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ApplePayRecurringPaymentRequest Query
Hi , This is regarding the ApplePayRecurringPayment Request and Apple Pay on Web functionality. Does Apple Pay on web providing functionality that collects payments from the stored credit card issuer bank (or) it only provides secured wallet functionality that provides a token which then has to be utilized to send a seperate payment request through a third party payment gateway to collect the payments from the credit card issuer bank. thanks
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Reply to visionOS – Starting GroupActivity FaceTime Call dismisses Immersive Space
Hi @scavengar Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report, and post the FB number here once you do. Bug Reporting: How and Why? has tips on creating your bug report. In the meantime try deploying Building a guessing game for visionOS to TestFlight as a means of debugging. If that reproduces the issue, please add that information to the bug report. Otherwise try comparing your code to the sample code as a means of debugging.
Topic: Spatial Computing SubTopic: General Tags:
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Reply to CallKit requestTransaction error code 2
Dear Apple, with regards to the above - can you please shed light on the connection between: CXProvider delegate method providerDidReset This is called when the XPC connection between CXProvider and callservicesd is interrupted. invalidate() method in CXProvider Among other things, this breaks the XPC connection between CXProvider and callservicesd. If you call invalidate(), then the delegate will receive providerDidReset. Is it 100% always true? When it comes to software engineering, I am violently allergic to the word always. The system is big, complicated, and constantly evolving, which means there's a pretty big difference between: This is what the system normally does VS The system behaves this way under all circumstances today, in previous versions, and in all future versions Yes, I suspect providerDidReset generally does get called when you invalidate, both now and in the past. That's the strongest promise I'll make. My current Xcode has a line like: The provider must be invalidated before it
Topic: App & System Services SubTopic: General Tags:
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Attach a debugger to app launched via `devicectrl`
With the latest (26) version of Apple's developer tools, is there a way to manually attach a debugger (other than lldb) to an iOS app launched with devicectl device process launch --start-stopped? In the past, this was possible via the ios-deploy third-party tool (now defunct), which provided a debugserver port. This information is notably missing when using devicectrl – although the process ID of the launch process is provided, and the tool is clearly aimed at letting you launch and attach to processes from the command line. lldb can, of course, attach via its built-in support for this using the device set of commands. But I'm explicitly looking for a way to attach my own debugger via the GDB-compatible debug proxy.
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App rejected because malfunctional Apple SignIn but cannot be reprodeced
Hi everyone, Our recent app update was rejected under Guideline 2.1 – App Completeness, with the note: “The app was unresponsive when we tapped on Sign in with Apple.” Device: iPad Air (5th generation) OS: iPadOS 26.1 However, we’ve tested this thoroughly and can’t reproduce the problem at all. Here’s what we’ve done so far: Tested both on simulator and real devices (iPhone and iPad). Tried combinations of: Logged in / not logged in to iCloud Apple ID linked / not linked to our app In all cases, Sign in with Apple works as intended — no freezing or unresponsiveness. We also recorded videos showing successful sign-in on simulator (iPad Air, iOS 26) and iPhone 13 mini simulator: We replied to App Review asking whether they were using a simulator (since “Sign in with Apple” often fails there unless the test Apple ID is properly set up). We also provided steps and links explaining that you need to: Create a test account with a real email. Sign in at iCloud.com, and com
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Reply to How to debug ios Webkit crash
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
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Reply to Unable to upload an app with ExtensionFoundation
Thank you for your answer. I tried with both AsheKube.app.a-Shell.localWebServer and com.example.example-extension. The only difference I could see is that sometimes it would fail when uploading (I would get the error message inside Xcode) and other time it would fail after uploading: I would get a kind e-mail from AppStore Connect, stating: Hello, We noticed one or more issues with a recent delivery for the following app: a-Shell App Apple ID 1473805438 Version 1.17.0 Build 500 Please correct the following issues and upload a new binary to App Store Connect. ITMS-90349: Invalid Info.plist value - The value of the EXExtensionPointIdentifier key, AsheKube.app.a-Shell.localWebServer, in the Info.plist of “a-Shell.app/Extensions/localWebServer.appex” is invalid. Please refer to the App Extension Programming Guide at https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/Action.html#/apple_ref/doc/uid/TP40014214-CH13-SW1. Apple Developer Relations Builds 496
Topic: App & System Services SubTopic: General Tags:
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RealityKit - Full 3D experience
I have a question I guess more for the Apple team. But why are there no totally 3D experiences for the Vision Pro lineup? I know they have given us tools to implement unity 3D games into iPhone and I guess you can also build it in RealityKit. But why at this moment are 3D games limited to just iPad and iPhone and can't you bring that into Vision Pro? Just to explain. When I say a totally 3D game, I mean games like Gorn. I mean the Vision Pro is definitely powerful enough, but it just feels limited to tabletop games and AR games. Is this something Apple is thinking about implementing?
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“In Progress” status stuck for over 21 hours with no result
Hi everyone, I’ve just subscribed and configured my Apple Developer account. I tried to notarize the first binary I need to distribute via Homebrew, but I’m experiencing an issue where the process has been stuck in “In Progress” status for more than 21 hours, without completing or returning any errors. Here’s the relevant history: createdDate: 2025-10-15T21:53:41.343Z status: In Progress
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Reply to App Clips don't work
Did anyone found a solution? I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed (though now it works on some cases), but hope this will give someone a starting point. Let me know if anyone found a proper solution. I have also opened a feedback and the number is FB20453270
Topic: UI Frameworks SubTopic: General Tags:
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Reply to Request File Access from Unity for Apple Vision Pro
Thank you again! As the project is (currently) only for internal testing, the Document directory way works fine for now. I've set the keys (both were necessary), and now the App's Documents folder shows up in On My Apple Vision Pro. Reading & writing content in there via Unity's Application.persistentDataPath works fine as well. Just what I wanted. Thank you very much for your help!
Topic: Spatial Computing SubTopic: General Tags:
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Reply to Share Extensions embedded in visionOS apps
As per usual - once you post about something the solution just comes to you. The solution for anyone running into the same thing is just adding Apple Vision as the only destination for the Share Extension target, and removing the Apple Vision (Designed for iPhone) one that is automatically created for the template.
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Reply to iOS26 beta: AppClips are not working properly
I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed, but hope this will help someone. Let me know if someone found a better solution. Note: I have seen it works in some phones with iOS 26 (like iPhone 14) when I use the appClip code (circular code), but not with plain QR code, and that too not on all phones (still not works on 14 pro max). But once it works on a given phone, it worked on normal QR code too (weird, I know). My best guess is that it' a cache issue.
Topic: App & System Services SubTopic: General Tags:
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