Search results for

“iPhone 16 pro”

80,731 results found

Post

Replies

Boosts

Views

Activity

Reply to Apple App Store
Es tut mir leid zu hören, dass Sie Probleme mit der App Store-Leistung auf Ihrer Beta 2 iOS 26.4-Version haben. Hier sind ein paar Schritte, die Sie ausprobieren könnten, um die Situation zu verbessern: Neustart des Geräts: Manchmal kann ein einfacher Neustart helfen, kleinere Softwareprobleme zu beheben. Prüfen auf Updates: Stellen Sie sicher, dass Sie die neuesten Beta-Updates installiert haben. Manchmal werden in nachfolgenden Beta-Versionen Leistungsverbesserungen vorgenommen. Schließen anderer Apps: Stellen Sie sicher, dass nicht zu viele Apps im Hintergrund laufen, da diese die Leistung beeinträchtigen können. Freier Speicherplatz: Prüfen Sie, ob auf Ihrem Gerät noch ausreichend Speicherplatz vorhanden ist. Ein Mangel an Speicherplatz kann die Leistung beeinträchtigen. Temporäre Dateien löschen: Gehen Sie zu Einstellungen > Allgemein > iPhone-Speicher und löschen Sie temporäre Dateien oder Apps, die Sie nicht mehr benützen. Netzwerkverbindung prüfen: Stellen Sie sicher, dass Sie eine stab
Feb ’26
localnetwork issue from local device.
We are currently experiencing an issue that occurs only on iPhone 17 models. In our app, after connecting to an external device, users can download multiple video files stored on the device. When downloading several videos consecutively, the device consistently stops receiving responses midway through the process. As a result, no response is returned, and the connection between the app and the device is eventually lost. This issue does not occur on any iPhone models prior to iPhone 17. It is reproducible across all iPhone 17 devices within our company. This is a critical issue, and we need urgent assistance. The main error logs show two patterns: • Connection loss • Timeout At the OS level, the only error codes we receive are: • -1005 (Network connection lost) • -1001 (Request timed out) Unfortunately, we are unable to obtain more detailed error information beyond these codes, which makes further debugging difficult. We have attached the relevant logs below. We would greatl
2
0
200
Feb ’26
Reply to First time SSC contestant here. Need some advice.
I get it, Quinn! Since screen time APIs aren’t allowed in playgrounds, I’ll simulate it as a regular timer for the countdown. I’ll follow the resources you shared. My app does include haptics and VoiceOver accessibility markers to read out workout images and timers, which are the only parts that need a live device to work. Like many others who recently asked about the limitations on simulators, I don’t use the camera at all, but I intentionally added the haptics and voiceover features because the application requires me to disclose anything used to improve accessibility in my app. A few of my contestant friends have the same questions too. Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? I do have notes in the comments that tell when haptics are used.
Feb ’26
No Universal for Map App project with Tahoe
Mac Pro 2019, Tahoe 26.3, Xcode 26.2 Mac Mini 2023 M2, Tahoe 26.3, Xcode 26.2 On Mac Pro 2019 the app is only Intel while on Mac Mini 2023 M2 it is ARM64 only. Both have Standard Architectures (Apple Silicon, Intel). Both have Build Active Architecture Only is set to No (Debug + Release). Happen for default new projet macOS -> App and Obj-C, Xib. No change to defaults setting except uncheck Automaticaly manage signing and Signing Certificate set to Sign to Run Locally HOWEVER On Mac Pro 2019, BigSur 11.7.10, Xcode 14.10 the application is build Universal ! Why cannot build universal with Tahoe 26.3, Xcode 26.2 ? Can I submit a Mac applcation to App Store Connect with BigSur 11.7.10, Xcode 14.10 ? What are the minimal version of Mac Os and Xcode to submit a Mac applcation to App Store Connect ?
3
0
99
Feb ’26
[After iPhone migration] Health app permissions for connected app are not shown
After upgrading to a new iPhone and restoring from an iCloud backup using the same Apple ID, I noticed an issue with Health app permissions. ■ What is happening On my previous iPhone, an app had permission to read step count data. After restoring to the new iPhone, the app still appears in the Health app under Sources. However, when I tap the app, the usual data type permission toggles (such as Steps) are not displayed at all. As a result, the app is unable to read step count data. ■ Additional details The app itself seems to be recognized as a Health data source. However, the data type permission screen is empty. No ON/OFF switches are shown. The backup was created on iOS 18, and the restore was performed on iOS 26. I have not yet confirmed whether this also happens with other iOS version combinations. ■ Questions Is it expected behavior that Health app permissions (per data type) are not restored via iCloud backup? Has anyone experienced a similar situation where the app appears u
4
0
220
Feb ’26
modifierFlags Monterey
Hello Using a MacBook Pro Intel with macOS 12.7.6 Monterey, I test in Objective-C an event for the option key but it is not working - (void)keyDown:(NSEvent *)event { printf(%s %pn, __FUNCTION__, self); BOOL altFlag = [event modifierFlags] & NSEventModifierFlagOption; if (altFlag) { // UpdateClass printf(option pressedn); } else { printf(option not pressedn); } } The same in Swift works fine override func keyDown(with event: NSEvent) { if event.modifierFlags.contains(.option) { print(option pressed) } else { print(option NOT pressed) } } The Obj-C code works fine on a MacBook Air Tahoe 26.3 Any idea why it does not work on the macOS 12.7.6 Intel? Many Thanks Jean
2
0
164
Feb ’26
How to Animate Fade of a View Simultaneously with Frame of Another View
Hi, I have two views in my view hierarchy searchButtonView and searchBarView. I am trying to fade out the searchButtonView while animating the change in the frame of searchBarView simultaneously within a UIView.animate block. However, when I run the app, the frame of searchBarView resizes correctly while the alpha of searchButtonView does not animate to 0 as expected. How can I fix this so that both view animate simultaneously? Please see my code below. Thank you class MovieTitlesViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. } var searchButtonView: UIView! var searchBarView: UIView! override func viewDidLayoutSubviews() { createSearchButtonView() createSearchBarView() } func createSearchButtonView() { searchButtonView = UIView(frame: CGRect(x: 23, y: view.safeAreaInsets.top, width: 48, height: 48)) let searchImageView = UIImageView(image: UIImage(named: Search Icon)!) searchImageView.frame = CGRect(x: searchButtonView.fr
Topic: UI Frameworks SubTopic: UIKit
1
0
63
Feb ’26
BGContinuedProcessingTask GPU access — no iPhone support?
We are developing a video processing app that applies CIFilter chains to video frames. To not force the user to keep the app foregrounded, we were happy to see the introduction of BGContinuedProcessingTask to continue processing when backgrounded. With iOS 26, I was excited to see the com.apple.developer.background-tasks.continued-processing.gpu entitlement, which should allow GPU access in the background. Even the article in the documentation provides exporting video in a film-editing app or applying visual filters (HDR, etc) or compressing images for social media posts as use cases. However, when I check BGTaskScheduler.shared.supportedResources.contains(.gpu) at runtime, it returns false on every iPhone I've tested (including iPhone 15 Pro and iPhone 16 Pro). From forum responses I've seen, it sounds like background GPU access is currently limited to iPad only. If that's the case, I have a few questions: Is this an intentional, permanent limitation — or is iPhone
2
0
209
Feb ’26
Run destination for my Xcode submission
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination. Thank you👾
6
0
460
Feb ’26
Reply to localnetwork issue from local device.
[quote='816770021, sardinelee, /thread/816770, /profile/sardinelee'] At the OS level, the only error codes we receive are: … -1005 … -1001 [/quote] Right. These are NSURLErrorNetworkConnectionLost and NSURLErrorTimedOut, respectively. They are transport errors, meaning that the HTTP request failed because something went wrong with the underlying TCP/IP transport connection (TCP for HTTP/2 and earlier, QUIC for HTTP/3). There’s more info about the -1005 error in QA1941 Handling “The network connection was lost” Errors. The -1001 is pretty straightforward: The transport connection stopped moving data and eventually the HTTP request timed out. Given the above, you need to look for problems deeper in the TCP/IP stack. I usually start an investigation like this with an RVI packet trace, which lets you see what’s happening on the ‘wire’ as far as iOS’s TCP/IP stack is concerned. I suspect you’ll find that the Wi-Fi has simply stopped delivering packets. The critical factor here is that it’s limited to iPhone
Feb ’26
Postgres in Sandboxed App
Has anyone gotten Postgres to run in a sandboxed app? I am compiling Postgres 18 myself from source and have tried to patch it so it doesn't use sysv (shmem) but it apparently has all kinds of invocations of sysv and once it's sandboxed has issues, e.g.: 2026-02-24 18:26:05.014 EST [4384] FATAL: semctl(65596, 16, SETVAL, 536) failed: Operation not permitted Does anyone know of a way to either make the sandbox relax or make Postgres compatible with sandboxing? I have tried passing flags to initdb to use POSIX semaphores but it always wants to use sysv so I'm finding myself super deep in the weeds of the Postgres source code.
1
0
132
Feb ’26
Reply to Core Image for depth maps & segmentation masks: numeric fidelity issues when rendering CIImage to CVPixelBuffer (looking for Architecture suggestions)
The problem might be this: Core Image uses 16-bit float RGBA as the default working format. That means that, whenever it needs an intermediate buffer for the rendering, it will create a 4-channel 16-bit float surface to render into. This also meant that your 1-channel unsigned integer values will automatically be mapped to float values in 0.0...1.0. That's probably where you lose precision. There are a few options to circumvent this: You could set the workingFormat context option to .L8 or .R8. However, this means all intermediate buffers will have that format. If you want to mix processing of the segmentation mask with other images, this won't work. If you only want to process the mask separately, you can set up a separate CIContext with this option. Note, however, that most built-in CIFilters assume a floating-point working format and might not perform well with this format. You can process your segmentation map with Metal (as you suggested) as part of your CIFilter pipeline using a CIImag
Topic: Machine Learning & AI SubTopic: General Tags:
Feb ’26
Reply to Apple App Store
Es tut mir leid zu hören, dass Sie Probleme mit der App Store-Leistung auf Ihrer Beta 2 iOS 26.4-Version haben. Hier sind ein paar Schritte, die Sie ausprobieren könnten, um die Situation zu verbessern: Neustart des Geräts: Manchmal kann ein einfacher Neustart helfen, kleinere Softwareprobleme zu beheben. Prüfen auf Updates: Stellen Sie sicher, dass Sie die neuesten Beta-Updates installiert haben. Manchmal werden in nachfolgenden Beta-Versionen Leistungsverbesserungen vorgenommen. Schließen anderer Apps: Stellen Sie sicher, dass nicht zu viele Apps im Hintergrund laufen, da diese die Leistung beeinträchtigen können. Freier Speicherplatz: Prüfen Sie, ob auf Ihrem Gerät noch ausreichend Speicherplatz vorhanden ist. Ein Mangel an Speicherplatz kann die Leistung beeinträchtigen. Temporäre Dateien löschen: Gehen Sie zu Einstellungen > Allgemein > iPhone-Speicher und löschen Sie temporäre Dateien oder Apps, die Sie nicht mehr benützen. Netzwerkverbindung prüfen: Stellen Sie sicher, dass Sie eine stab
Replies
Boosts
Views
Activity
Feb ’26
localnetwork issue from local device.
We are currently experiencing an issue that occurs only on iPhone 17 models. In our app, after connecting to an external device, users can download multiple video files stored on the device. When downloading several videos consecutively, the device consistently stops receiving responses midway through the process. As a result, no response is returned, and the connection between the app and the device is eventually lost. This issue does not occur on any iPhone models prior to iPhone 17. It is reproducible across all iPhone 17 devices within our company. This is a critical issue, and we need urgent assistance. The main error logs show two patterns: • Connection loss • Timeout At the OS level, the only error codes we receive are: • -1005 (Network connection lost) • -1001 (Request timed out) Unfortunately, we are unable to obtain more detailed error information beyond these codes, which makes further debugging difficult. We have attached the relevant logs below. We would greatl
Replies
2
Boosts
0
Views
200
Activity
Feb ’26
Reply to First time SSC contestant here. Need some advice.
I get it, Quinn! Since screen time APIs aren’t allowed in playgrounds, I’ll simulate it as a regular timer for the countdown. I’ll follow the resources you shared. My app does include haptics and VoiceOver accessibility markers to read out workout images and timers, which are the only parts that need a live device to work. Like many others who recently asked about the limitations on simulators, I don’t use the camera at all, but I intentionally added the haptics and voiceover features because the application requires me to disclose anything used to improve accessibility in my app. A few of my contestant friends have the same questions too. Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? I do have notes in the comments that tell when haptics are used.
Replies
Boosts
Views
Activity
Feb ’26
No Universal for Map App project with Tahoe
Mac Pro 2019, Tahoe 26.3, Xcode 26.2 Mac Mini 2023 M2, Tahoe 26.3, Xcode 26.2 On Mac Pro 2019 the app is only Intel while on Mac Mini 2023 M2 it is ARM64 only. Both have Standard Architectures (Apple Silicon, Intel). Both have Build Active Architecture Only is set to No (Debug + Release). Happen for default new projet macOS -> App and Obj-C, Xib. No change to defaults setting except uncheck Automaticaly manage signing and Signing Certificate set to Sign to Run Locally HOWEVER On Mac Pro 2019, BigSur 11.7.10, Xcode 14.10 the application is build Universal ! Why cannot build universal with Tahoe 26.3, Xcode 26.2 ? Can I submit a Mac applcation to App Store Connect with BigSur 11.7.10, Xcode 14.10 ? What are the minimal version of Mac Os and Xcode to submit a Mac applcation to App Store Connect ?
Replies
3
Boosts
0
Views
99
Activity
Feb ’26
[After iPhone migration] Health app permissions for connected app are not shown
After upgrading to a new iPhone and restoring from an iCloud backup using the same Apple ID, I noticed an issue with Health app permissions. ■ What is happening On my previous iPhone, an app had permission to read step count data. After restoring to the new iPhone, the app still appears in the Health app under Sources. However, when I tap the app, the usual data type permission toggles (such as Steps) are not displayed at all. As a result, the app is unable to read step count data. ■ Additional details The app itself seems to be recognized as a Health data source. However, the data type permission screen is empty. No ON/OFF switches are shown. The backup was created on iOS 18, and the restore was performed on iOS 26. I have not yet confirmed whether this also happens with other iOS version combinations. ■ Questions Is it expected behavior that Health app permissions (per data type) are not restored via iCloud backup? Has anyone experienced a similar situation where the app appears u
Replies
4
Boosts
0
Views
220
Activity
Feb ’26
modifierFlags Monterey
Hello Using a MacBook Pro Intel with macOS 12.7.6 Monterey, I test in Objective-C an event for the option key but it is not working - (void)keyDown:(NSEvent *)event { printf(%s %pn, __FUNCTION__, self); BOOL altFlag = [event modifierFlags] & NSEventModifierFlagOption; if (altFlag) { // UpdateClass printf(option pressedn); } else { printf(option not pressedn); } } The same in Swift works fine override func keyDown(with event: NSEvent) { if event.modifierFlags.contains(.option) { print(option pressed) } else { print(option NOT pressed) } } The Obj-C code works fine on a MacBook Air Tahoe 26.3 Any idea why it does not work on the macOS 12.7.6 Intel? Many Thanks Jean
Replies
2
Boosts
0
Views
164
Activity
Feb ’26
Reply to 22 days in waiting for review for my app
I excitedly check every notification I get on my phone, thinking it's from App Store Connect, but unfortunately, it turns out to be a notification from another app :(( (20 days)
Replies
Boosts
Views
Activity
Feb ’26
Reply to macOS 26.4 Dev Beta 2 Install Fails
Yes, also seeing this, on M2 Pro
Topic: Community SubTopic: Apple Developers Tags:
Replies
Boosts
Views
Activity
Feb ’26
Reply to macOS 26.4 Dev Beta 2 Install Fails
I have the same issue on a MacBook Pro M4.
Topic: Community SubTopic: Apple Developers Tags:
Replies
Boosts
Views
Activity
Feb ’26
How to Animate Fade of a View Simultaneously with Frame of Another View
Hi, I have two views in my view hierarchy searchButtonView and searchBarView. I am trying to fade out the searchButtonView while animating the change in the frame of searchBarView simultaneously within a UIView.animate block. However, when I run the app, the frame of searchBarView resizes correctly while the alpha of searchButtonView does not animate to 0 as expected. How can I fix this so that both view animate simultaneously? Please see my code below. Thank you class MovieTitlesViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. } var searchButtonView: UIView! var searchBarView: UIView! override func viewDidLayoutSubviews() { createSearchButtonView() createSearchBarView() } func createSearchButtonView() { searchButtonView = UIView(frame: CGRect(x: 23, y: view.safeAreaInsets.top, width: 48, height: 48)) let searchImageView = UIImageView(image: UIImage(named: Search Icon)!) searchImageView.frame = CGRect(x: searchButtonView.fr
Topic: UI Frameworks SubTopic: UIKit
Replies
1
Boosts
0
Views
63
Activity
Feb ’26
BGContinuedProcessingTask GPU access — no iPhone support?
We are developing a video processing app that applies CIFilter chains to video frames. To not force the user to keep the app foregrounded, we were happy to see the introduction of BGContinuedProcessingTask to continue processing when backgrounded. With iOS 26, I was excited to see the com.apple.developer.background-tasks.continued-processing.gpu entitlement, which should allow GPU access in the background. Even the article in the documentation provides exporting video in a film-editing app or applying visual filters (HDR, etc) or compressing images for social media posts as use cases. However, when I check BGTaskScheduler.shared.supportedResources.contains(.gpu) at runtime, it returns false on every iPhone I've tested (including iPhone 15 Pro and iPhone 16 Pro). From forum responses I've seen, it sounds like background GPU access is currently limited to iPad only. If that's the case, I have a few questions: Is this an intentional, permanent limitation — or is iPhone
Replies
2
Boosts
0
Views
209
Activity
Feb ’26
Run destination for my Xcode submission
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination. Thank you👾
Replies
6
Boosts
0
Views
460
Activity
Feb ’26
Reply to localnetwork issue from local device.
[quote='816770021, sardinelee, /thread/816770, /profile/sardinelee'] At the OS level, the only error codes we receive are: … -1005 … -1001 [/quote] Right. These are NSURLErrorNetworkConnectionLost and NSURLErrorTimedOut, respectively. They are transport errors, meaning that the HTTP request failed because something went wrong with the underlying TCP/IP transport connection (TCP for HTTP/2 and earlier, QUIC for HTTP/3). There’s more info about the -1005 error in QA1941 Handling “The network connection was lost” Errors. The -1001 is pretty straightforward: The transport connection stopped moving data and eventually the HTTP request timed out. Given the above, you need to look for problems deeper in the TCP/IP stack. I usually start an investigation like this with an RVI packet trace, which lets you see what’s happening on the ‘wire’ as far as iOS’s TCP/IP stack is concerned. I suspect you’ll find that the Wi-Fi has simply stopped delivering packets. The critical factor here is that it’s limited to iPhone
Replies
Boosts
Views
Activity
Feb ’26
Postgres in Sandboxed App
Has anyone gotten Postgres to run in a sandboxed app? I am compiling Postgres 18 myself from source and have tried to patch it so it doesn't use sysv (shmem) but it apparently has all kinds of invocations of sysv and once it's sandboxed has issues, e.g.: 2026-02-24 18:26:05.014 EST [4384] FATAL: semctl(65596, 16, SETVAL, 536) failed: Operation not permitted Does anyone know of a way to either make the sandbox relax or make Postgres compatible with sandboxing? I have tried passing flags to initdb to use POSIX semaphores but it always wants to use sysv so I'm finding myself super deep in the weeds of the Postgres source code.
Replies
1
Boosts
0
Views
132
Activity
Feb ’26
Reply to Core Image for depth maps & segmentation masks: numeric fidelity issues when rendering CIImage to CVPixelBuffer (looking for Architecture suggestions)
The problem might be this: Core Image uses 16-bit float RGBA as the default working format. That means that, whenever it needs an intermediate buffer for the rendering, it will create a 4-channel 16-bit float surface to render into. This also meant that your 1-channel unsigned integer values will automatically be mapped to float values in 0.0...1.0. That's probably where you lose precision. There are a few options to circumvent this: You could set the workingFormat context option to .L8 or .R8. However, this means all intermediate buffers will have that format. If you want to mix processing of the segmentation mask with other images, this won't work. If you only want to process the mask separately, you can set up a separate CIContext with this option. Note, however, that most built-in CIFilters assume a floating-point working format and might not perform well with this format. You can process your segmentation map with Metal (as you suggested) as part of your CIFilter pipeline using a CIImag
Topic: Machine Learning & AI SubTopic: General Tags:
Replies
Boosts
Views
Activity
Feb ’26