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iOS26 beta: AppClips are not working properly
Hi, As a company, we have several apps in the AppStore that contain AppClips. With the latest iOS18 it works without any problems. With all iOS26 betas so far, however, there is always the problem “ASDErrorDomain- Error 507” and the AppClip cannot be opened. You can easily test this by scanning the following QR code with the system camera: You only ever get this error instead of the option to open the AppClip. As the iOS26 beta phase is already at an advanced stage, we are naturally concerned as to whether the problem will be solved.
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Sep ’25
App is stuck in "Waiting for review" for more than a month, going past my launching deadline
Hi, I'm here hoping for some help or advice in terms of a critical situation I'm currently facing. I've submitted an iOS app more than one month ago, it was quickly got review and rejected twice, and when I re-submit the third time with new build, it then was stuck in the "Waiting for review" status for about 3 weeks. Then, I decided to withdraw the submission and re-submit again, but it doesn't work and remain "Waiting for review" status until now. During these waiting period, I’ve contacted Apple Support multiple times through mails, and received confirmation that my expedited review request was approved. However, no progress has been made since then. Here is a quick summary of the timeline Initial submission: July 29, 2025 Rejected due to Guideline 4.2.2 & 2.1: July 30, 2025 Second submission: Aug 4, 2025 Rejected due to Guideline 4.2.2 & 4.2.0: Aug 6, 2025 Third submission: Aug 6, 2025 Withdraw third & create forth submission: Aug 25, 2025 If anyone from the App Review team sees this post, or if any developers have experienced a similar situation and can offer advice, we would be truly grateful. Thank you in advance for your time and support.
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Sep ’25
"NSColorPanel.shared.showsAlpha = false" is causing not satisfiable layout constraints (macOS 26)
When disabling the opacity slider of color panels, my app crashes with unsatisfiable layout constraints. Feel free reproduce with a minimal test project: A macOS app based on the Xcode 26.0 template with only one line added to the ViewController's viewDidLoad() function: NSColorPanel.shared.showsAlpha = false The issue doesn't occur if this property is set to "true" or not set at all. I just filed a corresponding bug report (FB20269686), although I don't expect any feedback from Apple ... as numerous issues I reported were never updated or commented at all (after migrating from RADARs).
Topic: UI Frameworks SubTopic: AppKit
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Sep ’25
SpriteKit framerate drop on iOS 26.0
Hello, I have noticed a performance drop on SpriteKit-based projects running on iOS 26.0 (23A341). Below is a SpriteKit scene used to test framerate on different devices: import SpriteKit import SwiftUI class BareboneScene: SKScene { override func didMove(to view: SKView) { size = view.bounds.size anchorPoint = CGPoint(x: 0.5, y: 0.5) backgroundColor = .darkGray let roundedSquare = SKShapeNode(rectOf: CGSize(width: 150, height: 75), cornerRadius: 12) roundedSquare.fillColor = .systemRed roundedSquare.strokeColor = .black roundedSquare.lineWidth = 3 addChild(roundedSquare) let action = SKAction.rotate(byAngle: .pi, duration: 1) roundedSquare.run(.repeatForever(action)) } } struct BareboneSceneView: View { var body: some View { SpriteView( scene: BareboneScene(), debugOptions: [.showsFPS] ) .ignoresSafeArea() } } #Preview { BareboneSceneView() } The scene is very simple, yet framerate drops to ~40 fps as shown by the Metal HUD. Tested on: iPhone 13, iOS 26.0: framerate drops to 40 fps. Sometimes it runs at near 60fps. But if the screen is touched repeatedly, the framerate drops to 40-50 fps again. iPhone 11 Pro, iOS 26.0: ~40fps. iPad 9th Gen, iOS 18.6.2: 60fps, no issues. See screenshots attached. These numbers were observed by me and members of our beloved SpriteKit Discord server. Thank you for your attention.
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3.1k
Sep ’25
Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = "2025-09-18 20:31:01 +0000"; NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/com.test.polarisdev 2025-09-18 15:30.53.744.xcappdata/AppData/Library/Caches/com.apple.dyld/standaloneapp.ios.dyld4: Permission denied System Information macOS Version 15.6.1 (Build 24G90) Xcode 26.0 (24228) (Build 17A324) Timestamp: 2025-09-18T15:31:01-05:00
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Sep ’25
CallKit requestTransaction error code 2
Hello, In production, a large number of users experience outgoing call reporting fails with the following error: com.apple.CallKit.error.requesttransaction Code=2 The iOS version doesn't matter, errors are present in v15-26 Details My CXProvider held as a global singleton, so it’s unlikely to be deinited. There is no explicit call to CXProvider.invalidate() in the app. If I manually invalidate the CXProvider, I observe the expected failure when trying to create an outgoing call (com.apple.CallKit.error.requesttransaction error 2). However, If I recreate the CXProvider after the error, outgoing calls are reported correctly. Many users trigger the providerDidReset delegate method (CXProviderDelegate) before this error. According to the documentation, providerDidReset can be called by the system, and we are supposed to end all active calls, but the documentation doesn't suggest recreating the CXProvider. Question Should I recreate CXProvider after providerDidReset and forget about that, or could this error be caused by something else?
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Sep ’25
iOS 26 UISearchController always appears at the bottom instead of top with preferredSearchBarPlacement = .stacked
Hi everyone, I’m running into a strange issue with UISearchController placement with iOS 26 SDK. In one of my view controllers, I was able to move the search bar to the top of the navigation bar by setting: navigationItem.searchController = searchController navigationItem.hidesSearchBarWhenScrolling = false navigationItem.preferredSearchBarPlacement = .stacked This works as expected — the search bar is placed at the top. However, in another view controller with almost identical configuration, the search bar always shows up at the bottom. If I delay the setup with DispatchQueue.main.async, it appears at the bottom; if I don’t, it doesn’t appear at all. Both VCs are wrapped in their own UINavigationController. So my questions are: Has anyone faced this issue where preferredSearchBarPlacement = .stacked is ignored? Are there hidden requirements or limitations for placing the search bar at the top? Why could the same setup behave differently in two controllers? Any help or ideas would be appreciated!
Topic: UI Frameworks SubTopic: UIKit Tags:
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Sep ’25
UITabBarController crashes when editing the items
I'm using one UITabBarController which leads to 6 NavigationController. Therefore the user will get 4 icons displayed and one icon with three points to see the rest of the Navigation Controller. If the user now tries to edit the list and moves one item from the hidden area towards the TabBar at the bottom, the App crashes with the error: Exception NSException * "Can't add self as subview" 0x0000600000d16040 I can see this effect at least on both my apps. If the same compilation is run on a older iOS version, there is no crash. Is there anything I have to take care of the configuration of the TabBar, when it comes to iOS26?
Topic: UI Frameworks SubTopic: UIKit
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Sep ’25
Xcode 26 is insanely slow
Hey there Just updated to Xcode 26 on mac OS Sequoia (MBP M1 Max 32GB, 2021, so you know, still pretty decent and capable). Xcode is super slow on building, but also on editing. There is a lag between what I type and what is displayed. Am I the only one experiencing this? Is there something I should look into?
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Sep ’25
iOS 26 & Xcode 26 - bug with keyboard by WebView
Environment iOS 26 (23A343) Xcode 26 Reproduces on device and Simulator Description When presenting a SwiftUI WebView (native iOS 26 component) or a WKWebView/UIWebView via UIViewRepresentable, focusing a text field inside the web view and then dismissing it breaks the keyboard layout behavior. After returning to the main app, tapping any TextField causes the keyboard to cover bottom controls (e.g. buttons). Expected safe area insets are not applied. The issue is only resolved after closing and reopening the keyboard once. Steps to Reproduce Open a SwiftUI screen with WebView (via .sheet or NavigationLink). Inside the web view, tap a text field to show the keyboard. Dismiss the web view. Tap a TextField in the main app. Expected Result Layout should adjust correctly. Bottom controls stay visible above the keyboard. Actual Result Keyboard covers bottom controls. Insets are ignored until the keyboard is dismissed and reopened. Notes Reproduces with: Native SwiftUI WebView (iOS 26) WKWebView and UIWebView via UIViewRepresentable Presentation style (.sheet or navigation push) does not matter. Example video: https://youtu.be/Epgoz1vETKU FB: FB20386257 Sample Code import SwiftUI import WebKit struct ContentView: View { @State var url: URL? @FocusState private var isFocused: Bool var body: some View { VStack { TextField("TextField", text: .constant("")) .focused($isFocused) Button("HIDE KEYBOARD") { isFocused = false } Spacer() Button("ACTION") { url = URL(string: "https://google.com") } } .sheet(item: $url) { value in NavigationStack { WebView(url: value) .toolbar { ToolbarItem(placement: .topBarLeading) { Button("CLOSE") { url = nil } } } } } } } extension URL: Identifiable { public var id: String { absoluteString } }
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Sep ’25
SwiftUI View Stops Updating When Using @Environment - Xcode 26
Hi all - i'm encountering a strange issue since updating to Xcode 26.0.1. It seems that any SwiftUI Views that have an :ObservedObject property that contains @Published properties, and use those properties inside the View, no longer update when those properties are updated when the view also has an @Environment property. If I remove the @Environment property and any usage of it, the view updates correctly. The specific environment property i'm using is .safeAreaInsets, like so: @Environment(\.safeAreaInsets) private var safeAreaInsets Is this a recognised bug in the latest iOS 26 SDK? Thanks
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Sep ’25
Swipe to go back still broken with Zoom navigation transition.
When you use .navigationTransition(.zoom(sourceID: "placeholder", in: placehoder)) for navigation animation, going back using the swipe gesture is still very buggy on IOS26. I know it has been mentioned in other places like here: https://developer.apple.com/forums/thread/796805?answerId=856846022#856846022 but nothing seems to have been done to fix this issue. Here is a video showing the bug comparing when the back button is used vs swipe to go back: https://imgur.com/a/JgEusRH I wish there was a way to at least disable the swipe back gesture until this bug is fixed.
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Oct ’25
Game Center Access Point does not appear on iOS 26 (Simulator)
Attempting to bring up the access point yields the following error log: [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy The same code (which is a single line setting 'active' to true) works on physical devices and on the simulator in iOS 18.6 I haven't been able to find any mention of this issue online. Any suggestions or help greatly appreciated.
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787
Oct ’25
unifiedContacts identifier vs contactRelations identifier
The documentation specifies that when Contacts framework returns unified contacts that each fetched unified contact object (CNContact) has its own unique identifier that’s different from any individual contact’s identifier in the set of linked contacts and that when refetching a unified contact, that this identifier should be used. There is also an analogous identifier within the list of contactRelations, but each of these don't seem to corespondent to the unified contacts. For example, is a new contact (Sheryl Zakroff) is created in the simulator Contacts and their spouse is set to Hank Zakroff. However, the GUID created for the contactRelations identifier does not correlate to the original Hank Zakroff GUID and cannot be searched. Is this a bug or what is the indent of the contactRelations identifier? Here's a debug output of walking the unifiedContacts: Name: Hank Zakroff 2E73EE73-C03F-4D5F-B1E8-44E85A70F170 - Other : (555) 766-4823 - Other : (707) 555-1854 Name: David Taylor E94CD15C-7964-4A9B-8AC4-10D7CFB791FD - Other : 555-610-6679 Name: Sheryl Zakroff DE783BC8-7917-4138-93F6-3AF0FD4CE083 - Other : (707) 555-1854 - Spouse: <CNContactRelation: 0x60000000dd60: name=Hank M. Zakroff> - 534B467D-CA00-46D3-897C-16EEA782C9CF - Looking for ["534B467D-CA00-46D3-897C-16EEA782C9CF"] []
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Oct ’25
NSTableViewRowAction do not draw the buttons background in macOS Tahoe
Hello, I developed an Open Source Apple Virtualization + QEMU VM manager for macOS, called MacMulator (GitHub repo here). In my app I have a UITableView containing a list of VMs, and I let the user delete or configure a VM through a 2 finger swipe on the corresponding table row. To do this, I added 2 NSTableViewRowActions to my NSTableView, through this code: func tableView(_: NSTableView, rowActionsForRow _: Int, edge _: NSTableView.RowActionEdge) -> [NSTableViewRowAction] { [ NSTableViewRowAction(style: NSTableViewRowAction.Style.destructive, title: NSLocalizedString("VirtualMachineListViewController.delete", comment: ""), handler: { _, index in self.deleteVirtualMachine(index) }), NSTableViewRowAction(style: NSTableViewRowAction.Style.regular, title: NSLocalizedString("VirtualMachineListViewController.edit", comment: ""), handler: { _, index in self.editVirtualMachine(index) }), ] } This actions work fine, but on macOS Tahoe the UI does not draw the background of the 2 buttons, despite the style. The same build in macOS Sequoia work fine (See pictures below). Am I missing something? I did not find and change related to this feature in Tahoe documentation. My UI is not built with SwiftUI, but with storyboards. I don't know if this is relevant. Thanks to whoever will help.
Topic: UI Frameworks SubTopic: General
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Oct ’25
App Clips Causing CPSErrorDomain error 2 on Non App Clip URLs
Unexpected behavior encountered when scanning NFC tags. Imagine a link shortener web service where users can create lots of different URLs that are hosted on the same domain eg, https://short.com/unique-path The service has optional App Clip capability -- users can select any of their links and have the service create an App Clip for the selected link(s). Users can encode their URLs into NFC tags and have their customers scan NFC tags. Let's take just two URLs for example: https://short.com/foo https://short.com/bar The /foo link does have an App Clip associated with it while /bar does not have it. Each link has been encoded into appropriate NFC tag. Expected behavior when scanning from an iPhone: /foo -- shows an App Clip popup. /bar -- shows a "Open in Safari" default notification. What's actually happening /foo -- opens App Clip poput with correct metadata (title, subtitle, image) which is totally expected behavior. /bar (the one that doesn't have app clip associated with it) -- opens an App-Clip-like popup with the following error: CPSErrorDomainError 2 (see attachment below) So for some reason when someone scans an NFC tag with a URL that is not an App Clip and never has been -- it always shows that error regardless whether the URL exists or does not exist. I've tried few different/random URLs (which don't have an App Clip associated with it) and all of them show the same error. Additional details: All links use the same domain and URL format: domain.com/path where path is a short string of random a-Z characters. All App Clips are created at the same iOS app. AASA is good: Cache and Debug -- both green. This issue has happened to lots of users on lots of different iPhones and iOS'. Since the issue's been happening to lots of different users on different iPhone(s)/iOS' no sysdiagnose is attached. Actually it works the same on every device/iOS we've tried. Before submitting the issue, I've found few other developers reporting the same issue. What's interesting though is none of the links I've went through comes with a definite answer and it seems like this issue just randomly comes and goes without any specific changes on the server and/or iOS app. Dropping the links of similar issues below. https://developer.apple.com/forums/thread/671433 https://developer.apple.com/forums/thread/665969 https://developer.apple.com/forums/thread/775316 https://developer.apple.com/forums/thread/764545
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892
Oct ’25
The APP was not awakened after start a liveactivity
The APP was not awakened by system after start a liveactivity and the liveactivity has showed on lock screen.so the updatetoken wont send to our inner server and the liveactivity can not update,often like this,but sometimes it can work. it makes me confuse,and i don't know how should i can do,because the liveactivity like a black box,i can not analyse the data link.for example ,inner server send a start liveactivity,but it can not accept a updatetoken unless the user lanuch APP. i hope the liveactivity can start and update on background. And i have developed it as described in the document. Hope to get your help,thank you very much.
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Oct ’25
App Switcher briefly flashes or disappears on iPadOS 26.0.1
I’m experiencing a strange issue with the App Switcher on my iPad. When I swipe up from the bottom to open the App Switcher, the apps that should be running sometimes don’t appear — they briefly flash for a split second and then disappear. The App Switcher itself stays open, but it shows no app cards. Here are some details: Device: iPad Pro (11-inch, 2nd generation) iPadOS version: 26.0.1 Reproducibility: Happens intermittently Steps to reproduce: Open several apps. Swipe up from the bottom and pause to show the App Switcher. Sometimes, the app cards flash for a moment and then disappear, leaving the App Switcher empty. Expected behavior: The App Switcher should display all running apps consistently. Actual behavior: The App Switcher appears, but the app cards briefly flash and disappear, leaving a blank screen. I’ve seen a few similar reports on the Apple Support Community, but I’m not sure if this is a known issue in iPadOS 26.0.1. Has anyone else encountered this problem? Any confirmations or workarounds would be appreciated. Thank you in advance!
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Oct ’25