Apple Watch

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Posts under Apple Watch tag

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Copying of app targets and corresponding files from older Xcode projects to a current one
Hi, so here's my situation: I am currently building an app of which I want to have an Apple Watch standalone version / companion (idk yet, also doesn't matter). For it to be compatible with basically every Watch except for the original (Series 0) I want support for down to watchOS 6, as many models ended there. I also don't need the newest features for basic functionality and I can still add more for newer versions while keeping the basic functionality for watchOS 6, so that is not a concern, I'd rather have the compatibility. However, watchOS 6 is the last version to require the Storyboard architecture with an app bundle and extension target. I did some research and found out that you can create that and set the development target to 6.0 while also having a SwiftUI target with a development target of 7.0. That would have the benefit of being able to use SwiftUI for modern features to give a nice experience while building a basic but functional version for 6.0 in Storyboard architecture. And it would figure out what to install on its own based on the watchOS version. Now the problem is, in Xcode 26 I can't create a watchOS target with the Storyboard architecture anymore, the option is just not there. So to solve that, I installed Xcode 12 on Big Sur and created one from the template in a new project. That project can be opened and edited with no problems in Xcode 26 as long as it is already configured, you just can't create a watchOS target with that architecture anymore, it has to be there already to work with it. Now I just need to copy the app and extension target with the corresponding files and configuration to my other project, and that is the problem. I can't seem to find proper way to copy that over, and that is where I need your help. Or maybe someone has a way to create that in Xcode 26, but from my understanding the template is gone. Thanks so much in advance
2
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233
Oct ’25
DeviceSupport watchOS 10.6
I am trying to run the simple demo app from xcode on my Apple Watch SE 1st gen, which has WatchOS 10.6 This turned out to be an impossible mission. I have xcode 16.1 installed, can't downgrade to 15.4 (which is the latest that supports this os) since it won't run on my OS (Sequoia), using parallels I installed Sonoma and xcode 15.4 but it won't recognize my iphone or my watch. Asking ChatGPT it seems that it is possible to use the DeviceSupport watchOS 10.6 image if I get it from someone, but loading it up "the right way" on my machine turned out to be impossible. Any recommendations / help / link to this file where I can download it?
3
0
316
Oct ’25
Can't Install WatchOS 26.1 beta 2
Beta two keeps hanging during the download process and says connect to wifi (which I am) or after hours it may download the beta 1.4gb file only to have to freeze in next processing step. I have tried all the resets, reinstalling both the watch and the phone running OS26.1 Beta 2 etc. The impact is the watch and the current software implementation is only getting a couple hours of battery usages before going dead
1
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721
Oct ’25
Unexpected Removal of Apple Watch Apps When Using allowListedAppBundleIDs in iOS Configuration Profile
Summary: When applying a configuration profile that uses allowListedAppBundleIDs to permit a defined set of apps, essential Apple Watch apps are unexpectedly removed from the paired Watch — even though their associated iPhone bundle IDs are explicitly included. This issue occurs with a minimal profile, and has been consistently reproducible on the latest versions of iOS and watchOS. Impact: This behavior severely limits the use of Apple Watch in managed environments (e.g., education, family management, accessibility contexts), where allowlisting is a key control mechanism. It also suggests either: Undocumented internal dependencies between iOS and watchOS apps, or A possible regression in how allowlists interact with Watch integration. Steps to Reproduce: Create a configuration profile with a Restrictions payload containing only the allowListedAppBundleIDs key. Allow a broad list of essential system apps, including all known Apple Watch-related bundle IDs: com.apple.NanoAlarm com.apple.NanoNowPlaying com.apple.NanoOxygenSaturation com.apple.NanoRegistry com.apple.NanoRemote com.apple.NanoSleep com.apple.NanoStopwatch com.apple.NanoWorldClock (All the bundles can be seen in the Attached profile) Install the profile on a supervised or non-supervised iPhone paired with an Apple Watch. Restart both devices. Observe that several core Watch apps (e.g. Heart Rate, Activity, Workout) are missing from the Watch. Expected Behavior: All apps explicitly included in the allowlist should function normally. System apps — especially those tied to hardware like Apple Watch — should remain accessible unless explicitly excluded. Actual Behavior: Multiple Apple Watch system apps are removed or hidden, despite their iPhone bundle IDs being listed in the allowlist. Test Environment: iPhone running iOS 18 Apple Watch running watchOS 11 Profile includes only the allowListedAppBundleIDs key Issue confirmed on fresh devices with no third-party apps Request for Apple Engineering: Please confirm whether additional internal or undocumented bundle IDs are required to preserve Apple Watch functionality when allowlisting apps. If this behavior is unintended, please treat this as a regression or bug affecting key system components. If intentional, please provide formal documentation listing all required bundle IDs for preserving Watch support with allowlisting enabled. Attachment: .mobileconfig profile demonstrating the issue (clean, minimal, reproducible) Attached test profile = https://drive.google.com/file/d/12YknGWuo1bDG-bmzPi0T41H6uHrhDmdR/view?usp=sharing
1
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381
Sep ’25
WCSessionDelegate not being called in the Apple Wallet Extension With UI
Hi, we are implementing the push provisioning via the Apple Wallet Extension starting from the example at https://developer.apple.com/documentation/passkit/implementing-wallet-extensions. To correctly manage the push provisioning on Apple Watch, specifically for a card tokenised in the iPhone but not in the Watch, we need to know if there is a connected Apple Watch to the iPhone. We are using the following code from the Apple Wallet Extension example to detect whether there is a connected watch: WCSession* session = [WCSession defaultSession]; session.delegate = delegate; [session activateSession]; In the main target of the app, at the end of the activation the system correctly calls the delegate method: session:activationDidCompleteWithState:error: but we noticed it is not being called in the UI extension context (the one having NSExtensionPointIdentifier: com.apple.PassKit.issuer-provisioning.authorization). We don't understand why the delegate is not being called in the UI extension, can you please help? Thanks! Steps to Reproduce: Start with a card not added in the Apple Wallet app Open the Apple Wallet app Click on add card Select the app to launch the Wallet Extension flow The Apple Wallet Extension with UI is on screen and invokes the activateSession method, the delegate method is not invoked and session.isPaired returns "no". Xcode Version 16.2 macOS Version 15.6.1 (24G90) Feedback ID FB20082564
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238
Sep ’25
Issue with opening browser on Apple Watch SE 2 – black screen
Hello, I am experiencing an issue when trying to open the browser on my Apple Watch SE 2 running the latest version, watchOS 11.6. When I attempt to visit any website, the browser opens and displays the URL at the top as if it is loading, but the screen remains black and no content is displayed. The internet connection is available, and all other apps on the watch work normally. This issue occurs only with the browser. I would appreciate any guidance or solution to resolve this problem. Thank you for your assistance.
2
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605
Aug ’25
Request: Higher-Frequency IMU Access on Apple Watch for Sports Performance Apps
Hi everyone, I’m building a sports performance app for Apple Watch that uses the onboard IMU to analyze swings and impacts in sports like tennis and golf. The goal is to estimate club/racket head speed, ball speed, and shot quality in real time from wrist motion data. With Core Motion, I can currently get deviceMotion updates at ~100 Hz. While this is fine for general movement tracking, the actual ball impact happens much faster — 5–10 ms in tennis and ~0.5 ms in golf. Many of the high-frequency vibration/impact components are missed at 100 Hz, making it hard to directly measure or more accurately estimate certain performance metrics. Questions for Apple / community: 1. Is there a way to access raw accelerometer and gyroscope data at higher sampling rates (e.g., 500–1000 Hz) on Apple Watch? 2. If not, is this due to hardware limitations or an API/software constraint? 3. Are there any research, partner, or beta programs that allow deeper sensor access for sports-science use cases? Even modest increases in IMU sampling could unlock more accurate ball-speed estimates, impact force analysis, and strike-quality detection without needing external sensors — making Apple Watch a best-in-class wearable for precision sports analytics. Happy to share more about the current approach, sample data, and potential use cases if helpful. Thanks, Max
1
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273
Aug ’25
OS APPLE WATCH
Hello everyone! I encountered a problem, Apple Watch 10, downloaded beta version 26 IOS, got tired of it, deleted in the settings to the previous IOS. As a result, now I deleted 26 IOS on the phone and can not connect the watch with the phone.
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227
Aug ’25
Configurable Watch Widgets "Unable to Load" watchOS 26 Issue
I updated my IntentWidgetProvider recommendations() to return an empty array instead of all my previous static IntentRecommendation to allow my widgets to finally be configurable. When I go to the watch widget chooser I see samples of my widgets OK: But when I touch the sample would should bring up my configurations, I get "Unable to Load": Anybody see this or have any ideas? Thanks.
4
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257
Jul ’25
EKEventStore on Apple Watch not showing all calendars
EKEventStore on Apple Watch is not giving me all calendars. I can see only calendars of the source 'Subscriptions', but non of the calendars of source CalDAV (iCloud). This problem exists over multiple apps. Code works fine on iPhone. Any ideas? Minimal example code: import SwiftUI import EventKit struct ContentView: View { let eventStore = EKEventStore() @State var success: Bool = false @State var calendarNames: [String] = [String]() func request() async { success = (try? await eventStore.requestFullAccessToEvents()) ?? false } func list() { calendarNames = eventStore.calendars(for: .event).map { $0.title } } var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Access: \(success.description)") ScrollView { ForEach(calendarNames, id: \.self) { name in Text(name) } } } .onAppear { Task { await request() list() } } .padding() } }
2
1
847
Jul ’25
Workout Buddy not available
Has anyone seen the workout buddy options on watch OS yet? I am not able to get it on my watch. My setup is an iPhone 16 and Watch Ultra 1 with the 26 OS I am currently using beta 3. English US language on both and US as region. I am located in Germany though. I restarted both devices multiple times without any changes. Hopefully someone can help.
1
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190
Jul ’25
Apple Watch Logs and Debugging
Developing a standalone app for the Apple Watch. Unless I turn off Bluetooth on the paired iPhone, the Apple Watch’s Wi-Fi deactivates every ~30 seconds, which causes the connection to Xcode to drop. How is this supposed to work? I can see my app’s logs in Xcode, but I can’t view any other system logs from the Apple Watch. I tried using the Console app, with the iPhone connected via USB, trusted, etc, but I don't see any system logs. How can I access full system logs? Thanks!
1
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237
Jul ’25
Caution: watchOS 26 Beta 2 (may) brick Hermes variants
Exercise caution applying Beta 2 on a Hermes Apple Watch. A number of anecdotes (including my own) that this causes very rapid battery drain, i.e. minutes, followed by a cycle of lower power mode, and very slow charge as battery drain seems as fast as charge so it tops out in low single digit %. Any interaction seems to cause the cycle to recur, rendering the watch in effect unusable. The connection to the phone is also broken, with the Watch app crashing after 1–2 seconds, 100% repeatably. This post is to caution avoidance, but a fix is going to be problematic if the watch can't get anywhere near 50% charge. The "anecdata" that this is widespread specifically with Hermes watches is: https://forums.macrumors.com/threads/watchos-26-beta-thread.2458443/page-5?post=33976625#post-33976625 And: https://www.reddit.com/r/watchOSBeta/comments/1lipud8/comment/mzh6ekt/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Emailed through developer.apple.com with case ID 102630146259. Submitted feedback FB18336070 & FB18323575.
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1.1k
Jun ’25
Apple Watch Data to Server
I was wondering which is the preferred way to send a lot of data from sensors of the apple watch to server. It is preferred to send small chucks to iphone and then to server or directly send bulk data to server from watch. How does it affect battery and resources from watch ? Are there any triggers that I can use to ensure best data stream. I need to send at least once a day. Can I do it in background or do I need the user to have my app in the foreground ? Thank you in advance
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275
Jun ’25
Real-Time WatchConnectivity Sync Not Working Between iPhone and Apple Watch
Hi everyone, I'm building a health-focused iOS and watchOS app that uses WatchConnectivity to sync real-time heart rate and core body temperature data from iPhone to Apple Watch. While the HealthKit integration works correctly on the iPhone side, I'm facing persistent issues with WatchConnectivity — the data either doesn't arrive on the Watch, or session(_:didReceiveMessage:) never gets triggered. Here's the setup: On iPhone: Using WCSession.default.sendMessage(_:replyHandler:errorHandler:) to send real-time values every few seconds. On Apple Watch: Implemented WCSessionDelegate, and session(_:didReceiveMessage:) is supposed to update the UI. Both apps have WCSession.isSupported() checks, activate the session, and assign delegates correctly. The session state shows isPaired = true and isWatchAppInstalled = true. Bluetooth and Wi-Fi are on, both devices are unlocked and nearby. Despite all this, the Watch never receives messages in real-time. Sometimes, data comes through in bulk much later or not at all. I've double-checked Info.plist configurations and made sure background modes include "Uses Bluetooth LE accessories" and "Background fetch" where appropriate. I would really appreciate guidance on: Best practices for reliable, low-latency message delivery with WatchConnectivity. Debugging steps or sample code to validate message transmission and reception. Any pitfalls related to UI updates from the delegate method. Happy to share further details. Thanks in advance!
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368
Jun ’25
Stands not detected
I have FB12696743 open since July 21, 2023 and this happened again today. I get home at approx 10 mins after the hour, walk appox 50 ft across my yard, up 5 steps into my house, let the dog out and pace on my deck watching the dog, go back in the house walk around the kitchen while preparing dinner. A total of about 200 ft. I sit down about 35 past the hour and start to eat and at 10 mins to the next our and I get the reminder to stand. On the other side I wake up at 5 mins to hour. Walk 8 steps to the bathroom and successfully achieve the stand for that hour. WHY!?!?!? 😁🤣
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1
640
Jun ’25
Fall Detection event sequencing
The sequence of events when Fall Detection is triggered is not clear from the documentation. https://developer.apple.com/forums/thread/763738 This post assumes that when a fall is detected by the watch, the standard UI ("It looks like you've taken a hard fall...") is shown, and only after this is resolved (user taps an option or times out) is an event sent to the CMFallDetectionDelegate in our app - is that correct? Is it possible instead to have our delegate be notified of a fall event immediately, and let our app's UI present options for next steps to the user?
3
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159
Jun ’25
Do watchOS apps support IP request communication within a local area network?
As a third-party application on Apple Watch, can it be located in the same LAN httpServer? Currently, when testing to initiate an http request in the LAN, the connection timeout is returned, code: -1001 self.customSession.request("http://10.15.48.191:9000/hello").response { response in switch response.result { case .success(let data): dlog("✅ 请求成功,收到数据:") if let html = String(data: data ?? Data(), encoding: .utf8) { dlog(html) } case .failure(let error): dlog("❌ 请求失败:\(error.localizedDescription)") } } 执行后报错 Task <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "请求超时。" UserInfo={_kCFStreamErrorCodeKey=-2102, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>", "LocalDataPDTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>", "LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>" ), NSLocalizedDescription=请求超时。, _kCFStreamErrorDomainKey=4, NSErrorFailingURLStringKey=http://10.15.48.191:9000/hello, NSErrorFailingURLKey=http://10.15.48.191:9000/hello}
1
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143
May ’25
Copying of app targets and corresponding files from older Xcode projects to a current one
Hi, so here's my situation: I am currently building an app of which I want to have an Apple Watch standalone version / companion (idk yet, also doesn't matter). For it to be compatible with basically every Watch except for the original (Series 0) I want support for down to watchOS 6, as many models ended there. I also don't need the newest features for basic functionality and I can still add more for newer versions while keeping the basic functionality for watchOS 6, so that is not a concern, I'd rather have the compatibility. However, watchOS 6 is the last version to require the Storyboard architecture with an app bundle and extension target. I did some research and found out that you can create that and set the development target to 6.0 while also having a SwiftUI target with a development target of 7.0. That would have the benefit of being able to use SwiftUI for modern features to give a nice experience while building a basic but functional version for 6.0 in Storyboard architecture. And it would figure out what to install on its own based on the watchOS version. Now the problem is, in Xcode 26 I can't create a watchOS target with the Storyboard architecture anymore, the option is just not there. So to solve that, I installed Xcode 12 on Big Sur and created one from the template in a new project. That project can be opened and edited with no problems in Xcode 26 as long as it is already configured, you just can't create a watchOS target with that architecture anymore, it has to be there already to work with it. Now I just need to copy the app and extension target with the corresponding files and configuration to my other project, and that is the problem. I can't seem to find proper way to copy that over, and that is where I need your help. Or maybe someone has a way to create that in Xcode 26, but from my understanding the template is gone. Thanks so much in advance
Replies
2
Boosts
0
Views
233
Activity
Oct ’25
DeviceSupport watchOS 10.6
I am trying to run the simple demo app from xcode on my Apple Watch SE 1st gen, which has WatchOS 10.6 This turned out to be an impossible mission. I have xcode 16.1 installed, can't downgrade to 15.4 (which is the latest that supports this os) since it won't run on my OS (Sequoia), using parallels I installed Sonoma and xcode 15.4 but it won't recognize my iphone or my watch. Asking ChatGPT it seems that it is possible to use the DeviceSupport watchOS 10.6 image if I get it from someone, but loading it up "the right way" on my machine turned out to be impossible. Any recommendations / help / link to this file where I can download it?
Replies
3
Boosts
0
Views
316
Activity
Oct ’25
Can't Install WatchOS 26.1 beta 2
Beta two keeps hanging during the download process and says connect to wifi (which I am) or after hours it may download the beta 1.4gb file only to have to freeze in next processing step. I have tried all the resets, reinstalling both the watch and the phone running OS26.1 Beta 2 etc. The impact is the watch and the current software implementation is only getting a couple hours of battery usages before going dead
Replies
1
Boosts
0
Views
721
Activity
Oct ’25
UIDesignRequiresCompatibility not available for watchOS
Looking at the UIDesignRequiresCompatibility documentation, watchOS is not listed among the supported platforms. When added to the project, it is also being ignored, resulting in Liquid Glass design. It is possible to opt-out from Liquid Glass design temporarily. Is that just an oversight for Apple Watch please?
Replies
2
Boosts
0
Views
1k
Activity
Oct ’25
Unexpected Removal of Apple Watch Apps When Using allowListedAppBundleIDs in iOS Configuration Profile
Summary: When applying a configuration profile that uses allowListedAppBundleIDs to permit a defined set of apps, essential Apple Watch apps are unexpectedly removed from the paired Watch — even though their associated iPhone bundle IDs are explicitly included. This issue occurs with a minimal profile, and has been consistently reproducible on the latest versions of iOS and watchOS. Impact: This behavior severely limits the use of Apple Watch in managed environments (e.g., education, family management, accessibility contexts), where allowlisting is a key control mechanism. It also suggests either: Undocumented internal dependencies between iOS and watchOS apps, or A possible regression in how allowlists interact with Watch integration. Steps to Reproduce: Create a configuration profile with a Restrictions payload containing only the allowListedAppBundleIDs key. Allow a broad list of essential system apps, including all known Apple Watch-related bundle IDs: com.apple.NanoAlarm com.apple.NanoNowPlaying com.apple.NanoOxygenSaturation com.apple.NanoRegistry com.apple.NanoRemote com.apple.NanoSleep com.apple.NanoStopwatch com.apple.NanoWorldClock (All the bundles can be seen in the Attached profile) Install the profile on a supervised or non-supervised iPhone paired with an Apple Watch. Restart both devices. Observe that several core Watch apps (e.g. Heart Rate, Activity, Workout) are missing from the Watch. Expected Behavior: All apps explicitly included in the allowlist should function normally. System apps — especially those tied to hardware like Apple Watch — should remain accessible unless explicitly excluded. Actual Behavior: Multiple Apple Watch system apps are removed or hidden, despite their iPhone bundle IDs being listed in the allowlist. Test Environment: iPhone running iOS 18 Apple Watch running watchOS 11 Profile includes only the allowListedAppBundleIDs key Issue confirmed on fresh devices with no third-party apps Request for Apple Engineering: Please confirm whether additional internal or undocumented bundle IDs are required to preserve Apple Watch functionality when allowlisting apps. If this behavior is unintended, please treat this as a regression or bug affecting key system components. If intentional, please provide formal documentation listing all required bundle IDs for preserving Watch support with allowlisting enabled. Attachment: .mobileconfig profile demonstrating the issue (clean, minimal, reproducible) Attached test profile = https://drive.google.com/file/d/12YknGWuo1bDG-bmzPi0T41H6uHrhDmdR/view?usp=sharing
Replies
1
Boosts
1
Views
381
Activity
Sep ’25
WCSessionDelegate not being called in the Apple Wallet Extension With UI
Hi, we are implementing the push provisioning via the Apple Wallet Extension starting from the example at https://developer.apple.com/documentation/passkit/implementing-wallet-extensions. To correctly manage the push provisioning on Apple Watch, specifically for a card tokenised in the iPhone but not in the Watch, we need to know if there is a connected Apple Watch to the iPhone. We are using the following code from the Apple Wallet Extension example to detect whether there is a connected watch: WCSession* session = [WCSession defaultSession]; session.delegate = delegate; [session activateSession]; In the main target of the app, at the end of the activation the system correctly calls the delegate method: session:activationDidCompleteWithState:error: but we noticed it is not being called in the UI extension context (the one having NSExtensionPointIdentifier: com.apple.PassKit.issuer-provisioning.authorization). We don't understand why the delegate is not being called in the UI extension, can you please help? Thanks! Steps to Reproduce: Start with a card not added in the Apple Wallet app Open the Apple Wallet app Click on add card Select the app to launch the Wallet Extension flow The Apple Wallet Extension with UI is on screen and invokes the activateSession method, the delegate method is not invoked and session.isPaired returns "no". Xcode Version 16.2 macOS Version 15.6.1 (24G90) Feedback ID FB20082564
Replies
1
Boosts
0
Views
238
Activity
Sep ’25
Issue with opening browser on Apple Watch SE 2 – black screen
Hello, I am experiencing an issue when trying to open the browser on my Apple Watch SE 2 running the latest version, watchOS 11.6. When I attempt to visit any website, the browser opens and displays the URL at the top as if it is loading, but the screen remains black and no content is displayed. The internet connection is available, and all other apps on the watch work normally. This issue occurs only with the browser. I would appreciate any guidance or solution to resolve this problem. Thank you for your assistance.
Replies
2
Boosts
0
Views
605
Activity
Aug ’25
Request: Higher-Frequency IMU Access on Apple Watch for Sports Performance Apps
Hi everyone, I’m building a sports performance app for Apple Watch that uses the onboard IMU to analyze swings and impacts in sports like tennis and golf. The goal is to estimate club/racket head speed, ball speed, and shot quality in real time from wrist motion data. With Core Motion, I can currently get deviceMotion updates at ~100 Hz. While this is fine for general movement tracking, the actual ball impact happens much faster — 5–10 ms in tennis and ~0.5 ms in golf. Many of the high-frequency vibration/impact components are missed at 100 Hz, making it hard to directly measure or more accurately estimate certain performance metrics. Questions for Apple / community: 1. Is there a way to access raw accelerometer and gyroscope data at higher sampling rates (e.g., 500–1000 Hz) on Apple Watch? 2. If not, is this due to hardware limitations or an API/software constraint? 3. Are there any research, partner, or beta programs that allow deeper sensor access for sports-science use cases? Even modest increases in IMU sampling could unlock more accurate ball-speed estimates, impact force analysis, and strike-quality detection without needing external sensors — making Apple Watch a best-in-class wearable for precision sports analytics. Happy to share more about the current approach, sample data, and potential use cases if helpful. Thanks, Max
Replies
1
Boosts
0
Views
273
Activity
Aug ’25
OS APPLE WATCH
Hello everyone! I encountered a problem, Apple Watch 10, downloaded beta version 26 IOS, got tired of it, deleted in the settings to the previous IOS. As a result, now I deleted 26 IOS on the phone and can not connect the watch with the phone.
Replies
1
Boosts
0
Views
227
Activity
Aug ’25
Configurable Watch Widgets "Unable to Load" watchOS 26 Issue
I updated my IntentWidgetProvider recommendations() to return an empty array instead of all my previous static IntentRecommendation to allow my widgets to finally be configurable. When I go to the watch widget chooser I see samples of my widgets OK: But when I touch the sample would should bring up my configurations, I get "Unable to Load": Anybody see this or have any ideas? Thanks.
Replies
4
Boosts
0
Views
257
Activity
Jul ’25
EKEventStore on Apple Watch not showing all calendars
EKEventStore on Apple Watch is not giving me all calendars. I can see only calendars of the source 'Subscriptions', but non of the calendars of source CalDAV (iCloud). This problem exists over multiple apps. Code works fine on iPhone. Any ideas? Minimal example code: import SwiftUI import EventKit struct ContentView: View { let eventStore = EKEventStore() @State var success: Bool = false @State var calendarNames: [String] = [String]() func request() async { success = (try? await eventStore.requestFullAccessToEvents()) ?? false } func list() { calendarNames = eventStore.calendars(for: .event).map { $0.title } } var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Access: \(success.description)") ScrollView { ForEach(calendarNames, id: \.self) { name in Text(name) } } } .onAppear { Task { await request() list() } } .padding() } }
Replies
2
Boosts
1
Views
847
Activity
Jul ’25
Workout Buddy not available
Has anyone seen the workout buddy options on watch OS yet? I am not able to get it on my watch. My setup is an iPhone 16 and Watch Ultra 1 with the 26 OS I am currently using beta 3. English US language on both and US as region. I am located in Germany though. I restarted both devices multiple times without any changes. Hopefully someone can help.
Replies
1
Boosts
0
Views
190
Activity
Jul ’25
Apple Watch Logs and Debugging
Developing a standalone app for the Apple Watch. Unless I turn off Bluetooth on the paired iPhone, the Apple Watch’s Wi-Fi deactivates every ~30 seconds, which causes the connection to Xcode to drop. How is this supposed to work? I can see my app’s logs in Xcode, but I can’t view any other system logs from the Apple Watch. I tried using the Console app, with the iPhone connected via USB, trusted, etc, but I don't see any system logs. How can I access full system logs? Thanks!
Replies
1
Boosts
0
Views
237
Activity
Jul ’25
Caution: watchOS 26 Beta 2 (may) brick Hermes variants
Exercise caution applying Beta 2 on a Hermes Apple Watch. A number of anecdotes (including my own) that this causes very rapid battery drain, i.e. minutes, followed by a cycle of lower power mode, and very slow charge as battery drain seems as fast as charge so it tops out in low single digit %. Any interaction seems to cause the cycle to recur, rendering the watch in effect unusable. The connection to the phone is also broken, with the Watch app crashing after 1–2 seconds, 100% repeatably. This post is to caution avoidance, but a fix is going to be problematic if the watch can't get anywhere near 50% charge. The "anecdata" that this is widespread specifically with Hermes watches is: https://forums.macrumors.com/threads/watchos-26-beta-thread.2458443/page-5?post=33976625#post-33976625 And: https://www.reddit.com/r/watchOSBeta/comments/1lipud8/comment/mzh6ekt/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Emailed through developer.apple.com with case ID 102630146259. Submitted feedback FB18336070 & FB18323575.
Replies
9
Boosts
5
Views
1.1k
Activity
Jun ’25
Apple Watch Data to Server
I was wondering which is the preferred way to send a lot of data from sensors of the apple watch to server. It is preferred to send small chucks to iphone and then to server or directly send bulk data to server from watch. How does it affect battery and resources from watch ? Are there any triggers that I can use to ensure best data stream. I need to send at least once a day. Can I do it in background or do I need the user to have my app in the foreground ? Thank you in advance
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275
Activity
Jun ’25
Real-Time WatchConnectivity Sync Not Working Between iPhone and Apple Watch
Hi everyone, I'm building a health-focused iOS and watchOS app that uses WatchConnectivity to sync real-time heart rate and core body temperature data from iPhone to Apple Watch. While the HealthKit integration works correctly on the iPhone side, I'm facing persistent issues with WatchConnectivity — the data either doesn't arrive on the Watch, or session(_:didReceiveMessage:) never gets triggered. Here's the setup: On iPhone: Using WCSession.default.sendMessage(_:replyHandler:errorHandler:) to send real-time values every few seconds. On Apple Watch: Implemented WCSessionDelegate, and session(_:didReceiveMessage:) is supposed to update the UI. Both apps have WCSession.isSupported() checks, activate the session, and assign delegates correctly. The session state shows isPaired = true and isWatchAppInstalled = true. Bluetooth and Wi-Fi are on, both devices are unlocked and nearby. Despite all this, the Watch never receives messages in real-time. Sometimes, data comes through in bulk much later or not at all. I've double-checked Info.plist configurations and made sure background modes include "Uses Bluetooth LE accessories" and "Background fetch" where appropriate. I would really appreciate guidance on: Best practices for reliable, low-latency message delivery with WatchConnectivity. Debugging steps or sample code to validate message transmission and reception. Any pitfalls related to UI updates from the delegate method. Happy to share further details. Thanks in advance!
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1
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368
Activity
Jun ’25
Stands not detected
I have FB12696743 open since July 21, 2023 and this happened again today. I get home at approx 10 mins after the hour, walk appox 50 ft across my yard, up 5 steps into my house, let the dog out and pace on my deck watching the dog, go back in the house walk around the kitchen while preparing dinner. A total of about 200 ft. I sit down about 35 past the hour and start to eat and at 10 mins to the next our and I get the reminder to stand. On the other side I wake up at 5 mins to hour. Walk 8 steps to the bathroom and successfully achieve the stand for that hour. WHY!?!?!? 😁🤣
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640
Activity
Jun ’25
Fall Detection event sequencing
The sequence of events when Fall Detection is triggered is not clear from the documentation. https://developer.apple.com/forums/thread/763738 This post assumes that when a fall is detected by the watch, the standard UI ("It looks like you've taken a hard fall...") is shown, and only after this is resolved (user taps an option or times out) is an event sent to the CMFallDetectionDelegate in our app - is that correct? Is it possible instead to have our delegate be notified of a fall event immediately, and let our app's UI present options for next steps to the user?
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3
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159
Activity
Jun ’25
Do watchOS apps support IP request communication within a local area network?
As a third-party application on Apple Watch, can it be located in the same LAN httpServer? Currently, when testing to initiate an http request in the LAN, the connection timeout is returned, code: -1001 self.customSession.request("http://10.15.48.191:9000/hello").response { response in switch response.result { case .success(let data): dlog("✅ 请求成功,收到数据:") if let html = String(data: data ?? Data(), encoding: .utf8) { dlog(html) } case .failure(let error): dlog("❌ 请求失败:\(error.localizedDescription)") } } 执行后报错 Task <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "请求超时。" UserInfo={_kCFStreamErrorCodeKey=-2102, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>", "LocalDataPDTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>", "LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>" ), NSLocalizedDescription=请求超时。, _kCFStreamErrorDomainKey=4, NSErrorFailingURLStringKey=http://10.15.48.191:9000/hello, NSErrorFailingURLKey=http://10.15.48.191:9000/hello}
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1
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143
Activity
May ’25