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“missing package product”

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Is there any way to implement single in-app-purchase product id for multiple products?
I want to implement in-app-purchase in iOS App. I have a list of records that have digital audio assets. I want to implement like a product id com.product.id and using this product id i want to implement and user can purchase n number of products using in-app from app.As Example : user1 can purchase product xyz of price $9.99 having the same product id com.product.id. then same user1 can purchase product abc of price $9.99 having same product id com.product.id.
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4.1k
Aug ’19
How to use xcframework in SwiftPackage and statically link it into iOS product
I want to statically link xcframework as binaryTarget in Swift Package, but it is copied into the product as dynamic when the Xcode build. How to use xcframework in SwiftPackage and statically link it into iOS product? The Package.swift content and the project are: The WebP.xcframework is static: The Xcode Build Product's WebP.framework is dynamic:
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0
177
Apr ’25
Code signature validation of .pkg on 10.6
Is it possible to validate the code signature of an installer package (.pkg) on Mac OS X 10.6? I normally use spctl for that, but spctl seems to have been released with 10.7.(I'm _assuming_ 10.6 has a concept of a signed installer package, because when I open it, the UI is able to see the certificate and say that it's valid)
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684
May ’18
Issue Adding FirebaseFirestoreSwift Package in Xcode
Hello, I am currently learning SwiftUI through a paid course and am working on integrating Firebase into my project. While trying to add the Firebase package through Xcode, everything seems to work fine except for the fact that I am unable to find the FirebaseFirestoreSwift package. I am using the latest versions of both Xcode and macOS. I have attached a screenshot from the package manager where I couldn't locate the FirebaseFirestoreSwift package. Could you kindly assist me in resolving this issue? How can I correctly add this specific package to my project? Thank you for your support.
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2.0k
Oct ’24
Notarization has stopped working for .pkg files
Hi,Notarization of .pkg files has stopped working for me. Basically, the .pkg file is notarized but the contents are not. The notarization log shows the following response:{ logFormatVersion: 1, jobId: [jobId-edited], status: Accepted, statusSummary: Ready for distribution, statusCode: 0, archiveFilename: WiFiExplorerPro_2.3.pkg, uploadDate: 2019-10-25T22:34:38Z, sha256: [sha256-edited], ticketContents: [ { path: WiFiExplorerPro_2.3.pkg, digestAlgorithm: SHA-1, cdhash: [cdhash-edited] } ], issues: [ { severity: warning, code: null, path: WiFiExplorerPro_2.3.pkg, message: This archive is corrupt, and cannot be unpacked for analysis., docUrl: null, architecture: null } ] }The same packaging/notarization workflow was working for me two weeks ago but now it ends up with this error. Well, a warning, but the error comes later when trying to staple the .app inside the .pkg, since it wasn't notarized. As far as I know, nothing changed on my side, as I sai
12
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2.6k
Oct ’19
Notarising an Installer Package Containing a KEXT
The question about how to notarise an installer package (.pkg) containing a KEXT has come up on a number of threads [1] over the past few weeks. Unfortunately my answers have been less than clear, so I sat down with the notarisation team to fix that. The fundamental question here is the order in which you notarise things. Do you:Sign the KEXT, wrap the KEXT in a signed installer package, then notarise the package, then staple the ticket to the package (option A).Sign the KEXT, then notarise it, then staple the ticket to the KEXT, then wrap the KEXT in a signed installer package, then notarise the package, then staple the ticket to the package (option B).We generally recommend option A, because option B requires multiple round trips to the notarisation servers.For installer packages that don’t contain a KEXT, this is the end of the story. For installer packages that contain a KEXT, there is one extra gotcha. The gotcha, a
0
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2.8k
May ’19
Package Loading - Failed to resolve dependencies
I've updated my Swift Package, PixelKit, to Swift 5.3. I tagged my commit with 1.1.1 and pushed to origin. Tho when trying to add it to another package, it failed to resolve dependencies: because PixelKit >=1.0.13 contains incompatible tools version and root depends on PixelKit 1.1.1..<2.0.0, version solving failed. Here's how I include it: .package(url: https://github.com/hexagons/PixelKit.git, from: 1.1.1) I'm not sure what the old tag 1.0.13 has to do with this. I'm using the same swift tools version in both packages: // swift-tools-version:5.3
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9k
Jun ’20
Reply to Certificate not trusted
However, it is noted as 'certificate is not trusted'. There are two common causes for this, as described in this post. Modern versions of Xcode should install the relevant intermediate certificates on first launch. If you find that this problem was caused by a missing intermediate, please file a bug against Xcode with the details. Given that I will get my certificate trusted at some point, what are the steps I should go through (in XCode or in Terminal) to codesign my .DMG file, so that it will install without warnings on another Mac computer? Xcode is unable to build and sign disk images. You have to do that in Terminal [1]. For instructions, see Packaging Mac Software for Distribution. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Or use one of the various third-party products that support this.
Aug ’22
Reply to Confusions with what can be notarized and what must be notarized
Thank you for you answers, it helped a lot to understand the implications.Our users are installing our product in two steps.First, they download dmg, open it and drag the app bundle to Applications.The app bundle is sandboxed and signed with Developer ID.When the user launch the app for the first time, they are invited to install the AudioServerPlugin component.The AudioServerPlugin bundle is packaged in a Developer ID Installer signed pkg installer.This pkg is embedded in the app bundle resources, and launched by the app at runtime as a separate process.It also embeds another Developer ID signed app bundle which serve as a LoginItem to have the main app bundle being launched on user session start.By the way it seems the notarization process passed successfully on the main app bundle without rejecting or raise warning about the embeded pkg.
Topic: Code Signing SubTopic: General Tags:
May ’19
SPM Could not resolve package dependencies
Currently, I am working on binary XCFramework. For some time I simply hosted SPM package on GitLab but recently I had to create another repo with the same framework. The issue is that after Cloning old repo Changing its origin and URL in Package.swift Pushing it to new repo Xcode fails to resolve package graph. The error is: Resolve Package Graph failed downloading http_link_to_package.zip which is required by binary target 'package name': ~/Library/Developer/Xcode/DerivedData/bim-gxfvjyyecuziudbusqkrtpdhgrtv/SourcePackages/artifacts/package_name/package_name.zip already exists in file system I have tried: rm -rf ~/Library/Cache/org.swift.spm rm -rf ~/Library/Xcode/DerivedData reset package cache from Xcode resolve package cache xcodebuild -resolvePackageDependencies resolve in a completely new project searching for package_name.zip on the system and deleting all found packages. I do understand it is a strange use case but I don't see any reason w
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0
5.2k
Feb ’23
Is there any way to implement single in-app-purchase product id for multiple products?
I want to implement in-app-purchase in iOS App. I have a list of records that have digital audio assets. I want to implement like a product id com.product.id and using this product id i want to implement and user can purchase n number of products using in-app from app.As Example : user1 can purchase product xyz of price $9.99 having the same product id com.product.id. then same user1 can purchase product abc of price $9.99 having same product id com.product.id.
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4
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0
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4.1k
Activity
Aug ’19
How to pay and distribute a package of downloads?
Is there a way to purchase the same app and distribute it among multiple users using one link or a code (a package of downloads) and not paying them one by one?
Replies
1
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0
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281
Activity
Mar ’17
Frameworks vs Swift Packages
HiWwhat's the difference between Frameworks and Swift Packages, both create reusable code that we can use in another programs or I'm wrong ?
Replies
2
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0
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5.7k
Activity
Apr ’20
Combining exiting Printer driver installer package and couple apple scripts to a single installer package
Hi All,I have a Canon printer installer package “.pkg” and couple of Apple Scripts “.scpt” .I like to combine them to a single installer package.Here are the sequences:run Apple1.scptrun Canon printer installer.pkgrun Appl2.scptPlease advise,Thanks in advnace,Abi
Replies
0
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0
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125
Activity
Oct ’15
How to use xcframework in SwiftPackage and statically link it into iOS product
I want to statically link xcframework as binaryTarget in Swift Package, but it is copied into the product as dynamic when the Xcode build. How to use xcframework in SwiftPackage and statically link it into iOS product? The Package.swift content and the project are: The WebP.xcframework is static: The Xcode Build Product's WebP.framework is dynamic:
Replies
0
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0
Views
177
Activity
Apr ’25
Code signature validation of .pkg on 10.6
Is it possible to validate the code signature of an installer package (.pkg) on Mac OS X 10.6? I normally use spctl for that, but spctl seems to have been released with 10.7.(I'm _assuming_ 10.6 has a concept of a signed installer package, because when I open it, the UI is able to see the certificate and say that it's valid)
Replies
0
Boosts
0
Views
684
Activity
May ’18
Issue Adding FirebaseFirestoreSwift Package in Xcode
Hello, I am currently learning SwiftUI through a paid course and am working on integrating Firebase into my project. While trying to add the Firebase package through Xcode, everything seems to work fine except for the fact that I am unable to find the FirebaseFirestoreSwift package. I am using the latest versions of both Xcode and macOS. I have attached a screenshot from the package manager where I couldn't locate the FirebaseFirestoreSwift package. Could you kindly assist me in resolving this issue? How can I correctly add this specific package to my project? Thank you for your support.
Replies
4
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0
Views
2.0k
Activity
Oct ’24
Notarization has stopped working for .pkg files
Hi,Notarization of .pkg files has stopped working for me. Basically, the .pkg file is notarized but the contents are not. The notarization log shows the following response:{ logFormatVersion: 1, jobId: [jobId-edited], status: Accepted, statusSummary: Ready for distribution, statusCode: 0, archiveFilename: WiFiExplorerPro_2.3.pkg, uploadDate: 2019-10-25T22:34:38Z, sha256: [sha256-edited], ticketContents: [ { path: WiFiExplorerPro_2.3.pkg, digestAlgorithm: SHA-1, cdhash: [cdhash-edited] } ], issues: [ { severity: warning, code: null, path: WiFiExplorerPro_2.3.pkg, message: This archive is corrupt, and cannot be unpacked for analysis., docUrl: null, architecture: null } ] }The same packaging/notarization workflow was working for me two weeks ago but now it ends up with this error. Well, a warning, but the error comes later when trying to staple the .app inside the .pkg, since it wasn't notarized. As far as I know, nothing changed on my side, as I sai
Replies
12
Boosts
0
Views
2.6k
Activity
Oct ’19
Notarising an Installer Package Containing a KEXT
The question about how to notarise an installer package (.pkg) containing a KEXT has come up on a number of threads [1] over the past few weeks. Unfortunately my answers have been less than clear, so I sat down with the notarisation team to fix that. The fundamental question here is the order in which you notarise things. Do you:Sign the KEXT, wrap the KEXT in a signed installer package, then notarise the package, then staple the ticket to the package (option A).Sign the KEXT, then notarise it, then staple the ticket to the KEXT, then wrap the KEXT in a signed installer package, then notarise the package, then staple the ticket to the package (option B).We generally recommend option A, because option B requires multiple round trips to the notarisation servers.For installer packages that don’t contain a KEXT, this is the end of the story. For installer packages that contain a KEXT, there is one extra gotcha. The gotcha, a
Replies
0
Boosts
0
Views
2.8k
Activity
May ’19
Package Loading - Failed to resolve dependencies
I've updated my Swift Package, PixelKit, to Swift 5.3. I tagged my commit with 1.1.1 and pushed to origin. Tho when trying to add it to another package, it failed to resolve dependencies: because PixelKit >=1.0.13 contains incompatible tools version and root depends on PixelKit 1.1.1..<2.0.0, version solving failed. Here's how I include it: .package(url: https://github.com/hexagons/PixelKit.git, from: 1.1.1) I'm not sure what the old tag 1.0.13 has to do with this. I'm using the same swift tools version in both packages: // swift-tools-version:5.3
Replies
3
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0
Views
9k
Activity
Jun ’20
This package is incompatible with this version of macOS.
When i try to install applications in my macbook pro it shows me this and m using macOS Catalina (Version 10.15.6) This package is incompatible with this version of macOS. Please Help Thank You! (:
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0
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0
Views
915
Activity
Aug ’20
Reply to Certificate not trusted
However, it is noted as 'certificate is not trusted'. There are two common causes for this, as described in this post. Modern versions of Xcode should install the relevant intermediate certificates on first launch. If you find that this problem was caused by a missing intermediate, please file a bug against Xcode with the details. Given that I will get my certificate trusted at some point, what are the steps I should go through (in XCode or in Terminal) to codesign my .DMG file, so that it will install without warnings on another Mac computer? Xcode is unable to build and sign disk images. You have to do that in Terminal [1]. For instructions, see Packaging Mac Software for Distribution. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Or use one of the various third-party products that support this.
Replies
Boosts
Views
Activity
Aug ’22
Reply to Confusions with what can be notarized and what must be notarized
Thank you for you answers, it helped a lot to understand the implications.Our users are installing our product in two steps.First, they download dmg, open it and drag the app bundle to Applications.The app bundle is sandboxed and signed with Developer ID.When the user launch the app for the first time, they are invited to install the AudioServerPlugin component.The AudioServerPlugin bundle is packaged in a Developer ID Installer signed pkg installer.This pkg is embedded in the app bundle resources, and launched by the app at runtime as a separate process.It also embeds another Developer ID signed app bundle which serve as a LoginItem to have the main app bundle being launched on user session start.By the way it seems the notarization process passed successfully on the main app bundle without rejecting or raise warning about the embeded pkg.
Topic: Code Signing SubTopic: General Tags:
Replies
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Views
Activity
May ’19
SPM Could not resolve package dependencies
Currently, I am working on binary XCFramework. For some time I simply hosted SPM package on GitLab but recently I had to create another repo with the same framework. The issue is that after Cloning old repo Changing its origin and URL in Package.swift Pushing it to new repo Xcode fails to resolve package graph. The error is: Resolve Package Graph failed downloading http_link_to_package.zip which is required by binary target 'package name': ~/Library/Developer/Xcode/DerivedData/bim-gxfvjyyecuziudbusqkrtpdhgrtv/SourcePackages/artifacts/package_name/package_name.zip already exists in file system I have tried: rm -rf ~/Library/Cache/org.swift.spm rm -rf ~/Library/Xcode/DerivedData reset package cache from Xcode resolve package cache xcodebuild -resolvePackageDependencies resolve in a completely new project searching for package_name.zip on the system and deleting all found packages. I do understand it is a strange use case but I don't see any reason w
Replies
2
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0
Views
5.2k
Activity
Feb ’23
Reply to Beacon Ranging Problem in 10?
>tied to airpods and why they are still unreleased...Buy now...four week ship wait.http://www.apple.com/shop/product/MMEF2AM/A/airpodsI know why they were delayed, too - they lost one...
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Dec ’16