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Developer Mode without PC
My phone's charging port is fried. It only charges wirelessly. Fixing it costs the same as the phone. I currently am having a lot of issues enrolling for apple developer program as well, so I can't use test flight right now. I want to enable developer mode on my phone, but it's never been connected to xcode before, so the option is not available. How do I enable developer mode without being able to connect it to a pc? I have a mac, and both my mac and iphone are on the same apple id. thank you
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Reply to Unexpected behavior when writing entities and loading realityFiles.
Hi @ericD_TRI and @SkimoBen Thanks for providing such a detailed question with reproducible code, that's very helpful. I was able to reproduce the issue you're experiencing. The problem appears to occur when deleting or overwriting a .reality file that's associated with an entity currently in the scene, which causes the Failed to load errors on subsequent loads. Workaround: Instead of reusing the same filename, create a unique file for each save operation. You can store the current filename in your appModel so the immersive view knows which file to load. For example: let filename = (UUID().uuidString).(type.preferredFilenameExtension ?? bin) //... try await entity.write(to: fileURL) appModel.activeFileURL = fileURL Finally, our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report, reference this forum post, and post the FB number here once you do. Bug Reporting: How and Why? has tips on creati
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[After iPhone migration] Health app permissions for connected app are not shown
After upgrading to a new iPhone and restoring from an iCloud backup using the same Apple ID, I noticed an issue with Health app permissions. ■ What is happening On my previous iPhone, an app had permission to read step count data. After restoring to the new iPhone, the app still appears in the Health app under Sources. However, when I tap the app, the usual data type permission toggles (such as Steps) are not displayed at all. As a result, the app is unable to read step count data. ■ Additional details The app itself seems to be recognized as a Health data source. However, the data type permission screen is empty. No ON/OFF switches are shown. The backup was created on iOS 18, and the restore was performed on iOS 26. I have not yet confirmed whether this also happens with other iOS version combinations. ■ Questions Is it expected behavior that Health app permissions (per data type) are not restored via iCloud backup? Has anyone experienced a similar situation where the app appears under Sources but t
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Your request couldn't be completed
Steps to reproduce: Open Xcode 26.3 → Settings → Intelligence → Claude sign-in Click the sign-in button — spinner begins, never completes An email the arrives with a magic link. The magic link opened a browser page which displayed a 6-digit verification code with instructions reading enter this verification code where you first tried to sign in — i.e. back in Xcode. However, Xcode was showing only an endless spinner with no code entry field anywhere in the UI. This is the core bug. I did since manage to complete authentication sign-in through a second browser verification field that eventually appeared after about 10 minutes and did get signed in, but the Claude Intelligence agent still returns Your request could not be completed even after successful sign-in and a full Xcode restart. Prior to this bug starting at 10 am on February 19 I had been using the intelligence agent successfully for about a week. Anthropic did have some sort of event on their system around February 18/19 so maybe this has been a resul
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Reply to Why doesn’t Transaction.updates emit reliably?
I have some information. I downloaded Xcode 26.3 Release Candidate (17C519) from the Apple Developer website. I used the VirtualBuddy app and installed macOS Tahoe 26.3. I then opened the Xcode project and configured the StoreKit Configuration file (synchronised with App Store Connect), setting the subscription renewal rate to Any Renewal Every 10 Seconds. I ran the app, made a subscription purchase and observed that my in-app purchase handling code successfully completed the transaction. I also logged Transaction.updates and Product.SubscriptionInfo.Status.updates and everything worked as expected. However, I do not wish to upgrade to macOS Tahoe just yet.
Topic: App & System Services SubTopic: StoreKit Tags:
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iMessage Extension: didSelect not called when tapping message bubbles on iPad
I'm developing a turn-based Messages game extension and experiencing a persistent issue on iPad where tapping on message bubbles does not reliably trigger lifecycle callbacks after the extension has been used once. The Problem: On iPad, after a player: Opens the extension by tapping a game message Takes their turn (plays a card) Sends the updated game state as a new message Extension collapses When the opponent sends their response and the player taps on the new message bubble, the extension often does not open. The didSelect(_:conversation:) method is not called. The user must refresh the conversation by scrolling away and back or reopening the Messages App before tapping works again. This works perfectly on iPhone - every tap on a message bubble reliably triggers didSelect and opens the extension. What I've Tried: I've implemented every lifecycle method and workaround I could find: swiftoverride func willBecomeActive(with conversation: MSConversation) { super.willBecomeActive(with: conversation) if let mess
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Reply to Screen flickering annoying on iOS26.3 issue 🤬 (iPad Pro)
Thanks for the post, that seems like something the consumer support can help you figure it out. We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome Albert Pascual
  Worldwide Developer Relations.
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How to correctly calculate sales tax for digital goods (no shipping address) before authorizing transaction
Hi, we are setting up Apple Pay on our website which sells only digital goods. We don't collect a shipping address because we aren't shipping anything. We want to use the user's billing address in order to show them the total amount (including sales tax) before they authorize the purchase. However, it seems that the billing address isn't always provided by Apple Pay before the payment is authorized. With Apple Pay, what is the recommended way of acquiring the user's billing address before they authorize the purchase? -- More details about our setup: We are using the Apple Pay JS API. In createPaymentRequest, we specify requiredBillingContactFields: ['postalAddress'], but per the docs, the address is provided after the user authorizes the transaction. That is too late for us because we want to show the sales tax before the user authorizes the purchase. We have attempted to work around this by getting the billing contact details in session.onpaymentmethodselected. For example
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Reply to Rate limits for frequent iOS resets (EraseDevice) and activation processes?
Unfortunately I think your question is too broad to answer authoritatively. You've listed a very diverse set of servers, some of which have many individual services which could each have different rate limiting policies on different operations. In some cases Apple does not publicly document rate limits because documenting them helps potential attackers who design their attack to approach the rate limit as closely as possible without exceeding it. Some rate limits are also dynamic, responding to variations in load, to outages, or to active attacks, so there's no hard limit to document. Setting all that aside, it's not unusual to have a device go through Automated Device Enrollment on a daily basis, and possibly a bit more frequently than that. On the other hand, it would not be normal for a device to go through Automated Device Enrollment multiple times per hour. If your deployment relies on a reasonable rate of resets and you hit a rate limit, please report it to Apple using Feedback Assista
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Timed-Wait for main thread
The scenario is, in a macOS app (primarly), main thread needs to wait for some time for a certain 'event'. When that event occurs, the main thread is signaled, it gets unblocked and moves on. An example is, during shutdown, a special thread known as shutdown thread waits for all other worker threads to return (thread join operation). When all threads have returned, the shutdown thread signals the main thread, which was waiting on a timer, to continue with the shutdown flow. If shutdown thread signals the main thread before the later's timer expires, it means all threads have returned. If main thread's timer expires first, it means some threads have failed to join (probably stuck in infinite loop due to bug, disk I/O etc.). This post is to understand how main thread can wait for some time for the shutdown thread. There are two ways: a) dispatch_semaphore_t b) pthread conditional variable (pthread_cond_t) and mutex (pthread_mutex_t). Expanding a bit on option (b) using conditional variable and mutex: // This me
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Reply to I cannot log in to Xcode.
Hello @Omar_luay These forums are for code-level support. This question is better suited for the Apple Support Communities https://discussions.apple.com/welcome I would recommend to post it there instead of the developer forums. One tip I have is to confirm you are typing the exact same credentials you use to log into https://developer.apple.com/account/  Travis Trotto - DTS Engineer
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Error generating domain certificate
I’m having an issue verifying a domain for a Merchant ID. I’m implementing Apple Pay on the web for a demo, and I’ve configured the Azure server to match Apple’s requirements for domain verification, such as the TLS configuration, not requiring client certificates, and ensuring there are no redirects. I’ve run tests with OpenSSL and PowerShell and all responses return HTTP/1.1 200 OK. I also tested the URL Apple says it uses to validate the file under .well-known, and it does show the expected result. I already have the Apple Pay Payment Processing Certificate and the Apple Pay Merchant Identity Certificate approved; the only thing missing is the domain verification. I’m not sure what else to test—if you could help me with a possible solution, I’d really appreciate it. (The project is built in .NET 8 and hosted on Azure App Service.)
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Reply to Eligibility question regarding part-time employment as a developer during the school year
Thanks for the post and for your patience, that team does not monitor the forums very often and full disclaimer I’m not part of that team, I just look at the requirements from https://developer.apple.com/swift-student-challenge/policy/ and it seems like you are not a full time employee at this time and you are enrolled at school at this time? Fulfill one of the following requirements at the time of submission: * Be enrolled in, or have graduated within the last 90 days from, an accredited academic institution or official homeschool equivalent, or an Apple Developer Academy; * Be enrolled in a STEM organization’s educational curriculum; or * Have graduated from high school or equivalent within the past 6 months and be awaiting acceptance or have received acceptance to an accredited academic institution. On the page there is an email for the team, you should send them an email if you still have questions about requirements. Albert Pascual
  Worldwide Developer Relations.
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