iOS is the operating system for iPhone.

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I don't want black background in presented sheet
I want a different color, one from my asset catalog, as the background of my first ever swift UI view (and, well, swift, the rest of the app is still obj.c) I've tried putting the color everywhere, but it does't take. I tried with just .red, too to make sure it wasn't me. Does anyone know where I can put a color call that will actually run? Black looks very out of place in my happy app. I spent a lot of time making a custom dark palette. TIA KT @State private var viewModel = ViewModel() @State private var showAddSheet = false var body: some View { ZStack { Color.myCuteBg .ignoresSafeArea(.all) NavigationStack { content .navigationBarTitleDisplayMode(.inline) .toolbar { ToolbarItem(placement: .principal) { Image("cute.image") .font(.system(size: 30)) .foregroundColor(.beigeTitle) } } } .background(Color.myCuteBg) .presentationBackground(.myCuteBg) .sheet(isPresented: $showAddSheet) { AddView() } .environment(viewModel) .onAppear { viewModel.fetchStuff() } } .tint(.cuteColor) } @ViewBuilder var content: some View { if viewModel.list.isEmpty && viewModel.anotherlist.isEmpty { ContentUnavailableView( "No Content", image: "stop", description: Text("Add something here by tapping the + button.") ) } else { contentList } } var contentList: some View { blah blah blah } } First I tried the background, then the presentation background, and finally the Zstack. I hope this is fixed because it's actually fun to build scrollable content and text with swiftUI and I'd been avoiding it for years.
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378
Oct ’25
Xcode 26 Build Failure: _sys_select and netinet_in Type Mismatches
I'm facing a build failure after migrating my project to Xcode 26. The issue appears to be related to the redefinition of some core system types. The compiler errors point to a failure to locate the original type definitions, suggesting they've been moved or renamed. Specifically, the build log contains these errors: ../arm64-apple-ios.private.swiftinterface:653:11: Cannot find type '_sys_select' in scope ../arm64-apple-ios.private.swiftinterface:130:33: Cannot find type 'netinet_in' in scope I've observed that the types are being mapped as follows: netinet_in.in_addr_t -> _DarwinFoundation2.in_addr_t _sys_select.fd_set -> _DarwinFoundation2.fd_set I'm looking for guidance on the recommended way to resolve these API changes. How should I handle these type redefinitions in Xcode 26 to ensure my project builds correctly? Any insights would be greatly appreciated. Thank you.
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47
Oct ’25
iO26 freezes my phone and the hangs each time
The new iO26 that was released recently is indeed a game changer as it overhauled all the features and outlooks, it is a great one, however it came with serious drawback on my phone. My phone started hanging after installing the new iOS26 update. It freezes each time I’m using it or when I want to pick a call. It only get resolved once i hit the power button and unlock again. battery drains faster I thought i0S26 .1 wil resolve it but no it didn’t my phone is iPhone 13 Pro Max The smoothness of the screen transition has reduce as it drags instead of smooth sliding. My battery drains faster, my battery went from 83% to 79 in less than two weeks of upgrading to the New iOS I can’t use the “set as ringtone” option from downloaded or created music, it just freezes. I thought i0S26 .1 wil resolve it but no it didn’t my phone is iPhone 13 Pro Max i need help please, let something be done to help me. I’m already frustrated and considering getting another operating system
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150
Oct ’25
Does UIDevice.current.identifierForVendor change after iCloud backup and restore on another iOS device?
I'm trying to understand how UIDevice.current.identifierForVendor behaves when an iOS app is restored via iCloud onto a different physical device. Context I'm building an app that needs to detect whether it’s running on a newly restored device (for example, after the user transfers their iPhone via iCloud setup). To do this, I save the value of UIDevice.current.identifierForVendor?.uuidString in persistent storage (e.g., UserDefaults). The question If I install my app on Device A, store the identifierForVendor value, back up the device to iCloud, and then restore that backup onto Device B, will the restored app see the same identifierForVendor value, or a new one? More specifically: Does iCloud backup/restore preserve the underlying “vendor” ID across devices? Is the identifierForVendor tied only to the bundle identifier and vendor prefix, or also to the physical device hardware? If the user deletes all apps from the same vendor, then restores them from iCloud, is the ID reset? What I’ve found so far Apple’s docs say: “The value of this property is the same for apps that come from the same vendor running on the same device. If the user deletes all of that vendor’s apps from the device and then reinstalls one or more of them, the value may change.” However, it doesn’t explicitly mention what happens after iCloud restore onto a new device. Goal I want to know if it’s safe to use identifierForVendor to detect a new device context (e.g., trigger a refresh of a Firebase token when the user’s device changes). Environment iOS 17+ (latest) Swift / Capacitor app bridge Testing between iPhone 14 Pro → iPhone 15 Pro (iCloud restore)
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499
Oct ’25
Xcode26 build app with iOS26, UISplitViewController UI issue
Our project using UISplitViewController as the root view controller for whole app. And when using the xocde26 to build app in iOS26, the layout of page is uncorrect. for iPhone, when launch app and in portrait mode, the app only show a blank page: and when rotate app to landscape, the first view controller of UISplitViewController's viewControllers will float on second view controller: and this float behavior also happens in iPad: below is the demo code: AppDelegate.swift: import UIKit @main class AppDelegate: UIResponder, UIApplicationDelegate { let window: UIWindow = UIWindow() func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { let vc = SplitViewController(primary: TabBarViewController(), secondary: ViewController()) window.rootViewController = vc window.makeKeyAndVisible() return true } } SplitViewController: import UIKit class SplitViewController: UISplitViewController { init(primary: UIViewController, secondary: UIViewController) { super.init(nibName: nil, bundle: nil) preferredDisplayMode = .oneBesideSecondary presentsWithGesture = false delegate = self viewControllers = [primary, secondary] } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func viewDidLoad() { super.viewDidLoad() } } extension SplitViewController: UISplitViewControllerDelegate { } TabBarViewController.swift: import UIKit class FirstViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .red tabBarItem = UITabBarItem(title: "Home", image: UIImage(systemName: "house"), tag: 0) } } class SecondViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .purple tabBarItem = UITabBarItem(title: "Setting", image: UIImage(systemName: "gear"), tag: 1) } } class TabBarViewController: UITabBarController { override func viewDidLoad() { super.viewDidLoad() let firstVC = FirstViewController() let secondVC = SecondViewController() tabBar.backgroundColor = .orange viewControllers = [firstVC, secondVC] } } ViewController.swift: import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemPink } } And I have post a feedback in Feedback Assistant(id: FB18004520), the demo project code can be found there.
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784
Oct ’25
iOS 26 Safari & WebView: VisualViewport.offsetTop not reset after keyboard dismissal, causing fixed elements misplacement
1. System/device combinations where the issue does not occur: Physical device: iOS 26.0 (23A5318c) + iPhone 16 Pro Max 2. System/device combinations where the issue does occur: System versions: Physical device: iOS 26.0 (23A5330a), iOS 26.0 (23A340) Simulator: iOS 26.0 (23A339) Device models: Physical device: iPhone 12 Reproducible in Safari, WKWebView, and UIWebView: Yes Actual behavior In WebView (and identically in Safari): Before the keyboard is shown, header/footer elements with position: fixed are correctly aligned with the screen viewport. Scrolling up/down works as expected. After the keyboard appears, the visualViewport position changes. Bug: When the keyboard is dismissed, visualViewport.offsetTop does not reset to 0. As a result, fixed header/footer elements remain misaligned: When scrolling down, the position looks correct. When scrolling up, the header/footer are visibly offset. Steps to reproduce Focus an input field → the keyboard appears Dismiss the keyboard Observe that visualViewport.offsetTop remains >0 (does not reset to zero) position: fixed header/footer elements are misplaced relative to the screen Expected behavior After the keyboard is dismissed, visualViewport.height should return to match the layout viewport, and visualViewport.offsetTop should reset to 0. When scrolling upward, fixed elements should remain correctly positioned within the layout viewport. Minimal reproducible demo A simple HTML file containing: A header and footer with position: fixed An input element to trigger the keyboard <!DOCTYPE html> <html lang="zh-CN"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" /> <title>H5 吸顶吸底页面 Demo</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { font-family: Arial, sans-serif; height: 2000px; /* 设置内容高度 */ background-color: #f0f8ff; /* body 背景浅蓝色 */ padding-top: 120px; /* 预留 header 高度 */ padding-bottom: 60px; /* 预留 footer 高度 */ overflow-x: hidden; } /* 吸顶 Header */ header { position: fixed; top: 0; left: 0; width: 100%; height: 120px; background-color: #ff6b6b; /* 红色 */ display: flex; align-items: center; justify-content: center; color: white; font-size: 24px; font-weight: bold; z-index: 1000; } /* 吸底 Footer */ footer { position: fixed; bottom: 0; left: 0; width: 100%; height: 60px; background-color: #4ecdc4; /* 青绿色 */ display: flex; align-items: center; justify-content: center; color: white; font-size: 18px; font-weight: bold; z-index: 1000; } /* 输入框样式 */ .input-container { margin: 100px auto; width: 80%; max-width: 600px; text-align: center; } input[type='text'] { padding: 12px; font-size: 16px; border: 2px solid #ddd; border-radius: 8px; width: 100%; box-sizing: border-box; } input[type='text']:focus { outline: none; border-color: #4ecdc4; } </style> </head> <body> <!-- 吸顶 Header --> <header>吸顶 Header (120px)</header> <!-- 主体内容 --> <div class="input-container"> <input type="text" placeholder="请输入内容..." /> </div> <!-- 吸底 Footer --> <footer>吸底 Footer (60px)</footer> </body> </html>
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21k
Oct ’25
Flutter 3.35 iOS build fails on Apple Silicon (M3/M4): 'Flutter/Flutter.h' file not found
I'm on a MacBook Air 2025 M4 (Apple Silicon) using Flutter 3.35.5 on channel stable, Xcode 26.0.1, and CocoaPods 1.16.2. Actual Setup: Component Version macOS 15.0 Sequoia CPU Apple M4 (ARM64) Flutter 3.35.5 on channel stable Dart 3.9.2 DevTools 2.48.0 CocoaPods 1.16.2 Xcode 26.0.1 Build 17A400 Since updating Flutter from 3.24 → 3.35, iOS builds consistently fail with the following errors (not matter if simulation or real device, also ios version no matter): fatal error: 'Flutter/Flutter.h' file not found Error logs: /Users/myuser/.pub-cache/hosted/pub.dev/app_links-6.4.1/ios/app_links/Sources/app_links/AppLinksIosPlugin.swift /Users/myuser/.pub-cache/hosted/pub.dev/app_links-6.4.1/ios/app_links/Sources/app_links/AppLinksIosPlugin.swift:1:8 Unable to find module dependency: 'Flutter' import Flutter ^ flutter_native_splash /Users/myuser/.pub-cache/hosted/pub.dev/flutter_native_splash-2.4.6/ios/flutter_native_splash/Sources/flutter_native_splash/include/flutter_native_splash/FlutterNativeSplashPlugin.h /Users/myuser/.pub-cache/hosted/pub.dev/flutter_native_splash-2.4.6/ios/flutter_native_splash/Sources/flutter_native_splash/include/flutter_native_splash/FlutterNativeSplashPlugin.h:1:9 'Flutter/Flutter.h' file not found flutter_secure_storage Clang dependency scanner failure: While building module 'flutter_secure_storage' imported from flutter_secure_storage-7125a5c1.input:1: In file included from <module-includes>:1: In file included from /Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/flutter_secure_storage/flutter_secure_storage-umbrella.h:13: /Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/flutter_secure_storage/FlutterSecureStoragePlugin.h:11:9: fatal error: 'Flutter/Flutter.h' file not found flutter_secure_storage-7125a5c1.input:1:1: fatal error: could not build module 'flutter_secure_storage' Unable to find module dependency: 'flutter_secure_storage' /Users/myuser/.pub-cache/hosted/pub.dev/flutter_secure_storage-9.2.4/ios/Classes/SwiftFlutterSecureStoragePlugin.swift /Users/myuser/.pub-cache/hosted/pub.dev/flutter_secure_storage-9.2.4/ios/Classes/SwiftFlutterSecureStoragePlugin.swift:8:8 Unable to find module dependency: 'Flutter' import Flutter ^ path_provider_foundation /Users/myuser/.pub-cache/hosted/pub.dev/path_provider_foundation-2.4.2/darwin/path_provider_foundation/Sources/path_provider_foundation/messages.g.swift /Users/myuser/.pub-cache/hosted/pub.dev/path_provider_foundation-2.4.2/darwin/path_provider_foundation/Sources/path_provider_foundation/messages.g.swift:10:10 Unable to find module dependency: 'Flutter' import Flutter ^ sign_in_with_apple Clang dependency scanner failure: While building module 'sign_in_with_apple' imported from sign_in_with_apple-b77ac708.input:1: In file included from <module-includes>:1: In file included from /Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/sign_in_with_apple/sign_in_with_apple-umbrella.h:13: /Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/sign_in_with_apple/SignInWithApplePlugin.h:1:9: fatal error: 'Flutter/Flutter.h' file not found sign_in_with_apple-b77ac708.input:1:1: fatal error: could not build module 'sign_in_with_apple' Unable to find module dependency: 'sign_in_with_apple' /Users/myuser/.pub-cache/hosted/pub.dev/sign_in_with_apple-7.0.1/ios/Classes/SignInWithAppleAvailablePlugin.swift /Users/myuser/.pub-cache/hosted/pub.dev/sign_in_with_apple-7.0.1/ios/Classes/SignInWithAppleAvailablePlugin.swift:6:8 Unable to find module dependency: 'Flutter' import Flutter ^ What I’ve verified flutter clean + flutter pub get pod install --repo-update Deleted DerivedData Verified Generated.xcconfig exists Verified FLUTTER_ROOT path is correct Tried both in Podfile use_frameworks! :linkage => :static and modular headers Tried flutter build ios --no-codesign Still, the same errors appear. Observations I couldn't find a solution with ChatGPT or searching in the Internet like on Stackoverflow Since Flutter 3.35, Flutter.framework is no longer under .../engine/ios/Flutter.framework, but instead part of .../engine/ios/Flutter.xcframework/ios-arm64/Flutter.framework After pod install, there is no Pods/Flutter/Flutter.xcframework folder at all. Running flutter build ios does not generate the framework either — Flutter seems to depend on dynamic build-time injection, but the plugins expect static headers at build time. On my Windows machine, the exact same project and plugin versions build perfectly (obviously without actual iOS compilation). Podfile ENV['COCOAPODS_DISABLE_STATS'] = 'true' project 'Runner', { 'Debug' => :debug, 'Profile' => :release, 'Release' => :release, } def flutter_root generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__) unless File.exist?(generated_xcode_build_settings_path) raise "#{generated_xcode_build_settings_path} must exist. Run flutter pub get first." end File.foreach(generated_xcode_build_settings_path) do |line| matches = line.match(/FLUTTER_ROOT\=(.*)/) return matches[1].strip if matches end raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}" end require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root) flutter_ios_podfile_setup target 'Runner' do use_frameworks! :linkage => :static use_modular_headers! flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__)) end post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '15.0' config.build_settings['HEADER_SEARCH_PATHS'] ||= ['$(inherited)', '${PODS_ROOT}/../Flutter/Flutter.framework/Headers'] config.build_settings['FRAMEWORK_SEARCH_PATHS'] ||= ['$(inherited)', '${PODS_ROOT}/../Flutter'] config.build_settings['DEFINES_MODULE'] = 'YES' end end end
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176
Oct ’25
iOS 26 Voice Over is reporting an extra tab
Feedback number: FB20451665 When building with Xcode 26, Voice Over is reporting an extra tab when swiping through tabs. Please see the sample project below: /* This is a Sample project to show that I believe there is a Voice Over bug in iOS 26. When swiping through tabs with Voice Over active, there always appears to be an extra tab. Here I have 5 tabs, when on tab one VO reads out tab 1 of 6, then tab 2 of 6, all the way to the last tab, when voice over reads out tab 5 of 6. Never tab 6 of 6. Is there a possibility that voice over is picking up the underlying `more` tab and reading that out? This has also been reportedly found in the Files app here: https://www.applevis.com/comment/195441#comment-195441 */ struct ContentView: View { var body: some View { TabView { /// Activating this has Voice over telling us there are 6 Tabs. Tab(RootTab.home.title, systemImage: "circle.fill") { Text("This is the \(RootTab.home.title.capitalized) screen") } .accessibilityLabel("\(RootTab.home.title.capitalized) tab") .accessibilityHint("Double tap to open the \(RootTab.home.title.capitalized) tab") Tab(RootTab.diary.title, systemImage: "circle.fill") { Text("This is the \(RootTab.diary.title.capitalized) screen") } .accessibilityLabel("\(RootTab.diary.title.capitalized) tab") .accessibilityHint("Double tap to open the \(RootTab.diary.title.capitalized) tab") Tab(RootTab.meals.title, systemImage: "circle.fill") { Text("This is the \(RootTab.meals.title.capitalized) screen") } .accessibilityLabel("\(RootTab.meals.title.capitalized) tab") .accessibilityHint("Double tap to open the \(RootTab.meals.title.capitalized) tab") Tab(RootTab.knowledge.title, systemImage: "circle.fill") { Text("This is the \(RootTab.knowledge.title.capitalized) screen") } .accessibilityLabel("\(RootTab.knowledge.title.capitalized) tab") .accessibilityHint("Double tap to open the \(RootTab.knowledge.title.capitalized) tab") Tab(RootTab.profile.title, systemImage: "circle.fill") { Text("This is the \(RootTab.profile.title.capitalized) screen") } .accessibilityLabel("\(RootTab.profile.title.capitalized) tab") .accessibilityHint("Double tap to open the \(RootTab.profile.title.capitalized) tab") /// Activating this also has Voice over telling us there are 6 Tabs. // ForEach(RootTab.allCases, id: \.self) { tab in // // Text("This is the \(tab.title.capitalized) screen") // .tabItem { // Label(tab.title.capitalized, systemImage: "circle.fill") // } // .accessibilityLabel("\(tab.title.capitalized) tab") // .accessibilityHint("Double tap to open the \(tab.title.capitalized) tab") // } } } enum RootTab: CaseIterable { case home case diary case meals case knowledge case profile var title: String { switch self { case .home: "home" case .diary: "diary" case .meals: "meals" case .knowledge: "knowledge" case .profile: "profile" } } } } I'm curious if anyone else can see this issue, or if anyone knows of a workaround for it.
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2.1k
Oct ’25
App is moving to Background when user rejected the GSM cellular call.
Application is in foreground state, When a user receives a cellular call and it is in the "ringing" state and application receives a VoIP APNS(video call) which is reported to CallKit. User rejects the Cellular call from CallKit UI, application Video call is also getting rejected (separate feedback - 19017978) and Here the issue is observed that an Application moved to background. Issue is not observed in iOS 18 and older versions. Issue observed only with UISceneDelegate changes. Using traditional UIApplicationDelegate doesn't have the issues. Video and Sysdiagnose logs are added in feedback: FB20187309
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196
Oct ’25
Silent push throttling breaking accessibility app for neurodivergent users
Hello all 👋 We're developing an app for families with neurodivergent members (primarily autistic children) and have run into a critical reliability issue with silent push notifications that breaks core functionality. Our current implementation: When a caretaker updates the person's daily routine/schedule in our system, we send a silent push notification to the user's device. The app wakes, connects to our server, downloads the updated schedule, and creates/updates local notifications for upcoming activities. The problem: Because the app is rarely/never directly interacted with by the end user (the child doesn't open the app - caregivers configure it on their behalf), silent push notifications get progressively throttled and eventually stop being delivered entirely. This means schedule changes made by caregivers never reach the device, breaking the app's core value proposition. Uninstalling and reinstalling doesn't reset the throttling state Questions: Is there any way to reset or mitigate throttling for devices that legitimately need background updates but have low or no user interaction? This is an accessibility use case where the end user (child) doesn't interact with the app, but the app must reliably receive updates. Would switching to regular (visible) push notifications avoid this throttling even if the app is not interacted with? We already have Critical Alerts entitlement, but for regular updates we're worried that the "CRITICAL ALERT" banner will be too upsetting for the child. Is there any exception process for accessibility apps to change the way Critical Alerts are presented? For neurodivergent individuals, predictable routines are essential. When schedule updates don't reach their device, it can cause significant distress. This is a genuine accessibility need, not a "nice-to-have" feature. Any guidance from Apple engineers or developers who've solved similar challenges would be greatly appreciated. Thank you!
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295
Oct ’25
App Rejected Under Guideline 4.3(a) - “Spam” for Unofficial Telegram Client with Unique Features
Hi everyone, I’m currently working on a project based on the Telegram iOS open-source code. My goal is to build an unofficial Telegram client with Telegram’s permission (they have publicly allowed third-party clients under their open-source license). My app includes unique new features and UI improvements that are not present in the official Telegram app. Essentially, it’s Telegram plus additional features — built from the official source, but extended significantly. However, when I try to submit my app to the App Store, Apple rejects the build under Guideline 4.3(a) - Design - Spam with this message: “We still noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.” I completely understand Apple’s intent to prevent low-effort clones or spam apps. However, in my case, this is a legitimate open-source-based project with new and unique functionality. I’ve spent a lot of time designing new features and improving user experience — this is not just a rebrand. Has anyone else experienced this issue when submitting an app based on an open-source client (like Telegram)? Is there any recommended approach to help Apple differentiate my app as a distinct and valuable product? Any advice or guidance would be greatly appreciated! 🙏 — Additional Context: The app is based on Telegram’s open-source iOS client. The app includes new features and UI changes. It’s submitted under a different name, icon, and bundle ID. I’m happy to comply with any additional clarification Apple might need. Thanks in advance to anyone who can share insight or experiences with this kind of rejection.
1
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225
Oct ’25
iOS 26.1 beta Safari audio input is broken
I'm a web developer of WebRTC based web app for video and audio calls. After updating to iOS 26.1 beta I noticed, that my app can't use microphone anymore. When I'm calling to getUserMedia with audio set to true, Safari returns error "No AVAudioSessionCaptureDevice device". Other WebRTC demo apps also can't access microphone on this firmware. And maybe it's connected somehow, but safari can't detect connected AirPods Pro 2 as an input device. So, this bug brakes any WebRTC app, that uses microphones.
Topic: Safari & Web SubTopic: General Tags:
4
2
983
Oct ’25
iOS 26 UITabBar (swift_getObjectType) crash
We’ve recently updated our app to adopt the native iOS 26 tab bar. Since then, we’ve started seeing crashes on iOS 26 devices with swift_getObjectType appearing in the stack. I’ve reviewed the logs in Organizer but couldn’t find anything conclusive. The issue seems isolated to iOS 26 and doesn’t reproduce on earlier versions. com.grofers.consumer_issue_2cc3a4a209ab2b47bfbdab919a320fa7_crash_session_68148be54ef5441fac56d3138d055bac_DNE_5_v2_stacktrace.txt
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486
Oct ’25
[iOS 26] [PushToTalk] Not receiving microphone PCM sample when Transmission Starts from System UI.
Steps To reproduce: Login to application and App has joined the PTC channel. Push the application to background and Lock the device. From the System UI press the talk button which will start transmit. Audio Session has been activated and Audio unit has been initialised properly. On terminator side no media is being played out. Issue observed consistently on specific models which has configured audio codec with Stereo type. More details are added : FB20281626
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370
Oct ’25
iOS 26: FloatingBarContainerView overlapping the whole custom ViewController
Hi everyone: I'm experiencing an issue in iOS 26. I've implemented a custom ViewController. It's super simple to edit images with flip, crop, zoom in, and zoom out. My question is that it seems very strange to me. It works without problems in iOS 17.5 and iOS 18. However, when I try to run it with iOS 26, the entire ViewController seems disabled; it doesn't recognize touches or anything. When I checked the UI hierarchy, I saw a strange FloatingBarContainerView overlaying the entire ViewController. I searched the documentation for information about this view, but I couldn't find anything. Any help on how to hide or remove this view in iOS 26? This hasn't been implemented anywhere.
2
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489
Oct ’25
Unable to Download iOS 26 Simulator Runtime – “invalid signature (code or signature have been modified)” Error
When attempting to download the iOS 26 simulator runtime from Xcode → Settings → Platforms, the process fails with the following error: (-67061 invalid signature (code or signature have been modified) Domain: SimDiskImageErrorDomain Code: 5 User Info: { unusableErrorDetail = ""; } Even after manually importing other runtimes (e.g., iOS 18.2), they do not appear under Xcode → Product → Destination, and the simulator list remains empty. System Information: macOS: 26.0.1 (Build 25A362) Xcode: 26.0.1 (24229) (Build 17A400) Processor: Intel Core i5 (Intel-based Mac) The error occurs consistently each time I try to download the runtime, preventing Xcode from adding the iOS 26 simulator. No third-party tools or manual modifications were made to Xcode. What I’ve Tried: Restarted Xcode and macOS Cleared DerivedData and simulator cache Verified Xcode path via xcode-select -p Imported iOS 18.2 runtime manually using: xcodebuild -importPlatform "iOS_18.2_Simulator_Runtime.dm Reset CoreSimulator service and re-created simulators via xcrun simctl Despite all of this, no simulator appears in Xcode’s destination list, and I keep getting the signature validation error when trying to download iOS 26 from Xcode.
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1
305
Oct ’25
DNS Proxy Provider remains active after app uninstall | iOS
Hi, I've encountered a strange behavior in the DNS Proxy Provider extension. Our app implements both DNS Proxy Provider and Content Filter Providers extensions, configured via MDM. When the app is uninstalled, the behavior of the providers differs: For Content Filter Providers (both Filter Control and Filter Data Providers), the providers stop as expected with the stop reason: /** @const NEProviderStopReasonProviderDisabled The provider was disabled. */ case providerDisabled = 5 However, for the DNS Proxy Provider, the provider remains in the "Running" state, even though there is no app available to match the provider's bundle ID in the uploaded configuration profile. When the app is reinstalled: The Content Filter Providers start as expected. The DNS Proxy Provider stops with the stop reason: /** @const NEProviderStopReasonAppUpdate The NEProvider is being updated */ @available(iOS 13.0, *) case appUpdate = 16 At this point, the DNS Proxy Provider remains in an 'Invalid' state. Reinstalling the app a second time seems to resolve the issue, with both the DNS Proxy Provider and Content Filter Providers starting as expected. This issue seems to occur only if some time has passed after the DNS Proxy Provider entered the 'Running' state. It appears as though the system retains a stale configuration for the DNS Proxy Provider, even after the app has been removed. Steps to reproduce: Install the app and configure both DNS Proxy Provider and Content Filter Providers using MDM. Uninstall the app. Content Filter Providers are stopped as expected (NEProviderStopReason.providerDisabled = 5). DNS Proxy Provider remains in the 'Running' state. Reinstall the app. Content Filter Providers start as expected. DNS Proxy Provider stops with NEProviderStopReason.appUpdate (16) and remains 'Invalid'. Reinstall the app again. DNS Proxy Provider now starts as expected. This behavior raises concerns about how the system manages the lifecycle of DNS Proxy Provider, because DNS Proxy Provider is matched with provider bundle id in .mobileconfig file. Has anyone else experienced this issue? Any suggestions on how to address or debug this behavior would be highly appreciated. Thank you!
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Oct ’25
I don't want black background in presented sheet
I want a different color, one from my asset catalog, as the background of my first ever swift UI view (and, well, swift, the rest of the app is still obj.c) I've tried putting the color everywhere, but it does't take. I tried with just .red, too to make sure it wasn't me. Does anyone know where I can put a color call that will actually run? Black looks very out of place in my happy app. I spent a lot of time making a custom dark palette. TIA KT @State private var viewModel = ViewModel() @State private var showAddSheet = false var body: some View { ZStack { Color.myCuteBg .ignoresSafeArea(.all) NavigationStack { content .navigationBarTitleDisplayMode(.inline) .toolbar { ToolbarItem(placement: .principal) { Image("cute.image") .font(.system(size: 30)) .foregroundColor(.beigeTitle) } } } .background(Color.myCuteBg) .presentationBackground(.myCuteBg) .sheet(isPresented: $showAddSheet) { AddView() } .environment(viewModel) .onAppear { viewModel.fetchStuff() } } .tint(.cuteColor) } @ViewBuilder var content: some View { if viewModel.list.isEmpty && viewModel.anotherlist.isEmpty { ContentUnavailableView( "No Content", image: "stop", description: Text("Add something here by tapping the + button.") ) } else { contentList } } var contentList: some View { blah blah blah } } First I tried the background, then the presentation background, and finally the Zstack. I hope this is fixed because it's actually fun to build scrollable content and text with swiftUI and I'd been avoiding it for years.
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7
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378
Activity
Oct ’25
Add Hospitals to Health Records App
How do I add my hospital to the list of hospitals available on the Health Records on iPhone application?
Replies
1
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0
Views
712
Activity
Oct ’25
Xcode 26 Build Failure: _sys_select and netinet_in Type Mismatches
I'm facing a build failure after migrating my project to Xcode 26. The issue appears to be related to the redefinition of some core system types. The compiler errors point to a failure to locate the original type definitions, suggesting they've been moved or renamed. Specifically, the build log contains these errors: ../arm64-apple-ios.private.swiftinterface:653:11: Cannot find type '_sys_select' in scope ../arm64-apple-ios.private.swiftinterface:130:33: Cannot find type 'netinet_in' in scope I've observed that the types are being mapped as follows: netinet_in.in_addr_t -> _DarwinFoundation2.in_addr_t _sys_select.fd_set -> _DarwinFoundation2.fd_set I'm looking for guidance on the recommended way to resolve these API changes. How should I handle these type redefinitions in Xcode 26 to ensure my project builds correctly? Any insights would be greatly appreciated. Thank you.
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0
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47
Activity
Oct ’25
iO26 freezes my phone and the hangs each time
The new iO26 that was released recently is indeed a game changer as it overhauled all the features and outlooks, it is a great one, however it came with serious drawback on my phone. My phone started hanging after installing the new iOS26 update. It freezes each time I’m using it or when I want to pick a call. It only get resolved once i hit the power button and unlock again. battery drains faster I thought i0S26 .1 wil resolve it but no it didn’t my phone is iPhone 13 Pro Max The smoothness of the screen transition has reduce as it drags instead of smooth sliding. My battery drains faster, my battery went from 83% to 79 in less than two weeks of upgrading to the New iOS I can’t use the “set as ringtone” option from downloaded or created music, it just freezes. I thought i0S26 .1 wil resolve it but no it didn’t my phone is iPhone 13 Pro Max i need help please, let something be done to help me. I’m already frustrated and considering getting another operating system
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0
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0
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150
Activity
Oct ’25
Does UIDevice.current.identifierForVendor change after iCloud backup and restore on another iOS device?
I'm trying to understand how UIDevice.current.identifierForVendor behaves when an iOS app is restored via iCloud onto a different physical device. Context I'm building an app that needs to detect whether it’s running on a newly restored device (for example, after the user transfers their iPhone via iCloud setup). To do this, I save the value of UIDevice.current.identifierForVendor?.uuidString in persistent storage (e.g., UserDefaults). The question If I install my app on Device A, store the identifierForVendor value, back up the device to iCloud, and then restore that backup onto Device B, will the restored app see the same identifierForVendor value, or a new one? More specifically: Does iCloud backup/restore preserve the underlying “vendor” ID across devices? Is the identifierForVendor tied only to the bundle identifier and vendor prefix, or also to the physical device hardware? If the user deletes all apps from the same vendor, then restores them from iCloud, is the ID reset? What I’ve found so far Apple’s docs say: “The value of this property is the same for apps that come from the same vendor running on the same device. If the user deletes all of that vendor’s apps from the device and then reinstalls one or more of them, the value may change.” However, it doesn’t explicitly mention what happens after iCloud restore onto a new device. Goal I want to know if it’s safe to use identifierForVendor to detect a new device context (e.g., trigger a refresh of a Firebase token when the user’s device changes). Environment iOS 17+ (latest) Swift / Capacitor app bridge Testing between iPhone 14 Pro → iPhone 15 Pro (iCloud restore)
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0
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2
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499
Activity
Oct ’25
Xcode26 build app with iOS26, UISplitViewController UI issue
Our project using UISplitViewController as the root view controller for whole app. And when using the xocde26 to build app in iOS26, the layout of page is uncorrect. for iPhone, when launch app and in portrait mode, the app only show a blank page: and when rotate app to landscape, the first view controller of UISplitViewController's viewControllers will float on second view controller: and this float behavior also happens in iPad: below is the demo code: AppDelegate.swift: import UIKit @main class AppDelegate: UIResponder, UIApplicationDelegate { let window: UIWindow = UIWindow() func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { let vc = SplitViewController(primary: TabBarViewController(), secondary: ViewController()) window.rootViewController = vc window.makeKeyAndVisible() return true } } SplitViewController: import UIKit class SplitViewController: UISplitViewController { init(primary: UIViewController, secondary: UIViewController) { super.init(nibName: nil, bundle: nil) preferredDisplayMode = .oneBesideSecondary presentsWithGesture = false delegate = self viewControllers = [primary, secondary] } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func viewDidLoad() { super.viewDidLoad() } } extension SplitViewController: UISplitViewControllerDelegate { } TabBarViewController.swift: import UIKit class FirstViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .red tabBarItem = UITabBarItem(title: "Home", image: UIImage(systemName: "house"), tag: 0) } } class SecondViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .purple tabBarItem = UITabBarItem(title: "Setting", image: UIImage(systemName: "gear"), tag: 1) } } class TabBarViewController: UITabBarController { override func viewDidLoad() { super.viewDidLoad() let firstVC = FirstViewController() let secondVC = SecondViewController() tabBar.backgroundColor = .orange viewControllers = [firstVC, secondVC] } } ViewController.swift: import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemPink } } And I have post a feedback in Feedback Assistant(id: FB18004520), the demo project code can be found there.
Replies
4
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1
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784
Activity
Oct ’25
iOS 26 Safari & WebView: VisualViewport.offsetTop not reset after keyboard dismissal, causing fixed elements misplacement
1. System/device combinations where the issue does not occur: Physical device: iOS 26.0 (23A5318c) + iPhone 16 Pro Max 2. System/device combinations where the issue does occur: System versions: Physical device: iOS 26.0 (23A5330a), iOS 26.0 (23A340) Simulator: iOS 26.0 (23A339) Device models: Physical device: iPhone 12 Reproducible in Safari, WKWebView, and UIWebView: Yes Actual behavior In WebView (and identically in Safari): Before the keyboard is shown, header/footer elements with position: fixed are correctly aligned with the screen viewport. Scrolling up/down works as expected. After the keyboard appears, the visualViewport position changes. Bug: When the keyboard is dismissed, visualViewport.offsetTop does not reset to 0. As a result, fixed header/footer elements remain misaligned: When scrolling down, the position looks correct. When scrolling up, the header/footer are visibly offset. Steps to reproduce Focus an input field → the keyboard appears Dismiss the keyboard Observe that visualViewport.offsetTop remains >0 (does not reset to zero) position: fixed header/footer elements are misplaced relative to the screen Expected behavior After the keyboard is dismissed, visualViewport.height should return to match the layout viewport, and visualViewport.offsetTop should reset to 0. When scrolling upward, fixed elements should remain correctly positioned within the layout viewport. Minimal reproducible demo A simple HTML file containing: A header and footer with position: fixed An input element to trigger the keyboard <!DOCTYPE html> <html lang="zh-CN"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" /> <title>H5 吸顶吸底页面 Demo</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { font-family: Arial, sans-serif; height: 2000px; /* 设置内容高度 */ background-color: #f0f8ff; /* body 背景浅蓝色 */ padding-top: 120px; /* 预留 header 高度 */ padding-bottom: 60px; /* 预留 footer 高度 */ overflow-x: hidden; } /* 吸顶 Header */ header { position: fixed; top: 0; left: 0; width: 100%; height: 120px; background-color: #ff6b6b; /* 红色 */ display: flex; align-items: center; justify-content: center; color: white; font-size: 24px; font-weight: bold; z-index: 1000; } /* 吸底 Footer */ footer { position: fixed; bottom: 0; left: 0; width: 100%; height: 60px; background-color: #4ecdc4; /* 青绿色 */ display: flex; align-items: center; justify-content: center; color: white; font-size: 18px; font-weight: bold; z-index: 1000; } /* 输入框样式 */ .input-container { margin: 100px auto; width: 80%; max-width: 600px; text-align: center; } input[type='text'] { padding: 12px; font-size: 16px; border: 2px solid #ddd; border-radius: 8px; width: 100%; box-sizing: border-box; } input[type='text']:focus { outline: none; border-color: #4ecdc4; } </style> </head> <body> <!-- 吸顶 Header --> <header>吸顶 Header (120px)</header> <!-- 主体内容 --> <div class="input-container"> <input type="text" placeholder="请输入内容..." /> </div> <!-- 吸底 Footer --> <footer>吸底 Footer (60px)</footer> </body> </html>
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27
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27
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21k
Activity
Oct ’25
Flutter 3.35 iOS build fails on Apple Silicon (M3/M4): 'Flutter/Flutter.h' file not found
I'm on a MacBook Air 2025 M4 (Apple Silicon) using Flutter 3.35.5 on channel stable, Xcode 26.0.1, and CocoaPods 1.16.2. Actual Setup: Component Version macOS 15.0 Sequoia CPU Apple M4 (ARM64) Flutter 3.35.5 on channel stable Dart 3.9.2 DevTools 2.48.0 CocoaPods 1.16.2 Xcode 26.0.1 Build 17A400 Since updating Flutter from 3.24 → 3.35, iOS builds consistently fail with the following errors (not matter if simulation or real device, also ios version no matter): fatal error: 'Flutter/Flutter.h' file not found Error logs: /Users/myuser/.pub-cache/hosted/pub.dev/app_links-6.4.1/ios/app_links/Sources/app_links/AppLinksIosPlugin.swift /Users/myuser/.pub-cache/hosted/pub.dev/app_links-6.4.1/ios/app_links/Sources/app_links/AppLinksIosPlugin.swift:1:8 Unable to find module dependency: 'Flutter' import Flutter ^ flutter_native_splash /Users/myuser/.pub-cache/hosted/pub.dev/flutter_native_splash-2.4.6/ios/flutter_native_splash/Sources/flutter_native_splash/include/flutter_native_splash/FlutterNativeSplashPlugin.h /Users/myuser/.pub-cache/hosted/pub.dev/flutter_native_splash-2.4.6/ios/flutter_native_splash/Sources/flutter_native_splash/include/flutter_native_splash/FlutterNativeSplashPlugin.h:1:9 'Flutter/Flutter.h' file not found flutter_secure_storage Clang dependency scanner failure: While building module 'flutter_secure_storage' imported from flutter_secure_storage-7125a5c1.input:1: In file included from <module-includes>:1: In file included from /Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/flutter_secure_storage/flutter_secure_storage-umbrella.h:13: /Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/flutter_secure_storage/FlutterSecureStoragePlugin.h:11:9: fatal error: 'Flutter/Flutter.h' file not found flutter_secure_storage-7125a5c1.input:1:1: fatal error: could not build module 'flutter_secure_storage' Unable to find module dependency: 'flutter_secure_storage' /Users/myuser/.pub-cache/hosted/pub.dev/flutter_secure_storage-9.2.4/ios/Classes/SwiftFlutterSecureStoragePlugin.swift /Users/myuser/.pub-cache/hosted/pub.dev/flutter_secure_storage-9.2.4/ios/Classes/SwiftFlutterSecureStoragePlugin.swift:8:8 Unable to find module dependency: 'Flutter' import Flutter ^ path_provider_foundation /Users/myuser/.pub-cache/hosted/pub.dev/path_provider_foundation-2.4.2/darwin/path_provider_foundation/Sources/path_provider_foundation/messages.g.swift /Users/myuser/.pub-cache/hosted/pub.dev/path_provider_foundation-2.4.2/darwin/path_provider_foundation/Sources/path_provider_foundation/messages.g.swift:10:10 Unable to find module dependency: 'Flutter' import Flutter ^ sign_in_with_apple Clang dependency scanner failure: While building module 'sign_in_with_apple' imported from sign_in_with_apple-b77ac708.input:1: In file included from <module-includes>:1: In file included from /Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/sign_in_with_apple/sign_in_with_apple-umbrella.h:13: /Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/sign_in_with_apple/SignInWithApplePlugin.h:1:9: fatal error: 'Flutter/Flutter.h' file not found sign_in_with_apple-b77ac708.input:1:1: fatal error: could not build module 'sign_in_with_apple' Unable to find module dependency: 'sign_in_with_apple' /Users/myuser/.pub-cache/hosted/pub.dev/sign_in_with_apple-7.0.1/ios/Classes/SignInWithAppleAvailablePlugin.swift /Users/myuser/.pub-cache/hosted/pub.dev/sign_in_with_apple-7.0.1/ios/Classes/SignInWithAppleAvailablePlugin.swift:6:8 Unable to find module dependency: 'Flutter' import Flutter ^ What I’ve verified flutter clean + flutter pub get pod install --repo-update Deleted DerivedData Verified Generated.xcconfig exists Verified FLUTTER_ROOT path is correct Tried both in Podfile use_frameworks! :linkage => :static and modular headers Tried flutter build ios --no-codesign Still, the same errors appear. Observations I couldn't find a solution with ChatGPT or searching in the Internet like on Stackoverflow Since Flutter 3.35, Flutter.framework is no longer under .../engine/ios/Flutter.framework, but instead part of .../engine/ios/Flutter.xcframework/ios-arm64/Flutter.framework After pod install, there is no Pods/Flutter/Flutter.xcframework folder at all. Running flutter build ios does not generate the framework either — Flutter seems to depend on dynamic build-time injection, but the plugins expect static headers at build time. On my Windows machine, the exact same project and plugin versions build perfectly (obviously without actual iOS compilation). Podfile ENV['COCOAPODS_DISABLE_STATS'] = 'true' project 'Runner', { 'Debug' => :debug, 'Profile' => :release, 'Release' => :release, } def flutter_root generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__) unless File.exist?(generated_xcode_build_settings_path) raise "#{generated_xcode_build_settings_path} must exist. Run flutter pub get first." end File.foreach(generated_xcode_build_settings_path) do |line| matches = line.match(/FLUTTER_ROOT\=(.*)/) return matches[1].strip if matches end raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}" end require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root) flutter_ios_podfile_setup target 'Runner' do use_frameworks! :linkage => :static use_modular_headers! flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__)) end post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '15.0' config.build_settings['HEADER_SEARCH_PATHS'] ||= ['$(inherited)', '${PODS_ROOT}/../Flutter/Flutter.framework/Headers'] config.build_settings['FRAMEWORK_SEARCH_PATHS'] ||= ['$(inherited)', '${PODS_ROOT}/../Flutter'] config.build_settings['DEFINES_MODULE'] = 'YES' end end end
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1
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0
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176
Activity
Oct ’25
iOS 26 Voice Over is reporting an extra tab
Feedback number: FB20451665 When building with Xcode 26, Voice Over is reporting an extra tab when swiping through tabs. Please see the sample project below: /* This is a Sample project to show that I believe there is a Voice Over bug in iOS 26. When swiping through tabs with Voice Over active, there always appears to be an extra tab. Here I have 5 tabs, when on tab one VO reads out tab 1 of 6, then tab 2 of 6, all the way to the last tab, when voice over reads out tab 5 of 6. Never tab 6 of 6. Is there a possibility that voice over is picking up the underlying `more` tab and reading that out? This has also been reportedly found in the Files app here: https://www.applevis.com/comment/195441#comment-195441 */ struct ContentView: View { var body: some View { TabView { /// Activating this has Voice over telling us there are 6 Tabs. Tab(RootTab.home.title, systemImage: "circle.fill") { Text("This is the \(RootTab.home.title.capitalized) screen") } .accessibilityLabel("\(RootTab.home.title.capitalized) tab") .accessibilityHint("Double tap to open the \(RootTab.home.title.capitalized) tab") Tab(RootTab.diary.title, systemImage: "circle.fill") { Text("This is the \(RootTab.diary.title.capitalized) screen") } .accessibilityLabel("\(RootTab.diary.title.capitalized) tab") .accessibilityHint("Double tap to open the \(RootTab.diary.title.capitalized) tab") Tab(RootTab.meals.title, systemImage: "circle.fill") { Text("This is the \(RootTab.meals.title.capitalized) screen") } .accessibilityLabel("\(RootTab.meals.title.capitalized) tab") .accessibilityHint("Double tap to open the \(RootTab.meals.title.capitalized) tab") Tab(RootTab.knowledge.title, systemImage: "circle.fill") { Text("This is the \(RootTab.knowledge.title.capitalized) screen") } .accessibilityLabel("\(RootTab.knowledge.title.capitalized) tab") .accessibilityHint("Double tap to open the \(RootTab.knowledge.title.capitalized) tab") Tab(RootTab.profile.title, systemImage: "circle.fill") { Text("This is the \(RootTab.profile.title.capitalized) screen") } .accessibilityLabel("\(RootTab.profile.title.capitalized) tab") .accessibilityHint("Double tap to open the \(RootTab.profile.title.capitalized) tab") /// Activating this also has Voice over telling us there are 6 Tabs. // ForEach(RootTab.allCases, id: \.self) { tab in // // Text("This is the \(tab.title.capitalized) screen") // .tabItem { // Label(tab.title.capitalized, systemImage: "circle.fill") // } // .accessibilityLabel("\(tab.title.capitalized) tab") // .accessibilityHint("Double tap to open the \(tab.title.capitalized) tab") // } } } enum RootTab: CaseIterable { case home case diary case meals case knowledge case profile var title: String { switch self { case .home: "home" case .diary: "diary" case .meals: "meals" case .knowledge: "knowledge" case .profile: "profile" } } } } I'm curious if anyone else can see this issue, or if anyone knows of a workaround for it.
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3
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0
Views
2.1k
Activity
Oct ’25
App is moving to Background when user rejected the GSM cellular call.
Application is in foreground state, When a user receives a cellular call and it is in the "ringing" state and application receives a VoIP APNS(video call) which is reported to CallKit. User rejects the Cellular call from CallKit UI, application Video call is also getting rejected (separate feedback - 19017978) and Here the issue is observed that an Application moved to background. Issue is not observed in iOS 18 and older versions. Issue observed only with UISceneDelegate changes. Using traditional UIApplicationDelegate doesn't have the issues. Video and Sysdiagnose logs are added in feedback: FB20187309
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0
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0
Views
196
Activity
Oct ’25
Silent push throttling breaking accessibility app for neurodivergent users
Hello all 👋 We're developing an app for families with neurodivergent members (primarily autistic children) and have run into a critical reliability issue with silent push notifications that breaks core functionality. Our current implementation: When a caretaker updates the person's daily routine/schedule in our system, we send a silent push notification to the user's device. The app wakes, connects to our server, downloads the updated schedule, and creates/updates local notifications for upcoming activities. The problem: Because the app is rarely/never directly interacted with by the end user (the child doesn't open the app - caregivers configure it on their behalf), silent push notifications get progressively throttled and eventually stop being delivered entirely. This means schedule changes made by caregivers never reach the device, breaking the app's core value proposition. Uninstalling and reinstalling doesn't reset the throttling state Questions: Is there any way to reset or mitigate throttling for devices that legitimately need background updates but have low or no user interaction? This is an accessibility use case where the end user (child) doesn't interact with the app, but the app must reliably receive updates. Would switching to regular (visible) push notifications avoid this throttling even if the app is not interacted with? We already have Critical Alerts entitlement, but for regular updates we're worried that the "CRITICAL ALERT" banner will be too upsetting for the child. Is there any exception process for accessibility apps to change the way Critical Alerts are presented? For neurodivergent individuals, predictable routines are essential. When schedule updates don't reach their device, it can cause significant distress. This is a genuine accessibility need, not a "nice-to-have" feature. Any guidance from Apple engineers or developers who've solved similar challenges would be greatly appreciated. Thank you!
Replies
6
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0
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295
Activity
Oct ’25
App Rejected Under Guideline 4.3(a) - “Spam” for Unofficial Telegram Client with Unique Features
Hi everyone, I’m currently working on a project based on the Telegram iOS open-source code. My goal is to build an unofficial Telegram client with Telegram’s permission (they have publicly allowed third-party clients under their open-source license). My app includes unique new features and UI improvements that are not present in the official Telegram app. Essentially, it’s Telegram plus additional features — built from the official source, but extended significantly. However, when I try to submit my app to the App Store, Apple rejects the build under Guideline 4.3(a) - Design - Spam with this message: “We still noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.” I completely understand Apple’s intent to prevent low-effort clones or spam apps. However, in my case, this is a legitimate open-source-based project with new and unique functionality. I’ve spent a lot of time designing new features and improving user experience — this is not just a rebrand. Has anyone else experienced this issue when submitting an app based on an open-source client (like Telegram)? Is there any recommended approach to help Apple differentiate my app as a distinct and valuable product? Any advice or guidance would be greatly appreciated! 🙏 — Additional Context: The app is based on Telegram’s open-source iOS client. The app includes new features and UI changes. It’s submitted under a different name, icon, and bundle ID. I’m happy to comply with any additional clarification Apple might need. Thanks in advance to anyone who can share insight or experiences with this kind of rejection.
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1
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225
Activity
Oct ’25
Is there a native iOS swiftui component for these email filter tabs?
I was looking at the new iOS 26 Mail app and it has these tab/filters of some sort and I was wondering if there is a default API/code in swiftui that I am supposed to be using. Looked everywhere for this, thank you!!
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3
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0
Views
113
Activity
Oct ’25
update issue
After update,WeChat voice chatting no sounds, please help
Replies
1
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0
Views
264
Activity
Oct ’25
iOS 26.1 beta Safari audio input is broken
I'm a web developer of WebRTC based web app for video and audio calls. After updating to iOS 26.1 beta I noticed, that my app can't use microphone anymore. When I'm calling to getUserMedia with audio set to true, Safari returns error "No AVAudioSessionCaptureDevice device". Other WebRTC demo apps also can't access microphone on this firmware. And maybe it's connected somehow, but safari can't detect connected AirPods Pro 2 as an input device. So, this bug brakes any WebRTC app, that uses microphones.
Topic: Safari & Web SubTopic: General Tags:
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4
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2
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983
Activity
Oct ’25
iOS 26 UITabBar (swift_getObjectType) crash
We’ve recently updated our app to adopt the native iOS 26 tab bar. Since then, we’ve started seeing crashes on iOS 26 devices with swift_getObjectType appearing in the stack. I’ve reviewed the logs in Organizer but couldn’t find anything conclusive. The issue seems isolated to iOS 26 and doesn’t reproduce on earlier versions. com.grofers.consumer_issue_2cc3a4a209ab2b47bfbdab919a320fa7_crash_session_68148be54ef5441fac56d3138d055bac_DNE_5_v2_stacktrace.txt
Replies
1
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2
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486
Activity
Oct ’25
[iOS 26] [PushToTalk] Not receiving microphone PCM sample when Transmission Starts from System UI.
Steps To reproduce: Login to application and App has joined the PTC channel. Push the application to background and Lock the device. From the System UI press the talk button which will start transmit. Audio Session has been activated and Audio unit has been initialised properly. On terminator side no media is being played out. Issue observed consistently on specific models which has configured audio codec with Stereo type. More details are added : FB20281626
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0
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0
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370
Activity
Oct ’25
iOS 26: FloatingBarContainerView overlapping the whole custom ViewController
Hi everyone: I'm experiencing an issue in iOS 26. I've implemented a custom ViewController. It's super simple to edit images with flip, crop, zoom in, and zoom out. My question is that it seems very strange to me. It works without problems in iOS 17.5 and iOS 18. However, when I try to run it with iOS 26, the entire ViewController seems disabled; it doesn't recognize touches or anything. When I checked the UI hierarchy, I saw a strange FloatingBarContainerView overlaying the entire ViewController. I searched the documentation for information about this view, but I couldn't find anything. Any help on how to hide or remove this view in iOS 26? This hasn't been implemented anywhere.
Replies
2
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0
Views
489
Activity
Oct ’25
Unable to Download iOS 26 Simulator Runtime – “invalid signature (code or signature have been modified)” Error
When attempting to download the iOS 26 simulator runtime from Xcode → Settings → Platforms, the process fails with the following error: (-67061 invalid signature (code or signature have been modified) Domain: SimDiskImageErrorDomain Code: 5 User Info: { unusableErrorDetail = ""; } Even after manually importing other runtimes (e.g., iOS 18.2), they do not appear under Xcode → Product → Destination, and the simulator list remains empty. System Information: macOS: 26.0.1 (Build 25A362) Xcode: 26.0.1 (24229) (Build 17A400) Processor: Intel Core i5 (Intel-based Mac) The error occurs consistently each time I try to download the runtime, preventing Xcode from adding the iOS 26 simulator. No third-party tools or manual modifications were made to Xcode. What I’ve Tried: Restarted Xcode and macOS Cleared DerivedData and simulator cache Verified Xcode path via xcode-select -p Imported iOS 18.2 runtime manually using: xcodebuild -importPlatform "iOS_18.2_Simulator_Runtime.dm Reset CoreSimulator service and re-created simulators via xcrun simctl Despite all of this, no simulator appears in Xcode’s destination list, and I keep getting the signature validation error when trying to download iOS 26 from Xcode.
Replies
0
Boosts
1
Views
305
Activity
Oct ’25
DNS Proxy Provider remains active after app uninstall | iOS
Hi, I've encountered a strange behavior in the DNS Proxy Provider extension. Our app implements both DNS Proxy Provider and Content Filter Providers extensions, configured via MDM. When the app is uninstalled, the behavior of the providers differs: For Content Filter Providers (both Filter Control and Filter Data Providers), the providers stop as expected with the stop reason: /** @const NEProviderStopReasonProviderDisabled The provider was disabled. */ case providerDisabled = 5 However, for the DNS Proxy Provider, the provider remains in the "Running" state, even though there is no app available to match the provider's bundle ID in the uploaded configuration profile. When the app is reinstalled: The Content Filter Providers start as expected. The DNS Proxy Provider stops with the stop reason: /** @const NEProviderStopReasonAppUpdate The NEProvider is being updated */ @available(iOS 13.0, *) case appUpdate = 16 At this point, the DNS Proxy Provider remains in an 'Invalid' state. Reinstalling the app a second time seems to resolve the issue, with both the DNS Proxy Provider and Content Filter Providers starting as expected. This issue seems to occur only if some time has passed after the DNS Proxy Provider entered the 'Running' state. It appears as though the system retains a stale configuration for the DNS Proxy Provider, even after the app has been removed. Steps to reproduce: Install the app and configure both DNS Proxy Provider and Content Filter Providers using MDM. Uninstall the app. Content Filter Providers are stopped as expected (NEProviderStopReason.providerDisabled = 5). DNS Proxy Provider remains in the 'Running' state. Reinstall the app. Content Filter Providers start as expected. DNS Proxy Provider stops with NEProviderStopReason.appUpdate (16) and remains 'Invalid'. Reinstall the app again. DNS Proxy Provider now starts as expected. This behavior raises concerns about how the system manages the lifecycle of DNS Proxy Provider, because DNS Proxy Provider is matched with provider bundle id in .mobileconfig file. Has anyone else experienced this issue? Any suggestions on how to address or debug this behavior would be highly appreciated. Thank you!
Replies
22
Boosts
1
Views
874
Activity
Oct ’25