Detect issues like logic failures, UI problems, and performance regressions by running tests on your app.

Posts under Testing tag

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TestFlight Feedback not populating
Hello to the community. I’m hoping someone here can help me. we have been developing our mobile app with a 3rd party contractor. I used to provide feedback through TestFlight screen shot program and it was great. Straight from my iPhone to the dev team. Screen shots with descriptions of the problem. they recently transferred the app to our account and I think since then we can no longer receive the feedback. in fact, last week I spent 2 hours reviewing the app. Sending tons of screen shot feedback with comments. Thinking they were receiving them. But nothing. when we log into our feedback portal I only see feedback from 70 days ago. And nothing from recent. I made sure that feedback is welcome ( see screen shot ) i tested individual feedback test and got nothing. here are my questions. Is there a way to recover that feedback. Where is it going ? How can I get this feature working properly again so I can effectively and efficiently review the app and provide feedback to the developers.
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516
Jun ’26
TestFlight Cannot Install for 4 days: Request for Check!
Hello, My Apple ID 6766831703 My case ID102894773917 I have sent an email to Apple support to report that my app cannot be installed in TestFlight for 4 days. The app build has been successfully uploaded and processed in App Store Connect. The build status currently shows "Ready to Submit" ‘Testing’. I have uploaded 2 versions, 0.1.0 0.1.1, but both show this requested app isn't available or doesn't exist. I have tried to click stop testing, re-invited tester, re-download TestFlight app, and check all agreements, All export compliance questionnaires have been completed. There is no problem. The developer account has also been registered recently. Because the inability to test has seriously delayed our project timeline and business launch in Global. Could Apple team escalate this case for me right now please?
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325
May ’26
Drag on a Canvas with XCUICoordinate.press(...)
I am trying to create a test case in XCTest using the UI Test target. I have a use case where I use a SwiftUI Canvas to draw a network graph; and the user can drag the graph on the Canvas. After the drag, the user may click on a node. The application presents a popup with the information about the network node clicked. SwiftUI provides the information required for the application to translate the location of the tap into the original location prior to the drag; and so the logic behind the popup can determine which node the network graph was tapped by the user. It appears that the distance of the drag operation performed does not match distance that the image actually moved. The drag distance is always larger than the actual distance dragged. I can observe this during the test execution. The arrow starts at the correct spot but then goes further than the object being dragged. I also observe this when I am driving the application. Is there some standard and supported way to determine the distance that the image on the screen was moved given a specific distance of the "thenDragTo:" coordinate?
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517
May ’26
Beta Contract Missing
We’re unable to add external testing groups to our new builds for our app, Nox AI Wingman (https://apps.apple.com/in/app/nox-ai-wingman/id6753078092), because we keep facing a persistent, unexplained error. Some details: 3 calls + email updates with the team so far, we received no explanation other than directions to wait 48 hours and try again. We’re still unable to submit builds, with no word of any escalation or explanation for where the problem’s coming from. All agreements are signed, the build says “Ready to Submit”, all privacy related and other necessary fields have been filled out properly Browser Console shows the following error on submission: "errors" : [ { "id" : "112b2d19-6105-45c3-b941-3217d905fafc", "status" : "400", "code" : "PARAMETER_ERROR.REQUIRED", "title" : "A required parameter was not provided", "detail" : "The parameter 'filter[build]' is required but was not provided", "source" : { "parameter" : "filter[build]" } } ] } Direct beta review submission gives us the following API error from apple: { "code": "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title": "Beta contract is missing for the app.", "detail": "Beta Contract is missing." } We're helpless. Dev support has no idea what's causing this or how we can prevent this in the future even if they do fix it. We’re in the middle of a crucial launch week, and cannot afford 48 hour windows with no response or communication. Any help at all would be clutch.
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454
May ’26
Need help urgent for FlightTest add external testers issue.
Hello, I'm experiencing a persistent issue with TestFlight and app reviews on App Store Connect, and I hope someone else has encountered this before. About a week ago, when trying to add external testers to test the initial TestFlight builds, I received the following error: There was an error processing your request. Please try again later. Since there were no other details, it was impossible to know the source of the problem. After doing some research, I found the root cause of the problem in the browser console; "errors" : [ { "id" : "c7300330-93d7-4aee-af8e-1aeffeff81ae", "status" : "422", "code" : "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title" : "Beta contract is missing for the app.", "detail" : "Beta Contract is missing." } ] Since then: I've researched everything needed for TestFlight, including contracts, bank details, and so on, but I can't create external TestFlight tests. Internal TestFlight builds appear, but they can't be downloaded ("Requested application not available or present"). My applications just won't get past the review process. I've been trying to find a solution for about 10 days now. I've checked everywhere. We even checked with AI, but there's no reason. Important details: This is an individual developer account. I am the account holder. All contracts appear active and valid. This is my first and only application. I've contacted Apple Developer Support, but unfortunately, I haven't received a real solution yet, which makes it unclear how to proceed. Suggestions include checking forums, etc. Has anyone experienced this problem or found a solution? Any information would be greatly appreciated. What should I do? Please help. Thanks!
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404
May ’26
The Hub of Personalized Prompts.
Hello juice community. firts of all, i'm brazilian dev, soo this conversation will be a lot errors of english. but i'm think is a nice to prove is not a AI generate post here. hehe I want a big tip, how i integrate my app in the fruit ecosystem. Soo, i launch a AI prompt plataform, the idea is make users your own prompt, you make a context for him, like " you are a food master chief", and configure the inputs, like a photo of your freezer, to the AI take the ingredients e make a recipe with AI. The aplication is infinite! The integration, now, is with AI provider. the idea is not make a context with complex Skills.sh, but the common user create your own Prompt/AI and feel a prompt engineer master. i'm think the is a powerful plataform for native apple system. the plataform has url, and if any one has interesting a will chat in the comments the name for see how beaut is.
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326
May ’26
SwiftData in-memory ModelContainer causes DefaultStore validation errors on consecutive xcodebuild test runs
When running parallel Swift Testing tests that each create their own in-memory ModelContainer, the first xcodebuild test run succeeds but all subsequent runs fail with DefaultStore save failed validation errors — unless DerivedData is deleted between runs. Setup Each test suite creates an isolated in-memory container with a unique name: ModelConfiguration(UUID().uuidString, schema: schema, isStoredInMemoryOnly: true) The @Model class has non-optional properties (e.g. var v: String, var entityDicMoveNr: Int) that are always set in init. Symptoms on second run SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1560 "Multiple validation errors occurred." NSValidationErrorKey=v, NSValidationErrorValue=null NSValidationErrorKey=entityDicMoveNr, NSValidationErrorValue=null NSValidationErrorKey=historyBackup, NSValidationErrorValue=null The errors appear before test code executes — during SwiftData's internal DefaultStore auto-save. Properties that are always initialized in Swift show as nil in the Core Data layer. What we verified Each run uses a fresh xctest process (different PIDs) Container creation succeeds (no errors in our ModelContainer init) The @Model init always sets all fields — confirmed with debug prints Deleting DerivedData before each run fixes it (but forces a full rebuild) What didn't help Using ModelContext(container) instead of container.mainContext Setting autosaveEnabled = false on both mainContext and custom contexts Using /dev/null URL instead of isStoredInMemoryOnly: true build-for-testing + test-without-building Clearing only Logs/Test or TestResults subdirectories Why not run via swift test? We can't fall back to swift test because our project uses RealityKit custom components, which silently fail to decode in CLI swift test. So xcodebuild test is our only option, making the DerivedData workaround especially costly. Workaround Delete DerivedData before each xcodebuild test invocation. Environment macOS 15.5, Xcode 16.4, Swift Testing with @Suite @MainActor parallel test suites. Question Is there a way to fully isolate in-memory ModelContainer instances so that no metadata leaks between xcodebuild test runs without requiring a full DerivedData clean?
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May ’26
Kleio – AI voice keyboard TestFlight beta for fast dictation and accessibility feedback
Hi everyone, I’m an indie iOS developer working on Kleio, an AI voice keyboard extension that lets you dictate text quickly anywhere you can type. I’m looking for a small group of beta testers who are willing to try it through TestFlight and share feedback about stability, UX, and accessibility. What Kleio does Adds a custom keyboard so you can press the mic button and dictate instead of typing. Uses AI to turn rough speech into cleaned‑up, properly punctuated text. Lets you pick different writing styles (e.g. more formal vs more casual) for how your dictation should read. Supports a personal dictionary for custom words and names. Keeps transcript history on‑device by default, with optional cloud sync and improvement sharing. Includes a “Privacy Mode” toggle when you don’t want anything uploaded. What I’d love feedback on Onboarding flow for first‑time setup and keyboard enabling. The dictation experience inside real apps (Messages, Notes, Mail, social apps, etc.). Latency, accuracy, and how well the edited text matches what you meant to say. Keyboard layout, button placement, and any confusing interactions. Accessibility and inclusion: How well it works with VoiceOver / Switch Control. Any issues with contrast, touch targets, or labels. Any specific needs for users who rely on voice input more than typing. TestFlight link You can join the beta here: https://testflight.apple.com/join/jGY1fZ7S External group: “Twitter” (currently around 9 testers). No login is required for basic dictation; some settings sync features use account sign‑in. How to send feedback Through TestFlight’s built‑in feedback / screenshots. If you run into crashes, unexpected latency, or accessibility problems, details like device model, iOS version, and what app you were dictating into are extremely helpful. Thanks in advance to anyone who’s willing to try Kleio and help me make the keyboard more reliable and accessible.
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678
Apr ’26
TestFlight “What to Test” – Error processing request when submitting build for review
Hi, I’m experiencing a server-side error in App Store Connect when trying to submit a TestFlight build for review. Details: App: Ngoc Rong 2 Platform: iOS Build status: Complete Distribution: External Testing App Store Connect Web (Safari / Chrome both tested) Steps: Go to TestFlight → Select build Click “Submit for Review” Fill in “What to Test” Click Submit Result: Popup shows: "There was an error processing your request. Please try again later." Notes: Build processing completed successfully Internal testing works External group already created Issue happens consistently Tried different browsers and cleared cache Same issue across multiple builds Is this a known App Store Connect issue? Is there any workaround? Additional information: I have already contacted Apple Developer Support. Case ID: 102871190604 If needed, I can provide further details or logs. Thank you.
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417
Apr ’26
actionGroupCell Y coordinates are corrupted. The overlay for 'Save to Files' doesn't expose no valid id's for testability.
I am using Maestro framework for testing iOS. For our tests we need to save pdf's to files. When opening the 'QLOverlayDefaultActionButtonAccessibilityIdentifier' the buttons on the overlay are way off, the coordinates got corrupted. When opening the files app, the next screen has no coordinates for testing. I checked with xcode inspector and the same issue persists.
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1.1k
Apr ’26
Adding a tester to internal test group
I have sent an invite to a user for internal testing. They have received the email and clicked the accept test link. It takes them to App Store Connect web login screen. I do not see that they have accepted the role on my dashboard and they do not have access to my app on Testflight. Has anyone had this/similar issue and resolved it?
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Apr ’26
Universal Links and Cloud-testing platforms
Hi Apple Developer Support, We are reaching out to request guidance on a testing constraint we have encountered related to iOS Universal Links and Associated Domains entitlements. As part of aligning with updated recommendations from our authentication provider, we have transitioned our mobile apps to use HTTPS redirect callbacks (Universal Links) instead of custom URI schemes. This works as expected in production and on real physical devices. However, we are encountering a significant issue in our cloud-based device testing environment. When our testing platform re-signs the app to run it on their infrastructure, the re-signing process strips the Associated Domains entitlement from the app bundle. As a result, iOS no longer honors our Universal Links, which breaks the authentication redirect flow — the callback cannot route back into the app after the user authenticates. We have identified a potential workaround that would involve disabling app re-signing in the testing platform, but this requires provisioning under an Apple Enterprise Developer account. This introduces considerable operational complexity, as it would require us to maintain separate signing and distribution paths alongside our existing Apple Developer Program membership. Before pursuing that path, we wanted to understand Apple's perspective on the following: Is there a supported or recommended approach for preserving Associated Domains entitlements when an app is re-signed by a third party (e.g., a cloud testing platform)? Are there any provisioning or entitlement configurations that would allow Universal Links to function correctly in re-signed builds without requiring an Enterprise Developer account? Does Apple have documented best practices for validating Universal Link–based flows in automated or cloud-based testing environments? Are there any alternative deep linking patterns that would be more resilient to re-signing while still meeting App Store and platform security requirements? Any guidance or recommendations from Apple on how to handle this within the bounds of the standard Apple Developer Program would be greatly appreciated. Thank you for your time.
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1.1k
Mar ’26
UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
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562
Mar ’26
Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
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Mar ’26
Latest Beta Version Breaks Xcode Testing Builds on Physical devices.
This is a grave issue I am facing while testing my apps on my personal device. This is the error I seem to be getting: "The application could not be launched because the Developer App Certificate is not trusted." And on the phone side, this is the message: Unable to Verify App. An internet connection is required to verify the trust of the developer "Apple Development... Before I receive any recommendations, such as deleting Xcode or restarting my device, I would like to clarify that I have already taken all necessary precautions. The application I was testing appeared to function correctly in the morning a few hours prior to the update. However, after upgrading to the latest beta builds, iOS 26.4 beta and the latest macOS beta, this issue has become a recurring problem. I would greatly appreciate your assistance in resolving this matter, as it is of utmost importance to me.
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Mar ’26
Unable to test my apps, crashing with provisioning profile validation
Since around September (iOS 26 release), i'm unable to test my app normally. It says "internet connection is required to verify [my certificate id]", or just crashing. All terms and conditions accepted, everything is valid, certificates are OK. Reinstallation via xcode does not help. Removal of provisioning profile, generating new does not help. Revoking of certificate and generating new does for around week, then it happens again, but do i need to do it every week now? In logs i see the following: default amfid validation failed because of missing trust and/or authorization (0xe8008026) error amfid not valid: 0xe8008026: The provisioning profile requires online authorization. error amfid Unexpected MISError (0xe8008026): The provisioning profile requires online authorization. default +0300 amfid /private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib not valid: Error Domain=AppleMobileFileIntegrityError Code=-400 "An unknown error was encountered" UserInfo={NSURL=file:///private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib, NSLocalizedDescription=An unknown error was encountered} default kernel AMFI: code signature validation failed. It looks like apple validation servers are not working, or is it iOS bug? All provisioning profiles are showing like "valid" in apple developer center. My network is not behind a proxy, connection is direct. If use EXACTLY the same app, signed with the same provisioning, same signature, on another test device, it works! When i reset current device to default settings and installing the EXACTLY same app after it, it works as well. Looking for a help from apple developer support
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1.1k
Mar ’26
App Works on TestFlight but Fails During Apple Review with Server Error
I am facing an issue with my app. It works perfectly on TestFlight, and I have tested it on several devices, where it also runs without any problems. However, when the app is tested in the Apple testing facility, it shows an unexpected server error message. I have tested the app using multiple VPNs and different locations in Sri Lanka, and it works perfectly in all cases. It also works correctly when distributed through third-party app stores. At this point, I am not sure what is causing this issue. I have already submitted more than 10 app versions, each with different fixes that I thought might solve the problem, but the issue still persists. Could someone please help me understand what might be causing this problem? (the above provided screenshot from apple)
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Mar ’26
TestFlight Feedback not populating
Hello to the community. I’m hoping someone here can help me. we have been developing our mobile app with a 3rd party contractor. I used to provide feedback through TestFlight screen shot program and it was great. Straight from my iPhone to the dev team. Screen shots with descriptions of the problem. they recently transferred the app to our account and I think since then we can no longer receive the feedback. in fact, last week I spent 2 hours reviewing the app. Sending tons of screen shot feedback with comments. Thinking they were receiving them. But nothing. when we log into our feedback portal I only see feedback from 70 days ago. And nothing from recent. I made sure that feedback is welcome ( see screen shot ) i tested individual feedback test and got nothing. here are my questions. Is there a way to recover that feedback. Where is it going ? How can I get this feature working properly again so I can effectively and efficiently review the app and provide feedback to the developers.
Replies
1
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0
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516
Activity
Jun ’26
TestFlight Cannot Install for 4 days: Request for Check!
Hello, My Apple ID 6766831703 My case ID102894773917 I have sent an email to Apple support to report that my app cannot be installed in TestFlight for 4 days. The app build has been successfully uploaded and processed in App Store Connect. The build status currently shows "Ready to Submit" ‘Testing’. I have uploaded 2 versions, 0.1.0 0.1.1, but both show this requested app isn't available or doesn't exist. I have tried to click stop testing, re-invited tester, re-download TestFlight app, and check all agreements, All export compliance questionnaires have been completed. There is no problem. The developer account has also been registered recently. Because the inability to test has seriously delayed our project timeline and business launch in Global. Could Apple team escalate this case for me right now please?
Replies
0
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0
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325
Activity
May ’26
Drag on a Canvas with XCUICoordinate.press(...)
I am trying to create a test case in XCTest using the UI Test target. I have a use case where I use a SwiftUI Canvas to draw a network graph; and the user can drag the graph on the Canvas. After the drag, the user may click on a node. The application presents a popup with the information about the network node clicked. SwiftUI provides the information required for the application to translate the location of the tap into the original location prior to the drag; and so the logic behind the popup can determine which node the network graph was tapped by the user. It appears that the distance of the drag operation performed does not match distance that the image actually moved. The drag distance is always larger than the actual distance dragged. I can observe this during the test execution. The arrow starts at the correct spot but then goes further than the object being dragged. I also observe this when I am driving the application. Is there some standard and supported way to determine the distance that the image on the screen was moved given a specific distance of the "thenDragTo:" coordinate?
Replies
3
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0
Views
517
Activity
May ’26
Beta Contract Missing
We’re unable to add external testing groups to our new builds for our app, Nox AI Wingman (https://apps.apple.com/in/app/nox-ai-wingman/id6753078092), because we keep facing a persistent, unexplained error. Some details: 3 calls + email updates with the team so far, we received no explanation other than directions to wait 48 hours and try again. We’re still unable to submit builds, with no word of any escalation or explanation for where the problem’s coming from. All agreements are signed, the build says “Ready to Submit”, all privacy related and other necessary fields have been filled out properly Browser Console shows the following error on submission: "errors" : [ { "id" : "112b2d19-6105-45c3-b941-3217d905fafc", "status" : "400", "code" : "PARAMETER_ERROR.REQUIRED", "title" : "A required parameter was not provided", "detail" : "The parameter 'filter[build]' is required but was not provided", "source" : { "parameter" : "filter[build]" } } ] } Direct beta review submission gives us the following API error from apple: { "code": "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title": "Beta contract is missing for the app.", "detail": "Beta Contract is missing." } We're helpless. Dev support has no idea what's causing this or how we can prevent this in the future even if they do fix it. We’re in the middle of a crucial launch week, and cannot afford 48 hour windows with no response or communication. Any help at all would be clutch.
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0
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0
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454
Activity
May ’26
Need help urgent for FlightTest add external testers issue.
Hello, I'm experiencing a persistent issue with TestFlight and app reviews on App Store Connect, and I hope someone else has encountered this before. About a week ago, when trying to add external testers to test the initial TestFlight builds, I received the following error: There was an error processing your request. Please try again later. Since there were no other details, it was impossible to know the source of the problem. After doing some research, I found the root cause of the problem in the browser console; "errors" : [ { "id" : "c7300330-93d7-4aee-af8e-1aeffeff81ae", "status" : "422", "code" : "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title" : "Beta contract is missing for the app.", "detail" : "Beta Contract is missing." } ] Since then: I've researched everything needed for TestFlight, including contracts, bank details, and so on, but I can't create external TestFlight tests. Internal TestFlight builds appear, but they can't be downloaded ("Requested application not available or present"). My applications just won't get past the review process. I've been trying to find a solution for about 10 days now. I've checked everywhere. We even checked with AI, but there's no reason. Important details: This is an individual developer account. I am the account holder. All contracts appear active and valid. This is my first and only application. I've contacted Apple Developer Support, but unfortunately, I haven't received a real solution yet, which makes it unclear how to proceed. Suggestions include checking forums, etc. Has anyone experienced this problem or found a solution? Any information would be greatly appreciated. What should I do? Please help. Thanks!
Replies
0
Boosts
0
Views
404
Activity
May ’26
The Hub of Personalized Prompts.
Hello juice community. firts of all, i'm brazilian dev, soo this conversation will be a lot errors of english. but i'm think is a nice to prove is not a AI generate post here. hehe I want a big tip, how i integrate my app in the fruit ecosystem. Soo, i launch a AI prompt plataform, the idea is make users your own prompt, you make a context for him, like " you are a food master chief", and configure the inputs, like a photo of your freezer, to the AI take the ingredients e make a recipe with AI. The aplication is infinite! The integration, now, is with AI provider. the idea is not make a context with complex Skills.sh, but the common user create your own Prompt/AI and feel a prompt engineer master. i'm think the is a powerful plataform for native apple system. the plataform has url, and if any one has interesting a will chat in the comments the name for see how beaut is.
Replies
0
Boosts
1
Views
326
Activity
May ’26
SwiftData in-memory ModelContainer causes DefaultStore validation errors on consecutive xcodebuild test runs
When running parallel Swift Testing tests that each create their own in-memory ModelContainer, the first xcodebuild test run succeeds but all subsequent runs fail with DefaultStore save failed validation errors — unless DerivedData is deleted between runs. Setup Each test suite creates an isolated in-memory container with a unique name: ModelConfiguration(UUID().uuidString, schema: schema, isStoredInMemoryOnly: true) The @Model class has non-optional properties (e.g. var v: String, var entityDicMoveNr: Int) that are always set in init. Symptoms on second run SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1560 "Multiple validation errors occurred." NSValidationErrorKey=v, NSValidationErrorValue=null NSValidationErrorKey=entityDicMoveNr, NSValidationErrorValue=null NSValidationErrorKey=historyBackup, NSValidationErrorValue=null The errors appear before test code executes — during SwiftData's internal DefaultStore auto-save. Properties that are always initialized in Swift show as nil in the Core Data layer. What we verified Each run uses a fresh xctest process (different PIDs) Container creation succeeds (no errors in our ModelContainer init) The @Model init always sets all fields — confirmed with debug prints Deleting DerivedData before each run fixes it (but forces a full rebuild) What didn't help Using ModelContext(container) instead of container.mainContext Setting autosaveEnabled = false on both mainContext and custom contexts Using /dev/null URL instead of isStoredInMemoryOnly: true build-for-testing + test-without-building Clearing only Logs/Test or TestResults subdirectories Why not run via swift test? We can't fall back to swift test because our project uses RealityKit custom components, which silently fail to decode in CLI swift test. So xcodebuild test is our only option, making the DerivedData workaround especially costly. Workaround Delete DerivedData before each xcodebuild test invocation. Environment macOS 15.5, Xcode 16.4, Swift Testing with @Suite @MainActor parallel test suites. Question Is there a way to fully isolate in-memory ModelContainer instances so that no metadata leaks between xcodebuild test runs without requiring a full DerivedData clean?
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4
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0
Views
591
Activity
May ’26
Age Verification testing in TestFlight
Hi, We have implemented Age Verification in iOS and wanted to test the workflow before releasing the app. How do we test the app before releasing it in production. We currently use Test Flight for testing. We created users in Sandbox but that shows just Texas in Age Assurance.
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1
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413
Activity
Apr ’26
Unable to receive an invite
I am unable to receive an invite email on my apple account in order to accept and get access to testflight for testing apps
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1
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2
Views
526
Activity
Apr ’26
Kleio – AI voice keyboard TestFlight beta for fast dictation and accessibility feedback
Hi everyone, I’m an indie iOS developer working on Kleio, an AI voice keyboard extension that lets you dictate text quickly anywhere you can type. I’m looking for a small group of beta testers who are willing to try it through TestFlight and share feedback about stability, UX, and accessibility. What Kleio does Adds a custom keyboard so you can press the mic button and dictate instead of typing. Uses AI to turn rough speech into cleaned‑up, properly punctuated text. Lets you pick different writing styles (e.g. more formal vs more casual) for how your dictation should read. Supports a personal dictionary for custom words and names. Keeps transcript history on‑device by default, with optional cloud sync and improvement sharing. Includes a “Privacy Mode” toggle when you don’t want anything uploaded. What I’d love feedback on Onboarding flow for first‑time setup and keyboard enabling. The dictation experience inside real apps (Messages, Notes, Mail, social apps, etc.). Latency, accuracy, and how well the edited text matches what you meant to say. Keyboard layout, button placement, and any confusing interactions. Accessibility and inclusion: How well it works with VoiceOver / Switch Control. Any issues with contrast, touch targets, or labels. Any specific needs for users who rely on voice input more than typing. TestFlight link You can join the beta here: https://testflight.apple.com/join/jGY1fZ7S External group: “Twitter” (currently around 9 testers). No login is required for basic dictation; some settings sync features use account sign‑in. How to send feedback Through TestFlight’s built‑in feedback / screenshots. If you run into crashes, unexpected latency, or accessibility problems, details like device model, iOS version, and what app you were dictating into are extremely helpful. Thanks in advance to anyone who’s willing to try Kleio and help me make the keyboard more reliable and accessible.
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0
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0
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678
Activity
Apr ’26
TestFlight “What to Test” – Error processing request when submitting build for review
Hi, I’m experiencing a server-side error in App Store Connect when trying to submit a TestFlight build for review. Details: App: Ngoc Rong 2 Platform: iOS Build status: Complete Distribution: External Testing App Store Connect Web (Safari / Chrome both tested) Steps: Go to TestFlight → Select build Click “Submit for Review” Fill in “What to Test” Click Submit Result: Popup shows: "There was an error processing your request. Please try again later." Notes: Build processing completed successfully Internal testing works External group already created Issue happens consistently Tried different browsers and cleared cache Same issue across multiple builds Is this a known App Store Connect issue? Is there any workaround? Additional information: I have already contacted Apple Developer Support. Case ID: 102871190604 If needed, I can provide further details or logs. Thank you.
Replies
1
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0
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417
Activity
Apr ’26
actionGroupCell Y coordinates are corrupted. The overlay for 'Save to Files' doesn't expose no valid id's for testability.
I am using Maestro framework for testing iOS. For our tests we need to save pdf's to files. When opening the 'QLOverlayDefaultActionButtonAccessibilityIdentifier' the buttons on the overlay are way off, the coordinates got corrupted. When opening the files app, the next screen has no coordinates for testing. I checked with xcode inspector and the same issue persists.
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1.1k
Activity
Apr ’26
Adding a tester to internal test group
I have sent an invite to a user for internal testing. They have received the email and clicked the accept test link. It takes them to App Store Connect web login screen. I do not see that they have accepted the role on my dashboard and they do not have access to my app on Testflight. Has anyone had this/similar issue and resolved it?
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0
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364
Activity
Apr ’26
Universal Links and Cloud-testing platforms
Hi Apple Developer Support, We are reaching out to request guidance on a testing constraint we have encountered related to iOS Universal Links and Associated Domains entitlements. As part of aligning with updated recommendations from our authentication provider, we have transitioned our mobile apps to use HTTPS redirect callbacks (Universal Links) instead of custom URI schemes. This works as expected in production and on real physical devices. However, we are encountering a significant issue in our cloud-based device testing environment. When our testing platform re-signs the app to run it on their infrastructure, the re-signing process strips the Associated Domains entitlement from the app bundle. As a result, iOS no longer honors our Universal Links, which breaks the authentication redirect flow — the callback cannot route back into the app after the user authenticates. We have identified a potential workaround that would involve disabling app re-signing in the testing platform, but this requires provisioning under an Apple Enterprise Developer account. This introduces considerable operational complexity, as it would require us to maintain separate signing and distribution paths alongside our existing Apple Developer Program membership. Before pursuing that path, we wanted to understand Apple's perspective on the following: Is there a supported or recommended approach for preserving Associated Domains entitlements when an app is re-signed by a third party (e.g., a cloud testing platform)? Are there any provisioning or entitlement configurations that would allow Universal Links to function correctly in re-signed builds without requiring an Enterprise Developer account? Does Apple have documented best practices for validating Universal Link–based flows in automated or cloud-based testing environments? Are there any alternative deep linking patterns that would be more resilient to re-signing while still meeting App Store and platform security requirements? Any guidance or recommendations from Apple on how to handle this within the bounds of the standard Apple Developer Program would be greatly appreciated. Thank you for your time.
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7
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1.1k
Activity
Mar ’26
UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
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562
Activity
Mar ’26
Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
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411
Activity
Mar ’26
Latest Beta Version Breaks Xcode Testing Builds on Physical devices.
This is a grave issue I am facing while testing my apps on my personal device. This is the error I seem to be getting: "The application could not be launched because the Developer App Certificate is not trusted." And on the phone side, this is the message: Unable to Verify App. An internet connection is required to verify the trust of the developer "Apple Development... Before I receive any recommendations, such as deleting Xcode or restarting my device, I would like to clarify that I have already taken all necessary precautions. The application I was testing appeared to function correctly in the morning a few hours prior to the update. However, after upgrading to the latest beta builds, iOS 26.4 beta and the latest macOS beta, this issue has become a recurring problem. I would greatly appreciate your assistance in resolving this matter, as it is of utmost importance to me.
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2
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586
Activity
Mar ’26
Unable to test my apps, crashing with provisioning profile validation
Since around September (iOS 26 release), i'm unable to test my app normally. It says "internet connection is required to verify [my certificate id]", or just crashing. All terms and conditions accepted, everything is valid, certificates are OK. Reinstallation via xcode does not help. Removal of provisioning profile, generating new does not help. Revoking of certificate and generating new does for around week, then it happens again, but do i need to do it every week now? In logs i see the following: default amfid validation failed because of missing trust and/or authorization (0xe8008026) error amfid not valid: 0xe8008026: The provisioning profile requires online authorization. error amfid Unexpected MISError (0xe8008026): The provisioning profile requires online authorization. default +0300 amfid /private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib not valid: Error Domain=AppleMobileFileIntegrityError Code=-400 "An unknown error was encountered" UserInfo={NSURL=file:///private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib, NSLocalizedDescription=An unknown error was encountered} default kernel AMFI: code signature validation failed. It looks like apple validation servers are not working, or is it iOS bug? All provisioning profiles are showing like "valid" in apple developer center. My network is not behind a proxy, connection is direct. If use EXACTLY the same app, signed with the same provisioning, same signature, on another test device, it works! When i reset current device to default settings and installing the EXACTLY same app after it, it works as well. Looking for a help from apple developer support
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2
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3
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1.1k
Activity
Mar ’26
App Works on TestFlight but Fails During Apple Review with Server Error
I am facing an issue with my app. It works perfectly on TestFlight, and I have tested it on several devices, where it also runs without any problems. However, when the app is tested in the Apple testing facility, it shows an unexpected server error message. I have tested the app using multiple VPNs and different locations in Sri Lanka, and it works perfectly in all cases. It also works correctly when distributed through third-party app stores. At this point, I am not sure what is causing this issue. I have already submitted more than 10 app versions, each with different fixes that I thought might solve the problem, but the issue still persists. Could someone please help me understand what might be causing this problem? (the above provided screenshot from apple)
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287
Activity
Mar ’26