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GPTK 3 and D3DMetal issue with Modern Pipeline Creation
Death Stranding 2: On the Beach (v1.0.48.0, Steam) crashes during rendering initialization when running through CrossOver 26 with D3DMetal 3.0 on an Apple M2 Max Mac Studio running macOS Sequoia. The game successfully initializes Streamline, NVAPI, DLSS (Result::eOk), DLSSG (Result::eOk), Reflex, and XeSS — all subsystems report success. The crash occurs immediately after, during rendering pipeline creation, before the game reaches NXStorage initialization or window creation. Minidump analysis confirms the crash is an access violation (0xc0000005) at DS2.exe+0x67233d, writing to address 0x0. RAX=0x0 (null pointer being dereferenced), R12=0xFFFFFFFFFFFFFFFF (error/invalid handle return). The game appears to call a D3D12 API — likely CheckFeatureSupport or a pipeline state creation function — that D3DMetal acknowledges as supported but returns null or invalid data for. The game trusts the response and dereferences the null pointer. Two other Nixxes titles using the same engine and D3DMetal setup run wi
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Dev Acct membership enrollment limbo
I signed up for membership on Monday March 16th. It took my credit card info and put me in ‘Pending’ state. My cc was charges $99 but when I go back to my account it has a box for me to continue to signup for membership where it asks to charge my account again. I tried using the account support where it asks to with provider a phone number to call me or to send an email. I chose phone. It called me almost immediately but it was already in the middle of explaining options to select. And before I could get to my keypad it said that my time had expired. ‘Good Bye’. I went back to try again and saw a case id assigned. But it would not let me do another callback or email. Instead I got “Error processing your request”. I’ve tried for 3 hours trying to find another channel to get help. They have my money and I dont have membership. can anyone suggest where I go from here?
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Reply to No contact from Support and No Review (5 Months Now)
The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location) I don't know what 'emulating a different location' means, either. If it's not her own app that you are talking about, why does her unfamiliarity to your app make her incompetent? It is your responsibility, not hers, to explain how the app works. Right now we are averaging about a week at best to two weeks. What does that mean?
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Advanced App Clip Experiences — Backend Shows PUBLISHED but iOS Returns "App Clip Unavailable" (CDN Propagation Failure)
We have 7 Advanced App Clip Experiences that have been stuck showing Received in the App Store Connect UI for 90+ days. However, after inspecting the underlying API response, we can confirm all 7 experiences show key: PUBLISHED, doc_count: 7 on the backend. Despite this, scanning a QR code on a device without the app installed returns App Clip Unavailable on every experience. This appears to be a CDN propagation failure — the backend is PUBLISHED but the edge nodes serving iOS devices are returning stale or missing data. Evidence – – App Clip Diagnostics tool shows all green checks for our registered experience URLs (screenshots attached) – App Store Connect UI shows Received for all 7 experiences – Backend API response (/appclips/api/v1/experiences) shows: jsonstatuses: { buckets: [ { key: PUBLISHED, doc_count: 7 } ] } – iOS devices without the app installed still return App Clip Unavailable when scanning QR codes – App version 1.4(6) is live and Ready for Distribution – AASA file is correctly configured and
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Reply to Invalid Entitlement: Unknown ID
Thanks for that, always hard to read XML as Xcode presents that pretty good. It looks completely clean and the com.apple.developer.associated-domains only contain keys that are allowed https://developer.apple.com/documentation/BundleResources/Entitlements/com.apple.developer.associated-domains Will be good to go over that: https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.associated-appclip-app-identifiers So the string should start with applinks: and the section for app domains should only contain the app clips: https://developer.apple.com/documentation/xcode/supporting-associated-domains. I'm going to post a way for us to connect and go over your project to review the project. Probably we will need to go over Xcode. I'd like you to submit a code-level support request so we can discuss this further privately. When you create the request, indicate that you were referred by me at Apple and make sure to include a link to this thread. Albert Pascual
  Worldwide
Topic: App & System Services SubTopic: General Tags:
1w
GST Tax Form Question
I am in the end stages of creating my app and apple is saying I need to include Business number and GST (RT) number - I'm Canadian and not sure how this applies to developers in other countries. Just wondering if any developers from Canada can shed light on this process of getting a GST number, the CRA is saying you can create a GST account/number once your business reaches $30,000 is revenue so its seems different than what Apple is saying to do. This is my first time creating an app and I'm a solo developer.
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Reply to iOS App Stuck in 'Waiting for Review' for Over 7 Business Days — Expedited Review Submitted, No Progress
@App Review Following up on your response from 2 days ago. Our app (Apple ID: 1505684382) has now been in Waiting for Review for 16 days — submitted March 4th. Despite your message that you would contact us via App Store Connect, we have received no communication there. To summarize what we have tried: 2x Expedited Review requests — no response 2x Support cases via Contact Us — no response This forum post — your team replied but no follow-through yet We have exhausted every available channel. Our app includes a time-sensitive subscription pricing test, and every day of delay is causing measurable revenue loss. We respectfully ask for a concrete answer: What is preventing our app from entering review, and when will it be reviewed? Thank you.
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Reply to Ideal and Largest RDMA Burst Width
I don’t have time to go through the doc properly today, but we just published a new technote about RDMA over Thunderbolt: TN3205 Low-latency communication with RDMA over Thunderbolt Please read it through and reply here with your thoughts. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Machine Learning & AI SubTopic: General Tags:
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The requested app is not available or doesn’t exist.
Hello, I have an internal TestFlight build for my app PewPewApp (Apple ID 6760741808). The build is processed, assigned to an internal group, and the tester invitation is accepted. The build status shows Ready to Test / Testing in App Store Connect. However, installation from TestFlight fails with: “The requested app is not available or doesn’t exist.” Could you please check whether there is an account-level or backend TestFlight distribution issue affecting this app/build? Thank you.
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Passkey UI displays app icon from applinks association even when webcredentials is not configured
Summary When an app is associated with a domain via applinks in the Apple App Site Association (AASA) file, the app's icon is displayed next to passkey entries in the iOS passkey selection UI (e.g., in Safari's sign-in dialog). This occurs even when: The AASA file does not contain a webcredentials section The passkey's relying party ID (rp.id) matches the domain, but the app has no webcredentials association The URL path of the passkey login page does not match any paths specified in the applinks configuration Environment iOS 18.6.2 iPhone 16 Pro Safari / Passkey UI via WebAuthn Steps to Reproduce Create an iOS app and register it in App Store Connect (or distribute via TestFlight) Configure the AASA file on the domain with only applinks — no webcredentials section: json{ applinks: { apps: [], details: [ { appIDs: [TEAMID.com.example.myapp], components: [ { /: /specific-path/* } ] } ] } } Implement WebAuthn/passkey registration on the same domain with the domain as rp.id Install the app on the device
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Reply to Inquiry regarding Local Push Connectivity Entitlement
Thanks for providing that extra context. There are two ways that Apple can grant you access to managed entitlements, via an old process or a new process. I explain those processes in detail in Using the Multicast Networking Additional Capability (this is for a different entitlement, but you should recognise the processes). It seems that your teams are configured with a mix of the old and the new. For example, WEJZZZZZZZ is using the old process whereas NWKYYYYYYY is using the new process. I don’t have any insight into the old process setup, but I can see the setup for new process stuff and I’ve confirmed that NWKYYYYYYY is set up correctly. However, to use it you have to use the new process, rather than the old process. To learn more about this, read Account > Reference > Provisioning with capabilities. At the bottom of that page is a Migrating additional entitlements to capabilities section. This explains how you can request that we migrate you from the old process to the new process. I recomm
Topic: App & System Services SubTopic: General Tags:
1w
GPTK 3 and D3DMetal issue with Modern Pipeline Creation
Death Stranding 2: On the Beach (v1.0.48.0, Steam) crashes during rendering initialization when running through CrossOver 26 with D3DMetal 3.0 on an Apple M2 Max Mac Studio running macOS Sequoia. The game successfully initializes Streamline, NVAPI, DLSS (Result::eOk), DLSSG (Result::eOk), Reflex, and XeSS — all subsystems report success. The crash occurs immediately after, during rendering pipeline creation, before the game reaches NXStorage initialization or window creation. Minidump analysis confirms the crash is an access violation (0xc0000005) at DS2.exe+0x67233d, writing to address 0x0. RAX=0x0 (null pointer being dereferenced), R12=0xFFFFFFFFFFFFFFFF (error/invalid handle return). The game appears to call a D3D12 API — likely CheckFeatureSupport or a pipeline state creation function — that D3DMetal acknowledges as supported but returns null or invalid data for. The game trusts the response and dereferences the null pointer. Two other Nixxes titles using the same engine and D3DMetal setup run wi
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605
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1w
Dev Acct membership enrollment limbo
I signed up for membership on Monday March 16th. It took my credit card info and put me in ‘Pending’ state. My cc was charges $99 but when I go back to my account it has a box for me to continue to signup for membership where it asks to charge my account again. I tried using the account support where it asks to with provider a phone number to call me or to send an email. I chose phone. It called me almost immediately but it was already in the middle of explaining options to select. And before I could get to my keypad it said that my time had expired. ‘Good Bye’. I went back to try again and saw a case id assigned. But it would not let me do another callback or email. Instead I got “Error processing your request”. I’ve tried for 3 hours trying to find another channel to get help. They have my money and I dont have membership. can anyone suggest where I go from here?
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115
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1w
Reply to No contact from Support and No Review (5 Months Now)
The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location) I don't know what 'emulating a different location' means, either. If it's not her own app that you are talking about, why does her unfamiliarity to your app make her incompetent? It is your responsibility, not hers, to explain how the app works. Right now we are averaging about a week at best to two weeks. What does that mean?
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Reply to WKWebView could not access local javascript files
Thanks Apple, I filed DTS ticket, and get the solution from Apple Engineer. It is resolved.
Topic: Safari & Web SubTopic: General Tags:
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Advanced App Clip Experiences — Backend Shows PUBLISHED but iOS Returns "App Clip Unavailable" (CDN Propagation Failure)
We have 7 Advanced App Clip Experiences that have been stuck showing Received in the App Store Connect UI for 90+ days. However, after inspecting the underlying API response, we can confirm all 7 experiences show key: PUBLISHED, doc_count: 7 on the backend. Despite this, scanning a QR code on a device without the app installed returns App Clip Unavailable on every experience. This appears to be a CDN propagation failure — the backend is PUBLISHED but the edge nodes serving iOS devices are returning stale or missing data. Evidence – – App Clip Diagnostics tool shows all green checks for our registered experience URLs (screenshots attached) – App Store Connect UI shows Received for all 7 experiences – Backend API response (/appclips/api/v1/experiences) shows: jsonstatuses: { buckets: [ { key: PUBLISHED, doc_count: 7 } ] } – iOS devices without the app installed still return App Clip Unavailable when scanning QR codes – App version 1.4(6) is live and Ready for Distribution – AASA file is correctly configured and
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117
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Wallet Automation on Apple Watch
I am trying to create an automation that will anable to add transactions to my app and it’s using a shared shortcut and a quick automation on the user end. it works great on the iPhone but i couldn’t find any way to make it work on my Apple Watch… any help with that?
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66
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Reply to macOS 26.4 Dev Beta 2 Install Fails
Same issue with Mac Studio M2 Max and MacBook Pro M4 Gave up on MacBook and reinstalled from recovery menu. Update then worked OK. About to do the same on Studio. No response from Apple to multiple feedback reports
Topic: Community SubTopic: Apple Developers Tags:
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Reply to Invalid Entitlement: Unknown ID
Thanks for that, always hard to read XML as Xcode presents that pretty good. It looks completely clean and the com.apple.developer.associated-domains only contain keys that are allowed https://developer.apple.com/documentation/BundleResources/Entitlements/com.apple.developer.associated-domains Will be good to go over that: https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.associated-appclip-app-identifiers So the string should start with applinks: and the section for app domains should only contain the app clips: https://developer.apple.com/documentation/xcode/supporting-associated-domains. I'm going to post a way for us to connect and go over your project to review the project. Probably we will need to go over Xcode. I'd like you to submit a code-level support request so we can discuss this further privately. When you create the request, indicate that you were referred by me at Apple and make sure to include a link to this thread. Albert Pascual
  Worldwide
Topic: App & System Services SubTopic: General Tags:
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1w
GST Tax Form Question
I am in the end stages of creating my app and apple is saying I need to include Business number and GST (RT) number - I'm Canadian and not sure how this applies to developers in other countries. Just wondering if any developers from Canada can shed light on this process of getting a GST number, the CRA is saying you can create a GST account/number once your business reaches $30,000 is revenue so its seems different than what Apple is saying to do. This is my first time creating an app and I'm a solo developer.
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1
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77
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1w
Reply to iOS App Stuck in 'Waiting for Review' for Over 7 Business Days — Expedited Review Submitted, No Progress
@App Review Following up on your response from 2 days ago. Our app (Apple ID: 1505684382) has now been in Waiting for Review for 16 days — submitted March 4th. Despite your message that you would contact us via App Store Connect, we have received no communication there. To summarize what we have tried: 2x Expedited Review requests — no response 2x Support cases via Contact Us — no response This forum post — your team replied but no follow-through yet We have exhausted every available channel. Our app includes a time-sensitive subscription pricing test, and every day of delay is causing measurable revenue loss. We respectfully ask for a concrete answer: What is preventing our app from entering review, and when will it be reviewed? Thank you.
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1w
Reply to TestFlight Screenshots Downloads
I can download the .zip but I cannot expand it because it reports incorrect format. I would like Apple to build a system where I can download the screenshots so they can be read at a reasonable resolution - even one at a time would be a good start.
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1w
Reply to Ideal and Largest RDMA Burst Width
I don’t have time to go through the doc properly today, but we just published a new technote about RDMA over Thunderbolt: TN3205 Low-latency communication with RDMA over Thunderbolt Please read it through and reply here with your thoughts. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Machine Learning & AI SubTopic: General Tags:
Replies
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Views
Activity
1w
The requested app is not available or doesn’t exist.
Hello, I have an internal TestFlight build for my app PewPewApp (Apple ID 6760741808). The build is processed, assigned to an internal group, and the tester invitation is accepted. The build status shows Ready to Test / Testing in App Store Connect. However, installation from TestFlight fails with: “The requested app is not available or doesn’t exist.” Could you please check whether there is an account-level or backend TestFlight distribution issue affecting this app/build? Thank you.
Replies
1
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0
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57
Activity
1w
Passkey UI displays app icon from applinks association even when webcredentials is not configured
Summary When an app is associated with a domain via applinks in the Apple App Site Association (AASA) file, the app's icon is displayed next to passkey entries in the iOS passkey selection UI (e.g., in Safari's sign-in dialog). This occurs even when: The AASA file does not contain a webcredentials section The passkey's relying party ID (rp.id) matches the domain, but the app has no webcredentials association The URL path of the passkey login page does not match any paths specified in the applinks configuration Environment iOS 18.6.2 iPhone 16 Pro Safari / Passkey UI via WebAuthn Steps to Reproduce Create an iOS app and register it in App Store Connect (or distribute via TestFlight) Configure the AASA file on the domain with only applinks — no webcredentials section: json{ applinks: { apps: [], details: [ { appIDs: [TEAMID.com.example.myapp], components: [ { /: /specific-path/* } ] } ] } } Implement WebAuthn/passkey registration on the same domain with the domain as rp.id Install the app on the device
Replies
0
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0
Views
478
Activity
1w
Reply to Inquiry regarding Local Push Connectivity Entitlement
Thanks for providing that extra context. There are two ways that Apple can grant you access to managed entitlements, via an old process or a new process. I explain those processes in detail in Using the Multicast Networking Additional Capability (this is for a different entitlement, but you should recognise the processes). It seems that your teams are configured with a mix of the old and the new. For example, WEJZZZZZZZ is using the old process whereas NWKYYYYYYY is using the new process. I don’t have any insight into the old process setup, but I can see the setup for new process stuff and I’ve confirmed that NWKYYYYYYY is set up correctly. However, to use it you have to use the new process, rather than the old process. To learn more about this, read Account > Reference > Provisioning with capabilities. At the bottom of that page is a Migrating additional entitlements to capabilities section. This explains how you can request that we migrate you from the old process to the new process. I recomm
Topic: App & System Services SubTopic: General Tags:
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