An App ID is a two-part string used to identify one or more apps from a single development team.

Posts under App ID tag

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Unable to Install App on User Devices after App Transfer to Different Developer Account
I have an app and I have transfered the app to another developer account. After tranfering the app to another account, I noticed the BundleID stay the same but the prefix of the AppID has changed: The old AppID: [old teamID].[bundleID] The new AppID: [new teamID].[bundleID] After uploaded the first build after app transfer with XCode Organizer, I received a warning about potential loss of Keychain Access, which is fine because my app doesn’t use Keychain Access. But the problem begin when I release the uploaded build for beta testing, the beta testers already have the app with old AppID installed , they can download the new app (after transfer) with testflight app but after downloading, the Testflight app do nothing, the button changed from “downloading” to “update” again. It seems like in the Testflight app, the old version of the app (with old AppID) can not be replaced with the new app (new AppID). But when I open the App Store, I able to download the app store version to the device, and after that, I can install the build in the Testflight as normal (it only work after I download the App Store version first). So I’m worrying, when I release a new version on the app store, there would be a risk, that user tap on “update” button, then it download and do nothing, then display the “download” button again. This would be very bad, because my users can not update the app again. Do anyone had the same problem, please tell me if it work, thank you
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2.4k
Jun ’23
Could not disable Game Center in my App ID for macOS
Hi everyone, My app was rejected for containing Game Center entitlement, here is what review team respond: Your app contains the Game Center entitlement, but it does not link against the GameKit framework. And they suggest a solution: If you do not intend to use Game Center, please remove the Game Center entitlement. My app does not have Game Center entitlement enabled, but App Identifier do have it enabled by default. The App Identifier was created years ago, and by then the Game Center was enabled mandatory, I can't deselect it since the disable button was grayed out. I thought Apple may has changed this behavior when received rejection, so I tried to disable Game Center again, but after I deselect Game Center for macOS and try to save it on developer portal, it warns me: There is a problem with the request entity Please select at least one configuration for Game Center. Is there anything I missed? Thank you in advance for any possible help. Regards,
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13k
Jun ’23
Identifier cannot be registered
On my Mac I made the mistake of reorganizing my development files. I renamed files folders, and application names, and moved some folders around to improve order, and better my ability to navigate the file structure. The result was a corrupted project that I could not fix all the errors on. So I created a new project that has the same name as the old, and copied the files into it. The result in the new after all the old project's files were copied to were these errors of the form: Failed to register bundle identifier The app identifier "com.example.com.Trial-iPhone" cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again. No profiles for 'com.example.com.Trial-iPhone' were found Xcode couldn't find any iOS App Development provisioning profiles matching 'com.IntOpSys.com.Bonjour-Trial-iPhone'. (not the real domain name) So I logged into my developer account at developer.apple.com to delete this certificate, and could not find a way to navigate in my account to where that is done. Is that doable? Where, or How? I worked around the problem by appending a revision letter to the Bundle Identifier, such that it is now: com.example.com.Trial-iPhoneA . I would rather not have to do this when I already have an identifier to use, and also I do not like the idea of accumulating old, and never again used, certificates.
Topic: Code Signing SubTopic: General Tags:
0
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2.1k
May ’23
Invalid 'com.apple.application-identifier' entitlement value
Trying to validate an app for upload to mac app store. Using Big Sur, and Xcode 12.2 App will not validate. This is for an existing app I'm trying to update. It updated peffectly week just 2 weeks ago with Xocode 11.xx and Catalina. It was rejected a week ago for metadata concerns. I've corrected metadata concerns, and am trying to submit a new binary. I've tried validating the same bundle with a diffreent app id, and everything goes prefectly and is validated. Here is what the non-validation looks like: SUMMARY Team: XXXXXXX Certificate: Apple Distribution (Expires 10/31/21) Profile: Mac Team Store Provisioning Profile: com.XXXX.XXXX Symbols: Included Architectures: Intel 64-bit ENTITLEMENTS com.apple.security.files.user-selected.read-write true com.apple.application-identifier XXXX.com.XXXX.XXXX com.apple.developer.team-identifier XXXXXXXX com.apple.security.app-sandbox true ****** The result = Not Validated * Error message Xcode displayed. Unable to process application at this time due to the following error: Invalid Provisioning Profile. The provisioning profile included in the bundle com.XXXX.XXXX [com.XXXX.XXXX.pkg/Payload/XXXXYYYY.app] is invalid. [Invalid 'com.apple.application-identifier' entitlement value.] For more information, visit the macOS Developer Portal.. * end error message******** Any thoughts or suggestions??? Thanks in advance.
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10k
May ’23
Transferring an App
Hello, this is a little convoluted situation and I am new to apple development. We are a start up and are creating an app. I have a personal apple developer account and our company has not yet created apple developer business account (still lagging a little bit behind on branding and website). Our app is ready for beta testing. Our plan was to use my personal account to distribute the app and use test flight to test it out and then either transfer the app or upload a new version of it through the business account. My questions are; Can I use personal account to distribute the app for beta internal testing but finally get it reviewed and publish using business account? If we cannot achieve # 1, once the app goes live, can I immediately transfer it to our company's business account? Is that process fairly simple and straight forward. Really appreciate any inputs. Thanks
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2.3k
May ’23
App Identifier not available after app removal
We needed to rename our app, but keep the app id. Apple advised us that for renaming app, we need to remove it from store and create a brand new app. We did just that, but now when trying to create a new app, it wont let us use the app identifier, OR even to remove it and create a new identical one. How can we achieve renaming of our app AND keeping the app id? Our app id is super important to us because we also use it to connect to other services like FCM. We already renamed our android app, which of course was easy and straightforward...
Topic: Code Signing SubTopic: General Tags:
3
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1.6k
Apr ’23
PWA | When clicking to open appleid.apple.com, its redirects to the app store in iOS
I am facing a strange issue, this is related to Progressive Web Apps (PWA) apps on the iOS platform. So, when the user opens the link of the app in the Safari mobile browser and then clicks on https://appleid.apple.com then it's working fine but when the user adds the link on the home screen from Add to Home Screen from Safari menu options and launches the app from the home screen then clicks on https://appleid.apple.com then its redirects to AppStore. Please checkout the screenshot also: https://i.stack.imgur.com/ikV5Q.png) I tried every possible solution but nothing seems to be working. Things that doesn't work Changing the scope in the manifest-file Using a href Using windows.open Using rel="noreferrer" Using target="_blank" Using schema I want like that if the user clicks on the https://appleid.apple.com from the home screen app then it should open in InAppBrowser in iOS, this should not be redirected to AppStore
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1.6k
Apr ’23
can I use an app group capability with a wild card app ID?
Hi, We're an app-vendor that uses a wild card app ID for our development and beta builds. We're working on a feature that requires app groups but seems like that isn't supported with a wild card app ID? Is there a way to do this? I understand wildcard app IDs are meant for apps that don't require specific capabilities, but I'd like to roll this feature across *all* the apps that have that wild card app ID, so is there a way to do this or do I need to figure out how to support all those apps with individualized app IDs and a profile for each??
8
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4.3k
Apr ’23
When click on the link to open appleid.apple.com, its redirect to app store.
User adds website to HomeScreen on mobile and browsers web app. When a user clicks on the link in #1 below it open both a browser and the appstore. It's confusing and wondering if this is something that can be fixed You’ll need to sign into your Apple ID account, and create a new app-specific password to authorize to sync your Apple Contacts. 1.Go to appleid.apple.com 2.Sign in with your usual Apple ID
0
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1.1k
Apr ’23
PWA | When click on the link to open appleid.apple.com, its redirect to app store
I am facing a strange issue, this is related to PWA apps. So, when the user opens the link in the browser and then clicks on appleid.apple.com then it's working fine but when the user adds the link on the home screen and launches the app from the home screen then clicks on appleid.apple.com then its redirects to AppStore. (https://i.stack.imgur.com/ikV5Q.png) I tried every possible solution (windows.open, changed target, use a href), but nothing seems to be working. I want if the user clicks on the appleid.apple.com from the home screen app then it should open in InAppBrowser, this should not redirected to AppStore
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1.3k
Apr ’23
This app was not installed because its integrity could not be verified
A valid provisioning profile for this executable was not found. I have an ad-hoc app that has worked properly for a couple of months. The BundleID, Certificate and Provisioning File are all valid and up-to-date but this morning the app will not open and users are saying they receive a message: "[APP] is No Longer Available". I tried loading the app on my phone and below is the log files. It is acting as if the Provisioning file is not available or valid, but it is fine. I checked to see if the Developer ID Notary Service is down, but all systems are online. Any thoughts? LOG: default 11:19:40.329288-0400 appconduitd 0x16aeef000 -[ACXAvailableApplicationManager applicationsUninstalledWithAppRecords:]_block_invoke: Got removal notice for app com.OCCH.MIXUS but we didn't know about it. default 11:19:40.329483-0400 installcoordinationd -[IXSDataPromise cancelForReason:client:]: <IXSPromisedTransferToPath(0x100f08f40) Name:App Asset: com.OCCH.MIXUS Creator:InstallCoordination Simple SPI UUID:B073FE63-5E0A-4FE1-A704-8E78F9F39C67 PercentComplete:1.000000 IsComplete:Y DiskUsageBytes:0> : canceled by client 17 for reason Error Domain=IXUserPresentableErrorDomain Code=14 "This app was not installed because its integrity could not be verified." UserInfo={NSUnderlyingError=0x100d0d820 {Error Domain=MIInstallerErrorDomain Code=13 "Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.I8nL9u/extracted/Payload/MIXUS.app : 0xe8008015 (A valid provisioning profile for this executable was not found.)" UserInfo={NSLocalizedDescription=Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.I8nL9u/extracted/Payload/MIXUS.app : 0xe8008015 (A valid provisioning profile for this executable was not found.), LegacyErrorString=ApplicationVerificationFailed, SourceFileLine= default 11:19:40.329557-0400 installcoordinationd -[IXSDataPromise decommission]: Decommissioning <IXSPromisedTransferToPath(0x100f08f40) Name:App Asset: com.OCCH.MIXUS Creator:InstallCoordination Simple SPI UUID:B073FE63-5E0A-4FE1-A704-8E78F9F39C67 PercentComplete:0.000000 IsComplete:N DiskUsageBytes:0>
0
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1.5k
Mar ’23
Invalid 'com.apple.application-identifier' entitlement value
I am trying to resolve this issue when uploading a Mac app with a share menu extension to App Store Connect: Invalid Provisioning Profile. The provisioning profile included in the bundle com.goldenhillsoftware.Unread2.SubscribeInUnreadExtension [com.goldenhillsoftware.Unread2.pkg/Payload/submitmac.app/Contents/PlugIns/ShareExtension.appex] is invalid. [Invalid 'com.apple.application-identifier' entitlement value.] For more information, visit the macOS Developer Portal. (ID: 01a4a823-62e9-4278-b3b5-46266b168a65) I understand that it wants a com.apple.application-identifier entitlement, but I do not understand how to provide that entitlement. I have tried putting it in the .entitlements file, but that has not worked. Is there a place where I can specify the com.apple.application-identifier entitlement associated with the App ID or when manually generating an entitlements file from the Developer Portal? I don't see it in the list of App Services associated with an App ID in the developer portal. I have seen other threads where folks seem to get past this by deleting currently downloaded provisioning profiles and using Automatically manage signing, but I have not had success with that either. Am I right that the value should be (TeamId).com.company.(AppName)? Should the entitlement include the extension itself ((TeamId).com.company.(AppName).(ExtensionName))? Thanks. John
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2.2k
Feb ’23
UNITY3D: WITS END ON GETTING SIGN IN WITH APPLE TO WORK :(
Apple rejected my app because I only use Facebook login. So, I've spent the last several days trying to get sign in with apple to work. I have quadruple checked all the requirements and gone through several tutorials. Still, it will not work. ALL I need is the unique apple id. I do not need email, full name, nothing. When I press the sign in with apple button in my app, it works as far as adding my app to the devices sign in with apple list in Settings. However, it either skips the actual sign in code in Unity or gives an error depending on which method of sign in I used (login or quick login). For the login code... I placed Debug.Logs to see what the values were in different steps. Oddly, the debug.logs are never executed indicating that the login code is never executed. Just skips right over it! Why? (I have revoked it and retried and it still skips this area) Here is the code. This code gives no errors. It just doesn't work. code-block public void signIn()     {         Debug.Log("0801 appleManager signIn");           var loginArgs = new AppleAuthLoginArgs(LoginOptions.None);           this.appleAuthManager.LoginWithAppleId(             loginArgs,             credential =&gt;             {                 // Obtained credential, cast it to IAppleIDCredential                 var appleIdCredential = credential as IAppleIDCredential;                 Debug.Log("0801 appleManager appleIdCredential = " + appleIdCredential);                 if (appleIdCredential != null)                 {                     // Apple User ID                     // You should save the user ID somewhere in the device                     var userId = appleIdCredential.User;                     ZPlayerPrefs.SetString(AppleUserIdKey, userId);                     // Email (Received ONLY in the first login)                     var email = appleIdCredential.Email;                     // Full name (Received ONLY in the first login)                     var fullName = appleIdCredential.FullName;                     // Identity token                     var identityToken = Encoding.UTF8.GetString(                     appleIdCredential.IdentityToken,                     0,                     appleIdCredential.IdentityToken.Length);                     // Authorization code                     var authorizationCode = Encoding.UTF8.GetString(                     appleIdCredential.AuthorizationCode,                     0,                     appleIdCredential.AuthorizationCode.Length);                     // And now you have all the information to create/login a user in your system                       Debug.Log("0801 appleManager APPLE ID = " +     userId);                     FBlogin.FBuserID = userId;                     FBlogin.AppleUserID = userId;                 }                 else                     Debug.Log("0801 appleIDCredential is NULL = " + appleIdCredential);             },             error =&gt;             {                 // Something went wrong                 var authorizationErrorCode = error.GetAuthorizationErrorCode();                 Debug.Log("0801 appleManager APPLE ID GET ERROR = " + authorizationErrorCode);             });         Debug.Log("AFTER apple login credential attemp AppleUserIdKey = " + AppleUserIdKey);         Debug.Log("AFTER apple login credential attemp FBlogin.FBuserID = " + FBlogin.FBuserID);       } And here is the quick sign in method. When I run this, I DO get an error code. The error is: 2022-08-03 15:13:15.204512-0500 MMAFightClub2[32138:1295171] [Authorization] ASAuthorizationController credential request failed with error: Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1001 "(null)" code-block Debug.Log("0802 inside quick login"); var quickLoginArgs = new AppleAuthQuickLoginArgs(); this.appleAuthManager.QuickLogin( quickLoginArgs, credential =&gt; { // Received a valid credential! // Try casting to IAppleIDCredential or IPasswordCredential // Previous Apple sign in credential var appleIdCredential = credential as IAppleIDCredential; Debug.Log("0802 quicksignin appleIdCredential = " + appleIdCredential); // Saved Keychain credential (read about Keychain Items) var passwordCredential = credential as IPasswordCredential; Debug.Log("0802 quicksignin passwordCredential = " + passwordCredential); }, error =&gt; { // Quick login failed. The user has never used Sign in With Apple on your app. }); Debug.Log("0802 quick login failed, going to logIn()"); logIn(); }); } I have made sure the entitlements file has been created. Xcode has the iphone target &gt; Sign i with Apple capability added Xcode UnityFramework &gt; build phases &gt; link binary with libraries has the authentication services framework added I have added sign in with apple on the project account on Apple dev page   After 1.5 years of development, the game is finished but now 100% stuck on this. Not happy and frustrated. It is probably something simple that I am missing. Can anyone help me? Thank you.
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3.9k
Feb ’23
ITMS-90477: Invalid Bundle Identifier - Attempting to change bundle identifier
Hi Everyone, I have an iPhone app with watch app and extension. I'm getting the following error when building: "ITMS-90477: Invalid Bundle Identifier - Attempting to change bundle identifier from com.company.myapp.watchkitapp to com.company.myapp.watchkitappp is disallowed for bundle My App.app/Watch/My App Watch.app." The thing is I always used the second id (yes with triple p). I already check my identifiers on developer.apple site, there is no identifier with "watchkitapp" but "watchkitappp" is. Same for the XC side. When I trying to get first id I get; An App ID with Identifier 'com.company.myapp.watchkitapp' is not available. Please enter a different string. Any help is appreciated. Thx.
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5.4k
Feb ’23
Switching the application status from Unlisted App to Public
Hey there! I've just recently gone through an app review process where I was asked a few questions about the app's business model and who can access it, etc. After answering questions I was asked to make the app unlisted, which I did, and now it's available through the link, but my client wants the app to be public. Is there a way of making an already-published app public? What are the steps I need to take in order for the app to become public? Ideally, I need the app to utilize the same App Store account and keep its ID. (I know of creating another App Store account and pushing the app for another review, but that doesn't feet my needs) Thank you for your answers.
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993
Feb ’23
Debugging Smart App Banners
I have universal links setup with an associated-domains applinks:MyLocalDevServer?mode=developer set in my entitlements. My debug local device is opening for the universal links. And when the Universal Links "small" banner displays it does open my local debug build. But I can't get the Smart App Banner to open the local build. This is probably due to the meta tag having the APP Store ID for app-id: <meta name="apple-itunes-app" content="app-id=363590051, app-argument=https://my-domain.com/extraUsefulInfo"> For local development is there a way I can set this up correctly to open my local build? I am testing using the app-arugment to pass extra information.
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1.6k
Feb ’23
When Share iOS app link
When i Share iOS app link from iOS app in swift, the different sharing apps fetch different preview from same link, why?
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0
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0
Views
1.2k
Activity
Jul ’23
Unable to Install App on User Devices after App Transfer to Different Developer Account
I have an app and I have transfered the app to another developer account. After tranfering the app to another account, I noticed the BundleID stay the same but the prefix of the AppID has changed: The old AppID: [old teamID].[bundleID] The new AppID: [new teamID].[bundleID] After uploaded the first build after app transfer with XCode Organizer, I received a warning about potential loss of Keychain Access, which is fine because my app doesn’t use Keychain Access. But the problem begin when I release the uploaded build for beta testing, the beta testers already have the app with old AppID installed , they can download the new app (after transfer) with testflight app but after downloading, the Testflight app do nothing, the button changed from “downloading” to “update” again. It seems like in the Testflight app, the old version of the app (with old AppID) can not be replaced with the new app (new AppID). But when I open the App Store, I able to download the app store version to the device, and after that, I can install the build in the Testflight as normal (it only work after I download the App Store version first). So I’m worrying, when I release a new version on the app store, there would be a risk, that user tap on “update” button, then it download and do nothing, then display the “download” button again. This would be very bad, because my users can not update the app again. Do anyone had the same problem, please tell me if it work, thank you
Replies
1
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1
Views
2.4k
Activity
Jun ’23
Could not disable Game Center in my App ID for macOS
Hi everyone, My app was rejected for containing Game Center entitlement, here is what review team respond: Your app contains the Game Center entitlement, but it does not link against the GameKit framework. And they suggest a solution: If you do not intend to use Game Center, please remove the Game Center entitlement. My app does not have Game Center entitlement enabled, but App Identifier do have it enabled by default. The App Identifier was created years ago, and by then the Game Center was enabled mandatory, I can't deselect it since the disable button was grayed out. I thought Apple may has changed this behavior when received rejection, so I tried to disable Game Center again, but after I deselect Game Center for macOS and try to save it on developer portal, it warns me: There is a problem with the request entity Please select at least one configuration for Game Center. Is there anything I missed? Thank you in advance for any possible help. Regards,
Replies
18
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3
Views
13k
Activity
Jun ’23
Identifier cannot be registered
On my Mac I made the mistake of reorganizing my development files. I renamed files folders, and application names, and moved some folders around to improve order, and better my ability to navigate the file structure. The result was a corrupted project that I could not fix all the errors on. So I created a new project that has the same name as the old, and copied the files into it. The result in the new after all the old project's files were copied to were these errors of the form: Failed to register bundle identifier The app identifier "com.example.com.Trial-iPhone" cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again. No profiles for 'com.example.com.Trial-iPhone' were found Xcode couldn't find any iOS App Development provisioning profiles matching 'com.IntOpSys.com.Bonjour-Trial-iPhone'. (not the real domain name) So I logged into my developer account at developer.apple.com to delete this certificate, and could not find a way to navigate in my account to where that is done. Is that doable? Where, or How? I worked around the problem by appending a revision letter to the Bundle Identifier, such that it is now: com.example.com.Trial-iPhoneA . I would rather not have to do this when I already have an identifier to use, and also I do not like the idea of accumulating old, and never again used, certificates.
Topic: Code Signing SubTopic: General Tags:
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0
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0
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2.1k
Activity
May ’23
Invalid 'com.apple.application-identifier' entitlement value
Trying to validate an app for upload to mac app store. Using Big Sur, and Xcode 12.2 App will not validate. This is for an existing app I'm trying to update. It updated peffectly week just 2 weeks ago with Xocode 11.xx and Catalina. It was rejected a week ago for metadata concerns. I've corrected metadata concerns, and am trying to submit a new binary. I've tried validating the same bundle with a diffreent app id, and everything goes prefectly and is validated. Here is what the non-validation looks like: SUMMARY Team: XXXXXXX Certificate: Apple Distribution (Expires 10/31/21) Profile: Mac Team Store Provisioning Profile: com.XXXX.XXXX Symbols: Included Architectures: Intel 64-bit ENTITLEMENTS com.apple.security.files.user-selected.read-write true com.apple.application-identifier XXXX.com.XXXX.XXXX com.apple.developer.team-identifier XXXXXXXX com.apple.security.app-sandbox true ****** The result = Not Validated * Error message Xcode displayed. Unable to process application at this time due to the following error: Invalid Provisioning Profile. The provisioning profile included in the bundle com.XXXX.XXXX [com.XXXX.XXXX.pkg/Payload/XXXXYYYY.app] is invalid. [Invalid 'com.apple.application-identifier' entitlement value.] For more information, visit the macOS Developer Portal.. * end error message******** Any thoughts or suggestions??? Thanks in advance.
Replies
6
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0
Views
10k
Activity
May ’23
Transferring an App
Hello, this is a little convoluted situation and I am new to apple development. We are a start up and are creating an app. I have a personal apple developer account and our company has not yet created apple developer business account (still lagging a little bit behind on branding and website). Our app is ready for beta testing. Our plan was to use my personal account to distribute the app and use test flight to test it out and then either transfer the app or upload a new version of it through the business account. My questions are; Can I use personal account to distribute the app for beta internal testing but finally get it reviewed and publish using business account? If we cannot achieve # 1, once the app goes live, can I immediately transfer it to our company's business account? Is that process fairly simple and straight forward. Really appreciate any inputs. Thanks
Replies
2
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0
Views
2.3k
Activity
May ’23
App Identifier not available after app removal
We needed to rename our app, but keep the app id. Apple advised us that for renaming app, we need to remove it from store and create a brand new app. We did just that, but now when trying to create a new app, it wont let us use the app identifier, OR even to remove it and create a new identical one. How can we achieve renaming of our app AND keeping the app id? Our app id is super important to us because we also use it to connect to other services like FCM. We already renamed our android app, which of course was easy and straightforward...
Topic: Code Signing SubTopic: General Tags:
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3
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1
Views
1.6k
Activity
Apr ’23
PWA | When clicking to open appleid.apple.com, its redirects to the app store in iOS
I am facing a strange issue, this is related to Progressive Web Apps (PWA) apps on the iOS platform. So, when the user opens the link of the app in the Safari mobile browser and then clicks on https://appleid.apple.com then it's working fine but when the user adds the link on the home screen from Add to Home Screen from Safari menu options and launches the app from the home screen then clicks on https://appleid.apple.com then its redirects to AppStore. Please checkout the screenshot also: https://i.stack.imgur.com/ikV5Q.png) I tried every possible solution but nothing seems to be working. Things that doesn't work Changing the scope in the manifest-file Using a href Using windows.open Using rel="noreferrer" Using target="_blank" Using schema I want like that if the user clicks on the https://appleid.apple.com from the home screen app then it should open in InAppBrowser in iOS, this should not be redirected to AppStore
Replies
0
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0
Views
1.6k
Activity
Apr ’23
can I use an app group capability with a wild card app ID?
Hi, We're an app-vendor that uses a wild card app ID for our development and beta builds. We're working on a feature that requires app groups but seems like that isn't supported with a wild card app ID? Is there a way to do this? I understand wildcard app IDs are meant for apps that don't require specific capabilities, but I'd like to roll this feature across *all* the apps that have that wild card app ID, so is there a way to do this or do I need to figure out how to support all those apps with individualized app IDs and a profile for each??
Replies
8
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0
Views
4.3k
Activity
Apr ’23
When click on the link to open appleid.apple.com, its redirect to app store.
User adds website to HomeScreen on mobile and browsers web app. When a user clicks on the link in #1 below it open both a browser and the appstore. It's confusing and wondering if this is something that can be fixed You’ll need to sign into your Apple ID account, and create a new app-specific password to authorize to sync your Apple Contacts. 1.Go to appleid.apple.com 2.Sign in with your usual Apple ID
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0
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0
Views
1.1k
Activity
Apr ’23
PWA | When click on the link to open appleid.apple.com, its redirect to app store
I am facing a strange issue, this is related to PWA apps. So, when the user opens the link in the browser and then clicks on appleid.apple.com then it's working fine but when the user adds the link on the home screen and launches the app from the home screen then clicks on appleid.apple.com then its redirects to AppStore. (https://i.stack.imgur.com/ikV5Q.png) I tried every possible solution (windows.open, changed target, use a href), but nothing seems to be working. I want if the user clicks on the appleid.apple.com from the home screen app then it should open in InAppBrowser, this should not redirected to AppStore
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1.3k
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Apr ’23
This app was not installed because its integrity could not be verified
A valid provisioning profile for this executable was not found. I have an ad-hoc app that has worked properly for a couple of months. The BundleID, Certificate and Provisioning File are all valid and up-to-date but this morning the app will not open and users are saying they receive a message: "[APP] is No Longer Available". I tried loading the app on my phone and below is the log files. It is acting as if the Provisioning file is not available or valid, but it is fine. I checked to see if the Developer ID Notary Service is down, but all systems are online. Any thoughts? LOG: default 11:19:40.329288-0400 appconduitd 0x16aeef000 -[ACXAvailableApplicationManager applicationsUninstalledWithAppRecords:]_block_invoke: Got removal notice for app com.OCCH.MIXUS but we didn't know about it. default 11:19:40.329483-0400 installcoordinationd -[IXSDataPromise cancelForReason:client:]: <IXSPromisedTransferToPath(0x100f08f40) Name:App Asset: com.OCCH.MIXUS Creator:InstallCoordination Simple SPI UUID:B073FE63-5E0A-4FE1-A704-8E78F9F39C67 PercentComplete:1.000000 IsComplete:Y DiskUsageBytes:0> : canceled by client 17 for reason Error Domain=IXUserPresentableErrorDomain Code=14 "This app was not installed because its integrity could not be verified." UserInfo={NSUnderlyingError=0x100d0d820 {Error Domain=MIInstallerErrorDomain Code=13 "Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.I8nL9u/extracted/Payload/MIXUS.app : 0xe8008015 (A valid provisioning profile for this executable was not found.)" UserInfo={NSLocalizedDescription=Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.I8nL9u/extracted/Payload/MIXUS.app : 0xe8008015 (A valid provisioning profile for this executable was not found.), LegacyErrorString=ApplicationVerificationFailed, SourceFileLine= default 11:19:40.329557-0400 installcoordinationd -[IXSDataPromise decommission]: Decommissioning <IXSPromisedTransferToPath(0x100f08f40) Name:App Asset: com.OCCH.MIXUS Creator:InstallCoordination Simple SPI UUID:B073FE63-5E0A-4FE1-A704-8E78F9F39C67 PercentComplete:0.000000 IsComplete:N DiskUsageBytes:0>
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1.5k
Activity
Mar ’23
Invalid 'com.apple.application-identifier' entitlement value
I am trying to resolve this issue when uploading a Mac app with a share menu extension to App Store Connect: Invalid Provisioning Profile. The provisioning profile included in the bundle com.goldenhillsoftware.Unread2.SubscribeInUnreadExtension [com.goldenhillsoftware.Unread2.pkg/Payload/submitmac.app/Contents/PlugIns/ShareExtension.appex] is invalid. [Invalid 'com.apple.application-identifier' entitlement value.] For more information, visit the macOS Developer Portal. (ID: 01a4a823-62e9-4278-b3b5-46266b168a65) I understand that it wants a com.apple.application-identifier entitlement, but I do not understand how to provide that entitlement. I have tried putting it in the .entitlements file, but that has not worked. Is there a place where I can specify the com.apple.application-identifier entitlement associated with the App ID or when manually generating an entitlements file from the Developer Portal? I don't see it in the list of App Services associated with an App ID in the developer portal. I have seen other threads where folks seem to get past this by deleting currently downloaded provisioning profiles and using Automatically manage signing, but I have not had success with that either. Am I right that the value should be (TeamId).com.company.(AppName)? Should the entitlement include the extension itself ((TeamId).com.company.(AppName).(ExtensionName))? Thanks. John
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2
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2.2k
Activity
Feb ’23
UNITY3D: WITS END ON GETTING SIGN IN WITH APPLE TO WORK :(
Apple rejected my app because I only use Facebook login. So, I've spent the last several days trying to get sign in with apple to work. I have quadruple checked all the requirements and gone through several tutorials. Still, it will not work. ALL I need is the unique apple id. I do not need email, full name, nothing. When I press the sign in with apple button in my app, it works as far as adding my app to the devices sign in with apple list in Settings. However, it either skips the actual sign in code in Unity or gives an error depending on which method of sign in I used (login or quick login). For the login code... I placed Debug.Logs to see what the values were in different steps. Oddly, the debug.logs are never executed indicating that the login code is never executed. Just skips right over it! Why? (I have revoked it and retried and it still skips this area) Here is the code. This code gives no errors. It just doesn't work. code-block public void signIn()     {         Debug.Log("0801 appleManager signIn");           var loginArgs = new AppleAuthLoginArgs(LoginOptions.None);           this.appleAuthManager.LoginWithAppleId(             loginArgs,             credential =&gt;             {                 // Obtained credential, cast it to IAppleIDCredential                 var appleIdCredential = credential as IAppleIDCredential;                 Debug.Log("0801 appleManager appleIdCredential = " + appleIdCredential);                 if (appleIdCredential != null)                 {                     // Apple User ID                     // You should save the user ID somewhere in the device                     var userId = appleIdCredential.User;                     ZPlayerPrefs.SetString(AppleUserIdKey, userId);                     // Email (Received ONLY in the first login)                     var email = appleIdCredential.Email;                     // Full name (Received ONLY in the first login)                     var fullName = appleIdCredential.FullName;                     // Identity token                     var identityToken = Encoding.UTF8.GetString(                     appleIdCredential.IdentityToken,                     0,                     appleIdCredential.IdentityToken.Length);                     // Authorization code                     var authorizationCode = Encoding.UTF8.GetString(                     appleIdCredential.AuthorizationCode,                     0,                     appleIdCredential.AuthorizationCode.Length);                     // And now you have all the information to create/login a user in your system                       Debug.Log("0801 appleManager APPLE ID = " +     userId);                     FBlogin.FBuserID = userId;                     FBlogin.AppleUserID = userId;                 }                 else                     Debug.Log("0801 appleIDCredential is NULL = " + appleIdCredential);             },             error =&gt;             {                 // Something went wrong                 var authorizationErrorCode = error.GetAuthorizationErrorCode();                 Debug.Log("0801 appleManager APPLE ID GET ERROR = " + authorizationErrorCode);             });         Debug.Log("AFTER apple login credential attemp AppleUserIdKey = " + AppleUserIdKey);         Debug.Log("AFTER apple login credential attemp FBlogin.FBuserID = " + FBlogin.FBuserID);       } And here is the quick sign in method. When I run this, I DO get an error code. The error is: 2022-08-03 15:13:15.204512-0500 MMAFightClub2[32138:1295171] [Authorization] ASAuthorizationController credential request failed with error: Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1001 "(null)" code-block Debug.Log("0802 inside quick login"); var quickLoginArgs = new AppleAuthQuickLoginArgs(); this.appleAuthManager.QuickLogin( quickLoginArgs, credential =&gt; { // Received a valid credential! // Try casting to IAppleIDCredential or IPasswordCredential // Previous Apple sign in credential var appleIdCredential = credential as IAppleIDCredential; Debug.Log("0802 quicksignin appleIdCredential = " + appleIdCredential); // Saved Keychain credential (read about Keychain Items) var passwordCredential = credential as IPasswordCredential; Debug.Log("0802 quicksignin passwordCredential = " + passwordCredential); }, error =&gt; { // Quick login failed. The user has never used Sign in With Apple on your app. }); Debug.Log("0802 quick login failed, going to logIn()"); logIn(); }); } I have made sure the entitlements file has been created. Xcode has the iphone target &gt; Sign i with Apple capability added Xcode UnityFramework &gt; build phases &gt; link binary with libraries has the authentication services framework added I have added sign in with apple on the project account on Apple dev page   After 1.5 years of development, the game is finished but now 100% stuck on this. Not happy and frustrated. It is probably something simple that I am missing. Can anyone help me? Thank you.
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3.9k
Activity
Feb ’23
ITMS-90477: Invalid Bundle Identifier - Attempting to change bundle identifier
Hi Everyone, I have an iPhone app with watch app and extension. I'm getting the following error when building: "ITMS-90477: Invalid Bundle Identifier - Attempting to change bundle identifier from com.company.myapp.watchkitapp to com.company.myapp.watchkitappp is disallowed for bundle My App.app/Watch/My App Watch.app." The thing is I always used the second id (yes with triple p). I already check my identifiers on developer.apple site, there is no identifier with "watchkitapp" but "watchkitappp" is. Same for the XC side. When I trying to get first id I get; An App ID with Identifier 'com.company.myapp.watchkitapp' is not available. Please enter a different string. Any help is appreciated. Thx.
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10
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5.4k
Activity
Feb ’23
Switching the application status from Unlisted App to Public
Hey there! I've just recently gone through an app review process where I was asked a few questions about the app's business model and who can access it, etc. After answering questions I was asked to make the app unlisted, which I did, and now it's available through the link, but my client wants the app to be public. Is there a way of making an already-published app public? What are the steps I need to take in order for the app to become public? Ideally, I need the app to utilize the same App Store account and keep its ID. (I know of creating another App Store account and pushing the app for another review, but that doesn't feet my needs) Thank you for your answers.
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993
Activity
Feb ’23
Debugging Smart App Banners
I have universal links setup with an associated-domains applinks:MyLocalDevServer?mode=developer set in my entitlements. My debug local device is opening for the universal links. And when the Universal Links "small" banner displays it does open my local debug build. But I can't get the Smart App Banner to open the local build. This is probably due to the meta tag having the APP Store ID for app-id: <meta name="apple-itunes-app" content="app-id=363590051, app-argument=https://my-domain.com/extraUsefulInfo"> For local development is there a way I can set this up correctly to open my local build? I am testing using the app-arugment to pass extra information.
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1.6k
Activity
Feb ’23
New Identifier -Why is in-app purchases ticked and greyed out?
I would like to create an app that does not use in-app purchases, however on the developer.apple.com website, under identifiers, when I setup the app entitlements, the 'in-app purchases' is always ticked and greyed out? What am I doing wrong?
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2.0k
Activity
Jan ’23
Bundle id i can’t choose
I am trying to create new project. But i can't choose bundle id. Note: I have created bundle id already in identifiers
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1.6k
Activity
Dec ’22
Apple developer account hacked
My apple developer account hacked, and my app was transfered to another account, Thank you Apple for helping me find my account, but my app has not been found yet. I want to ask everyone for help, what can I do? Thanks
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2.1k
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Nov ’22