Our project using UITabBarController and set a custom tabbar using below code:
let customTabBar = CustomTabBar(with: dataSource)
setValue(customTabBar, forKey: "tabBar")
But when using Xcode 26 build app in iOS 26, the tabbar does not show:
above code works well in iOS 18:
below is the demo code:
AppDelegate.swift:
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
let window: UIWindow = UIWindow()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
window.rootViewController = TabBarViewController()
window.makeKeyAndVisible()
return true
}
}
CustomTabBar.swift:
import UIKit
class CustomTabBar: UITabBar {
class TabBarModel {
let title: String
let icon: UIImage?
init(title: String, icon: UIImage?) {
self.title = title
self.icon = icon
}
}
class TabBarItemView: UIView {
lazy var titleLabel: UILabel = {
let titleLabel = UILabel()
titleLabel.translatesAutoresizingMaskIntoConstraints = false
titleLabel.font = .systemFont(ofSize: 14)
titleLabel.textColor = .black
titleLabel.textAlignment = .center
return titleLabel
}()
lazy var iconView: UIImageView = {
let iconView = UIImageView()
iconView.translatesAutoresizingMaskIntoConstraints = false
iconView.contentMode = .center
return iconView
}()
private var model: TabBarModel
init(model: TabBarModel) {
self.model = model
super.init(frame: .zero)
setupSubViews()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func setupSubViews() {
addSubview(iconView)
iconView.topAnchor.constraint(equalTo: topAnchor).isActive = true
iconView.centerXAnchor.constraint(equalTo: centerXAnchor).isActive = true
iconView.widthAnchor.constraint(equalToConstant: 34).isActive = true
iconView.heightAnchor.constraint(equalToConstant: 34).isActive = true
iconView.image = model.icon
addSubview(titleLabel)
titleLabel.topAnchor.constraint(equalTo: iconView.bottomAnchor).isActive = true
titleLabel.leadingAnchor.constraint(equalTo: leadingAnchor).isActive = true
titleLabel.trailingAnchor.constraint(equalTo: trailingAnchor).isActive = true
titleLabel.heightAnchor.constraint(equalToConstant: 16).isActive = true
titleLabel.text = model.title
}
}
private var dataSource: [TabBarModel]
init(with dataSource: [TabBarModel]) {
self.dataSource = dataSource
super.init(frame: .zero)
setupTabBars()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func sizeThatFits(_ size: CGSize) -> CGSize {
var sizeThatFits = super.sizeThatFits(size)
let safeAreaBottomHeight: CGFloat = safeAreaInsets.bottom
sizeThatFits.height = 52 + safeAreaBottomHeight
return sizeThatFits
}
private func setupTabBars() {
backgroundColor = .orange
let multiplier = 1.0 / Double(dataSource.count)
var lastItemView: TabBarItemView?
for model in dataSource {
let tabBarItemView = TabBarItemView(model: model)
addSubview(tabBarItemView)
tabBarItemView.translatesAutoresizingMaskIntoConstraints = false
tabBarItemView.topAnchor.constraint(equalTo: topAnchor).isActive = true
tabBarItemView.bottomAnchor.constraint(equalTo: bottomAnchor).isActive = true
if let lastItemView = lastItemView {
tabBarItemView.leadingAnchor.constraint(equalTo: lastItemView.trailingAnchor).isActive = true
} else {
tabBarItemView.leadingAnchor.constraint(equalTo: leadingAnchor).isActive = true
}
tabBarItemView.widthAnchor.constraint(equalTo: widthAnchor, multiplier: multiplier).isActive = true
lastItemView = tabBarItemView
}
}
}
TabBarViewController.swift:
import UIKit
class NavigationController: UINavigationController {
override func viewDidLoad() {
super.viewDidLoad()
}
}
class HomeViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .red
navigationItem.title = "Home"
}
}
class PhoneViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .purple
navigationItem.title = "Phone"
}
}
class PhotoViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .yellow
navigationItem.title = "Photo"
}
}
class SettingViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .green
navigationItem.title = "Setting"
}
}
class TabBarViewController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
let homeVC = HomeViewController()
let homeNav = NavigationController(rootViewController: homeVC)
let phoneVC = PhoneViewController()
let phoneNav = NavigationController(rootViewController: phoneVC)
let photoVC = PhotoViewController()
let photoNav = NavigationController(rootViewController: photoVC)
let settingVC = SettingViewController()
let settingNav = NavigationController(rootViewController: settingVC)
viewControllers = [homeNav, phoneNav, photoNav, settingNav]
let dataSource = [
CustomTabBar.TabBarModel(title: "Home", icon: UIImage(systemName: "house")),
CustomTabBar.TabBarModel(title: "Phone", icon: UIImage(systemName: "phone")),
CustomTabBar.TabBarModel(title: "Photo", icon: UIImage(systemName: "photo")),
CustomTabBar.TabBarModel(title: "Setting", icon: UIImage(systemName: "gear"))
]
let customTabBar = CustomTabBar(with: dataSource)
setValue(customTabBar, forKey: "tabBar")
}
}
And I have post a feedback in Feedback Assistant(id: FB18141909), the demo project code can be found there.
How are we going to solve this problem? Thank you.
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I have been trying to pay for enrollment as a developer all day now. i received the same notification that authentication failed. I have tried different cards and all the address information is correct. I am unsure what to do. Support was useless.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
When using the new RealityKit Manipulation Component on Entities, indirect input will never translate the entity - no matter what settings are applied. Direct manipulation works as expected for both translation and rotation.
Is this intended behaviour? This is different from how indirect manipulation works on Model3D. How else can we get translation from this component?
visionOS 26 Beta 2
Build from macOS 26 Beta 2 and Xcode 26 Beta 2
Attached is replicable sample code, I have tried this in other projects with the same results.
var body: some View {
RealityView { content in
// Add the initial RealityKit content
if let immersiveContentEntity = try? await Entity(named: "MovieFilmReel", in: reelRCPBundle) {
ManipulationComponent.configureEntity(immersiveContentEntity, allowedInputTypes: .all, collisionShapes: [ShapeResource.generateBox(width: 0.2, height: 0.2, depth: 0.2)])
immersiveContentEntity.position.y = 1
immersiveContentEntity.position.z = -0.5
var mc = ManipulationComponent()
mc.releaseBehavior = .stay
immersiveContentEntity.components.set(mc)
content.add(immersiveContentEntity)
}
}
}
I’m experiencing a consistent crash of SpringBoard on macOS when running my iOS app in the Simulator. The crash occurs specifically when a critical alert (geofence notification) is triggered by my server and delivered to the app.
Xcode version: 16.4
macOS version: 15.5
App uses UNUserNotificationCenter with critical alert notifications related to geofencing. When the critical alert is received, SpringBoard quits unexpectedly on macOS, crashing the Simulator UI to the home screen.
The notification is delivered by Firebase, and I have updated to the latest version of that.
The console shows:
XPC connection interrupted
[C:1] Error received: Connection interrupted.
[C:1-2] Error received: Connection interrupted.
This does not happen when testing on a real device — the app works fine there, however, Springbaord still crashes on macOS.
Please advise if this is a known issue or if there’s a workaround. This severely impacts development and testing of location-based critical notifications.
The last time I tested this functionality, with an older version of Xcode, I had no issues.
Thank you for your help.
Hiya folks! I'm David and I work on rust-analyzer, which is a language server for Rust similar to sourcekit-lsp. I'm using the new Instruments profiling tooling functionality in Xcode 16.3 and Xcode 26 (Processor Trace and CPU Counters) to profile our trait solver/type checker. While I've been able to use the new CPU Counters instrument successfully (the CPU Bottleneck feature is incredible! Props to the team!), I've been unable to make use of the Processor Trace instrument.
Instruments gives me the error message "Processor Trace cannot profile this process without proper permissions". The diagnostic suggests adding the com.apple.security-get-task-allow entitlement to the code I'm trying to profile, or ensure that the build setting CODE_SIGN_INJECT_BASE_ENTITLEMENTS = YES is enabled in Xcode.
Unfortunately, I don't know how I can add that entitlement to a self-signed binary produced by Cargo and I'm not using Xcode for somewhat obvious reasons.
Here's some information about my setup:
Instruments Version 26.0 (17A5241e)
I'm on an 14" MacBook Pro with M4 Pro. It's running macOS Version 26.0 Beta (25A5295e).
I've enabled the "Processor Trace" feature in "Developer Tools" and even added the Instruments application to "Developer Tools".
As a last-ditch effort before posting this, I disabled SIP on my Mac. Didn't help.
To reproduce my issue:
Get Rust via https://rustup.rs/.
Clone rust-analyzer: git clone https://github.com/rust-lang/rust-analyzer.git.
cd rust-analyzer
Run cargo test --package hir-ty --lib --profile=dev-rel -- tests::incremental::add_struct_invalidates_trait_solve --exact --show-output. By default, this command will output a bunch of build progress with the output containing something like Running unittests src/lib.rs (target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe).
I take the absolute path of that hir_ty-$SOME-HASH string (in my case, it looks like /Users/dbarsky/Developer/rust-analyzer/target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe) and add it to the "Launch" profile. To the arguments section, I add --exact tests::incremental::add_struct_invalidates_trait_solve.
I then try to record/profile via Instruments, but then I get the error message I shared above.
Below is output of codesign -dvvv:
❯ codesign -dvvv target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe
Executable=/Users/dbarsky/Developer/rust-analyzer/target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe
Identifier=hir_ty-f1dbf1b1d36575fe
Format=Mach-O thin (arm64)
CodeDirectory v=20400 size=140368 flags=0x20002(adhoc,linker-signed) hashes=4383+0 location=embedded
Hash type=sha256 size=32
CandidateCDHash sha256=99e96c8622c7e20518617c66a7d4144dc0daef28
CandidateCDHashFull sha256=99e96c8622c7e20518617c66a7d4144dc0daef28f22fac013c28a784571ce1df
Hash choices=sha256
CMSDigest=99e96c8622c7e20518617c66a7d4144dc0daef28f22fac013c28a784571ce1df
CMSDigestType=2
CDHash=99e96c8622c7e20518617c66a7d4144dc0daef28
Signature=adhoc
Info.plist=not bound
TeamIdentifier=not set
Sealed Resources=none
Internal requirements=none
Any tips would be welcome! Additionally—and perhaps somewhat naively—I think I'd expect the Processor Trace instrument to just work with an adhoc-signed binary, as lldb and friends largely do—I'm not sure that such a high barrier for CPU perf counters is warranted, especially on an adhoc-signed binary.
I haven’t been able to get this to work at any level! I’m running into multiple issues, any light shed on any of these would be nice:
I can’t implement a bloom filter that produces the same output as can be found in the SimpleURLFilter sample project, after following the textual description of it that’s available in the documentation. No clue what my implementation is doing wrong, and because of the nature of hashing, there is no way to know. Specifically:
The web is full of implementations of FNV-1a and MurmurHash3, and they all produce different hashes for the same input. Can we get the proper hashes for some sample strings, so we know which is the “correct” one?
Similarly, different implementations use different encodings for the strings to hash. Which should we use here?
The formulas for numberOfBits and numberOfHashes give Doubles and assign them to Ints. It seems we should do this conversing by rounding them, is this correct?
Can we get a sample correct value for the combined hash, so we can verify our implementations against it?
Or ignoring all of the above, can we have the actual code instead of a textual description of it? 😓
I managed to get Settings to register my first attempt at this extension in beta 1. Now, in beta 2, any other project (including the sample code) will redirect to Settings, show the Allow/Deny message box, I tap Allow, and then nothing happens. This must be a bug, right?
Whenever I try to enable the only extension that Settings accepted (by setting its isEnabled to true), its status goes to .stopped and the error is, of course, .unknown. How do I debug this?
While the extension is .stopped, ALL URL LOADS are blocked on the device. Is this to be expected? (shouldFailClosed is set to false)
Is there any way to manually reload the bloom filter? My app ships blocklist updates with background push, so it would be wasteful to fetch the filter at a fixed interval. If so, can we opt out of the periodic fetch altogether?
I initially believed the API to be near useless because I didn’t know of its “fuzzy matching” capabilities, which I’ve discovered by accident in a forum post. It’d be nice if those were documented somewhere!
Thanks!!
In iOS 26, keyboardLayoutGuide does not provide the correct constraint when using third-party input method.
A demo’s source code is attached to FB18594298 to illustrate the issue.
The setup includes:
An inputAccessoryView above keyboard
An input box anchored to the top of the inputAccessoryView using the following constraint:
[self.view.keyboardLayoutGuide.topAnchor constraintEqualToAnchor:self.inputBoxContainerView.bottomAnchor]
Expected Behavior:
Before iOS 26, when keyboard toggled by clicking the input box, the input box should move above the inputAccessoryView.
Actual Behavior:
However, on iOS 26, when switching to a third-party IME (e.g. 百度输入法baidu,搜狗输入法sogou,微信输入法wechat), then click the input box, the input box is above the keyboard instead of the inputAccessoryView, and is covered by the inputAccessoryView.
Good afternoon,
I have the latest version of Xcode. I am trying to debug why I am not able to Sign in with Apple Sign In on my app. After days of trying everything I just noticed today that the TeamID Xcode is using to automatically sign the app is not my current Team Id. I had a years hiatus and my code login expired. When I recreated my account I got a new Team Id and that is what is on all my certificates, profiles, etc. Old team id: Z82SJZ64R6 Current team id: 22649D52Q5. I take off automatically signing and select my Mac app bistro and iOS app distro and the app fully builds then Xcode crashes with an error that mentions security - Error code 5.
Is there a way for me to change the old team id in Xcode? I've already tried logging out and back in through settings.
有一个用户反馈7月8日充值了3笔后一直无法发起新的购买,总是提示已经购买。我们查了是之前的交易无法结束,我们使用StoreKit2,已经调用await transaction.finish()成功结束交易了,但是每次发起新支付时,Transaction.unfinished还会返回之前已完成的交易信息。
是设备或AppleID的问题么?用户尝试了重启设备、重新登录AppleID都没用。有什么办法解决呢?
用户无法结束的苹果交易id为:200002703899379、200002703900716、200002703902023。
A user reported that after making 3 purchases on July 8th, they have been unable to initiate new purchases, always receiving a prompt that the item has already been purchased. Upon investigation, we found that the previous transactions couldn't be finalized. We use StoreKit2 and have successfully called await transaction.finish() to end the transactions. However, every time a new payment is initiated, Transaction.unfinished still returns information about the previously completed transactions.
Could this be an issue with the device or Apple ID? The user has tried restarting the device and re-logging into their Apple ID, but these attempts were unsuccessful. Is there any way to resolve this?
The Apple transaction IDs that the user is unable to finalize are: 200002703899379, 200002703900716, 200002703902023.
Background:
We are developing a cross-platform mobile application that communicates with a custom NFC-enabled hardware device. The hardware expects ISO7816-style APDU commands for data exchange and functions correctly with Android using the IsoDep protocol.
Observed Issue on iOS:
On iOS, the tag is only detectable via NFCNdefReaderSession, which provides access to INFCNdefTag.
Attempting to use NFCTagReaderSession with NFCPollingOption.Iso14443 (which is required for APDU communication) results in no tag detection.
As a result, the tag is inaccessible for APDU-based communication on iOS.
Since NFCNdefReaderSession does not support APDU, we are unable to establish the required command channel.
Constraints:
The hardware firmware cannot be changed to support NDEF-based command interpretation.
The device expects raw ISO-DEP APDU commands (i.e., Class-Instruction-Param1-Param2-Data-Le).
Impact:
The lack of ISO7816 tag detection on iOS prevents the app from sending APDU commands, resulting in a platform-specific feature limitation.
Functionality that relies on secure, structured APDU communication is unavailable to iOS users, even though it works seamlessly on Android.
Hello, our application is unable to HDMI output FairPlay protected content to TV via official Lightning HDMI AV Adapter, by checking the console log on mediaplayerd it is found that a CoreMediaErrorDomain Code=-19156 is raised, but we are unable to know what this error code means.
default 11:18:15.121584+0800 mediaplaybackd keyboss ckb_customURLReadCallback: 0x7fa62f800 60/0 customURLReqID 4 isComplete 1 err -19156 error <private> (0) dokeyCallbacksExist 0
default 11:18:15.121670+0800 mediaplaybackd keyboss ckb_processErrorForRequest: 0x7fa62f800 60/0 handler 4 err 0
default 11:18:15.121752+0800 mediaplaybackd <<<< FigCustomURLHandling >>>> curll_cancelRequestOnQueue: 0x7fa031360: requestID: 4
default 11:18:15.121932+0800 mediaplaybackd keyboss ckb_transitionRequestToTerminalState: 0x7fa62f800 60/0 reqFin err Error Domain=CoreMediaErrorDomain Code=-19156 (-19156) dokeyCallbacksExist 0
default 11:18:15.122025+0800 mediaplaybackd keyboss ckb_transitionRequestToTerminalState: 0x7fa62f800 60/0 retry
default 11:18:15.123195+0800 mediaplaybackd <<<< FigCPECryptorPKD >>>> PostKeyRequestErrorOccurred: 0x7fab7be80 029592C2-093D-400D-B57F-7AB06CC292D1 key request error: Error Domain=CoreMediaErrorDomain Code=-19160 (-19160)
We're seeing a sharp uptick in BaseBoard/FrontBoardServices crashes since we migrated from UIApplicationDelegate to UIWindowSceneDelegate. Having exhausted everything on my end short of reverse engineering BaseBoard or making changes without being able to know if they work, I need help. I think all I need to get unstuck is an answer to these questions, if possible:
What does -[BSSettings initWithSettings:] enumerate over? If I know what's being enumerated, I'll know what to look for in our app.
What triggers FrontBoardServices to do this update? If I can reproduce the crash--or at least better understand when it may happen--I will be better able to fix it
Here's two similar stack traces:
App_(iOS)-crashreport-07-30-2025_1040-0600-redacted.crash
App_(iOS)-crashreport-07-30-2025_1045-0600-redacted.crash
Since these are private trameworks, there is no documentation or information on their behavior that I can find.
There are other forum posts regarding this crash, on here and on other sites. However, I did not find any that shed any insight on the cause or conditions of the crash. Additionally, this is on iPhone, not macOS, and not iPad. This post is different, because I'm asking specific questions that can be answered by someone with familiarity on how these internal frameworks work. I'm not asking for help debugging my application, though I'd gladly take any suggestions/tips!
Here's the long version, in case anyone finds it useful:
In our application, we have seen a sharp rise in crashes in BaseBoard and FrontBoardServices, which are internal iOS frameworks, since we migrated our app to use UIWindowSceneDelegate. We were using exclusively UIApplicationDelegate before. The stack traces haven't proven very useful yet, because we haven't been able to reproduce the crashes ourselves.
Upon searching online, we have learned that Baseboard/Frontsoardservices are probably copying scene settings upon something in the scene changing. Based on our crash reports, we know that most of our users are on an iPhone, not an iPad or macOS, so we can rule out split screen or window resizing. Our app is locked to portrait as well, so we can also rule out orientation changes. And considering the stack trace is in the middle of an objc_retain_x2 call, which is itself inside of a collection enumeration, we are assuming that whatever is being enumerated probably was changed or deallocated during enumeration. Sometimes it's objc_retain_x2, and sometimes it's a release call. And sometimes it's a completely different stack trace, but still within BaseBoard/FrontBoardServices. I suspect these all share the same cause.
Because it's thread 0 that crashed, we know that BaseBoard/FrontBoardServices were running on the main thread, which means that for this crash to occur, something might be changing on a background thread. This is what leads me to suspect a race condition.
There are many places in our app where we accidentally update the UI from a background thread. We've fixed many of them, but I'm sure there are more. Our app is large. Because of this, I think background UI are the most likely cause. However, since I can't reproduce the crash, and because none of our stack traces clearly show UI updates happening on another thread at the same time, I am not certain.
And here's the stack trace inline, in case the attachments expire or search engines can't read them:
Thread 0 name:
Thread 0 Crashed:
objc_retain_x2 (libobjc.A.dylib)
BSIntegerMapEnumerateWithBlock (BaseBoard)
-[BSSettings initWithSettings:] (BaseBoard)
-[BSKeyedSettings initWithSettings:] (BaseBoard)
-[FBSSettings _settings:] (FrontBoardServices)
-[FBSSettings _settings] (FrontBoardServices)
-[FBSSettingsDiff applyToMutableSettings:] (FrontBoardServices)
-[FBSSettingsDiff settingsByApplyingToMutableCopyOfSettings:] (FrontBoardServices)
-[FBSSceneSettingsDiff settingsByApplyingToMutableCopyOfSettings:] (FrontBoardServices)
-[FBSScene updater:didUpdateSettings:withDiff:transitionContext:completion:] (FrontBoardServices)
__94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke_2 (FrontBoardServices)
-[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] (FrontBoardServices)
__94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke.cold.1 (FrontBoardServices)
__94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke (FrontBoardServices)
_dispatch_client_callout (libdispatch.dylib)
_dispatch_block_invoke_direct (libdispatch.dylib)
__FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ (FrontBoardServices)
-[FBSMainRunLoopSerialQueue _targetQueue_performNextIfPossible] (FrontBoardServices)
-[FBSMainRunLoopSerialQueue _performNextFromRunLoopSource] (FrontBoardServices)
__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ (CoreFoundation)
__CFRunLoopDoSource0 (CoreFoundation)
__CFRunLoopDoSources0 (CoreFoundation)
__CFRunLoopRun (CoreFoundation)
CFRunLoopRunSpecific (CoreFoundation)
GSEventRunModal (GraphicsServices)
-[UIApplication _run] (UIKitCore)
UIApplicationMain (UIKitCore)
(null) (UIKitCore)
main (AppDelegate.swift:0)
0x1ab8cbf08 + 0
I was very excited to see the addition of push notifications for widgets. However upon further inspection, the way it is implemented seems too limiting for real life apps.
I have an app for time tracking with my own backend. The app syncs with my backend in the main executable (main target). My widgets are more lightweight as they only access data in the shared app container, but they don't perform sync with the server directly to avoid race conditions with the main app.
I was under the impression that the general direction of the platform is to be doing most things in the main app target (also App Intents work that way for the most part), so the fact that the WidgetPushHandler just calls the widget's method to reload the timeline is very unfortunate. In an ideal scenario I also need the main app to be 'woken up' to perform the sync with the server, and once that's done I'd update the widget's timeline and where I would just read data from the shared app container.
So, my questions are:
What is the recommended way of updating the widgets when this push notification arrives in the case that the main app target needs to perform the sync first?
Is there any way how to detect that the method
func timeline(for configuration: InteractiveTrackingWidgetConfigurationAppIntent, in context: Context)
was called as a result of the push notification being received?
Can I somehow schedule a background task from the widget's reloadTimeline() function?
How can I get the push token later, in case that I don't save it right away the first time the WidgetPushHandler's pushTokenDidChange() is called?
Thank you for your work on this and hopefully for your answers.
FB19356256
My app is currently using CLGeocoder to get a CLPlacemark, then using placemark.postalAddress with CNPostalAddressFormatter to get an attributed string for the full address, I then enumerate its attributes to pull out specific elements like just the street or state or zip etc.
This is deprecated in iOS 26 with MKReverseGeocodingRequest being the intended replacement. This API returns an MKMapItem which doesn’t provide a CNPostalAddress - you can get a full address as a String but not structured address data that I’m seeing. Am I missing some way to get the postal address? Or is it a non-goal to provide that anymore? Thanks!
Background:
During daily usage of iOS devices, devices experience noticeable thermal issues. This heating not only affects user experience, but may also lead to device performance throttling, shortened battery life, and other problems. We need better understanding and monitoring of device thermal states to optimize application performance and user experience.
Issues Encountered:
Insufficient thermal monitoring capabilities: Unable to obtain real-time accurate temperature data from devices
Difficult power consumption analysis: Hard to determine which specific modules or threads cause high power consumption and heating
Requested Solutions:
Temperature Monitoring API: Provide accessible device temperature reading interfaces
Thermal Attribution Analysis Capability: During heating events, we expect to receive more detailed power consumption monitoring data, such as CPU, GPU, network, location services, display, high power consumption thread stacks and other information to help developers identify high energy consumption operations
Topic:
App & System Services
SubTopic:
General
Tags:
MetricKit
Developer Tools
Instruments
Performance
Hi everyone,
I’ve encountered an issue where using a popover inside the toolbar of a Catalyst app causes a crash on macOS 26 beta 5 with Xcode 26 beta 5. Here’s a simplified code snippet:
import SwiftUI
struct ContentView: View {
@State private var isPresentingPopover = false
var body: some View {
NavigationStack {
VStack {
}
.padding()
.toolbar {
ToolbarItem {
Button(action: { isPresentingPopover.toggle() }) {
Image(systemName: "bubble")
}
.popover(isPresented: $isPresentingPopover) {
Text("Hello")
.font(.largeTitle)
.padding()
}
}
}
}
}
}
Steps to reproduce:
Create a new iOS app using Xcode 26 beta 5.
Enable Mac Catalyst (Match iPad).
Add the above code to show a Popover from a toolbar button.
Run the app on macOS 26, then click the toolbar button.
The app crashes immediately upon clicking the toolbar button.
Has anyone else run into this? Any workarounds or suggestions would be appreciated!
Thanks!
Hello,
I’m trying to remove the “Sign in with Apple” for my app via the iOS settings (also tried on a Mac, and on the web via account.apple.com).
When I tap “Stop Using”, nothing happens, the dialog disappear but the app remains listed.
Someone said on a forum that the issue is linked with the ServiceId that doesn't exist anymore. But how to recover it ? And anyway this behavior is unintended and creates a gap in the process.
Has anyone experienced this before? Is there a known fix, or should I contact Apple Support directly for server-side revocation?
Thank you!
Topic:
Privacy & Security
SubTopic:
Sign in with Apple
I have a simple visionOS app that creates an Entity, writes it to the device, and then attempts to load it. However, when the entity file get overwritten, it affects the ability for the app to load it correctly.
Here is my code for saving the entity.
import SwiftUI
import RealityKit
import UniformTypeIdentifiers
struct ContentView: View {
var body: some View {
VStack {
ToggleImmersiveSpaceButton()
Button("Save Entity") {
Task {
// if let entity = await buildEntityHierarchy(from: urdfPath) {
let type = UTType.realityFile
let filename = "testing.\(type.preferredFilenameExtension ?? "bin")"
let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
let fileURL = documentsURL.appendingPathComponent(filename)
do {
let mesh = MeshResource.generateBox(size: 1, cornerRadius: 0.05)
let material = SimpleMaterial(color: .blue, isMetallic: true)
let modelComponent = ModelComponent(mesh: mesh, materials: [material])
let entity = Entity()
entity.components.set(modelComponent)
print("Writing \(fileURL)")
try await entity.write(to: fileURL)
} catch {
print("Failed writing")
}
}
}
}
.padding()
}
}
Every time I press "Save Entity", I see a warning similar to:
Writing file:///var/mobile/Containers/Data/Application/1140E7D6-D365-48A4-8BED-17BEA34E3F1E/Documents/testing.reality
Failed to set dependencies on asset 1941054755064863441 because NetworkAssetManager does not have an asset entity for that id.
When I open the immersive space, I attempt to load the same file:
import SwiftUI
import RealityKit
import UniformTypeIdentifiers
struct ImmersiveView: View {
@Environment(AppModel.self) private var appModel
var body: some View {
RealityView { content in
guard
let type = UTType.realityFile.preferredFilenameExtension
else {
return
}
let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
let fileURL = documentsURL.appendingPathComponent("testing.\(type)")
guard FileManager.default.fileExists(atPath: fileURL.path) else {
print("❌ File does not exist at path: \(fileURL.path)")
return
}
if let entity = try? await Entity(contentsOf: fileURL) {
content.add(entity)
}
}
}
}
I also get errors after I overwrite the entity (by pressing "Save Entity" after I have successfully loaded it once). The warnings that appear when the Immersive space attempts to load the new entity are:
Asset 13277375032756336327 Mesh (RealityFileAsset)URL/file:///var/mobile/Containers/Data/Application/1140E7D6-D365-48A4-8BED-17BEA34E3F1E/Documents/testing.reality/Mesh_0.compiledmesh failure: Asset provider load failed: type 'RealityFileAsset' -- RERealityArchive: Failed to open load stream for entry 'assets/Mesh_0.compiledmesh'.
Asset 8308977590385781534 Scene (RealityFileAsset)URL/file:///var/mobile/Containers/Data/Application/1140E7D6-D365-48A4-8BED-17BEA34E3F1E/Documents/testing.reality/Scene_0.compiledscene failure: Asset provider load failed: type 'RealityFileAsset' -- RERealityArchive: Failed to read archive entry.
AssetLoadRequest failed because asset failed to load '13277375032756336327 Mesh (RealityFileAsset)URL/file:///var/mobile/Containers/Data/Application/1140E7D6-D365-48A4-8BED-17BEA34E3F1E/Documents/testing.reality/Mesh_0.compiledmesh' (Asset provider load failed: type 'RealityFileAsset' -- RERealityArchive: Failed to open load stream for entry 'assets/Mesh_0.compiledmesh'.)
The order of operations to make this happen:
Launch app
Press "Save Entity" to save the entity
"Open Immersive Space" to view entity
Press "Save Entity" to overwrite the entity
"Open Immersive Space" to view entity, failed asset load request
Also
Launch app, the entity should still be save from last time the app ran
"Open Immersive Space" to view entity
Press "Save Entity" to overwrite the entity
"Open Immersive Space" to view entity, failed asset load request
NOTE: It appears I can get it to work slightly better by pressing the "Save Entity" button twice before attempting to view it again in the immersive space.
About the Core ML model encryption mention in:https://developer.apple.com/documentation/coreml/encrypting-a-model-in-your-app
When I encrypted the model, if the machine is M chip, the model will load perfectly. One the other hand, when I test the executable on an Intel chip macbook, there will be an error:
Error Domain=com.apple.CoreML Code=9 "Operation not supported on this platform." UserInfo={NSLocalizedDescription=Operation not supported on this platform.}
Intel test machine is 2019 macbook air with
CPU: Intel i5-8210Y,
OS: 14.7.6 23H626,
With Apple T2 Security Chip.
The encrypted model do load on M2 and M4 macbook air.
If the model is NOT encrypted, it will also load on the Intel test machine.
I did not find in Core ML document that suggest if the encryption/decryption support Intel chips.
May I check if the decryption indeed does NOT support Intel chip?
When I use the .zoom transition in a navigation stack, I get a glitch when interrupting the animation by swiping back before it completes.
When doing this, the source view disappears. I can still tap it to trigger the navigation again, but its not visible on screen.
This seems to be a regression in iOS 26, as it works as expected when testing on iOS 18.
Has someone else seen this issue and found a workaround? Is it possible to disable interrupting the transition?
Filed a feedback on the issue FB19601591
Screen recording:
https://share.icloud.com/photos/04cio3fEcbR6u64PAgxuS2CLQ
Example code
@State var showDetail = false
@Namespace var namespace
var body: some View {
NavigationStack {
ScrollView {
showDetailButton
}
.navigationTitle("Title")
.navigationBarTitleDisplayMode(.inline)
.navigationDestination(isPresented: $showDetail) {
Text("Detail")
.navigationTransition(.zoom(sourceID: "zoom", in: namespace))
}
}
}
var showDetailButton: some View {
Button {
showDetail = true
} label: {
Text("Show detail")
.padding()
.background(.green)
.matchedTransitionSource(id: "zoom", in: namespace)
}
}
}
Topic:
UI Frameworks
SubTopic:
SwiftUI