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Is there a way to suppress the focus sound when using the remote to swipe across multiple buttons?I'm writing a music app and want the buttons to play their own sounds (rather than the tvOS system sound) when scrolling over the buttons.
Hi Community Members, We tried to find the particular sound through the microphone. We used PKCCheck to detect the sound decibel. we detect the sound based on the number of dB values per second we receive and add some logic over it to get the result, but when we have continuous sound like an alarm we can't detect it as the gap between the sound is very less. Any suggestion on libraries to achieve this. Also whether we can achieve this thru Frequency & Amplitude method. Please advise.
Topic:
Media Technologies
SubTopic:
Audio
Tags:
AudioToolbox
AVAudioSession
AVAudioEngine
Sound Analysis
I recorded some fan noise using my record app. My audio recording app uses AVAudioRecorder. Recently, I found that audio level is fade in for the first few seconds especially in iPhone 12 series. I tested it using voice memos app too. I checked the same issue. I'm attaching 2 screen shots. One is from iPhone12 and the other is from iPhone11 pro max. Could you explain why this happen? And is there any solution to prevent this?
in my app, notification has play 20sec sound. i want to stop notification sound when new push notification same thread identifier I tried the methods in the link below https://stackoverflow.com/questions/57568491/handling-remote-push-notification-sounds-when-app-is-terminated https://stackoverflow.com/questions/55324708/how-to-cancel-a-local-notification-trigger-in-swift But I didn't achieve what I wanted Is what I want impossible on OS? Additionally, the sound will only play continuously on the lock screen. If the screen is not locked, the sound is turned off and the sound applied to the new notification is played.
Topic:
App & System Services
SubTopic:
Notifications
Tags:
APNS
Notification Center
User Notifications
Hi, I am using Callkit to make a VOIP application recently. But when I use Callkit to make a call out, after the call is connected, I hang up normally, and another call comes in and the following interface appears; Callkit UI error - https://developer.apple.com/forums/content/attachment/3282dcba-263d-4384-aabd-a9b654605858 Callkit UI is not in the foreground - https://developer.apple.com/forums/content/attachment/41cb1f19-7b9f-4c97-b66b-fb320e3e1a5f When I click on the titlebar, the interface will pop up Incoming call ui - https://developer.apple.com/forums/content/attachment/90f37ceb-299e-4c2f-840b-a083ee10e0af This problem can also be reproduced in the SpeakerBox sample code; Model Name: iPhone 7 Software Version: 14.1
My app which was built for iOS12 with videos has no sound in iPad, but has sound in iPhone. The app has sound with headphones on. I tried to unmute and couple of other things. Can someone help as I donot know if it is an iOS issue, code or my iPad issu.
With a 4 channel audio input, I get error while recording a movie using AVAssetWriter and using LPCM codec. Are 4 audio channels not supported by AVAssetWriterInput? Here are my compression settings: var aclSize:size_t = 0 var currentChannelLayout:UnsafePointer? = nil /* * outputAudioFormat = CMSampleBufferGetFormatDescription(sampleBuffer) * for the latest sample buffer received in captureOutput sampleBufferDelegate */ if let outputFormat = outputAudioFormat { currentChannelLayout = CMAudioFormatDescriptionGetChannelLayout(outputFormat, sizeOut: &aclSize) } var currentChannelLayoutData:Data = Data() if let currentChannelLayout = currentChannelLayout, aclSize > 0 { currentChannelLayoutData = Data.init(bytes: currentChannelLayout, count: aclSize) } let numChannels = AVAudioSession.sharedInstance().inputNumberOfChannels audioSettings[AVSampleRateKey] = 48000.0 audioSettings[AVFormatIDKey] = kAudioFormatLinearPCM audioSettings[AVLinearPCMIsBigEndianKey] = false audioSettings[AVLinearPCMB
i am using pycharm connecting to remote raspberry pi using ssh code base in apple system needs to be synced with code base in raspberry pi but pop up to overwrite permission pop up was hidden behind the message box of pycharm.we didnt know that apple pop behind the message box and it waiting waiting for long time and exhausted
Hello, I’ve been trying to play system sounds in my app, but this hasn’t really been working. I am frequently switching between speech recognition (Speech framework) and sounds, so perhaps that’s where the issue lies. However, despite my best efforts, I haven't been able to solve the issue. I've been resetting the AVAudioSession category before playing a sound or starting speech recognition (as depicted in the code snippet below), to no avail. Has this happened to anyone else? Does anybody know how to fix the issue? recognizer = nil try? AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: []) try? AVAudioSession.sharedInstance().setActive(true) AudioServicesPlaySystemSound(1113) try? AVAudioSession.sharedInstance().setCategory(.record, mode: .spokenAudio, options: []) try? AVAudioSession.sharedInstance().setActive(true) recognizer = SpeechRecognition(word: wordSheet) recognizer!.startRecognition() Thank you.
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
Speech
AVAudioSession
I know the VoiceProcessingIO audio unit will create a aggregate audio device. But there are error kAudioUnitErr_InvalidProperty (-10789) during getting kAudioOutputUnitProperty_OSWorkgroup property in recent macOS Monterey 12.2.1 or BigSur 11.6.4. os_workgroup_t workgroup = NULL; UInt32 sSize; OSStatus sStatus; sSize = sizeof(os_workgroup_t); sStatus = AudioUnitGetProperty(mAudioUnit, kAudioOutputUnitProperty_OSWorkgroup, kAudioUnitScope_Global, 1, &workgroup, &sSize); if (sStatus != noErr) { NSLog(@Error %d, sStatus); } And the same code works fine on iOS 15.3.1 but not macOS. Have you any hint to resolve this issue?
Am a musician/DJ. Jumped from 14 Pro Max iOS 17 to 16 Pro Max iOS 18.1 b4. For each audio source(music app/yt music etc.) same track/eq/volume compared side by side. With the new device, overall it's a bit muffled and damping music when highs and lows are mixed. Most noticeable when listening to high vocals and acoustic instruments. Drum and bass sound much like on an old Nokia. On 14 Pro it's nothing like that. Thank you
Could someone please explain how to use a custom sound when setting up an alarm using AlarmKit? It keeps playing a default sound. Also, I keep having an issue where the alarm sound plays but doesn’t show the alarm interface buttons unless the screen is locked.
Topic:
App & System Services
SubTopic:
General
Is it actually possible to play a sound on iOSplaySoundFileNamed() causes memory leaksSKAudioNode() crashes when you leave the app and return, and you can't play sounds simultaneouslyAVAudioPlayer causes lag, and you can't play sounds simultaneouslyIs it even possible?
It's been a month now, everyday i keep getting notification sound without displaying the notification pop-up message from above. I've checked all my apps notification and none of them are sound only. I also checked Screen Time and all of the apps that are showing there are ok with notifications. I feel like this is either a glitch or a virus. I hope i was clear, any further help would he really appreciated.