Hello guys, recently I integrated a third-party library into my code to handle blur effects (Glur). This library leverages Metal's compute capabilities and appears to automatically depend on the Metal toolchain during the build process. When using Xcode Cloud, the archive step consistently fails with a CompileMetalFile Failed error. However, when I manually archive the project in Xcode locally, everything works fine without any issues. I’ve confirmed that the macOS and Xcode versions specified in my Xcode Cloud workflow are correct. Reply if you know how to fix it or it will be fixed future, thanks. I'm using Xcode 26.2(17C52) and macOS(15.7.1 (24G231))
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Since Dec 18th, my Xcode Cloud builds (for multiple apps) have been failing with this error: Command line name app-store is deprecated. Use app-store-connect instead. I haven't made any changes to my system, signing, etc, and two separate apps started failing at the same time. No matter what I change on my Workflows (environment, new workflow from scratch, etc), nothing seems to fix it, which leads me to believe this is a bug with Xcode Cloud itself. I've logged FB21456291 already, but just wanted to post here to see if I'm missing something.
These .fnnnnn files appear to be created in the same directory as the input and any temp files that I create. I create temporary files with names like DSSxxxxx.tmp and a few others. I also create output tiff or fits files. Show MOST code where I create files: FrameList& FrameList::saveListToFile(fs::path file) { if (std::FILE* hFile = #if defined(Q_OS_WIN) _wfopen(file.c_str(), Lwt) #else std::fopen(file.c_str(), wt) #endif ) { // Save the bitmap to the temporary file bool CMultiBitmap::AddBitmap(CMemoryBitmap* pBitmap, DSS::OldProgressBase* pProgress) { static std::mutex initMutex{}; ZFUNCTRACE_RUNTIME(); if (m_bInitDone.load() == false) { auto lock = std::scoped_lock{ initMutex }; if (m_bInitDone.load() == false) { m_lWidth = pBitmap->RealWidth(); m_lHeight = pBitmap->RealHeight(); InitParts(); // Will set m_bInitDone to true m_lNrAddedBitmaps = 0; } } // Save the bitmap to the file const size_t lScanLineSize = static_cast(pBitmap->BitPerSample()) * (pBitmap->IsMonochrome() ? 1 : 3)
Topic:
Community
SubTopic:
Apple Developers
Where are the files stored on user's device ? Do you create any file in your app ? If so, please show all codes where you create file ?
Topic:
Community
SubTopic:
Apple Developers
I'm getting reports that my application is creating hidden files with names starting with .f and having 9 or 10 numbers after that. For example: .f678501541 .f1858565508 AFAIK I don't create any files with names like that! So how to determine a) if I am creating those files and b) exactly where in my code this is happening? Unless of course someone knows what creates files like this... Thanks, David
Topic:
Community
SubTopic:
Apple Developers
Several lessons in Keep Going with Apps cannot be completed even when the code is correct. This blocks progression and greys out the Next button permanently.
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
I know this post isn't going to give a lot of details, but what I experienced tonight was so completely weird that I wanted to get it posted here in case others run into it: FIRST: All was well until I made a trivial change to a large Objective-C++ module. I suddenly got the idea to look at that line in the code review pane, to see if that area of code had ever had recent modifications. But, the entire module showed up as modified -- one giant change bar, with nothing on the right side of the code review pane, no matter what commit I selected. Then I noticed that the two lines of code which had all of 4 characters edited were no longer showing any change bars. Yet, the file showed up as modified. Still, the exact line changes were not showing in the source code navigator, even though other files showed their changes. Note I'm connected to our remote repo on github. I did some command line git checks of the local repo, and the changes were there (as yet uns
I have an app that records a 32 x 32 rect under the cursor as the user moves it around and it sends it to Flutter. It suffers from major lag. Instead of getting 30 fps, I get about 7 fps. That is, there are significant lags between screen grabs. This on an Intel Mac mini x64 with 15.7.3 and one display. flutter: NATIVE: ExplodedView framesIn=2 timeSinceStart=1115.7ms gapSinceLastFrame=838.8ms flutter: NATIVE: ExplodedView framesIn=4 timeSinceStart=1382.6ms gapSinceLastFrame=149.9ms flutter: NATIVE: ExplodedView framesIn=5 timeSinceStart=1511.0ms gapSinceLastFrame=128.4ms flutter: NATIVE: ExplodedView framesIn=7 timeSinceStart=1698.3ms gapSinceLastFrame=102.9ms flutter: NATIVE: ExplodedView STOP polling totalTime=4482.6ms framesIn=28 framesSent=28 acks=28 Here's a testable excerpt: import ScreenCaptureKit import CoreMedia import CoreVideo import QuartzCore final class Test: NSObject, SCStreamOutput, SCStreamDelegate { private let q = DispatchQueue(label: cap.q) private var stream: SCStream? private va
Annother related question: Why does the programChange struct have one bank member and the MIDI2ProgramChange two bank_msb and bank_lsb parameters?
Topic:
Media Technologies
SubTopic:
Audio
Tags:
On iOS 26.2 (23C55), DeviceActivityMonitor.eventDidReachThreshold fires intermittently for a daily schedule (00:00–23:59) even when iOS Screen Time shows 0 minutes for the selected apps that day. This causes premature shielding via ManagedSettings. Environment: iPhone 13 Pro Max, iOS 26.2 (23C55). Event selection: 2 apps. Threshold: 30 minutes. Multiple TestFlight users report the same behavior across various app selections and thresholds. Intermittent (~50% of days); sometimes multiple days in a row. Not observed in testing prior to iOS 26.2. Evidence: sysdiagnose + Screen Time screenshots (with 0 screen time on selected apps) + unified logs show UsageTrackingAgent notifying the extension that “unproductive from activity daily reached its threshold,” followed immediately by ManagedSettings shield being applied (extension reacting to the callback). Filed Feedback Assistant: FB21450954. Questions: Are others seeing this on 26.2? Does it correlate with restarting monitoring at interval boundaries or in
Topic:
App & System Services
SubTopic:
General
Tags:
Family Controls
Device Activity
Managed Settings
Screen Time
I am creating an Augmented Reality iOS (Not VisionOS) app using scenes created in Reality Composer Pro. I'd like my code to send a notification to a RCP scene that plays a timeline. The RCP interface has the option to set up a behaviour for this purpose: This Forum thread https://developer.apple.com/forums/thread/756978 suggests the code I need for sending a notification is: name: NSNotification.Name(RealityKit.NotificationTrigger), object: nil, userInfo: [ RealityKit.NotificationTrigger.Scene: scene, RealityKit.NotificationTrigger.Identifier: HideCharacter ] ) but the 'scene' var needs to point to the relevant RCP scene, which is loaded within a UIViewRepresentable ARView (because even in iOS26 it seems RealityKit/RealityViews aren't quite ready for AR use) and I can't work out how to correctly access it. Examples in the link above are for working with RealityKit and VisionOS only. Code for loading the scene is as follows. How can I get the notification code above to be si
I've filed this as FB21446798 but figured I'd post here too. In the first build of macOS 26.3, playback via ApplicationMusicPlayer is completely broken. When starting playback of anything at all, the console shows the following error: applicationController: xpc service connection interrupted Failed to obtain remoteObject: Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.} Failed to prepareToPlay with error: Error Domain=MPMusicPlayerControllerErrorDomain Code=10 (null) UserInfo={NSUnderlyingError=0xc92910ff0 {Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.}}} In addition, several crash logs for RemoteP
When a user enables an SMS filtering extension via iOS Settings → Messages → Text Message Filtering and selects an app, the following prompt appears: The developer of [App Name] will receive the text, attachments and sender information in text messages from senders not in your Contacts. Messages may include personal or sensitive information like bank verification codes. This message cannot be modified by developers, and we're receiving complaints and negative reviews from users who are alarmed by it, despite our app not collecting any data. iOS should allow developers to customize this message or reword this message to not make false claims about data collection. We've opened a feedback assistant report here: FB21445903
I'm an algo engineer-turned-entrepreneur. About two months ago, I signed up for the Apple Developer Program. Last month, I launched an AI avatar video calling app called Twome (pronounced Two-me) on the App Store. But just a few days after launch, I used EAS Update (a React Native tool for hot updates) to push a quick bug fix, and soon after, I got hit with a Pending Termination Notice. They said I violated the Apple Developer Agreement—my app got pulled, and my developer account was flagged for removal. (The App Review message was pretty vague: App submissions from your account have engaged in concept or feature switch schemes to evade the review process. I'm guessing that's what triggered it.) I was totally shocked. I'd done my homework beforehand and seen tons of devs saying hot updates for bug fixes were fine. No choice but to appeal, so I filed one right away on the App Review Board. Then came the real nightmare: 28 whole days later, I finally got a response—and they upheld the rejectio
I also submitted the request two times; several months have passed without any notice or resolution (not even rejection). Is there anyone who went through some escalation process? If you got your CarPlay entitlements, how much did it take for you? Did you get any notifications in email after submitting the form?
Topic:
App & System Services
SubTopic:
General
Tags: