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macOS 26: Can’t add a new VPN configuration
On one of my machines (new MacMini M4Pro) I can’t add any new VPN configuration, doesn’t matter what I use. Trying to set up Tailscale, I get to the point where Tailscale brings up the "Allow VPN configuration" panel. If I hit the "Allow VPN Configuration" button, then macOS pops up its own panel: "Tailscale" Would Like to Add VPN Configurations All network activity on this Mac may be filtered or monitored when using VPN. [Allow] [Don’t Allow] I hit the allow button, and after a short wait the Tailscale panel shows in red "You must allow this to use Tailscale". I can repeat this as often as I want, but Tailscale isn’t added to the VPN configurations. If I use any other third party VPN app, I get similar results: nothing gets added to the VPN configurations. If I use macOS’s System Settings and hit the "Add VPN Configuration" pop-up menu in the VPN section, and e.g. add an IKEv2 setup, it ask me to authenticate, and then provides me with the panel into which to put the relevant settings. I enter some test settings, and then hit the [Create] button... …and nothing! The new VPN configuration doesn’t show up in the list, where it should show up. It’s as if I had done nothing. No matter what I do, the VPN configurations are immutable. I suspect that some folder somewhere is either missing or for some reason has the wrong permissions. Where are these VPN configurations stored? Any other hints on how to fix this? Reinstalling the OS does’t fix this, since this issue persisted across various betas of macOS26
2
0
423
4w
iOS 26 Regression: Screen Time Permission Lost, had to be re-authenticated
Hello, my app is frequently loosing / forgetting the Screen Time Permission that had been granted previously on iOS 26. I have experienced it myself, sysdiagnose is in this radar: FB18997699 But also also my App Store users who have updated to iOS 26 already have reported this bug. It would be great if Apple could ensure that this bug is addressed before iOS 26 is released to the public.
3
1
420
3w
SpeechTranscriber/SpeechAnalyzer being relatively slow compared to FoundationModel and TTS
So, I've been wondering how fast a an offline STT -> ML Prompt -> TTS roundtrip would be. Interestingly, for many tests, the SpeechTranscriber (STT) takes the bulk of the time, compared to generating a FoundationModel response and creating the Audio using TTS. E.g. InteractionStatistics: - listeningStarted: 21:24:23 4480 2423 - timeTillFirstAboveNoiseFloor: 01.794 - timeTillLastNoiseAboveFloor: 02.383 - timeTillFirstSpeechDetected: 02.399 - timeTillTranscriptFinalized: 04.510 - timeTillFirstMLModelResponse: 04.938 - timeTillMLModelResponse: 05.379 - timeTillTTSStarted: 04.962 - timeTillTTSFinished: 11.016 - speechLength: 06.054 - timeToResponse: 02.578 - transcript: This is a test. - mlModelResponse: Sure! I'm ready to help with your test. What do you need help with? Here, between my audio input ending and the Text-2-Speech starting top play (using AVSpeechUtterance) the total response time was 2.5s. Of that time, it took the SpeechAnalyzer 2.1s to get the transcript finalized, FoundationModel only took 0.4s to respond (and TTS started playing nearly instantly). I'm already using reportingOptions: [.volatileResults, .fastResults] so it's probably as fast as possible right now? I'm just surprised the STT takes so much longer compared to the other parts (all being CoreML based, aren't they?)
3
0
752
3w
[Xcode 26 beta 4] Cannot receive device token from APNS using iOS 26 simulator
Since upgrading to Xcode 26 beta 4 and using the iOS 26 simulator for testing our app, we've stopped being able to receive device tokens for the simulator from the development APNS environment. The APNS environment is able to return meta device information (e.g. model, type, manufacturer) but there are no device tokens present. When running the same app using the iOS 18.5 simulator, we are able to register the device with the same APNS environment and receive a valid device token.
16
20
3.5k
2w
Unable to Remove “Sign in with Apple” of my app
Hello, I’m trying to remove the “Sign in with Apple” for my app via the iOS settings (also tried on a Mac, and on the web via account.apple.com). When I tap “Stop Using”, nothing happens, the dialog disappear but the app remains listed. Someone said on a forum that the issue is linked with the ServiceId that doesn't exist anymore. But how to recover it ? And anyway this behavior is unintended and creates a gap in the process. Has anyone experienced this before? Is there a known fix, or should I contact Apple Support directly for server-side revocation? Thank you!
6
2
1.1k
1w
Keyboard Toolbar Padding iOS26
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic: UI Frameworks SubTopic: SwiftUI
10
8
1.1k
14h
Received email that my Sign in with Apple account was rejected
I set up "Sign in with Apple" via REST API according to the documentation. I can log in on my website and everything looks fine for the user. But I receive an email, that my "Sign in with Apple" account has been rejected by my own website. It states, I will have to re-submit my name and email address the next time I log in to this website. I don't see any error messages, no log entries, no HTTP errors anywhere. I also can't find anything in the docs, the emails seem to not be mentioned there, searching for anything with "rejected" in the forum did not yield any helpful result, because they are always about App entries being rejected etc. Did someone experience something similar yet? What's the reason, I'm getting these emails? I get them every time I go through the "Sign in with Apple" flow on my website again.
1
0
349
6d
FinanceKit: Apple Cash transfers missing contact information
I’m testing FinanceKit with Apple Cash and noticed that transfers don’t include any counterparty information. Here’s an example transaction I fetched: Transaction( id: 5A96EA49-B7C9-4481-949D-88247210C1D7, accountID: 28D7C0E2-DC2A-4138-B105-BCE5EE00B705, transactionAmount: 30 USD, creditDebitIndicator: .credit, transactionDescription: "Transfer", originalTransactionDescription: "", merchantCategoryCode: nil, merchantName: nil, transactionType: .transfer, status: .booked, transactionDate: 2025-08-19 21:57:54 +0000, postedDate: 2025-08-19 21:57:55 +0000 ) As you can see: transactionDescription is just "Transfer" originalTransactionDescription is empty merchantName is nil No counterparty details are exposed In contrast, the Wallet app clearly shows the other person’s name and avatar for Apple Cash transfers, making it easy to understand who the payment was with. In FinanceKit, there’s no way to distinguish between transfers with different people — every transfer looks identical. Questions Is there a hidden or planned field for Apple Cash counterparty information? Can FinanceKit provide at least minimal metadata (e.g., contact name, initials, or a privacy-preserving identifier)? Is there any workaround today to correlate Apple Cash transfers with contacts? Feature request: Please expose counterparty information for Apple Cash transfers. Even something as simple as a stable identifier or name string would enable developers to build Wallet-quality transaction detail screens. Thanks!
1
2
190
1w
SpeechAnalyzer error "asset not found after attempted download" for certain languages
I am trying to use the new SpeechAnalyzer framework in my Mac app, and am running into an issue for some languages. When I call AssetInstallationRequest.downloadAndInstall() for some languages, it throws an error: Error Domain=SFSpeechErrorDomain Code=1 "transcription.ar asset not found after attempted download." The ".ar" appears to be the language code, which in this case was Arabic. When I call AssetInventory.status(forModules:) before attempting the download, it is giving me a status of "downloading" (perhaps from an earlier attempt?). If this language was completely unsupported, I would expect it to return a status of "unsupported", so I'm not sure what's going on here. For other languages (Polish, for example) SpeechTranscriber.supportedLocale(equivalentTo:) is returning nil, so that seems like a clearly unsupported language. But I can't tell if the languages I'm trying, like Arabic, are supported and something is going wrong, or if this error represents something I can work around. Here's the relevant section of code. The error is thrown from downloadAndInstall(), so I never even get as far as setting up the SpeechAnalyzer itself. private func setUpAnalyzer() async throws { guard let sourceLanguage else { throw Error.languageNotSpecified } guard let locale = await SpeechTranscriber.supportedLocale(equivalentTo: Locale(identifier: sourceLanguage.rawValue)) else { throw Error.unsupportedLanguage } let transcriber = SpeechTranscriber(locale: locale, preset: .progressiveTranscription) self.transcriber = transcriber let reservedLocales = await AssetInventory.reservedLocales if !reservedLocales.contains(locale) && reservedLocales.count == AssetInventory.maximumReservedLocales { if let oldest = reservedLocales.last { await AssetInventory.release(reservedLocale: oldest) } } do { let status = await AssetInventory.status(forModules: [transcriber]) print("status: \(status)") if let installationRequest = try await AssetInventory.assetInstallationRequest(supporting: [transcriber]) { try await installationRequest.downloadAndInstall() } } ...
9
0
1.1k
1w
Bug or Feature: Changes to Window Reopen Behavior in macOS 26
Since macOS 26 Beta 1, I notice that the window reopening behavior had changed. Say there are two desktops (spaces), one might: open an app window in desktop 1 close that window switch to desktop 2 reopen the app window (by click on dock tile, spotlight search...) Prior to macOS 26, that window will always reopen in current desktop. This is IMO the right behavior because these windows are most likely transient (message app, chat app, utilities app or note app). In macOS 26, however, will switch to desktop 1 (where the window is closed) and reopen the window in desktop 1. This is weird to me because: Window is "closed", hence it should not be attached to desktop 1 anymore, unlike minimize. Switching desktop interrupts user's current workflow. It's annoying to switch back specially when there're many desktops. This behavior is inconsistent. Some reopen in current desktop, some reopen in previous desktop. Apps like Music, Notes and Calendar reopened in previous desktop, while Mail, Messages, and Freeform reopened in current desktop. I did a little bit of experiment, and find out that apps that reopened in current desktop are most likely because they take an extra step to release the window when it's closed. I believe this is a bug, so I fire a feedback (FB18016497) back in beta 1. But I did not get any response or similar report from others, to a point that I kinda wonder if this is intended. I can easily force my app to reopen in current desktop by nullifying my window controller in windowWillClose, but this behavior essentially change how one can use the Spaces feature that I think I should bring this up to the community and see what other developers or engineers thinks about it.
Topic: UI Frameworks SubTopic: AppKit Tags:
4
0
243
3w
Liquid Glass App Icons without Icon Composer
We have found that on iOS 26 beta some of our app icons built from an Xcode 16 asset catalog containing a single 1024x1024 .png file have a Liquid Glass effect applied to them while others have not. The documentation states that If you choose not to use Icon Composer, you can still use an AppIcon asset catalog in your project containing individual app icon images and let the system apply the Liquid Glass material. and If you prefer, you can take advantage of the system’s automatically generated treatment that is applied to all app icons. Is there any insight into how the system treats app icons that have not yet been updated with Icon Composer?
2
1
2.3k
15h
HealthKit on macOS
HealthKit is currently not supported on macOS nor tvOS, despite being supported by visionOS. Support for macOS was last asked about[1] here in 2018. My goal is to display interactive data visualisations over workouts collected in HealthKit on macOS. Will this be possible to do in the near future using HealthKit directly? If not, can I somehow read the information from an iPhone and display it on the mac? Cheers, Rodrigo [1] https://developer.apple.com/forums/thread/94937
4
2
613
3w
Wallet no longer appear near iBeacon
Hello, We are testing Wallet passes with iBeacons in iOS 26 Beta. In earlier iOS releases, when a device was in proximity to a registered beacon, the corresponding pass would surface automatically. In iOS 26 Beta, this behavior no longer occurs, even if the pass is already present in Wallet. I have not found documentation of this change in the iOS 26 release notes. Could you please confirm whether this is expected in iOS 26, or if it may be a Beta-specific issue? Any pointers to updated documentation would be appreciated. Thank you.
5
2
392
1w
macOS 26: Can’t add a new VPN configuration
On one of my machines (new MacMini M4Pro) I can’t add any new VPN configuration, doesn’t matter what I use. Trying to set up Tailscale, I get to the point where Tailscale brings up the "Allow VPN configuration" panel. If I hit the "Allow VPN Configuration" button, then macOS pops up its own panel: "Tailscale" Would Like to Add VPN Configurations All network activity on this Mac may be filtered or monitored when using VPN. [Allow] [Don’t Allow] I hit the allow button, and after a short wait the Tailscale panel shows in red "You must allow this to use Tailscale". I can repeat this as often as I want, but Tailscale isn’t added to the VPN configurations. If I use any other third party VPN app, I get similar results: nothing gets added to the VPN configurations. If I use macOS’s System Settings and hit the "Add VPN Configuration" pop-up menu in the VPN section, and e.g. add an IKEv2 setup, it ask me to authenticate, and then provides me with the panel into which to put the relevant settings. I enter some test settings, and then hit the [Create] button... …and nothing! The new VPN configuration doesn’t show up in the list, where it should show up. It’s as if I had done nothing. No matter what I do, the VPN configurations are immutable. I suspect that some folder somewhere is either missing or for some reason has the wrong permissions. Where are these VPN configurations stored? Any other hints on how to fix this? Reinstalling the OS does’t fix this, since this issue persisted across various betas of macOS26
Replies
2
Boosts
0
Views
423
Activity
4w
iOS 26 Regression: Screen Time Permission Lost, had to be re-authenticated
Hello, my app is frequently loosing / forgetting the Screen Time Permission that had been granted previously on iOS 26. I have experienced it myself, sysdiagnose is in this radar: FB18997699 But also also my App Store users who have updated to iOS 26 already have reported this bug. It would be great if Apple could ensure that this bug is addressed before iOS 26 is released to the public.
Replies
3
Boosts
1
Views
420
Activity
3w
SpeechTranscriber/SpeechAnalyzer being relatively slow compared to FoundationModel and TTS
So, I've been wondering how fast a an offline STT -> ML Prompt -> TTS roundtrip would be. Interestingly, for many tests, the SpeechTranscriber (STT) takes the bulk of the time, compared to generating a FoundationModel response and creating the Audio using TTS. E.g. InteractionStatistics: - listeningStarted: 21:24:23 4480 2423 - timeTillFirstAboveNoiseFloor: 01.794 - timeTillLastNoiseAboveFloor: 02.383 - timeTillFirstSpeechDetected: 02.399 - timeTillTranscriptFinalized: 04.510 - timeTillFirstMLModelResponse: 04.938 - timeTillMLModelResponse: 05.379 - timeTillTTSStarted: 04.962 - timeTillTTSFinished: 11.016 - speechLength: 06.054 - timeToResponse: 02.578 - transcript: This is a test. - mlModelResponse: Sure! I'm ready to help with your test. What do you need help with? Here, between my audio input ending and the Text-2-Speech starting top play (using AVSpeechUtterance) the total response time was 2.5s. Of that time, it took the SpeechAnalyzer 2.1s to get the transcript finalized, FoundationModel only took 0.4s to respond (and TTS started playing nearly instantly). I'm already using reportingOptions: [.volatileResults, .fastResults] so it's probably as fast as possible right now? I'm just surprised the STT takes so much longer compared to the other parts (all being CoreML based, aren't they?)
Replies
3
Boosts
0
Views
752
Activity
3w
Disabling font Anti-Aliasing in a Text in SwiftUI
Hi, I'm using one ttf font that simulate a bitmap look in my app. However, macOS renders all font with anti-aliasing. On those kind of font, that introduce some artefacts. Is there a way to disable anti-aliasing or some tricks that would make like there were no anti-aliasing? Thanks.
Replies
5
Boosts
0
Views
306
Activity
1w
CGSetDisplayTransferByTable no longer working on macOS Tahoe
For an app of mine I use CGSetDisplayTransferByTable to adjust the gamma table of the device. Since macOS Tahoe, these modifications are silently ignored. The display's actual gamma curve remains unchanged despite the API reporting successful completion. I've filed a FB for it a few weeks ago, and would love to figure out what could be causing this. FB18559786
Replies
4
Boosts
1
Views
668
Activity
4w
Icon composer icon contains alpha channel upload error
When creating an icon using icon composer, I cant upload a build to testflight/App Store connect. Running on device from Xcode works fine, but as soon as I archive and upload to App Store Connect, I get an error saying the icon contains an alpha channel
Replies
40
Boosts
6
Views
2.9k
Activity
3w
[Xcode 26 beta 4] Cannot receive device token from APNS using iOS 26 simulator
Since upgrading to Xcode 26 beta 4 and using the iOS 26 simulator for testing our app, we've stopped being able to receive device tokens for the simulator from the development APNS environment. The APNS environment is able to return meta device information (e.g. model, type, manufacturer) but there are no device tokens present. When running the same app using the iOS 18.5 simulator, we are able to register the device with the same APNS environment and receive a valid device token.
Replies
16
Boosts
20
Views
3.5k
Activity
2w
SceneKit is now deprecated - when it will be removed?
Now that SceneKit has been marked as soft deprecated, is there a planned date or timeframe when it will be completely removed from iOS? I’m concerned about how long my existing SceneKit-based game will continue to work, especially as an indie developer without the resources for a quick rewrite to RealityKit.
Replies
4
Boosts
1
Views
630
Activity
1w
KDK for recent MacOS Sequoia versions (15.6, 15.7RC)
The most recent KDK for MacOS Sequoia that appears in the Downloads is for MacOS 15.5 (24F74), but the current version of MacOS Sequoia is 15.6 (24G84) and 15.7 (24G207) is in RC. Is there an ETA for the KDKs for 15.6 (24G84) and 15.7 (24G207) to be made available to download? Many thanks for any help.
Replies
8
Boosts
4
Views
1.8k
Activity
2d
Unable to Remove “Sign in with Apple” of my app
Hello, I’m trying to remove the “Sign in with Apple” for my app via the iOS settings (also tried on a Mac, and on the web via account.apple.com). When I tap “Stop Using”, nothing happens, the dialog disappear but the app remains listed. Someone said on a forum that the issue is linked with the ServiceId that doesn't exist anymore. But how to recover it ? And anyway this behavior is unintended and creates a gap in the process. Has anyone experienced this before? Is there a known fix, or should I contact Apple Support directly for server-side revocation? Thank you!
Replies
6
Boosts
2
Views
1.1k
Activity
1w
Keyboard Toolbar Padding iOS26
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic: UI Frameworks SubTopic: SwiftUI
Replies
10
Boosts
8
Views
1.1k
Activity
14h
Received email that my Sign in with Apple account was rejected
I set up "Sign in with Apple" via REST API according to the documentation. I can log in on my website and everything looks fine for the user. But I receive an email, that my "Sign in with Apple" account has been rejected by my own website. It states, I will have to re-submit my name and email address the next time I log in to this website. I don't see any error messages, no log entries, no HTTP errors anywhere. I also can't find anything in the docs, the emails seem to not be mentioned there, searching for anything with "rejected" in the forum did not yield any helpful result, because they are always about App entries being rejected etc. Did someone experience something similar yet? What's the reason, I'm getting these emails? I get them every time I go through the "Sign in with Apple" flow on my website again.
Replies
1
Boosts
0
Views
349
Activity
6d
Question: How to change default text when changing multiple PKPASS fields
Good day) Colleagues, please tell me how can I change the notification on the locked screen "pass changed" in PKPASS when changing several fields? Thank you very much for your answer
Replies
1
Boosts
0
Views
327
Activity
2w
FinanceKit: Apple Cash transfers missing contact information
I’m testing FinanceKit with Apple Cash and noticed that transfers don’t include any counterparty information. Here’s an example transaction I fetched: Transaction( id: 5A96EA49-B7C9-4481-949D-88247210C1D7, accountID: 28D7C0E2-DC2A-4138-B105-BCE5EE00B705, transactionAmount: 30 USD, creditDebitIndicator: .credit, transactionDescription: "Transfer", originalTransactionDescription: "", merchantCategoryCode: nil, merchantName: nil, transactionType: .transfer, status: .booked, transactionDate: 2025-08-19 21:57:54 +0000, postedDate: 2025-08-19 21:57:55 +0000 ) As you can see: transactionDescription is just "Transfer" originalTransactionDescription is empty merchantName is nil No counterparty details are exposed In contrast, the Wallet app clearly shows the other person’s name and avatar for Apple Cash transfers, making it easy to understand who the payment was with. In FinanceKit, there’s no way to distinguish between transfers with different people — every transfer looks identical. Questions Is there a hidden or planned field for Apple Cash counterparty information? Can FinanceKit provide at least minimal metadata (e.g., contact name, initials, or a privacy-preserving identifier)? Is there any workaround today to correlate Apple Cash transfers with contacts? Feature request: Please expose counterparty information for Apple Cash transfers. Even something as simple as a stable identifier or name string would enable developers to build Wallet-quality transaction detail screens. Thanks!
Replies
1
Boosts
2
Views
190
Activity
1w
SpeechAnalyzer error "asset not found after attempted download" for certain languages
I am trying to use the new SpeechAnalyzer framework in my Mac app, and am running into an issue for some languages. When I call AssetInstallationRequest.downloadAndInstall() for some languages, it throws an error: Error Domain=SFSpeechErrorDomain Code=1 "transcription.ar asset not found after attempted download." The ".ar" appears to be the language code, which in this case was Arabic. When I call AssetInventory.status(forModules:) before attempting the download, it is giving me a status of "downloading" (perhaps from an earlier attempt?). If this language was completely unsupported, I would expect it to return a status of "unsupported", so I'm not sure what's going on here. For other languages (Polish, for example) SpeechTranscriber.supportedLocale(equivalentTo:) is returning nil, so that seems like a clearly unsupported language. But I can't tell if the languages I'm trying, like Arabic, are supported and something is going wrong, or if this error represents something I can work around. Here's the relevant section of code. The error is thrown from downloadAndInstall(), so I never even get as far as setting up the SpeechAnalyzer itself. private func setUpAnalyzer() async throws { guard let sourceLanguage else { throw Error.languageNotSpecified } guard let locale = await SpeechTranscriber.supportedLocale(equivalentTo: Locale(identifier: sourceLanguage.rawValue)) else { throw Error.unsupportedLanguage } let transcriber = SpeechTranscriber(locale: locale, preset: .progressiveTranscription) self.transcriber = transcriber let reservedLocales = await AssetInventory.reservedLocales if !reservedLocales.contains(locale) && reservedLocales.count == AssetInventory.maximumReservedLocales { if let oldest = reservedLocales.last { await AssetInventory.release(reservedLocale: oldest) } } do { let status = await AssetInventory.status(forModules: [transcriber]) print("status: \(status)") if let installationRequest = try await AssetInventory.assetInstallationRequest(supporting: [transcriber]) { try await installationRequest.downloadAndInstall() } } ...
Replies
9
Boosts
0
Views
1.1k
Activity
1w
Your development team has reached the maximum number of registered iPhone devices.
Your development team has reached the maximum number of registered iPhone devices. I am use the free provisioning file. So how can I delete old device and use my new iPhone to develop my app. only way is use a paid account? or register a new Apple ID?
Topic: Code Signing SubTopic: General
Replies
5
Boosts
1
Views
1.5k
Activity
2w
Bug or Feature: Changes to Window Reopen Behavior in macOS 26
Since macOS 26 Beta 1, I notice that the window reopening behavior had changed. Say there are two desktops (spaces), one might: open an app window in desktop 1 close that window switch to desktop 2 reopen the app window (by click on dock tile, spotlight search...) Prior to macOS 26, that window will always reopen in current desktop. This is IMO the right behavior because these windows are most likely transient (message app, chat app, utilities app or note app). In macOS 26, however, will switch to desktop 1 (where the window is closed) and reopen the window in desktop 1. This is weird to me because: Window is "closed", hence it should not be attached to desktop 1 anymore, unlike minimize. Switching desktop interrupts user's current workflow. It's annoying to switch back specially when there're many desktops. This behavior is inconsistent. Some reopen in current desktop, some reopen in previous desktop. Apps like Music, Notes and Calendar reopened in previous desktop, while Mail, Messages, and Freeform reopened in current desktop. I did a little bit of experiment, and find out that apps that reopened in current desktop are most likely because they take an extra step to release the window when it's closed. I believe this is a bug, so I fire a feedback (FB18016497) back in beta 1. But I did not get any response or similar report from others, to a point that I kinda wonder if this is intended. I can easily force my app to reopen in current desktop by nullifying my window controller in windowWillClose, but this behavior essentially change how one can use the Spaces feature that I think I should bring this up to the community and see what other developers or engineers thinks about it.
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
4
Boosts
0
Views
243
Activity
3w
Liquid Glass App Icons without Icon Composer
We have found that on iOS 26 beta some of our app icons built from an Xcode 16 asset catalog containing a single 1024x1024 .png file have a Liquid Glass effect applied to them while others have not. The documentation states that If you choose not to use Icon Composer, you can still use an AppIcon asset catalog in your project containing individual app icon images and let the system apply the Liquid Glass material. and If you prefer, you can take advantage of the system’s automatically generated treatment that is applied to all app icons. Is there any insight into how the system treats app icons that have not yet been updated with Icon Composer?
Replies
2
Boosts
1
Views
2.3k
Activity
15h
HealthKit on macOS
HealthKit is currently not supported on macOS nor tvOS, despite being supported by visionOS. Support for macOS was last asked about[1] here in 2018. My goal is to display interactive data visualisations over workouts collected in HealthKit on macOS. Will this be possible to do in the near future using HealthKit directly? If not, can I somehow read the information from an iPhone and display it on the mac? Cheers, Rodrigo [1] https://developer.apple.com/forums/thread/94937
Replies
4
Boosts
2
Views
613
Activity
3w
Wallet no longer appear near iBeacon
Hello, We are testing Wallet passes with iBeacons in iOS 26 Beta. In earlier iOS releases, when a device was in proximity to a registered beacon, the corresponding pass would surface automatically. In iOS 26 Beta, this behavior no longer occurs, even if the pass is already present in Wallet. I have not found documentation of this change in the iOS 26 release notes. Could you please confirm whether this is expected in iOS 26, or if it may be a Beta-specific issue? Any pointers to updated documentation would be appreciated. Thank you.
Replies
5
Boosts
2
Views
392
Activity
1w