In-App Purchase

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Offer extra content, digital goods, and features directly within your app using in-app purchases.

Posts under In-App Purchase tag

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App Store Server Notifications and API Client - Toggling Sandbox vs Production Environment
The documentation mentions the following: Verify your receipt first with the production URL; then verify with the sandbox URL if you receive a 21007 status code. This approach ensures you don’t have to switch between URLs while your app is in testing, in review by App Review, or live in the App Store. This way, you can use one server environment to handle both Sandbox and Production environments. It is necessary to pass App Review. However, I'm not manually hitting these URLs - I'm using Apple's libraries. Specifically, the environment is used in SignedDataVerifier and AppStoreServerAPIClient. (I can't link to these because, for some reason, the domain apple.github.io is not allowed. The documentation for these is only found there. You can find it quickly by searching these terms and the domain.) Here is how SignedDataVerifier is being used: const verifier = new SignedDataVerifier( appleRootCertificates, APPLE_ENABLE_ONLINE_CHECKS, APPLE_ENVIRONMENT, APPLE_BUNDLE_ID, APPLE_APP_ID ) const verifiedNotification: ResponseBodyV2DecodedPayload = await verifier.verifyAndDecodeNotification(signedPayload) if (!verifiedNotification) { // Failure return } Here is how AppStoreServerAPIClient is being used: const appStoreServerAPIClient = new AppStoreServerAPIClient( SIGNING_KEY, APPLE_IAP_KEY_ID, APPLE_IAP_ISSUER_ID, APPLE_BUNDLE_ID, APPLE_ENVIRONMENT ) const statusResponse: StatusResponse = await appStoreServerAPIClient.getAllSubscriptionStatuses(originalTransactionId, [Status.ACTIVE]) In the source code for SignedDataVerifier.verifyAndDecodeNotification, I can see that it throws a VerificationException(VerificationStatus.INVALID_ENVIRONMENT) error . So for SignedDataVerifier is it as simple as wrapping my code in a try/catch and checking that the error's status code is 21007? I'm unsure about this because if you scroll to the bottom of the linked source code file, you can see the enumeration VerificationStatus, but it's unclear if this member has a value of 21007. The source code for AppStoreServerAPIClient only says that it throws an APIException if a response could not be processed, so I'm not too sure about how to handle this one.
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Sep ’25
Price Increase Notifications Not Present
Context: Back on March 4th, we scheduled a price increase for April 16th on one of our monthly subscription plans with several hundred active subscribers, to change the price from $18.99/mo to $19.99/mo and it has sat unedited in App Store Connect since. Expected: Based on this documentation (Increase the price of an auto-renewable subscription), I would expect that 27 days prior to the price increase (which would be 4 days ago, on March 20th), that users would start receiving notifications about the price increase in the form of emails to their Apple IDs and push notifications when they open up the app. We also have App Store Server Notifications V2 set up. Therefore, I expected to start receiving PRICE_INCREASE notifications as users either got emails and/or push notifications. Actual: We have yet to see any PRICE_INCREASE events come through. Additionally, we have one employee subscribed to this plan on production with a subscription that would renew on April 17th, which would mean that the 21st (3 days ago) was 27 days prior to his subscription renewing. He has checked his email and the app and has still not been notified in any way about the price increase and his subscription manager shows he will renew April 17th at the same price. Questions: Is there some other step that needs to happen for the price increase to take place? Are my expectations wrong about what we should see by this point, or else why might we not have had any indication of customer notifications of the price increase occuring yet?
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Sep ’25
Storekit, how to change and retrieve current user storefront
I've been struggling to work with the Storekit framework and specifically to find the current Storefront used by the user of the app. Context : My app needs to behave differently depending on the country of the user. For me relying on Locale.current.region?.identifier does not seem very reliable, the user can change it really easily. I'm trying to use the Storekit framework like so : if let storefront = await StoreKit.Storefront.current{ return storefront.countryCode } As per Apple's Storekit documentation : Use current to determine a customer's current storefront region and offer in-app products suitable for that region. You maintain your own list of product identifiers and the storefronts in which you make them available. But I just can't find out what I need to change in my current configuration to get another country. The code keeps returning my original storefront (which is France) I've tried login in with a sandbox user defined on another country. Changed all settings on my device to another country. Changed my Apple's account region as described here. Also tried to logout from everything. The only thing that works is setting a local .storekit file as described here and changing the default storefront. Is Xcode overriding the default storefront when building on debug or TestFlight? does anyone know how can I test different storefronts with sandbox users without the local storekit file ? Thank you in advance.
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Oct ’25
Payment completed with error: Error Domain=ASDErrorDomain Code=500
I would like to inquire about an error that has started occurring while debugging AppStore billing. (In sandbox environment) This error occurs after entering a password and completing the purchase process, and in this case, no completion alert appears. The error doesn't seem to depend on the purchase item, sandbox account, or device, and shows unstable behavior - sometimes succeeding and sometimes failing. Additionally, this error started occurring after special debugging where the network was disconnected during the purchase process. Moreover, the same error occurs in the TestFlight version of our already released normal (supposedly) version. I think this might be a sandbox-specific error where the system has temporarily become unstable, but what do you think? If so, how can I resolve this issue? I would appreciate your insights on the cause and appropriate response. Error details below: <SKPaymentQueue: 0x283b3d070>: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={NSUnderlyingError=0x28364d770 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed" UserInfo={NSLocalizedDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unauthorized_message"; failureType = ""; "m-allowed" = 0; pings = ( ); }, NSLocalizedFailureReason=Server canceled the purchase}}, storefront-country-code=JPN, client-environment-type=Sandbox}
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205
Jul ’25
Billing Problem while subscription renewal.
Hello, I'm currently experiencing issues with IAP subscription setup. The following error appears: "Billing Problem, There was a problem with your subscription renewal. To resolve, turn on Allow Purchases & Renewals, or leave off to test failed in-app purchase attempts and subscription renewals." I'm testing with a sandbox account, and automatic subscription renewal is turned on in the sandbox settings. A notification screen appears at the OS level, and consequently, a DID_FAIL_TO_RENEW error occurs on our payment server. I cannot determine the cause at all, so I would appreciate your assistance in checking this issue.
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Jan ’26
Unable to sign in to Sandbox Apple Account on Simulator
I am unable to sign in to a Sandbox Apple Account, where this issue occurs only via Simulator. Under Settings > Developer, I tap "Sign In" under Sandbox Apple Account. I enter my account credentials, and after bringing me back to the Developer page, the Sign In button briefly appears as disabled, before being re-enabled, without signing in to the account. (The account credentials are also recognized as correct, as I will receive an alert popup if incorrect.) See screenshots below: After signing in, Sign In button appears disabled... ... then is re-enabled without actually signing in to the account. I have now tried setting up multiple sandbox accounts via App Store Connect with various permutations (no confirmation of Apple Account email, confirming Apple Account email, logging in to iCloud and accepting terms of service), running different device simulators, running simulators on different Mac computers... none of which yield a different result. By contrast, I can sign in to the Sandbox Apple Account without issue on a physical device. The problem occurs only via Simulator.
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Mar ’26
Paid App to Free App with Subscription Conversion - New Dev Question
Hello, I am new application developer that has been developing several applications in the productivity and finance sections concurrently for about 1 year. One of my applications is nearly ready to be submitted to the App Store. I have received a lot of discouragement from people who have submitted apps in regards to putting submitting as a paid app, however due to all of the upfront and ongoing investment I've made, I do not wish to release my application for free initially. (I am learning how to best integrate storekit and in-app purchases and subscriptions, but I'm not ready to implement that yet) QUESTION: When releasing an app as a paid app and then converting to a FREE app with subscription later on, is there anything I need to be aware of technically or in regards to guidelines so I don't shoot myself in the foot when changing pricing? Any advice is greatly appreciated. Thank you.
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Dec ’25
.storeButton(.visible, for: .policies) shows “Terms of Service Unavailable” — how does it work?
Hi everyone, I’m using StoreKit 2 with .storeButton(.visible, for: .policies) inside my SubscriptionStoreView. The buttons appear correctly, but when tapped, a sheet opens that says “Terms of Service Unavailable” or “Something went wrong. Try again.” I’ve already added the required URLs (Privacy Policy and Terms of Use) in App Store Connect under App Information, but they still don’t show in the sheet. Does anyone know how this is supposed to work? • Are the URLs pulled directly from App Store Connect? • Do they only appear correctly in production? • Or do we need to manually set them in code for testing/TestFlight? Any insight would be greatly appreciated — just want to make sure everything is in place before submitting for review. Thanks!
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Mar ’26
RevenueCat paywall and apple review process unable to progress through paywall
I submitted for the first time my app and in app subscription together. do the subscriptions get approved separately? it seems like a loop. in the paywall of my app only for apple its failing to load payments/subscription info which im assuming to be the fact that my in app subscription didn't get approved yet, its currently waiting for review (first time submitting subscription). Meanwhile the app gets rejected multiple times because the reviewer can't seem to go beyond the paywall due to failure to load payments. Is this the similar experience anyone had? Do you have info that'd be helpful to give to the reviewers?
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Oct ’25
Receipt Validation Failing with Status 21002 in Sandbox – Valid Receipt from purchaseUpdatedListener.
Hi Apple Developer Support, We're currently implementing auto-renewable subscriptions in a React Native app using the react-native-iap library. The subscription purchases are working as expected in Sandbox. We receive the transaction and purchaseUpdatedListener gives us a valid-looking transactionReceipt However, when we attempt to validate this receipt with Apple's servers, the response consistently returns status code 21002, indicating that the receipt data is either malformed or missing. We’ve confirmed the receipt is well-formed, properly passed as received, and well above the minimum size expected. The shared secret is correctly configured and matches the subscription group. We're using the correct sandbox endpoint and ensuring no modification is done to the receipt before validation. Despite this, validation fails every time. We are looking for guidance or clarification on what might cause this status, especially when the receipt is coming directly from the system after a successful test purchase. const purchaseUpdateSub = purchaseUpdatedListener(async (purchase) => { console.log("🛒 Purchase Updated:", purchase); const receipt = purchase.transactionReceipt; if (!receipt) { Alert.alert("Error", "No receipt found."); setLoading(false); return; } }); the response is: { "status": 21002 } Any guidance on why this might be happening would be appreciated. Thanks!
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Jun ’25
Unable to test in-app purchase integration
We are trying to implement / test in-app purchase for our subscription purchase in the app. We have done all the steps listed in the documentation on apple's website; and Our subscription plan is sitting in 'Ready to Submit' state. However, we are getting an empty response from, final response = await _iap.queryProductDetails({'com.company.xyz.basic1m'}); debugPrint(" Check: ${response.toString()}"); debugPrint("❌ Responses: ${response.productDetails.map((ProductDetailsResponse)=>ProductDetailsResponse.toString()).toList()}"); debugPrint("❌ Responses: ${response.productDetails.length}"); if (response.notFoundIDs.isNotEmpty) { debugPrint("❌ Not found: ${response.notFoundIDs}"); } else if (response.productDetails.isNotEmpty) { debugPrint("✅ Product loaded: ${response.productDetails.first.title}"); } The response we get is, flutter: Check: Instance of 'ProductDetailsResponse' flutter: ❌ Responses: [] flutter: ❌ Responses: 0 flutter: ❌ Not found: [com.company.xyz.basic1m] Note: We are testing with a real device iphone 13 mini via Xcode. We tried to test using, ''com.apple.test.Subscription1.monthly'', as instructed but we have not been successful with that. And seems like (based on online search), it doesn't work all the time. We also searched online for a solution, and some of the forums suggest that we have to submit the app for review when adding subscription for the first time. It doesn't mention the same that in the apple documentation. It confusing. Help and guidance in this regard would be really appreciated.
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Jun ’25
Asked to modify Subscription name/description but they are locked In Review
I am stuck. Apple asked me to modify the Name/Description of one of my Subscriptions. But the subscription is "In Review" and everything (including the save button) is disabled. It's lierally impossible for me to update the Name/Description like they are asking for. I have tried rejecting my submission but they are still locked. I have asked Apple Review for help - like changing the status so that I can edit them but they won't. I can't get out of review until I modify the Name/Description of a Subscription but I can't update the Name/Description of a Subscription until I'm out of review. HELP!! 😭
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Jun ’25
I cannot choose in-app purchases in new build (I withdrew previous build)
Hello, I submitted my mobile game to the App Store with in-app purchase items. I initially sent my in-app purchases for review for the first time. I had fixed a bug before and thought I could submit a new build with the fix. (Before too much time has passed)I withdrew the previous build and re-submitted the new one. Now, I cannot select in-app purchase items in the new build, and the in-app purchases are still in “Waiting for Review.” Did they get stuck? It has been one day. Even if the in-app purchases get approved, I am unable to choose them in the new build.
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Jun ’25
Inconsistent behavior with transactionId and appAccountToken in iOS Sandbox purchases (StoreKit1 & StoreKit2)
Hi, I'm reaching out to report a recurring issue with in-app purchases on iOS that seems to be related to Apple’s transaction handling — not to third-party libraries. In my Flutter application, I use both StoreKit2 and StoreKit1 (for comparison) via different packages, including the official in_app_purchase package. However, in both cases, I’m experiencing unexpected reuse of transactionId and appTransactionId values, even when initiating fresh purchases with unique appAccountToken values. Problem Summary: Purchase Stream Returns Old Purchases When calling buyNonConsumable() with a new product, the purchase stream still returns data for a previously purchased product, despite clearing all Sandbox transactions and using a new applicationUserName for each attempt. Transaction IDs Reused Across Distinct Purchases Even when generating a new UUID for appAccountToken on each purchase, the returned appTransactionId and transactionId are reused — this breaks our server-side logic, which expects these fields to uniquely identify purchases and users. Example Logs: // First purchase { "appAccountToken": "2d5a0880-f68e-44a7-a414-f51204e63904", "appTransactionId": "704464472748013865", "transactionId": "2000000928154716" } // Second purchase (different user context) { "appAccountToken": "2d5a0880-f68e-44a7-a414-f51204e63904", "appTransactionId": "704464472748013865", "transactionId": "2000000928429780" } Even when using a different productId, the appTransactionId stays the same. When using StoreKit1, the productId updates properly, but the transactionId still matches the previous one. This behavior also affects App Store Server Notifications (V2): we have observed notifications tied to appAccountTokens from completely different user accounts (based on internal logs), sometimes delayed by days or weeks. I’ve prepared a reproducible example using the official Flutter in_app_purchase sample with minimal changes — you can find it here: Github gist The code is almost identical to the package example. I only added UUID generation for applicationUserName in _getToken(). In the actual app (not in this example), I retrieve the token from an API. Additional Observations from the Community: We’ve also found similar issues reported in other frameworks and languages. For instance, a developer using react-native-iap observed that App Store Server Notifications in TestFlight were tied to previously deleted users, even after signing up with a new user account and generating a new appAccountToken. Details here: User A deleted → User B signs up → receives upgrade event with User A’s token Notification uses appAccountToken from old account, not the new one This strengthens the suspicion that the issue may be related to how Apple associates transactions with Apple IDs in test environments. Questions: Is it expected for transactionId or appTransactionId to persist across purchases within the same Apple ID, even for different user contexts (e.g., separate logins in the same app)? Is there any official recommendation for avoiding this kind of data reuse in Sandbox or TestFlight environments? Should I expect appAccountToken in server notifications to always match the latest value provided during the purchase? Thank you in advance for your assistance. I would appreciate any clarification or advice regarding this issue, as it impacts production logic that relies on these identifiers being unique and consistent.
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Jun ’25
StoreKit 2 Product.products returns empty - Is Paid Apps Agreement required for sandbox testing?
Hi, I'm integrating in-app subscriptions using StoreKit 2 in my iOS app, and I've run into an issue where I'm unable to fetch any subscription products via: let products = try await Product.products(for: productIDs) This consistently returns an empty result (products.count == 0) when running on a real device using a sandbox account. Here's some relevant context of my current setup: This is the first version of the app adding in-app purchase subscriptions. In-App Purchase products are configured in App Store Connect, and marked as "Ready to Submit". The products are attached to the app version, and fully saved. A sandbox account is logged in on the test device. StoreKit Configuration local debug works fine — I can simulate purchases locally from Xcode. However, in the real sandbox environment, any attempt to fetch products returns no results. In App Store Connect > Agreements, Tax, and Banking, I currently see: Paid Application Agreement: Status = "Waiting for User Info" Banking Info: “In Progress” Tax Info: Not yet submitted ❓❓❓ My key question is: Does the "Paid Applications Agreement" need to be fully active (including bank + tax info complete) before in-app purchase products can be fetched in the sandbox environment? If so, it seems that this may be blocking my ability to: Test real subscription flows with sandbox accounts Pass App Store Review (since products cannot be loaded) Any clarification would be greatly appreciated! Thanks in advance.
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Jun ’25
How to test refunds of consumable purchases?
I have consumable IAPs in my app. Currently there is no way for me to test refunds for them as Xcode testing doesn't allow refunds option for my Purchases. According to this official documentation on Transaction.all , i should be getting my refunded consumables in Transaction's all property. But there is no way for me to know what kind of data is in the refunded transaction object. Will there be a 'revocation date' like in the case of non-consumables?
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Jun ’25
Why does a purchase result in success unverified?
A purchase can result in success with verificationResult .unverified. Is there a list of reasons for which the transaction might be unverified and how should i handle it in my app? From my understanding, a successful unverified transaction means the user has already paid for the purchase. So, do i just ignore the unverified transaction or do i provide content to the user anyways?
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Jul ’25
A functional link to the Terms of Use (EULA)...
Issue Description The submission did not include all the required information for apps offering auto-renewable subscriptions. The app's metadata is missing the following required information: A functional link to the Terms of Use (EULA). If you are using the standard Apple Terms of Use (EULA), include a link to the Terms of Use in the App Description. If you are using a custom EULA, add it in App Store Connect. Next Steps Update the metadata to include the information specified above. Resources Apps offering auto-renewable subscriptions must include all of the following required information in the binary: Title of auto-renewing subscription (this may be the same as the in-app purchase product name) Length of subscription Price of subscription, and price per unit if appropriate Functional links to the privacy policy and Terms of Use (EULA) The app metadata must also include functional links to the privacy policy in the Privacy Policy field in App Store Connect and the Terms of Use (EULA) in the App Description or EULA field in App Store Connect. Please let me know where I have to add this link (EULA). And by EULA, they mean a simple terms of use link, or is it something else?
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Jun ’25
Specific IAP products returning empty data - Possible StoreKit issue
Hello developers, We're facing a critical issue with our app and need your insights: Since today, 3 specific IAP products return empty data when calling Product.products(for: [productId]). This affects all users, preventing any successful purchases of these items. Other IAP products seem unaffected. let products = try await Product.products(for: [productId]) Key details: Production environment Issue started: 2025.6.17 No recent app updates All products show as "Approved" in App Store Connect Questions: Has anyone experienced similar issues recently? Could this be a StoreKit or App Store system problem? Any suggestions for diagnosing or resolving this, besides contacting Apple Support? Recommendations for temporary workarounds? This is severely impacting our business. Any help is greatly appreciated! Thank you!
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Jun ’25
In-App Purchase products suddenly not returned by queryProductDetails
Hi, We're currently experiencing an issue with consumable In-App Purchases on our production iOS app. Until the end of May, everything was working as expected, but starting in early June, our app no longer receives any products when calling queryProductDetails() using Flutter’s in_app_purchase plugin (which utilizes StoreKit). Here’s what we’ve confirmed so far: The product IDs are correctly configured in App Store Connect, and all items are marked as “Approved.” No recent changes have been made to the bundle ID or the product IDs. The “Base Territory” setting was updated for each IAP item in early May. After that change, product retrieval and purchases were working normally through the end of May. This issue is happening on real devices in production, and multiple users are affected. The same functionality continues to work correctly on Android. All requested product IDs are being returned in the notFoundIDs list of the queryProductDetails() response. We're quite puzzled by this issue as no clear cause has been identified so far. Any thoughts on this issue would be much appreciated. Thank you!
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Jun ’25
App Store Server Notifications and API Client - Toggling Sandbox vs Production Environment
The documentation mentions the following: Verify your receipt first with the production URL; then verify with the sandbox URL if you receive a 21007 status code. This approach ensures you don’t have to switch between URLs while your app is in testing, in review by App Review, or live in the App Store. This way, you can use one server environment to handle both Sandbox and Production environments. It is necessary to pass App Review. However, I'm not manually hitting these URLs - I'm using Apple's libraries. Specifically, the environment is used in SignedDataVerifier and AppStoreServerAPIClient. (I can't link to these because, for some reason, the domain apple.github.io is not allowed. The documentation for these is only found there. You can find it quickly by searching these terms and the domain.) Here is how SignedDataVerifier is being used: const verifier = new SignedDataVerifier( appleRootCertificates, APPLE_ENABLE_ONLINE_CHECKS, APPLE_ENVIRONMENT, APPLE_BUNDLE_ID, APPLE_APP_ID ) const verifiedNotification: ResponseBodyV2DecodedPayload = await verifier.verifyAndDecodeNotification(signedPayload) if (!verifiedNotification) { // Failure return } Here is how AppStoreServerAPIClient is being used: const appStoreServerAPIClient = new AppStoreServerAPIClient( SIGNING_KEY, APPLE_IAP_KEY_ID, APPLE_IAP_ISSUER_ID, APPLE_BUNDLE_ID, APPLE_ENVIRONMENT ) const statusResponse: StatusResponse = await appStoreServerAPIClient.getAllSubscriptionStatuses(originalTransactionId, [Status.ACTIVE]) In the source code for SignedDataVerifier.verifyAndDecodeNotification, I can see that it throws a VerificationException(VerificationStatus.INVALID_ENVIRONMENT) error . So for SignedDataVerifier is it as simple as wrapping my code in a try/catch and checking that the error's status code is 21007? I'm unsure about this because if you scroll to the bottom of the linked source code file, you can see the enumeration VerificationStatus, but it's unclear if this member has a value of 21007. The source code for AppStoreServerAPIClient only says that it throws an APIException if a response could not be processed, so I'm not too sure about how to handle this one.
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2
Boosts
2
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1k
Activity
Sep ’25
Price Increase Notifications Not Present
Context: Back on March 4th, we scheduled a price increase for April 16th on one of our monthly subscription plans with several hundred active subscribers, to change the price from $18.99/mo to $19.99/mo and it has sat unedited in App Store Connect since. Expected: Based on this documentation (Increase the price of an auto-renewable subscription), I would expect that 27 days prior to the price increase (which would be 4 days ago, on March 20th), that users would start receiving notifications about the price increase in the form of emails to their Apple IDs and push notifications when they open up the app. We also have App Store Server Notifications V2 set up. Therefore, I expected to start receiving PRICE_INCREASE notifications as users either got emails and/or push notifications. Actual: We have yet to see any PRICE_INCREASE events come through. Additionally, we have one employee subscribed to this plan on production with a subscription that would renew on April 17th, which would mean that the 21st (3 days ago) was 27 days prior to his subscription renewing. He has checked his email and the app and has still not been notified in any way about the price increase and his subscription manager shows he will renew April 17th at the same price. Questions: Is there some other step that needs to happen for the price increase to take place? Are my expectations wrong about what we should see by this point, or else why might we not have had any indication of customer notifications of the price increase occuring yet?
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1
Boosts
4
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284
Activity
Sep ’25
Storekit, how to change and retrieve current user storefront
I've been struggling to work with the Storekit framework and specifically to find the current Storefront used by the user of the app. Context : My app needs to behave differently depending on the country of the user. For me relying on Locale.current.region?.identifier does not seem very reliable, the user can change it really easily. I'm trying to use the Storekit framework like so : if let storefront = await StoreKit.Storefront.current{ return storefront.countryCode } As per Apple's Storekit documentation : Use current to determine a customer's current storefront region and offer in-app products suitable for that region. You maintain your own list of product identifiers and the storefronts in which you make them available. But I just can't find out what I need to change in my current configuration to get another country. The code keeps returning my original storefront (which is France) I've tried login in with a sandbox user defined on another country. Changed all settings on my device to another country. Changed my Apple's account region as described here. Also tried to logout from everything. The only thing that works is setting a local .storekit file as described here and changing the default storefront. Is Xcode overriding the default storefront when building on debug or TestFlight? does anyone know how can I test different storefronts with sandbox users without the local storekit file ? Thank you in advance.
Replies
3
Boosts
2
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679
Activity
Oct ’25
Payment completed with error: Error Domain=ASDErrorDomain Code=500
I would like to inquire about an error that has started occurring while debugging AppStore billing. (In sandbox environment) This error occurs after entering a password and completing the purchase process, and in this case, no completion alert appears. The error doesn't seem to depend on the purchase item, sandbox account, or device, and shows unstable behavior - sometimes succeeding and sometimes failing. Additionally, this error started occurring after special debugging where the network was disconnected during the purchase process. Moreover, the same error occurs in the TestFlight version of our already released normal (supposedly) version. I think this might be a sandbox-specific error where the system has temporarily become unstable, but what do you think? If so, how can I resolve this issue? I would appreciate your insights on the cause and appropriate response. Error details below: <SKPaymentQueue: 0x283b3d070>: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={NSUnderlyingError=0x28364d770 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed" UserInfo={NSLocalizedDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unauthorized_message"; failureType = ""; "m-allowed" = 0; pings = ( ); }, NSLocalizedFailureReason=Server canceled the purchase}}, storefront-country-code=JPN, client-environment-type=Sandbox}
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1
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0
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205
Activity
Jul ’25
Billing Problem while subscription renewal.
Hello, I'm currently experiencing issues with IAP subscription setup. The following error appears: "Billing Problem, There was a problem with your subscription renewal. To resolve, turn on Allow Purchases & Renewals, or leave off to test failed in-app purchase attempts and subscription renewals." I'm testing with a sandbox account, and automatic subscription renewal is turned on in the sandbox settings. A notification screen appears at the OS level, and consequently, a DID_FAIL_TO_RENEW error occurs on our payment server. I cannot determine the cause at all, so I would appreciate your assistance in checking this issue.
Replies
21
Boosts
15
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1.7k
Activity
Jan ’26
Unable to sign in to Sandbox Apple Account on Simulator
I am unable to sign in to a Sandbox Apple Account, where this issue occurs only via Simulator. Under Settings > Developer, I tap "Sign In" under Sandbox Apple Account. I enter my account credentials, and after bringing me back to the Developer page, the Sign In button briefly appears as disabled, before being re-enabled, without signing in to the account. (The account credentials are also recognized as correct, as I will receive an alert popup if incorrect.) See screenshots below: After signing in, Sign In button appears disabled... ... then is re-enabled without actually signing in to the account. I have now tried setting up multiple sandbox accounts via App Store Connect with various permutations (no confirmation of Apple Account email, confirming Apple Account email, logging in to iCloud and accepting terms of service), running different device simulators, running simulators on different Mac computers... none of which yield a different result. By contrast, I can sign in to the Sandbox Apple Account without issue on a physical device. The problem occurs only via Simulator.
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2
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1
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364
Activity
Mar ’26
Paid App to Free App with Subscription Conversion - New Dev Question
Hello, I am new application developer that has been developing several applications in the productivity and finance sections concurrently for about 1 year. One of my applications is nearly ready to be submitted to the App Store. I have received a lot of discouragement from people who have submitted apps in regards to putting submitting as a paid app, however due to all of the upfront and ongoing investment I've made, I do not wish to release my application for free initially. (I am learning how to best integrate storekit and in-app purchases and subscriptions, but I'm not ready to implement that yet) QUESTION: When releasing an app as a paid app and then converting to a FREE app with subscription later on, is there anything I need to be aware of technically or in regards to guidelines so I don't shoot myself in the foot when changing pricing? Any advice is greatly appreciated. Thank you.
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1
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319
Activity
Dec ’25
.storeButton(.visible, for: .policies) shows “Terms of Service Unavailable” — how does it work?
Hi everyone, I’m using StoreKit 2 with .storeButton(.visible, for: .policies) inside my SubscriptionStoreView. The buttons appear correctly, but when tapped, a sheet opens that says “Terms of Service Unavailable” or “Something went wrong. Try again.” I’ve already added the required URLs (Privacy Policy and Terms of Use) in App Store Connect under App Information, but they still don’t show in the sheet. Does anyone know how this is supposed to work? • Are the URLs pulled directly from App Store Connect? • Do they only appear correctly in production? • Or do we need to manually set them in code for testing/TestFlight? Any insight would be greatly appreciated — just want to make sure everything is in place before submitting for review. Thanks!
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1
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149
Activity
Mar ’26
RevenueCat paywall and apple review process unable to progress through paywall
I submitted for the first time my app and in app subscription together. do the subscriptions get approved separately? it seems like a loop. in the paywall of my app only for apple its failing to load payments/subscription info which im assuming to be the fact that my in app subscription didn't get approved yet, its currently waiting for review (first time submitting subscription). Meanwhile the app gets rejected multiple times because the reviewer can't seem to go beyond the paywall due to failure to load payments. Is this the similar experience anyone had? Do you have info that'd be helpful to give to the reviewers?
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164
Activity
Oct ’25
Receipt Validation Failing with Status 21002 in Sandbox – Valid Receipt from purchaseUpdatedListener.
Hi Apple Developer Support, We're currently implementing auto-renewable subscriptions in a React Native app using the react-native-iap library. The subscription purchases are working as expected in Sandbox. We receive the transaction and purchaseUpdatedListener gives us a valid-looking transactionReceipt However, when we attempt to validate this receipt with Apple's servers, the response consistently returns status code 21002, indicating that the receipt data is either malformed or missing. We’ve confirmed the receipt is well-formed, properly passed as received, and well above the minimum size expected. The shared secret is correctly configured and matches the subscription group. We're using the correct sandbox endpoint and ensuring no modification is done to the receipt before validation. Despite this, validation fails every time. We are looking for guidance or clarification on what might cause this status, especially when the receipt is coming directly from the system after a successful test purchase. const purchaseUpdateSub = purchaseUpdatedListener(async (purchase) => { console.log("🛒 Purchase Updated:", purchase); const receipt = purchase.transactionReceipt; if (!receipt) { Alert.alert("Error", "No receipt found."); setLoading(false); return; } }); the response is: { "status": 21002 } Any guidance on why this might be happening would be appreciated. Thanks!
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175
Activity
Jun ’25
Unable to test in-app purchase integration
We are trying to implement / test in-app purchase for our subscription purchase in the app. We have done all the steps listed in the documentation on apple's website; and Our subscription plan is sitting in 'Ready to Submit' state. However, we are getting an empty response from, final response = await _iap.queryProductDetails({'com.company.xyz.basic1m'}); debugPrint(" Check: ${response.toString()}"); debugPrint("❌ Responses: ${response.productDetails.map((ProductDetailsResponse)=>ProductDetailsResponse.toString()).toList()}"); debugPrint("❌ Responses: ${response.productDetails.length}"); if (response.notFoundIDs.isNotEmpty) { debugPrint("❌ Not found: ${response.notFoundIDs}"); } else if (response.productDetails.isNotEmpty) { debugPrint("✅ Product loaded: ${response.productDetails.first.title}"); } The response we get is, flutter: Check: Instance of 'ProductDetailsResponse' flutter: ❌ Responses: [] flutter: ❌ Responses: 0 flutter: ❌ Not found: [com.company.xyz.basic1m] Note: We are testing with a real device iphone 13 mini via Xcode. We tried to test using, ''com.apple.test.Subscription1.monthly'', as instructed but we have not been successful with that. And seems like (based on online search), it doesn't work all the time. We also searched online for a solution, and some of the forums suggest that we have to submit the app for review when adding subscription for the first time. It doesn't mention the same that in the apple documentation. It confusing. Help and guidance in this regard would be really appreciated.
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213
Activity
Jun ’25
Asked to modify Subscription name/description but they are locked In Review
I am stuck. Apple asked me to modify the Name/Description of one of my Subscriptions. But the subscription is "In Review" and everything (including the save button) is disabled. It's lierally impossible for me to update the Name/Description like they are asking for. I have tried rejecting my submission but they are still locked. I have asked Apple Review for help - like changing the status so that I can edit them but they won't. I can't get out of review until I modify the Name/Description of a Subscription but I can't update the Name/Description of a Subscription until I'm out of review. HELP!! 😭
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166
Activity
Jun ’25
I cannot choose in-app purchases in new build (I withdrew previous build)
Hello, I submitted my mobile game to the App Store with in-app purchase items. I initially sent my in-app purchases for review for the first time. I had fixed a bug before and thought I could submit a new build with the fix. (Before too much time has passed)I withdrew the previous build and re-submitted the new one. Now, I cannot select in-app purchase items in the new build, and the in-app purchases are still in “Waiting for Review.” Did they get stuck? It has been one day. Even if the in-app purchases get approved, I am unable to choose them in the new build.
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2
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224
Activity
Jun ’25
Inconsistent behavior with transactionId and appAccountToken in iOS Sandbox purchases (StoreKit1 & StoreKit2)
Hi, I'm reaching out to report a recurring issue with in-app purchases on iOS that seems to be related to Apple’s transaction handling — not to third-party libraries. In my Flutter application, I use both StoreKit2 and StoreKit1 (for comparison) via different packages, including the official in_app_purchase package. However, in both cases, I’m experiencing unexpected reuse of transactionId and appTransactionId values, even when initiating fresh purchases with unique appAccountToken values. Problem Summary: Purchase Stream Returns Old Purchases When calling buyNonConsumable() with a new product, the purchase stream still returns data for a previously purchased product, despite clearing all Sandbox transactions and using a new applicationUserName for each attempt. Transaction IDs Reused Across Distinct Purchases Even when generating a new UUID for appAccountToken on each purchase, the returned appTransactionId and transactionId are reused — this breaks our server-side logic, which expects these fields to uniquely identify purchases and users. Example Logs: // First purchase { "appAccountToken": "2d5a0880-f68e-44a7-a414-f51204e63904", "appTransactionId": "704464472748013865", "transactionId": "2000000928154716" } // Second purchase (different user context) { "appAccountToken": "2d5a0880-f68e-44a7-a414-f51204e63904", "appTransactionId": "704464472748013865", "transactionId": "2000000928429780" } Even when using a different productId, the appTransactionId stays the same. When using StoreKit1, the productId updates properly, but the transactionId still matches the previous one. This behavior also affects App Store Server Notifications (V2): we have observed notifications tied to appAccountTokens from completely different user accounts (based on internal logs), sometimes delayed by days or weeks. I’ve prepared a reproducible example using the official Flutter in_app_purchase sample with minimal changes — you can find it here: Github gist The code is almost identical to the package example. I only added UUID generation for applicationUserName in _getToken(). In the actual app (not in this example), I retrieve the token from an API. Additional Observations from the Community: We’ve also found similar issues reported in other frameworks and languages. For instance, a developer using react-native-iap observed that App Store Server Notifications in TestFlight were tied to previously deleted users, even after signing up with a new user account and generating a new appAccountToken. Details here: User A deleted → User B signs up → receives upgrade event with User A’s token Notification uses appAccountToken from old account, not the new one This strengthens the suspicion that the issue may be related to how Apple associates transactions with Apple IDs in test environments. Questions: Is it expected for transactionId or appTransactionId to persist across purchases within the same Apple ID, even for different user contexts (e.g., separate logins in the same app)? Is there any official recommendation for avoiding this kind of data reuse in Sandbox or TestFlight environments? Should I expect appAccountToken in server notifications to always match the latest value provided during the purchase? Thank you in advance for your assistance. I would appreciate any clarification or advice regarding this issue, as it impacts production logic that relies on these identifiers being unique and consistent.
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256
Activity
Jun ’25
StoreKit 2 Product.products returns empty - Is Paid Apps Agreement required for sandbox testing?
Hi, I'm integrating in-app subscriptions using StoreKit 2 in my iOS app, and I've run into an issue where I'm unable to fetch any subscription products via: let products = try await Product.products(for: productIDs) This consistently returns an empty result (products.count == 0) when running on a real device using a sandbox account. Here's some relevant context of my current setup: This is the first version of the app adding in-app purchase subscriptions. In-App Purchase products are configured in App Store Connect, and marked as "Ready to Submit". The products are attached to the app version, and fully saved. A sandbox account is logged in on the test device. StoreKit Configuration local debug works fine — I can simulate purchases locally from Xcode. However, in the real sandbox environment, any attempt to fetch products returns no results. In App Store Connect > Agreements, Tax, and Banking, I currently see: Paid Application Agreement: Status = "Waiting for User Info" Banking Info: “In Progress” Tax Info: Not yet submitted ❓❓❓ My key question is: Does the "Paid Applications Agreement" need to be fully active (including bank + tax info complete) before in-app purchase products can be fetched in the sandbox environment? If so, it seems that this may be blocking my ability to: Test real subscription flows with sandbox accounts Pass App Store Review (since products cannot be loaded) Any clarification would be greatly appreciated! Thanks in advance.
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247
Activity
Jun ’25
How to test refunds of consumable purchases?
I have consumable IAPs in my app. Currently there is no way for me to test refunds for them as Xcode testing doesn't allow refunds option for my Purchases. According to this official documentation on Transaction.all , i should be getting my refunded consumables in Transaction's all property. But there is no way for me to know what kind of data is in the refunded transaction object. Will there be a 'revocation date' like in the case of non-consumables?
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98
Activity
Jun ’25
Why does a purchase result in success unverified?
A purchase can result in success with verificationResult .unverified. Is there a list of reasons for which the transaction might be unverified and how should i handle it in my app? From my understanding, a successful unverified transaction means the user has already paid for the purchase. So, do i just ignore the unverified transaction or do i provide content to the user anyways?
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2
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139
Activity
Jul ’25
A functional link to the Terms of Use (EULA)...
Issue Description The submission did not include all the required information for apps offering auto-renewable subscriptions. The app's metadata is missing the following required information: A functional link to the Terms of Use (EULA). If you are using the standard Apple Terms of Use (EULA), include a link to the Terms of Use in the App Description. If you are using a custom EULA, add it in App Store Connect. Next Steps Update the metadata to include the information specified above. Resources Apps offering auto-renewable subscriptions must include all of the following required information in the binary: Title of auto-renewing subscription (this may be the same as the in-app purchase product name) Length of subscription Price of subscription, and price per unit if appropriate Functional links to the privacy policy and Terms of Use (EULA) The app metadata must also include functional links to the privacy policy in the Privacy Policy field in App Store Connect and the Terms of Use (EULA) in the App Description or EULA field in App Store Connect. Please let me know where I have to add this link (EULA). And by EULA, they mean a simple terms of use link, or is it something else?
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234
Activity
Jun ’25
Specific IAP products returning empty data - Possible StoreKit issue
Hello developers, We're facing a critical issue with our app and need your insights: Since today, 3 specific IAP products return empty data when calling Product.products(for: [productId]). This affects all users, preventing any successful purchases of these items. Other IAP products seem unaffected. let products = try await Product.products(for: [productId]) Key details: Production environment Issue started: 2025.6.17 No recent app updates All products show as "Approved" in App Store Connect Questions: Has anyone experienced similar issues recently? Could this be a StoreKit or App Store system problem? Any suggestions for diagnosing or resolving this, besides contacting Apple Support? Recommendations for temporary workarounds? This is severely impacting our business. Any help is greatly appreciated! Thank you!
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7
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3
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451
Activity
Jun ’25
In-App Purchase products suddenly not returned by queryProductDetails
Hi, We're currently experiencing an issue with consumable In-App Purchases on our production iOS app. Until the end of May, everything was working as expected, but starting in early June, our app no longer receives any products when calling queryProductDetails() using Flutter’s in_app_purchase plugin (which utilizes StoreKit). Here’s what we’ve confirmed so far: The product IDs are correctly configured in App Store Connect, and all items are marked as “Approved.” No recent changes have been made to the bundle ID or the product IDs. The “Base Territory” setting was updated for each IAP item in early May. After that change, product retrieval and purchases were working normally through the end of May. This issue is happening on real devices in production, and multiple users are affected. The same functionality continues to work correctly on Android. All requested product IDs are being returned in the notFoundIDs list of the queryProductDetails() response. We're quite puzzled by this issue as no clear cause has been identified so far. Any thoughts on this issue would be much appreciated. Thank you!
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224
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Jun ’25