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Swift Testing Failed to complete Unit Tests -> not enough values to unpack (expected 2, got 1)
I’m migrating some XCTest cases to Swift Testing and hit a runtime error when using tuple arguments within the CI. I don't have an issue when running locally. [2025-08-21 14:22:13.493] [unit_tests] [WARNING] Could not find test status list for -[FooManagerTests testEndpoint(region:enforce:expectedEndpoint:)] [2025-08-21 14:22:18.054] [unit_tests] [ERROR] not enough values to unpack (expected 2, got 1) ##[error]Failed to complete Unit Tests -> not enough values to unpack (expected @Test("Telemetry endpoint routing", arguments: [ (TelemetryRegion.value1, false, Foo.someValue1), (TelemetryRegion.value2, false, Foo.someValue2), (TelemetryRegion.value3, true, Foo.someValue3), (TelemetryRegion.value4, false, Foo.someValue4), ]) func testEndpoint(region: enforce: expectedEndpoint: ) { ... }
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Aug ’25
Live Activity Update Not Working Consistently in the Background
Hi everyone, I’m working on implementing Live Activities in my app, and I’ve encountered an issue where the Live Activity updates work intermittently when the app is in the background. Sometimes they update correctly, but at other times, they don’t update at all, even though they should be running in the background. However, when the app is brought to the foreground, the updates happen correctly. A few things I’ve checked: The app is using ActivityKit to update the Live Activity with Activity.update(). I’ve enabled the necessary background modes in the Capabilities section. Is there a possibility that I’m hitting the system budget limit while experiencing this issue? If this is a limitation, how can I avoid it or manage this situation? Has anyone else faced this issue? Any advice or potential solutions would be greatly appreciated! Thank you!
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Aug ’25
ELEMENT_TYPE_OF_SET_VIOLATES_HASHABLE_REQUIREMENTS
Is this possible while inserting a String into Set Crashed: com.apple.root.user-initiated-qos.cooperative 0 libswiftCore.dylib 0xf4c0 _assertionFailure(_:_:flags:) + 136 1 libswiftCore.dylib 0x17f484 ELEMENT_TYPE_OF_SET_VIOLATES_HASHABLE_REQUIREMENTS(_:) + 3792 2 MyEatApp 0x44f6e8 specialized _NativeSet.insertNew(_:at:isUnique:) + 4333926120 (<compiler-generated>:4333926120) 3 MyEatApp 0x44eaec specialized Set._Variant.insert(_:) + 4333923052 (<compiler-generated>:4333923052) 4 MyEatApp 0x479f7c HomeViewModel.hanldeAnnouncementCard(from:) + 293 (HomeViewModel+PersonalizedOffer.swift:293) 5 libswift_Concurrency.dylib 0x5c134 swift::runJobInEstablishedExecutorContext(swift::Job*) + 292 6 libswift_Concurrency.dylib 0x5d5c8 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 7 libdispatch.dylib 0x13db0 _dispatch_root_queue_drain + 364 8 libdispatch.dylib 0x1454c _dispatch_worker_thread2 + 156 9 libsystem_pthread.dylib 0x9d0 _pthread_wqthread + 232 10 libsystem_pthread.dylib 0xaac start_wqthread + 8
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Aug ’25
CarPlay CPGridTemplate – buttons show in a row, and limited to 9 buttons
Hi, I’m working with CPGridTemplate in CarPlay. According to the documentation, it supports up to 9 CPGridButton objects and should display them in a grid (up to 3×3). However, I’ve run into two issues: Row instead of grid When I add 4–6 buttons, they don’t appear in a 2×2 or 2×3 grid. Instead, they are shown in a single horizontal row. Even 9 buttons do not appear in a 3x3 grid. More than 9 buttons My use case requires more than 9 icons, but it looks like CPGridTemplate ignores any additional buttons beyond the first 9. Is there any supported way to display more than 9 buttons in a grid, or is pagination/multiple templates the only option? Thanks in advance!
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Aug ’25
Is my POST method correct
//Is my post method correct because google and claude are telling me I must use content type for the json and use .setvalue. I thought that my process was correct because I encode the data to turn into json and then make the request func createTask(_ task: Task) async throws -> Task { if let url = URL(string: "(baseURL)/todos"){ var request = URLRequest(url: url) request.httpMethod = "POST" let encoder = JSONEncoder() do{ let data = try encoder.encode(task) request.httpBody = data let (data, response) = try await URLSession.shared.data(for: request) return task //we want to make encoder and then turn the data into json and put it in body } catch{ throw JSONErrors.encodingFailed } } else{ throw URLError(.badURL) } }
Topic: Safari & Web SubTopic: General Tags:
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Aug ’25
Quick Look Extension does not load MapKit map properly anymore, after macOS Sequoia
It appears that starting with macOS Sequoia, Quick Look Preview extension no longer loads MapKit maps correctly anymore. Map tiles do not appear, leaving users with a beige background. Users report that polylines do render correctly, but annotations appears black. This was previously working fine in prior macOS versions including Sonoma. STEPS TO REPRODUCE Create a macOS app project, with an associated document. Ensure project has a Quick Look preview extension, with necessary basic setups. Ensure that the extension mentioned in (2) must have a MKMapView. Any other cosmetic changes, etc, does not need to be implemented to observe the base issue. Do note that it has been reported that in addition to the map tiles not loading, annotations don't render correctly as well.
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Aug ’25
@State variable returns empty despite being set in .onAppear function
With the code below, JSON data is parsed and is stored in the variable data in the .onAppear function, however an empty set of data is passed to the Content view. How can that be fixed so that the JSON data passes to the DataView? struct ContentView: View { @State var data: [Data] @State var index: Int = 0 var body: some View { VStack { DataView(data: data[index]) } .onAppear { let filePath = Bundle.main.path(forResource: "data", ofType: "json") let url = URL(fileURLWithPath: filePath!) data = getData(url: url) } } func getData(url: URL) -> [Data] { do { let data = try Data(contentsOf: url) let jsonDecoded = try JSONDecoder().decode([Data].self, from: data) return jsonDecoded } catch let error as NSError { print("Fail: \(error.localizedDescription)") } catch { print("Fail: \(error)") } return [] } }
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Aug ’25
Swift 6 Minimum Requirement for App Store
Good afternoon, all! I was wondering if there was a timeline for when the App Store and/or TestFlight will drop support for Swift 5? I know Swift 6 was released last year and historically App Store requires a certain SDK minimum for upload. I was wondering if any SDK update was on the docket that would effectively force applications onto Swift 6? Looking at past releases, I had estimated mid to late 2026, but I wanted to confirm? Swift 4 Released September 2017 Became the default SDK in Xcode 9 Strongly "encouraged" via the iOS 12 SDK in late 2018 Essentially "required" by early 2019 Swift 5 Released March 2019 Became the default SDK in Xcode 10.2 Strongly "encouraged" via the iOS 12.1 SDK in early 2019 Essentially "required" by late 2020 Swift 6 Released June 2024 Became the default SDK in Xcode 16 Strongly "encouraged" via the iOS 18 SDK in April 2025 **Essentially "required" by mide-late 2026 ?? ** Thank you in advance!
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Aug ’25
Hide search field always
Greetings, Please type slowly, I'm new at this. iOS 18.x. Added search to a list, visibility toggled with a toolbar button, using this line of code: .searchable(text: $searchText, isPresented: $isSearchPresented, placement: .navigationBarDrawer(displayMode: .automatic), prompt: "Search...") Realized I was re-stating defaults, changed it to this: .searchable(text: $searchText, isPresented: $isSearchPresented, prompt: "Search...") In both cases, it works great when in the middle of the list, just like I wanted. However, when I scroll to the top of the list, the serach field is displayed even when 'isPresented' is false. Is there any way to keep the search field hidden even at the top of the list? ..thanks!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’25
Swift 6 conversion for IBOutlet
I'm struggling to convert Swift 5 to Swift 6. As advised in doc, I first turned strict concurrency ON. I got no error. Then, selected swift6… and problems pop up. I have a UIViewController with IBOutlets: eg a TextField. computed var eg duree func using UNNotification: func userNotificationCenter I get the following error in the declaration line of the func userNotificationCenter: Main actor-isolated instance method 'userNotificationCenter(_:didReceive:withCompletionHandler:)' cannot be used to satisfy nonisolated requirement from protocol 'UNUserNotificationCenterDelegate' So, I declared the func as non isolated. This func calls another func func2, which I had also to declare non isolated. Then I get error on the computed var used in func2 Main actor-isolated property 'duree' can not be referenced from a nonisolated context So I declared duree as nonsilated(unsafe). Now comes the tricky part. The computed var references the IBOutlet dureeField if dureeField.text == "X" leading to the error Main actor-isolated property 'dureeField' can not be referenced from a nonisolated context So I finally declared the class as mainActor and the textField as nonisolated @IBOutlet nonisolated(unsafe) weak var dureeField : UITextField! That silences the error (but declaring unsafe means I get no extra robustness with swift6) just to create a new one when calling dureeField.text: Main actor-isolated property 'text' can not be referenced from a nonisolated context Question: how to address properties inside IBOutlets ? I do not see how to declare them non isolated and having to do it on each property of each IBOutlet would be impracticable. The following did work, but will make code very verbose: if MainActor.assumeIsolated({dureeField.text == "X"}) { So I must be missing something.
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Aug ’25
Clarification on safeAreaBar
I've been testing the safeAreaBar modifier to develop a custom tab bar. From my understanding, this should enable the .scrollEdgeEffectStyle to work with this bar, but I don't see any effect. Could you please clarify the difference between safeAreaBar and safeAreaInset?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’25
In Xcode 26 ß (iOS 26 simulator) UIBarButtonItem content disappear when tapped
Just testing an existing app with Xcode 26. I notice that content of UIBarButtonItem (either text or image) disappears when tapped (and reappear on release). Those are custom, bordered buttons. Attribute inspector: Buttons in Xcode: When selected in Xcode, we see a rectangle inside the rounder rect of iOS 26 In simulator: When tapped in simulator: I have edited code from backButton.setTitleTextAttributes([ .font : boldFont, .foregroundColor : UIColor.systemBlue, ], for: .normal) to backButton.setTitleTextAttributes([ .font : boldFont, .foregroundColor : UIColor.systemBlue, ], for: [.normal, .focused, .selected, .highlighted]) to no avail. What am I missing ?
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Aug ’25
Using Dynamic Member Lookup in a Superclass
As a fun project, I'm wanting to model an electronic circuit. Components inherit from a superclass (ElectronicComponent). Each subclass (e.g. Resistor) has certain methods to return properties (e.g. resistance), but may vary by the number of outlets (leads) they have, and what they are named. Each outlet connects to a Junction. In my code to assemble a circuit, while I'm able to manually hook up the outlets to the junctions, I'd like to be able to use code similar to the following… class Lead: Hashable // implementation omitted { let id = UUID() unowned let component: ElectronicComponent weak var connection: Junction? init(component: ElectronicComponent, to connection: Junction? = nil) { self.component = component self.connection = connection } } @dynamicMemberLookup class ElectronicComponent { let id = UUID() var connections: Set<Lead> = [] let label: String? init(label: String) { self.label = label } subscript<T>(dynamicMember keyPath: KeyPath<ElectronicComponent, T>) -> T { self[keyPath: keyPath] } func connect(lead: KeyPath<ElectronicComponent, Lead>, to junction: Junction) { let lead = self[keyPath: lead] lead.connection = junction connections.insert(lead) } } class Resistor: ElectronicComponent { var input, output: Lead? let resistance: Measurement<UnitElectricResistance> init(_ label: String, resistance: Measurement<UnitElectricResistance>) { self.resistance = resistance super.init(label: label) } } let resistorA = Resistor("R1", resistance: .init(value: 100, unit: .ohms)) let junctionA = Junction(name: "A") resistorA.connect(lead: \.outlet2, to: junctionA) While I'm able to do this by implementing @dynamicMemberLookup in each subclass, I'd like to be able to do this in the superclass to save repeating the code. subscript<T>(dynamicMember keyPath: KeyPath<ElectronicComponent, T>) -> T { self[keyPath: keyPath] } Unfortunately, the compiler is not allowing me to do this as the superclass doesn't know about the subclass properties, and at the call site, the subclass isn't seen as ElectronicComponent. I've been doing trial and error with protocol conformance and other things, but hitting walls each time. One possibility is replacing the set of outlets with a dictionary, and using Strings instead of key paths, but would prefer not to. Another thing I haven't tried is creating and adopting a protocol with the method implemented in there. Another considered approach is using macros in the subclasses, but I'd like to see if there is a possibility of achieving the goal using my current approach, for learning as much as anything.
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Aug ’25
Issue with beta Declared Age Range
I'm trying to work with the beta version of the Declared Age Range framework based on an article's tutorial but am getting the following error: [C:1-3] Error received: Invalidated by remote connection. and AgeRangeService.Error.notAvailable is being thrown on the call to requestAgeRange. I'm using Xcode 26 beta 5 and my simulator is running the 26.0 beta. The iCloud account that I have signed into the simulator has a DOB set as well. This is my full ContentView where I'm trying to accomplish this. struct ContentView: View { @Environment(\.requestAgeRange) var requestAgeRange @State var advancedFeaturesEnabled = false var body: some View { VStack { Button("Advanced Features") {} .disabled(!advancedFeaturesEnabled) } .task { await requestAgeRangeHelper() } } func requestAgeRangeHelper() async { do { let ageRangeResponse = try await requestAgeRange(ageGates: 16) switch ageRangeResponse { case let .sharing(range): if let lowerBound = range.lowerBound, lowerBound >= 16 { advancedFeaturesEnabled = true } case .declinedSharing: break // Handle declined sharing default: break } } catch AgeRangeService.Error.invalidRequest { print("Invalid request") // Handle invalid request (e.g., age range < 2 years) } catch AgeRangeService.Error.notAvailable { print("Not available") // Handle device configuration issues } catch { print("Other") } } }
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Aug ’25
Large title is not visible in iOS 26
I am using below code to change navigationBar bg colour, but the text is hidden in large title. It works fine in previous versions. Kindly refer below code and attached images. Code: override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) navigationController?.navigationBar.prefersLargeTitles = true navigationItem.largeTitleDisplayMode = .always let appearance = UINavigationBarAppearance() appearance.backgroundColor = UIColor( red: 0.101961, green: 0.439216, blue: 0.388235, alpha: 1.0 ) navigationController?.navigationBar.standardAppearance = appearance navigationController?.navigationBar.scrollEdgeAppearance = appearance navigationController?.navigationBar.compactAppearance = appearance } Referenced images:
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Aug ’25
Cannot find 'atomic_flag' in scope in Xcode 26
Hi, In Xcode 16.4, the atomic_flag() method can be used, but in Xcode 26.0, it is not available. An error message saying Cannot find 'atomic_flag' in scope is displayed. This can be reproduced simply by trying to use atomic_flag() in a newly created empty project. Thank you. Xcode: Version 26.0 beta 4 (17A5285i), macOS: 15.5(24F74) import SwiftUI struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() .task { _ = atomic_flag() } } }
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Aug ’25
fullscreencover Problem
Hello Apple Developer Community: I have a problem with the fullscreencover. I can see the Things, that shouldn’t be visible behind it. I’m currently developing with iOS 26 and only there it happens. I hope you can help me :) Have a nice day
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Aug ’25