for any help,Lothar
Replies
2
Boosts
0
Views
410
Activity
Sep ’15
Guideline 4.3(a) - Design - Spam
Hello, I recently submitted my app to the Apple Store and received a rejection under Guideline 4.3(a) - Design - Spam, stating that my app is similar to others on the store. However, my app has a unique feature set, offers more functionality and content than competitors, and is completely free with ad monetization, unlike most similar apps that require subscriptions. I have spent five months developing this app from scratch, ensuring it provides an original and valuable experience for users. I did not use an app template or repackaged code, and my app is not a reskinned version of any existing app. I genuinely believe it brings meaningful differentiation to the market. I would appreciate any guidance on how I can better communicate my app’s uniqueness to the review team or what specific aspects I should adjust to comply with Apple's guidelines. Thank you for your time and support.
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
794
Activity
Feb ’25
Guideline 4.3(a) - Design - Spam
Issue Description We noticed the app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review the app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and submitting multiple similar apps using a repackaged app template Purchasing an app template with problematic code from a third party Submitting several similar apps across multiple accounts Learn more about our requirements to prevent spam in guideline 4.3.
Replies
1
Boosts
0
Views
142
Activity
1w
My app update rejected by Guideline 4.3(a) - Design - Spam
Hi There! I released an app called Taino VPN with Russian IP on AppStore a month ago. After that, I updated the app successfully several times with minor fixes. Last time I submitted a new release with only small metadata and keyword updates and got rejected by Guideline 4.3(a) - Design - Spam. Original message is We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. I'm now very confused! On Apple's official website Guideline 4.3(a) says: Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. It does not make any sense because I have only 1 app developed from the scratch by me. Also, it does not match with Original reject message and 4.3(a) says nothing about other developers. I hope apple review support could guid
Replies
1
Boosts
0
Views
427
Activity
Feb ’25
Battery Draining Too Fast- watchOS 4.3 beta 2
Hello everyone,I'm using a S0 (2015) Apple Watch Sport and it's paired to an iPhone 5s.In the recent days, I've noticed my battery only lasts for about 6 hours.. Anyone noticed battery draining so fast on watchOS 4.3 beta?Would updating to watchOS 4.3 beta 3 help?
Replies
2
Boosts
0
Views
1.6k
Activity
Mar ’18