Beta is the prerelease version of software or hardware.

Posts under Beta tag

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macOS Golden Gate Beta battery percentage appearance
Hello! First time posting here. As I'm using the fourth macOS Golden Gate public beta now, I'd love to see if there's more people who also think the battery percentage inside the icon looks unreadable. Dear Apple devs, could you please change the size of the battery icon or place the battery percentage outside, how it used to be in the older macOS versions? I don't have the poorest vision, yet it's still quite difficult to see it.
0
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485
Aug ’26
iOS 27 Beta: StoreKit FinishTransactionRequest repeatedly fails with requestEncodeFailed
I am experiencing a StoreKit issue on iOS 27 Beta with eFootball™ 11.0.0 (jp.konami.pesactionmobile). After an in-app purchase, the app becomes stuck on an infinite loading screen during login. If I manage to log in, the in-game Shop also remains stuck loading. I investigated the issue using macOS Console and found that StoreKit repeatedly attempts to finish the same production transaction every approximately 2–3 seconds. The relevant logs are: Starting request FinishTransactionRequest(...) Failed to encode request parameters NSCocoaErrorDomain Code=3840 Error finishing transaction: StoreKitServiceError StoreKitInternalError.requestEncodeFailed The same transaction is repeatedly passed to FinishTransactionRequest, but the finish operation never succeeds. What I have confirmed The purchase itself was confirmed by Apple Support as successfully completed. The transaction is a Production transaction with the JPN storefront. Reinstalling eFootball does not resolve the issue. Restarting the iPhone does not resolve the issue. Signing out and back into "Media & Purchases" with the affected Apple Account does not resolve the issue. Network requests from the app itself are succeeding with HTTP 200 responses. The issue occurs when StoreKit attempts to finish the transaction. Most importantly, if I sign out of the affected Apple Account under Media & Purchases and sign in with a different Apple Account on the same iPhone, eFootball immediately works normally again — both login and the Shop load successfully. If I switch back to the original Apple Account, the issue returns. Steps to reproduce Use the affected Apple Account for Media & Purchases. Launch eFootball. Attempt to log in. The app remains stuck loading. Observe Console logs from storekitd. The same transaction repeatedly triggers FinishTransactionRequest. Each attempt fails with StoreKitInternalError.requestEncodeFailed. Expected behavior StoreKit should successfully finish the completed transaction, remove it from the unfinished transaction queue, and allow the app to continue normally. Actual behavior FinishTransactionRequest repeatedly fails with requestEncodeFailed, causing the same transaction to be processed indefinitely and preventing normal use of the app. Has anyone encountered the same behavior on iOS 27 Beta? Is this a known StoreKit issue, or is there any way to safely clear/finish the affected production transaction without restoring the device to the current public iOS release?
3
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819
Aug ’26
iOS 27 Beta: UISearchTab's search field ignores the horizontal safe area in landscape (correct on iOS 26)
On iOS 27 beta, when a search field hosted by a UISearchTab becomes active in landscape on a device with a sensor housing, the field lays out edge-to-edge, and its leading magnifier ends up inside the safe area inset. The same code is correct on iOS 26, so this looks like a regression. It then gives the environment, the setup (tabs API + UISearchTab with automaticallyActivatesSearch, plain UISearchController assigned in init, no placement or scrolling flags, no custom bar subclass), expected versus actual, and the measurements: window = 812 x 375, safeAreaInsets left/right 50 (usable 50…762) tab-hosted, active: field = (8.0, 122.0, 744.0, 44.0) ← 42pt inside the left inset tab-hosted, idle: field = (94.0, 311.0, 680.0, 44.0) ← trailing edge overruns by 12pt presented (no tabs): field = (101.7, 126.7, 553.0, 30.7) ← fully inside iOS 26 iOS 27 Not sure if it's known/has a supported workaround.
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565
Aug ’26
Transaction.finish() is a no-op on iOS 27 beta 5; purchase() then replays the same transaction forever
Transaction.finish() doesn't clear a transaction on iOS 27 beta 5 — worked correctly through beta 4 — every repeat purchase after the first replays the same transaction with no confirmation sheet and no charge. StoreKit.Transaction.finish() does not clear a transaction on iOS 27 beta 5. The transaction remains in Transaction.unfinished indefinitely, and every subsequent Product.purchase() call for that product returns the same stale transaction instead of starting a new purchase — with no confirmation sheet, no charge, and no way for the app to tell it apart from a genuine purchase. Because the replayed result is .success carrying a VerificationResult that verifies normally, an app has no supported signal that nothing was bought. The only distinguishing traits are that the id and purchaseDate are unchanged and the call returns in ~10ms instead of making a server round-trip. Consequence: a consumable product can be purchased exactly once per device. Every later attempt silently no-ops while appearing to succeed. Steps to Reproduce On a device running iOS 27 beta 5, sign in to a newly created Sandbox Apple Account (Settings → Apps → App Store → Sandbox Account) with no prior purchase history. Install and launch a development build of an app offering a consumable IAP. Confirm Transaction.unfinished is empty. Purchase the consumable. The confirmation sheet appears and the purchase completes normally. await transaction.finish() on the returned transaction. Enumerate Transaction.unfinished again. Purchase the same consumable a second time. Expected Results Step 6: Transaction.unfinished is empty — the transaction was finished. Step 7: a confirmation sheet appears and a new transaction is created, with a new id and a current purchaseDate. Actual Results Step 6: the just-finished transaction is still listed in Transaction.unfinished. Step 7: no confirmation sheet appears. purchase() returns .success in ~0.01s carrying the same transaction — identical id and identical purchaseDate — and nothing is charged. This repeats indefinitely. Re-fetching the transaction from Transaction.unfinished and calling finish() on that instance does not clear it either, so there is no app-side way to drain the queue. Diagnostic Log Virgin sandbox account, empty queue, three consecutive taps on one product: unfinished before tip.small: [] purchase() returned after 18.10s tip.small: id=2000001221113013 purchaseDate=2026-08-13 22:36:26 +0000 --- await transaction.finish() --- unfinished after finishing 2000001221113013: [small#2000001221113013] unfinished before tip.small: [small#2000001221113013] purchase() returned after 0.01s tip.small: id=2000001221113013 purchaseDate=2026-08-13 22:36:26 +0000 unfinished before tip.small: [small#2000001221113013] purchase() returned after 0.01s tip.small: id=2000001221113013 purchaseDate=2026-08-13 22:36:26 +0000 The first call is a genuine purchase (18s round-trip, sheet shown). The transaction survives its own finish(). Calls two and three are replays of it. Notes Not reproducible against a local .storekit configuration in the Simulator, which always presents the confirmation sheet. Requires Apple's sandbox. Also reproduces on a TestFlight build billed to a real Apple ID, where it is worse: TestFlight purchase history cannot be reset, so the affected products stay permanently stuck for that account. It survives deleting and reinstalling the app, and a device reboot. Possibly the same underlying issue as the unanswered report at https://developer.apple.com/forums/thread/808648 (iOS 26/18, Nov 2025). Configuration Device: iPhone 16 Pro Max OS: iOS 27 beta 5 Products: consumable in-app purchases API: StoreKit 2 (Product.purchase(), Transaction.finish(), Transaction.unfinished)
5
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1.1k
Aug ’26
Safari, WKWebview Crash in iOS 15 Beta2
We are servicing html5 games. I got a report from a user, and I heard that it will be whited out shortly after entering the game lobby in ios 15 beta. It was not a problem in iOS 14, but in iOS 15 beta2, it is forcibly terminated shortly after entering the lobby. Safari and WKWebview are all the same, and the same problem occurs regardless of the device. The devices I tested were ipad mini4, iphone 11, iphone 12. Seeing that it does not crash when the light effect tween is turned off, I think that the amount of memory available to the GPU for rendering has decreased. Does anyone have similar symptoms related to html5 games?
17
2
20k
Aug ’26
Monterey:Network System Extension OSSystemExtensionRequest.deactivationRequest fails with authorizationRequired = 13
Hello, On Mac OS monterey, OSSystemExtensionRequest.deactivationRequest is failing with deactivation request for com.xxxxxx.networkextensionapp.netextension failed authorization check, error: Error Domain=OSSystemExtensionErrorDomain Code=13 "(null)" Even after providing the correct credentials for authorisation when prompted for.
4
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2.5k
Aug ’26
Unexpected lifecycle callback sequence when pressing the top button to put iPad to sleep on iPadOS 27 beta
Hello, I found a difference in application lifecycle behavior between iPadOS 26.5 and iPadOS 27 beta when the app is running in the foreground and the iPad top button is pressed to put the device into sleep. Test condition Device: iPad App state: app is running in foreground (active) Action: press the top button once to put the device to sleep Observed via UIApplicationDelegate lifecycle callbacks Observed behavior iPadOS 26.5 The following callbacks are called in this order: applicationWillResignActive applicationDidEnterBackground iPadOS 27 beta The following callbacks are called in this order: applicationWillResignActive applicationDidBecomeActive applicationWillResignActive applicationDidEnterBackground Expected behavior I expected the lifecycle sequence on iPadOS 27 beta to be the same as, or at least consistent with, iPadOS 26.5 when the device is put to sleep from the foreground app state. In particular, I did not expect applicationDidBecomeActive to be called during the transition to sleep/background. Question Is this changed behavior expected in iPadOS 27 beta, or could this be a bug in the beta? If this is expected, could you clarify the intended lifecycle behavior when the top button is pressed and the device transitions to sleep? Thank you.
1
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719
Aug ’26
The "Always/Never Allow" Loop (Highlights the missing middle ground)
Hey everyone,I’m running into a deeply frustrating structural bug with the redesigned Screen Time menus in the iOS beta, and I wanted to see if anyone else has found a workaround (or is facing the same thing).In previous iOS versions, if a site was blocked by the filter, you could hit "Allow Website," enter your code, and go on with your day. It didn't permanently log itself into your settings.In this beta, the system acts like a strict binary engine. The second you manually approve a site or click "Allow Anyway," that URL is permanently added to a list. There is no swipe-to-delete option anymore. You are completely locked into either choosing "Always Allow" or "Never Allow" for that URL. There is literally no middle ground or way to just remove it from the menu entirely.To make it worse, I have tried literally everything: disabling Screen Time, turning off tracking, and I even went as far as doing a full Reset All Settings. Guess what? The list was still there. It seems to be pulling straight from an iCloud ghost-sync loop that ignores local device overrides.Has anyone successfully forced these URLs to delete, or are we completely at the mercy of Apple patching this database design flaw in a future beta build?
0
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267
Aug ’26
Verifying TLS 1.3 early_data behavior on iOS 26
Development environment Xcode 26.0 Beta 6 iOS 26 Simulator macOS 15.6.1 To verify TLS 1.3 session resumption behavior in URLSession, I configured URLSessionConfiguration as follows and sent an HTTP GET request: let config = URLSessionConfiguration.ephemeral config.tlsMinimumSupportedProtocolVersion = .TLSv13 config.tlsMaximumSupportedProtocolVersion = .TLSv13 config.httpMaximumConnectionsPerHost = 1 config.httpAdditionalHeaders = ["Connection": "close"] config.enablesEarlyData = true let session = URLSession(configuration: config, delegate: nil, delegateQueue: nil) let url = URL(string: "https://www.google.com")! var request = URLRequest(url: url) request.assumesHTTP3Capable = true request.httpMethod = "GET" let task = session.dataTask(with: request) { data, response, error in if let error = error { print("Error during URLSession data task: \(error)") return } if let data = data, let responseString = String(data: data, encoding: .utf8) { print("Received data via URLSession: \(responseString)") } else { print("No data received or data is not UTF-8 encoded") } } task.resume() However, after capturing the packets, I found that the ClientHello packet did not include the early_data extension. It seems that enablesEarlyData on URLSessionConfiguration is not being applied. How can I make this work properly?
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1.1k
Aug ’26
Title: iOS 27 Beta 4 – GFX Panic and Unexpected Reboot While Device Is Idle and Locked
Hello, I am experiencing an unexpected reboot on my iPhone while it is idle and locked. Device information Device: iPhone 17 Pro Max Model identifier: iPhone18,2 iOS version: iOS 27 Beta 4 Build: 24A5390f The issue occurred while the phone was locked and not actively being used. The device entered sleep, briefly woke, and then restarted. The panic log confirms that the device was locked at the time of the crash. The main panic string is: GFX crash of unknown type 0x80a Exception class=0x2f (SError interrupt) agx_scheduler(2) The panic initiator is also listed as: panicInitiator: GFX This appears to be related to the GPU or graphics subsystem, possibly during a display sleep/wake or lock-screen transition. I have already tried the following: Disabled Always-On Display Disabled StandBy mode Changed the Lock Screen to a static wallpaper without motion or depth effects Removed Lock Screen widgets Disabled Live Activities Disabled Raise to Wake Disabled Tap to Wake Enabled Reduce Motion Enabled Limit Frame Rate Restarted the device The problem does not appear to be caused by low storage or thermal pressure. The device had sufficient free storage, and the panic report showed no thermal pressure at the time. I also found reports from other users describing the same panic string, particularly: GFX crash of unknown type 0x80a agx_scheduler(2) Some users reported that the issue continued even after restoring the device and setting it up as a new iPhone without restoring a backup. Has anyone else encountered this exact GFX panic on iOS 27 Beta 4? Is this believed to be a software regression in the GPU driver or display sleep/wake handling, or could it indicate a hardware issue? I have submitted the panic log through Feedback Assistant as well. Thank you.
0
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475
Aug ’26
macOS 27 beta — TCC intermittently blocks file writes during postinstall (I/O errors when unpacking .app)
Our app uses a Distribution.xml-based installer. Within the postinstall script, we attempt to untar a signed and notarized .app to the /Applications directory. On macOS 27 (tested up to Developer Beta 4), the tar command randomly fails to write random unpacked files with an I/O error; in the console there is "spolicyd[721] revoked access to "/Applications/XXX.app/file/within". It can be reproduced approximately every 4th install. Is this happening for anyone else? Any known workaround?
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643
Aug ’26
iOS 27 Beta - Multiple Critical Issues (Bluetooth, Networking, Feedback Assistant Error)
Device: iPhone 17 Pro iOS Version: iOS 27 beta Problem Description I am experiencing the following issues on iOS 27 Beta: Bluetooth randomly turns off and on automatically • Bluetooth occasionally turns off by itself for a few seconds and then turns back on. • The issue is especially severe when connected to AirPods Pro 2 (latest beta firmware), but it also occurs even without AirPods connected. • It usually only starts happening frequently after the iPhone has been powered on for a long time. Restarting the device temporarily resolves it. 2. Network Connection Issues • Network frequently experiences lag and slow speeds. • The problem becomes particularly noticeable when cellular data is throttled to 1 Mbps. • Even when multiple strong Wi-Fi signals are available, the device often ignores them and continues using or automatically switches back to cellular data (relatively frequent intermittent issue). 3. Feedback Assistant completely broken • Trying to submit feedback through the Feedback Assistant app delay fails with the following error: 开始反馈时出错 请稍后再试。
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1.1k
Aug ’26
Apple Pencil Pairing Issues
Is anybody else having a probelm pairing an Apple Pencil. I insert it into my new 2gen iPad Pro 12.9 and it briefly shows the dialog to Pair and then shows it connected, but then disconnects, and then I get an Error that the Pencil took to long to pair. Then it doesn't work.Am I alone in having this issue.Thanks,Nick
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52k
Aug ’26
macOS Golden Gate Beta battery percentage appearance
Hello! First time posting here. As I'm using the fourth macOS Golden Gate public beta now, I'd love to see if there's more people who also think the battery percentage inside the icon looks unreadable. Dear Apple devs, could you please change the size of the battery icon or place the battery percentage outside, how it used to be in the older macOS versions? I don't have the poorest vision, yet it's still quite difficult to see it.
Replies
0
Boosts
0
Views
485
Activity
Aug ’26
iOS 27 Beta: StoreKit FinishTransactionRequest repeatedly fails with requestEncodeFailed
I am experiencing a StoreKit issue on iOS 27 Beta with eFootball™ 11.0.0 (jp.konami.pesactionmobile). After an in-app purchase, the app becomes stuck on an infinite loading screen during login. If I manage to log in, the in-game Shop also remains stuck loading. I investigated the issue using macOS Console and found that StoreKit repeatedly attempts to finish the same production transaction every approximately 2–3 seconds. The relevant logs are: Starting request FinishTransactionRequest(...) Failed to encode request parameters NSCocoaErrorDomain Code=3840 Error finishing transaction: StoreKitServiceError StoreKitInternalError.requestEncodeFailed The same transaction is repeatedly passed to FinishTransactionRequest, but the finish operation never succeeds. What I have confirmed The purchase itself was confirmed by Apple Support as successfully completed. The transaction is a Production transaction with the JPN storefront. Reinstalling eFootball does not resolve the issue. Restarting the iPhone does not resolve the issue. Signing out and back into "Media & Purchases" with the affected Apple Account does not resolve the issue. Network requests from the app itself are succeeding with HTTP 200 responses. The issue occurs when StoreKit attempts to finish the transaction. Most importantly, if I sign out of the affected Apple Account under Media & Purchases and sign in with a different Apple Account on the same iPhone, eFootball immediately works normally again — both login and the Shop load successfully. If I switch back to the original Apple Account, the issue returns. Steps to reproduce Use the affected Apple Account for Media & Purchases. Launch eFootball. Attempt to log in. The app remains stuck loading. Observe Console logs from storekitd. The same transaction repeatedly triggers FinishTransactionRequest. Each attempt fails with StoreKitInternalError.requestEncodeFailed. Expected behavior StoreKit should successfully finish the completed transaction, remove it from the unfinished transaction queue, and allow the app to continue normally. Actual behavior FinishTransactionRequest repeatedly fails with requestEncodeFailed, causing the same transaction to be processed indefinitely and preventing normal use of the app. Has anyone encountered the same behavior on iOS 27 Beta? Is this a known StoreKit issue, or is there any way to safely clear/finish the affected production transaction without restoring the device to the current public iOS release?
Replies
3
Boosts
0
Views
819
Activity
Aug ’26
Is Time Machine prevented from working by beta OS?
Does anyone know of any incompatibility between ™ and the beta OS in my 1TB M1 MBP? I keep having my backups fail after 600 mb has written to the HDD.
Replies
2
Boosts
0
Views
363
Activity
Aug ’26
Dateien/iCloud Drive
Man kann keine (seit iOS 27 Beta 4) keine .mobileconfig profile aus Dateien laden und es lässt sich nicht fixen.
Replies
0
Boosts
0
Views
184
Activity
Aug ’26
iOS 27 Beta: UISearchTab's search field ignores the horizontal safe area in landscape (correct on iOS 26)
On iOS 27 beta, when a search field hosted by a UISearchTab becomes active in landscape on a device with a sensor housing, the field lays out edge-to-edge, and its leading magnifier ends up inside the safe area inset. The same code is correct on iOS 26, so this looks like a regression. It then gives the environment, the setup (tabs API + UISearchTab with automaticallyActivatesSearch, plain UISearchController assigned in init, no placement or scrolling flags, no custom bar subclass), expected versus actual, and the measurements: window = 812 x 375, safeAreaInsets left/right 50 (usable 50…762) tab-hosted, active: field = (8.0, 122.0, 744.0, 44.0) ← 42pt inside the left inset tab-hosted, idle: field = (94.0, 311.0, 680.0, 44.0) ← trailing edge overruns by 12pt presented (no tabs): field = (101.7, 126.7, 553.0, 30.7) ← fully inside iOS 26 iOS 27 Not sure if it's known/has a supported workaround.
Replies
0
Boosts
0
Views
565
Activity
Aug ’26
Transaction.finish() is a no-op on iOS 27 beta 5; purchase() then replays the same transaction forever
Transaction.finish() doesn't clear a transaction on iOS 27 beta 5 — worked correctly through beta 4 — every repeat purchase after the first replays the same transaction with no confirmation sheet and no charge. StoreKit.Transaction.finish() does not clear a transaction on iOS 27 beta 5. The transaction remains in Transaction.unfinished indefinitely, and every subsequent Product.purchase() call for that product returns the same stale transaction instead of starting a new purchase — with no confirmation sheet, no charge, and no way for the app to tell it apart from a genuine purchase. Because the replayed result is .success carrying a VerificationResult that verifies normally, an app has no supported signal that nothing was bought. The only distinguishing traits are that the id and purchaseDate are unchanged and the call returns in ~10ms instead of making a server round-trip. Consequence: a consumable product can be purchased exactly once per device. Every later attempt silently no-ops while appearing to succeed. Steps to Reproduce On a device running iOS 27 beta 5, sign in to a newly created Sandbox Apple Account (Settings → Apps → App Store → Sandbox Account) with no prior purchase history. Install and launch a development build of an app offering a consumable IAP. Confirm Transaction.unfinished is empty. Purchase the consumable. The confirmation sheet appears and the purchase completes normally. await transaction.finish() on the returned transaction. Enumerate Transaction.unfinished again. Purchase the same consumable a second time. Expected Results Step 6: Transaction.unfinished is empty — the transaction was finished. Step 7: a confirmation sheet appears and a new transaction is created, with a new id and a current purchaseDate. Actual Results Step 6: the just-finished transaction is still listed in Transaction.unfinished. Step 7: no confirmation sheet appears. purchase() returns .success in ~0.01s carrying the same transaction — identical id and identical purchaseDate — and nothing is charged. This repeats indefinitely. Re-fetching the transaction from Transaction.unfinished and calling finish() on that instance does not clear it either, so there is no app-side way to drain the queue. Diagnostic Log Virgin sandbox account, empty queue, three consecutive taps on one product: unfinished before tip.small: [] purchase() returned after 18.10s tip.small: id=2000001221113013 purchaseDate=2026-08-13 22:36:26 +0000 --- await transaction.finish() --- unfinished after finishing 2000001221113013: [small#2000001221113013] unfinished before tip.small: [small#2000001221113013] purchase() returned after 0.01s tip.small: id=2000001221113013 purchaseDate=2026-08-13 22:36:26 +0000 unfinished before tip.small: [small#2000001221113013] purchase() returned after 0.01s tip.small: id=2000001221113013 purchaseDate=2026-08-13 22:36:26 +0000 The first call is a genuine purchase (18s round-trip, sheet shown). The transaction survives its own finish(). Calls two and three are replays of it. Notes Not reproducible against a local .storekit configuration in the Simulator, which always presents the confirmation sheet. Requires Apple's sandbox. Also reproduces on a TestFlight build billed to a real Apple ID, where it is worse: TestFlight purchase history cannot be reset, so the affected products stay permanently stuck for that account. It survives deleting and reinstalling the app, and a device reboot. Possibly the same underlying issue as the unanswered report at https://developer.apple.com/forums/thread/808648 (iOS 26/18, Nov 2025). Configuration Device: iPhone 16 Pro Max OS: iOS 27 beta 5 Products: consumable in-app purchases API: StoreKit 2 (Product.purchase(), Transaction.finish(), Transaction.unfinished)
Replies
5
Boosts
0
Views
1.1k
Activity
Aug ’26
Falla app my Verisure
Buenos días ayer actualicé a beta 5 y la app de Verisure no funciona da un pantallazo y se apaga
Replies
1
Boosts
0
Views
286
Activity
Aug ’26
Safari, WKWebview Crash in iOS 15 Beta2
We are servicing html5 games. I got a report from a user, and I heard that it will be whited out shortly after entering the game lobby in ios 15 beta. It was not a problem in iOS 14, but in iOS 15 beta2, it is forcibly terminated shortly after entering the lobby. Safari and WKWebview are all the same, and the same problem occurs regardless of the device. The devices I tested were ipad mini4, iphone 11, iphone 12. Seeing that it does not crash when the light effect tween is turned off, I think that the amount of memory available to the GPU for rendering has decreased. Does anyone have similar symptoms related to html5 games?
Replies
17
Boosts
2
Views
20k
Activity
Aug ’26
Issue Report: Esc Key Not Received During Screen Sharing
Environment: Source OS: macOS 27 Beta 5 Remote OS: macOS 27 Beta 5 Description: When using Screen Sharing to connect from one Mac running macOS 27 Beta 5 to another Mac also running macOS 27 Beta 5, pressing the Esc key is not transmitted/received on the remote machine.
Replies
0
Boosts
0
Views
257
Activity
Aug ’26
Monterey:Network System Extension OSSystemExtensionRequest.deactivationRequest fails with authorizationRequired = 13
Hello, On Mac OS monterey, OSSystemExtensionRequest.deactivationRequest is failing with deactivation request for com.xxxxxx.networkextensionapp.netextension failed authorization check, error: Error Domain=OSSystemExtensionErrorDomain Code=13 "(null)" Even after providing the correct credentials for authorisation when prompted for.
Replies
4
Boosts
0
Views
2.5k
Activity
Aug ’26
Unexpected lifecycle callback sequence when pressing the top button to put iPad to sleep on iPadOS 27 beta
Hello, I found a difference in application lifecycle behavior between iPadOS 26.5 and iPadOS 27 beta when the app is running in the foreground and the iPad top button is pressed to put the device into sleep. Test condition Device: iPad App state: app is running in foreground (active) Action: press the top button once to put the device to sleep Observed via UIApplicationDelegate lifecycle callbacks Observed behavior iPadOS 26.5 The following callbacks are called in this order: applicationWillResignActive applicationDidEnterBackground iPadOS 27 beta The following callbacks are called in this order: applicationWillResignActive applicationDidBecomeActive applicationWillResignActive applicationDidEnterBackground Expected behavior I expected the lifecycle sequence on iPadOS 27 beta to be the same as, or at least consistent with, iPadOS 26.5 when the device is put to sleep from the foreground app state. In particular, I did not expect applicationDidBecomeActive to be called during the transition to sleep/background. Question Is this changed behavior expected in iPadOS 27 beta, or could this be a bug in the beta? If this is expected, could you clarify the intended lifecycle behavior when the top button is pressed and the device transitions to sleep? Thank you.
Replies
1
Boosts
0
Views
719
Activity
Aug ’26
The "Always/Never Allow" Loop (Highlights the missing middle ground)
Hey everyone,I’m running into a deeply frustrating structural bug with the redesigned Screen Time menus in the iOS beta, and I wanted to see if anyone else has found a workaround (or is facing the same thing).In previous iOS versions, if a site was blocked by the filter, you could hit "Allow Website," enter your code, and go on with your day. It didn't permanently log itself into your settings.In this beta, the system acts like a strict binary engine. The second you manually approve a site or click "Allow Anyway," that URL is permanently added to a list. There is no swipe-to-delete option anymore. You are completely locked into either choosing "Always Allow" or "Never Allow" for that URL. There is literally no middle ground or way to just remove it from the menu entirely.To make it worse, I have tried literally everything: disabling Screen Time, turning off tracking, and I even went as far as doing a full Reset All Settings. Guess what? The list was still there. It seems to be pulling straight from an iCloud ghost-sync loop that ignores local device overrides.Has anyone successfully forced these URLs to delete, or are we completely at the mercy of Apple patching this database design flaw in a future beta build?
Replies
0
Boosts
0
Views
267
Activity
Aug ’26
Verifying TLS 1.3 early_data behavior on iOS 26
Development environment Xcode 26.0 Beta 6 iOS 26 Simulator macOS 15.6.1 To verify TLS 1.3 session resumption behavior in URLSession, I configured URLSessionConfiguration as follows and sent an HTTP GET request: let config = URLSessionConfiguration.ephemeral config.tlsMinimumSupportedProtocolVersion = .TLSv13 config.tlsMaximumSupportedProtocolVersion = .TLSv13 config.httpMaximumConnectionsPerHost = 1 config.httpAdditionalHeaders = ["Connection": "close"] config.enablesEarlyData = true let session = URLSession(configuration: config, delegate: nil, delegateQueue: nil) let url = URL(string: "https://www.google.com")! var request = URLRequest(url: url) request.assumesHTTP3Capable = true request.httpMethod = "GET" let task = session.dataTask(with: request) { data, response, error in if let error = error { print("Error during URLSession data task: \(error)") return } if let data = data, let responseString = String(data: data, encoding: .utf8) { print("Received data via URLSession: \(responseString)") } else { print("No data received or data is not UTF-8 encoded") } } task.resume() However, after capturing the packets, I found that the ClientHello packet did not include the early_data extension. It seems that enablesEarlyData on URLSessionConfiguration is not being applied. How can I make this work properly?
Replies
2
Boosts
0
Views
1.1k
Activity
Aug ’26
Title: iOS 27 Beta 4 – GFX Panic and Unexpected Reboot While Device Is Idle and Locked
Hello, I am experiencing an unexpected reboot on my iPhone while it is idle and locked. Device information Device: iPhone 17 Pro Max Model identifier: iPhone18,2 iOS version: iOS 27 Beta 4 Build: 24A5390f The issue occurred while the phone was locked and not actively being used. The device entered sleep, briefly woke, and then restarted. The panic log confirms that the device was locked at the time of the crash. The main panic string is: GFX crash of unknown type 0x80a Exception class=0x2f (SError interrupt) agx_scheduler(2) The panic initiator is also listed as: panicInitiator: GFX This appears to be related to the GPU or graphics subsystem, possibly during a display sleep/wake or lock-screen transition. I have already tried the following: Disabled Always-On Display Disabled StandBy mode Changed the Lock Screen to a static wallpaper without motion or depth effects Removed Lock Screen widgets Disabled Live Activities Disabled Raise to Wake Disabled Tap to Wake Enabled Reduce Motion Enabled Limit Frame Rate Restarted the device The problem does not appear to be caused by low storage or thermal pressure. The device had sufficient free storage, and the panic report showed no thermal pressure at the time. I also found reports from other users describing the same panic string, particularly: GFX crash of unknown type 0x80a agx_scheduler(2) Some users reported that the issue continued even after restoring the device and setting it up as a new iPhone without restoring a backup. Has anyone else encountered this exact GFX panic on iOS 27 Beta 4? Is this believed to be a software regression in the GPU driver or display sleep/wake handling, or could it indicate a hardware issue? I have submitted the panic log through Feedback Assistant as well. Thank you.
Replies
0
Boosts
0
Views
475
Activity
Aug ’26
macOS 27 beta — TCC intermittently blocks file writes during postinstall (I/O errors when unpacking .app)
Our app uses a Distribution.xml-based installer. Within the postinstall script, we attempt to untar a signed and notarized .app to the /Applications directory. On macOS 27 (tested up to Developer Beta 4), the tar command randomly fails to write random unpacked files with an I/O error; in the console there is "spolicyd[721] revoked access to "/Applications/XXX.app/file/within". It can be reproduced approximately every 4th install. Is this happening for anyone else? Any known workaround?
Replies
3
Boosts
1
Views
643
Activity
Aug ’26
iOS 27 Beta - Multiple Critical Issues (Bluetooth, Networking, Feedback Assistant Error)
Device: iPhone 17 Pro iOS Version: iOS 27 beta Problem Description I am experiencing the following issues on iOS 27 Beta: Bluetooth randomly turns off and on automatically • Bluetooth occasionally turns off by itself for a few seconds and then turns back on. • The issue is especially severe when connected to AirPods Pro 2 (latest beta firmware), but it also occurs even without AirPods connected. • It usually only starts happening frequently after the iPhone has been powered on for a long time. Restarting the device temporarily resolves it. 2. Network Connection Issues • Network frequently experiences lag and slow speeds. • The problem becomes particularly noticeable when cellular data is throttled to 1 Mbps. • Even when multiple strong Wi-Fi signals are available, the device often ignores them and continues using or automatically switches back to cellular data (relatively frequent intermittent issue). 3. Feedback Assistant completely broken • Trying to submit feedback through the Feedback Assistant app delay fails with the following error: 开始反馈时出错 请稍后再试。
Replies
1
Boosts
2
Views
1.1k
Activity
Aug ’26
Where is my new siri??
still no sign of the new siri no app no nothing im on the ios 27 beta 2 and iphone 15 pro max what is this apple
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1
Boosts
0
Views
1.7k
Activity
Aug ’26
Apple Pencil Pairing Issues
Is anybody else having a probelm pairing an Apple Pencil. I insert it into my new 2gen iPad Pro 12.9 and it briefly shows the dialog to Pair and then shows it connected, but then disconnects, and then I get an Error that the Pencil took to long to pair. Then it doesn't work.Am I alone in having this issue.Thanks,Nick
Replies
31
Boosts
0
Views
52k
Activity
Aug ’26
sonnet 4.5 Chat window
Accepting a proposal in chat switches windows and no code change applied. (hoping part of issue might be chat window takes over right side rather than swapping with navigator like before in previous Xcode 26.5
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1
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0
Views
1.3k
Activity
Aug ’26
iOS 27
My location is very lagging now unlike before
Replies
0
Boosts
0
Views
267
Activity
Jul ’26