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First-time corrected CtxVault notarization submissions stuck "In Progress" for 36+ hours
Hi, I’m requesting investigation of two CtxVault notarization submissions that have remained "In Progress" well past 24 hours. Team ID: DCY4ZS6CS6 App / archive: CtxVault.zip Platform: macOS direct distribution Pending submissions: e2f25e8c-8bf6-44e6-8e60-24b22467b7e6 — created 2026-04-22T12:50:04.988Z — still In Progress 1f41ff2d-cf61-4509-beba-3389f4496ba7 — created 2026-04-22T12:40:23.167Z — still In Progress Context: This is a new Developer ID release path for a personal team. Earlier submissions were Invalid due to unsigned nested Mach-O files inside a bundled Python runtime. That issue was corrected before the two pending submissions above. The current app is signed with Developer ID Application, hardened runtime, and secure timestamps. Local validation passes: codesign --verify --deep --strict spctl assessment on the signed app notarytool accepts the upload and returns submission IDs, but the submissions do not complete and no log is yet available. Earlier invalid submission for context: b4e665a0-98eb-4b92-b44c-58a0a2c6122e Could someone from Apple please confirm whether this team is stuck in queue or under extended review, and whether any team-side provisioning or backend action is needed? I am intentionally not creating more duplicate submissions while these corrected jobs remain pending. Thanks.
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Two macOS notarization submissions stuck "In Progress" for 60+ hours — logs unavailable
Hi, I have two xcrun notarytool submissions stuck in status: In Progress for over 60 hours. Hoping an Apple engineer can take a look, or confirm whether there is an ongoing notarization service incident. Submissions Submission A: 55c155c2-0df9-4157-b2c1-b3510c453b22 Submission B: 06926b24-3e76-4d14-b5f1-2083f0d9dae9 Team ID: 4CXZ4H3C2R Both submitted: 2026-04-21 Both still return status: In Progress at 60+ hours No result email received from Apple xcrun notarytool log <UUID> returns "The log is not yet available" Environment macOS 15 Sequoia Xcode 16.x command-line tools (notarytool 1.x) Developer ID Application certificate, SHA-1 70:86:EB:14:E4:C5:AA:71:2F:C5:3D:A4:3F:E8:79:DE:32:CE:B3:42, valid through 2031-04-20 Hardened Runtime enabled Standard notarization workflow from the same dev environment that has processed previous releases successfully Notarized artifact: single DMG, ~120 MB What I have already tried Apple Developer Support case #102874171230 — opened 2026-04-21. Rep replied 3x suggesting Forums + Feedback Assistant (hence this post). Feedback Assistant FB22576862 — filed 2026-04-22 under Developer Tools > App Notarization > Incorrect/Unexpected Behavior, with attached notarytool poll log showing sustained In Progress. Code-level support request (DTS) — form routes this class of issue out to these Forums (no submit path for notarization service queue issues). Reviewed other Forums threads on similar symptoms from March-April 2026 — multiple teams reporting the same pattern. Asking Can any Apple engineer cross-reference UUIDs A and B against the notarization backend queue state? Is there an ongoing service incident affecting these submissions? Is it safe to resubmit, or will that create duplicate queue entries? Thank you.
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Family Controls entitlement for embedded extension - no response after submitting request
Hi, I have an approved com.apple.developer.family-controls entitlement for my main app bundle (com.maxflame.prove-it) and submitted a request on April 18, 2026 to extend it to an embedded extension: com.maxflame.prove-it.DeviceActivityMonitorExtension Request ID: 65CKJZ7DQ4 — status still shows "Submitted" with no further response. The extension uses DeviceActivity callbacks and needs to decode FamilyActivitySelection, which requires the entitlement on the extension bundle as well. In my experience, Family Controls entitlement approvals for the main app bundle have come through within 24 hours. It's now been 5 days with no response for this extension request, which seems unusual. Has anyone else gone through this for extension bundle IDs? Did you need to submit a separate request per bundle, or did Apple extend the approval to your extensions automatically once the main app was approved? And has anyone else experienced longer wait times specifically for extension bundles? Any guidance appreciated.
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EAAccessoryManager Crash when selecting accessory from picker while multiple accessories are present
The app crashes when using EAAccessoryManager.showBluetoothAccessoryPicker(withNameFilter:) to connect to a Bluetooth accessory in a multi-accessory scenario. The crash occurs immediately after selecting an accessory from the picker UI. Steps to Reproduce: Ensure a Bluetooth accessory (Accessory A) is already connected to the iPhone/iPad and is visible in Bluetooth settings. Launch the app. Initiate a connection flow that presents the Bluetooth accessory picker using EAAccessoryManager.showBluetoothAccessoryPicker(withNameFilter:). Ensure another compatible accessory (Accessory B) is available and visible in the picker. Select Accessory B from the picker to connect. After connection, simulate a disconnect of Accessory B (e.g., power cycle or remove battery). Attempt to reconnect Accessory B by triggering the same picker flow again. Select Accessory B from the picker. Result: The accessory connects successfully at the system level. The app crashes immediately after selecting the accessory from the picker (during dismissal). Reproducibility: Occurs consistently under the described multi-accessory scenario. Not observed when only a single accessory is present.
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DeviceActivityReport extension not discovered at runtime (ClientError Code=2)
Hi I am trying to implement a minimal DeviceActivityReport extension. Setup: iOS app with FamilyControls authorization (status = approved) DeviceActivityReport displayed in SwiftUI Report extension embedded in PlugIns Correct NSExtensionPointIdentifier: com.apple.deviceactivityui.report-extension No NSExtensionPrincipalClass or storyboard Entitlements: com.apple.developer.family-controls com.apple.developer.family-controls.app-and-website-usage The app installs and runs correctly. Authorization is granted. However, the extension is never loaded: No logs from the extension (init/body/makeConfiguration never called) Console shows: "Failed to discover the client's extension: DeviceActivityReportService... ClientError Code=2" Environment: Xcode 16.2 iOS device running iOS 18.x (latest available) The .appex is correctly embedded and signed. Question: Is there a known issue with DeviceActivityReport extensions not being discovered at runtime with this setup? Is additional configuration required beyond NSExtensionPointIdentifier? Thanks
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Apple Media Services T&C pop-up
I had published an App, and my app has App Clip supported. The issue I faced is that I had received complaints where the user keep seeing the pop up "Apple Media Services Terms and Conditions Have Changed" when user clicked on the "Open" Button in the App Clip. What we had tried so far: Let user switch the Apple Id's region to our supported region. Let user try to log out and log in to Apple Id within the supported region.
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State of Mind and the free text: Can it be fetched?
Has anyone actually managed to read the free-text note/context from Apple Health State of Mind entries? I’m building an iOS app that reads HKStateOfMind data from HealthKit. I can get the expected stuff fine: valence labels associations But in the Health app, users can also add extra context text to a mood entry, like: Tasks, Weather - Great work-life balance From my app, I can read Tasks and Weather, but I can’t find the Great work-life balance part anywhere. I already checked: public HKStateOfMind properties metadata debug description / object description attachment-ish routes Nothing so far. So before I spend more time chasing this: is that text just not exposed to third-party apps? Or is there some weird HealthKit path I’m missing? If anyone has actually pulled this off, I’d love to know how.
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FB22543589 - Case ID: 102872835864 - TESTFLIGHT: The requested app is not available or does not exist
I'm experiencing a persistent issue where my app uploads successfully to TestFlight and appears in App Store Connect, but internal testers (including myself) receive the following error when attempting to install: "Could not install xxxxxxxxx. The requested app is not available or doesn't exist." What works: The build archives and exports successfully via Xcode (local build, Release configuration) The IPA uploads to App Store Connect without errors via eas submit The build appears in TestFlight and passes processing I can add the build to my Internal Testing group Testers receive the TestFlight notification and can see the app What fails: When any tester taps "Install" or "Update," the download begins briefly, then fails with the "not available or doesn't exist" error This affects all internal testers on the account, not just one device Troubleshooting already completed: Verified code signing is correct: Release configuration uses CODE_SIGN_STYLE = Manual, CODE_SIGN_IDENTITY = "iPhone Distribution", with a valid App Store distribution provisioning profile (UUID: 39bc4c63-bc64-403a-a2a6-6737b3d33115) 2. Distribution certificate is valid: Serial 4838CD7571DE5361B98A5FB2F769F74D, not expired (expires 2027-04-16) 3. Regenerated provisioning profile via EAS credentials, removed stale profiles, and rebuilt — same result 4. Incremented build numbers correctly across multiple submissions (3004 → 3005 → 3006) 5. Previously resolved a signing misconfiguration (build 3005 was incorrectly signed with "Apple Development" instead of "iPhone Distribution" due to expo prebuild reverting settings) — this was corrected for build 3006, but the install error persists 6. Confirmed the build is not stuck in processing — it shows as ready for testing in App Store Connect 7. Tested on multiple devices running current iOS versions 8. Cleared TestFlight app cache and reinstalled TestFlight on test devices Why I believe this is a server-side issue: Multiple developers in the Apple Developer Forums have reported the identical symptom — valid builds that upload and process correctly but fail to install with this exact error message. In those cases, Apple Support resolved the issue on their end within 48 hours with no action required from the developer. The signing, provisioning, and build configuration were not the cause. This one is very specific to what I am dealing with https://developer.apple.com/forums/thread/778597 One developer stated you fixed it on your side, without any real reasoning which also leads me to believe this is not something I can fix on my end https://developer.apple.com/forums/thread/778597?answerId=884241022#884241022 I've exhausted all client-side troubleshooting and believe this may require intervention on Apple's side. Has anyone been able to fix this on their end and not only when App Development called? I went through tons of the feedback and tried it all and it doesn't seem to be fixed. It's been a month or so like this. I can't get any info on who to call. I sent in a report to feedback assistant and through app developer support
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All Testflight have been flagged as EXPIRED
Hi there, In the last few days ALL TF builds i has been flagged as Expired. Uploading new builds to TF seems to be successful but we get a 404 on the download link. It doesn't exist! Client side we have seemingly exhausted all our lines of enquiry. All certification seems to be correct and intact, and we can publish to the store. We cannot distribute builds through TF - which is highly problematic and inconvenient. These issues seems to be happening to many developers but I've not seen Apple comment on this yet. https://developer.apple.com/forums/thread/823347 https://developer.apple.com/forums/thread/778597 https://developer.apple.com/forums/thread/778597?answerId=885232022#885232022 I offer this as a sidenote. We transferred an app from this store, successfully to another store. The timing at first seemed linked, but now having seen other reports, it may just have been coincidence. Thankyou for your attention.
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Review of my subscription for my app under review
I cant upload a new binary, because it was already in review for my old subscription that was rejected. It just stayed in review. I don't have an " In app purchase", but have a subscription with a 3 day trial. It seems like if I dont add an "In app Purchase" then it never goes to review and never loads a binary. I made up one to force it, so I could select the one Im using a "subscription with a 3 days trial " that I needed (that seemed to work) and now I cant get it out for the new binary. Anyhow, Im fairly new at this, but enjoy it. sorry if its a remedial question in advance (yes my paid agreements are active and good) thank you for the help;)
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GKLeaderboard.submitScore succeeds in development but no production users appear on leaderboard
I'm building an iOS word game (Gramfall) and no production App Store users can see their own scores on any leaderboard, despite Game Center authentication succeeding and no errors being thrown. The same code works correctly in development and all 6 leaderboard submissions fire "Score submitted" notifications on my dev device. 6 leaderboards in App Store Connect (3 Classic all-time, 3 Recurring monthly) and all are Live Production App Store users: authenticated, scores submitted, no errors — scores never appear Development build: all 6 submissions confirmed via Settings → Developer → Notify About Score Submissions Affected users cannot see their own score on the leaderboard from their own device. This rules out privacy/visibility restrictions as a player should always see their own score. This suggests submissions are either silently failing or being accepted but not recorded in the production Game Center environment. What we have ruled out Leaderboard ID mismatch (Everything in App Store Connect matches) Authentication failure (GKLocalPlayer.local.isAuthenticated is true, app shows "Connected") All 6 leaderboards load with releaseState(rawValue: 1), isHidden: false Account-level restrictions effectively ruled out as it affects all users, not one account endGame() fires correctly, confirmed in dev Questions Is there a known difference in how GKLeaderboard.submitScore behaves between the sandbox and production Game Center environments that could cause silent failures? Is there any way for a submission to return no error yet still not be recorded in production? Code func submitGameResult(timeSeconds: Int, score: Int, longestWordLength: Int) { guard GKLocalPlayer.local.isAuthenticated else { return } Task { do { try await GKLeaderboard.submitScore(timeSeconds, context: 0, player: GKLocalPlayer.local, leaderboardIDs: ["gramfall.lb.time", "gramfall.lb.time.monthly"]) try await GKLeaderboard.submitScore(score, context: 0, player: GKLocalPlayer.local, leaderboardIDs: ["gramfall.lb.score", "gramfall.lb.score.monthly"]) try await GKLeaderboard.submitScore(longestWordLength, context: 0, player: GKLocalPlayer.local, leaderboardIDs: ["gramfall.lb.longestword", "gramfall.lb.longestword.monthly"]) } catch { print("[GameCenter] submitGameResult failed: \(error)") } } }
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Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports "No HIP GPUs available" when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions that block access to professional GPU resources Provide a stable, user-friendly one-click deployment experience (similar to NVIDIA's AI Enterprise or AMD's ROCm Hub) Why This Matters: The 2019 Mac Pro is Apple's flagship professional workstation, marketed for compute-intensive workloads. Its high-cost W6900X GPUs should not be locked down for modern AI/LLM use cases. An official one-click deployment solution would demonstrate Apple's commitment to professional AI and unlock significant value for professional users. I look forward to Apple's response and a clear roadmap for enabling this critical capability. #MacPro #Linux #ROCm #LocalLLM #W6900X #CoreML
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Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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StoreKit 2: Transaction.all and Transaction.currentEntitlements return empty for valid non-consumable purchases in production
FB: https://feedbackassistant.apple.com/feedback/22556883 We're seeing a small number of production users where both Transaction.currentEntitlements and Transaction.all return zero transactions for a valid, active, non-refunded non-consumable IAP. This makes it impossible to restore the purchase via any StoreKit 2 API. Environment: Xcode 26.4 (Build 17E192) iOS 26.4.1 Direct call to SK2 Transactions.all & Flutter in_app_purchase package v3.2.3 (uses SK2 on iOS 15+) Non-consumable IAP (one-time purchase) What we observe: AppStore.sync() triggers but the purchase stream returns 0 transactions Transaction.all returns empty Transaction.currentEntitlements also returns empty User is confirmed on the correct Apple ID Issue reproduces on both iPhone and Mac for the same Apple ID Issue appears to have started recently for users who previously had no problems Debug log from affected production user: [2026-04-20T08:50:10.744115Z] init: iapAvailable=true [2026-04-20T08:50:10.744566Z] init: isPremium=false [2026-04-20T08:50:10.744567Z] init: triggering silent restorePurchases [2026-04-20T08:50:45.974566Z] restore: started [2026-04-20T08:50:45.986848Z] restore: sk2Transactions count=0 [2026-04-20T08:50:45.993004Z] restore: sk2Direct isVerified=false active=null [2026-04-20T08:50:45.993011Z] restore: sk2Direct inconclusive — falling back to standard restore [2026-04-20T08:51:16.000851Z] restore: timed out after 30s — fallback isPremium=false [2026-04-20T08:51:16.000910Z] restore: completed — succeeded=false foundPurchase=false Unable to reproduce in sandbox — Transaction.all works correctly there. Appears specific to production for a small subset of users. Has anyone else seen this?
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RealityView attachment draw order
My visionOS 26.3 app displays a diorama-like scene in a RealityView in a mixed immersive space, about 1 meter square, with view attachments floating above the scene. Each view attachment fades out after user interaction, by animating the view's opacity. What I'm observing is that depending on the position of a view attachment relative to the scene and the camera, an unwanted cutout effect is observed (presumably because of draw order issues), as shown in the right column in the screenshots below. YouTube video link of these sequences: https://youtu.be/oTuo0okKCkc (19 seconds) My question: How does visionOS determine the view attachment draw order relative to the RealityView scene? If I better understood how the draw order is determined, I could modify my scene to ensure that the view attachments were always drawn after the scene, fixing the unwanted cutout effect. I've successfully used ModelSortGroupComponent to control the draw order of entities within the RealityView scene, but my understanding is that this approach cannot be used with view attachments. I've submitted FB22014370 about this issue. Thank you.
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Digital service act is stuck on “in review” status
I've submitted my Digital Service Act a month and a half ago, but it is currently stuck in the "In Review" state. Because of this pending status, my app has been removed from the European storefronts, specifically Germany. I got an email saying the issue was promoted to a senior and the senior responded that she transferred it to the engineering team. i have customers waiting and it really hurts my business, what can i do? I don’t understand why there’s a need for engineering team for this issue, I just need someone to look at it and approve / reject the request If the support here or anyone can help it would be the best news for me, Thank you for that matter.
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Digital Service Act is stuck on "in review" in my Binyan app
I've submitted my Digital Service Act a month adn a half ago, but it is currently stuck in the "In Review" state. Because of this pending status, my app has been removed from the European storefronts, specifically Germany. i have customers waiting and it really hurts my business, what can i do? I tried to write to the developer support but received answer only onces that they cannot see any DSA cases where in reality there is and i cannot resubmit it or do anything otherwise waiting. If the support here or anyone can help it would be the best news for me, Thank you for that matter.
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FamilyControls distribution entitlement pending for 10+ days — Case #102855522321 — no response to 3 follow-up emails
I'm writing this post out of genuine desperation after exhausting every official support channel available to me. The situation: I've built a screen time / focus app for students called SınavKilidi, specifically designed for Turkish high school students preparing for the YKS university entrance exam — one of the most high-stakes exams in Turkey, taken by hundreds of thousands of students every year. The exam window is approximately 2 months away. This app is inherently seasonal: if it doesn't reach users before the exam season, an entire year of development becomes irrelevant. The main app binary was approved and is live. Everything on the App Store Connect side is fully ready — metadata, screenshots, pricing, in-app purchases, the works. The blocker: My app uses App Extensions that require the com.apple.developer.family-controls entitlement. The main app target received distribution entitlement approval. However, the extensions — which are architecturally inseparable from the core functionality — have not received the same entitlement. Without this, I cannot submit a working build. The app is literally unshippable in its current state despite the main entitlement being granted. This is not a configuration issue on my end. The entitlement is correctly set up in my provisioning profiles. The gap is purely on Apple's approval side for the extension targets. The support experience: I opened Case #102855522321 on March 29, 2026. Since then: I had a call with Apple Developer Support on April 1 I sent follow-up emails on April 1, April 2, April 3, and April 7 Not a single substantive response. Only automated acknowledgements. That is 10+ days, 4 follow-up emails, 1 phone call, and complete silence on an issue that is actively costing me my launch window. What I'm asking: I'm not asking for special treatment. I understand Apple receives thousands of requests. But this entitlement request is for a legitimate, already-partially-approved app, with a documented real-world deadline, in an educational category that Apple actively promotes. Can anyone from the App Review or Developer Relations team look into Case #102855522321 and provide an actual update? Or can anyone here share whether there's a known delay affecting FamilyControls entitlement approvals for extensions specifically? Any guidance would be deeply appreciated. Every day that passes without a resolution is a day closer to this app missing its entire reason for existing.
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Payment for Developer Program completed but account inactive - Case ID: 102868232846
Hi everyone I’m looking for some help regarding my enrollment. I paid for the Apple Developer Program on April 10th and the funds were fully deducted from my bank account on April 13th. However, my account status has not updated and still shows "Enroll Now" or "Enrollment in progress." I have already contacted support multiple times, but my case hasn't been resolved yet. Case ID: 102868232846 Does anyone know how to speed this up, or can a moderator please look into this? It has been over 10 days and I urgently need to start working on my app distribution. Thanks!
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UIKit.ButtonBarButtonVisualProvider not key value coding-compliant for the key _titleButton
After updating to Xcode 26 my XCUITests are now failing as during execution exceptions are being raised and caught by my catch all breakpoint These exceptions are only raised during testing, and seem to be referencing some private internal property. It happens when trying to tap a button based off an accessibilityIdentifier e.g. accessibilityIdentifier = "tertiary-button" ... ... app.buttons["tertiary-button"].tap() The full error is: Thread 1: "[<UIKit.ButtonBarButtonVisualProvider 0x600003b4aa00> valueForUndefinedKey:]: this class is not key value coding-compliant for the key _titleButton." Anyone found any workarounds or solutions? I need to get my tests running on the liquid glass UI
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First-time corrected CtxVault notarization submissions stuck "In Progress" for 36+ hours
Hi, I’m requesting investigation of two CtxVault notarization submissions that have remained "In Progress" well past 24 hours. Team ID: DCY4ZS6CS6 App / archive: CtxVault.zip Platform: macOS direct distribution Pending submissions: e2f25e8c-8bf6-44e6-8e60-24b22467b7e6 — created 2026-04-22T12:50:04.988Z — still In Progress 1f41ff2d-cf61-4509-beba-3389f4496ba7 — created 2026-04-22T12:40:23.167Z — still In Progress Context: This is a new Developer ID release path for a personal team. Earlier submissions were Invalid due to unsigned nested Mach-O files inside a bundled Python runtime. That issue was corrected before the two pending submissions above. The current app is signed with Developer ID Application, hardened runtime, and secure timestamps. Local validation passes: codesign --verify --deep --strict spctl assessment on the signed app notarytool accepts the upload and returns submission IDs, but the submissions do not complete and no log is yet available. Earlier invalid submission for context: b4e665a0-98eb-4b92-b44c-58a0a2c6122e Could someone from Apple please confirm whether this team is stuck in queue or under extended review, and whether any team-side provisioning or backend action is needed? I am intentionally not creating more duplicate submissions while these corrected jobs remain pending. Thanks.
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72
Activity
13h
Two macOS notarization submissions stuck "In Progress" for 60+ hours — logs unavailable
Hi, I have two xcrun notarytool submissions stuck in status: In Progress for over 60 hours. Hoping an Apple engineer can take a look, or confirm whether there is an ongoing notarization service incident. Submissions Submission A: 55c155c2-0df9-4157-b2c1-b3510c453b22 Submission B: 06926b24-3e76-4d14-b5f1-2083f0d9dae9 Team ID: 4CXZ4H3C2R Both submitted: 2026-04-21 Both still return status: In Progress at 60+ hours No result email received from Apple xcrun notarytool log <UUID> returns "The log is not yet available" Environment macOS 15 Sequoia Xcode 16.x command-line tools (notarytool 1.x) Developer ID Application certificate, SHA-1 70:86:EB:14:E4:C5:AA:71:2F:C5:3D:A4:3F:E8:79:DE:32:CE:B3:42, valid through 2031-04-20 Hardened Runtime enabled Standard notarization workflow from the same dev environment that has processed previous releases successfully Notarized artifact: single DMG, ~120 MB What I have already tried Apple Developer Support case #102874171230 — opened 2026-04-21. Rep replied 3x suggesting Forums + Feedback Assistant (hence this post). Feedback Assistant FB22576862 — filed 2026-04-22 under Developer Tools > App Notarization > Incorrect/Unexpected Behavior, with attached notarytool poll log showing sustained In Progress. Code-level support request (DTS) — form routes this class of issue out to these Forums (no submit path for notarization service queue issues). Reviewed other Forums threads on similar symptoms from March-April 2026 — multiple teams reporting the same pattern. Asking Can any Apple engineer cross-reference UUIDs A and B against the notarization backend queue state? Is there an ongoing service incident affecting these submissions? Is it safe to resubmit, or will that create duplicate queue entries? Thank you.
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32
Activity
13h
Family Controls entitlement for embedded extension - no response after submitting request
Hi, I have an approved com.apple.developer.family-controls entitlement for my main app bundle (com.maxflame.prove-it) and submitted a request on April 18, 2026 to extend it to an embedded extension: com.maxflame.prove-it.DeviceActivityMonitorExtension Request ID: 65CKJZ7DQ4 — status still shows "Submitted" with no further response. The extension uses DeviceActivity callbacks and needs to decode FamilyActivitySelection, which requires the entitlement on the extension bundle as well. In my experience, Family Controls entitlement approvals for the main app bundle have come through within 24 hours. It's now been 5 days with no response for this extension request, which seems unusual. Has anyone else gone through this for extension bundle IDs? Did you need to submit a separate request per bundle, or did Apple extend the approval to your extensions automatically once the main app was approved? And has anyone else experienced longer wait times specifically for extension bundles? Any guidance appreciated.
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103
Activity
13h
EAAccessoryManager Crash when selecting accessory from picker while multiple accessories are present
The app crashes when using EAAccessoryManager.showBluetoothAccessoryPicker(withNameFilter:) to connect to a Bluetooth accessory in a multi-accessory scenario. The crash occurs immediately after selecting an accessory from the picker UI. Steps to Reproduce: Ensure a Bluetooth accessory (Accessory A) is already connected to the iPhone/iPad and is visible in Bluetooth settings. Launch the app. Initiate a connection flow that presents the Bluetooth accessory picker using EAAccessoryManager.showBluetoothAccessoryPicker(withNameFilter:). Ensure another compatible accessory (Accessory B) is available and visible in the picker. Select Accessory B from the picker to connect. After connection, simulate a disconnect of Accessory B (e.g., power cycle or remove battery). Attempt to reconnect Accessory B by triggering the same picker flow again. Select Accessory B from the picker. Result: The accessory connects successfully at the system level. The app crashes immediately after selecting the accessory from the picker (during dismissal). Reproducibility: Occurs consistently under the described multi-accessory scenario. Not observed when only a single accessory is present.
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63
Activity
13h
DeviceActivityReport extension not discovered at runtime (ClientError Code=2)
Hi I am trying to implement a minimal DeviceActivityReport extension. Setup: iOS app with FamilyControls authorization (status = approved) DeviceActivityReport displayed in SwiftUI Report extension embedded in PlugIns Correct NSExtensionPointIdentifier: com.apple.deviceactivityui.report-extension No NSExtensionPrincipalClass or storyboard Entitlements: com.apple.developer.family-controls com.apple.developer.family-controls.app-and-website-usage The app installs and runs correctly. Authorization is granted. However, the extension is never loaded: No logs from the extension (init/body/makeConfiguration never called) Console shows: "Failed to discover the client's extension: DeviceActivityReportService... ClientError Code=2" Environment: Xcode 16.2 iOS device running iOS 18.x (latest available) The .appex is correctly embedded and signed. Question: Is there a known issue with DeviceActivityReport extensions not being discovered at runtime with this setup? Is additional configuration required beyond NSExtensionPointIdentifier? Thanks
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65
Activity
13h
Apple Media Services T&C pop-up
I had published an App, and my app has App Clip supported. The issue I faced is that I had received complaints where the user keep seeing the pop up "Apple Media Services Terms and Conditions Have Changed" when user clicked on the "Open" Button in the App Clip. What we had tried so far: Let user switch the Apple Id's region to our supported region. Let user try to log out and log in to Apple Id within the supported region.
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2
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279
Activity
17h
State of Mind and the free text: Can it be fetched?
Has anyone actually managed to read the free-text note/context from Apple Health State of Mind entries? I’m building an iOS app that reads HKStateOfMind data from HealthKit. I can get the expected stuff fine: valence labels associations But in the Health app, users can also add extra context text to a mood entry, like: Tasks, Weather - Great work-life balance From my app, I can read Tasks and Weather, but I can’t find the Great work-life balance part anywhere. I already checked: public HKStateOfMind properties metadata debug description / object description attachment-ish routes Nothing so far. So before I spend more time chasing this: is that text just not exposed to third-party apps? Or is there some weird HealthKit path I’m missing? If anyone has actually pulled this off, I’d love to know how.
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0
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22
Activity
17h
FB22543589 - Case ID: 102872835864 - TESTFLIGHT: The requested app is not available or does not exist
I'm experiencing a persistent issue where my app uploads successfully to TestFlight and appears in App Store Connect, but internal testers (including myself) receive the following error when attempting to install: "Could not install xxxxxxxxx. The requested app is not available or doesn't exist." What works: The build archives and exports successfully via Xcode (local build, Release configuration) The IPA uploads to App Store Connect without errors via eas submit The build appears in TestFlight and passes processing I can add the build to my Internal Testing group Testers receive the TestFlight notification and can see the app What fails: When any tester taps "Install" or "Update," the download begins briefly, then fails with the "not available or doesn't exist" error This affects all internal testers on the account, not just one device Troubleshooting already completed: Verified code signing is correct: Release configuration uses CODE_SIGN_STYLE = Manual, CODE_SIGN_IDENTITY = "iPhone Distribution", with a valid App Store distribution provisioning profile (UUID: 39bc4c63-bc64-403a-a2a6-6737b3d33115) 2. Distribution certificate is valid: Serial 4838CD7571DE5361B98A5FB2F769F74D, not expired (expires 2027-04-16) 3. Regenerated provisioning profile via EAS credentials, removed stale profiles, and rebuilt — same result 4. Incremented build numbers correctly across multiple submissions (3004 → 3005 → 3006) 5. Previously resolved a signing misconfiguration (build 3005 was incorrectly signed with "Apple Development" instead of "iPhone Distribution" due to expo prebuild reverting settings) — this was corrected for build 3006, but the install error persists 6. Confirmed the build is not stuck in processing — it shows as ready for testing in App Store Connect 7. Tested on multiple devices running current iOS versions 8. Cleared TestFlight app cache and reinstalled TestFlight on test devices Why I believe this is a server-side issue: Multiple developers in the Apple Developer Forums have reported the identical symptom — valid builds that upload and process correctly but fail to install with this exact error message. In those cases, Apple Support resolved the issue on their end within 48 hours with no action required from the developer. The signing, provisioning, and build configuration were not the cause. This one is very specific to what I am dealing with https://developer.apple.com/forums/thread/778597 One developer stated you fixed it on your side, without any real reasoning which also leads me to believe this is not something I can fix on my end https://developer.apple.com/forums/thread/778597?answerId=884241022#884241022 I've exhausted all client-side troubleshooting and believe this may require intervention on Apple's side. Has anyone been able to fix this on their end and not only when App Development called? I went through tons of the feedback and tried it all and it doesn't seem to be fixed. It's been a month or so like this. I can't get any info on who to call. I sent in a report to feedback assistant and through app developer support
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3
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317
Activity
18h
All Testflight have been flagged as EXPIRED
Hi there, In the last few days ALL TF builds i has been flagged as Expired. Uploading new builds to TF seems to be successful but we get a 404 on the download link. It doesn't exist! Client side we have seemingly exhausted all our lines of enquiry. All certification seems to be correct and intact, and we can publish to the store. We cannot distribute builds through TF - which is highly problematic and inconvenient. These issues seems to be happening to many developers but I've not seen Apple comment on this yet. https://developer.apple.com/forums/thread/823347 https://developer.apple.com/forums/thread/778597 https://developer.apple.com/forums/thread/778597?answerId=885232022#885232022 I offer this as a sidenote. We transferred an app from this store, successfully to another store. The timing at first seemed linked, but now having seen other reports, it may just have been coincidence. Thankyou for your attention.
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0
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67
Activity
19h
Review of my subscription for my app under review
I cant upload a new binary, because it was already in review for my old subscription that was rejected. It just stayed in review. I don't have an " In app purchase", but have a subscription with a 3 day trial. It seems like if I dont add an "In app Purchase" then it never goes to review and never loads a binary. I made up one to force it, so I could select the one Im using a "subscription with a 3 days trial " that I needed (that seemed to work) and now I cant get it out for the new binary. Anyhow, Im fairly new at this, but enjoy it. sorry if its a remedial question in advance (yes my paid agreements are active and good) thank you for the help;)
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0
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111
Activity
19h
GKLeaderboard.submitScore succeeds in development but no production users appear on leaderboard
I'm building an iOS word game (Gramfall) and no production App Store users can see their own scores on any leaderboard, despite Game Center authentication succeeding and no errors being thrown. The same code works correctly in development and all 6 leaderboard submissions fire "Score submitted" notifications on my dev device. 6 leaderboards in App Store Connect (3 Classic all-time, 3 Recurring monthly) and all are Live Production App Store users: authenticated, scores submitted, no errors — scores never appear Development build: all 6 submissions confirmed via Settings → Developer → Notify About Score Submissions Affected users cannot see their own score on the leaderboard from their own device. This rules out privacy/visibility restrictions as a player should always see their own score. This suggests submissions are either silently failing or being accepted but not recorded in the production Game Center environment. What we have ruled out Leaderboard ID mismatch (Everything in App Store Connect matches) Authentication failure (GKLocalPlayer.local.isAuthenticated is true, app shows "Connected") All 6 leaderboards load with releaseState(rawValue: 1), isHidden: false Account-level restrictions effectively ruled out as it affects all users, not one account endGame() fires correctly, confirmed in dev Questions Is there a known difference in how GKLeaderboard.submitScore behaves between the sandbox and production Game Center environments that could cause silent failures? Is there any way for a submission to return no error yet still not be recorded in production? Code func submitGameResult(timeSeconds: Int, score: Int, longestWordLength: Int) { guard GKLocalPlayer.local.isAuthenticated else { return } Task { do { try await GKLeaderboard.submitScore(timeSeconds, context: 0, player: GKLocalPlayer.local, leaderboardIDs: ["gramfall.lb.time", "gramfall.lb.time.monthly"]) try await GKLeaderboard.submitScore(score, context: 0, player: GKLocalPlayer.local, leaderboardIDs: ["gramfall.lb.score", "gramfall.lb.score.monthly"]) try await GKLeaderboard.submitScore(longestWordLength, context: 0, player: GKLocalPlayer.local, leaderboardIDs: ["gramfall.lb.longestword", "gramfall.lb.longestword.monthly"]) } catch { print("[GameCenter] submitGameResult failed: \(error)") } } }
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0
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132
Activity
20h
Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports "No HIP GPUs available" when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions that block access to professional GPU resources Provide a stable, user-friendly one-click deployment experience (similar to NVIDIA's AI Enterprise or AMD's ROCm Hub) Why This Matters: The 2019 Mac Pro is Apple's flagship professional workstation, marketed for compute-intensive workloads. Its high-cost W6900X GPUs should not be locked down for modern AI/LLM use cases. An official one-click deployment solution would demonstrate Apple's commitment to professional AI and unlock significant value for professional users. I look forward to Apple's response and a clear roadmap for enabling this critical capability. #MacPro #Linux #ROCm #LocalLLM #W6900X #CoreML
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3
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712
Activity
20h
Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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28
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12
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1.6k
Activity
21h
StoreKit 2: Transaction.all and Transaction.currentEntitlements return empty for valid non-consumable purchases in production
FB: https://feedbackassistant.apple.com/feedback/22556883 We're seeing a small number of production users where both Transaction.currentEntitlements and Transaction.all return zero transactions for a valid, active, non-refunded non-consumable IAP. This makes it impossible to restore the purchase via any StoreKit 2 API. Environment: Xcode 26.4 (Build 17E192) iOS 26.4.1 Direct call to SK2 Transactions.all & Flutter in_app_purchase package v3.2.3 (uses SK2 on iOS 15+) Non-consumable IAP (one-time purchase) What we observe: AppStore.sync() triggers but the purchase stream returns 0 transactions Transaction.all returns empty Transaction.currentEntitlements also returns empty User is confirmed on the correct Apple ID Issue reproduces on both iPhone and Mac for the same Apple ID Issue appears to have started recently for users who previously had no problems Debug log from affected production user: [2026-04-20T08:50:10.744115Z] init: iapAvailable=true [2026-04-20T08:50:10.744566Z] init: isPremium=false [2026-04-20T08:50:10.744567Z] init: triggering silent restorePurchases [2026-04-20T08:50:45.974566Z] restore: started [2026-04-20T08:50:45.986848Z] restore: sk2Transactions count=0 [2026-04-20T08:50:45.993004Z] restore: sk2Direct isVerified=false active=null [2026-04-20T08:50:45.993011Z] restore: sk2Direct inconclusive — falling back to standard restore [2026-04-20T08:51:16.000851Z] restore: timed out after 30s — fallback isPremium=false [2026-04-20T08:51:16.000910Z] restore: completed — succeeded=false foundPurchase=false Unable to reproduce in sandbox — Transaction.all works correctly there. Appears specific to production for a small subset of users. Has anyone else seen this?
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11
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1
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299
Activity
22h
RealityView attachment draw order
My visionOS 26.3 app displays a diorama-like scene in a RealityView in a mixed immersive space, about 1 meter square, with view attachments floating above the scene. Each view attachment fades out after user interaction, by animating the view's opacity. What I'm observing is that depending on the position of a view attachment relative to the scene and the camera, an unwanted cutout effect is observed (presumably because of draw order issues), as shown in the right column in the screenshots below. YouTube video link of these sequences: https://youtu.be/oTuo0okKCkc (19 seconds) My question: How does visionOS determine the view attachment draw order relative to the RealityView scene? If I better understood how the draw order is determined, I could modify my scene to ensure that the view attachments were always drawn after the scene, fixing the unwanted cutout effect. I've successfully used ModelSortGroupComponent to control the draw order of entities within the RealityView scene, but my understanding is that this approach cannot be used with view attachments. I've submitted FB22014370 about this issue. Thank you.
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4
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0
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1.4k
Activity
23h
Digital service act is stuck on “in review” status
I've submitted my Digital Service Act a month and a half ago, but it is currently stuck in the "In Review" state. Because of this pending status, my app has been removed from the European storefronts, specifically Germany. I got an email saying the issue was promoted to a senior and the senior responded that she transferred it to the engineering team. i have customers waiting and it really hurts my business, what can i do? I don’t understand why there’s a need for engineering team for this issue, I just need someone to look at it and approve / reject the request If the support here or anyone can help it would be the best news for me, Thank you for that matter.
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27
Activity
1d
Digital Service Act is stuck on "in review" in my Binyan app
I've submitted my Digital Service Act a month adn a half ago, but it is currently stuck in the "In Review" state. Because of this pending status, my app has been removed from the European storefronts, specifically Germany. i have customers waiting and it really hurts my business, what can i do? I tried to write to the developer support but received answer only onces that they cannot see any DSA cases where in reality there is and i cannot resubmit it or do anything otherwise waiting. If the support here or anyone can help it would be the best news for me, Thank you for that matter.
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3
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49
Activity
1d
FamilyControls distribution entitlement pending for 10+ days — Case #102855522321 — no response to 3 follow-up emails
I'm writing this post out of genuine desperation after exhausting every official support channel available to me. The situation: I've built a screen time / focus app for students called SınavKilidi, specifically designed for Turkish high school students preparing for the YKS university entrance exam — one of the most high-stakes exams in Turkey, taken by hundreds of thousands of students every year. The exam window is approximately 2 months away. This app is inherently seasonal: if it doesn't reach users before the exam season, an entire year of development becomes irrelevant. The main app binary was approved and is live. Everything on the App Store Connect side is fully ready — metadata, screenshots, pricing, in-app purchases, the works. The blocker: My app uses App Extensions that require the com.apple.developer.family-controls entitlement. The main app target received distribution entitlement approval. However, the extensions — which are architecturally inseparable from the core functionality — have not received the same entitlement. Without this, I cannot submit a working build. The app is literally unshippable in its current state despite the main entitlement being granted. This is not a configuration issue on my end. The entitlement is correctly set up in my provisioning profiles. The gap is purely on Apple's approval side for the extension targets. The support experience: I opened Case #102855522321 on March 29, 2026. Since then: I had a call with Apple Developer Support on April 1 I sent follow-up emails on April 1, April 2, April 3, and April 7 Not a single substantive response. Only automated acknowledgements. That is 10+ days, 4 follow-up emails, 1 phone call, and complete silence on an issue that is actively costing me my launch window. What I'm asking: I'm not asking for special treatment. I understand Apple receives thousands of requests. But this entitlement request is for a legitimate, already-partially-approved app, with a documented real-world deadline, in an educational category that Apple actively promotes. Can anyone from the App Review or Developer Relations team look into Case #102855522321 and provide an actual update? Or can anyone here share whether there's a known delay affecting FamilyControls entitlement approvals for extensions specifically? Any guidance would be deeply appreciated. Every day that passes without a resolution is a day closer to this app missing its entire reason for existing.
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2
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158
Activity
1d
Payment for Developer Program completed but account inactive - Case ID: 102868232846
Hi everyone I’m looking for some help regarding my enrollment. I paid for the Apple Developer Program on April 10th and the funds were fully deducted from my bank account on April 13th. However, my account status has not updated and still shows "Enroll Now" or "Enrollment in progress." I have already contacted support multiple times, but my case hasn't been resolved yet. Case ID: 102868232846 Does anyone know how to speed this up, or can a moderator please look into this? It has been over 10 days and I urgently need to start working on my app distribution. Thanks!
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1
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82
Activity
1d
UIKit.ButtonBarButtonVisualProvider not key value coding-compliant for the key _titleButton
After updating to Xcode 26 my XCUITests are now failing as during execution exceptions are being raised and caught by my catch all breakpoint These exceptions are only raised during testing, and seem to be referencing some private internal property. It happens when trying to tap a button based off an accessibilityIdentifier e.g. accessibilityIdentifier = "tertiary-button" ... ... app.buttons["tertiary-button"].tap() The full error is: Thread 1: "[<UIKit.ButtonBarButtonVisualProvider 0x600003b4aa00> valueForUndefinedKey:]: this class is not key value coding-compliant for the key _titleButton." Anyone found any workarounds or solutions? I need to get my tests running on the liquid glass UI
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3
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4
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563
Activity
1d