We have received several cases that our app can not display uitableview cell in iOS26, but users said that they can select cells with single tab and the uitableview didselectcell delegate can response!
I have reported a feedback but no response. Does anyone have the same bugs with me?
You guys can see that the page is blank, I have a video a user sent to me can proved that he can select cell with gesture.
We cannot reproduce the bug and don't konw how to fixed, we think this is the bug with iOS26, so here for some help. This bug block our distribution of new version(support iOS26)
This is the feedback https://feedbackassistant.apple.com/feedback/20677046
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Hi Guys,
I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode.
They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions
Like below:
default developer mode available IOS 17.4.1
default developer mode not available IOS 17.5.1
Area: Software Update
Type of Feedback: Application Bug
Description
Device: iPhone 13 Pro running iOS 26
Build environment: Xcode 16.4
Problem description:
When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others).
As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height.
Observed behavior:
This only occurs on devices running iOS 26 built with Xcode 16.4.
On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected.
I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel).
What I expect / questions:
That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active.
That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not.
If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided.
Thank you for your support.
I encountered a bug with drag-and-drop sorting in ios 26.
I created a UITableView for dragging and dropping to adjust the order of the list. However, when I set the height of the cells to a custom height, some cells were not displayed during the dragging process.
The tools I use are the official version of Xcode16.1 and the ios 26 emulator
And I can also reproduce the same problem on the real device.
class ViewController: UIViewController {
private let tableView: UITableView = {
let tableView = UITableView.init(frame: .zero, style: .grouped)
tableView.backgroundColor = .clear
tableView.estimatedSectionHeaderHeight = 50
tableView.isEditing = true
tableView.showsVerticalScrollIndicator = false
tableView.allowsSelectionDuringEditing = true
return tableView
}()
var content: [Int] = []
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(FTWatchGroupPageCell.self, forCellReuseIdentifier: "FTWatchGroupPageCell")
tableView.delegate = self
tableView.dataSource = self
view.addSubview(tableView)
for i in 1...100 {
content.append(i)
}
tableView.reloadData()
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
var frame = view.bounds
frame.origin.y = 200
frame.size.height = frame.size.height - 200
tableView.frame = frame
}
}
extension ViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return content.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "FTWatchGroupPageCell", for: indexPath) as! FTWatchGroupPageCell
cell.label.text = "\(content[indexPath.row])"
cell.label.sizeToFit()
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 52.66
}
public func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 0.01
}
public func tableView(_ tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
return 0.01
}
public func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
return true
}
public func tableView(_ tableView: UITableView, editingStyleForRowAt indexPath: IndexPath) -> UITableViewCell.EditingStyle {
return .none
}
public func tableView(_ tableView: UITableView, shouldIndentWhileEditingRowAt indexPath: IndexPath) -> Bool {
return false
}
public func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
return true
}
public func tableView(_ tableView: UITableView, moveRowAt sourceIndexPath: IndexPath, to destinationIndexPath: IndexPath) {
let item = content.remove(at: sourceIndexPath.row)
content.insert(item, at: destinationIndexPath.row)
tableView.reloadData()
}
}
class FTWatchGroupPageCell: UITableViewCell {
private let contentBackView = UIView()
let label = UILabel()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
contentView.isHidden = true
addSubview(contentBackView)
contentBackView.backgroundColor = .red
contentBackView.addSubview(label)
label.textColor = .black
label.font = .systemFont(ofSize: 14)
contentBackView.frame = .init(x: 0, y: 0, width: 200, height: 30)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
guard let reorderControlClass = NSClassFromString("UITableViewCellReorderControl"),
let reorderControl = subviews.first(where: { $0.isKind(of: reorderControlClass) }) else {
return
}
reorderControl.alpha = 0.02
reorderControl.subviews.forEach({ subView in
if let imageView = subView as? UIImageView {
imageView.image = UIImage()
imageView.contentMode = .scaleAspectFit
imageView.frame.size = CGSize(width: 20, height: 20)
}
})
}
}
Call Screening has serious issues right now leading to missing calls from genuine callers because the system does not acknowledge them with missed call notifications or badges in a lot of cases. I'm posting this in the hope of catching an engineer who can bring this to the attention of the teams working on this.
Filed as FB20678829
—
I ran the following tests with iOS 26.1 beta 3, but the issues have been occurring on iOS 26.0 as well.
I used an iPhone, Apple Watch, iPad, and Mac for this.
The iPhone has Call Screening enabled with the option „Ask Reason for Calling“
The iPhone has call forwarding enabled to all devices.
Test 1: Active Focus
Turn on a focus like Do not Disturb on all devices.
Lock all devices.
Make a phone call to the iPhone with an unknown number.
Behavior:
iPhone: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment on devices without Always On Display.
Watch: does nothing.
Mac: does nothing.
iPad: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment.
In this test the caller does not answer any of the Call Screening questions and just hangs up. The result is that only the Mac displays a missed call notification. iPhone, iPad, and Watch do not acknowledge the missed call (no phone app icon badge, no notification, no badge inside the Phone app itself), you can only see the call inside the Calls list when manually looking for it.
Test 2: No Focus
Turn off any focus like Do not Disturb on all devices.
Lock all devices.
Make a phone call to the iPhone with an unknown number.
Behavior:
iPhone: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment on devices without Always On Display.
Watch: does nothing.
Mac: displays Call Screening UI when unlocked.
iPad: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment.
In this test the caller does not answer any of the Call Screening questions and just hangs up. The result is that only the Mac displays a missed call notification. iPhone, iPad, and Watch do not acknowledge the missed call (no phone app icon badge, no notification, no badge inside the Phone app itself), you can only see the call inside the Calls list when manually looking for it. The only improvement here is that the Mac now shows the Call Screening UI.
Test 3: Caller answers Call Screening questions
An active focus does not matter.
Lock all devices.
Make a phone call to the iPhone with an unknown number.
Once the caller answered the Call Screening questions, the following happens:
All devices ring like expected
When the caller hangs up or I don’t answer:
Mac: Shows Missed Call notification without details
iPhone: Shows Missed Call notification with transcript of Call Screening (also badges phone app icon)
iPad: does nothing.
Watch: Shows the mirrored iPhone notification.
Things to note:
When turning off call forwarding on iPhone to other Apple devices like iPad and Mac, the phone app icon is always badged for missed calls when Call Screening was active, but no notification is displayed regardless.
The new iO26 that was released recently is indeed a game changer as it overhauled all the features and outlooks, it is a great one, however it came with serious drawback on my phone.
My phone started hanging after installing the new iOS26 update. It freezes each time I’m using it or when I want to pick a call. It only get resolved once i hit the power button and unlock again.
battery drains faster
I thought i0S26 .1 wil resolve it but no it didn’t
my phone is iPhone 13 Pro Max
The smoothness of the screen transition has reduce as it drags instead of smooth sliding.
My battery drains faster, my battery went from 83% to 79 in less than two weeks of upgrading to the New iOS
I can’t use the “set as ringtone” option from downloaded or created music, it just freezes.
I thought i0S26 .1 wil resolve it but no it didn’t
my phone is iPhone 13 Pro Max
i need help please, let something be done to help me.
I’m already frustrated and considering getting another operating system
Hey dear developers!
This post should be available for the future Siri updates and improvements but also for wishes in this forum so that everyone can share their opinion and idea please stay friendly. have fun! I had already thought about developing a demo app to demonstrate my idea for a better Siri.
My change of many:
Wish Update: Siri's language recognition capabilities have been significantly enhanced. Instead of manually setting the language, Siri can now automatically recognize the language you intend to use, making language switching much more efficient. Simply speak the language you want to communicate in, and Siri will automatically recognize it and respond accordingly. Whether you speak English, German, or Japanese, Siri will respond in the language you choose.
Topic:
Machine Learning & AI
SubTopic:
Apple Intelligence
Tags:
iPhone
Siri Event Suggestions Markup
Siri and Voice
Apple Intelligence
I am trying to have an Apple developer account, but when I submit the payment it says that the bank didn’t authorise my transaction, which is not true because I already spoke to the bank and they say they didn’t get a notification of any transaction and they didn’t block anything. I believe the error is on Apple's side and I would be very happy to have any support, especially since I can’t reach to Apple via call and I can’t find their email. Thank you
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
Accounts
iPhone
Xcode Server
When on a call and when pressing the speaker button during a call iPads come up as an option. I went in to settings->apps->phone, but “calls on other devices” isn’t an option. I’d like to eliminate the option of transferring calls to an iPad but can’t find an option to do it.
I investigated what network interface names are assigned to carrier networks on a dual SIM iPhone by examining the output of getifaddrs(). (An part of the program used for this is provided below.)
//////////////
struct ifaddrs *interfaces = NULL;
struct ifaddrs *an_interface = NULL;
if (0 == getifaddrs(&interfaces)) {
an_interface = interfaces;
while (an_interface != NULL) {
if( an_interface->ifa_addr->sa_family == AF_INET) {
NSString* name = [NSString stringWithUTF8String:an_interface->ifa_name];
NSLog(@"Interface name is: %@", name);
}
an_interface = an_interface->ifa_next;
}
}
freeifaddrs(interfaces);
In this investigation, it appeared that the interface name for the sXGP SIM selected under "iPhone > Settings > Cellular > Cellular Data" was always "pdp_ip0".
(A screenshot of "Cellular Data" is provided below. this is sample of sXGP selected )"
[QUESTION]
Is the SIM selected in Settings of iPhone always assigned to "pdp_ip0"?
[BACKGROUND]
I am developing a VoIP application and opening sockets by specifying IP addresses for communication.
On a dual SIM iPhone, multiple networks (IP addresses) are visible. Therefore, I need to determine which network to use. My question is whether I can reliably make this decision based on the network interface name.
If the SIM selected in Settings is always assigned to "pdp_ip0", I intend to open the socket using the IP address of "pdp_ip0".
Alternatively, should I use a different method to select the appropriate network interface?
Has anyone else had any issued with their CarPlay with the new phone? My screen gets distorted and you cannot make up anything that shows up on it, it's specific to the new phone since I have also tried it with an iPhone 15 Pro and iPhone 13.
I have updated my car's firmware, reset it, reset my phone settings (per Apple's request) and nothing seems to be working, and unfortunately since I'm on the beta they are limited with the assistance they are able to provide to me.
Hi developers,
The iOS 18 has been unsigned since 09/23, which is much earlier than Apple usually does. In addition, the new features in IOS26 are tough to get used to; therefore, the sign for IOS18.7 is urgently needed by a large number of Apple users! Please see discussions on every social media across various languages.
Hello, we are developing hardware that needs to connect to an iPhone via Wi-Fi to send requests to a server. On Android, we have managed to create a programmatic local hotspot within the app to facilitate connection and improve the user experience.
On iOS, however, Personal Hotspot must be manually enabled from the system settings, and the user must manually enter the SSID and password, which significantly degrades the UX.
My questions are:
Is there a workaround, unofficial method, or private API to generate a local hotspot from an app on iOS, similar to what can be done on Android?
Is there an alternative within the MFi program or through specific frameworks to facilitate a quick and automatic connection between the hardware and the iPhone without relying on the manual Personal Hotspot?
Are there any best practices for improving the local Wi-Fi connection experience between an accessory and an iPhone in the absence of hotspot controls?
I would appreciate any guidance, experience, or resources that would help me better understand the feasible options in iOS for scenarios where fast and direct communication between hardware and mobile devices via Wi-Fi is required.
Hello.
Is there a solution to the issue where Core Bluetooth does not run in the background on the iPhone17?
https://developer.apple.com/library/archive/documentation/NetworkingInternetWeb/Conceptual/CoreBluetooth_concepts/CoreBluetoothBackgroundProcessingForIOSApps/PerformingTasksWhileYourAppIsInTheBackground.html
The bluetooth-central Background Execution Mode
When an app that implements the central role includes the UIBackgroundModes key with the bluetooth-central value in its Info.plist file, the Core Bluetooth framework allows your app to run in the background to perform certain Bluetooth-related tasks. While your app is in the background you can still discover and connect to peripherals, and explore and interact with peripheral data. In addition, the system wakes up your app when any of the CBCentralManagerDelegate or CBPeripheralDelegate delegate methods are invoked, allowing your app to handle important central role events, such as when a connection is established or torn down, when a peripheral sends updated characteristic values, and when a central manager’s state changes.
Although you can perform many Bluetooth-related tasks while your app is in the background, keep in mind that scanning for peripherals while your app is in the background operates differently than when your app is in the foreground. In particular, when your app is scanning for device while in the background:
The CBCentralManagerScanOptionAllowDuplicatesKey scan option key is ignored, and multiple discoveries of an advertising peripheral are coalesced into a single discovery event.
If all apps that are scanning for peripherals are in the background, the interval at which your central device scans for advertising packets increases. As a result, it may take longer to discover an advertising peripheral.
These changes help minimize radio usage and improve the battery life on your iOS device.
Hi everyone,
I have the following issue that I have tried to tweak every possible modifier of ScrollView and still got the same result in iOS 26.
Description:
Create a SwiftUI ScrollView with scrollTargetBehavior of paging, also create a bottom UI view below the ScrollView.
If the starting index is not 0, the position of current page will be off with part of previous page shown above it.
It only happens on iOS 26, not on iOS 18.
Also if bottom UI view (text view in this case) is removed, it also works fine.
I want to see if there is a solution for it or it's an iOS 26 bug. Thanks!
import SwiftUI
struct ContentView: View {
@State private var currentPageIndex: Int? = 3
var body: some View {
VStack {
scrollView
Text("Bottom Bar")
.frame(maxWidth: .infinity)
.frame(height: 80)
.background(.red)
}
.background(.black)
}
@ViewBuilder
var scrollView: some View {
VerticalPagerView(
currentPageIndex: $currentPageIndex,
itemCount: 10,
content: Array(0...9).map { index in
content(for: index)
}
)
}
@ViewBuilder
private func content(for index: Int) -> some View {
// Empty view with random background color
Color(
red: Double((index * 25 + 0) % 255) / 255.0,
green: Double((index * 25 + 80) % 255) / 255.0,
blue: Double((index * 25 + 160) % 255) / 255.0
)
}
}
struct VerticalPagerView<Content: View>: View {
@Binding private var currentPageIndex: Int?
private let itemCount: Int
private let content: [Content]
init(
currentPageIndex: Binding<Int?>,
itemCount: Int,
content: [Content]
) {
self._currentPageIndex = currentPageIndex
self.itemCount = itemCount
self.content = content
}
var body: some View {
GeometryReader { geometryReader in
ScrollViewReader { reader in
ScrollView(.vertical) {
LazyVStack(spacing: 0) {
ForEach(0 ..< itemCount, id: \.self) { index in
content[index]
.id(index)
.containerRelativeFrame(.vertical, alignment: .center)
.clipped()
}
}
.frame(minHeight: geometryReader.size.height)
.scrollTargetLayout()
}
.scrollIndicators(.hidden)
.onAppear {
guard let currentPageIndex = currentPageIndex else { return }
reader.scrollTo(currentPageIndex, anchor: .center)
}
}
.scrollPosition(id: $currentPageIndex, anchor: .center)
.ignoresSafeArea()
.scrollTargetBehavior(.paging)
.onChange(of: currentPageIndex) { oldIndex, newIndex in
}
}
}
}
Hi everyone, have any of you tried running an app from Xcode 16.x (during development, running on device) on one of the iPhone 17 models? I'd like to know whether it still works or if someone would need to update to Xcode 26 for that to work.
On iOS 26 I’m seeing a small stutter when dismissing a SwiftUI .sheet with the swipe-down gesture. The same code was smooth on iOS 18. Has anyone else experienced this issue?
What options do I have if I don't want to use Blackmagic's Camera ProDock as the external Sync Hardware, but instead I want to create my own USB-C hardware accessory which would show up as an AVExternalSyncDevice on the iPhone 17 Pro?
Which protocol does my USB-C device have to implement to show up as an eligible clock device in AVExternalSyncDevice.DiscoverySession?
Hello
In my app code (in flutter) but you can remain if you code in other langages, maybe you can help in other ways,
I have a file called: project.pbxproj
I am wondering about this line:
ARGETED_DEVICE_FAMILY = "1,2";
Is it true that the 1 is for Iphone
and 2 for Ipad?
Would that mean that if I wrote "1" and removed 2, then in my app page in developer store side I would not see a tab for Ipad where the store requires from me to post screenshots for ipad?
For instance (see image below)
I know you guys use XCODE and it handels it itself, but can you open your .ipa files and check "project.pbxproj" to confirm differences between these files when the app is targeting Iphone Vs targeting Ipad?
Thanks
I have some logic which requires NFC support on the device. This is what I'm using to make sure that it's available:
isNFCMissing = !NFCNDEFReaderSession.readingAvailable && !NFCTagReaderSession.readingAvailable && !NFCVASReaderSession.readingAvailable
Is it possible for isNFCMissing to be true even if the device has an NFC chip.
The minimum iOS version for the application is 16 which is only supported on devices with an NFC chip to begin with.