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iPadOS 17.7.7

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Reply to Cannot submit apps with Xcode 26.2 RC
In our case we have been pending weeks to fix a problem that was broken with iOS 26.1 but resolved by a SwiftUI modifier with a new parameter available in Xcode 26.2: extension View { func apply(@ViewBuilder _ block: (Self) -> V) -> V { block(self) } } TabView { // Some tabs } .apply { if #unavailable(iOS 26.1) { // Previous approach that stopped working in iOS/iPadOS 26.1 $0.tabViewBottomAccessory() { if viewModel.showAccessoryView { // accessory content } else { EmptyView() } } } else { // When compiled with Xcode 26.2+ for iOS/iPadOS 26.1+ $0.tabViewBottomAccessory(isEnabled: viewModel.showAccessoryView) { // accessory content } } } So we are further frustrated by this longer than typical delay to open submissions to an RC build.
Dec ’25
How to Reserve an App Name in App Store Connect Before app's Release?
Hello Apple Dev Support, Our company is preparing to submit an iOS and iPadOS application. When development commenced nine months ago, the application name was available. However, during the submission process for internal and external testing via TestFlight, we discovered that the name is already in use. We are seeking a solution to secure our application name, ensuring its exclusive use for our purposes. We anticipate approximately four to five months of development before the application's release. If we submit our application for Apple review and receive approval but refrain from releasing it, would this action reserve or register the name for our exclusive use, preventing others from utilizing it? Thank you
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Dec ’25
App Freezes on iPadOS 26.x - GPU Metal Errors
I work on a Qt/QML app that uses Esri Maps SDK for Qt and that is deployed to both Windows and iPads. With a recent iPad OS upgrade to 26.1, many iPad users are reporting the application freezing after panning and/or identifying features in the map. It runs fine for our Windows users. I was able to reproduce this and grabbed the following error messages when the freeze happens: IOGPUMetalError: Caused GPU Address Fault Error (0000000b:kIOGPUCommandBufferCallbackErrorPageFault) IOGPUMetalError: Invalid Resource (00000009:kIOGPUCommandBufferCallbackErrorInvalidResource) Environment: Qt 6.5.4 (Qt for iOS) Esri Maps SDK for Qt 200.3 iPadOS 26.1 Because it appears to be a Metal error, I tried using OpenGL (Qt offers a way to easily set hte target graphics api): QQuickWindow::setGraphicsApi(QSGRendererInterface::GraphicsApi::OpenGL) Which worked! No more freezing. But I'm seeing many posts that OpenGL has been deprecated by Apple. I've seen posts that Apple deprecated OpenGL ES. But it seems to still be av
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Dec ’25
SubscriptionStoreView crashes on macOS Catalyst
I have an iOS and iPadOS app that also runs on macOS Catalyst. The user is able to view their subscription using the SubscriptionStoreView with two SubscriptionOptionGroups. The documentation does not mention these are supported on macOS Catalyst and the app crashes when attempting to show the SubscriptionStoreView on macOS Catalyst. If not supported, how can the user manage their subscription on macOS?
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Dec ’25
AKAuthenticationError Code=-7026
I want to add the Sign In with Apple feature to my iPadOS application. I've already done the following: Include com.apple.developer.applesignin in mobileprovision Include com.apple.developer.applesignin in entitlements However, I'm getting the following errors: `Authorization failed: Error Domain=AKAuthenticationError Code=-7026 (null) UserInfo={AKClientBundleID=xxxx} LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 process may not map database UserInfo={_LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler, _LSFile=LSDReadService.mm, NSDebugDescription=process may not map database} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 process may not map database UserInfo={_LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler, _LSFile=LSDReadService.mm, NSDebugDescription=
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Dec ’25
Reply to isUserVerifyingPlatformAuthenticatorAvailable returns false on iOS 26.2 Developer Beta
Thank you very much for your support, @Systems Engineer . I tested this issue with iOS 26.2 RC, released on December 4, 2025 (https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-26_2-release-notes). In Safari, the behavior is now correct and isUserVerifyingPlatformAuthenticatorAvailable() returns true. However, in WKWebView, the behavior remains unchanged and it still returns false. Is there any additional information you need from me to further investigate this issue? Thanks again for your assistance.
Topic: Safari & Web SubTopic: General Tags:
Dec ’25
Should TabView with .page style support keyboard left/right navigation automatically?
I’m trying to understand the expected behavior of TabView when using .tabViewStyle(.page) on iPadOS with a hardware keyboard. When I place a TabView in page mode, swipe gestures correctly move between pages. However, left and right arrow keys do nothing by default, even when the view is made focusable. This feels a bit surprising, since paging with arrow keys seems like a natural keyboard interaction when a keyboard is attached. Right now, to get arrow-key navigation working, I have to manually: Make the view focusable Listen for arrow key presses Update the selection state manually This works, but it feels a little tedious for something that seems like it could be built-in. import SwiftUI struct PageTabsExample: View { @State private var selection = 0 private let pageCount = 3 var body: some View { TabView(selection: $selection) { Color.red.tag(0) Color.blue.tag(1) Color.green.tag(2) } .tabViewStyle(.page) .indexViewStyle(.page) .focusable(true) .onKeyPress(.leftArrow) { guard selection > 0 else
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Dec ’25
Paste button on navigation bar is not shown on iOS/iPadOS 26
The Paste button (using UIPasteControll) located on UINavigationBar is not shown at application startup on iOS/iPadOS 26. This issue will disappear when device is rotated or window size is changed. And this issue does not occur on iOS / iPadOS 18 and earlier. I uploaded the sample project to github at the following URL. https://github.com/gpn-galapagos/PasteButtonApp.git Has anyone had the same issue or knows a workaround?
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Dec ’25
Changing Frame Rate of External Display on iPad
Hello, As far as I know and in all of my testing there is no way for a user or a developer to change the frame rate of the video output on iPadOS. If you connect an iPad via a USB Hub or a USB to HDMI Adaptor and then connect it to an external monitor it will output at 59.94fps. I have a video app where a user monitors live video at 25fps and 30fps, they often output to an external display and there are times when the external display will stutter due to the mismatch in frame rate, ie. using 25fps and outputting at 59.94fps. I thought it was impossible to change the video output frame rate, then in V3.1 of the Blackmagic Camera App I saw an interesting change in their release notes: ‘Support for HDMI Monitoring at Sensor Rate and Resolution’ This means there is some way to modify it, not sure if this is done via a Private API that Apple has allowed Blackmagic to use. If so, how can we access this or is there a way to enable this that is undocumented? Thanks!
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Dec ’25
tvOS Focus Halo Does Not Respect cornerRadius on UIImageView
The Problem When using adjustsImageWhenAncestorFocused = true on a UIImageView in tvOS, the native focus halo effect does not respect the cornerRadius property set on the image view's layer. The image itself correctly clips to the rounded corners, but the focus halo (the glowing outline that appears when the view is focused) always renders with square or nearly-square corners. Code Example let imageView = UIImageView() imageView.layer.cornerRadius = 60 imageView.clipsToBounds = true imageView.adjustsImageWhenAncestorFocused = true imageView.image = posterImage Result: The poster image displays with 60pt rounded corners as expected, but when focused, the halo effect has square corners - creating an obvious visual mismatch. Expected Behavior The focus halo should follow the same cornerRadius as the UIImageView. If I set a 60pt corner radius, both the image and its focus halo should have matching 60pt rounded corners. Actual Behavior The image respects cornerRadius and displays with rounded corners The focus hal
Topic: UI Frameworks SubTopic: UIKit
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Dec ’25
Multiple iOS App Store rejection due to revenue cat "purchase failure: there was a problem with the apple store"
My app has been rejected multiple times during the last few weeks because Apple reviewer is unable to complete the purchase on revenue cat paywall. They gave this error message: Guideline 2.1 - Performance - App Completeness We were still unable to purchase the subscription successfully. Review device details: Device type: iPad Air 11-inch (M2) OS version: iPadOS 26.1 Next Steps When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code Sandbox receipt used in production, you should validate against the test environment instead. Resources Note that in-app purchases do not need to have been previously approved to confirm they function correctly in review. Note that the Account Holder must accept the Paid Apps Agreement in the Business section of
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Nov ’25
Why does game mode not get triggered for my App?
I think I really have tried everything and I did all according to official documentation to support game mode on iOS or iPadOS but it doesn't matter what I do it just doesn't get triggered. Funny enough it works during development when I install it via Xcode but as soon as it is live on the store and when I install it from there game mode doesn't get triggered anymore. What I have atm I have added (even though it is deprecated) GCSupportsGameMode I have set the (but it seems only supported for macOS) LSApplicationCategoryType public.app-category.games I have added LSSupportsGameMode It just doesn't work. Is there anything else what needs to be done? Should the flag LSSupportsGameMode not be enough normally? The reason why this is so annoying is that my app is a real time streaming app and I want to profit from minimised background activities for smoother gameplay and more consistent frame rates like mentioned in the documentation.
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Nov ’25
Subscribe button does nothing in App Review, but In
Hello, My app MyCourses (bundle id: com.ahmedbaqer.mycourses) was rejected under Guideline 2.1 because No action followed when we tapped the button to subscribe to a course on iPadOS 26.1. When I run the same code (version 1.0.0 (11)) from Xcode on a real device using a StoreKit configuration file (In App Purchase.storekit), the purchase flow works correctly: When I tap the Subscribe via Apple button, the App Store purchase sheet appears. The purchase completes successfully and unlocks the course. I use the in_app_purchase Flutter plugin and queryProductDetails to load products. However, when I install the build via TestFlight (and in App Review), tapping the same Subscribe via Apple button does nothing – which matches the behavior described by App Review. From my logs it looks like queryProductDetails is returning an empty productDetails list in that environment. For In‑App Purchases: I created 7 non‑consumable products in App Store Connect. Their Product IDs exactly match the IDs in my In App Purch
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Nov ’25