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“missing package product”

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Invalid Product ID
We get this error in our App when users try to purchase a subscription. Invalid Product ID The respons from Apple backend is: (NOBRIDGE) LOG {code: E_DEVELOPER_ERROR, debugMessage: Invalid product ID., message: Invalid product ID., productId: com.familycal.daysi.one.month.version71}
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52
1w
3D package for creating .dae files
Hi all !!This is my first post. I just got into developing and i find it very interesting.I recently came across a problem i cannot seem to solve. I am making an app for my company to visualise parts in the production. My goal is to show many different parts, and give the user the possibility to view these parts form any angle. I am using scene kit technology. I can see how this works when loading the demo app in xcode. But i have problems to import my own 3D models.I have extensice knowledge of differet 3D packages Lightwave 3D and 3ds max. I try to use the COLLADA export option and it seems to export fine. But when i try to import the DAE file into xcode, the app just crashes. I can see something is wrong, because the file is not possibel to see in the Osx prewiew window. But if i open a file , for example the spaceship in the demo file - it previews fine.Is there any 3d package you guys know about - that goves a hassle-free export-import of .dae files , i would be very happy to h
3
0
2.6k
Aug ’15
SwiftUI previews fail with a very simple SwiftPM package
I already filed feedback FB13777941 for this, but wanted to ask if anyone has the same problem, since I can't find anything on google or SO. I created a new package in Xcode (15.3) and added this to it: import SwiftUI struct Test: View { var body: some View { Text(Hello world) } } #Preview { Test() } The package builds, tests can run. Previews don't work. This is more or less the error I get from the diagnostics button (formatted for readability): LoadingError: failed to load library at path ”PATH_TO_DERIVED_DATA/Build/Intermediates.noindex/Previews/macos/PACKAGE_NAME/Products/Debug/PackageFrameworks/PACKAGE_NAME_63097C4A372B9C87_PackageProduct.framework/PACKAGE_NAME_63097C4A372B9C87_PackageProduct”: Optional(dlopen(PATH_TO_DERIVED_DATA/Build/Intermediates.noindex/Previews/macos/PACKAGE_NAME/Products/Debug/PackageFrameworks/PACKAGE_NAME_63097C4A372B9C87_PackageProduct.framework/PACKAGE_NAME_63097C4A372B9C87_PackageProduct, 0x0000): tried: 'PATH_TO_DERIVED_DATA/Build/Interme
5
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1.6k
May ’24
Reply to Bundle Identifier Change Core Data Lost
This took me a while to figure out but here is how I fixed the issue.1. Change your product name under Build Settings -> Packaging -> Product Name to the desired product name. This will change you Bundle Identifier to the desired name.2. Clean your project by selecting Product -> Clean.3. Select your CoreData model in the project navigator and then select the Data Model Inspector in the Inspector tab. Change the project name under class to the new class name. I got stuck here since I did not know Spaces, dashes, . are all replaced by underscores. You can see that my Product Name is FLO-Cycling and the CoreData class is FLO_Cycling.4. If you have imported the Swift bridging header file anywhere make sure to update it.I hope this can help someone.Take care,Jon
Jun ’15
Set Value Of Product
I am setting up in app purchases in my app to remove ads. I am following a youtube tutorial. In the tutorial on line 3 it does not provide a value to product. I know that that is the product of removing the ads. However I don't know what to set that value as. I was told to do this: product = SKProduct(productID)But I got an error.Here is my code:class HomeViewController: UIViewController, SKPaymentTransactionObserver, SKProductsRequestDelegate { var product : SKProduct? var productID = NolanZ.Winer.removeads @IBAction func removeAds(_ sender: Any) { let payment = SKPayment(product: product!) //getting error here SKPaymentQueue.default().add(payment) } func getPurchaseInfo() { if SKPaymentQueue.canMakePayments() { let request = SKProductsRequest(productIdentifiers: NSSet(objects: self.productID) as! Set) request.delegate = self request.start() } } func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) { var products
4
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1.6k
Nov ’18
My IAP product unavailable
I've published my app on appstore severel hours ago.however, my app doesn't appear on the search result of appstore. and it doesn't show IAP product list. and also my app failed to fetch Iap product information.the same build worked on sandbox mode. but it doesn't work on store build.How do I solve this? I double checked that iap product is approved.Any advice?
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774
Dec ’17
Signing a Mac Product For Distribution
IMPORTANT This post has been replaced by two shiny new posts: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution See the preamble in Creating Distribution-Signed Code for Mac for more context. I’ve left the original post here just for the record. Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @ + apple.com I spend a lot of time helping Mac developers with notarisation and Gatekeeper problems, and many of these problems are caused by incorrect code signing. The instructions for how to sign and package a Mac product for distribution are rather scattered, so I’ve written them all down in one place. And rather than keep that to myself, I’m posting it here for everyone’s benefit. If you have any corrections, feel free to get in touch with me directly (my email address is in my signature). And if have any questions about this, it’s probably best to ask them here on Dev
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31k
Jan ’20
Swift Package Registry support in Xcode
I know that Xcode doesn't have explicit support in the UI for Package Registries yet, but can use packages referenced by ID if the registry is set up through the CLI. I also see that xcodebuild has support for SCM to registry transformation (resolving and downloading packages through a registry, even if the packages are referenced using their Github URLs) through command line arguments like -defaultPackageRegistryURL and -packageDependencySCMToRegistryTransformation. Is there any way to achieve the same thing in Xcode itself?
1
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679
Aug ’24
Invalid product with id
Hi,I have this problem when i try to get products:2017-09-28 12:06:33.990805+0200 InAppPurchases[3546:1660532] RMStore: products request received response 2017-09-28 12:06:33.990956+0200 InAppPurchases[3546:1660532] RMStore: invalid product with id singolaPartitaSerieCAnyone can help me?Thanks
1
0
619
Sep ’17
.app is alright but .pkg file can't be uploaded.
macOS 10.15.5 Pycharm 2019.3.4 PyQt 5.14.0 Before packaging into .app, I installed certificates and bundled Add ID...everything was normal and .app run correctly. Then I tried to generate a .pkg file: productbuild --product path/to/info.plist --component path/of/My.app /Applications path/to/save/My.pkg things went weird. Transporter says it Failed to get App Bundle ID, while Application Loader 3.7.2 says The Info.plist indicates a Mac app, but submitting an ipa. Whai should I try to fix this? Since PyQt5 is getting popular for Mac Developers, I guess at least my issues will help others. Thank you everybody!!!!!
1
0
442
Jul ’20
Unable to expand package by the Application Loader
Hi,I want to upload our software to the Apple Store. Although it is not an easy task, I managed to fill all the required fields but I get stuck at uploading our software. When using the Application Loader in Xcode to upload our PKG (created by Packages, a program from Stephan Sudre) the following message appears:The package could not be unpacked because of the following error: Unable to expand package. Please make sure /Users/renedekruijf/Documents/BIMcollab ZOOM 1.0 r3.pkg is a valid installer package.I tried a number of things but I cannot find the reason why Application loader is unable to expand my package!Our program is freeware and you can download it from our own website at http://www.bimcollab.com/downloads/BIMcollab_ZOOM_1-0-7-30.dmgI appreciate it a lot if anyone can help me...Regs, René
0
0
567
Apr ’18
Are Swift Packages supported by String Catalogs?
Hello, do the String Catalogs (new in Xcode 15) support Swift Packages? I've tried adding a new Localizable.xcstrings (string catalog) file to my package's resources folder. Great! I then see this screen: All good so far. I then try to go and build my Swift Package... and nothing changes. The string catalog is never populated and I'm left with the same screen as above. So, do string catalogs not support packages at this time or am I doing something wrong? I was really hoping String Catalogs would work and save the day since Export Localizations also does not work for Swift packages that don't support macOS. 😔
9
0
6.0k
Jun ’23
Invalid Product ID
We get this error in our App when users try to purchase a subscription. Invalid Product ID The respons from Apple backend is: (NOBRIDGE) LOG {code: E_DEVELOPER_ERROR, debugMessage: Invalid product ID., message: Invalid product ID., productId: com.familycal.daysi.one.month.version71}
Replies
0
Boosts
0
Views
52
Activity
1w
3D package for creating .dae files
Hi all !!This is my first post. I just got into developing and i find it very interesting.I recently came across a problem i cannot seem to solve. I am making an app for my company to visualise parts in the production. My goal is to show many different parts, and give the user the possibility to view these parts form any angle. I am using scene kit technology. I can see how this works when loading the demo app in xcode. But i have problems to import my own 3D models.I have extensice knowledge of differet 3D packages Lightwave 3D and 3ds max. I try to use the COLLADA export option and it seems to export fine. But when i try to import the DAE file into xcode, the app just crashes. I can see something is wrong, because the file is not possibel to see in the Osx prewiew window. But if i open a file , for example the spaceship in the demo file - it previews fine.Is there any 3d package you guys know about - that goves a hassle-free export-import of .dae files , i would be very happy to h
Replies
3
Boosts
0
Views
2.6k
Activity
Aug ’15
SwiftUI previews fail with a very simple SwiftPM package
I already filed feedback FB13777941 for this, but wanted to ask if anyone has the same problem, since I can't find anything on google or SO. I created a new package in Xcode (15.3) and added this to it: import SwiftUI struct Test: View { var body: some View { Text(Hello world) } } #Preview { Test() } The package builds, tests can run. Previews don't work. This is more or less the error I get from the diagnostics button (formatted for readability): LoadingError: failed to load library at path ”PATH_TO_DERIVED_DATA/Build/Intermediates.noindex/Previews/macos/PACKAGE_NAME/Products/Debug/PackageFrameworks/PACKAGE_NAME_63097C4A372B9C87_PackageProduct.framework/PACKAGE_NAME_63097C4A372B9C87_PackageProduct”: Optional(dlopen(PATH_TO_DERIVED_DATA/Build/Intermediates.noindex/Previews/macos/PACKAGE_NAME/Products/Debug/PackageFrameworks/PACKAGE_NAME_63097C4A372B9C87_PackageProduct.framework/PACKAGE_NAME_63097C4A372B9C87_PackageProduct, 0x0000): tried: 'PATH_TO_DERIVED_DATA/Build/Interme
Replies
5
Boosts
0
Views
1.6k
Activity
May ’24
Reply to Bundle Identifier Change Core Data Lost
This took me a while to figure out but here is how I fixed the issue.1. Change your product name under Build Settings -> Packaging -> Product Name to the desired product name. This will change you Bundle Identifier to the desired name.2. Clean your project by selecting Product -> Clean.3. Select your CoreData model in the project navigator and then select the Data Model Inspector in the Inspector tab. Change the project name under class to the new class name. I got stuck here since I did not know Spaces, dashes, . are all replaced by underscores. You can see that my Product Name is FLO-Cycling and the CoreData class is FLO_Cycling.4. If you have imported the Swift bridging header file anywhere make sure to update it.I hope this can help someone.Take care,Jon
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Views
Activity
Jun ’15
Reuse Product ID
I created an IAP and created it as Consumable instead of Non-Consumable so removed it.Now I can't re-add it because of the Product ID being taken.How do I re-use the Product ID?
Replies
1
Boosts
0
Views
731
Activity
Sep ’17
Set Value Of Product
I am setting up in app purchases in my app to remove ads. I am following a youtube tutorial. In the tutorial on line 3 it does not provide a value to product. I know that that is the product of removing the ads. However I don't know what to set that value as. I was told to do this: product = SKProduct(productID)But I got an error.Here is my code:class HomeViewController: UIViewController, SKPaymentTransactionObserver, SKProductsRequestDelegate { var product : SKProduct? var productID = NolanZ.Winer.removeads @IBAction func removeAds(_ sender: Any) { let payment = SKPayment(product: product!) //getting error here SKPaymentQueue.default().add(payment) } func getPurchaseInfo() { if SKPaymentQueue.canMakePayments() { let request = SKProductsRequest(productIdentifiers: NSSet(objects: self.productID) as! Set) request.delegate = self request.start() } } func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) { var products
Replies
4
Boosts
0
Views
1.6k
Activity
Nov ’18
My IAP product unavailable
I've published my app on appstore severel hours ago.however, my app doesn't appear on the search result of appstore. and it doesn't show IAP product list. and also my app failed to fetch Iap product information.the same build worked on sandbox mode. but it doesn't work on store build.How do I solve this? I double checked that iap product is approved.Any advice?
Replies
3
Boosts
0
Views
774
Activity
Dec ’17
Signing a Mac Product For Distribution
IMPORTANT This post has been replaced by two shiny new posts: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution See the preamble in Creating Distribution-Signed Code for Mac for more context. I’ve left the original post here just for the record. Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @ + apple.com I spend a lot of time helping Mac developers with notarisation and Gatekeeper problems, and many of these problems are caused by incorrect code signing. The instructions for how to sign and package a Mac product for distribution are rather scattered, so I’ve written them all down in one place. And rather than keep that to myself, I’m posting it here for everyone’s benefit. If you have any corrections, feel free to get in touch with me directly (my email address is in my signature). And if have any questions about this, it’s probably best to ask them here on Dev
Replies
0
Boosts
0
Views
31k
Activity
Jan ’20
Swift Package Registry support in Xcode
I know that Xcode doesn't have explicit support in the UI for Package Registries yet, but can use packages referenced by ID if the registry is set up through the CLI. I also see that xcodebuild has support for SCM to registry transformation (resolving and downloading packages through a registry, even if the packages are referenced using their Github URLs) through command line arguments like -defaultPackageRegistryURL and -packageDependencySCMToRegistryTransformation. Is there any way to achieve the same thing in Xcode itself?
Replies
1
Boosts
0
Views
679
Activity
Aug ’24
Invalid product with id
Hi,I have this problem when i try to get products:2017-09-28 12:06:33.990805+0200 InAppPurchases[3546:1660532] RMStore: products request received response 2017-09-28 12:06:33.990956+0200 InAppPurchases[3546:1660532] RMStore: invalid product with id singolaPartitaSerieCAnyone can help me?Thanks
Replies
1
Boosts
0
Views
619
Activity
Sep ’17
Reply to How do I specify a Mac App Icon for a Catalyst App?
Talk about obscure. I especially appreciate having my time wasted by the Xcode validation process's reporting success and uploading the whole product, only to be told on submission that an obvious item is missing.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Nov ’20
.app is alright but .pkg file can't be uploaded.
macOS 10.15.5 Pycharm 2019.3.4 PyQt 5.14.0 Before packaging into .app, I installed certificates and bundled Add ID...everything was normal and .app run correctly. Then I tried to generate a .pkg file: productbuild --product path/to/info.plist --component path/of/My.app /Applications path/to/save/My.pkg things went weird. Transporter says it Failed to get App Bundle ID, while Application Loader 3.7.2 says The Info.plist indicates a Mac app, but submitting an ipa. Whai should I try to fix this? Since PyQt5 is getting popular for Mac Developers, I guess at least my issues will help others. Thank you everybody!!!!!
Replies
1
Boosts
0
Views
442
Activity
Jul ’20
Unable to expand package by the Application Loader
Hi,I want to upload our software to the Apple Store. Although it is not an easy task, I managed to fill all the required fields but I get stuck at uploading our software. When using the Application Loader in Xcode to upload our PKG (created by Packages, a program from Stephan Sudre) the following message appears:The package could not be unpacked because of the following error: Unable to expand package. Please make sure /Users/renedekruijf/Documents/BIMcollab ZOOM 1.0 r3.pkg is a valid installer package.I tried a number of things but I cannot find the reason why Application loader is unable to expand my package!Our program is freeware and you can download it from our own website at http://www.bimcollab.com/downloads/BIMcollab_ZOOM_1-0-7-30.dmgI appreciate it a lot if anyone can help me...Regs, René
Replies
0
Boosts
0
Views
567
Activity
Apr ’18
Are Swift Packages supported by String Catalogs?
Hello, do the String Catalogs (new in Xcode 15) support Swift Packages? I've tried adding a new Localizable.xcstrings (string catalog) file to my package's resources folder. Great! I then see this screen: All good so far. I then try to go and build my Swift Package... and nothing changes. The string catalog is never populated and I'm left with the same screen as above. So, do string catalogs not support packages at this time or am I doing something wrong? I was really hoping String Catalogs would work and save the day since Export Localizations also does not work for Swift packages that don't support macOS. 😔
Replies
9
Boosts
0
Views
6.0k
Activity
Jun ’23
Xcode Package Upload Error
I am getting the following error when trying to submit a package to iTunesConnect. Unable to process validateAssets request at this time due to a general error (1017) Any issues in Apple?
Replies
1
Boosts
0
Views
755
Activity
Oct ’20