Xcode Server

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Xcode Server controls server-side bots that continuously build, analyze, test, and even archive your Xcode projects.

Posts under Xcode Server tag

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About testing the billing function
We would like to include billing functionality for the first time in this version of our currently released application. We have confirmed that billing is in place in local testing, In reality, the billing element has not yet been reflected in the store because it has not yet been reviewed by Apple. We have been informed by Apple that the billing elements will be reflected at the same time as the app review, We think this is a bit risky considering that the billing process may not work and the app may not pass the review process. How can we test the billing process for the store? Any better suggestions are welcome.
2
0
722
Apr ’24
FlutterFlow Iphone Testing on Xcode
Hi, I would like to ask a question regarding Xcode. When I test the app from FlutterFlow in runner.xcworkspace it builds the app on the local phone and it works but then when I close the app or turn off the test. The app just does not run anymore meaning it goes back to the menu when you click on the icon. Please explain? Also, can you provide me some help on how to ensure that my phone runs the FlutterFlow app even when testing is off on Xcode? Thanks
1
0
983
Mar ’24
Xcode Disappears
Hi Devs, Hope you are all doing well. When I try to click on "Clone from git repo" button on the Xcode home page the Xcode is disappearing automatically. I tried to re-install the application and I also restarted the system and nothing has worked so far. When I click on create new project or open existing project it is working completely fine and the only issue is with Clone from git repo button. Can any please help me with this issue. Thanks in advance
0
0
793
Mar ’24
Text is showing error in Vision Pro os
Dear Apple Developer Forum Community, I hope this message finds you well. I am writing to seek assistance regarding an error I encountered while attempting to create a "Tic Tac Toe" application using Xcode. Upon launching Xcode and starting a new project, I followed the standard procedure for creating a simple iOS application. However, during the process, I encountered I am trying to make an app but the code showing an error when any player won the match. I have attempted to troubleshoot the issue by see two images, but unfortunately, I have been unsuccessful in resolving it. I am reaching out to the community in the hope that someone might have encountered a similar issue or have expertise in troubleshooting Xcode errors. Any guidance, suggestions, or solutions would be greatly appreciated. Thank you very much for your time and assistance. Sincerely, Zipzy games
1
0
926
Feb ’24
SFML
Hello Folks! I'm new to Xcode and I'm trying to create a simple 2D-Game with c++ and I found out, that SFML offers a nice tool to create a game engine. Now my purpose is to develop tools for studying and I'm trying to link SFML with Xcode. Since I already was successful in creating a pop-up window via the terminal I believe I can handle to do it with Xcode. I tried the following: I created a new SFML project in Xcode with the same Main.cpp file. I went to the build settings and changes the Header-Path to the SFML-Include folder and the Library-Path to the SFML-lib folder. I also linked the binaries with the libraries in the build phase. When I run the script Xcode told me, that the build was successful and the app tried to open the window (It jumped around and appears in the strip. But I also got an error message, that the dynamic libraries couldn't load. It would be very nice, if someone could help me with my issue. Happy to hear from you, kind regards Jeremy
0
0
901
Feb ’24
New provisioning profile : Failed to export archive (code: 70)
Hello everyone, Due to a change in our development team we had to revoke some certificates and regenerate new one. I have generated a Development Mobile profile including needed certificates etc. Also, in Xcode 15 i have disabled "automatically manage signing" and everything look okay as I can see the generated provisioning profile, my team, my certificate etc. Build is working correctly. We are using App Center as a CI to build/archive.. our iOS app. During the last step of the archive export I have the following error which I cannot resolve : [command]/usr/libexec/PlistBuddy -c Print CFBundleIdentifier /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive/Products/Applications/OurStagingApp.app/Info.plist com.OurStagingDomain.OurStagingApp [command]/usr/libexec/PlistBuddy -c Add provisioningProfiles:com.OurStagingApp.OurStagingApp string toktokdoc provisioning profile development _XcodeTaskExportOptions.plist [command]/usr/bin/xcodebuild -exportArchive -archivePath /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive -exportPath /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp -exportOptionsPlist _XcodeTaskExportOptions.plist 2024-02-08 14:21:05.218 xcodebuild[18640:56463] [MT] IDEDistribution: -[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path "/var/folders/r0/ztvld9wd66bfpv_g6h3ksl000000gn/T/OurStagingApp_2024-02-08_14-21-05.213.xcdistributionlogs". 2024-02-08 14:21:05.370 xcodebuild[18640:56463] [MT] IDEDistribution: -[IDEDistributionMethodManager orderedDistributionMethodsForTask:archive:logAspect:]: Error = Error Domain=IDEDistributionMethodManagerErrorDomain Code=2 "Unknown Distribution Error" UserInfo={NSLocalizedDescription=Unknown Distribution Error} error: exportArchive: exportOptionsPlist error for key "method": expected one of {}, but found development Error Domain=IDEFoundationErrorDomain Code=1 "exportOptionsPlist error for key "method": expected one of {}, but found development" UserInfo={NSLocalizedDescription=exportOptionsPlist error for key "method": expected one of {}, but found development} ** EXPORT FAILED ** ##[error]Error: /usr/bin/xcodebuild failed with return code: 70 I tried to regen certificates, regen provisioning profile, use automatically signed.. Also this is the logs of the last working build : DEV PROV PROFILE TokTokDocRCX [command]/bin/rm -f _xcodetasktmp.plist [command]/usr/libexec/PlistBuddy -c Print CFBundleIdentifier /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive/Products/Applications/OurStagingApp.app/Info.plist com.OurDomain.OurStagingApp [command]/usr/libexec/PlistBuddy -c Add provisioningProfiles:com.OurDomain.OurStagingApp string DEV PROV PROFILE TokTokDocRCX _XcodeTaskExportOptions.plist [command]/usr/bin/xcodebuild -exportArchive -archivePath /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive -exportPath /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp -exportOptionsPlist _XcodeTaskExportOptions.plist 2023-08-02 11:20:01.234 xcodebuild[19044:64264] [MT] IDEDistribution: -[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path "/var/folders/cn/nkrr6l5n0jz01kq9jbtb9tg00000gn/T/OurStagingApp_2023-08-02_11-20-01.233.xcdistributionlogs". Exported OurStagingApp to: /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp ** EXPORT SUCCEEDED ** I have replaced some logs with "OurStagingApp". Also when trying to build the archive via xcode 15 the button validate is disabled. In my podfile: target.build_configurations.each do |config| config.build_settings['ENABLE_BITCODE'] = 'NO' config.build_settings['CODE_SIGNING_ALLOWED'] = 'NO' config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '14.0' config.build_settings['BUILD_LIBRARY_FOR_DISTRIBUTION'] = 'YES' config.build_settings['SKIP_INSTALL'] = 'NO' end Thanks for your help
0
0
1.7k
Feb ’24
Xcode Cloud + Cocoapods - Failing inconsistently
Hey there, everybody Having a difficult time getting app to consistently build on Xcode Cloud due to several errors in ci_post_clone.sh I'm not trying to do anything amazing other than: brew install cocoapods pod install Here are some of the errors that occur. Sometimes the build succeeds! More often than not, it fails for unknown reasons. "Couldn't determine repo type for URL: https://github.com/CocoaPods/Specs.git" [!] Couldn't determine repo type for URL: `https://github.com/CocoaPods/Specs.git`: Failed to open TCP connection to github.com:443 (Connection reset by peer - connect(2) for "github.com" port 443) Failed to download libyaml (dependency of cocoapods) curl: (7) Failed to connect to ghcr.io port 443 after 3 ms: Couldn't connect to server Error: libyaml: Failed to download resource "libyaml" Have tried: unlinking/uninstalling cocoapods and re-installing: brew update brew uninstall cocoapods #issue https://github.com/facebook/react-native/issues/42698 curl https://raw.githubusercontent.com/Homebrew/homebrew-core/1364b74ebeedb2eab300d62c99e12f2a6f344277/Formula/c/cocoapods.rb > cocoapods.rb brew install cocoapods.rb brew link --overwrite cocoapods Installing libyaml independently of cocoapods: brew install libyaml brew install cocoapods Installing with gem/bundler Add source to Podfile source 'https://github.com/CocoaPods/Specs.git' adding export HOMEBREW_NO_INSTALL_CLEANUP=TRUE pod repo update before pod install Any insight? Anybody else seeing this behavior? Thank you!
2
1
1.7k
Feb ’24
xcode cloud ci_scripts failing with unexpected EOF while looking for matching `''
Hello , I am facing following error while building my project on xcode cloud using custom ci scripts . Error: ci_post_clone.sh script is failing with following error. Run command: 'cd /Volumes/workspace/repository/ci_scripts && /Volumes/workspace/repository/ci_scripts/ci_post_clone.sh' /Volumes/Task/ci_plan.env: line 2: unexpected EOF while looking for matching `'' /Volumes/Task/ci_plan.env: line 3: syntax error: unexpected end of file Here is my script : ci_post_clone.sh #!/bin/sh touch availCert-dev.p12 touch availCert-qa.p12 touch availCert-stage.p12 touch availCert-prod.p12 ls -la It also shows a warning message for shebang: The ci_post_clone.sh is executable but exited with 1 exit code. Make sure a valid shebang line is specified if the file is a script and that the interpreter specified in the shebang line is supported on Xcode Cloud. I will be appreciative for response on this issue. Thank You
3
1
3.6k
Dec ’23
[Xcode]Problem in the emulator when uploading files, preview crashed
I have a MacOS M1 device that is updated to the latest version. (Sonoma 14.2) The codes are from the Swift language, and basic ones such as printing sentence and adding an image were written for an experiment, but an error appears Error text (“You cannot use this version of the application (project name) with this version of maCos” I tried all the official and beta versions from the Apple developer website, but to no avail. I exhausted all possible solutions, read and searched a lot, and the error appears itself. Is there a solution for this? The latest version of beta 15.2. In the description it was mentioned that the error was resolved, but this is not true
0
0
655
Dec ’23
Unable to execute app in simulator.
I have a cordova ionic project created in Visual studio and deploying my app to XCode 14.3.1. When I run my project in a simulator I get the below error, Can somebody suggest. 2023-09-06 14:47:27.792859+0530 Test Mobile[76454:473537] [LayoutConstraints] Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints) ( "<NSAutoresizingMaskLayoutConstraint:0x60000168a710 h=--& v=--& _UIToolbarContentView:0x7fb3500680c0.width == 0 (active)>", ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x6000016887d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x7fb350243580]-(>=8)-| (active, names: '|':_UIButtonBarButton:0x7fb350242910 )> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. 2023-09-06 14:47:27.797415+0530 Test Mobile[76454:473537] [LayoutConstraints] Unable to simultaneously satisfy constraints.
0
0
718
Sep ’23
Xcode Archive failed in NFS Storage
I am trying to archive xcode build in network drive(file share). But we unable to archive xcode build. Note: Same xcode build works fine in mac disk instead of network drive. I am very curious about why we facing issue if we use network drive Xcode version: V13.2 Can someone tell me It is possible to archive xcode build in network drive instead of Mac disk?
2
0
1.3k
Aug ’23
About testing the billing function
We would like to include billing functionality for the first time in this version of our currently released application. We have confirmed that billing is in place in local testing, In reality, the billing element has not yet been reflected in the store because it has not yet been reviewed by Apple. We have been informed by Apple that the billing elements will be reflected at the same time as the app review, We think this is a bit risky considering that the billing process may not work and the app may not pass the review process. How can we test the billing process for the store? Any better suggestions are welcome.
Replies
2
Boosts
0
Views
722
Activity
Apr ’24
FlutterFlow Iphone Testing on Xcode
Hi, I would like to ask a question regarding Xcode. When I test the app from FlutterFlow in runner.xcworkspace it builds the app on the local phone and it works but then when I close the app or turn off the test. The app just does not run anymore meaning it goes back to the menu when you click on the icon. Please explain? Also, can you provide me some help on how to ensure that my phone runs the FlutterFlow app even when testing is off on Xcode? Thanks
Replies
1
Boosts
0
Views
983
Activity
Mar ’24
Xcode Disappears
Hi Devs, Hope you are all doing well. When I try to click on "Clone from git repo" button on the Xcode home page the Xcode is disappearing automatically. I tried to re-install the application and I also restarted the system and nothing has worked so far. When I click on create new project or open existing project it is working completely fine and the only issue is with Clone from git repo button. Can any please help me with this issue. Thanks in advance
Replies
0
Boosts
0
Views
793
Activity
Mar ’24
Text is showing error in Vision Pro os
Dear Apple Developer Forum Community, I hope this message finds you well. I am writing to seek assistance regarding an error I encountered while attempting to create a "Tic Tac Toe" application using Xcode. Upon launching Xcode and starting a new project, I followed the standard procedure for creating a simple iOS application. However, during the process, I encountered I am trying to make an app but the code showing an error when any player won the match. I have attempted to troubleshoot the issue by see two images, but unfortunately, I have been unsuccessful in resolving it. I am reaching out to the community in the hope that someone might have encountered a similar issue or have expertise in troubleshooting Xcode errors. Any guidance, suggestions, or solutions would be greatly appreciated. Thank you very much for your time and assistance. Sincerely, Zipzy games
Replies
1
Boosts
0
Views
926
Activity
Feb ’24
SFML
Hello Folks! I'm new to Xcode and I'm trying to create a simple 2D-Game with c++ and I found out, that SFML offers a nice tool to create a game engine. Now my purpose is to develop tools for studying and I'm trying to link SFML with Xcode. Since I already was successful in creating a pop-up window via the terminal I believe I can handle to do it with Xcode. I tried the following: I created a new SFML project in Xcode with the same Main.cpp file. I went to the build settings and changes the Header-Path to the SFML-Include folder and the Library-Path to the SFML-lib folder. I also linked the binaries with the libraries in the build phase. When I run the script Xcode told me, that the build was successful and the app tried to open the window (It jumped around and appears in the strip. But I also got an error message, that the dynamic libraries couldn't load. It would be very nice, if someone could help me with my issue. Happy to hear from you, kind regards Jeremy
Replies
0
Boosts
0
Views
901
Activity
Feb ’24
New provisioning profile : Failed to export archive (code: 70)
Hello everyone, Due to a change in our development team we had to revoke some certificates and regenerate new one. I have generated a Development Mobile profile including needed certificates etc. Also, in Xcode 15 i have disabled "automatically manage signing" and everything look okay as I can see the generated provisioning profile, my team, my certificate etc. Build is working correctly. We are using App Center as a CI to build/archive.. our iOS app. During the last step of the archive export I have the following error which I cannot resolve : [command]/usr/libexec/PlistBuddy -c Print CFBundleIdentifier /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive/Products/Applications/OurStagingApp.app/Info.plist com.OurStagingDomain.OurStagingApp [command]/usr/libexec/PlistBuddy -c Add provisioningProfiles:com.OurStagingApp.OurStagingApp string toktokdoc provisioning profile development _XcodeTaskExportOptions.plist [command]/usr/bin/xcodebuild -exportArchive -archivePath /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive -exportPath /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp -exportOptionsPlist _XcodeTaskExportOptions.plist 2024-02-08 14:21:05.218 xcodebuild[18640:56463] [MT] IDEDistribution: -[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path "/var/folders/r0/ztvld9wd66bfpv_g6h3ksl000000gn/T/OurStagingApp_2024-02-08_14-21-05.213.xcdistributionlogs". 2024-02-08 14:21:05.370 xcodebuild[18640:56463] [MT] IDEDistribution: -[IDEDistributionMethodManager orderedDistributionMethodsForTask:archive:logAspect:]: Error = Error Domain=IDEDistributionMethodManagerErrorDomain Code=2 "Unknown Distribution Error" UserInfo={NSLocalizedDescription=Unknown Distribution Error} error: exportArchive: exportOptionsPlist error for key "method": expected one of {}, but found development Error Domain=IDEFoundationErrorDomain Code=1 "exportOptionsPlist error for key "method": expected one of {}, but found development" UserInfo={NSLocalizedDescription=exportOptionsPlist error for key "method": expected one of {}, but found development} ** EXPORT FAILED ** ##[error]Error: /usr/bin/xcodebuild failed with return code: 70 I tried to regen certificates, regen provisioning profile, use automatically signed.. Also this is the logs of the last working build : DEV PROV PROFILE TokTokDocRCX [command]/bin/rm -f _xcodetasktmp.plist [command]/usr/libexec/PlistBuddy -c Print CFBundleIdentifier /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive/Products/Applications/OurStagingApp.app/Info.plist com.OurDomain.OurStagingApp [command]/usr/libexec/PlistBuddy -c Add provisioningProfiles:com.OurDomain.OurStagingApp string DEV PROV PROFILE TokTokDocRCX _XcodeTaskExportOptions.plist [command]/usr/bin/xcodebuild -exportArchive -archivePath /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive -exportPath /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp -exportOptionsPlist _XcodeTaskExportOptions.plist 2023-08-02 11:20:01.234 xcodebuild[19044:64264] [MT] IDEDistribution: -[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path "/var/folders/cn/nkrr6l5n0jz01kq9jbtb9tg00000gn/T/OurStagingApp_2023-08-02_11-20-01.233.xcdistributionlogs". Exported OurStagingApp to: /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp ** EXPORT SUCCEEDED ** I have replaced some logs with "OurStagingApp". Also when trying to build the archive via xcode 15 the button validate is disabled. In my podfile: target.build_configurations.each do |config| config.build_settings['ENABLE_BITCODE'] = 'NO' config.build_settings['CODE_SIGNING_ALLOWED'] = 'NO' config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '14.0' config.build_settings['BUILD_LIBRARY_FOR_DISTRIBUTION'] = 'YES' config.build_settings['SKIP_INSTALL'] = 'NO' end Thanks for your help
Replies
0
Boosts
0
Views
1.7k
Activity
Feb ’24
Xcode Cloud + Cocoapods - Failing inconsistently
Hey there, everybody Having a difficult time getting app to consistently build on Xcode Cloud due to several errors in ci_post_clone.sh I'm not trying to do anything amazing other than: brew install cocoapods pod install Here are some of the errors that occur. Sometimes the build succeeds! More often than not, it fails for unknown reasons. "Couldn't determine repo type for URL: https://github.com/CocoaPods/Specs.git" [!] Couldn't determine repo type for URL: `https://github.com/CocoaPods/Specs.git`: Failed to open TCP connection to github.com:443 (Connection reset by peer - connect(2) for "github.com" port 443) Failed to download libyaml (dependency of cocoapods) curl: (7) Failed to connect to ghcr.io port 443 after 3 ms: Couldn't connect to server Error: libyaml: Failed to download resource "libyaml" Have tried: unlinking/uninstalling cocoapods and re-installing: brew update brew uninstall cocoapods #issue https://github.com/facebook/react-native/issues/42698 curl https://raw.githubusercontent.com/Homebrew/homebrew-core/1364b74ebeedb2eab300d62c99e12f2a6f344277/Formula/c/cocoapods.rb > cocoapods.rb brew install cocoapods.rb brew link --overwrite cocoapods Installing libyaml independently of cocoapods: brew install libyaml brew install cocoapods Installing with gem/bundler Add source to Podfile source 'https://github.com/CocoaPods/Specs.git' adding export HOMEBREW_NO_INSTALL_CLEANUP=TRUE pod repo update before pod install Any insight? Anybody else seeing this behavior? Thank you!
Replies
2
Boosts
1
Views
1.7k
Activity
Feb ’24
Xcode simulator
Having MacBook Pro with macOS Monterey v 12.7.2 and Xcode 13.3 (13B113) I cannot find a Xcode simulator, which could provide iPhone 6.7" display for my first app's product page' Any advice? Thanks!
Replies
0
Boosts
0
Views
716
Activity
Jan ’24
xcode cloud ci_scripts failing with unexpected EOF while looking for matching `''
Hello , I am facing following error while building my project on xcode cloud using custom ci scripts . Error: ci_post_clone.sh script is failing with following error. Run command: 'cd /Volumes/workspace/repository/ci_scripts && /Volumes/workspace/repository/ci_scripts/ci_post_clone.sh' /Volumes/Task/ci_plan.env: line 2: unexpected EOF while looking for matching `'' /Volumes/Task/ci_plan.env: line 3: syntax error: unexpected end of file Here is my script : ci_post_clone.sh #!/bin/sh touch availCert-dev.p12 touch availCert-qa.p12 touch availCert-stage.p12 touch availCert-prod.p12 ls -la It also shows a warning message for shebang: The ci_post_clone.sh is executable but exited with 1 exit code. Make sure a valid shebang line is specified if the file is a script and that the interpreter specified in the shebang line is supported on Xcode Cloud. I will be appreciative for response on this issue. Thank You
Replies
3
Boosts
1
Views
3.6k
Activity
Dec ’23
[Xcode]Problem in the emulator when uploading files, preview crashed
I have a MacOS M1 device that is updated to the latest version. (Sonoma 14.2) The codes are from the Swift language, and basic ones such as printing sentence and adding an image were written for an experiment, but an error appears Error text (“You cannot use this version of the application (project name) with this version of maCos” I tried all the official and beta versions from the Apple developer website, but to no avail. I exhausted all possible solutions, read and searched a lot, and the error appears itself. Is there a solution for this? The latest version of beta 15.2. In the description it was mentioned that the error was resolved, but this is not true
Replies
0
Boosts
0
Views
655
Activity
Dec ’23
Publicação de app
Só tenho aparelho Android, não tenho nenhum aparelho com o sistema iOS para publicar o meu aplicativo na App Store, alguém pode fazer isso por mim? Só falta o upload para o XCode, o app está todo configurado, aberto a negociação.
Replies
0
Boosts
0
Views
635
Activity
Nov ’23
Xcode and heated Mac ?
I noticed that my MacBook heats up on using Xcode. I installed latest Xcode 15.0.1 this morning along with something related to iOS 17. When I forced quit Xcode, temp. lowered to normal. What to do?
Replies
1
Boosts
0
Views
841
Activity
Oct ’23
Openmp
I can't use openmp with Xcode 15.0
Replies
3
Boosts
0
Views
1.6k
Activity
Oct ’23
Face Icon Experiment Issue In XCODE 15
Has someone run an icon experiment in Xcode 15? Recently I shift to Xcode 15 but facing an issue regarding the icon experiment. Does anyone face that issue or have suggestions about how to run an icon experiment in the latest Xcode 15? kindly let me know. Thanks
Replies
1
Boosts
0
Views
728
Activity
Oct ’23
xcode simulator won't open
I'm using expo. I run npm start, then press "i" to open the IOS simulator. It was working up to now and I'm not sure what changed. I get this error Error: xcrun exited with non-zero code: 148 Invalid device or device pair: 3C84B562-463E-4524-AD01-4E8A959D3415 Any advice on how to proceed?
Replies
3
Boosts
1
Views
2.5k
Activity
Oct ’23
Error uploading apps on Xcode
I am getting the following error while trying to upload any new app on Xcode The operation couldn’t be completed. (IDEFoundation.DistributionAppRecordProviderError error 0.)
Replies
5
Boosts
0
Views
3.6k
Activity
Sep ’23
auto betting bot
I am trying to make a automated betting bot which one place bet automatic by seeing any script or follow any group/tipster I need some one help
Replies
0
Boosts
1
Views
620
Activity
Sep ’23
Screen Control for iOS Devices
Hey All, Do we have any Solution for screen control of iOS devices from Mac, like Vysor for android? Appreciate your help here. Thanks!
Replies
0
Boosts
0
Views
664
Activity
Sep ’23
Unable to execute app in simulator.
I have a cordova ionic project created in Visual studio and deploying my app to XCode 14.3.1. When I run my project in a simulator I get the below error, Can somebody suggest. 2023-09-06 14:47:27.792859+0530 Test Mobile[76454:473537] [LayoutConstraints] Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints) ( "<NSAutoresizingMaskLayoutConstraint:0x60000168a710 h=--& v=--& _UIToolbarContentView:0x7fb3500680c0.width == 0 (active)>", ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x6000016887d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x7fb350243580]-(>=8)-| (active, names: '|':_UIButtonBarButton:0x7fb350242910 )> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. 2023-09-06 14:47:27.797415+0530 Test Mobile[76454:473537] [LayoutConstraints] Unable to simultaneously satisfy constraints.
Replies
0
Boosts
0
Views
718
Activity
Sep ’23
Xcode Archive failed in NFS Storage
I am trying to archive xcode build in network drive(file share). But we unable to archive xcode build. Note: Same xcode build works fine in mac disk instead of network drive. I am very curious about why we facing issue if we use network drive Xcode version: V13.2 Can someone tell me It is possible to archive xcode build in network drive instead of Mac disk?
Replies
2
Boosts
0
Views
1.3k
Activity
Aug ’23