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Missing logs in OSLogStore
Hello, I need to monitor the device for an activity that is not supported by ES framework. I can reliably monitor it using correct filters with log stream, for example sudo log stream --info --style compact --predicate 'category = "X"' But I need to provide that functionality through my application. Because of that, I made an instance of a log store, hoping I will be able to retrieve the necessary informations that way. The problem is that the messages are sometimes appearing and sometimes not. The log level I am interested in is info, which according to the docs The system stores info-level messages in memory buffers and, without a configuration change, purges the oldest messages as those buffers fill up. If I understand that correctly, the info messages are being written to the buffer and not the store, only sometimes reaching it. But also that should be modifiable with a configuration change? How could I make such change to always save info logs to the store and retrieve them?
3
0
325
Jan ’25
DriverKit IOUserSerial Driver
Hello everyone. After a lot of research and some tests from various sources, I have actually built a small SerialDriverKit IOUserSerial driver. Unfortunately, the documentation on the official sites is tight-lipped and very thin. At least I have a running driver instance. Now my request and question: Can anyone give me a tip on how to get the data from the serial client? I have already called IOUserSerial::ConnectQueues(...) in the IOUserSerial::Start() method and I got the IOMemoryDescriptors for interrupt, RX and TX to my driver instance. I tried to get access to the memory in the method IOUserSerial::TxDataAvailable() with IOMemoryDescriptor::CreateMapping(...). Unfortunately, no data is coming in. It's always 0x00. Here is the OS log: kernel: (org.eof.tools.VSPDriver.dext) kernel: (org.eof.tools.VSPDriver.dext) [VSPDriver] init called. kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] constructor called. kernel: (org.eof.tools.VSPDriver.dext) [VSPDriver] start called. kernel: (org.eof.tools.VSPDriver.dext) IOUserSerial::: 40 0x600000da4058 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] Start called. kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] Connect INT/RX/TX buffer. kernel: (org.eof.tools.VSPDriver.dext) IOUserSerial::: 59 0x600000da4058 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] prepare TCP socket. kernel: (org.eof.tools.VSPDriver.dext) [VSPDriver] driver started successfully. kernel: DK: VSPDriver-0x100000753::start(IOUserResources-0x100000116) ok ... ... some client serial setup stuff ... kernel: (IOUserSerial) IOUserSerial::hwResetFIFO: 1076 ==>0 kernel: (IOUserSerial) IOUserSerial::hwResetFIFO: 1076 <== kernel: (IOUserSerial) IOUserSerial::hwResetFIFO: 1076 locklevel = 1 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriver] HwResetFIFO called. kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] HwResetFIFO called. kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] HwResetFIFO: tx=0 rx=1 kernel: (IOUserSerial) IOUserSerial::hwResetFIFO: 1076 ==>0 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriver] TxDataAvailable called. kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable called. kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: address=0x104c22000 length=16384 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: debug TX buffer kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00 kernel: (org.eof.tools.VSPDriver.dext) [VSPDriverPrivate] TxDataAvailable: TX> 0x00
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1.1k
Feb ’25
TestFlight is Unavailable
I use Apple Business Manager to install apps on my office iPads and to track them. I am a beta tester for a company that pushes new versions of their software through TestFlight. These iPads are logged into managed apple accounts [apple IDs] under my Apple Business Manager account. When I attempt to open TestFlight, I receive a message "TestFlight is currently unavailable, try again later." If I logout and sign in an iPad under a consumer Apple Account, TestFlight works properly. I however, want to use these iPads under my apple business account.
12
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1.8k
Feb ’25
How to integrate Apple Immersive Video into the app you are developing.
Hello, Let me ask you a question about Apple Immersive Video. https://www.apple.com/newsroom/2024/07/new-apple-immersive-video-series-and-films-premiere-on-vision-pro/ I am currently considering implementing a feature to play Apple Immersive Video as a background scene in the app I developed, using 3DCG-created content converted into Apple Immersive Video format. First, I would like to know if it is possible to integrate Apple Immersive Video into an app. Could you provide information about the required software and the integration process for incorporating Apple Immersive Video into an app? It would be great if you could also share any helpful website resources. I am considering creating Apple Immersive Video content and would like to know about the necessary equipment and software for producing both live-action footage and 3DCG animation videos. As I mentioned earlier, I’m planning to play Apple Immersive Video as a background in the app. In doing so, I would also like to place some 3D models as RealityKit entities and spatial audio elements. I’m also planning to develop the visionOS app as a Full Space Mixed experience. Is it possible to have an immersive viewing experience with Apple Immersive Video in Full Space Mixed mode? Does Apple Immersive Video support Full Space Mixed? I’ve asked several questions, and that’s all for now. Thank you in advance!
2
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723
Feb ’25
Xcode 16.2 : Unable to install Platform Support Runtimes + Predictive Code Completion Model
Summary : I tried everything from uninstalling completely XCODE to upgrading the macOS without any success. Cleanup Xcode & Upgrade macOS to 15.3.1 This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest ! VERSION="" # "-16.2.0" ## Xcode Deep Clean # 1. Delete Xcode Itself sudo rm -rf /Applications/"Xcode${VERSION}".app # 2. Remove Xcode Cache and Derived Data sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode sudo rm -rf ~/Library/Developer/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode sudo rm -rf ~/Library/Developer/CoreSimulator sudo rm -rf ~/Library/Developer/Shared # 3. Remove Command Line Tools (CLT) sudo rm -rf /Library/Developer/CommandLineTools # 4. Remove Xcode Preferences and Supporting Files sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist sudo rm -rf ~/Library/Logs/CoreSimulator sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState # 5. Remove Simulator Data sudo rm -rf ~/Library/Developer/CoreSimulator # 6. Remove Swift & Code Completion Models sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode Problem : When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues : For Predictive Code Completion Model : The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000"; } -- There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:36:06+01:00 For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator) Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:24:03+01:00 More Details : By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
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2
1k
Feb ’25
Unable to download latest version of iOS simulator
Hello, When trying to download the latest version of iOS simulator on xCode i get this error: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-21 09:05:50 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } System Information macOS Version 15.0 (Build 24A335) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-21T11:05:50+02:00
2
1
379
Feb ’25
No audio in screen recordings when using AVAudioEngine Voice Processing
Hello, We are developing a real-time speech recognition application and are utilizing AVAudioEngine with voice processing enabled on the input node. However, we have observed that enabling this mode interferes with the built-in iOS screen recording feature - specifically, the recorded video does not capture any audio when this mode is active. Since we want users to be able to record their experience within our app, this issue significantly impacts our functionality. Is there a known workaround or recommended approach to ensure that both voice processing and screen recording can function simultaneously? Any guidance would be greatly appreciated. Thank you!
2
1
331
Mar ’25
Rejected App: Guideline 2.1 - Performance - App Completeness
I'm hoping that others may be able to assist with my first app submission. **Guideline 2.1 - Performance - App Completeness Issue Description** The app still exhibited one or more bugs that would negatively impact App Store users. Bug description: The app did not load its content. Review device details: Device type: iPad Air (5th generation) OS version: iPadOS 18.3.1 The app pulls in a website embedded to allow them to login to their accounts/place orders. I've tested it on multiple physical devices and using the simulator. It works fine and loads without any issues. The review team would not give me any other information or support to help get this app approved. Any help would be appreciated.
2
0
358
Mar ’25
How to detect an auto-mounting directory and wait for it to get mounted?
I need to detect the triggering of an auto-mount operation when accessing the path to a formerly unknown mount point at the file system (BSD, POSIX, NSURL) level, and how to wait for it to finish the operation. Network shares can have sub-volumes on them Consider a Windows server. Let's say there's a SMB sharepoint at C:\Shared. It has some folders, one of which is at C:\Shared\More. Furthermore, there's another partition (volume) on the PC, which is mounted at C:\Shared\More\OtherVol. If you mount the initial share on a Mac with a recent macOS, macOS initially only sees a single mount point at /Volumes/Shared, which can be checked with the "mount" command. Now, if you use Finder to dive into the Shared/More folder, Finder will trigger an auto-mount action on the containing OtherVol folder, and after that, the "mount" command will list two mount points from this server, the second being at /Volumes/Shared/More/OtherVol. (This was a bit surprising to me - I'd have thought that Windows or SMB would hide the fact that the share has sub-volumes, and simply show them as directories - and that's what it did in older macOS versions indeed, e.g. in High Sierra. But in Sequoia, these sub-volumes on the Windows side are mirrored on the Mac side, and they behave accordingly) Browse the volume, including its sub-volumes Now, I have a program that tries to dive into all the folders of this Shared volume, even if it was just freshly mounted and there's no mountpoint at /Volumes/Shared/More/OtherVol known yet (i.e. the user didn't use Finder to explore it). This means, that if my program, e.g. using a simple recursive directory scan, reaches /Volumes/Shared/More/OtherVol, the item will not appear as a volume but as an empty folder. E.g, if I get the NSURLIsVolumeKey value, it'll be false. Only once I try to enter the empty dir, listing its contents, which will return no items, an auto-mount action will get triggered, which will add the mountpoint at the path. So, in order to browse the actual contents of the OtherVol directory, I'd have to detect this auto-mount operation somehow, wait for it to finish mounting, and then re-enter the same directory so that I now see the mounted content. How do I do that? I.e. how do I tell that a dir is actually a auto-mount point and how do I wait for it to get auto-mounted before I continue to browse its contents? Note that newer macOS versions do not use fstab any more, so that's of no help here. Can the DA API help? Do I need to use the old Disk Arbitration functions for this, somehow? I have used the DA framework in the part to prevent auto-mounting, so I imagine I could hook into that handler, and if I get a callback for a mount operation, I could then queue the newly mounted volume for scanning. The problem, however, is that my scanning code may, having only seen an empty directory at the not-yet-mounted mountpoint, already decided that there's nothing there and finished its operation. I'd need some reliable method that lets my recursive scanning code know whether an auto-mount has been triggered and it therefore needs to wait for the DA callback. So, is there some signal that will let me know IMMEDIATELY after entering the empty mountpoint directory that an auto-mount op is on the way? Because I suspect that the DA callbacks come with a delay, and therefore would come too late if I used that as the notifier that I have to wait.
11
0
453
Mar ’25
If you have code to package as a framework which has a 3rd party dependency, what can you do given that iOS doesn't support umbrella frameworks
I've got a large and complex app which has several dependencies upon 3rd party libraries (installed as pods). The app is structured according to Model-View-Controller design and there is a requirement to implement the Model part as an .xcframework so it can be included and used in the original app along with a few new apps. However, Apple documentation states that umbrella frameworks are not supported (Technical Note TN2435). The Model code has several dependencies which would be totally unfeasible to replace or remove, for example it uses RealmSwift for database storage. Obviously it would be impossible to write one's own database storage scheme in place of using Realm. However, if my framework uses Realm as a dependency, then its now become an umbrella framework. So therefore not supported according to Apple documentation. So what are options/solutions?
11
0
541
Mar ’25
[S:1] Error received: Connection invalidated on empty project
Hello everyone, I'm encountering a persistent issue with my newly created widget project, even though it’s a clean, minimal setup. Every time I try to run the widget on the simulator or a device, I get the following error message: [S:1] Error received: Connection invalidated. I get this error even in a new project (I just created a new one) when I add a widget extension to it. The app itself works fine—no errors—but when I try to install the widget extension, it always shows me this error. Initially, I thought the issue was caused by an incorrect URLSession, but even after creating a clean (default) widget extension, the issue persists. I don’t know what to think anymore. Has anyone encountered this before? It’s completely blocking my progress. Conditions - new project from iOS App template WidgetExtension from template with no changes Iphone 14 pro IOS - 18.3.2
2
2
238
Mar ’25
apple-app-site-association 403
Hi There, hopefully someone can help me here, we weren’t aware but our universal links stopped working sometime last year, as they are not used often on the apps, it wasn’t noticed. We checked all the elements and this is the situation: Our apple-app-site-association file is located at https://ourdomain.com.au/.well-known/apple-app-site-association And it is accessible and can be downloaded. We have Associated Domain services enabled for our app Bundle Id: au.com.identifier.app The Entitlements.plist in our app contains the list of associated domains - the second is the full url, the portal won't let me write it as such as it's not the real address. But links for the first two, …ourdomain.com.au domains don’t work Request https://ourdomain.com.au/.well-known/apple-app-site-association downloads the file and returns status code:403 While checking the availability with https://app-site-association.cdn-apple.com/a/v1/ourdomain.com.au we get the error: ourdomain.com.au: Failed to load resource: the server responded with a status of 404 (Not Found) Going directly to the hosted website: https://app-site-association.cdn-apple.com/a/v1/ourdomain-prod-ourdomainwebsite.azurewebsites.net Returns the json: { "activitycontinuation": { "apps": [ "99ABCD88XXX.au.com.identifier.app", "99ABCD88XXX.au.com.identifier.server.adhoc", "99ABCD88XXX.au.com.identifier.server.dev" ] }, "applinks": { "apps": [], "details": [ { "appID": "99ABCD88XXX.au.com.identifier.app", "paths": [ "/m/" ] }, { "appID": "99ABCD88XXX.au.com.identifier.server.adhoc", "paths": [ "/mt/" ] }, { "appID": "99ABCD88XXX.au.com.identifier.server.dev", "paths": [ "/md/*" ] } ] } } It appears to be something in the redirect from the url but debugging shows nothing obvious. Has anyone experienced this before? Thanks
4
0
169
Mar ’25
Remove support for ipad issue
Hi, I uploaded my app to TestFlight and released but mistakenly enabled support for iPads. However, the app does not support iPads, and whenever I submit it for approval, the App Store rejects it due to design issues. When I disable iPad support and re-upload it to TestFlight, I get an error stating that it does not support the previously uploaded platforms. Can anyone please guide me how can i disable it any way around?
2
0
86
Mar ’25
Duplicate toolbar item and wrong document name in SwiftUI document based app
My app is a SwiftUI document based app using DocumentGroupLaunchScene. In iOS(iPadOS) 18.4, when it launches, it has duplicate toolbar items, and when I close the current document and open other documents, it adds more duplicates. It also shows a wrong document name, which shows the first opened document name. This issue can be reproduced in the sample code (Building a document-based app with SwiftUI). I have submitted Feedback (FB17025216), but not sure if this is a known bug or if I'm missing anything.
8
8
379
Mar ’25
App Store Connect “Missing Metadata” Nightmare: The Solution I Spent HOURS Searching For
I just spent way too many hours trying to figure out why my in-app subscription was stuck in “Missing Metadata” in App Store Connect, even though I had filled out everything. If you're here because you're in the same boat, this is the solution Apple doesn't make obvious. The Problem I created an auto-renewable subscription (Kanabloom Premium) and filled in all required fields. The subscription was still marked "Missing Metadata", preventing me from submitting it. The “In-App Purchases” section wasn’t showing up in my App Store version submission, which meant I couldn't even attach the subscription to my app version. I triple-checked the metadata, pricing, tax settings, review screenshot, and even resaved everything, but nothing worked. What I Tried (Before Finding the Fix) Checked that pricing was set up correctly for all countries. Uploaded the required review screenshot for the subscription. Made sure the subscription group existed and was linked properly. Refreshed, logged out/in, and tried different browsers. Read every Stack Overflow, Reddit, and Apple Developer Forum post I could find. Even tried creating a dummy subscription to see if that would reset the system. The Solution: Localizing the Subscription Group Here’s the stupidly hidden requirement that finally fixed it: ✅ Your subscription group itself (not just the subscription) needs a localized display name. App Store Connect requires each subscription group to have at least one localized display name for it to be valid. If this is missing, all subscriptions inside that group will stay stuck in “Missing Metadata” no matter how complete they are. How to Fix It: Go to App Store Connect > Subscriptions > Subscription Group Click on your subscription group (not the individual subscription). Check if there's a localization added under "Group Reference Name." If missing, add a localization (e.g., English) and save. Refresh the page and boom – the subscription will finally be "Ready to Submit." Conclusion Apple really needs to make this requirement clearer. Now that I’ve finally figured it out, hopefully, this post helps someone else avoid losing hours of their life to the same issue. If you're still stuck, double-check that: You’ve set pricing and enabled "Cleared for Sale." You’ve uploaded a review screenshot for the subscription. You’ve signed all App Store agreements and banking/tax documents. Your app's In-App Purchase capability is enabled in Xcode. Let me know if this helped you! I wish I had found a post like this sooner. 😂 This should make for a useful and searchable post in case other devs run into the same headache. Let me know if you want any tweaks before posting! 🚀
2
4
363
Mar ’25
TESTFLIGHT: The requested app is not available or doesn t exist
Hello, I created an app using the latest version of Xcode (16.2), and I'm having a problem testing this app on my iPhones. I created this app just like all the others I've made for my clients, including one on (03/24/25), but when I went to upload another App to App Store Connect on (03/26/25) I couldn't test it on my phone. Points to consider: The app runs perfectly on the Emulator. All my terms and agreements with Apple are up to date. I tried to download the apps through Testflight on 2 different devices, iPhone 7 Plus (iOS 15.8.1) and iPhone 15 Pro Max (iOS 18.3.2), and I was unsuccessful in neither attempt. I can send my app to the internal testers, but when I click download, the following message appears: Could not install [APP NAME]. The requested App is not available or doesn't exist. I imagine this problem is with Apple itself, I have already contacted support, but I need to resolve this urgently for my customers. Has anyone experienced this and resolved it?
7
3
537
Mar ’25