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Reply to Xcode now hangs; SDKs are "status unavailable"
I filed a similar report yesterday... Xcode 26.4 (17E192) Simulators Keep Showing As Unavailable After Successfully Intalling Them FB22346008 ... with sysdiagnose tarball and screen shots. Am also running Tahoe 26.4. I spent the better part of this evening removing the following items: /Applications/Xcode.app /Library/Developer ~/Library/Developer ~/Caches/com.apple.dt.* ~/Preferences/com.apple.dt.* /private/var/tmp/com.apple.CoreSimulator.SimDevice.* rebooting my machine, and then reinstalling Xcode 26.4 (Apple Silicon) and the command line tools. I then used xcrun simctl to flush all of my devices and runtimes. I spent a lot of time fighting Xcode because after removing old simulators, Xcode automatically downloads them all again (SMH!). Once Xcode seemed to stabilize its downloads (using xcrun simctl list to monitor everything), I then added the iOS, watchOS, and tvOS simulators for 26.4. So far, things seem to be behaving. We'll see whether or not I wake up tomorrow to joy or despair. I have a 20
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How to specify the ad groups display language via the Search Ads API
In Apple Ads UI -> Ad Group -> Ads -> Default Ad, there is an Ad Language dropdown. In Campaign Management API v5, I can’t find any equivalent field on Ad Group create/read/update to set or retrieve that value. I would like to know: whether this ad language setting is exposed via API at all, and if yes, which endpoint/object/field maps to that UI control? https://developer.apple.com/documentation/apple_ads/get-all-ads
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Reply to Localization in Swift macOS console Apps.
Just to clarify, console is Apple's UI for viewing data from the unified logging system and crash reports. If you want to localize a command-line tool using Apple's localization framework, then you must bundle it in an app. But you can directly run the executable in Contents/MacOS and it will run in the current localization. You can even supply: -AppleLanguages (fr) on the command line to force a specific language. All of this might only work if you are actually running a full user session and running the app in Terminal. If you are logging in remotely or something, all bets are off. That's a different environment and sometimes these things won't work. Some Apple command-line tools get around this by linking to bundled frameworks that are, themselves, localized. I guess you could to that too.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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How to renew visionOS Enterprise API entitlement / license?
Hi everyone, I’m currently using the visionOS Enterprise APIs, and I noticed in the official documentation that: However, I couldn’t find any clear instructions on how to actually renew the license. What is the correct process to renew a visionOS Enterprise API license? Do I need to submit a new entitlement request again to renew? Is there any official step-by-step guide or documentation for renewal? Any advice or shared experience would be greatly appreciated 🙏 Thank you!
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Reply to Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. So, let me lay out the state of things that you listed: Both DriverKit and Core HID require restricted entitlements. All DriverKit entitlements have Development Only variants which allow those entitlements to be used in development signed builds without any approval (they're added through the portal like any other entitlement). Virtual Core HID does not currently have a development variant, but that's an issue I'm looking into correcting (r.173531752). In both cases, that means using these entitlements currently requires joining the paid program. If you'd like to see us expand these to the free account as well, please file a bug asking for that and then post the bug number back here. Also, to be clear, that is a serious request - I'd like to look at expanding the availability of these entitlements, but that's hard to justify without a bit
Topic: App & System Services SubTopic: Drivers Tags:
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Reply to TESTFLIGHT: The requested app is not available or doesn t exist
This has been happening to me as well. I have 7 apps. Everything was fine and then last week, all apps (builds) were removed from TestFlight. No explanation, just gone. Each new build I upload now shows in TestFlight but I cannot install any of them: “The requested app is not available or doesn't exist”. I have attempted to contact Apple through the “unhelpful” portal but no response. i have tried calling various Apple support lines but they all tell me there is nothing they can do. I need to contact Apple Developer Support. They dont have a number, It must be done through the portal. Super Frustrating!
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Reply to Stuck with subscription review
I created a new one subscription and it started to be visible to submit with app. Do definitely a status Developer Action Needed requires something to trigger it to change to ready status. I could delete them and recreate but product id can't be reused anymore. Apple, come on! How could you show only Developer Action Needed message without telling us what action?! You order us to create clear apps for users, but your tools are buggy at all.
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Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as status unavailable. No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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Paid $99 for Developer Program on March 12, accidentally cancelled — no subscription visible, no support response for 2 weeks
Hello Apple Developer Team, On March 12, 2026, I successfully enrolled in the Apple Developer Program as an individual and was charged $99.00 to my card ending in 7850. I received all confirmation emails: Order confirmation (Order Number: D009513784) Shipment notification Invoice receipt (Invoice Number: MC57312775, Sales Order: AEU5157309) The payment was fully processed — the invoice shows Amount Due: .00 and confirms the charge. The $99.00 was also deducted from my bank account, which I can confirm via my bank statement. Shortly after, I accidentally cancelled the enrollment in my account. Since then: My developer account shows no active membership The subscription does not appear in iPhone Settings → Subscriptions The purchase is not visible on reportaproblem.apple.com, so I cannot request a refund there I have no option to renew or re-enroll on developer.apple.com The only proof of payment I have are the emails from Apple confirming the charge I contacted Apple Develop
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Reply to System-wide deadlock in removexattr from revisiond / APFS
I suspect it was a FILE_NOTIFY_CLOSE. Are you sure it isn't an auth event? Also, are you using separate es_client_t's for your notify and auth events? The timing issue I outlined is theoretically possible in both cases, but MUCH easier to do with auth events. It would be insightful to know if APFS triggers that or related ES events when decompressing a file. Open is what typically triggers decompression; however, in this case, revisiond was actually deleting a file (by calling remove on its path), so it's pretty likely that they had closed it just prior to the remove call. I will submit unified logs that cover the period in question, but your point remains. I'll try and take a look, but I'm not necessarily optimistic. Frankly, these issues generally have a high degree of uncertainty about them, so my comment there was really about acknowledging that reality. Not that our ES hooks are directly causing the deadlock, but that by hooking certain OS events and quickly acting on them, we're exercising the file syst
Topic: App & System Services SubTopic: Core OS Tags:
4d
Reply to Xcode 26.4: Regressions in Intelligence features
Zorast's post comes off very angry. I definitely understand why though: Apple steals a LOT of money from its developers and they justify that by saying, It costs money to provide all the tools and frameworks. In that context, there is no excuse for shipping broken, hamstrung tools. Oauth token expiration is a decades-old solved problem. It was solved in Xcode 26.3, even! Allowing that to slip through QA is not excusable. These tools aren't free. They aren't volunteer projects. There is a standard that is expected and Apple is failing to meet it.
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Reply to Xcode now hangs; SDKs are "status unavailable"
I filed a similar report yesterday... Xcode 26.4 (17E192) Simulators Keep Showing As Unavailable After Successfully Intalling Them FB22346008 ... with sysdiagnose tarball and screen shots. Am also running Tahoe 26.4. I spent the better part of this evening removing the following items: /Applications/Xcode.app /Library/Developer ~/Library/Developer ~/Caches/com.apple.dt.* ~/Preferences/com.apple.dt.* /private/var/tmp/com.apple.CoreSimulator.SimDevice.* rebooting my machine, and then reinstalling Xcode 26.4 (Apple Silicon) and the command line tools. I then used xcrun simctl to flush all of my devices and runtimes. I spent a lot of time fighting Xcode because after removing old simulators, Xcode automatically downloads them all again (SMH!). Once Xcode seemed to stabilize its downloads (using xcrun simctl list to monitor everything), I then added the iOS, watchOS, and tvOS simulators for 26.4. So far, things seem to be behaving. We'll see whether or not I wake up tomorrow to joy or despair. I have a 20
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4d
How to specify the ad groups display language via the Search Ads API
In Apple Ads UI -> Ad Group -> Ads -> Default Ad, there is an Ad Language dropdown. In Campaign Management API v5, I can’t find any equivalent field on Ad Group create/read/update to set or retrieve that value. I would like to know: whether this ad language setting is exposed via API at all, and if yes, which endpoint/object/field maps to that UI control? https://developer.apple.com/documentation/apple_ads/get-all-ads
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56
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4d
Reply to Localization in Swift macOS console Apps.
Just to clarify, console is Apple's UI for viewing data from the unified logging system and crash reports. If you want to localize a command-line tool using Apple's localization framework, then you must bundle it in an app. But you can directly run the executable in Contents/MacOS and it will run in the current localization. You can even supply: -AppleLanguages (fr) on the command line to force a specific language. All of this might only work if you are actually running a full user session and running the app in Terminal. If you are logging in remotely or something, all bets are off. That's a different environment and sometimes these things won't work. Some Apple command-line tools get around this by linking to bundled frameworks that are, themselves, localized. I guess you could to that too.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Only make Feedback Assistant IDs links if the signed in user has access to them
Currently all Feedback Assistant IDs on the Apple Developer Forums are links even if the user does not have access to them. It could be helpful if they were only linked when the signed in user has access to them. FB22353186 https://github.com/feedback-assistant/reports/issues/786
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1
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47
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How to renew visionOS Enterprise API entitlement / license?
Hi everyone, I’m currently using the visionOS Enterprise APIs, and I noticed in the official documentation that: However, I couldn’t find any clear instructions on how to actually renew the license. What is the correct process to renew a visionOS Enterprise API license? Do I need to submit a new entitlement request again to renew? Is there any official step-by-step guide or documentation for renewal? Any advice or shared experience would be greatly appreciated 🙏 Thank you!
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459
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4d
Reply to SiriSearchFeedback Crash 30 fois par jour, Siri ne fonctionne pas sur deux iPhones depuis plus d’un an.
For help with Siri, please post in the Apple Support Community. The Apple Developer Forums are for questions about APIs and features intended specifically for developers.
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Reply to Stuck with subscription review
I've found a solution. I need to delete subscription products with status Developer Action Needed and create a new one. This needs changing product id and fixing app for new ids... Apple, fix your process, it's buggy.
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Reply to Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. So, let me lay out the state of things that you listed: Both DriverKit and Core HID require restricted entitlements. All DriverKit entitlements have Development Only variants which allow those entitlements to be used in development signed builds without any approval (they're added through the portal like any other entitlement). Virtual Core HID does not currently have a development variant, but that's an issue I'm looking into correcting (r.173531752). In both cases, that means using these entitlements currently requires joining the paid program. If you'd like to see us expand these to the free account as well, please file a bug asking for that and then post the bug number back here. Also, to be clear, that is a serious request - I'd like to look at expanding the availability of these entitlements, but that's hard to justify without a bit
Topic: App & System Services SubTopic: Drivers Tags:
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4d
Reply to TESTFLIGHT: The requested app is not available or doesn t exist
This has been happening to me as well. I have 7 apps. Everything was fine and then last week, all apps (builds) were removed from TestFlight. No explanation, just gone. Each new build I upload now shows in TestFlight but I cannot install any of them: “The requested app is not available or doesn't exist”. I have attempted to contact Apple through the “unhelpful” portal but no response. i have tried calling various Apple support lines but they all tell me there is nothing they can do. I need to contact Apple Developer Support. They dont have a number, It must be done through the portal. Super Frustrating!
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Views
Activity
4d
Reply to Stuck with subscription review
I created a new one subscription and it started to be visible to submit with app. Do definitely a status Developer Action Needed requires something to trigger it to change to ready status. I could delete them and recreate but product id can't be reused anymore. Apple, come on! How could you show only Developer Action Needed message without telling us what action?! You order us to create clear apps for users, but your tools are buggy at all.
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App review
Hi! Good afternoon how much time is it taking for you to get the app approved? I’m waiting since wednesay for the response of a review update from the apple team, my app was supposed to lunch on Monday
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74
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Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as status unavailable. No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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14
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0
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245
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4d
Paid $99 for Developer Program on March 12, accidentally cancelled — no subscription visible, no support response for 2 weeks
Hello Apple Developer Team, On March 12, 2026, I successfully enrolled in the Apple Developer Program as an individual and was charged $99.00 to my card ending in 7850. I received all confirmation emails: Order confirmation (Order Number: D009513784) Shipment notification Invoice receipt (Invoice Number: MC57312775, Sales Order: AEU5157309) The payment was fully processed — the invoice shows Amount Due: .00 and confirms the charge. The $99.00 was also deducted from my bank account, which I can confirm via my bank statement. Shortly after, I accidentally cancelled the enrollment in my account. Since then: My developer account shows no active membership The subscription does not appear in iPhone Settings → Subscriptions The purchase is not visible on reportaproblem.apple.com, so I cannot request a refund there I have no option to renew or re-enroll on developer.apple.com The only proof of payment I have are the emails from Apple confirming the charge I contacted Apple Develop
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1
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0
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79
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4d
Reply to System-wide deadlock in removexattr from revisiond / APFS
I suspect it was a FILE_NOTIFY_CLOSE. Are you sure it isn't an auth event? Also, are you using separate es_client_t's for your notify and auth events? The timing issue I outlined is theoretically possible in both cases, but MUCH easier to do with auth events. It would be insightful to know if APFS triggers that or related ES events when decompressing a file. Open is what typically triggers decompression; however, in this case, revisiond was actually deleting a file (by calling remove on its path), so it's pretty likely that they had closed it just prior to the remove call. I will submit unified logs that cover the period in question, but your point remains. I'll try and take a look, but I'm not necessarily optimistic. Frankly, these issues generally have a high degree of uncertainty about them, so my comment there was really about acknowledging that reality. Not that our ES hooks are directly causing the deadlock, but that by hooking certain OS events and quickly acting on them, we're exercising the file syst
Topic: App & System Services SubTopic: Core OS Tags:
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4d
Reply to Xcode 26.4: Regressions in Intelligence features
Zorast's post comes off very angry. I definitely understand why though: Apple steals a LOT of money from its developers and they justify that by saying, It costs money to provide all the tools and frameworks. In that context, there is no excuse for shipping broken, hamstrung tools. Oauth token expiration is a decades-old solved problem. It was solved in Xcode 26.3, even! Allowing that to slip through QA is not excusable. These tools aren't free. They aren't volunteer projects. There is a standard that is expected and Apple is failing to meet it.
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