Team-scoped keys introduce the ability to restrict your token authentication keys to either development or production environments. Topic-specific keys in addition to environment isolation allow you to associate each key with a specific Bundle ID streamlining key management.
For detailed instructions on accessing these features, read our updated documentation on establishing a token-based connection to APNs.
Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.
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My app is a VoIP softphone for Mac that allows people to make phone calls to a regular phone numbers. The app exists since before Mac App Store. The app declares itself to the system as capable of handling tel: URLs. Until now, people could change the default handler for tel URLs in FaceTime settings (Default for calls).
In macOS Tahoe 26, this doesn't seem to be possible any more. That option is gone from the FaceTime settings.
Is it completely gone or has it been moved somewhere else? If there is no UI control for this any more, is it possible to change it programmatically?
Topic:
App & System Services
SubTopic:
General
Hi,
Since I updated my phone to 23A341, my Call filtering app is not blocking calls anymore.
Same release checked on iOS 18 phone, it is working.
I still see the callkit logs into the Console showing that numbers are loaded into the iOS-managed SQlite DB but the calls are not blocked nor identified.
Anyone with the same issue?
BR
I work for a large medical device company.
We have a 1st party BLE enabled medical device that must be very battery efficient. To this end, if a connection is lost, the BLE radio is powered down after 60 seconds and will only turn back on when a physical button on the device is pressed.
I've been tasked with connecting to the device, staying connected to the device, and being able to retrieve data from the device upon a timed action. For instance, this could include a data read and transmission while they sleep. The key part of this is staying reliably connected for extended periods of time.
This is a BYOD setup, and we cannot control power profiles.
I would very much appreciate any information, recommendations, and/or insights into solving this problem.
Thanks!
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
External Accessory
iOS
Application Services
Core Bluetooth
My app(The Smart Life app) is unable to receive push notifications. Please confirm whether APNs has received push notifications from Alibaba Cloud and whether APNs has successfully pushed notifications to the Smart Life app.The Smart Life app uses Alibaba Cloud's push notification service. The message ID pushed by Alibaba Cloud is: f7a02288-a995-47ed-b417-837461028f03
Current Symptom: Alibaba Cloud has reported that this message has been successfully pushed to APNs, but the smart life app has not received any push notifications. The feedback log from Alibaba Cloud shows that the APNs push was successful, but the smart life app did not receive any push. Because APNs do not have message receipts and Alibaba Cloud cannot obtain notification delivery status, it is recommended that I use the APNs channel message ID to submit a work order to Apple technical support for investigation.
Note: All push notification permissions for the Smart Life app are enabled, and the Smart Life app is in the foreground when push notifications are sent.
After game restart first purchase is contained in receipt but the next ones is the same as first one so new purchases is not added. I afraid players can be charged for purchase but on my server I will not receive new purchases instead receipt with old one so they can do not receive in game currency. Will in production I receive a receipts with new consumable every time player purchase it? I use Unity3d In-app purchasing 5.0.1.
Topic:
App & System Services
SubTopic:
StoreKit
I'm implementing SwiftData with inheritance in an app.
I have an Entity class with a property name. This class is inherited by two other classes: Store and Person. The Entity model has a one-to-many relationship with a Transaction class.
I can list all my Entity models in a List with a @Query annotation without a problem.
However, then I try to access the name property of an Entity from a Transaction relationship, the app crashes with the following error:
Thread 1: Fatal error: Never access a full future backing data - PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(0x96530ce28d41eb63 <x-coredata://DABFF7BB-C412-474E-AD50-A1F30AC6DBE9/Person/p4>))) with Optional(F07E7E23-F8F0-4CC0-B282-270B5EDDC7F3)
From my attempts to fix the issue, I noticed that:
The crash seems related to the relationships with classes that has inherit from another class, since it only happens there.
When I create new data, I can usually access it without any problem. The crash mostly happens after reloading the app.
This error has been mentioned on the forum (for example here), but in a context not related with inheritance.
You can find the full code here.
For reference, my models looks like this:
@Model
class Transaction {
@Attribute(.unique)
var id: String
var name: String
var date: Date
var amount: Double
var entity: Entity?
var store: Store? { entity as? Store }
var person: Person? { entity as? Person }
init(
id: String = UUID().uuidString,
name: String,
amount: Double,
date: Date = .now,
entity: Entity? = nil,
) {
self.id = id
self.name = name
self.amount = amount
self.date = date
self.entity = entity
}
}
@Model
class Entity: Identifiable {
@Attribute(.preserveValueOnDeletion)
var name: String
var lastUsedAt: Date
@Relationship(deleteRule: .cascade, inverse: \Transaction.entity)
var operations: [Transaction]
init(
name: String,
lastUsedAt: Date = .now,
operations: [Transaction] = [],
) {
self.name = name
self.lastUsedAt = lastUsedAt
self.operations = operations
}
}
@available(iOS 26, *)
@Model
class Store: Entity {
@Attribute(.unique) var id: String
var locations: [Location]
init(
id: String = UUID().uuidString,
name: String,
lastUsedAt: Date = .now,
locations: [Location] = [],
operations: [Transaction] = []
) {
self.locations = locations
self.id = id
super.init(name: name, lastUsedAt: lastUsedAt, operations: operations)
}
}
In order to reproduce the error:
Run the app in the simulator.
Click the + button to create a new transaction.
Relaunch the app, then click on any transaction.
The app crashes when it tries to read te name property while building the details view.
New in iOS 26 and WatchOS 26 is a Sleep Score calculation for users based on Duration, Bedtime and Interruptions.
Unfortunately I can't find any APIs for developers to tap into this metric. Yes, in theory it's all created off the same Sleep Analysis data already available with HealthKit but that makes it very hard to recreate in our apps. If the numbers don't match up exactly, users will understandably complain.
Can anyone confirm that this is the case and I've not missed a Sleep Score API? I'll then file feedback.
Hopefully this doesn't go the way of Heart Rate Zones where the Apple Watch iPhone app has generated them for years and provided no way for third party apps to access these values (yes many feedbacks provided previously).
I created an APNs Auth Key in the Apple Developer portal and downloaded it successfully once.
Later, due to some issues, I revoked that key.
After that, I created a new APNs Auth Key.
The download button appears, but when I click it, I get the message:
"Auth Key can only be downloaded once. This auth key has already been downloaded."
This is incorrect because:
The key is newly created in my account.
I have tried multiple browsers (Safari, Chrome), private/incognito mode, and even a different laptop.
I have no other active APNs Auth Keys in my account.
Without this .p8 file, I cannot configure push notifications for my iOS app (using Firebase Cloud Messaging).
This is blocking my production release.
Has anyone else experienced this? Is there a way to reset or force a fresh APNs Auth Key when this happens?
I'm working on a new app with SwiftData and now adding CloudKit Sync.
Everything is working fine in the simulator against the development CloudKit Schema. I successfully deployed the schema to production.
However, the TestFlight builds fail against production. This is what I see in the logs, but I haven't been able to find info on how to fix it.
Help appreciated.
CoreData+CloudKit: -[NSCloudKitMirroringDelegate _requestAbortedNotInitialized:](2205): <private> - Never successfully initialized and cannot execute request '<private>' due to error: Error Domain=CKErrorDomain Code=2 "CKInternalErrorDomain: 1011" UserInfo={ContainerID=<private>, NSDebugDescription=CKInternalErrorDomain: 1011, CKPartialErrors=<private>, RequestUUID=<private>, NSLocalizedDescription=<private>, CKErrorDescription=<private>, NSUnderlyingError=0x1078e9fe0 {Error Domain=CKInternalErrorDomain Code=1011 UserInfo={CKErrorDescription=<private>, NSLocalizedDescription=<private>, CKPartialErrors=<private>}}}
CoreData+CloudKit: -[NSCloudKitMirroringDelegate _performSetupRequest:]_block_invoke(1153): <private>: Successfully set up CloudKit integration for store (<private>): <private>
CoreData+CloudKit: -[NSCloudKitMirroringDelegate _enqueueRequest:]_block_invoke(1035): Failed to enqueue request: <private>
Error Domain=NSCocoaErrorDomain Code=134417 UserInfo={NSLocalizedFailureReason=<private>}
We have observed an internet access issue after the device enters idle mode on iOS 26 beta 9. Although the Ivanti Secure Access Client appears connected, users are unable to access any resources (internet or intranet) after unlocking the device from idle. When we check the log socket connection looks not disrupted, packets are tunnelled but no resource access. Split tunnel enabled and proxy PAC configured. This was observed on both iOS and iPadOS 26 beta.
Steps to reproduce:
Connecting to the internet, launching the Ivanti client, locking the device, and then unlocking it after a brief period of idle. The issue occurs when the VPN remains connected but no resources are accessible.
Since upgrading to Xcode 26 beta 4 and using the iOS 26 simulator for testing our app, we've stopped being able to receive device tokens for the simulator from the development APNS environment.
The APNS environment is able to return meta device information (e.g. model, type, manufacturer) but there are no device tokens present. When running the same app using the iOS 18.5 simulator, we are able to register the device with the same APNS environment and receive a valid device token.
Problem Summary
Apple's provisioning servers are not generating the com.apple.developer.storekit entitlement for App ID com.driftnotes.app (Team ID: 43Y6AG5NPY), making it impossible to build iOS apps for physical devices despite all configurations being correct.
Environment
macOS: 15.3.1 (24D70)
Xcode: 16.1 (xcode-select version 2409)
Flutter: 3.35.2 • channel stable
Account: Individual Developer (Kazakhstan)
Bundle ID: com.driftnotes.app
Team ID: 43Y6AG5NPY
Error Message
Error (Xcode): Provisioning profile "iOS Team Provisioning Profile: com.driftnotes.app" doesn't include the com.apple.developer.storekit entitlement.
/Users/vyacheslavkuzin/Desktop/FlutterProjects/DriftNotesDart/ios/Runner.xcodeproj
Steps to Reproduce
Configure App ID with In-App Purchase capability (✅ verified in Developer Portal)
Add In-App Purchase capability in Xcode project (✅ done)
Configure entitlements file with StoreKit keys (✅ done)
Enable automatic signing in Xcode (✅ done)
Run: flutter build ios --release
Build completes successfully ("Xcode build done. 13,8s") but fails at signing stage
Expected vs Actual Result
Expected: Provisioning profile should include com.apple.developer.storekit entitlement
Actual: Profile is created WITHOUT the entitlement, despite all configurations being correct
Configuration Details
Developer Portal
App ID com.driftnotes.app has In-App Purchase capability enabled ✅
All agreements are active in App Store Connect ✅
Xcode Project
In-App Purchase capability added via Signing & Capabilities ✅
Automatically manage signing: Enabled ✅
Team: 43Y6AG5NPY (Vyacheslav Kuzin) ✅
Entitlements File (ios/Runner/Runner.entitlements)
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.developer.in-app-payments</key>
<array>
<string>merchant.com.driftnotes.app</string>
</array>
<key>com.apple.developer.storekit</key>
<true/>
</dict>
</plist>
Build Settings
CODE_SIGN_ENTITLEMENTS: Runner/Runner.entitlements ✅
PRODUCT_BUNDLE_IDENTIFIER: com.driftnotes.app ✅
DEVELOPMENT_TEAM: 43Y6AG5NPY ✅
Troubleshooting Attempted
Multiple Attempts
Profile Recreation: Manual and automatic profiles recreated dozens of times
Cache Cleanup: Complete removal of:
~/Library/Developer/Xcode/DerivedData/*
~/Library/MobileDevice/Provisioning\ Profiles/*
Flutter clean & pod cache clean
Signing Methods: Tested both manual and automatic signing management
Wait Periods: 48+ hours for server propagation
Complete Profile Deletion: Removed ALL profiles from Developer account per Apple Support
Apple Support Workaround
Following Senior Advisor recommendation:
✅ Deleted all provisioning profiles from account
✅ Confirmed IAP capability in project
✅ Created StoreKit Configuration File for testing
✅ Verified automatic signing management
✅ Multiple "Try Again" attempts in Xcode
Result: Problem persists
Apple Support Reference
Case #102680105923 - Senior Advisor Simone confirmed after internal team consultation that this requires engineering team attention and directed to Developer Forums.
Technical Analysis
What Works
Flutter build completes successfully
Pod install executes without issues (25,9s)
Xcode build finishes successfully (13,8s)
All dependencies resolve correctly
What Fails
Provisioning profile generation: Server creates profile but omits StoreKit entitlement
All profile types affected: Both manual and automatic profiles
Consistent across configurations: Debug, Release, Profile all fail identically
Root Cause
This appears to be a server-side bug where Apple's provisioning systems are not properly correlating the App ID's In-App Purchase capability with the StoreKit entitlement generation for this specific App ID (com.driftnotes.app).
The issue is NOT in client-side configuration - all settings match Apple's official documentation exactly. The problem occurs during the server-side provisioning profile generation process.
Request for Engineering Team
This issue requires attention from Apple's provisioning infrastructure team to resolve the server-side entitlement generation bug for App ID com.driftnotes.app.
Impact
Critical: Complete inability to build iOS app for physical devices
Business: Blocking app deployment and updates
Developer Experience: Extensive time spent on troubleshooting correctly configured setup
All configurations have been verified multiple times and match Apple's official documentation. The issue has been escalated through Apple Support (Case #102680105923) and requires engineering team intervention.
Topic:
App & System Services
SubTopic:
StoreKit
If an iOS application has a notification service extension which gets sent a push, but the user has not been prompted for notification authorization via requestAuthorization() then what is the expected behavior?
Will the push get delivered to the NSE but the resulting notification not displayed? Or will the push not get delivered at all to the NSE?
Hello, CLServiceSession is not on macOS.
Does anyone have a drop-in CLServiceSession like replacement for macOS that wraps CLLocationManager? I would like to migrate to the latest for the other platforms.
FWIW I filed FB17910626
Thanks!
Regular apns will give you a willPresent callback
and there you can decide to suppress showing the notification or suppress its sound etc.
I know the iOS app will give you callbacks for when there's a contentUpdate, yet that doesn't give the option to change the sound.
Is there a way to suppress sound of a received Live Activity when app is in foreground?
Hi all,
In my SwiftUI / SwiftData / Cloudkit app which is a series of lists, I have a model object called Project which contains an array of model objects called subprojects:
final class Project1
{
var name: String = ""
@Relationship(deleteRule: .cascade, inverse: \Subproject.project) var subprojects : [Subproject]?
init(name: String)
{
self.name = name
self.subprojects = []
}
}
The user will select a project from a list, which will generate a list of subprojects in another list, and if they select a subproject, it will generate a list categories and if the user selects a category it will generate another list of child objects owned by category and on and on.
This is the pattern in my app, I'm constantly passing arrays of model objects that are the children of other model objects throughout the program, and I need the user to be able to add and remove things from them.
My initial approach was to pass these arrays as bindings so that I'd be able to mutate them. This worked for the most part but there were two problems: it was a lot of custom binding code and when I had to unwrap these bindings using init?(_ base: Binding<Value?>), my program would crash if one of these arrays became nil (it's some weird quirk of that init that I don't understand at al).
As I'm still learning the framework, I had not realized that the @model macro had automatically made my model objects observable, so I decided to remove the bindings and simply pass the arrays by reference, and while it seems these references will carry the most up to date version of the array, you cannot mutate them unless you have access to the parent and mutate it like such:
project.subcategories?.removeAll { $0 == subcategory }
project.subcategories?.append(subcategory)
This is weirding me out because you can't unwrap subcategories before you try to mutate the array, it has to be done like above. In my code, I like to unwrap all optionals at the moment that I need the values stored in them and if not, I like to post an error to the user. Isn't that the point of optionals? So I don't understand why it's like this and ultimately am wondering if I'm using the correct design pattern for what I'm trying to accomplish or if I'm missing something? Any input would be much appreciated!
Also, I do have a small MRE project if the explanation above wasn't clear enough, but I was unable to paste in here (too long), attach the zip or paste a link to Google Drive. Open to sharing it if anyone can tell me the best way to do so. Thanks!
Just wanted to clarify some expected behaviors here. It seems that there are two distinct behaviors for Live Activity flows for freshly installed apps.
When you start a Live Activity for the first time and the user hasn't yet clicked on Allow/Don't Allow in the activity interface, there are two different sequences:
Starting a Live Activity locally
Request a Live Activity locally via Swift
Live Activity starts
.pushTokenUpdates is immediately triggered, even if the Allow/Don't Allow buttons appear under the Activity UI
Starting a Live Activity via push-to-start
Send a push-to-start notification to launch a Live Activity
Live Activity starts
.pushTokenUpdates is not triggered, and .pushToken returns nil.
If a user clicks on Allow in the Activity UI, only then is .pushTokenUpdates triggered.
Hi,
We have a app with some auto-renewing subscription in a group of subscriptions.
When a user upgrade from a subscription to another, the "user receive a refund of the prorated amount of their original subscription" (https://developer.apple.com/app-store/subscriptions/).
How is the prorated calculated ?
Example : subscription to 14,99$ / month. If subscriber upgrade after 10 days, is the refund calculated 10/30 of 14,99$ (so ~5$) ?
I am running a full-tunnel VPN using a Packet Tunnel Provider. During VPN setup, we configure DNS setting with specific DNS servers for all domains to be used by the tunnel. However, our project requires DNS resolution for every domain from both the VPN-provided DNS servers and the ISP’s DNS servers.
When I attempt to use c-ares or other third-party libraries to resolve domains via the ISP DNS servers, these libraries only detect and use the VPN DNS servers instead. As a result, all queries fail.
Is there a way on iOS to programmatically determine the ISP DNS servers while a full-tunnel VPN is active, or a system API that allows DNS queries to be explicitly resolved using the ISP’s DNS servers?
I keep getting the following error when trying to run Passkey sign in on macOS.
Told not to present authorization sheet: Error Domain=com.apple.AuthenticationServicesCore.AuthorizationError Code=1 "(null)"
ASAuthorizationController credential request failed with error: Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1004 "(null)"
This is the specific error.
Application with identifier a is not associated with domain b
I have config the apple-app-site-association link and use ?mode=developer
Could there be any reason for this?
Topic:
App & System Services
SubTopic:
General
Tags:
macOS
Objective-C
Authentication Services
Passkeys in iCloud Keychain