I am trying to make an app icon 20 x 20 pixel dimension. I cannot get the icon to be sized this way. It gets blurry. I have used adobe express + illustrator. I have not been able to size it. It is a 400 x 400 dimension png. I want the proportion to be 20 x 20 without losing the clarity.
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I am editing my iOS project in Xcode 16 and want to use the "Swift Compiler - Upcoming Features" section of the build settings to selectively enable the new Swift 6 language features.
I have read the instructions for doing this and have dowloaded an Apple sample project and can see that section under the project and target-level Build Settings in the sample project
However, when I open my Xcode project in XCode 16 that section does not appear.
Is there any way for me to influence how Xcode 16 displays the build settings?
In fact, no "Swift Compiler" sections appear at all under my project Build Settings (All | Combined). There is a "User-Defined" section that has the Swift Version, Compilation Mode and Optimization level.
The project itself is several years old and was on a very old project version. I have upgraded my project document format to "Xcode 16" but it made no difference.
I have compared my project and the sample project in a text editor and both seem to have similar structure. I tried removing unused and outdated settings from my project but that also had no effect.
Is there an alternative to deleting my project file and adding the source files to it? I have a large project with multiple targets so that would be something I'd rather not do.
Hello guys,
I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
Topic:
Developer Tools & Services
SubTopic:
General
I use EAS (Expo) to build a mobile app. When I build for iOS, I need to supply my Apple credentials so that Expo can generate the necessary build credentials and validate them. For the last two days, I can't get past this authentication step:
POST https://idmsa.apple.com/appleauth/auth/signin
⠦ Logging in...Error: Request failed with status code 503
I can't find anything online stating that this service is currently unavailable. Is there a problem? Any ETA on resolution?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Is there a way to change the model to Opus it's using sonnet. I have a claude code max x2 subscription.
Topic:
Developer Tools & Services
SubTopic:
Xcode
"EnableLiveAssetServerV2-com.apple.MobileAsset.MetalToolchain" = on;
ProductName: macOS
ProductVersion: 26.0.1
BuildVersion: 25A362
The MetalToolchain is installed, however I keep getting error that MetalToolchain cannot be found by the Xcode
"Command CompileMetalFile failed with a nonzero exit code"
error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain
❯ xcodebuild -downloadComponent MetalToolchain
2025-10-31 11:18:29.004 xcodebuild[6605:45524] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it.
Beginning asset download...
2025-10-31 11:18:29.212 xcodebuild[6605:45523] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it.
Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/4ab058bc1c53034b8c0a9baca6fba2d2b78bb965.asset/AssetData/Restore/022-17211-415.dmg
Done downloading: Metal Toolchain 17A324.
On both my MacBook and iPhone I can't complete the "Verify Your Identity" It errors out after I upload a pic of my state id
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Both my iPhone and MacBook throws this error when I try to verify my identity. Have repeatedly retried, does not work.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
My project is complete, I successfully compile the application, but when I try to run it on my simulator it gives an error, stating that the architecture is incorrect, even though it is parameterized for ARM architecture.
Note: the application runs on my iPhone.
Has anyone else had this problem?
Hello, I have already paid developer account fees with my this id. But Still I can see this https://gyazo.com/db985d124b85d0759a1662cf05b9d82a with my developer account. Can any one help me what's the issue with my account? How can I get solution for this account?Thanks
Hello!
I started to develop a Mac application in Xcode 15, under MacOS 13. I made several commits in this environment.
Later, I switched to another Mac and continued the development in Xcode 26.2, under MacOS 26.
Since then, I haven't been able to make commits.
I staged the changes, inserted the message, but the commit button is inactive (non-clickable), as shown in the picture.
Can anyone help me to get it to work again?
Thank you in advance.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have got 26.3 running, signed in with calude max account and open ai plus account, but codex and claude agent "get " button is greyed out. I have apple intelligence turned on.. I can only use sonnet 4.5 inside xcode. anyone has an idea about whhy>?
Topic:
Developer Tools & Services
SubTopic:
Xcode
I’ve created a document type for my app and set it up in the Info Configuration in Xcode. This all works as expected: Implemented with the Transferrable API and ShareLink, I can share an app’s file via the Files app or Notes and then import the file via a Share extension and the fileImport swiftUI api.
My question is regarding Messages, specifically.
It appears as a ShareLink option and I’m able to send my app’s document type via a message, but I’m unable to open it or share it (internally, with my app), other than being able to forward or delete it. If I copy the file, I can’t access it within my app (it’s still stored in the Messages private bundle) and startAccessingSecurityScopedResource returns false as expected. The message does detect the right icon, so it’s recognizing the custom document type.
If my Share Extension, exported document type, and transferable implementation is configured correctly, should I be able to open a file for my app shared via Messages? Is this an allowed action?
I get various answers from AI, and I can’t test this in the Simulator on pre-26 devices.
Hello,
I am experiencing an authentication issue when submitting my Expo iOS app to App Store Connect using the Expo EAS CLI from the terminal.
The exact flow is as follows:
I run the submit command in the terminal.
I am prompted to enter my Apple ID.
After entering the Apple ID, I am prompted to enter my Apple ID password.
After the password is accepted, I am prompted to enter a 6-digit verification code.
I receive the 6-digit code immediately via SMS or phone call.
I enter the code correctly and immediately, but the CLI always returns “Invalid code.”
This happens every time.
Important notes:
The Apple ID and password are correct.
The 6-digit code is entered immediately and exactly as received.
Logging in to App Store Connect via a web browser with the same Apple ID, password, and SMS code works without any issue.
The problem only occurs when authenticating through the terminal using Expo EAS CLI.
Could you please advise why the verification code is being rejected in the CLI and how I can successfully authenticate and submit my app?
Topic:
Developer Tools & Services
SubTopic:
General
After updated to Tahoe 26.2 and Xcode 26.2 it seems to have forgotten the Model Provider I had configured. I create a new Model Provider and it works fine, until I exit Xcode. When I open Xcode again my Model Provider is gone.
It all worked fine before I did the updates of MacOS and Xcode.
Hi everyone,
I’m hoping someone here has run into this before.
I created an Apple Developer account and everything was working fine until Apple asked me to verify my work email address. The email is legitimate and matches my website domain. Apple did send me the verification email, and I received the code without any issue.
However, when I entered the code, it repeatedly said the code was incorrect — even though I’m certain it was entered correctly. After a few attempts, I hit the limit and now see a message saying I’ve exceeded the maximum number of attempts (3).
I contacted Apple Developer Support through the developer site about a week ago but haven’t received any response yet.
At this point:
I can log into my Apple ID normally with no issues
I cannot proceed with enrolling in the Apple Developer Program
I can’t pay the fee or complete setup because the email verification step is blocked
It’s been over a week since the lockout, and I’m not sure how to reset the verification or trigger a new code.
Has anyone experienced this before, or does anyone know how to get this resolved? Any help or guidance would be appreciated.
Thanks!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello, I have a question about running tests on multiple simulators.
Currently, my company has a WDIO+Appium test suite with XCUITEST driver that runs on a single simulator through a mockttp proxy (we are intercepting and mocking some of the responses from our APIs and pass through the rest). In order to route the traffic we are currently using 'networksetup -setsecurewebproxy '. Everything works as expected.
With growing number of tests we'd like to scale number of simulators on a single host to 3-5. We have a working setup but the problem are system-wide proxy settings routing traffic from multiple simulators, which we can't distinguish by UDID or any other means, we know of. We can spin multiple mock servers on the same machine but we are struggling to find the way to route the traffic on a simulator basis.
In the end, both options are viable:
1 mock server running for multiple simulators
N number of mock servers for N number of simulators
Has anyone had the same/similar problem? How to approach this? We are currently running on Sequoia OSX and platform version 18.6. Thanks!
We are currently experiencing the following:
Developers who are invited to Appstore Connect in the "Administrator" role and are members of the development team no longer have access to the team's developer resources at https://developer.apple.com
Even after deleting the user and a new invitation, there is no access to the developer resources.
The problem has existed since yesterday and can be traced in several developer accounts.
When I use Xcode 26 (0.1, 1) for debugging and hit a breakpoint, using "step over" causes the debugger to freeze at a random line of code. Clicking "Pause program execution" indicates that the line is being executed, but the breakpoint never exits, seemingly causing a freeze. The application on the simulator also becomes unresponsive. However, when I do not use breakpoints, my program runs smoothly, and debugging on a physical device does not cause any freezes. This issue only occurs with the simulator. I am using Xcode on Apple Silicon, and due to some third-party SDKs that depend on Rosetta, our app can only run on the Rosetta simulator. We did not encounter this issue when using Xcode 16.x for simulator debugging. The current situation with Xcode 26.x significantly reduces our development efficiency. What could be causing this, and is there a solution?
When I start a Simulator (iPhone 13 mini) with iOS 26 and activate "Use the Same Keyboard Language as macOS", it still sets the keyboard to US (my Mac keyboard is in German). This makes the Mac keyboard unusable. It looks like a bug, because it clearly ignores the settings. When I type “@”, I get “¬”. Restarting the simulator did nothing, changing the settings back and forth also.
BTW: Why does every single update of XCode come with a bug nowadays? I always have to spend half a day after an update to fix a problem I didn't have before. Highly frustrating.