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missing package product

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ASWebAuthenticationSession.start() does not display authentication UI on macOS (no error, no callback)
Hello Apple Developer Community, I'm experiencing an issue on macOS where ASWebAuthenticationSession fails to display its authentication window. The session is created successfully and start() returns true, but: no UI is shown, presentationAnchor(for:) is never invoked, the completion handler is never called, and no errors appear in Console.app or Xcode logs. This happens both when using the session via a Flutter plugin and when calling ASWebAuthenticationSession directly from Swift. Environment macOS 14.6 (Sonoma) Xcode latest stable Target: macOS 10.15+ App type: sandboxed macOS app, hardened runtime enabled The project also includes a Login Item (SMAppService) target Redirect URI scheme: myapp-auth://callback Problem Description When I trigger authentication, the logs show: [AuthPlugin] Starting ASWebAuthenticationSession... After that: no authentication sheet appears, presentationAnchor(for:) is never called, the completion handler is not invoked. The main window is visible and active when the method is c
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Reply to ASWebAuthenticationSession.start() does not display authentication UI on macOS (no error, no callback)
Hello Apple Developer Community, Following my previous unanswered post, I created a very simple macOS test application to reproduce the issue in the smallest possible setup. I’m having an issue with ASWebAuthenticationSession on macOS when trying to authenticate with Microsoft Azure AD. I wrote a very simple macOS application whose only purpose is to sign in to Microsoft Azure and obtain an authorization code/token. The app is registered in Microsoft Entra as an iOS/macOS public client. Target macOS: 15.7+ App registration in Azure: Bundle Identifier: com.organization.testauthapp Redirect URI: msauth.com.organization.testauthapp://auth MSAL configuration: let kClientID = CCCCCCCC-CCCC-CCCC-CCCC-CCCCCCCCCCCC let kRedirectUri = msauth.com.organization.testauthapp://auth let kAuthority = https://login.microsoftonline.com/TTTTTTTT-TTTT-TTTT-TTTT-TTTTTTTTTTTT let kGraphEndpoint = https://graph.microsoft.com/ (I intentionally anonymized tenantId as TTTT... and clientId as CCCC....) My app contains only one button,
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Reply to Need Inputs on Which Extension to Use
Hi @DTS Engineer , Thank you very much for your responses, really helpful. For the past two weeks, I've been experimenting with a macOS System Extension application that manages three different Network Extension providers (NEFilterDataProvider, NETransparentProxyProvider, and NEDNSProxyProvider) housed within a single systemext bundle (Xcode target2), all managed and activated by a single main application(Xcode target1). My goal is to reliably capture comprehensive network activity logs from all three extensions simultaneously, particularly under high-traffic conditions. I've run into a few architectural questions regarding prioritization, concurrency, and logging reliability. Part 1: Extension Activation Order and Execution Predictability When multiple Network Extensions are active, how does the system process traffic, and is there a guaranteed order of execution? Q1: Given that all three extensions are active, is there a predictable order in which the network traffic will hit the providers? For example, sho
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missing code signing entitlements
Validation failed (409) Missing Code Signing Entitlements. No entitlements found in bundle 'com.seeyon.yiboyun.child' for executable 'Payload/M3.app/PlugIns/CMPSharePublish.appex/CMPSharePublish'. (ID: 6e5429ed-b896-45a0-ab23-bb8fcb472072)
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Reply to iOS 26 fails to automatically switch to [system settings - personal hotspot ] directly from application ]
Sorry I didn’t respond earlier. You replied as a comment and I missed that )-: It’s better to reply as a reply. See Quinn’s Top Ten DevForums Tips for this and other titbits. Does this suggest that iOS 26 does not support this functionality? Yes. Moreover, is it possible that versions of iOS 18 and earlier may also not support this behavior in the future? I don’t normally comment on The Future™, but in this case the future is today. This technique is already unsupported on iOS 18. It just happens to work, but that’s an implementation detail. As to what you should do, I agree with Scott’s advice on your other thread. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
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Reply to Issue with iOS group entitlements being recognized
You definitely want to use automatic code signing for this stuff (-: Try this: In Signing & Capabilities, enable automatic code signing on both targets. Then remove the App Groups capability from each target. Select a real device as a run destination and choose Product > Build. I’d expect that to work (-: Back in Signing & Capabilities, add the App Groups capability to the app target. And enable the relevant group from the list shown by that capability. Try building again. Repeat steps 4 through 6 for the widget target. How far do you get? And if things fail, what error do you see? Also, what version of Xcode are you using? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Electron app notarization fails "invalid signature" - local codesign passes
Unable to notarize Electron-based application. All notarization attempts fail with The signature of the binary is invalid for main executable and Electron Framework, despite passing local codesign verification. ENVIRONMENT: macOS: 24.6.0 (Sequoia) Hardware: Apple M4 Max (arm64) electron-builder: 26.0.12 Electron: 36.9.5 (also tested 37.10.2, 38.2.0) Certificate: Developer ID Application: AS LIVE MEDIA SP Z O O Team ID: 2KJ532SU3G Certificate validity: Oct 7 2025 - Oct 8 2030 PROBLEM: Every notarization submission fails with identical error for two binaries: Contents/MacOS/PresentClic Desktop Contents/Frameworks/Electron Framework.framework/Versions/A/Electron Framework Error message: The signature of the binary is invalid. Architectures affected: Both x86_64 and arm64 CRITICAL CONTRADICTION: ✅ Local verification PASSES: $ codesign --verify --deep --strict PresentClic Desktop.app Result: valid on disk, satisfies Designated Requirement ❌ Apple notarization service FAILS: Error: The signature of the binary is in
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Reply to Electron app notarization fails "invalid signature" - local codesign passes
[quote='808475021, StanLey-Pliszko, /thread/808475, /profile/StanLey-Pliszko'] Why does local codesign --verify pass but Apple notarization service fails? [/quote] I’ve seen this happen for a couple of reasons: Case sensitivity Packaging To test the first: Create a case sensitive APFS disk image. Use the Finder to copy your app to it. Run your codesign --verify test against that copy. On the packaging front, it’s common for apps using third-party tooling to not follow the guidelines in Placing content in a bundle. When that happens, the app can end up with a code signature that relies on extended attributes. And when that happens you can run into problems during notarisation because of the various ways that those extended attributes are packaged. To test this: Build your app to a disk image. Use xattr to check entire app bundle for extended attributes starting with the com.apple.cs. prefix. Finally, I want to address two other things that are unlikely to be the cause of this issue b
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Reply to Enable FSKit module globally pre-login
[quote='808594021, AckwelFoley, /thread/808594, /profile/AckwelFoley'] the end goal is to mount a user's entire home directory via my FSKit [/quote] That’s gonna be really challenging. FSKit is based on app extensions, and app extensions are fundamentally scoped to a given user. [quote='808594021, AckwelFoley, /thread/808594, /profile/AckwelFoley'] Is there a way to enable my FSKit module globally [/quote] No. Honestly, I think that’d make a reasonable enhancement request. On the networking side of things, macOS allows developers to package a Network Extension provider as a system extension, which runs globally. If you do file an ER, please post your bug number, just for the record. What’s your distribution plan here? Is this something you’re building for yourself? Or something you plan to ship to a wide range of users? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Archive Fails: Conflict with Existing KEXT Developer ID Certificate
Hi everyone, We're trying to prepare a DriverKit App for a client test, and we've run into an unavoidable signing conflict that seems to be caused by the Xcode Archive process itself. Background & Environment: Environment: macOS 15.6.1, Xcode 16.4 Our project consists of a main App Target and a DEXT Target. Both the Debug and Release configurations for both targets are set to Xcode's default: Automatically manage signing. Our developer account holds a valid, active Developer ID Application (With Kext) certificate, which we use for signing our legacy KEXT. The Action That Triggers Failure: From this clean state, we execute Product -> Archive. The Archive process fails during the signing validation phase and presents the following three errors, completely halting the process: There is a problem with the request entity - You already have a current Developer ID Application Managed (With Kext) certificate... No profiles for 'com.company.Acxxx.driver' were found... No profiles for 'com.company.Acxxx
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Flutter iOS Widget Extension – CodeSign Failed (ActivityKit entitlement missing, cannot enable in Identifiers)
Hello everyone, I am developing a Flutter iOS application that includes a Widget Extension + Live Activity (ActivityKit). The project runs successfully on the iOS simulator when launched directly from Xcode, but it cannot be signed properly via Flutter and I cannot upload the build to App Store Connect due to the following CodeSign error: Command CodeSign failed with a nonzero exit code Provisioning profile … doesn't include the entitlement: com.apple.developer.activitykit.allow-third-party-activity This error never goes away no matter what I try. And the main problem is that my App ID does NOT show any ActivityKit or Live Activity capability in the Apple Developer portal → Identifiers → App ID. So I cannot enable it manually. However: Xcode requires this entitlement Flutter requires this entitlement When I add the entitlement manually in the .entitlements file, Xcode says: “This entitlement must be enabled in your Developer account. It cannot be added manually.” So I am stuck in a loop where: Apple Developer
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Title: Push notifications not working on iOS – aps-environment missing in signed app with manual Codemagic signing
Hi everyone, I’m having trouble getting remote push notifications working on iOS for a production Flutter app, and it looks like it’s related to the provisioning profile / entitlements used during signing. Context Platform: Flutter Push provider: OneSignal (backend is Supabase; Android push works fine) CI: Codemagic Target: iOS TestFlight / App Store builds I’m on Windows, so I cannot open Xcode locally. All iOS builds happen via Codemagic. Capabilities / entitlements In the Apple Developer portal, my App ID for com.zachspizza.app has: Push Notifications capability enabled A separate Broadcast capability is listed but currently not checked. In my repo, ios/Runner/Runner.entitlements contains: xml aps-environment production So the project is clearly requesting the push entitlement. Codemagic signing setup For my App Store workflow (ios_appstore_release in codemagic.yaml ): I use a combination of manual and automatic signing: Environment variables can provide: P12_BASE64 + P12_PASSWORD (distri
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Reply to Title: Push notifications not working on iOS – aps-environment missing in signed app with manual Codemagic signing
If all your assertions about the portal settings, provisioning profile, the entitlement file and it's contents are correct, the remaining cause I can think of for the signed app not having the entitlement is either the entitlement file is not being built into the bundle, or there is a different entitlement file being build into the bundle that is missing the aps-environment key. I would suggest to check the building/signing process you are using that it is not missing the correct entitlement file. Of course it wouldn't hurt to double check that your previous assertions about the various relevant points are still correct.
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One-time purchase with free trial
Dear all, This is my first post in this forum - and, in fact, my first app, too! I'm glad to be here, and thanks in advance for your help. I'm looking to offer an app for a one-time payment. I'd also like people to be able to try the app for a week. It seems that the Pricing and Availability section in App Store Connect is not the right place to configure this kind of offer. It does allow me to set a one-time price, but I cannot find a trial-period there (or am I missing something?) Two different strategies seem possible here: Using in-app-purchases: make the actual app free, but ask users after a week to buy a non-consumable IAP. The problem with that: I need to verify that the app has been installed for seven days ... even if it has been uninstalled at some point. Using subscriptions: There is a free trial option for subscriptions. But after that free trial, subscriptions are being payed periodically. I'd rather have the user only pay once for lifetime-access. Some apps seem to use strategy 1 - I b
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CoreNFC / NFCTagReaderSession Availability on iPad
Hello, I am currently working on a project that requires the use of the NFCTagReaderSession API to perform read and write operations on NFC tags (ISO15693 and other standard NFC tag types). According to the Apple documentation, CoreNFC and NFCTagReaderSession are fully supported on iPhone devices. However, the behavior and availability on iPad devices are not clearly documented. I would like to request clarification on the following points: Is NFCTagReaderSession officially supported on iPad devices? We have verified that some iPad models equipped with NFC hardware still do not expose support for this API. Is there an up-to-date list of iPad models that support CoreNFC? The documentation currently mentions only “iPhone 7 or later,” with no reference to iPad models. Does Apple plan to enable NFCTagReaderSession on iPad in the future? This information is important for our product roadmap, as several of our deployments rely on tablets. Our goal is to determine whether NFC tag read/write operations are i
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