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“missing package product”

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Following up on Feedback Assistant reports
I have filed 27 bug reports against macOS using Feedback Assistant and none have had any sort of follow-up. I'm wondering if anyone at Apple looks at these reports? A few of these involve accessibility features that are not working (for example: speak announcements doesn't work -- and yes, my feedback is much more detailed than doesn't work). I would have thought issues with accessibility would be a high priority for Apple to fix quickly. Another report is that Grapher uses black text on dark gray making it very difficult to see the formula you enter. This should be a one-line code fix. These two, and 25 other bug reports have seemingly been ignored. Several of these reports indicate more than 10 similar reports, yet go unfixed. Leading me back to my opening question -- does anyone at Apple read these reports? I'd like to think I'm helping Apple to deliver a more perfect product but I feel like I'm wasting my time writing detailed bug reports. Is there another way to bring these to Apple's attention?
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Reply to Xcode 26.3 not rendering Unicode/Emoji in Simulator or Canvas
Thanks so much for this post and thanks for your patience on my replay. When Unicode characters and emojis render perfectly on a physical device but appear as blank spaces or empty boxes in the Simulator and SwiftUI Canvas, in my opinion it means the Color Emoji font is missing and this is corrupted, or failing to load inside the Simulator Runtime. Because the SwiftUI Canvas uses the exact same underlying simulator infrastructure as the standalone Simulator app, both break at the same time. We identified this a bug and I would encourage you to use the physical device or to download the latest beta simulators iOS 24.4 RC https://developer.apple.com/download/os/ and let me know it the issue has been fixed. Here are the most effective ways to resolve this issue: Open Xcode and go to Xcode > Settings (or Preferences) > Platforms. Find the iOS Simulator runtime you are currently using (e.g., iOS 26.3). Right-click (or Control-click) it and select Delete. Once deleted, click the + button at the botto
1w
Reply to No contact from Support and No Review (5 Months Now)
The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location) I don't know what 'emulating a different location' means, either. If it's not her own app that you are talking about, why does her unfamiliarity to your app make her incompetent? It is your responsibility, not hers, to explain how the app works. Right now we are averaging about a week at best to two weeks. What does that mean?
1w
OSSystemExtensionsWorkspace on iPadOS
Hello! I have app (macos and iPadOS platforms) with empbedded DEXT. The DEXT executable runs fine on both platforms (ver 26.2). Trying to execute from iPad App code: let sysExtWs = OSSystemExtensionsWorkspace.shared let sysExts = try sysExtWs.systemExtensions(forApplicationWithBundleID: appBudleId) but always getting OSSystemExtensionError.Code.missingEntitlement error. Which entitlement am I missing? Thank You!
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Reply to iOS App Stuck in 'Waiting for Review' for Over 7 Business Days — Expedited Review Submitted, No Progress
@App Review Following up on your response from 2 days ago. Our app (Apple ID: 1505684382) has now been in Waiting for Review for 16 days — submitted March 4th. Despite your message that you would contact us via App Store Connect, we have received no communication there. To summarize what we have tried: 2x Expedited Review requests — no response 2x Support cases via Contact Us — no response This forum post — your team replied but no follow-through yet We have exhausted every available channel. Our app includes a time-sensitive subscription pricing test, and every day of delay is causing measurable revenue loss. We respectfully ask for a concrete answer: What is preventing our app from entering review, and when will it be reviewed? Thank you.
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Xcode 16 warning about missing symbols of static framework
I work on an SDK, and one of the ways we distribute it is as a pre-compiled static XCFramework. As far as I know, it’s the nature of a static framework to not contain symbols since the framework will be embedded in the final app binary, and the symbols should then be generated. However, when testing the Validate function of the Xcode 16 deployment process, our users are receiving a warning that says the framework does not contain symbols. Is my assumption about static frameworks and symbols incorrect? Could this be a bug in Xcode 16? Should we modify something in our framework to inform Xcode that symbols are not needed?
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Reply to Xcode 16 warning about missing symbols of static framework
The only way out of it was to create a build post-action script to generate the missing dsym file. Here is the gist of the script: set -euo pipefail if [ -z ${ARCHIVE_PATH:-} ]; then exit 0 fi APP_PATH=$ARCHIVE_PATH/Products/Applications/App_Product_Name.app if [ ! -d $APP_PATH/Contents ]; then exit 0 fi BIN=$APP_PATH/Contents/Frameworks/Framework_Name.framework/Framework_Name OUT=$ARCHIVE_PATH/dSYMs/Framework_Name.framework.dSYM OUT_DWARF=$OUT/Contents/Resources/DWARF/Framework_Name if [ ! -f $BIN ]; then exit 0 fi if [ ! -f $OUT_DWARF ]; then mkdir -p $ARCHIVE_PATH/dSYMs rm -rf $OUT xcrun dsymutil $BIN -o $OUT fi if [ ! -f $OUT_DWARF ]; then exit 1 fi BIN_UUIDS=$(xcrun dwarfdump --uuid $BIN | awk '{print $2}' | sort) DSYM_UUIDS=$(xcrun dwarfdump --uuid $OUT_DWARF | awk '{print $2}' | sort) if [ $BIN_UUIDS != $DSYM_UUIDS ]; then exit 1 fi
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Reply to Notarization stuck In Progress for 2+ days
Update: Two separate teams affected, detailed timeline below Team 1 (DocuAgile): 03-11 to 03-17 03:30 UTC: All Accepted (100+ successful submissions) 03-17 09:06 UTC: Suddenly all Rejected (statusCode 7000, Team is not yet configured for notarization) 03-17 12:32 UTC: Brief recovery, 2 Accepted 03-17 13:08 UTC: Back to Rejected 03-18 13:51 UTC: Recovery again, 2 Accepted 03-19 02:30 UTC onwards: All stuck In Progress, logs return not yet available Tested with a 7KB minimal test.zip — also stuck: 015ade60-c2f8-4af7-b535-3ae7fd5c9ffd Team 2 (separate account): 03-11 to 03-17 03:30 UTC: All Accepted (100+ successful submissions) 03-17 09:06 UTC: All stuck In Progress, never recovered Agreement was not signed — signed it today, still no recovery All submission logs return not yet available Earliest stuck submission: 789d40c4-ff83-469f-9b9b-2ac93183125e (2026-03-17 09:06 UTC) Latest stuck submission: ef7f8dbb-a7db-44c8-910c-532761b2a528 (2026-03-19 11:53 UTC) Both teams have valid Developer ID Application certific
Topic: Code Signing SubTopic: Notarization Tags:
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Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query a
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Unable to Verify App... again 😐
Unable to Verify App An internet connection is required to verify trust of the developer Apple Development: John Doe (ABCXYZ123). This app will not be available until verified. I've been getting this constantly over the last few weeks. It has been a real struggle to get anything done. Sometimes it goes away on its own after I try to launch the app a few times, but currently it's just staying down and I can't do any work. Apparently there were issues with some Apple server ppq.apple.com before. They seem to be back, because trying again right now: ping ppq.apple.com PING use1-ppq-ext-prod.apple.com (17.33.200.235): 56 data bytes Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 ^C --- use1-ppq-ext-prod.apple.com ping statistics --- 3 packets transmitted, 0 packets received, 100.0% packet loss ping apple.com PING apple.com (17.253.144.10): 56 data bytes 64 bytes from 17.253.144.10: icmp_seq=0 ttl=60 time=9.776 ms 64 bytes from 17.253.144.10: icmp_seq=1 ttl=60 time=8.726 ms ^C --- apple.com
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Reply to Does signed macho binary with teamID is signed by Apple root certificate
[quote='880483022, chapo213, /thread/818938?answerId=880483022#880483022, /profile/chapo213'] I am trying to verify a helper binary/dylib inside my product that can be updated separately from the main binary. [/quote] Is this an executable or a dynamic library? Or do you need this test to support both? And by “inside my product” do you mean that it’s located within an app’s bundle? Or that it’s logically part of your product, but is stored in some other location on disk? And while I’ll have a lot more to say about your overall issue once I better understand it, I want to nip this one in the bud: [quote='880483022, chapo213, /thread/818938?answerId=880483022#880483022, /profile/chapo213'] Does extracting a team-id … automatically verifies that the anchor is apple? [/quote] No. You can’t trust the information you get back from SecCodeCopySigningInformation unless you’ve validated the code signature. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmai
2w
Reply to Using StoreKit from an AUv3 plugin that can be loaded in-process
Ugh. The only remaining thing I can think of is to have, say, a completely separate license manager application responsible for all subscriptions to the set of plugins I'm selling, and using something like mach ports to communicate with it. And I suspect that would (aside from being a pretty alien way of doing things for Mac users, at least unless you use Adobe products) probably run afoul of one or another App Store policy (would it? Adobe is certainly a precedent, though I lack their clout).
Topic: Media Technologies SubTopic: Audio Tags:
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Reply to Apple watch Xcode pairing & connection issues
Definitely a hell of an experience in the worse way. Apple Watch Series 4 iPhone 11 Mac Neo I had 0 issues developing/deploying to Pixel WearOS, but obstacles after obstacles, developing for and deploying to Apple WatchOS. After several days of working around each obstacle with the help of Gemini, I'm adding the summary of what I had to do so far to get to initial deployment in case this helps Apple/others with fix/workarounds: Here is the complete technical post-mortem for the development environment setup. This summarizes the specific hurdles cleared to get a Watch Series 4 (watchOS 10.6.2) communicating with your Mac via a No-SIM iPhone bridge. 🛠️ Environment Recovery Summary The Networking Layer The primary blocker was extreme network instability on the default 10.0.0.x gateway. The Symptom: ping tests showed 62% packet loss and 1,000ms+ latency. The Fix: Migrated all devices to a clean 192.168.86.x subnet. The Result: Achieved 0% packet loss and ~13ms latency, providing the stable pipe
2w
Reply to Xcode 16 warning about missing symbols of static framework
I am seeing a similar issue, but only for my Mac Catalyst archive on XCode 26. My app is a SwiftUI application that embeds an Objective-C framework built from a separate Xcode project. The framework binary itself does have UUIDs, but when I inspect the .xcarchive, the corresponding framework dSYM is missing from the archive’s dSYMs folder. What is confusing is that this does not happen for the iOS build. I use the same framework target, and when I archive the iOS app and upload to TestFlight, I do not get the warning. The problem only appears when I archive the Mac Catalyst version. So in summary: • The embedded framework binary is present in the archive • The framework executable has valid UUIDs • The app archive’s dSYMs folder does not contain the matching dSYM for that embedded framework • This only happens for Mac Catalyst • The same setup works correctly for iOS Has anyone seen Catalyst archives skip generating or packaging dSYMs for embedded frameworks, even though the binary itself co
2w
Following up on Feedback Assistant reports
I have filed 27 bug reports against macOS using Feedback Assistant and none have had any sort of follow-up. I'm wondering if anyone at Apple looks at these reports? A few of these involve accessibility features that are not working (for example: speak announcements doesn't work -- and yes, my feedback is much more detailed than doesn't work). I would have thought issues with accessibility would be a high priority for Apple to fix quickly. Another report is that Grapher uses black text on dark gray making it very difficult to see the formula you enter. This should be a one-line code fix. These two, and 25 other bug reports have seemingly been ignored. Several of these reports indicate more than 10 similar reports, yet go unfixed. Leading me back to my opening question -- does anyone at Apple read these reports? I'd like to think I'm helping Apple to deliver a more perfect product but I feel like I'm wasting my time writing detailed bug reports. Is there another way to bring these to Apple's attention?
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611
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1w
Reply to Xcode 26.3 not rendering Unicode/Emoji in Simulator or Canvas
Thanks so much for this post and thanks for your patience on my replay. When Unicode characters and emojis render perfectly on a physical device but appear as blank spaces or empty boxes in the Simulator and SwiftUI Canvas, in my opinion it means the Color Emoji font is missing and this is corrupted, or failing to load inside the Simulator Runtime. Because the SwiftUI Canvas uses the exact same underlying simulator infrastructure as the standalone Simulator app, both break at the same time. We identified this a bug and I would encourage you to use the physical device or to download the latest beta simulators iOS 24.4 RC https://developer.apple.com/download/os/ and let me know it the issue has been fixed. Here are the most effective ways to resolve this issue: Open Xcode and go to Xcode > Settings (or Preferences) > Platforms. Find the iOS Simulator runtime you are currently using (e.g., iOS 26.3). Right-click (or Control-click) it and select Delete. Once deleted, click the + button at the botto
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1w
Reply to No contact from Support and No Review (5 Months Now)
The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location) I don't know what 'emulating a different location' means, either. If it's not her own app that you are talking about, why does her unfamiliarity to your app make her incompetent? It is your responsibility, not hers, to explain how the app works. Right now we are averaging about a week at best to two weeks. What does that mean?
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1w
OSSystemExtensionsWorkspace on iPadOS
Hello! I have app (macos and iPadOS platforms) with empbedded DEXT. The DEXT executable runs fine on both platforms (ver 26.2). Trying to execute from iPad App code: let sysExtWs = OSSystemExtensionsWorkspace.shared let sysExts = try sysExtWs.systemExtensions(forApplicationWithBundleID: appBudleId) but always getting OSSystemExtensionError.Code.missingEntitlement error. Which entitlement am I missing? Thank You!
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4
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466
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1w
Reply to iOS App Stuck in 'Waiting for Review' for Over 7 Business Days — Expedited Review Submitted, No Progress
@App Review Following up on your response from 2 days ago. Our app (Apple ID: 1505684382) has now been in Waiting for Review for 16 days — submitted March 4th. Despite your message that you would contact us via App Store Connect, we have received no communication there. To summarize what we have tried: 2x Expedited Review requests — no response 2x Support cases via Contact Us — no response This forum post — your team replied but no follow-through yet We have exhausted every available channel. Our app includes a time-sensitive subscription pricing test, and every day of delay is causing measurable revenue loss. We respectfully ask for a concrete answer: What is preventing our app from entering review, and when will it be reviewed? Thank you.
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Xcode 16 warning about missing symbols of static framework
I work on an SDK, and one of the ways we distribute it is as a pre-compiled static XCFramework. As far as I know, it’s the nature of a static framework to not contain symbols since the framework will be embedded in the final app binary, and the symbols should then be generated. However, when testing the Validate function of the Xcode 16 deployment process, our users are receiving a warning that says the framework does not contain symbols. Is my assumption about static frameworks and symbols incorrect? Could this be a bug in Xcode 16? Should we modify something in our framework to inform Xcode that symbols are not needed?
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48
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44k
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Reply to Xcode 16 warning about missing symbols of static framework
The only way out of it was to create a build post-action script to generate the missing dsym file. Here is the gist of the script: set -euo pipefail if [ -z ${ARCHIVE_PATH:-} ]; then exit 0 fi APP_PATH=$ARCHIVE_PATH/Products/Applications/App_Product_Name.app if [ ! -d $APP_PATH/Contents ]; then exit 0 fi BIN=$APP_PATH/Contents/Frameworks/Framework_Name.framework/Framework_Name OUT=$ARCHIVE_PATH/dSYMs/Framework_Name.framework.dSYM OUT_DWARF=$OUT/Contents/Resources/DWARF/Framework_Name if [ ! -f $BIN ]; then exit 0 fi if [ ! -f $OUT_DWARF ]; then mkdir -p $ARCHIVE_PATH/dSYMs rm -rf $OUT xcrun dsymutil $BIN -o $OUT fi if [ ! -f $OUT_DWARF ]; then exit 1 fi BIN_UUIDS=$(xcrun dwarfdump --uuid $BIN | awk '{print $2}' | sort) DSYM_UUIDS=$(xcrun dwarfdump --uuid $OUT_DWARF | awk '{print $2}' | sort) if [ $BIN_UUIDS != $DSYM_UUIDS ]; then exit 1 fi
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Reply to Notarization stuck In Progress for 2+ days
Update: Two separate teams affected, detailed timeline below Team 1 (DocuAgile): 03-11 to 03-17 03:30 UTC: All Accepted (100+ successful submissions) 03-17 09:06 UTC: Suddenly all Rejected (statusCode 7000, Team is not yet configured for notarization) 03-17 12:32 UTC: Brief recovery, 2 Accepted 03-17 13:08 UTC: Back to Rejected 03-18 13:51 UTC: Recovery again, 2 Accepted 03-19 02:30 UTC onwards: All stuck In Progress, logs return not yet available Tested with a 7KB minimal test.zip — also stuck: 015ade60-c2f8-4af7-b535-3ae7fd5c9ffd Team 2 (separate account): 03-11 to 03-17 03:30 UTC: All Accepted (100+ successful submissions) 03-17 09:06 UTC: All stuck In Progress, never recovered Agreement was not signed — signed it today, still no recovery All submission logs return not yet available Earliest stuck submission: 789d40c4-ff83-469f-9b9b-2ac93183125e (2026-03-17 09:06 UTC) Latest stuck submission: ef7f8dbb-a7db-44c8-910c-532761b2a528 (2026-03-19 11:53 UTC) Both teams have valid Developer ID Application certific
Topic: Code Signing SubTopic: Notarization Tags:
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Reply to Notarization stuck In Progress for 2+ days
Update: I tested with a minimal 7KB test.zip (simple signed app) using the same keychain profile. It also stuck in In Progress immediately, confirming the issue is account/team level, not related to the package content. Submission ID for test: 015ade60-c2f8-4af7-b535-3ae7fd5c9ffd
Topic: Code Signing SubTopic: Notarization Tags:
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Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query a
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10
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0
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748
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2w
Unable to Verify App... again 😐
Unable to Verify App An internet connection is required to verify trust of the developer Apple Development: John Doe (ABCXYZ123). This app will not be available until verified. I've been getting this constantly over the last few weeks. It has been a real struggle to get anything done. Sometimes it goes away on its own after I try to launch the app a few times, but currently it's just staying down and I can't do any work. Apparently there were issues with some Apple server ppq.apple.com before. They seem to be back, because trying again right now: ping ppq.apple.com PING use1-ppq-ext-prod.apple.com (17.33.200.235): 56 data bytes Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 ^C --- use1-ppq-ext-prod.apple.com ping statistics --- 3 packets transmitted, 0 packets received, 100.0% packet loss ping apple.com PING apple.com (17.253.144.10): 56 data bytes 64 bytes from 17.253.144.10: icmp_seq=0 ttl=60 time=9.776 ms 64 bytes from 17.253.144.10: icmp_seq=1 ttl=60 time=8.726 ms ^C --- apple.com
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4
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237
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2w
Reply to Does signed macho binary with teamID is signed by Apple root certificate
[quote='880483022, chapo213, /thread/818938?answerId=880483022#880483022, /profile/chapo213'] I am trying to verify a helper binary/dylib inside my product that can be updated separately from the main binary. [/quote] Is this an executable or a dynamic library? Or do you need this test to support both? And by “inside my product” do you mean that it’s located within an app’s bundle? Or that it’s logically part of your product, but is stored in some other location on disk? And while I’ll have a lot more to say about your overall issue once I better understand it, I want to nip this one in the bud: [quote='880483022, chapo213, /thread/818938?answerId=880483022#880483022, /profile/chapo213'] Does extracting a team-id … automatically verifies that the anchor is apple? [/quote] No. You can’t trust the information you get back from SecCodeCopySigningInformation unless you’ve validated the code signature. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmai
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2w
Reply to Using StoreKit from an AUv3 plugin that can be loaded in-process
Ugh. The only remaining thing I can think of is to have, say, a completely separate license manager application responsible for all subscriptions to the set of plugins I'm selling, and using something like mach ports to communicate with it. And I suspect that would (aside from being a pretty alien way of doing things for Mac users, at least unless you use Adobe products) probably run afoul of one or another App Store policy (would it? Adobe is certainly a precedent, though I lack their clout).
Topic: Media Technologies SubTopic: Audio Tags:
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2w
Reply to Apple watch Xcode pairing & connection issues
Definitely a hell of an experience in the worse way. Apple Watch Series 4 iPhone 11 Mac Neo I had 0 issues developing/deploying to Pixel WearOS, but obstacles after obstacles, developing for and deploying to Apple WatchOS. After several days of working around each obstacle with the help of Gemini, I'm adding the summary of what I had to do so far to get to initial deployment in case this helps Apple/others with fix/workarounds: Here is the complete technical post-mortem for the development environment setup. This summarizes the specific hurdles cleared to get a Watch Series 4 (watchOS 10.6.2) communicating with your Mac via a No-SIM iPhone bridge. 🛠️ Environment Recovery Summary The Networking Layer The primary blocker was extreme network instability on the default 10.0.0.x gateway. The Symptom: ping tests showed 62% packet loss and 1,000ms+ latency. The Fix: Migrated all devices to a clean 192.168.86.x subnet. The Result: Achieved 0% packet loss and ~13ms latency, providing the stable pipe
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2w
Reply to Xcode 16 warning about missing symbols of static framework
I am seeing a similar issue, but only for my Mac Catalyst archive on XCode 26. My app is a SwiftUI application that embeds an Objective-C framework built from a separate Xcode project. The framework binary itself does have UUIDs, but when I inspect the .xcarchive, the corresponding framework dSYM is missing from the archive’s dSYMs folder. What is confusing is that this does not happen for the iOS build. I use the same framework target, and when I archive the iOS app and upload to TestFlight, I do not get the warning. The problem only appears when I archive the Mac Catalyst version. So in summary: • The embedded framework binary is present in the archive • The framework executable has valid UUIDs • The app archive’s dSYMs folder does not contain the matching dSYM for that embedded framework • This only happens for Mac Catalyst • The same setup works correctly for iOS Has anyone seen Catalyst archives skip generating or packaging dSYMs for embedded frameworks, even though the binary itself co
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