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build disappears

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Xcode trying to load a static library at run-time.
dyld[3198]: Library not loaded: @rpath/../Frameworks/freetype.framework/Versions/A/freetype Referenced from: <6BFD5FE8-3CE3-3AA9-8264-432DA092F1B1> /Users/danielmarcus/Desktop/SFML-2.6.2/lib/libsfml-graphics.2.6.2.dylib Reason: tried: '/Users/danielmarcus/Library/Developer/Xcode/DerivedData/github_demo-eotoolowecsaypbbvkfzcwzkyosw/Build/Products/Debug/freetype.framework/Versions/A/freetype' (no such file), '/Library/Frameworks/freetype.framework/Versions/A/freetype' (no such file), '/System/Library/Frameworks/freetype.framework/Versions/A/freetype' (no such file, not in dyld cache) Messa
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Sep ’25
Reply to When using requestSendPTPCommand to send both commands and data simultaneously, the response timeout occurs and the length of the command and data in the response is 0, need help pls.
Getting back to this a bit late... I don't know if specialData needs to be placed in sendData or sendCommand. I have tried various data structures, but none of them work. Looking over your code, I see two things that concern me: First, I believe command type 2 is for command ack's, so I think that should be 1 instead. I don't think you're accounting for endian-ness. The ISO-15740 spec is written using big endian notation (sensible), but the actual endian format is transport defined (not sensible). In the case of USB, I believe that means everything is little endian. Lastly, we have an old sample project named PTPPassThrough in the documentation archive. I'm not sure how hard it would be to get it working*, but it does provide an example of how to build commands. *Shockingly, the only build error I got was that Xcode couldn't find the 10.6 SDK (yes, SnowLeopard!), but I don't have the hardware at hand to see if it actually works. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Sep ’25
Reply to Icon composer icon contains alpha channel upload error
Same issue Xcode 26 (17A321), I've added FB20258577 with icon composer file and the inspector settings per layer. By blur do people mean Liquid Glass effects? Otherwise we have normal blend mode. The only way I was able to get a build uploaded today to fix my missing icon on the iPad target was to delete this file altogether. I have no idea why the iPhone target worked at all. Xcode Cloud was building for 2 hours today with no feedback. I finally archived myself and saw the validation errors with the red herring of it being in an asset catalog. So very tired but happy to have worked on betas again. I gave up on that when iOS 5 iCloud builds crashed every other launch and I had to revert three months of work. Not reverting Liquid Glass. It has issues, but it's very pretty when you give it a chance. It was inspiring to work with something beautiful amongst all the ugliness in the world these days.
Sep ’25
Reply to Invalid Swift Support Upon Submit to Testflight/AppStore
I’m facing the following issue while submitting my Flutter iOS app to App Store Connect: ITMS-90429: Invalid Swift Support - The files libswiftDarwin.dylib, libswiftMetal.dylib, libswiftCoreAudio.dylib, libswiftsimd.dylib, libswiftQuartzCore.dylib, libswiftos.dylib, libswiftObjectiveC.dylib, libswiftDispatch.dylib, libswiftCoreGraphics.dylib, libswiftCoreFoundation.dylib, libswiftUIKit.dylib, libswiftCoreMedia.dylib, libswiftCore.dylib, libswiftFoundation.dylib, libswiftCoreImage.dylib aren’t at the expected location /Payload/Runner.app/Frameworks. Move the file to the expected location, rebuild your app using the current public (GM) version of Xcode, and resubmit it. My project is a Flutter iOS application that uses a static C++ .a library, which I integrated via a custom .podspec file. However, the project does not contain any Swift code. Could you please help me understand why these Swift libraries are being included in the IPA build? Also, how should I properly configure the Podspec or Xcode proj
Sep ’25
Icon for some menu items cannot be removed on macOS 26
create a sample XCode project using Objective-C and stroybook (xib) using latest XCode beta open MainMenu.xib, and select Main Menu → File → Print... remove the image like below 4. build it 5. run it on macOS 26 beta 7 6. The menu item print.. still have Image Is there any way to remove image for one menu item. I have also tried NSMenuItem.image = nil, but still not work. The issue I met on my own app is that I cannot remove icons for Zoom In, Zoom Out and many other menu items, which makes the menu items not aligned properly.
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Sep ’25
ITMS-90429: Invalid Swift Support – Swift libraries not at expected location in iOS app submission
Hello Apple Developer Community, I’m facing an issue when submitting my iOS app to App Store Connect. ITMS-90429: Invalid Swift Support libswiftDarwin.dylib, libswiftMetal.dylib, libswiftCoreAudio.dylib, libswiftsimd.dylib, libswiftQuartzCore.dylib, libswiftos.dylib, libswiftObjectiveC.dylib, libswiftDispatch.dylib, libswiftCoreGraphics.dylib, libswiftCoreFoundation.dylib, libswiftUIKit.dylib, libswiftCoreMedia.dylib, libswiftCore.dylib, libswiftFoundation.dylib, libswiftCoreImage.dylib aren’t at the expected location: /Payload/Runner.app/Frameworks. Move the file to the expected location, rebuild your app using the current public (GM) version of Xcode, and resubmit it. My setup: Using Flutter for iOS development Flutter version: 3.32.8 Xcode version: Version 16.3 What I have tried so far: Cleaned build folder: flutter clean Upgraded Flutter and CocoaPods to the latest version. Rebuilt the project using latest Xcode GM version. Verified that Always Embed Swift Standard Libraries is set to YES in Xcod
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Sep ’25
Issue sending web push notification to iOS
Hello all, I'm building a web application in ASP.NET MVC (.NET Framework 4.7.2), from this web app I need to send push notifications to users. For the ones who are logged in with windows/android, everything works as expected, but I can't manage to get it work on the apple side. If I use the same methods to subscribe to push notifications, it shows me the popup that asks the user to enable push notifications, and then I get an endpoint like this: https://web.push.apple.com/QKC1Muic0H7... It doesn't work using this (taking the part after https://web.push.apple.com/), I keep getting Bad device token (trying to send the notification via APNS). Then I found out that there is another method to register the device from the frontend, and this one should give me the real device token: window.safari.pushNotification.requestPermission But this one doesn't show me the popup, it gives me denied without a reason. I'm trying to a test application which is here https://pwa.vctplanner.it, the web push id is web.it.vc
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Sep ’25
Xcode 26 RC doesn't properly use build configurations
We have several build configurations in our project, yet Xcode seems to ignore them when changing the run configuration in the scheme. There are several OTHER_SWIFT_FLAGS set like this but all code paths using conditionals like #if APPSTORE_BUILD etc. that worked previously with Xcode 16 just all default to the Debug (RETAIL_BUILD) configuration now.
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Sep ’25
Reply to Migrate Widgets from StaticConfiguration to IntentConfiguration
For any unfortunate peoples stumbling across this, the issue was not solved in the RC builds of iOS & WatchOS 26. I'm shipping anyway and have had to build in a knowledge base in the app to help users with missing complications. 😞 Not the outcome I wanted and will undoubtedly lead to a lot of emails and negative reviews..... But I have users who expect the latest features so what else can I do.....
Sep ’25
joblinkapp's registerview mistake
I am working on a SwiftUI project using Core Data. I have an entity called AppleUser in my data model, with the following attributes: id (UUID), name (String), email (String), password (String), and createdAt (Date). All attributes are non-optional. I created the corresponding Core Data class files (AppleUser+CoreDataClass.swift and AppleUser+CoreDataProperties.swift) using Xcode’s automatic generation. I also have a PersistenceController that initializes the NSPersistentContainer with the model name JobLinkModel. When I try to save a new AppleUser object using: let user = AppleUser(context: viewContext) user.id = UUID() user.name = User1 user.email = ... user.password = password1 user.createdAt = Date()【The email is correctly formatted, but it has been replaced with “…” for privacy reasons】 try? viewContext.save() I get the following error in the console:Core Data save failed: Foundation._GenericObjCError.nilError, [:] User snapshot: [id: ..., name: User1, email: ..., password: ..., createdAt: ...] All field
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Sep ’25
Reply to Dynamically changing app icon
Oh, one more thing: If you’re modifying Mach-O images, make that every different image has a different build UUID. See TN3178Checking for and resolving build UUID problems. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
Sep ’25
Reply to LLDB Cannot Load ODBC Driver Due to Sandbox Restrictions - How to Debug
[quote='800260021, danilabagroff, /thread/800260, /profile/danilabagroff'] I'm developing a macOS console application [/quote] “Console application” isn’t a term we use on Apple platforms. An application is, by definition, something the user double clicks in the Finder, shows up in the Dock, has a menu bar, and so on. I’m presuming that you’re building a command-line tool, something that the user runs from Terminal, or is run by the system as, say, a launchd daemon. Please let me know if that’s not the case. [quote='800260021, danilabagroff, /thread/800260, /profile/danilabagroff'] What is the recommended approach for debugging applications that need to load dynamic libraries? [/quote] There are a number of factors in play. I’ll come back to that later. But first I want to dig into your log message: [quote='800260021, danilabagroff, /thread/800260, /profile/danilabagroff'] Error Details When running the application through LLDB, I get this sandbox denial in the system log… logd_helper(587) [/quote] L
Sep ’25