Hello im on IPadOS 18 developer beta version 1 and when i connect to my managed wallpaper instead of it changing the wallpaper to the managed one it becomes plain green, how do i fix this
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macOS 15 (beta) has borked my desktop, changing a longstanding Dock behavior (for the worse); Apple says it’s expected behavior. :(
I wonder if anyone else is affected by this change.
I have my displays positioned as shown in the attached Screenshot, with a 4K BENQ Thunderbolt Display positioned above the internal display of an M2 MacBook Air.
Prior to macOS 15, I was able to place the dock at the bottom of the upper display using the technique described here https://apple.stackexchange.com/a/208750 This allows taking advantage of the much greater real estate on the external display.
As of macOS 15 (WWDC developer beta), this no longer works, and I can find no way to move the dock to the upper external display, and my dock remains squeezed into the tiny space available on my internal display (see attached photo).
After installed iOS 17 beta 6 image on iPhone 14 Pro Max, the "Developer Mode" disappeared from system settings. Now Xcode doesn't recognize my device because Developer Mode is off. Is there anyway to turn it on?
The previous iOS 17 beta 3 image works fine.
Xcode 16 beta, installed on a macOS 15 beta VM, on macOS 14.5 host, does not let me log into my account. 'An unknown error occurred' after entering password.
Can't open or create a project.
The following videos from WWDC24 say that we can use cloud storage for our SwiftData stores. Video references below:
What's new in SwiftData
Create a custom data store with SwiftData
When watching the videos it shows examples of how we can read and write to a JSON file as a store, rather than using the built in store that comes with SwiftData.
But there are mentions that we can use cloud storage like a backend i.e. a database hosted on a server. The only thing that I'm struggling to figure out and it would be great if we had code samples for this is how to achieve using cloud storage as a store since looking at the current implementations of:
DataStoreConfiguration
DataStore
The required functions we need to implement look synchronous rather than asynchronous so how would or could we handle fetching asynchronous data from cloud storage. So how would we handle this?
Also it would be great if someone could clarify how or if there is a way to send notifications for changes to your store between different devices similar to CloudKit?
Are there there any plans to provide more documentation & sample code for the questions I've asked above?
Feedback FB13857743
Is is possible to have both on the same laptop and same user account?
I have a simple model with a unique field.
@Model
class M {
@Attribute(.unique)
var value: String
var date: Date
var answer: Int
init(value: String, date: Date = .now, answer: Int = 0) {
self.value = value
self.date = date
self.answer = answer
}
}
I am creating new objects with
let x = M(value: "x")
modelContext.insert(x)
The value field has a unique constraint, and I am observing these differences in iOS 18 beta (Xcode 16.0 beta) from iOS 17.5 (Xcode 15.4):
Multiple objects with the same value field appear in the list.
If explicit modelContext.save() is called, list is not updated with latest values.
Is this something I need to adjust to, or beta issues?
Full source code: https://github.com/paiv/swiftdata-insert-unique-1
Until updating to visionOS 1.2 I had the option under Software Update to select the beta track. I updated to 1.2 today (6/10) in anticipation of updating to visionOS 2.0, but after updating the beta track has disappeared from the Software Update pane.
Things I have tried:
Logging into developer portal on Apple Vision Pro
Toggling "Developer Mode" off and on in "Privacy & Security" pane
Pairing Apple Vision Pro with Xcode (both 15.4 and 16 beta)
Logging out of and back into iCloud on Apple Vision Pro
Rebooting multiple times
I have an up-to-date developer account, and have accepted the latest T&Cs. I'm tempted to just let it sit for a few days and see if this is a propagation issue, but it bothers me that I can't resolve this.
Anyone have any thoughts?
If you’re like me and you do things absentmindedly a lot on your phone, then you might understand how in the world I accidentally deleted the new Passwords app on install of iOS 18 even though I meant to just remove it from the home screen.
Autofill is now broken, is there anything I can do to get it back??
Hello Apple official engineer?
I am a User of iOS 18 Beta & MacOS Sequoia Beta. I found some errors and uncomfortable problems of the Operating systems, so I want to notice them to you.
The iOS 18
the tabs of Control center. I want to delete empty of one, but the is no way to delete. There was no control component. How should I do? -_-
text of item that modified its size in the control panel protruded out of the container. the rounder container can't contain the text. The text should be more smaller or container should be changed.
the responses when I touch has delay. Our family all use iPhone 12Pro or 13, when iOS 17 came out and I installed it, our phones became slower. If iOS 18 (official) assigns more processors, I think only iPhone 15 and 16 don't have lags.
Also, There are some thing problem in the MacOS Sequoia(15)
it doesn't support Xcode 15(.4). I should download 16 Beta!!!
it has so many lag more than iOS 18. The Mac's benefit was soft screen but it become very hard moving ^^(??)
this is not sure... after I update MacOS 15, the macbook makes "zzzzzzziiiii" sound when I charge.
the beta does not 100% localized. I'm Korean but many messages and systems sometimes show the english.
Pls check this contents!
This is quite an issue I also had for iOS 17 as well, but I accidentally ended the process though and I had to wait till iOS 17 was released.
This year with iOS 18, I get the same issue except I did actually download it. It installed and went through as it prompt me to close iTunes before installing it. However, as I open iTunes after it was installed, my hopes weren’t up at all and it gave me another prompt to download it again. The prompt that was given to me is:
A software update is required to connect to iPhone.
I clicked install and waited for the process to download. However it never did download for some reason, and as I thought it was working, few minutes goes by and I get a new message saying:
Installation Failed: Can’t install the software because it is not currently available from the Software Update server.
So what now? This also occurs with public beta and developer beta. I know there’s such thing as a mobile framework for it to work but how do I get it to work on iTunes? I’m running High Sierra by the way. Does anyone have a solution to this? I have a backup of my iPhone via iTunes made before I download it in case if I have to downgrade it but it won’t be possible if iTunes won’t recognize my iPhone.
Here's some simple sample code which produces warnings (or errors if using Swift 6 language mode), annotated with the errors:
struct MyEffect: GeometryEffect {
var animatableData: CGFloat // ERROR: Main actor-isolated property 'animatableData' cannot be used to satisfy nonisolated protocol requirement
func effectValue(size: CGSize) -> ProjectionTransform { // ERROR: Main actor-isolated instance method 'effectValue(size:)' cannot be used to satisfy nonisolated protocol requirement
ProjectionTransform(.identity)
}
}
I run into the same issue with Shape:
private struct MyShape: Shape {
var foo: UnitPoint = .zero
var animatableData: CGPoint.AnimatableData = .zero // ERROR: Main actor-isolated property 'animatableData' cannot be used to satisfy nonisolated protocol requirement
func path(in rect: CGRect) -> Path {
print(foo) // ERROR: Main actor-isolated property 'foo' can not be referenced from a non-isolated context
return Path()
}
}
It seems that by conforming to these protocols (which share Animatable conformance), all properties within the struct become annotated with @MainActor. Is this a bug?
sudo ifconfig en0 ether [MAC address]
Now results in
ifconfig: ioctl (SIOCAIFADDR): Can't assign requested address
On Xcode 13.0, I can no longer pair with an Apple TV 4K (tvOS 15.0). Until now it has always worked but since the new update to tvOS 15.0 and Xcode 13.0 I can no longer connect.
I have gone through the following steps to connect:
Open remote app and devices settings on Apple TV 4K (tvOS 15.0).
Open Devices and Simulators in Xcode 13.0.
Select Apple TV in the list and press "Pair".
Code appears on the Apple TV and I can enter it in an Xcode window.
After the code input, there is a short loading sign that a connection is being established. After a few seconds, the whole thing stops without an error message and the "Pair" button is visible again.
Does anyone have the same problem? I would like to optimize my apps for tvOS 15 and test them on a physical device.
Hey,
I'm trying the new strings catalog, and I have a script that I would like to run on the xcstrings json.
My question is there some documentation on the json format (what keys can it have, and values)?
Also, I didn't try it yet, but what if I set for example 50 languages and 1000 localization keys, is that json really scalable? It could grow quite large, would xcode still keep it as one big file, or it would somehow split it into chunks?
Would be happy for any info from the dev teams, thanks!
I have a iPad mini4 with iPadOS 15.8.2.
I try to Install iPadOS 17.5 beta 4. But I can't succeed in installing the program.
I read the documents related to iPadOS 17.5 beta 4 in Apple Developer Program.
According to the instructions, I repeated to install the profile to my mini4 by various ways, but in vain. I made inquiries to Apple Care and Apple Developer Support, but they said they gave me some advices that they could have in their resources. They told me my operations seemed to be correct in order to install the profile related to iPadOS 17.5 beta 4 for the machines with iPadOS 16.3 and earlier. They also basically told me they didn't know why and how on a beta program and to go to Developer Forums and post my problem in Developer Forum.
I have also have M2Macbook Pro, iPad9, SE3. "Beta Updates"s appear in Three System Settings but only "Automatic Updates" appears in mini4. It is sure to enter a Developer Mode on my Apple ID.
How should I do in order to install the profile for iPadOS 17.5 beta 4 ?
Please tell me how.
I'm trying to download artifacts from some recent Xcode Cloud builds. In both Xcode and App Store Connect I'm getting errors.
Xcode says: "Error Fetching Test Results: API Invalid status code: 501.
App Store Connect says: "artifacts could not be found."
FB13773789 - Xcode Cloud: Service returning 501 in Xcode when trying to view artifacts of successful build from minutes ago
I have tried several projects to rule out project specific issues and it is happening to all of my Xcode Cloud enabled projects. Both Xcode 15.3 and 15.4 beta exhibit this behavior.
Is anyone else running into this issue? I noticed it yesterday, and it continues into this morning.
Xcode: Version 15.0 beta 2 (15A5161b)
iPhone: iOS 17.0 (21A5268h)
Run from Xcode to Simulator or my iPhone, build successfully, install failed with the same error:
My widget extension target info.plist file looks like the image below, and it worked find with all the previous Xcode version.
After adding the key NSExtensionPrincipalClass like this:
I can install my app to simaltor and my device, however, when archive and upload to the App Store (for TestFlight testing), i got another error (the first one is related to this issue, the second i could not figure out what it is):
Simulators will not install. Run destinations all empty. Can't even run on device.
XCode 15.4 beta
Sonoma 14.4.1
Intel Mac 16" MBP
Attached screenshot of error. iOS 17.5 beta 2 (21F5058d) "Not compatible with XCode 15.4 beta"
No run destinations appear. Not even 17.4 device that is plugged in.
This all worked yesterday after initial XCode upgrade to 15.4 beta. Now all destinations are missing, even though they appear as installed in the 'Platforms' window.
(yes I have rebooted and restarted XCode).
Apple's new Journal app was introduced with the iOS 17.2 beta.
In the release notes, the following is mentioned:
If your app donates activities or interactions to SiriKit or CallKit or if someone authorizes your app to save data to HealthKit, some data might show up as part of Journaling Suggestions.
Is there any documentation on how this works exactly? What kind of activities can be featured in Journal? How does the system decide what to feature?
For instance, if I have an app that allows the user to create art images, can I somehow make those images appear in the Journaling Suggestions?