TestFlight

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TestFlight within App Store Connect allows you to invite and manage testers who can install and beta test your iOS, iPadOS, tvOS, and watchOS apps using the TestFlight app on the App Store.

Posts under TestFlight tag

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Could not download app from App Store or TestFlight after macOS 26 upgrade
After upgrading to macOS 26, I cannot install or update my app from either the App Store or TestFlight. Other apps update and install normally. Steps: Before upgrading, the app was installed via TestFlight and worked fine. After upgrading, I tried to update the app from the App Store: The update stalls at ~90% and never completes. Other apps update successfully. I launched the already-installed TestFlight version — it worked. After deleting the app, I tried reinstalling from TestFlight and got the error: “The app couldn’t be downloaded. Try again.” I tried rebooting, logging out/in of my Apple ID, and submitting a new TestFlight build — same issue. Environment: Originally built with Xcode 14 Also tried a new build with Xcode 16 App is compatible with macOS 26. Distribution outside the App Store (Developer ID signed and notarized build) runs fine
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305
Oct ’25
Issue in distributint my app on TestFlight.
Hi, yesterday when I was trying to release the TestFlight build of my app the xcode said that it could not authenticate my apple ID. I then came to know that it actually wanted me to complete and aggrement which was "Paid Apps Agreement". This agreeemnet is to be made if one has to sell their app on AppStore or make in-app-purchases. I want to ask if it was mandatory for me to sign that agreement? As the solution which I could come across suggested that xcode blocks the distribution if there is a pending agreement.
1
0
132
Oct ’25
Validation error, when I try to upload a game to Testflight
Hello everyone and thank you for you're time! I got an issue with uploading several icons to testflight. I'm using Game Maker Studio as my engine for the game. This is the error that I'm getting, even when I try to use the old icons for the game, that worked in the past. I tried to transform the icons, using this site "https://makeappicon.com/", but I still got the same validation error. Can you help me fixing the issue - thank you so much!
2
0
599
Oct ’25
App getting Crashed in Test Flight
The issue arises only when the .ipa is uploaded to App Store Connect via Xcode. When attempting to download the app through TestFlight, it crashes. This behaviour is isolated to TestFlight and does not occur in any other environment. To clarify the issue: the build is successfully running in Xcode across all iOS devices and versions without any problems. Additionally, the same production .ipa file downloaded from Firebase is functioning as expected.
1
0
183
Oct ’25
TestFlight app crashes since iOS 26 released
App builds fine locally on iPad. Once released to TestFlight, the app crashes on startup. Can't even release previous builds to TestFlight that worked fine before iOS 26. Using .net Maui 8.0.413 and Xcode 16.4. IpadOS 18.6 Crash log: Incident Identifier: 2183463F-CAFD-4E0C-95FB-8E56876118E9 Distributor ID: com.apple.TestFlight Hardware Model: iPad15,7 Process: VS_NASCO_Auscultation [3576] Path: /private/var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/VS_NASCO_Auscultation Identifier: com.NASCO.Auscultation Version: 2.8.04 (20) AppStoreTools: 17A323 AppVariant: 1:iPad15,7:18 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.NASCO.Auscultation [2590] Date/Time: 2025-09-22 14:31:29.9710 -0500 Launch Time: 2025-09-22 14:31:27.7714 -0500 OS Version: iPhone OS 18.6 (22G86) Release Type: User Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: VS_NASCO_Auscultation [3576] Triggered by Thread: 0 Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001df60f1dc __pthread_kill + 8 1 libsystem_pthread.dylib 0x0000000218bf0c60 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x0000000196e9a0ac abort + 124 (abort.c:122) 3 VS_NASCO_Auscultation 0x0000000105157294 0x102e5c000 + 36680340 4 VS_NASCO_Auscultation 0x00000001050cb930 mono_runtime_setup_stat_profiler + 0 (mini-posix.c:690) 5 libsystem_platform.dylib 0x0000000218b40a68 _sigtramp + 56 (sigtramp.c:116) 6 libsystem_pthread.dylib 0x0000000218bf0c60 pthread_kill + 268 (pthread.c:1721) 7 libsystem_c.dylib 0x0000000196e9a0ac abort + 124 (abort.c:122) 8 VS_NASCO_Auscultation 0x0000000104f91170 mono_log_write_os_log + 408 (mono-log-darwin.c:0) 9 VS_NASCO_Auscultation 0x0000000104f8644c monoeg_g_logv + 172 (goutput.c:173) 10 VS_NASCO_Auscultation 0x0000000104f86594 monoeg_g_log + 28 (goutput.c:184) 11 VS_NASCO_Auscultation 0x00000001050a5f84 load_aot_module + 3172 (aot-runtime.c:2365) 12 VS_NASCO_Auscultation 0x0000000104fe4f48 mono_assembly_request_load_from + 1104 (assembly.c:2020) 13 VS_NASCO_Auscultation 0x0000000104fe4a68 mono_assembly_request_open + 472 (assembly.c:1625) 14 VS_NASCO_Auscultation 0x0000000104fe5cec mono_assembly_open + 80 (assembly.c:1828) 15 VS_NASCO_Auscultation 0x0000000104e1a0ac xamarin_assembly_preload_hook + 884 (monotouch-main.m:157) 16 VS_NASCO_Auscultation 0x0000000104fe6800 invoke_assembly_preload_hook + 64 (assembly.c:1283) 17 VS_NASCO_Auscultation 0x0000000104fe41e4 mono_assembly_request_byname + 1060 (assembly.c:2786) 18 VS_NASCO_Auscultation 0x00000001050af2e0 load_image + 280 (aot-runtime.c:325) 19 VS_NASCO_Auscultation 0x00000001050a5f1c load_aot_module + 3068 (aot-runtime.c:2358) 20 VS_NASCO_Auscultation 0x00000001050aa71c mono_aot_get_method + 292 (aot-runtime.c:4920) 21 VS_NASCO_Auscultation 0x000000010509e924 mono_jit_compile_method_with_opt + 472 (mini-runtime.c:2759) 22 VS_NASCO_Auscultation 0x000000010509cd10 mono_jit_runtime_invoke + 572 (mini-runtime.c:3525) 23 VS_NASCO_Auscultation 0x0000000105044b74 mono_runtime_invoke_checked + 148 (object.c:2792) 24 VS_NASCO_Auscultation 0x0000000105001720 create_exception_two_strings + 592 (exception.c:177) 25 VS_NASCO_Auscultation 0x00000001050014a4 mono_exception_from_name_two_strings_checked + 148 (exception.c:236) 26 VS_NASCO_Auscultation 0x0000000104fe0ab0 mono_runtime_init_checked + 708 (appdomain.c:288) 27 VS_NASCO_Auscultation 0x000000010509c64c mini_init + 6648 (mini-runtime.c:4889) 28 VS_NASCO_Auscultation 0x00000001050a3ad8 mono_jit_init_version + 20 (driver.c:2823) 29 VS_NASCO_Auscultation 0x0000000104e157ac xamarin_bridge_initialize + 216 (monovm-bridge.m:88) 30 VS_NASCO_Auscultation 0x0000000104e1a968 xamarin_main + 1784 (monotouch-main.m:438) 31 VS_NASCO_Auscultation 0x00000001051033ec main + 72 (main.arm64.mm:236) 32 dyld 0x00000001b58e5f08 start + 6040 (dyldMain.cpp:1450) Thread 1: 0 libsystem_pthread.dylib 0x0000000218be9aa4 start_wqthread + 0 Thread 2: 0 libsystem_kernel.dylib 0x00000001df60a438 __psynch_cvwait + 8 1 libsystem_pthread.dylib 0x0000000218beae50 _pthread_cond_wait + 984 (pthread_cond.c:862) 2 VS_NASCO_Auscultation 0x0000000104fdde4c thread_func + 412 (sgen-thread-pool.c:195) 3 libsystem_pthread.dylib 0x0000000218bec344 _pthread_start + 136 (pthread.c:931) 4 libsystem_pthread.dylib 0x0000000218be9ab8 thread_start + 8 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0xffffffff9838bfdf x5: 0x0000000000000018 x6: 0x000000016cfa0730 x7: 0x000000016cf9fe20 x8: 0x9b8f66cd52cb42ec x9: 0x9b8f66ccab4b5cec x10: 0x00000000000003ff x11: 0x000000016cf9fe98 x12: 0x0000000000000000 x13: 0x00000001031e01a0 x14: 0x00000001a960913c x15: 0x00000001a960be20 x16: 0x0000000000000148 x17: 0x00000001f9801e00 x18: 0x0000000000000000 x19: 0x0000000000000006 x20: 0x0000000000000103 x21: 0x00000001f9801ee0 x22: 0x0000000000000010 x23: 0x000000000000000b x24: 0x0000000000002788 x25: 0x0000000105687624 x26: 0x000000010553ea10 x27: 0x000000010a6a0880 x28: 0x00000000000003c8 fp: 0x000000016cfa0740 lr: 0x0000000218bf0c60 sp: 0x000000016cfa0720 pc: 0x00000001df60f1dc cpsr: 0x40001000 esr: 0x56000080 Address size fault Binary Images: 0x102e5c000 - 0x10535bfff VS_NASCO_Auscultation arm64 <9b9a7de8b40b303bbc3d1a11686bb1dc> /var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/VS_NASCO_Auscultation 0x109498000 - 0x1099fbfff libSkiaSharp arm64 /private/var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/Frameworks/libSkiaSharp.framework/libSkiaSharp 0x196e23000 - 0x196ea26c3 libsystem_c.dylib arm64e <335cd87d234b3fc182db943350d31a88> /usr/lib/system/libsystem_c.dylib 0x1b58a7000 - 0x1b594187b dyld arm64e /usr/lib/dyld 0x1df604000 - 0x1df63debf libsystem_kernel.dylib arm64e /usr/lib/system/libsystem_kernel.dylib 0x218b3e000 - 0x218b458cf libsystem_platform.dylib arm64e /usr/lib/system/libsystem_platform.dylib 0x218be9000 - 0x218bf53f3 libsystem_pthread.dylib arm64e <1ee1922008593cbcbdebdf37ca2e8e4f> /usr/lib/system/libsystem_pthread.dylib EOF
0
0
293
Sep ’25
App icon not showing in TestFlight and App Store Connect, but visible on device
Hi everyone, we are currently facing an issue with one of our apps regarding the new icon requirements in iOS 26. • We created the app icon using Apple’s Icon Composer. • On the device, everything works perfectly: the app icon is shown on the home screen, and it can also be customized with the new iOS 26 features (colors, transparency, etc.). • However, in TestFlight the app icon is not displayed at all (in the TestFlight app on the device). • In App Store Connect, the icon is also not shown in the overview for the app. Interestingly, within the list of TestFlight builds in App Store Connect the icon is visible. What we have tried so far: • Created an archive and manually uploaded it to App Store Connect → no icon in TestFlight. • Took the working Icon Composer asset from another app target where everything works correctly, deleted the old one in this project, and copied the working asset into the problematic target. → Same behavior: visible on the device, but still missing in TestFlight and App Store Connect overview. In contrast, in another app (using the same workflow and also Icon Composer), everything works perfectly: the icon shows up on the device, in TestFlight, and in App Store Connect. Has anyone experienced a similar situation? Is there something specific that needs to be set in App Store Connect (e.g. Marketing Icon / Branding section), or could this be related to the new iOS 26 icon handling? Any help or hints would be greatly appreciated. Thanks in advance!
13
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980
Oct ’25
iOS build not appearing in App Store Connect after upload via Xcode and Transporter (React Native)
iOS build not appearing in App Store Connect after upload via Xcode and Transporter (React Native), Uploaded IPA “successfully” but build never shows in App Store Connect — React Native iOS. App type: React Native mobile app Android: Already published on Google Play (works fine) iOS goal: Upload the iOS build so it appears in App Store Connect (for TestFlight/release) No matter how I upload (Xcode Organizer Archive or the Transporter app), the build never appears in App Store Connect. It does not show under My Apps > [My iOS App] > TestFlight, nor under App Store Connect > Activity > All Builds. I’ve tried multiple times over several days. Xcode Organizer: “Upload to apple" there is no error, Transporter: delivered but app is processing , Email : there is no feedback with my problem please contact me
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207
Sep ’25
TestFlight Build Stuck in Review
Hello everyone, I uploaded my first app to the App Store for TestFlight. Since I read that TestFlight reviews are usually completed within a few hours, I am a bit unsure whether I might have done something wrong in the review process. I submitted the app to TestFlight on September 10, and after some back and forth, I received a message on September 13 saying: “Your submission is still in review but is requiring additional time. We will provide further status updates as soon as we are able.” On Tuesday, September 16, I sent an email to Support asking if I had done something wrong and mentioning that I uploaded a new build. Apple then put the new build into review, and on the same day I received another message that the review would take some more time. Since then, I haven’t heard anything further. The older build is still shown as “In Review” (since September 12). Is there anything I can do at this point?
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123
Sep ’25
Issue after Build
I have a strange problem. My code works perfectly on my iPhone, i.e. on a real iPhone, but when I upload the build version to TestFlight, it no longer works. I use React Native. The issue is as follows: I have created a code for Grid View that runs automatically when another person joins the stream. It works locally without any problems, but unfortunately the public version does not work. What could be the reason for this?
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117
Sep ’25
CloudKit Sync with TestFlight
I'm working on a new app with SwiftData and now adding CloudKit Sync. Everything is working fine in the simulator against the development CloudKit Schema. I successfully deployed the schema to production. However, the TestFlight builds fail against production. This is what I see in the logs, but I haven't been able to find info on how to fix it. Help appreciated. CoreData+CloudKit: -[NSCloudKitMirroringDelegate _requestAbortedNotInitialized:](2205): <private> - Never successfully initialized and cannot execute request '<private>' due to error: Error Domain=CKErrorDomain Code=2 "CKInternalErrorDomain: 1011" UserInfo={ContainerID=<private>, NSDebugDescription=CKInternalErrorDomain: 1011, CKPartialErrors=<private>, RequestUUID=<private>, NSLocalizedDescription=<private>, CKErrorDescription=<private>, NSUnderlyingError=0x1078e9fe0 {Error Domain=CKInternalErrorDomain Code=1011 UserInfo={CKErrorDescription=<private>, NSLocalizedDescription=<private>, CKPartialErrors=<private>}}} CoreData+CloudKit: -[NSCloudKitMirroringDelegate _performSetupRequest:]_block_invoke(1153): <private>: Successfully set up CloudKit integration for store (<private>): <private> CoreData+CloudKit: -[NSCloudKitMirroringDelegate _enqueueRequest:]_block_invoke(1035): Failed to enqueue request: <private> Error Domain=NSCocoaErrorDomain Code=134417 UserInfo={NSLocalizedFailureReason=<private>}
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127
Sep ’25
What's the best way to detect if the app was installed from TestFlight (iOS & macOS)?
For ages, we've been using appStoreReceiptUrl to detect if the app was installed from TestFlight or not, but now that's deprecated. Since we have a strict policy of no warnings on the project, we need to find a way to check if the app was installed from TestFlight or from the App Store. Does anyone know what's the new way to do so? I thought about using MarketplaceKit.AppDistributor.testFlight but to use MarketplaceKit you need to jump through hoops that our app really doesn't need to - we don't distribute outside of the App Store. Any ideas are much appreciated! 🙏
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2
203
Sep ’25
iOS 18.x iPhone 15, & 15 ProMax Buttons/Labels Disappear
Only people using iPhone 15 and iPhone 15Pro (don't know about iPhone 15 plus or iPhone 15 pro max) are having problems with my App. All seems fine on 13, 14 and 16 as well as iPad The app is in testflight now. I cannot replicate the issue in MAC via virtual iPhone 15 , 15 plus, pro, or promax. What I see happening - it looks like users are seeing labels disappear, sometimes buttons are disappearing on the 15 pro and 15. I have an ingredient selection page where you can select the ingredients that you have. These are outlined and grouped to make choosing ingredients intuitive. I have a profile selector where you can choose by flavor, strength, body or mood. At the bottom I have three buttons , button one lets you choose if drinks are sorted or strictly matched. The last button allows the user to see the drinks they can make based on ingredients they have.This is done by matching the ingredients with a locally placed drinks list which contains a drink id, drink name, ingredients and profile information. Clicking the last button opens a flatlist. Users on iPhone 15 and iPhone 15Pro iOS 18 sometimes experience the three buttons at the bottom being gone altogether. then returning. After clicking the Drinks Available button the button label should change to hide available drinks, but sometimes that label disappears. The drinks flat list has space for many drinks but the labels for those drinks are not present until halfway down the list where one drink shows up. No other device behaves this way. It might be more common when there are large number of ingredients selected ....e.g., if about 50% of 211 ingredients selected it might be more likely to happen. This needs to be tested to verify,
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253
Sep ’25
iOS 26 RC: Testflight showing wrong currency for sandbox accounts
My app has in app purchase for subscriptions, available in many countries. When using Sandbox App Store accounts on TestFlight with a locale different from my own in the iOS 26 RC, I'm getting incorrect currency coming back from Product.products(for: identifiers), and so my app displays the wrong price for the locale. However, the actual Apple Pay buy sheet shows the proper currency symbol and currency amount. This did not happen on prior versions of iOS. Is anyone else experiencing this?
1
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295
Jan ’26
in-app-purchase
I have implemented in-app-purchase in one of my iOS application. I generated the consumable products and these are approved by Apple Showing with Green check. I used StoreKit-2 and locally testing with store sync configuration file. The products I have created on developer accounts automatically synced by Store Configuration file and showing no the screen and I can purchase the product with Xcode environment in development. When uploaded app to test flight, I am not getting products with sandbox email id. Cases I have tries: -Remove my original Apple ID from device and just testing with Apple Sandbox email id -> Not getting products. -Remove configuration file while uploading to test flight -> not fetching products. -Checked the archive build and its in Release mode. Note: I am as a (Admin) team member, not account holder. Issue: Not fetching products on Test flight with Sandbox & in live app. Is there something I have to track here: Agreements for Free Apps Agreement with EFFECTIVE DATE showing 3 Jul 2025 - 20 Sep 2025 & STATUS is Active Agreements for Paid Apps Agreement with EFFECTIVE DATE showing nothing & STATUS is New
0
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373
Sep ’25
Unable to Accept Invite
I'm getting an error after clicking on a TestFlight Beta version invite from email. The error says The Apple Account you're currently signed in with, ****@outlook.com, doesn't match the one associated to this invitation. The invitation was sent to the email that I use to sign into my Apple account (it is my apple id) and I am signed into my iphone with that account. What can I do to get the invite to match up and go through with TestFlight?
1
1
304
Nov ’25
Successfully uploaded iOS app builds don't appear in App Store Connect
Since 1st of September archives uploaded via Xcode 26 beta 7 or builds distributed via CD (fastlane deliver) don't appear in App Store Connect. No errors reported during/after upload process, no e-mails with errors received. Xcode reports successful upload (with a few warnings regarding dSYM) I'm not getting any e-mails with ITMS errors Builds don't appear at in App Store Connect in TestFlight section (not even in "Processing" or "Failed" states). For me it seems like App Store Connect outage but all statuses in https://www.apple.com/support/systemstatus/ are green.
9
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625
Oct ’25
Could not download app from App Store or TestFlight after macOS 26 upgrade
After upgrading to macOS 26, I cannot install or update my app from either the App Store or TestFlight. Other apps update and install normally. Steps: Before upgrading, the app was installed via TestFlight and worked fine. After upgrading, I tried to update the app from the App Store: The update stalls at ~90% and never completes. Other apps update successfully. I launched the already-installed TestFlight version — it worked. After deleting the app, I tried reinstalling from TestFlight and got the error: “The app couldn’t be downloaded. Try again.” I tried rebooting, logging out/in of my Apple ID, and submitting a new TestFlight build — same issue. Environment: Originally built with Xcode 14 Also tried a new build with Xcode 16 App is compatible with macOS 26. Distribution outside the App Store (Developer ID signed and notarized build) runs fine
Replies
3
Boosts
1
Views
305
Activity
Oct ’25
Issue in distributint my app on TestFlight.
Hi, yesterday when I was trying to release the TestFlight build of my app the xcode said that it could not authenticate my apple ID. I then came to know that it actually wanted me to complete and aggrement which was "Paid Apps Agreement". This agreeemnet is to be made if one has to sell their app on AppStore or make in-app-purchases. I want to ask if it was mandatory for me to sign that agreement? As the solution which I could come across suggested that xcode blocks the distribution if there is a pending agreement.
Replies
1
Boosts
0
Views
132
Activity
Oct ’25
Validation error, when I try to upload a game to Testflight
Hello everyone and thank you for you're time! I got an issue with uploading several icons to testflight. I'm using Game Maker Studio as my engine for the game. This is the error that I'm getting, even when I try to use the old icons for the game, that worked in the past. I tried to transform the icons, using this site "https://makeappicon.com/", but I still got the same validation error. Can you help me fixing the issue - thank you so much!
Replies
2
Boosts
0
Views
599
Activity
Oct ’25
App getting Crashed in Test Flight
The issue arises only when the .ipa is uploaded to App Store Connect via Xcode. When attempting to download the app through TestFlight, it crashes. This behaviour is isolated to TestFlight and does not occur in any other environment. To clarify the issue: the build is successfully running in Xcode across all iOS devices and versions without any problems. Additionally, the same production .ipa file downloaded from Firebase is functioning as expected.
Replies
1
Boosts
0
Views
183
Activity
Oct ’25
TestFlight app crashes since iOS 26 released
App builds fine locally on iPad. Once released to TestFlight, the app crashes on startup. Can't even release previous builds to TestFlight that worked fine before iOS 26. Using .net Maui 8.0.413 and Xcode 16.4. IpadOS 18.6 Crash log: Incident Identifier: 2183463F-CAFD-4E0C-95FB-8E56876118E9 Distributor ID: com.apple.TestFlight Hardware Model: iPad15,7 Process: VS_NASCO_Auscultation [3576] Path: /private/var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/VS_NASCO_Auscultation Identifier: com.NASCO.Auscultation Version: 2.8.04 (20) AppStoreTools: 17A323 AppVariant: 1:iPad15,7:18 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.NASCO.Auscultation [2590] Date/Time: 2025-09-22 14:31:29.9710 -0500 Launch Time: 2025-09-22 14:31:27.7714 -0500 OS Version: iPhone OS 18.6 (22G86) Release Type: User Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: VS_NASCO_Auscultation [3576] Triggered by Thread: 0 Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001df60f1dc __pthread_kill + 8 1 libsystem_pthread.dylib 0x0000000218bf0c60 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x0000000196e9a0ac abort + 124 (abort.c:122) 3 VS_NASCO_Auscultation 0x0000000105157294 0x102e5c000 + 36680340 4 VS_NASCO_Auscultation 0x00000001050cb930 mono_runtime_setup_stat_profiler + 0 (mini-posix.c:690) 5 libsystem_platform.dylib 0x0000000218b40a68 _sigtramp + 56 (sigtramp.c:116) 6 libsystem_pthread.dylib 0x0000000218bf0c60 pthread_kill + 268 (pthread.c:1721) 7 libsystem_c.dylib 0x0000000196e9a0ac abort + 124 (abort.c:122) 8 VS_NASCO_Auscultation 0x0000000104f91170 mono_log_write_os_log + 408 (mono-log-darwin.c:0) 9 VS_NASCO_Auscultation 0x0000000104f8644c monoeg_g_logv + 172 (goutput.c:173) 10 VS_NASCO_Auscultation 0x0000000104f86594 monoeg_g_log + 28 (goutput.c:184) 11 VS_NASCO_Auscultation 0x00000001050a5f84 load_aot_module + 3172 (aot-runtime.c:2365) 12 VS_NASCO_Auscultation 0x0000000104fe4f48 mono_assembly_request_load_from + 1104 (assembly.c:2020) 13 VS_NASCO_Auscultation 0x0000000104fe4a68 mono_assembly_request_open + 472 (assembly.c:1625) 14 VS_NASCO_Auscultation 0x0000000104fe5cec mono_assembly_open + 80 (assembly.c:1828) 15 VS_NASCO_Auscultation 0x0000000104e1a0ac xamarin_assembly_preload_hook + 884 (monotouch-main.m:157) 16 VS_NASCO_Auscultation 0x0000000104fe6800 invoke_assembly_preload_hook + 64 (assembly.c:1283) 17 VS_NASCO_Auscultation 0x0000000104fe41e4 mono_assembly_request_byname + 1060 (assembly.c:2786) 18 VS_NASCO_Auscultation 0x00000001050af2e0 load_image + 280 (aot-runtime.c:325) 19 VS_NASCO_Auscultation 0x00000001050a5f1c load_aot_module + 3068 (aot-runtime.c:2358) 20 VS_NASCO_Auscultation 0x00000001050aa71c mono_aot_get_method + 292 (aot-runtime.c:4920) 21 VS_NASCO_Auscultation 0x000000010509e924 mono_jit_compile_method_with_opt + 472 (mini-runtime.c:2759) 22 VS_NASCO_Auscultation 0x000000010509cd10 mono_jit_runtime_invoke + 572 (mini-runtime.c:3525) 23 VS_NASCO_Auscultation 0x0000000105044b74 mono_runtime_invoke_checked + 148 (object.c:2792) 24 VS_NASCO_Auscultation 0x0000000105001720 create_exception_two_strings + 592 (exception.c:177) 25 VS_NASCO_Auscultation 0x00000001050014a4 mono_exception_from_name_two_strings_checked + 148 (exception.c:236) 26 VS_NASCO_Auscultation 0x0000000104fe0ab0 mono_runtime_init_checked + 708 (appdomain.c:288) 27 VS_NASCO_Auscultation 0x000000010509c64c mini_init + 6648 (mini-runtime.c:4889) 28 VS_NASCO_Auscultation 0x00000001050a3ad8 mono_jit_init_version + 20 (driver.c:2823) 29 VS_NASCO_Auscultation 0x0000000104e157ac xamarin_bridge_initialize + 216 (monovm-bridge.m:88) 30 VS_NASCO_Auscultation 0x0000000104e1a968 xamarin_main + 1784 (monotouch-main.m:438) 31 VS_NASCO_Auscultation 0x00000001051033ec main + 72 (main.arm64.mm:236) 32 dyld 0x00000001b58e5f08 start + 6040 (dyldMain.cpp:1450) Thread 1: 0 libsystem_pthread.dylib 0x0000000218be9aa4 start_wqthread + 0 Thread 2: 0 libsystem_kernel.dylib 0x00000001df60a438 __psynch_cvwait + 8 1 libsystem_pthread.dylib 0x0000000218beae50 _pthread_cond_wait + 984 (pthread_cond.c:862) 2 VS_NASCO_Auscultation 0x0000000104fdde4c thread_func + 412 (sgen-thread-pool.c:195) 3 libsystem_pthread.dylib 0x0000000218bec344 _pthread_start + 136 (pthread.c:931) 4 libsystem_pthread.dylib 0x0000000218be9ab8 thread_start + 8 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0xffffffff9838bfdf x5: 0x0000000000000018 x6: 0x000000016cfa0730 x7: 0x000000016cf9fe20 x8: 0x9b8f66cd52cb42ec x9: 0x9b8f66ccab4b5cec x10: 0x00000000000003ff x11: 0x000000016cf9fe98 x12: 0x0000000000000000 x13: 0x00000001031e01a0 x14: 0x00000001a960913c x15: 0x00000001a960be20 x16: 0x0000000000000148 x17: 0x00000001f9801e00 x18: 0x0000000000000000 x19: 0x0000000000000006 x20: 0x0000000000000103 x21: 0x00000001f9801ee0 x22: 0x0000000000000010 x23: 0x000000000000000b x24: 0x0000000000002788 x25: 0x0000000105687624 x26: 0x000000010553ea10 x27: 0x000000010a6a0880 x28: 0x00000000000003c8 fp: 0x000000016cfa0740 lr: 0x0000000218bf0c60 sp: 0x000000016cfa0720 pc: 0x00000001df60f1dc cpsr: 0x40001000 esr: 0x56000080 Address size fault Binary Images: 0x102e5c000 - 0x10535bfff VS_NASCO_Auscultation arm64 <9b9a7de8b40b303bbc3d1a11686bb1dc> /var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/VS_NASCO_Auscultation 0x109498000 - 0x1099fbfff libSkiaSharp arm64 /private/var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/Frameworks/libSkiaSharp.framework/libSkiaSharp 0x196e23000 - 0x196ea26c3 libsystem_c.dylib arm64e <335cd87d234b3fc182db943350d31a88> /usr/lib/system/libsystem_c.dylib 0x1b58a7000 - 0x1b594187b dyld arm64e /usr/lib/dyld 0x1df604000 - 0x1df63debf libsystem_kernel.dylib arm64e /usr/lib/system/libsystem_kernel.dylib 0x218b3e000 - 0x218b458cf libsystem_platform.dylib arm64e /usr/lib/system/libsystem_platform.dylib 0x218be9000 - 0x218bf53f3 libsystem_pthread.dylib arm64e <1ee1922008593cbcbdebdf37ca2e8e4f> /usr/lib/system/libsystem_pthread.dylib EOF
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0
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0
Views
293
Activity
Sep ’25
App icon not showing in TestFlight and App Store Connect, but visible on device
Hi everyone, we are currently facing an issue with one of our apps regarding the new icon requirements in iOS 26. • We created the app icon using Apple’s Icon Composer. • On the device, everything works perfectly: the app icon is shown on the home screen, and it can also be customized with the new iOS 26 features (colors, transparency, etc.). • However, in TestFlight the app icon is not displayed at all (in the TestFlight app on the device). • In App Store Connect, the icon is also not shown in the overview for the app. Interestingly, within the list of TestFlight builds in App Store Connect the icon is visible. What we have tried so far: • Created an archive and manually uploaded it to App Store Connect → no icon in TestFlight. • Took the working Icon Composer asset from another app target where everything works correctly, deleted the old one in this project, and copied the working asset into the problematic target. → Same behavior: visible on the device, but still missing in TestFlight and App Store Connect overview. In contrast, in another app (using the same workflow and also Icon Composer), everything works perfectly: the icon shows up on the device, in TestFlight, and in App Store Connect. Has anyone experienced a similar situation? Is there something specific that needs to be set in App Store Connect (e.g. Marketing Icon / Branding section), or could this be related to the new iOS 26 icon handling? Any help or hints would be greatly appreciated. Thanks in advance!
Replies
13
Boosts
7
Views
980
Activity
Oct ’25
iOS build not appearing in App Store Connect after upload via Xcode and Transporter (React Native)
iOS build not appearing in App Store Connect after upload via Xcode and Transporter (React Native), Uploaded IPA “successfully” but build never shows in App Store Connect — React Native iOS. App type: React Native mobile app Android: Already published on Google Play (works fine) iOS goal: Upload the iOS build so it appears in App Store Connect (for TestFlight/release) No matter how I upload (Xcode Organizer Archive or the Transporter app), the build never appears in App Store Connect. It does not show under My Apps > [My iOS App] > TestFlight, nor under App Store Connect > Activity > All Builds. I’ve tried multiple times over several days. Xcode Organizer: “Upload to apple" there is no error, Transporter: delivered but app is processing , Email : there is no feedback with my problem please contact me
Replies
0
Boosts
1
Views
207
Activity
Sep ’25
TestFlight Build Stuck in Review
Hello everyone, I uploaded my first app to the App Store for TestFlight. Since I read that TestFlight reviews are usually completed within a few hours, I am a bit unsure whether I might have done something wrong in the review process. I submitted the app to TestFlight on September 10, and after some back and forth, I received a message on September 13 saying: “Your submission is still in review but is requiring additional time. We will provide further status updates as soon as we are able.” On Tuesday, September 16, I sent an email to Support asking if I had done something wrong and mentioning that I uploaded a new build. Apple then put the new build into review, and on the same day I received another message that the review would take some more time. Since then, I haven’t heard anything further. The older build is still shown as “In Review” (since September 12). Is there anything I can do at this point?
Replies
0
Boosts
1
Views
123
Activity
Sep ’25
Issue after Build
I have a strange problem. My code works perfectly on my iPhone, i.e. on a real iPhone, but when I upload the build version to TestFlight, it no longer works. I use React Native. The issue is as follows: I have created a code for Grid View that runs automatically when another person joins the stream. It works locally without any problems, but unfortunately the public version does not work. What could be the reason for this?
Replies
0
Boosts
0
Views
117
Activity
Sep ’25
CloudKit Sync with TestFlight
I'm working on a new app with SwiftData and now adding CloudKit Sync. Everything is working fine in the simulator against the development CloudKit Schema. I successfully deployed the schema to production. However, the TestFlight builds fail against production. This is what I see in the logs, but I haven't been able to find info on how to fix it. Help appreciated. CoreData+CloudKit: -[NSCloudKitMirroringDelegate _requestAbortedNotInitialized:](2205): <private> - Never successfully initialized and cannot execute request '<private>' due to error: Error Domain=CKErrorDomain Code=2 "CKInternalErrorDomain: 1011" UserInfo={ContainerID=<private>, NSDebugDescription=CKInternalErrorDomain: 1011, CKPartialErrors=<private>, RequestUUID=<private>, NSLocalizedDescription=<private>, CKErrorDescription=<private>, NSUnderlyingError=0x1078e9fe0 {Error Domain=CKInternalErrorDomain Code=1011 UserInfo={CKErrorDescription=<private>, NSLocalizedDescription=<private>, CKPartialErrors=<private>}}} CoreData+CloudKit: -[NSCloudKitMirroringDelegate _performSetupRequest:]_block_invoke(1153): <private>: Successfully set up CloudKit integration for store (<private>): <private> CoreData+CloudKit: -[NSCloudKitMirroringDelegate _enqueueRequest:]_block_invoke(1035): Failed to enqueue request: <private> Error Domain=NSCocoaErrorDomain Code=134417 UserInfo={NSLocalizedFailureReason=<private>}
Replies
1
Boosts
0
Views
127
Activity
Sep ’25
Could not install
TestFlight is currently unavailable.
Replies
0
Boosts
1
Views
204
Activity
Sep ’25
What's the best way to detect if the app was installed from TestFlight (iOS & macOS)?
For ages, we've been using appStoreReceiptUrl to detect if the app was installed from TestFlight or not, but now that's deprecated. Since we have a strict policy of no warnings on the project, we need to find a way to check if the app was installed from TestFlight or from the App Store. Does anyone know what's the new way to do so? I thought about using MarketplaceKit.AppDistributor.testFlight but to use MarketplaceKit you need to jump through hoops that our app really doesn't need to - we don't distribute outside of the App Store. Any ideas are much appreciated! 🙏
Replies
0
Boosts
2
Views
203
Activity
Sep ’25
iOS 18.x iPhone 15, & 15 ProMax Buttons/Labels Disappear
Only people using iPhone 15 and iPhone 15Pro (don't know about iPhone 15 plus or iPhone 15 pro max) are having problems with my App. All seems fine on 13, 14 and 16 as well as iPad The app is in testflight now. I cannot replicate the issue in MAC via virtual iPhone 15 , 15 plus, pro, or promax. What I see happening - it looks like users are seeing labels disappear, sometimes buttons are disappearing on the 15 pro and 15. I have an ingredient selection page where you can select the ingredients that you have. These are outlined and grouped to make choosing ingredients intuitive. I have a profile selector where you can choose by flavor, strength, body or mood. At the bottom I have three buttons , button one lets you choose if drinks are sorted or strictly matched. The last button allows the user to see the drinks they can make based on ingredients they have.This is done by matching the ingredients with a locally placed drinks list which contains a drink id, drink name, ingredients and profile information. Clicking the last button opens a flatlist. Users on iPhone 15 and iPhone 15Pro iOS 18 sometimes experience the three buttons at the bottom being gone altogether. then returning. After clicking the Drinks Available button the button label should change to hide available drinks, but sometimes that label disappears. The drinks flat list has space for many drinks but the labels for those drinks are not present until halfway down the list where one drink shows up. No other device behaves this way. It might be more common when there are large number of ingredients selected ....e.g., if about 50% of 211 ingredients selected it might be more likely to happen. This needs to be tested to verify,
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0
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0
Views
253
Activity
Sep ’25
iOS 26 RC: Testflight showing wrong currency for sandbox accounts
My app has in app purchase for subscriptions, available in many countries. When using Sandbox App Store accounts on TestFlight with a locale different from my own in the iOS 26 RC, I'm getting incorrect currency coming back from Product.products(for: identifiers), and so my app displays the wrong price for the locale. However, the actual Apple Pay buy sheet shows the proper currency symbol and currency amount. This did not happen on prior versions of iOS. Is anyone else experiencing this?
Replies
1
Boosts
1
Views
295
Activity
Jan ’26
in-app-purchase
I have implemented in-app-purchase in one of my iOS application. I generated the consumable products and these are approved by Apple Showing with Green check. I used StoreKit-2 and locally testing with store sync configuration file. The products I have created on developer accounts automatically synced by Store Configuration file and showing no the screen and I can purchase the product with Xcode environment in development. When uploaded app to test flight, I am not getting products with sandbox email id. Cases I have tries: -Remove my original Apple ID from device and just testing with Apple Sandbox email id -> Not getting products. -Remove configuration file while uploading to test flight -> not fetching products. -Checked the archive build and its in Release mode. Note: I am as a (Admin) team member, not account holder. Issue: Not fetching products on Test flight with Sandbox & in live app. Is there something I have to track here: Agreements for Free Apps Agreement with EFFECTIVE DATE showing 3 Jul 2025 - 20 Sep 2025 & STATUS is Active Agreements for Paid Apps Agreement with EFFECTIVE DATE showing nothing & STATUS is New
Replies
0
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0
Views
373
Activity
Sep ’25
"No builds Available" at Test Flight. Why?
Hello, Anytime I try to send an app to the store, and specifically to test flight Then I add an individual user it shows me: "No build available" Is that normal? why? What's happening here? Please enlighten me?
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0
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0
Views
324
Activity
Sep ’25
Unable to Accept Invite
I'm getting an error after clicking on a TestFlight Beta version invite from email. The error says The Apple Account you're currently signed in with, ****@outlook.com, doesn't match the one associated to this invitation. The invitation was sent to the email that I use to sign into my Apple account (it is my apple id) and I am signed into my iphone with that account. What can I do to get the invite to match up and go through with TestFlight?
Replies
1
Boosts
1
Views
304
Activity
Nov ’25
Testers Group not added to Build
After uploading a build to AppStore Connect via Xcode, the default AppStore Connect Users - Group is not added to the Build in TestFlight. I am also unable to add the Group manually. It is always grayed out.
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0
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0
Views
84
Activity
Sep ’25
temporary exception audio unit host entitlement and the App Store
Hi, Recently I encountered troubles uploading a binary with temporary-exception.audio-unit-host entitlement using Transporter. I would love to make use of in my application and distribute in the AppStore. What is necessary to do so? regards, Joël
Replies
1
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0
Views
416
Activity
Sep ’25
Successfully uploaded iOS app builds don't appear in App Store Connect
Since 1st of September archives uploaded via Xcode 26 beta 7 or builds distributed via CD (fastlane deliver) don't appear in App Store Connect. No errors reported during/after upload process, no e-mails with errors received. Xcode reports successful upload (with a few warnings regarding dSYM) I'm not getting any e-mails with ITMS errors Builds don't appear at in App Store Connect in TestFlight section (not even in "Processing" or "Failed" states). For me it seems like App Store Connect outage but all statuses in https://www.apple.com/support/systemstatus/ are green.
Replies
9
Boosts
7
Views
625
Activity
Oct ’25