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iOS 26 regression: `DeviceActivityEvent`: `eventDidReachThreshold` called immediately (instead of waiting till threshold is reached)
Hello! I am experiencing some strange bugs around DeviceActivityEvents: When creating a DeviceActivityEvent we can assign a threshold and applicationTokens. The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold is called. includesPastActivity is set to false. On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold is called immediately (after a couple of seconds) instead of waiting for the threshold to be met. Is anyone else seeing similar issues on iOS 26? Only workaround I have found is to ask users to re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed. Feedback filed under: FB18061981 FB18927456
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MatterSupport extension MatterAddDeviceExtensionRequestHandler Thread device failure
I am using the MatterSupport extension to commission devices for my own ecosystem. I use the extension to do the initial connection to the device (BLE, PASE, bring device onto wifi/thread) and then use the method commissionDevice(in home: MatterAddDeviceRequest.Home?, onboardingPayload: String, commissioningID: UUID) in MatterAddDeviceExtensionRequestHandler to send a request to my own hub on the local network where it then connects to the device via wifi/thread and fully commissions the device. This flow is working correctly for wifi enabled devices, however it fails for thread devices. For some context, I am using my own border router (and have already added the router's credentials to the phone using THClient's storeCredentials). Here are some device-specific results: ESP32 (WIFI): successful commission ESP32 (THREAD): failure Matter Certified ONVIS smart plug (THREAD): failure The ESP32's are running espressif matter examples. Example border router is a running OTBR docker container I believe that the entire PASE session is established and the device gets onto the thread network, but the process seems to stall after that. I have verified that selectThreadNetwork(...) and validateDeviceCredential(...) get called but the commissioning process seems to stall before it can get to commissionDevice(...) I am limited to 7k characters, but I'll try to include as many relevant log lines as I can near the error if anyone has any ideas. I've already created a bug report with ID: FB18985348 which includes the full logs from the esp32 and a sysdiagnose from an iPhone 12 Pro (iOS 18.5) using the following log profiles: Home app/HomeKit HomeThread ThreadNetwork When commissioning directly from my hub, the entire commissioning completes successfully 100% of the time. This failure only happens when I use MatterSupport to initiate commissioning for Matter over Thread devices specifically. Very condensed homed log overview for uncertified ESP32 thread example Next: 'SecurePairing' -> 'ReadCommissioningInfo' Step: 'ReadCommissioningInfo' Sending read requests for commissioning information NetworkCommissioning Features: has Thread. endpointid = 0 <MTRDeviceController_Concrete: ..., uuid: F9BB9F53-BF73-4B82-B00B-045E7709530E...> completed for nodeID 0x0000000055d193ec with status: Success ✔ 'ReadCommissioningInfo' Next: 'ReadCommissioningInfo' -> 'ArmFailSafe' Step: 'ArmFailSafe' ✔ 'ArmFailSafe' Next: 'ArmFailSafe' -> 'ConfigRegulatory' Step: 'ConfigRegulatory' ✔ 'ConfigRegulatory' Next: 'ConfigRegulatory' -> 'ConfigureTCAcknowledgments' Step: 'ConfigureTCAcknowledgments' ✔ 'ConfigureTCAcknowledgments' Next: 'ConfigureTCAcknowledgments' -> 'SendPAICertificateRequest' Step: 'SendPAICertificateRequest' ✔ 'SendPAICertificateRequest' Next: 'SendPAICertificateRequest' -> 'SendDACCertificateRequest' Step: 'SendDACCertificateRequest' ✔ 'SendDACCertificateRequest' Next: 'SendDACCertificateRequest' -> 'SendAttestationRequest' Step: 'SendAttestationRequest' ✔ 'SendAttestationRequest' Next: 'SendAttestationRequest' -> 'AttestationVerification' Step: 'AttestationVerification' Error on commissioning step 'AttestationVerification': Internal error Next: 'AttestationVerification' -> 'AttestationRevocationCheck' Step: 'AttestationRevocationCheck' (with error) Device attestation error: Integrity check failed. Continue commissioning (ignore attestation failure: YES) ✔ 'AttestationRevocationCheck' Next: 'AttestationRevocationCheck' -> 'SendOpCertSigningRequest' Step: 'SendOpCertSigningRequest' ✔ 'SendOpCertSigningRequest' Next: 'SendOpCertSigningRequest' -> 'ValidateCSR' Step: 'ValidateCSR' ✔ 'ValidateCSR' Next: 'ValidateCSR' -> 'GenerateNOCChain' Step: 'GenerateNOCChain' ✔ 'GenerateNOCChain' Step: 'SendTrustedRootCert' ✔ 'SendTrustedRootCert' Next: 'SendTrustedRootCert' -> 'SendNOC' Step: 'SendNOC' ✔ 'SendNOC' Next: 'SendNOC' -> 'ThreadNetworkSetup' Step: 'ThreadNetworkSetup' ✔ 'ThreadNetworkSetup' Next: 'ThreadNetworkSetup' -> 'FailsafeBeforeThreadEnable' Step: 'FailsafeBeforeThreadEnable' ✔ 'FailsafeBeforeThreadEnable' Next: 'FailsafeBeforeThreadEnable' -> 'ThreadNetworkEnable' Step: 'ThreadNetworkEnable' ✔ 'ThreadNetworkEnable' Next: 'ThreadNetworkEnable' -> 'kEvictPreviousCaseSessions' Step: 'kEvictPreviousCaseSessions' ✔ 'kEvictPreviousCaseSessions' Next: 'kEvictPreviousCaseSessions' -> 'kFindOperationalForStayActive' Step: 'kFindOperationalForStayActive' Error: Timeout Next: 'kFindOperationalForStayActive' -> 'Cleanup' Step: 'Cleanup' (with timeout error) ✔ 'Cleanup' Commissioning complete for node ID 0x0000000055D193EC with timeout error
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App signed and notarized successfully, but macOS flags it as malicious on other machines
I’m facing an issue with my macOS app after code signing and notarization. The app is signed with my Developer ID and notarized using xcrun notarytool. Everything works fine on the machine where the signing was done — Gatekeeper accepts it, no warning appears, and codesign/spctl checks pass. However, when running the same .app on other Macs, users receive a Gatekeeper warning saying the app is "malicious software and cannot be opened". The signature is valid and the notarization log shows status: Accepted. What I've tried: Verified signature with codesign --verify --deep --strict --verbose=2 Checked notarization status via xcrun notarytool log Assessed Gatekeeper trust with spctl --assess --type execute Everything passes successfully on the development machine. Why would the app be treated as malicious on other systems even after notarization? I'm happy to share logs and technical details if needed.
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CPActionSheetTemplate not detected in presentedTemplate while CPAlertTemplate is
I'm developing a CarPlay app and encountered an inconsistent behavior with template detection. When I present a CPActionSheetTemplate and then print the presentedTemplate property, it returns nil. However, when I present a CPAlertTemplate, the presentedTemplate property correctly returns the template object. This inconsistency is causing issues in my app where I need to check if there's already a presented template before showing another one to avoid conflicts. Why does CPActionSheetTemplate not get detected in presentedTemplate while CPAlertTemplate does? Is this intended behavior or a bug? Any guidance on how to properly detect if a CPActionSheetTemplate is currently presented would be greatly appreciated.
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Reverse geocoding rate limit of MKReverseGeocodingRequest compared to CLGeocoder
The documentation for CLGeocoder states Geocoding requests are rate-limited for each app, so making too many requests in a short period of time may cause some of the requests to fail. (When the maximum rate is exceeded, the geocoder returns an error object with the CLError.Code.network error to the associated completion handler.) And it provides helpful guidance on how and when to submit geocoding requests. The documentation for MKReverseGeocodingRequest does not mention requests are rate-limited. Does this mean it is not rate-limited? If it is rate-limited, is it similar to CLGeocoder, what is its behavior? It is important to understand behavior of the API in order to understand impact on my app’s use case and how users will be affected should I change the implementation. Thanks!
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On macOS, how do you place a toolbar item on the trailing edge of the window's toolbar when an Inspector view is open?
Using SwiftUI on macOS, how can I add a toolbar item on the right-most (trailing) edge of the window's toolbar when an Inspector is used? At the moment, the toolbar items are all left-of (leading) the split view tracking separator. I want the inspector toolbar item to be placed similar to where Xcode's Inspector toolbar item is placed: always as far right (trailing) as possible. NavigationSplitView { // ... snip } detail: { // ... snip } .inspector(isPresented: $isInspectorPresented) { InspectorContentView() } .toolbar { // What is the correct placement value here? ToolbarItem(placement: .primaryAction) { Button { isInspectorPresented.toggle() } label: { Label("Toggle Inspector", systemImage: "sidebar.trailing") } } } See the attached screenshot. When the InspectorView is toggled open, the toolbar item tracks leading the split view tracking separator, which is not consistent with how Xcode works.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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MKReverseGeocodingRequest and CNPostalAddress from MKMapItem
My app is currently using CLGeocoder to get a CLPlacemark, then using placemark.postalAddress with CNPostalAddressFormatter to get an attributed string for the full address, I then enumerate its attributes to pull out specific elements like just the street or state or zip etc. This is deprecated in iOS 26 with MKReverseGeocodingRequest being the intended replacement. This API returns an MKMapItem which doesn’t provide a CNPostalAddress - you can get a full address as a String but not structured address data that I’m seeing. Am I missing some way to get the postal address? Or is it a non-goal to provide that anymore? Thanks!
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ExternalPurchaseCustomLink.token(for:) returns nil on one TestFlight device (while isEligible == true) — other device gets SERVICES token
I’m implementing StoreKit External Purchase Custom Links (EU) and so far it is really painful. I am running into a strange, device-specific issue. On 3/4 devices it works. On one device I never get a token at launch nor before a transaction. isEligible is true everywhere. All devices have versions 18.5 and are located in Germany. Info.plist: SKExternalPurchaseCustomLinkRegions is set to EU storefront codes and I have followed every step in the documentation: https://developer.apple.com/documentation/storekit/externalpurchasecustomlink Good device: At launch → ACQUISITION = nil, SERVICES = token present. Works consistently. Faulty device: At launch → ACQUISITION = nil, SERVICES = nil. Same before transaction. No token ever reaches my server from this device. isEligible is true on both devices. Any experts or help on the matter?
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Ultra-Constrained networks and URLSession
When setting new entitlements com.apple.developer.networking.carrier-constrained.appcategory and com.apple.developer.networking.carrier-constrained.app-optimized, I have a question about how URLSession should behave. I notice we have a way to specify whether a Network connection should allow ultra-constrained paths via NWParameters allowUltraConstrainedPaths: https://developer.apple.com/documentation/network/nwparameters/allowultraconstrainedpaths There does not appear to be a similar property on URLSessionConfiguration. In an ultra-constrained (eg. satellite) network, should we expect all requests made through an URLSession to fail? Does all network activity when ultra-constrained need to go through a NWConnection or NetworkConnection specifically configured with allowUltraConstrainedPaths, or can URLSession ever be configured to allow ultra-constrained paths?
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BGContinuedProcessingTask code pauses when device is locked
I have been experimenting with the BGContinuedProcessingTask API recently (and published sample code for it https://github.com/infinitepower18/BGContinuedProcessingTaskDemo) I have noticed that if I lock the phone, the code that runs as part of the task stops executing. My sample code simply updates the progress each second until it gets to 100, so it should be completed in 1 minute 40 seconds. However, after locking the phone and checking the lock screen a few seconds later the progress indicator was in the same position as before I locked it. If I leave the phone locked for several minutes and check the lock screen the live activity says "Task failed". I haven't seen anything in the documentation regarding execution of tasks while the phone is locked. So I'm a bit confused if I encountered an iOS bug here?
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Display .icon files in SwiftUI
Is there a way to display a .icon file in SwiftUI? I want to show the app icon in the app itself but exporting and including the app icon as a PNG feels redundant. This would consume a lot of unnecessary storage especially when including a lot of alternative app icons. There has to be a better way Otherwise I would file a feedback for that Thank you
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Cannot Update Age Rating
Recently I got an email stating I need to update age rating questionnaire. I have tried to update age rating for my app in App Store using the account owner already. I have followed this tutorial (https://developer.apple.com/help/app-store-connect/manage-app-information/set-an-app-age-rating/), but the age rating cannot be updated. Anyone know how to update this, please let me know
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Source view disappearing when interrupting a zoom navigation transition
When I use the .zoom transition in a navigation stack, I get a glitch when interrupting the animation by swiping back before it completes. When doing this, the source view disappears. I can still tap it to trigger the navigation again, but its not visible on screen. This seems to be a regression in iOS 26, as it works as expected when testing on iOS 18. Has someone else seen this issue and found a workaround? Is it possible to disable interrupting the transition? Filed a feedback on the issue FB19601591 Screen recording: https://share.icloud.com/photos/04cio3fEcbR6u64PAgxuS2CLQ Example code @State var showDetail = false @Namespace var namespace var body: some View { NavigationStack { ScrollView { showDetailButton } .navigationTitle("Title") .navigationBarTitleDisplayMode(.inline) .navigationDestination(isPresented: $showDetail) { Text("Detail") .navigationTransition(.zoom(sourceID: "zoom", in: namespace)) } } } var showDetailButton: some View { Button { showDetail = true } label: { Text("Show detail") .padding() .background(.green) .matchedTransitionSource(id: "zoom", in: namespace) } } }
Topic: UI Frameworks SubTopic: SwiftUI
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Safari 18+ network bug - randomly - The network connection was lost
We are experiencing an issue with Safari in all versions from 18.0 to 18.5 that does not occur in version 17. It affects both iPhones and Macs. And does not happen in Chrome or Windows. The problem is impacting our customers, and our monitoring tools show a dramatic increase in error volume as more users buy/upgrade to iOS 18. The issue relates to network connectivity that is lost randomly. I can reliably reproduce the issue online in production, as well as on my local development environment. For example our website backoffice has a ping, that has a frequency of X seconds, or when user is doing actions like add to a cart increasing the quantity that requires backend validation with some specific frequency the issue is noticable... To test this I ran a JS code to simulate a ping with a timer that calls a local-dev API (a probe that waits 2s to simulate "work") and delay the next HTTP requests with a dynamic value to simulate network conditions: Note: To even make the issue more clear, I'm using GET with application/json payload to make the request not simple, and require a Pre-flight request, which doubles the issue. (async () =&amp;gt; { for (let i = 0; i &amp;lt; 30; i++) { try { console.log(`Request start ${i} ${new Date().toLocaleString()}`); const res = await fetch(`https://api.redated.com:8090/1/*****/probe?`, { method: 'GET', mode: "cors", //headers: {'Content-Type': 'text/plain'}, headers: { 'Content-Type': 'application/json' }, }); console.log(`Request end ${i} ${new Date().toLocaleString()} status:`, res.status); } catch (err) { console.error(`Request ${i} ${new Date().toLocaleString()} error:`, err); } let delta = Math.floor(Math.random() * 10); console.log("wait delta",delta); await new Promise(r =&amp;gt; setTimeout(r, 1000 - delta)); } })(); For simplicity lets see a case where it fails 1 time only out of 10 requests. (Adjusting the "delta" var on the time interval create more or less errors...) This are the results: The network connection was lost error, which is false, since this is on my localhost machine, but this happens many times and is very reproducible in local and production online. The dev-tools and network tab shows empty for status error, ip, connection_id etc.. its like the request is being terminated very soon. Later I did a detailed debugging with safari and wireshark to really nail down the network flow of the problem: I will explain what this means: Frame 10824 – 18:52:03.939197: new connection initiated (SYN, ACK, ECE). Frame 10831 – 18:52:04.061531: Client sends payload (preflight request) to the server. Frame 10959 – 18:52:09.207686: Server responds with data to (preflight response) to the client. Frame 10960 – 18:52:09.207856: Client acknowledges (ACK) receipt of the preflight response. Frame 10961 – 18:52:09.212188: Client sends the actual request payload after preflight OK and then server replies with ACK. Frame 11092 – 18:52:14.332951: Server sends the final payload (main request response) to the client. Frame 11093 – 18:52:14.333093: captures the client acknowledging the final server response, which marks the successful completion of the main request. Frame 11146 – 18:52:15.348433: [IMPORTANT] the client attempts to send another new request just one second later, which is extremely close to the keep-alive timeout of 1 second. The last message from the server was at 18:52:14.332951, meaning the connection’s keep-alive timeout is predicted to end around 18:52:15.332951 but it does not. The new request is sent at 18:52:15.348433, just microseconds after the predicted timeout. The request leaves before the client browser knows the connection is closed, but by the time it arrives at the server, the connection is already dead. Frame 11147 – 18:52:15.356910: Shows the server finally sending the FIN,ACK to indicate the connection is closed. This happens slightly later than the predicted time, at microsecond 356910 compared to the expected 332951. The FIN,ACK corresponds to sequence 1193 from the ACK of the last data packet in frame 11093. Conclusions: The root cause is related to network handling issues, when the server runs in a setting of keep-alive behavior and keep-alive timeout (in this case 1s) and network timming issue with Safari reusing a closed connection without retrying. In this situation the browser should retry the request, which is what other browsers do and what Safari did before version 18, since it did not suffer from this issue. This behaviour must differ from previous Safari versions (however i read all the public change logs and could not related the regression change). Also is more pronounced with HTTP/1.1 connections due to how the keep-alive is handled. When the server is configured with a short keep-alive timeout of 1 second, and requests are sent at roughly one-second intervals, such as API pings at fixed intervals or user actions like incrementing a cart quantity that trigger backend calls where the probability of failure is high. This effect is even more apparent when the request uses a preflight with POST because it doubles the chance, although GET requests are also affected. This was a just a test case, but in real production our monitoring tools started to detect a big increment with this network error at scale, many requests per day... which is very disrupting, because user actions are randomly being dropped when the user actions and timming happens to be just near a previous connection, where keep alive timeout kicks-in, but because the browser is not yet notified it re-uses the same connection, but by the time it arrived the server is a dead connection. The safari just does nothing about it, does not even retry, be it a pre-flight or not, it just gives this error. Other browsers don't have this issue. Thanks!
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How is BGContinuedProcessingTask intended to be used?
Hello, I'm trying to adopt the new BGContinuedProcessingTask API, but I'm having a little trouble imagining how the API authors intended it be used. I saw the WWDC talk, but it lacked higher-level details about how to integrate this API, and I can't find a sample project. I notice that we can list wildcard background task identifiers in our Info.plist files now, and it appears this is to be used with continued tasks - a user might start one video encoding, then while it is ongoing, enqueue another one from the same app, and these tasks would have identifiers such as "MyApp.VideoEncoding.ABCD" and "MyApp.VideoEncoding.EFGH" to distinguish them. When it comes to implementing this, is the expectation that we: a) Register a single handler for the wildcard pattern, which then figures out how to fulfil each request from the identifier of the passed-in task instance? Or b) Register a unique handler for each instance of the wildcard pattern? Since you can't unregister handlers, any resources captured by the handler would be leaked, so you'd need to make sure you only register immediately before submission - in other words register + submit should always be called as a pair. Of course, I'd like to design my application to use this API as the authors intended it be used, but I'm just not entirely sure what that is. When I try to register a single handler for a wildcard pattern, the system rejects it at runtime (while allowing registrations for each instance of the pattern, indicating that at least my Info.plist is configured correctly). That points towards option B. If it is option B, it's potentially worth calling that out in documentation - or even better, perhaps introduce a new call just for BGContinuedProcessingTask instead of the separate register + submit calls? Thanks for your insight. K Aside: Also, it would be really nice if the handler closure would be async. Currently if you need to await on something, you need to launch an unstructured Task, but that causes issues since BGContinuedProcessingTask is not Sendable, so you can't pass it in to that Task to do things like update the title or mark the BGTask as complete.
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macOS 15.6 network failure with VPNs?
I filed FB19631435 about this just now. Basically: starting with 15.6, we've had reports (internally and outternally) that after some period of time, networking fails so badly that it can't even acquire a DHCP lease, and the system needs to be rebooted to fix this. The systems in question all have at least 2 VPN applications installed; ours is a transparent proxy provider, and the affected system also had Crowdstrike's Falcon installed. A customer system reported seemingly identical failures on their systems; they don't have Crowdstrike, but they do have Cyberhaven's. Has anyone else seen somethng like this? Since it seems to involve three different networking extensions, I'm assuming it's due to an interaction between them, not a bug in any individual one. But what do I know? 😄
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Keyboard Toolbar Padding iOS26
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic: UI Frameworks SubTopic: SwiftUI
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UISlider valueChanged has uninitialized UIEvent
This issue was in the first iOS 26 beta and it still there with Xcode 26 beta 6 (17A5305f). Feedback is FB18581605 and contains sample project to reproduce the issue. I assign a target and action to a UISlider for the UIControl.Event.valueChanged value: addTarget(self, action: #selector(sliderValueDidChange), for: .valueChanged) Here’s the function. @objc func sliderValueDidChange(_ sender: UISlider, event: UIEvent) { print(event) } When printing the event value, there is a crash. When checking the event value with lldb, it appears uninitialized.
Topic: UI Frameworks SubTopic: UIKit Tags:
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iOS folder bookmarks
I have an iOS app that allows user to select a folder (from Files). I want to bookmark that folder and later on (perhaps on a different launch of the app) access the contents of it. Is that scenario supported or not? Can't make it work for some reason (e.g. I'm getting no error from the call to create a bookmark, from a call to resolve the bookmark, the folder URL is not stale, but... startAccessingSecurityScopedResource() is returning false.
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