App Review

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App review is the process of evaluating apps and app updates submitted to the App Store to ensure they are reliable, perform as expected, and follow Apple guidelines.

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4.3a then 3.2f
This is a rate-like slg developed by me as an slg game enthusiast. As far as I know, there are many similar slgs of this type on the market, such as rate-like, three kingdoms. strategy version, three kingdoms. plan the world, etc. You can learn from the version I submitted earlier that this game has been in development, and new content is submitted every week. At first, there may be only some functions. With the weekly version update, the content is increasing. The game started to create the first interface and write the first line of code in October last year. In the first month, the taptap test Android version was launched (address is at the back). The game has been steadily updated on github, with submission records every day (address is at the back), and the product interface design has been steadily updated on figma (sent to the review committee in the appeal). Some of the early content of the game refers to many similar games. In the first few months, technical verification has been done. Even now, all technical verification has not been completed. Because slg is a large project, it is a very bold attempt for one person to do such a project. I am very honored that many people like my game during the development process, although it is still a semi-finished product. Many people have made many valuable suggestions, most of which have been implemented in the game. This game has been updated every day. This is just a game I made for myself as an SLG game enthusiast, so I will keep updating it until it becomes my ideal SLG game. New versions have been updated every week for half a year. The latest 1.24.3 game has been changed to a vertical version that is more suitable for mobile phones and has been released to the appstore for review. This is my github address: https://github.com/robot518. I promise that my code is written by myself. GitHub has daily submission records. You can find professional technicians to review my code. If necessary, I can provide some source code for your review. The figma address of this project has been sent to the review committee, recording the detailed art design process. The early interface layout referenced many other games. https://www.taptap.cn/app/725796?os=android, this is the Android version address of the game. Both the Android and Apple versions of this game are being updated, and the Android version has been updated stably for half a year. It is a huge challenge for one person to do such a large project. Some functions supported by Android are not supported by Apple, but I may not have noticed it when I submitted it (this is a large project, and even major bugs will be submitted when submitting versions. I have experienced it several times. Submitting major bugs is obviously not what I want, but it is difficult to avoid). This is my dereliction of duty. If you confirm that there is a problem, please point it out. I promise that the subsequent Apple versions will strictly abide by your regulations. Since the first version of this game was approved by Apple on March 1, I have been updating the latest version to Apple every week. Recently, it was suddenly 4.3a, and then the latest became 3.2f. I believe that my latest version 1.24.3 has fixed all the problems. If there are still problems, please point them out clearly so that I can actively cooperate with you. This game was released on Apple from the first version 1.14.0 on January 29, 2025, and was updated steadily every week until the 1.20.5 version on March 24, 2025. In less than 2 months, 24 versions were updated, and then the 1.22.0 on March 31, 2025 was suddenly rejected by 4.3a. I thought it was an accidental problem with the machine at first, and submitted several versions in succession, but they were still rejected by 4.3a. At 9:12am on April 10, 2025, I received a call from the United States 0016692276930. I was busy at the time and did not answer the call. Then I called the number at 9:18am and communicated with a person who claimed to be an Apple reviewer. From her, I learned that my game was identified as 4.3a because it was a binary audited by the machine. The code of my game was determined to be highly the same as the code of other applications. Of course, manual audits were also conducted to confirm that my game plagiarized other games. I told her my doubts, why a game that has been updated for 2 months and 24 versions, in the previous 24 versions of the audit, the machine failed to identify the binary problem, the code is similar to other games, and suddenly the latest version of the audit machine can identify this problem, she said she didn't know, as for the plagiarism of the game content, I said that this is how slg games are done, this is the game type caused by the similar gameplay, there is no infringement of the gameplay, she said that it is plagiarism if it is all slg gameplay, and she mentioned that recording is prohibited on the phone, which also confused me. Regarding the code determined by the machine to completely use the code of other games, my code repository is on github, which is updated every day, https://github.com/robot518. The code repository of this game is updated every day, and there are daily update records, which is enough to prove that the code of this game is completely written by me, and there is no such thing as using the code of other applications. I am willing to disclose the code repository of my game to prove that the code of this game is completely written by me. If it cannot be proved, I will pay Apple $1 million. If it can be proved, I hope that the person who participated in this audit event and determined that my code used other applications will pay me $1 million. I hope that the relevant personnel of Apple's review can come forward to answer the questions I mentioned. Why did the machine fail to recognize that the binary was highly similar to other games in the 24 versions of the previous two months, and the reviewers also failed to recognize that the content of the game was the same as other games, but suddenly the machine could recognize it in the latest version? Why did the reviewers fail to recognize that the content of other applications was plagiarized in the previous versions, but suddenly recognized it? If the reviewer determines that the code of my game is completely used in the code of other applications, and the binary files are highly similar to those recognized by the machine, then I request to make public the github repository of my Three Kingdoms War Strategy Game to prove that the code of my game has been updated by me every day for half a year, and there are daily update records. If it can be proved that the game code was indeed written by me for half a year, I ask the Apple reviewer to pay me $1 million in compensation. If it cannot be proved, I am willing to pay the Apple reviewer $1 million. I hope the reviewer of this application can accept my proposal.
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220
Apr ’25
.storeButton(.visible, for: .policies) shows “Terms of Service Unavailable” — how does it work?
Hi everyone, I’m using StoreKit 2 with .storeButton(.visible, for: .policies) inside my SubscriptionStoreView. The buttons appear correctly, but when tapped, a sheet opens that says “Terms of Service Unavailable” or “Something went wrong. Try again.” I’ve already added the required URLs (Privacy Policy and Terms of Use) in App Store Connect under App Information, but they still don’t show in the sheet. Does anyone know how this is supposed to work? • Are the URLs pulled directly from App Store Connect? • Do they only appear correctly in production? • Or do we need to manually set them in code for testing/TestFlight? Any insight would be greatly appreciated — just want to make sure everything is in place before submitting for review. Thanks!
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91
Apr ’25
In Review for 35 days!
My app has been under review for exactly 35 days. There are no response since the first day, it is just waiting in the In review stage. I canceled it thinking it was a bug and sent it again, but there is no progress. I have sent more than 10 tickets, but no response. I opened a topic in the forum, but there is no response eitheri this is second. There is no place I can reach or ask for help. The Apple team is working great, you are great :) They will probably reply to this post with the words "click this link to get support" and direct me to the link I have previously submitted +10 tickets and have not received a response.
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128
Apr ’25
App Stuck in "Waiting For Review," for 2 weeks+ unhelpful support.
Hello, I'm posting this hoping to get some clarity on what's going on with my app/developer account. I have an app that's been stuck in "Waiting For Review" for over 2 weeks. I've contacted support via email and by phone, but I've only gotten the same responses essentially saying nothing can be done but wait. Apple said the app was expedited on their end, of which I did not request an expedited review. Despite this, its been multiple days with no updates. I also subimitted a post a few days ago, but apple responded with an automated message that did not lead to anything. I will say I had to cancel and resubmit my app a few times, due to issues in both binary and metadata. I once had to cancel while app was in reivew which was a mistake, although it was in review for a very long time. Here's a timeline. April 4: Initial update submission. After a few hours, it was in reivew. April 5: In review for more than 24 hours. I canceled the submission, thinking there was some issue beacuse all previous reviews took less than an hour. There was also an issue in the name of my app. April 5: Next submission. From here on out, it's stuck in waiting for review. I understand that expedited reviews are not guaranteed, but it's weird beacuse apple themselves told me the expedited review was accepted and that they'd done it themselves. If anyone from apple sees this or if someone knows what the best course of action is, any help would be greatly appreciated. Thank you.
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171
Apr ’25
Can I use allowFileAccessFromFileURLs to access local html file in my Project and not get appStorereview
We are currently implementing the payment flow, and for handling payment details — including card entry and validation — we are utilizing a WKWebView. The webview securely loads the payment provider’s page, ensuring sensitive information such as card numbers are entered and validated directly within the web context. I’d like to clarify that this change has not yet been released to Production. As part of a feature enhancement to our existing payment flow, we are transitioning to a new payment vendor, SnapPay. While trying to load the SnapPay URL embedded within an iFrame in our iOS app, I observed the following error in the Xcode console. While this error may be generic, I wanted to highlight it: 825a18 - [pageProxyID=7, webPageID=8, PID=67346] WebPageProxy::didFailLoadForFrame: frameID=24, isMainFrame=0, domain=NSURLErrorDomain, code=-999 Upon investigating, we compared the headers from our existing payment URL and SnapPay's URL, and found that SnapPay includes the following Content-Security-Policy (CSP) header: Content-Security-Policy: frame-ancestors ... "Content-Security-Policy" value="default-src 'self'; script-src 'self' https://hcaptcha.com https://.hcaptcha.com https://code.jquery.com https://www.gstatic.com https://code.jquery.com/jquery-3.3.1.min.js https://test.lightbox.cardx.com/v1/lightbox.min.js https://www.ssa.gov/accessibility/andi/ https://c.evidon.com 'unsafe-inline' 'unsafe-eval'; style-src 'self' https://hcaptcha.com https://.hcaptcha.com https://fonts.googleapis.com/css https://stage.snappayglobal.com/Resource/ https://www.ssa.gov/accessibility/andi/andi.css 'unsafe-inline'; img-src 'self' data: https:; font-src 'self' *.googleapis.com *.gstatic.com ; connect-src 'self' https://demo1.cditechnology.com https:; form-action https://hcaptcha.com https: 'self' *.ipg-online.com secure.bluepay.com https://test.api.lightbox.cardx.com https://3ds-acs.test.modirum.com/ https://demo1.cditechnology.com/; frame-ancestors https://snappaydirect-perf.fiserv.com 'self' file: https: http; frame-src .snappayglobal.com 'self' https://hcaptcha.com https://.hcaptcha.com https: https://www.google.com .ipg-online.com secure.bluepay.com https://.cardconnect.com https://test.api.lightbox.cardx.com/ https://test.lightbox.cardx.com https://paywithcardx.com/payment/auth.cgi securepayments.cardpointe.com *.cardpointe.com https://3ds-acs.test.modirum.com/ https://www.yokohamatire.com http://uat1-txt.ad.portal.texas.gov https://uat1-txt.ad.portal.texas.gov " After multiple working sessions with the SnapPay team, we were able to confirm that when they disable CSP or remove the frame-ancestors directive, the iFrame loads successfully within our app. However, SnapPay cannot change on their CSP. To enable the iFrame to load in the iOS app, we added the following line of code: webView.configuration.preferences.setValue(true, forKey: "allowFileAccessFromFileURLs"). This resolved the issue with loading the iFrame. Note: the file being loaded is a local .html file,. Before submitting this update to the App Store, I’d like to confirm whether this usage of allowFileAccessFromFileURLs is acceptable for App Store review. I wanted to confirm that with this change is there a security concern for WKWebview?
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146
Apr ’25
My App In Review for 3 Weeks!
On March 13, I sent a new game to App Store Connect for review, it got "In Review" status within 1 day and remained under review until March 22. It is officially stated in App Store Connect that the review period is 24-48 hours. I also submitted a ticket for this situation and they said that I had to wait and that they could not do anything else. So I canceled the review on March 22, thinking that if I submitted it for review again, it would speed up and I sent an update again. The update I sent on March 22 has been waiting as "In Review" for 16 days. I submitted a ticket 7-8 times during this period, but I did not receive any response. It is unacceptable for a valuable store like the App Store to treat developers in such an irresponsible manner. Moreover, if we remember that they charge developers an annual fee. During this period, all my marketing plans were turned upside down because the game was not released. And I do not know what to do; should I update it again or should I submit it as a new app, what do you think I can do? And who can I reach? Because https://developer.apple.com/contact/topic/select is useless. Thanks!
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109
Apr ’25
ITMS - 90714 Invalid Binary Error occurred while upload the app into TestFlight
We are received the following error while uploading the application into TestFlight. **ITMS-90714: Invalid binary - The app contains one or more corrupted binaries. Please rebuild the app and resubmit. ** After sometimes we submit the same application without changing the configurations application submitted successfully into the App Store. We are using the Xcode 15.3 version.
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1
1.3k
Apr ’25
IOS app continuously rejected
Our IOS app is restricted to India only. The Apple review team is unable to review the whole functionality of the app because the app's API does not work outside India. Apple's review team is continuously rejecting our app. As per the RBI's guidelines, we cannot allow the API outside India. We had already asked them for the IP Addresses that need to be whitelisted but they are not providing any additional information . We are having a more than one month communication with the apple team but unable to live the app. Can you please help us with the next step, or do you have any idea about the Apple review team's IP address?
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119
Apr ’25
App Stuck in Waitng for Review (14+ Days)
Hello, I'm writing this as I've recently been struggling with the app review process. Nearly 14 days ago, I tried to push an update for submission, as it contained an update for my app that was urgent. I have a second app that I recently developed and launched, roughly 3 days ago. However, I have not gotten any updates on the review process. I contacted support via email twice, in regards to the first app's update. The first time, I recieved a response saying Apple themselves has expedited my app. I did not request an expedited review, I simply asked why the review was taking too long. I assumed the app would be reviewed shortly after, as it was expedited, according to Apple. The second time, I emailed because there were still no updates. I recieved a similar response, saying my app is still waiting for review and the reivew should commence shortly. However, after waiting multiple hours, there are still no updates. Here is the response I got the first time. Here is the second: I want to add that both times, I did not ask for an expedited review. Additionally, I did have to cancel my submission a couple times. Once due to an error in the binary, and once due to overlooking a mistake in the naming, which I had forgotten to click "save" in the metadata (after experimenting with naming) that contained a trademarked phrase. Upon noticing this, I quickly rectified the error. Because of this, I'm wondering if there is an issue with my account that needs to be cleared, rather than just a delayed review process. If this is the case, I want to maintain that I had no intention of infringing the Review Guidlines. If anyone knows anything about this, help would be greatly appreciated. Thanks!
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122
Apr ’25
StoreKit Subscription Fails to Load During App Review, Works in Sandbox/TestFlight
Hi everyone, I’m facing a recurring issue with my macOS app being rejected during App Store review, and I’d really appreciate any guidance. The subscription flow in my app is implemented using StoreKit, and everything works perfectly in our development environment using a StoreKit configuration file. It also behaves as expected in Sandbox testing and TestFlight — I even had few beta testers confirm that the subscription information is displayed correctly and the purchase flow completes without issues. All required subscription details are configured in App Store Connect: • Subscription duration and the description of the services offered • Price and price per unit where applicable • Paid apps agreement and related forms are correctly filled However, when the app is submitted for review, the subscription screen fails to display the expected information. From what I can tell, the product information fails to load from the App Store in the review environment — even though everything is working fine on our side. We’ve already submitted a video to Apple showing the subscription UI working in the Sandbox environment, but the app continues to be rejected under guideline 3.1.2 due to missing subscription info in the binary. Is anyone else experiencing similar behavior during review? Could there be a caching issue or delay in StoreKit syncing for newly configured products? Any help or suggestions are very welcome. Thanks in advance!
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100
Apr ’25
app review wait long time
Hello, my app address: https://apps.apple.com/cn/app/%E4%B8%89%E5%9B%BD%E6%88%98%E4%BA%89%E7%AD%96%E7%95%A5slg/id6741073714?ct=Tap725796 I submitted a version update request for version 1.23.1 on April 10, and submitted an accelerated review application, but it has not been reviewed yet. Today, I have updated the new version to 1.23.2, and submitted an accelerated application request, but it has not been reviewed yet. Maybe because the online version review is stricter, I also submitted a review request for the TestFlight version, which has also been stuck waiting for review. This is an online battle SLG game, which has been updating its version every week for half a year. Because the Android version has been updating steadily, the Apple version has suddenly been unable to update in the past two weeks, resulting in the unusable networking function. Currently, there are a large number of complaints from Apple players. I really don’t know if there is any suitable solution. I will try my best to cooperate as long as I can. I hope that Apple’s official reviewers can provide timely help to developers and Apple players. This is an online battle slg game, which currently has 4 independent gameplays. I learned from the server log that the reviewer did not log in to the online account I submitted, and two of the gameplays were not experienced at all. This is a game that has been developed for half a year. Some interfaces or functions may be similar to other applications. This is just a similar function. A complete game is composed of a large number of various interfaces and functions. It is completely unreasonable to conclude that it is exactly the same as other applications because of one similarity. It is like two people who are completely unrelated look alike. This is common in reality, but they are very different because of their different experiences . The same two different applications may be similar in some places, but the overall difference is huge because of the author's goals and preferences. I just hope that Apple reviewers respect the work of every developer and all users who choose to buy Apple phones to experience Apple applications. This app has been updated weekly for half a year. The link https://www.taptap.cn/app/725796?os=android basically records the development process. During the development process, a large number of players participated in the problem feedback and provided a lot of valuable suggestions, a large part of which were implemented in the game, which made this game unique. Of course, the achievements of this game will also cause jealousy among some psychopaths. They can only satisfy their personal perverted pleasure by constantly giving bad reviews, reporting faults, etc. The suggestions of such extremists are not of much reference value.
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117
Apr ’25
Persistent Silence on App Review Status: How to Escalate?
Our app was submitted for review on ​March 19, but it wasn’t reviewed until ​April 1, when it was rejected due to issues. We fixed them and resubmitted ​the same day (April 1), but by ​April 8, it still hadn’t entered review. We then uploaded a new binary and resubmitted, but as of ​April 14, there’s still no progress. From ​March 19 to April 14 (nearly a month), our app has only been reviewed ​once, causing significant delays to our launch timeline. We’ve contacted App Review multiple times via email and App Store Connect, but received either no response or automated replies (Case ID: ​2000009630897). Is the review team experiencing unusual circumstances? We urgently need assistance to move this forward.
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66
Apr ’25
3.2.1 Business: Other Business Model Issues - Acceptable - concerning the Associated Domains Verification -
We've been struggling for weeks to upload our app in the App Store, but we keep receiving the same rejection. Here's the exact response from Apple: "The app provides loan services but the domains listed on the app's Product Pages are still not clearly under your control or ownership. Since users may use these domains to contact you to request support, the domains used on the Product Page for loan apps must be under your control or ownership. Update the Product Page metadata in App Store Connect to only include domains that are associated with Apple Accounts registered to your developer account." The issue is that we've always listed the same domain that we used when registering our Apple Developer account. If you visit our website, the company name and address are clearly displayed in the footer. We have already provided all the evidence that all the links in the developer's account are on our domain. We also provided evidence that this domain is ours. But it did not help. We've tried asking for clarification, but we keep receiving the same generic response without any specific details. This situation is extremely stressful for us.
3
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157
Apr ’25
App Stuck in "Waiting for Review" for Over 2 Weeks
Our app has been stuck in the "Waiting for Review" status for over two weeks now. We've reached out to the App Review team through the official contact form, but haven't received any update or change in the status since then. We understand that review times can vary, but this delay is longer than what we've typically experienced. We're starting to get concerned as it’s beginning to affect our timeline. Just wondering if anyone else has faced similar delays recently, or if there’s any additional step we can take to help move things forward. Any advice would be greatly appreciated. Thanks in advance!
4
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111
Apr ’25
Repeated 4.3 Spam Rejections Despite Unique GUIDs/New Bundle ID - Seeking Specifics & Call Request
Hello Developer Community and Apple Staff, Like many others I've seen posting here recently, I'm facing persistent Guideline 4.3 Spam rejections for my puzzle games. I'm hoping for guidance as I believe I've identified and corrected the initial technical cause, but I'm still facing rejection and need help understanding why. My Situation: I develop grid-based puzzle games in Unity, often using my own well-developed reusable codebase (for GridManager, Tile logic, etc.). My last successfully approved app ("Seat Em All!") used my standard workflow: New empty Unity project + import my necessary code = No 4.3 issues. The 4.3 rejections started with my next game ("Twisty Train"). My mistake: Duplicated the entire "Seat Em All!" project folder, including all .meta files/GUIDs. I now understand this likely triggered spam flags due to identical technical IDs, despite adding new mechanics. My subsequent game ("Egg Pack") unfortunately repeated this flawed copy process from "Twisty Train" and was also rejected under 4.3. Corrective Actions Taken for Latest Submission: For my most recent submission, ("Egg Factory: Sorting Puzzle" - conceptually similar to Egg Pack but built to fix the issue), I took specific, major steps to address the technical duplication: Used a new, unique Bundle ID. Used the "GUID Fixer" tool to regenerate unique GUIDs for ALL assets within the entire project folder. Used a new app name and icon. The Current Problem: Despite these steps to eliminate technical duplication and ensure unique identifiers, "Egg Factory: Sorting Puzzle" was still rejected under Guideline 4.3 Spam. Seeking Specific Feedback & Potential Causes: I'm now trying to understand what, beyond unique technical identifiers, is causing this. I design my games ("Seat Em All!", "Twisty Train", "Egg Factory") to have distinct core mechanics and themes, even if they share my Unity codebase and a visual style. Could the automated review be detecting structural similarities in my own reusable code, even with unique GUIDs, and potentially misinterpreting it as template usage (similar to issues some devs using specific game engines have reported)? Is the consistent visual art style across different themes being flagged? Is the core puzzle/sorting loop considered too similar despite mechanical differences? Request for Call: Getting generic 4.3 feedback isn't helping me resolve this. I've seen other developers mention that a direct call with the App Review team was invaluable for clarifying complex situations like this. Would it be possible to schedule a call to discuss my case? Understanding the specific reason "Egg Factory" is still flagged, despite the technical fixes, is crucial for me to move forward correctly and ensure compliance. Any insights from the community, or specific guidance/a call from Apple Staff, would be incredibly helpful. Thank you, UtkuG
1
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118
Apr ’25
App Review Login Issue: “device token must be string”, Apple Sign In redirecting, and new account creation fails (works fine in TestFlight and simulator)
Hi everyone, We’ve developed an iOS app that is working perfectly across our internal testing environments including: TestFlight iOS simulators Physical iPhones and iPads within our organization However, during App Store review, the build gets marked as incomplete, and the review team reports the following issues: Issues Reported by App Review: Login error message: "device token must be string" Sign In With Apple: Reviewers are redirected back to the login screen after authentication. No error message is shown, but the user isn't logged in. Account creation: The team is unable to create a new account using the provided credentials. Everything functions correctly in TestFlight, simulators, and local builds. The issue only seems to happen in the App Review environment, making it difficult for us to reproduce. We suspect that push notification permission might not be granted or the token is not being generated in the App Review sandbox environment — leading to a null/undefined value that breaks login. The "device token must be string" message likely appears when our backend validation expects a string, but receives a different type or undefined. Also, the Apple Sign In redirect and account creation failures may be related to Keychain, token handling, or review sandbox behaviors.
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87
Apr ’25
App Store Guidelines: auto-renewable subscription offer code as non-consumable alternative?
Hi, My app currently offers a non-consumable in-app purchase to unlock all its features, and I would like to provide this full access for free to an organization with a few thousand Macs. Since Apple limits non-consumable in-app purchase promo codes to 1000 per app, this isn't sufficient for the organization's size. So I'm considering an alternative approach using an auto-renewable annual subscription with offer codes: Create a few thousand offer codes for an annual subscription. Users within the organization would redeem these codes. Instruct users to immediately unsubscribe after redeeming the code. The app would then check the in-app purchase receipt. If the receipt contains a transaction redeemed with an offer code, the app would treat this as a permanent unlock of all features. My concern is that repurposing an auto-renewable subscription in this manner—effectively turning it into a lifetime unlock triggered by redeeming an offer code and immediately cancelling—might violate App Store guidelines. Is using an annual subscription and offer codes this way likely to be compliant with App Store guidelines? Thank you for your guidance!
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92
Apr ’25
Repeated 4.3 Design Spam Rejections Due to False Copyright Claim
I’m posting this here as a last resort as I’ve exhausted all options including numerous unsuccessful messages and appeals to the App Review Team and App Review Board. On April 1, 2022, a simple bug fix update was rejected and the app and account was under investigation. This had never happened to me before so I wasn’t sure what was going on. After a couple of days, the App Review Team concluded their investigation and rejected my app due to 4.3.0 spam design (“same features to other apps”). This took me surprise as my app was doing well and offered users unique features not found on other similar apps. These features were added due to request from my customers. I then realized this was most likely caused by a copyright claim my app received in March by another app developer that had a similar app on the App Store. The copyright claim was recently dropped by the complainant as their rights were not being infringed but it appears that my app and account have been flagged as a spammer. All because of a false copyright claim filed by the complainant. Now, I’ve gone back and fourth with the App Review Team and the App Review Board via email, phone, appeals without any success. They keep providing the same response of 4.3 design spam “same feature set as other apps”. I’ve provided them a video demo of the unique features, screenshots of the unique source code, and I’ve redesigned the app completely yet they keep rejecting. The sad part is the complainant who filed this false copyright claim ended up copying the features of my app recently and their app got approved yet my app keeps getting rejected since April 1, 2022. I’m certain my app and account has been flagged as a spammer account due to the false copyright claim. I’ve spent several thousands of dollars on research and development, time, effort, and thousands on Apple Ads and it appears the App Review Team and App Review Board has killed my app due to a false copyright claim which the complainant dropped themselves as they had no case. I’m requesting help from anyone as I’ve exhausted all options. Thank you
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1
2.8k
Apr ’25
My account "Pending Termination Notice"
I have developed several apps out of interest, and if everyone likes my app, I plan to truly become an independent developer. I used a name and icon similar to the existing app in the hope of gaining more app exposure. The App Store reviewer found an issue and gave me a 'Pending Termination Notice'. My account will be deleted within 30 days. I finally realized that this was an extremely foolish practice that undermined my integrity. After receiving the notification, I immediately responded through the appeal channel and admitted my mistake. I have already removed my app from App Store Connect, even though it hasn't been officially launched yet. I am determined not to make similar mistakes again and to become an excellent independent developer. There is another question that I am quite puzzled about. My application is considered to be: “Evidence of Dishonest or Fraudulent Activity App submissions from your account have engaged in concept or feature switch schemes to evade the review process, such as dynamically populating different app content after review, submitting apps with hidden features, repeatedly submitting misleading apps, and/or submitting apps with concrete references to content that you are not authorized to provide or is otherwise not appropriate for the App Store. “ I am a browser application that uses SwiftUI to write programs without using any third-party SDKs. I also did not attempt to evade the review. If the APP reviewer needs it, I can provide my source code. As a browser application, how can I avoid similar misunderstandings in the future? What I hope to get help with now: Will my appeal really be seen by the review committee? When can I expect to see a reply? I refresh my emails more than ten times a day to see if there are any new messages. Can my account still be restored? Otherwise, my developer dream would suffer a major setback. This audit has made me fully aware. The App Store is a high-quality platform, a rigorous platform, and any attempt to take shortcuts is not allowed. If my account can really be restored, I will be so happy that I can fly up. However, how should I resubmit my browser application and provide sufficient explanation to avoid being misunderstood and evading censorship? Thank you all for watching.
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1.4k
Apr ’25
What is the longest amount of time that your app has been in the "Waiting for review" status? Do you have any tips or strategies to reduce wait times for app reviews?
In my experience, submissions are typically reviewed within a few hours, even for resubmissions after a rejection. However, my most recent submission has been "Waiting for review" for almost 24 hours now. I’m wondering why this might be happening. Could it be due to the timing—it’s the weekend before Good Friday, so perhaps there are fewer reviewers available and a higher volume of submissions? Or maybe the fact that this is a resubmission after a rejection is causing the delay? Have others noticed longer wait times during holidays or for resubmissions? I really appreciate the hard work of the review team and all Apple employees. To help ensure a smooth review process, I always try to make sure my app meets all the guidelines and include detailed release notes. Are there any other best practices I should follow to avoid delays? Thanks!
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Apr ’25