Beta is the prerelease version of software or hardware.

Posts under Beta tag

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iOS 18 Translation API availability for UIKit
After reading the documentation for TranslationSession and other API methods I got an impression that it will not be possible to use the Translation API with UI elements built with UIKit. You don’t instantiate this class directly. Instead, you obtain an instance of it by adding a translationTask(_:action:) or translationTask(source:target:action:) function to the SwiftUI view containing the content you want to translate So the main question I have to the engineers of mentioned framework is will there be any support for UIKit or app developers will have to rewrite their apps in SwiftUI just to be able to use the Translation API?
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UITabBarController render glitch since iOS18 beta 1 & 2 when activating tabs.
We have a UITabBarController in our iPhone App which has 5 tabs with UITableViewControllers (constructed from the storyboard). Before iOS18 beta 1 (and 2) this was working fine without any problems (objective-C). Since iOS18 beta 1 (and beta 2 still has this problem) a strange render glitch occurs when activating a tab from the tab bar at the bottom. As soon as a tab is activated (by tapping on the icon at the bottom) the tab with the UITableViewController becomes visible and draws its content starting at the very top of the screen (pos 0,0) right through/over the Navigation bar which at that point is showing a title and a rightBarButtonItem. The tab with the UITableViewController seems not aware there is a navigation bar visible. Then after ~0.3 seconds the tab with the UITableViewContoller is automatically rendered again or moved down and now its content starts below the UINavigationBar as expected, this is 100% reproducible and occurs on every activation of a tab in the UITabBarController. Is anyone else also getting this behavior in their App since iOS18? I'm aware that UITabBarController is being renewed but I can't find any information on why this behavior might occur. I was hoping beta 2 would solve the problem but it doesn't. Constructing the UITabBarController in the code with the new UITab objects (instead of constructing them from the storyboard) also shows this problem.
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iPhone 11PM Bricked Overnight While Running iOS 18 Beta
So I left the phone on the counter overnight at around 50% and I didn't plug it in. The next day, the phone was dead and completely unresponsive to anything. I've already had this issue once, but without beta, and I managed to solve it by a hard reset. This time, however, the phone is completely bricked; I can't enter recovery mode, DFU mode, reset, charge, nothing. I suspect something broke when the phone was trying to update to the next beta overnight. I don't really know what to do. I want to get the phone working and off the beta, but I can't because nothing works right now.
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phone crashes, panics, and shuts down entirely after 5 minutes of use
i got the iOS 18 dev beta around a week ago (big mistake) and everything was good for a week, before it started acting up. it starts to lag immensely, then it crashes from whatever app it's currently using, panics, and then shuts down my phone. it's been going on for around a week, and i've tried everything. hard/forced reset (did the trick, now it doesn't.) tried connecting to itunes (doesn't recognise the device, either cause the cable is bad, or the version's bugged.) tried connecting to apple devices (same reason as the previous.) recovery mode (STILL doesn't recognise the device.) i'm going on a trip to norway in 2 days, so getting my phone fixed is essential. i do recall having a backup with iOS 17, yet i don't know if i can back up versions from 1-2 weeks ago. i might book a reservation at a genius bar to see what's going on. i'm on an iphone se (3rd gen), and have been using it for about 1 and a half years. this issue is most likely due to the iOS beta, and i don't have a clue on what else might be affecting this. can someone help me out here? it would be greatly, GREATLY appreciated.
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Updating iOS beta from Mac not working properly
I have no storage on my iphone 11 pro so for every developer beta i usually have to delete a bunch of apps and then update. My mac is already on the sequoia beta This time i wanted to update from my mac so after looking at a tutorial I downloaded the iOS 18 beta 2 download file from the developer website (i did pick the iphone 11) after connecting my phone i held down option and selected the respective update file and after putting my phone password in im met with 'iphone could not be updated, you must authorize with the signing server before making the request' any idea how to do this
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FinanceKit requestAuthorization denied
Hello all 👋 I'm getting unexpected behavior when testing FinanceKit for my app and was hoping to get assistance. Pre-reqs (defined at https://developer.apple.com/documentation/financekit): I've been given the FinanceKit entitlement I have the com.apple.developer.financekit entitlement set to financial-data I also have NSFinancialDataDescription set in Info.plist. I am targeting iOS 17.4 (a physical device) When I call FinanceStore.shared.requestAuthorization(), I immediately get a denied status without any alert dialogs. No data about my app is listed in Settings > Privacy & Security > Wallet Any idea what else is needed here? Thanks so much for the help! Code import SwiftUI import FinanceKit @main struct myApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State private var status: AuthorizationStatus? @State private var dataAvail: Bool? var body: some View { VStack { Text("Data available \(String(describing: dataAvail))") Text("Auth status \(String(describing: status))") Button("Get Status") { Task{ dataAvail = FinanceStore.isDataAvailable(.financialData) status = try await FinanceStore.shared.authorizationStatus() } }.buttonStyle(.borderedProminent) Button("Request Auth") { Task{ do{ status = try await FinanceStore.shared.requestAuthorization() }catch{ print(error) } } }.buttonStyle(.borderedProminent) } .padding() } } #Preview { ContentView() } app.entitlements: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.developer.financekit</key> <array> <string>financial-data</string> </array> </dict> </plist> Info.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>NSFinancialDataDescription</key> <string>Budget across all your accounts</string> </dict> </plist> VIdeo demo:
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Problème de son Bêta IOS 18 Version 2
J’ai remarqué que seul mon haut parleur supérieur fonctionne et non le principal, que ce soit pour les sonneries, vidéo, musique ou autres. J’ai essayer de le corriger en redémarrant mon IPhone mais sans succè, et connecté mes AirPods pour les déconnecter par la suite, cela a fais fonctionner le haut parleur principal mais au même volume et qualité que le supérieur c’est à dire pas grand chose. Suis-je le seul à avoir cela ?? J’ai un iPhone 15 pro sous IOS 18 version 2
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App Intents in frameworks
In previous years it seems there were limitations about where AppIntent types could live in your code base for them to be surfaced up to the Shortcuts app. Specifically, they needed to be in the top level app or extension target. However, WWDC24's What's new in App Intents talks about "Framework Improvements" and has a slide that implies that AppEntity, AppEnum, AND AppIntent types can live in a framework. Is this actually the case? I can see the Metadata.appintents in the build products of my framework, and my intent is included in the JSON, but these intents never make it into the Shortcuts app when I install an app that consumes the framework. I'm testing this with Xcode 16b1 in a iOS 18 simulator.
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IOS 18 Automatically Reboot
I let my iPhone charge, and after about 5 minutes, it shut down and became very hot, unable to boot the OS. I removed the charging cable, and eventually, it booted up. However, once the OS loaded, the phone became extremely laggy and almost unusable. Here's a scenario: I set an alarm for 10:30 AM and received a time-sensitive message from the Pillow app. After the phone booted up, the message kept notifying repeatedly, causing the phone to overheat and laggy.
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VisionOS 2 - Passthrough in screen capture
Hello, I am trying to develop an app that broadcasts what the user sees via Apple Vision Pro. I have applied for and obtained the Enterprise API and actually can stream via the "Main camera access" API, as reported on https://developer.apple.com/videos/play/wwdc2024/10139/. My problem is that I have not found any reference to how to integrate the "Passthrough in screen capture" API into my project. Have any of you been able to do this? Thank you
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HandTrackingProvider duplicate updates in 2.0
Anybody try hand tracking provider in 2.0? I'm getting them in 11ms interval, as advertised, but they are duplicate. Here's a print of the timestamps. Problematic for me because I am tracking the last 5 position for a calculation and expect them to be unique. Can't find docs on this anywhere. I understand it's not truly 90 updates a second but predicted pose, however I expected the updates to include predicted poses.
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Jun ’24
Audio transition using MPMusicPlayerApplicationController
Hi. I saw that in iOS 18 Beta there is a property "transition" on the Music Kit's ApplicationMusicPlayer. However, in my app I am using MPMusicPlayerApplicationController because I want to play Apple Music songs, local songs and podcasts. But I didn't find an analogue property on MPMusicPlayerApplicationController to specify transitions between songs. Am I missing something? Thanks, Dirk
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Jun ’24
SwiftData with CloudKit freezing previews in Xcode 16 beta
To reproduce: In Xcode, create a new project with SwiftData storage Add a new item in the preview — everything works fine so far Enable CloudKit sync for the target (add iCloud capability, check CloudKit, add a container) Go back to the preview and add a new item — Xcode will now freeze As soon as you modify the SwiftData storage, the preview freezes and the Xcode app becomes extremely slow until you either refresh the preview or restart Xcode.
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Jun ’24
SwiftData: Unable to delete (Xcode 16)
I am using Xcode 16 and am doing a future app with SwiftData. I have the data in a List. When I try to delete a row, it deletes and seems to save the deletion. But when I list the data again, what I deleted comes back. Here's the code: { for index in indexSet { let chat = chatLog[index] modelContext.delete(chat) // do { // try modelContext.save() // // } catch { // // print("Error saving: \(error)") // // } } } CHAT: Is a variable to hold the data. CHATLOG: The variable in the List. Thank you. Dan Uff
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Jun ’24