Discuss using the camera on Apple devices.

Posts under Camera tag

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Info.plist
Hello, im trying to get my app to be able to ask the device for permission to have access to the camera. To do so i created an info.plist and turned off the generate Info.plist file in packaging. I then added what i believe are all the necessary keys. However, when i try to build and test on my phone i keep running an error that says that my app has a missing or invalid CFBundleExecutable in its info.plist. I tried to fix it by adding Key: CFBundleExecutable Type: String Value: $(EXECUTABLE_NAME) However, this isnt working. I have already added a BundleIdentifier using my com.name.appname the Bundle version string and Bundle Version. Now im not fully sure what to put to fix this issue. Is there another way to get the camera to work without having to create an info.plist? Or is this the only way?
1
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556
Feb ’25
Question about how to access to camera on Swift Playground
When I was working on my project for Swift Student Challenge, I found an interesting fact regarding camera access. If I create an App project on Xcode, the camera capture works well on it. However, if I copied and pasted the code on an App Playground project on Xcode, it crashed and output several errors. I am wondering why this is happening.
1
0
764
Feb ’25
input type="file"でアップロードした画像のGPS情報
input type="file"でアップロードした画像データからGPS情報が除去されます。 こちらはiPadOS16.5.1で発生しておりました。 iPadOS17.4.1、iPadOS18.3では正常にGPS情報が保持されます。 iOS、iPadOSのアップデートでGPS情報を保持するよう修正されたと見受けられますが、リリースノートを参照しても上記修正についての記事を見つけられませんでした。 お手数ですが、上記修正に該当する記事をご教示頂けませんでしょうか。 どうぞよろしくお願い致します。
0
0
547
Feb ’25
Macro-mode in AVCaptureDevice(custom camera)
Hi, I would like to use macro-mode for the custom camera using AVCaptureDevice in my project. This feature might help to automatically adjust and switch between lenses to get a close up clear image. It looks like this feature is not available and there are no open apis to achieve macro mode from Apple. Is there a way to get this functionality in the custom camera without losing the image quality. Please let me know if this is possible. Thanks you, Adil Thamarasseri
7
1
1.9k
Feb ’25
Camera USB
am new to using Swift for a Mac Application. I am trying to control an external UVC-compliant camera focus and other capabilities. However, I'm having trouble with this and don't know where to start. I have downloaded an application from the App Store and it can control the focus and other capabilities. I've tried IOKit but this seems to be complicated and this does not return any capabilities or control the camera. I also tried AVfoundation and was able to open the camera, but using the following code did not work for me. as a device.isFocusPointOfInterestSupported returns false and without checking the app crashes. @IBAction func focusChanged(_ sender: NSSlider) { do { guard let device = videoDevice else { return } try device.lockForConfiguration() // Check if focus mode and point of interest are supported if device.isFocusModeSupported(.locked) { device.focusMode = .locked } if device.isFocusPointOfInterestSupported { // Map the slider value (0.0 to 1.0) to the focus point's X coordinate let focusX = CGFloat(sender.doubleValue) let focusPoint = CGPoint(x: focusX, y: 0.5) // Y coordinate is typically 0.5 (centered vertically) device.focusPointOfInterest = focusPoint } else { print("Focus point of interest is not supported on this device.") } device.unlockForConfiguration() // Log focus settings print("Focus point: \(device.focusPointOfInterest)") print("Focus mode: \(device.focusMode.rawValue)") } catch { print("Error adjusting focus: \(error)") } Any help or advice is much appreciated.
0
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809
Jan ’25
Use Metal to conver HDR Pixelbuffer to SDR Pixelbuffer
I see some demo show convert HDR video to SDR Pixelbuffer,such AVAssetReader、 AVVideoComposition 、AVComposition 、AVFoundation. But In some cases,I want to render HDR Pixelbuffer and record video. AVCaptureSession *session = [[AVCaptureSession alloc] init]; session.sessionPreset = AVCaptureSessionPresetHigh; AVCaptureDevice *videoDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; if ([videoDevice isVideoHDRSupported]) { NSError *error = nil; if ([videoDevice lockForConfiguration:&error]) { videoDevice.automaticallyAdjustsVideoHDREnabled = NO; videoDevice.videoHDREnabled = YES; // 开启 HDR [videoDevice unlockForConfiguration]; } else { NSLog(@"Error: %@", error.localizedDescription); } } Real-time processing of HDR data requires processing of video frame data (such as filters), ensuring that the processing chain supports 10-bit color depth and HDR metadata. And use imagesBuffer to object tracking, etc. How to solve this problem?
1
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672
Jan ’25
How to share 'back facing' iOS camera app at same time Eye Tracking app needs 'front facing' camera?
While using my xmas present of a new iPhone and iOS 18.2, I figured I'd try the Eye Tracker app. I've been working with clients successfully using Tobii and other existing eye trackers. In my limited tests, Apple has room for improvement. My main issue is with the camera app which cannot be used at the same time while using the Eye Tracker app. I get an error popup from Apple: Camera is use by another app The image below is from my app showing the popup message "Camera in use by another app", but the same error occurs on the installed camera app. This error is from Apple, not my app. For terminology: 'front' camera is the one pointing at the user (the selfi camera) while 'back' camera is the main one with multiple lenses. Eye tracking needs the 'front' camera. It seems when an app uses the camera, it takes over both the front and back facing cameras (since you might swap them). Thus another app, especially Eye Tracking, cannot use just the front facing camera at the same time. That limits use of Eye Tracking, in particular one cannot take pictures or click any buttons on an app that uses the camera. Anyone know of a way for an app to not take over both front and back cameras at the same time? If I can separate them, the Eye Tracker could use the front camera while the camera uses the back camera.
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625
Jan ’25
Combining ARKit Face Tracking with High-Resolution AVCapture and Perspective Rendering on Front Camera
Subject: Combining ARKit Face Tracking with High-Resolution AVCapture and Perspective Rendering on Front Camera Message: Hello Apple Developer Community, We’re developing an application using the front camera that requires both real-time ARKit face tracking/guidance and the capture of high-resolution still images via AVCaptureSession. Our goal is to leverage ARKit’s depth and face data to render a captured image from another perspective post-capture, maintaining high image quality. Our Approach: Real-Time ARKit Guidance: Utilize ARKit (e.g., ARFaceTrackingConfiguration) for continuous face tracking, depth, and scene understanding to guide the user in real time. High-Resolution Capture Transition: At the moment of capture, we plan to pause the ARKit session and switch to an AVCaptureSession to take a high-resolution image. We assume that for a front-facing image, the subject’s face is directly front-on, and the relative pose between the face and camera remains the same during the transition. The only variation we expect is a change in distance. Our intention is to minimize the delay between the last ARKit frame and the high-res capture to maintain temporal consistency, assuming that aside from distance, the face-camera relative pose remains unchanged. Post-Processing Perspective Rendering: Using the last ARKit face data (depth, pose, and landmarks) along with the high-resolution 2D image, we aim to render the scene from another perspective. We want to correct the perspective of the 2D image using SceneKit or RealityKit, leveraging the collected ARKit scene information to achieve a natural, high-quality rendering from a different viewpoint. The rendering should match the quality of a normally captured high-resolution image, adjusting for the difference in distance while using the stored ARKit data to correct perspective. Our Questions: Session Transition Best Practices: What are the recommended best practices to seamlessly pause ARKit and switch to a high-resolution AVCapture session on the front camera How can we minimize user movement or other issues during this brief transition, given our assumption that the face-camera pose remains largely consistent except for distance changes? Data Integration for Perspective Rendering: How can we effectively integrate stored ARKit face, depth, and pose data with the high-res image to perform accurate perspective correction or rendering from another viewpoint? Given that we assume the relative pose is constant except for distance, are there strategies or APIs to leverage this assumption for simplifying the perspective transformation? Perspective Correction with SceneKit/RealityKit: What techniques or workflows using SceneKit or RealityKit are recommended for correcting the perspective of a captured 2D image based on ARKit scene data? How can we use these frameworks to render the high-resolution image from an alternative perspective, while maintaining image quality and fidelity? 4. Pitfalls and Guidelines: What common pitfalls should we be aware of when combining ARKit tracking data with high-res capture and post-processing for perspective rendering? Are there performance considerations, recommended thresholds for acceptable temporal consistency, or validation techniques to ensure the ARKit data remains applicable at the moment of high-res capture? We appreciate any advice, sample code references, or documentation pointers that could assist us in implementing this workflow effectively. Thank you!
2
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1k
Jan ’25
Slow Auto Focus on iPhone 16 Pro with ARkit camera
I have recently started testing ARKit on an iPhone 16 Pro and I have noticed that the AutoFocus reaction on this device is much slower than other devices. For example, if I point the camera to a close object AutoFocus takes 4-5 seconds to stabilize, the focal length is adjusted very very slowly. In some cases (although this is rare) AutoFocus seems almost stuck and requires a bit of device movement to trigger. This is quite problematic when using some ARKit features like Image and Object detection as the detection algorithms struggle with out-of-focus images. This problem is limited to ARKit. AutoFocus is significantly more responsive when the standard AVFoundation Camera API is used. This behavior is easy to reproduce with any of the ARKit samples like https://developer.apple.com/documentation/arkit/arkit_in_ios/content_anchors/tracking_and_visualizing_planes Is anybody else experiencing this problem?
4
1
1.3k
Jan ’25
LockedCameraCapture with ARKit based App
Hello, I'm building a camera app around ARKit. I've created a Lockscreen Capture Extension and added a control to initiate my camera app, but when I launch the extension I see just a black screen with no hints at any errors. Also attaching the debugger to the running process shows no logs. Im wondering: Is LockedCameraCapture supported with ARView and ARSession? ARKit was featured in a WWDC video with a camera app use-case, also the introduction of captureHighResolutionFrame(completion:) made me pick it up as an interesting camera app backbone - but if lockscreen capture is not possible with it I have to refactor my codebase.
1
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675
Jan ’25
PIP Camera in iOS App
I am developing an iOS app with video call functionality and implementing Picture in Picture (PiP) mode for video calls. The issue I am facing is that the camera stops capturing video when the app goes to the background, even though the PiP view is still visible. I have noticed that some apps, like Telegram, manage to keep the camera working in PiP mode while the app is in the background. How can I achieve this in my app?
1
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821
Jan ’25
Debug View Hierarchy not showing AVCaptureVideoPreviewLayer
I have an iOS application view that contains an AVCaptureSession, AVCaptureVideoPreviewLayer (created with the AVCaptureSession), and a UIImageView (in the backend the app takes the output of the AVCaptureSession, runs it through a Semantic Segmentation model, and displays the output in the UIImageView). When I pause the app and run the “Debug View Hierarchy”, it shows the UIImageView, the relevant buttons and labels. However, it does not seem to show AVCaptureVideoPreviewLayer that I have set up in my application. Is there some special set up that needs to be done to be able to view Camera Related features? The following is part of the view code, a component that is used to render the AVCaptureVideoPreviewLayer (not sure if this is enough, please let me know if its not): class CameraViewController: UIViewController { var session: AVCaptureSession? var frameRect: CGRect = CGRect() var rootLayer: CALayer! = nil private var previewLayer: AVCaptureVideoPreviewLayer! = nil init(session: AVCaptureSession) { self.session = session super.init(nibName: nil, bundle: nil) } required init?(coder: NSCoder) { super.init(coder: coder) } override func viewDidLoad() { super.viewDidLoad() setUp(session: session!) } private func setUp(session: AVCaptureSession) { previewLayer = AVCaptureVideoPreviewLayer(session: session) previewLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill previewLayer.frame = self.frameRect DispatchQueue.main.async { [weak self] in self!.view.layer.addSublayer(self!.previewLayer) //self!.view.layer.addSublayer(self!.detectionLayer) } } } struct HostedCameraViewController: UIViewControllerRepresentable{ var session: AVCaptureSession! var frameRect: CGRect func makeUIViewController(context: Context) -> CameraViewController { let viewController = CameraViewController(session: session) viewController.frameRect = frameRect return viewController } func updateUIViewController(_ uiView: CameraViewController, context: Context) { } }
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951
Jan ’25
VisionOS ARKit CameraFrame Sample Parameters Extrinsics
the following documentation tells me that the CameraFrame.Sample.Parameters.extrinsics is of type simd_float4x4, great! https://developer.apple.com/documentation/arkit/cameraframe/sample/parameters/4443449-extrinsics I have read in the answer of another post that this extrinsics represents the pose of the physical camera relative to the device anchor. Did I understand correctly that the device anchor is where the scene is rendered from onto the user's display? What is the coordinate system in which this offset is defined, which axis is left, which one is up, which one is forward? The last column of the extrinsics seems to define a translation of approximately 2 cm along the x axis, -2cm along the y axis and -5 cm along the z axis. I tried to measure the physical distance between the main left and right cameras in order to find out if it's rather 2cm or 5 cm from the "middle", it looks more like 5, so I assume that the z axis is looking towards the right (from the user's perspective). Is that so? For x and y, I assume that the physical camera is approximately 2 cm to the front of the user and 2cm to the bottom, which of x and y is horizontal, which on vertical? How is the camera image indexed, is it row-major and is the origin on the top left? I am looking forward to learning about all the details on these extrinsics in order to make use of it.
4
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1.1k
Jan ’25
Can't swap camera with AVCaptureMultiCamSession
I have a PIP camera that is streaming from the front and back based on AVCaptureMultiCamSession. It works fine, but when i go to swap the camera it crashes. This is code that works with a single camera, so not sure what is wrong. Also the object appears valid in the debugger. This is the snippit where the camera is swapped private func updateSessionConfiguration() { guard isCaptureSessionConfigured else { return } captureSession.beginConfiguration() defer { captureSession.commitConfiguration() } // Remove all current inputs for input in captureSession.inputs { if let deviceInput = input as? AVCaptureDeviceInput { captureSession.removeInput(deviceInput) app_log("removing input for \(input)") } } // Add the primary device input if let deviceInput = deviceInputFor(device: captureDevice) { app_log("device input \(deviceInput)") if !captureSession.inputs.contains(deviceInput), captureSession.canAddInput(deviceInput) { captureSession.addInput(deviceInput) } } if let secondaryDeviceInput = deviceInputFor(device: secondaryCaptureDevice) { app_log("Secondary device input \(secondaryDeviceInput)") if !captureSession.inputs.contains(secondaryDeviceInput), captureSession.canAddInput(secondaryDeviceInput) { captureSession.addInput(secondaryDeviceInput) } } updateVideoOutputConnection() } It crashes at: captureSession.addInput(deviceInput) with: Thread 10: EXC_BAD_ACCESS (code=1, address=0xcaeb36b964f0) which is strange because canAdd is checked prior to this call. Totally stumped here. Please help. Not sure if this is an AVCaptureMuliCamSession issue or something.
4
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610
Jan ’25
Camera's settings at calibration time
Hi everyone, I am wondering under which settings the camera(s) were set by the time they were calibrated. For instance, one aspect that is easy to find is the reference resolution of the images taken when calibrating the intrinsics, this is by retrieving intrinsicMatrixReferenceDimensions. Making sure that the principal point is referenced to the by the time resolution used when the calibration was ongoing. However, recently I saw that there are focusing modes that potentially displace the lens' physical position. Settings like: AutoFocusRangeRestriction: none, near, far setFocusModeLocked: Locks the lens position at the specified value, and sets the focus mode to a locked state. My concern lies the impact this focusing lens displacements have on the intrinsic matrix parameters, if the lens is displaced, these parameters no longer describe the camera since the lens position has changed w.r.t. the lensPosition set when they were calibrated [0-1]. If my understanding is correct the AutoFocusRangeRestriction is just a range freedom the system is allowed to auto-focus and not a specific lens position. Conversely, the setFocusModeLocked does indeed fix the lensPosition to a certain value [0 - 1]. In simple words, what is the focus lensPosition the cameras were set when calibrating them for intrnisics?
0
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606
Jan ’25
Camera settings at intrinsic calibration time
Hi everyone, I am wondering under which settings the camera(s) were set by the time they were calibrated. For instance, one aspect that is easy to find is the reference resolution of the images taken when calibrating the intrinsics, this is by retrieving intrinsicMatrixReferenceDimensions. Making sure that the principal point is referenced to the by the time resolution used when the calibration was ongoing. However, recently I saw that there are focusing modes that potentially displace the lens' physical position. Settings like: AutoFocusRangeRestriction: none, near, far setFocusModeLocked: Locks the lens position at the specified value, and sets the focus mode to a locked state. My concern lies the impact this focusing lens displacements can have on the intrinsic matrix parameters, like these parameters no longer describe the camera since the lens position has changed. In simple words, what is the focus 'mode'/'range' the cameras were set when calibrating them for intrnisics?
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653
Jan ’25
How to confidently select one type of camera on iOS
We have a web application that uses high resolution images to validate the authenticity of products. For this purpose we want to use the best camera to make the high resolution camera, on iPhone Pro devices this camera is the ultra-wide angle camera. The issue we have is how to confidently select that camera from the list returned by navigator.mediaDevices.enumerateDevices. We can't use the device ID as it change every time (and for every user), we could use the camera name but the string is translate to the device language which is very problematic. We could also just select a specific item in the list but we are not sure that the order is preserved and it makes it hard to deal with other iPhone models that don't have that ultra wide angle camera. Selecting a specific camera looks like an essential feature not only for us. What is the best option, we are looking for something that is future proof and easily scalable.
0
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536
Dec ’24
Info.plist
Hello, im trying to get my app to be able to ask the device for permission to have access to the camera. To do so i created an info.plist and turned off the generate Info.plist file in packaging. I then added what i believe are all the necessary keys. However, when i try to build and test on my phone i keep running an error that says that my app has a missing or invalid CFBundleExecutable in its info.plist. I tried to fix it by adding Key: CFBundleExecutable Type: String Value: $(EXECUTABLE_NAME) However, this isnt working. I have already added a BundleIdentifier using my com.name.appname the Bundle version string and Bundle Version. Now im not fully sure what to put to fix this issue. Is there another way to get the camera to work without having to create an info.plist? Or is this the only way?
Replies
1
Boosts
0
Views
556
Activity
Feb ’25
Question about how to access to camera on Swift Playground
When I was working on my project for Swift Student Challenge, I found an interesting fact regarding camera access. If I create an App project on Xcode, the camera capture works well on it. However, if I copied and pasted the code on an App Playground project on Xcode, it crashed and output several errors. I am wondering why this is happening.
Replies
1
Boosts
0
Views
764
Activity
Feb ’25
input type="file"でアップロードした画像のGPS情報
input type="file"でアップロードした画像データからGPS情報が除去されます。 こちらはiPadOS16.5.1で発生しておりました。 iPadOS17.4.1、iPadOS18.3では正常にGPS情報が保持されます。 iOS、iPadOSのアップデートでGPS情報を保持するよう修正されたと見受けられますが、リリースノートを参照しても上記修正についての記事を見つけられませんでした。 お手数ですが、上記修正に該当する記事をご教示頂けませんでしょうか。 どうぞよろしくお願い致します。
Replies
0
Boosts
0
Views
547
Activity
Feb ’25
Macro-mode in AVCaptureDevice(custom camera)
Hi, I would like to use macro-mode for the custom camera using AVCaptureDevice in my project. This feature might help to automatically adjust and switch between lenses to get a close up clear image. It looks like this feature is not available and there are no open apis to achieve macro mode from Apple. Is there a way to get this functionality in the custom camera without losing the image quality. Please let me know if this is possible. Thanks you, Adil Thamarasseri
Replies
7
Boosts
1
Views
1.9k
Activity
Feb ’25
iPhone 18.3 update camera issue
I’ve never had a problem with any update before but as soon as I updated to 18.3 update my camera decided to start blurring when it’s in 1x & 2x, I use my camera daily for work and this is unacceptable. I’m wondering if anyone else is having this issue, it’s really frustrating..
Replies
2
Boosts
2
Views
1.8k
Activity
Jan ’25
Camera USB
am new to using Swift for a Mac Application. I am trying to control an external UVC-compliant camera focus and other capabilities. However, I'm having trouble with this and don't know where to start. I have downloaded an application from the App Store and it can control the focus and other capabilities. I've tried IOKit but this seems to be complicated and this does not return any capabilities or control the camera. I also tried AVfoundation and was able to open the camera, but using the following code did not work for me. as a device.isFocusPointOfInterestSupported returns false and without checking the app crashes. @IBAction func focusChanged(_ sender: NSSlider) { do { guard let device = videoDevice else { return } try device.lockForConfiguration() // Check if focus mode and point of interest are supported if device.isFocusModeSupported(.locked) { device.focusMode = .locked } if device.isFocusPointOfInterestSupported { // Map the slider value (0.0 to 1.0) to the focus point's X coordinate let focusX = CGFloat(sender.doubleValue) let focusPoint = CGPoint(x: focusX, y: 0.5) // Y coordinate is typically 0.5 (centered vertically) device.focusPointOfInterest = focusPoint } else { print("Focus point of interest is not supported on this device.") } device.unlockForConfiguration() // Log focus settings print("Focus point: \(device.focusPointOfInterest)") print("Focus mode: \(device.focusMode.rawValue)") } catch { print("Error adjusting focus: \(error)") } Any help or advice is much appreciated.
Replies
0
Boosts
0
Views
809
Activity
Jan ’25
Use Metal to conver HDR Pixelbuffer to SDR Pixelbuffer
I see some demo show convert HDR video to SDR Pixelbuffer,such AVAssetReader、 AVVideoComposition 、AVComposition 、AVFoundation. But In some cases,I want to render HDR Pixelbuffer and record video. AVCaptureSession *session = [[AVCaptureSession alloc] init]; session.sessionPreset = AVCaptureSessionPresetHigh; AVCaptureDevice *videoDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; if ([videoDevice isVideoHDRSupported]) { NSError *error = nil; if ([videoDevice lockForConfiguration:&error]) { videoDevice.automaticallyAdjustsVideoHDREnabled = NO; videoDevice.videoHDREnabled = YES; // 开启 HDR [videoDevice unlockForConfiguration]; } else { NSLog(@"Error: %@", error.localizedDescription); } } Real-time processing of HDR data requires processing of video frame data (such as filters), ensuring that the processing chain supports 10-bit color depth and HDR metadata. And use imagesBuffer to object tracking, etc. How to solve this problem?
Replies
1
Boosts
0
Views
672
Activity
Jan ’25
How to share 'back facing' iOS camera app at same time Eye Tracking app needs 'front facing' camera?
While using my xmas present of a new iPhone and iOS 18.2, I figured I'd try the Eye Tracker app. I've been working with clients successfully using Tobii and other existing eye trackers. In my limited tests, Apple has room for improvement. My main issue is with the camera app which cannot be used at the same time while using the Eye Tracker app. I get an error popup from Apple: Camera is use by another app The image below is from my app showing the popup message "Camera in use by another app", but the same error occurs on the installed camera app. This error is from Apple, not my app. For terminology: 'front' camera is the one pointing at the user (the selfi camera) while 'back' camera is the main one with multiple lenses. Eye tracking needs the 'front' camera. It seems when an app uses the camera, it takes over both the front and back facing cameras (since you might swap them). Thus another app, especially Eye Tracking, cannot use just the front facing camera at the same time. That limits use of Eye Tracking, in particular one cannot take pictures or click any buttons on an app that uses the camera. Anyone know of a way for an app to not take over both front and back cameras at the same time? If I can separate them, the Eye Tracker could use the front camera while the camera uses the back camera.
Replies
1
Boosts
0
Views
625
Activity
Jan ’25
Combining ARKit Face Tracking with High-Resolution AVCapture and Perspective Rendering on Front Camera
Subject: Combining ARKit Face Tracking with High-Resolution AVCapture and Perspective Rendering on Front Camera Message: Hello Apple Developer Community, We’re developing an application using the front camera that requires both real-time ARKit face tracking/guidance and the capture of high-resolution still images via AVCaptureSession. Our goal is to leverage ARKit’s depth and face data to render a captured image from another perspective post-capture, maintaining high image quality. Our Approach: Real-Time ARKit Guidance: Utilize ARKit (e.g., ARFaceTrackingConfiguration) for continuous face tracking, depth, and scene understanding to guide the user in real time. High-Resolution Capture Transition: At the moment of capture, we plan to pause the ARKit session and switch to an AVCaptureSession to take a high-resolution image. We assume that for a front-facing image, the subject’s face is directly front-on, and the relative pose between the face and camera remains the same during the transition. The only variation we expect is a change in distance. Our intention is to minimize the delay between the last ARKit frame and the high-res capture to maintain temporal consistency, assuming that aside from distance, the face-camera relative pose remains unchanged. Post-Processing Perspective Rendering: Using the last ARKit face data (depth, pose, and landmarks) along with the high-resolution 2D image, we aim to render the scene from another perspective. We want to correct the perspective of the 2D image using SceneKit or RealityKit, leveraging the collected ARKit scene information to achieve a natural, high-quality rendering from a different viewpoint. The rendering should match the quality of a normally captured high-resolution image, adjusting for the difference in distance while using the stored ARKit data to correct perspective. Our Questions: Session Transition Best Practices: What are the recommended best practices to seamlessly pause ARKit and switch to a high-resolution AVCapture session on the front camera How can we minimize user movement or other issues during this brief transition, given our assumption that the face-camera pose remains largely consistent except for distance changes? Data Integration for Perspective Rendering: How can we effectively integrate stored ARKit face, depth, and pose data with the high-res image to perform accurate perspective correction or rendering from another viewpoint? Given that we assume the relative pose is constant except for distance, are there strategies or APIs to leverage this assumption for simplifying the perspective transformation? Perspective Correction with SceneKit/RealityKit: What techniques or workflows using SceneKit or RealityKit are recommended for correcting the perspective of a captured 2D image based on ARKit scene data? How can we use these frameworks to render the high-resolution image from an alternative perspective, while maintaining image quality and fidelity? 4. Pitfalls and Guidelines: What common pitfalls should we be aware of when combining ARKit tracking data with high-res capture and post-processing for perspective rendering? Are there performance considerations, recommended thresholds for acceptable temporal consistency, or validation techniques to ensure the ARKit data remains applicable at the moment of high-res capture? We appreciate any advice, sample code references, or documentation pointers that could assist us in implementing this workflow effectively. Thank you!
Replies
2
Boosts
0
Views
1k
Activity
Jan ’25
Slow Auto Focus on iPhone 16 Pro with ARkit camera
I have recently started testing ARKit on an iPhone 16 Pro and I have noticed that the AutoFocus reaction on this device is much slower than other devices. For example, if I point the camera to a close object AutoFocus takes 4-5 seconds to stabilize, the focal length is adjusted very very slowly. In some cases (although this is rare) AutoFocus seems almost stuck and requires a bit of device movement to trigger. This is quite problematic when using some ARKit features like Image and Object detection as the detection algorithms struggle with out-of-focus images. This problem is limited to ARKit. AutoFocus is significantly more responsive when the standard AVFoundation Camera API is used. This behavior is easy to reproduce with any of the ARKit samples like https://developer.apple.com/documentation/arkit/arkit_in_ios/content_anchors/tracking_and_visualizing_planes Is anybody else experiencing this problem?
Replies
4
Boosts
1
Views
1.3k
Activity
Jan ’25
LockedCameraCapture with ARKit based App
Hello, I'm building a camera app around ARKit. I've created a Lockscreen Capture Extension and added a control to initiate my camera app, but when I launch the extension I see just a black screen with no hints at any errors. Also attaching the debugger to the running process shows no logs. Im wondering: Is LockedCameraCapture supported with ARView and ARSession? ARKit was featured in a WWDC video with a camera app use-case, also the introduction of captureHighResolutionFrame(completion:) made me pick it up as an interesting camera app backbone - but if lockscreen capture is not possible with it I have to refactor my codebase.
Replies
1
Boosts
0
Views
675
Activity
Jan ’25
PIP Camera in iOS App
I am developing an iOS app with video call functionality and implementing Picture in Picture (PiP) mode for video calls. The issue I am facing is that the camera stops capturing video when the app goes to the background, even though the PiP view is still visible. I have noticed that some apps, like Telegram, manage to keep the camera working in PiP mode while the app is in the background. How can I achieve this in my app?
Replies
1
Boosts
0
Views
821
Activity
Jan ’25
Debug View Hierarchy not showing AVCaptureVideoPreviewLayer
I have an iOS application view that contains an AVCaptureSession, AVCaptureVideoPreviewLayer (created with the AVCaptureSession), and a UIImageView (in the backend the app takes the output of the AVCaptureSession, runs it through a Semantic Segmentation model, and displays the output in the UIImageView). When I pause the app and run the “Debug View Hierarchy”, it shows the UIImageView, the relevant buttons and labels. However, it does not seem to show AVCaptureVideoPreviewLayer that I have set up in my application. Is there some special set up that needs to be done to be able to view Camera Related features? The following is part of the view code, a component that is used to render the AVCaptureVideoPreviewLayer (not sure if this is enough, please let me know if its not): class CameraViewController: UIViewController { var session: AVCaptureSession? var frameRect: CGRect = CGRect() var rootLayer: CALayer! = nil private var previewLayer: AVCaptureVideoPreviewLayer! = nil init(session: AVCaptureSession) { self.session = session super.init(nibName: nil, bundle: nil) } required init?(coder: NSCoder) { super.init(coder: coder) } override func viewDidLoad() { super.viewDidLoad() setUp(session: session!) } private func setUp(session: AVCaptureSession) { previewLayer = AVCaptureVideoPreviewLayer(session: session) previewLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill previewLayer.frame = self.frameRect DispatchQueue.main.async { [weak self] in self!.view.layer.addSublayer(self!.previewLayer) //self!.view.layer.addSublayer(self!.detectionLayer) } } } struct HostedCameraViewController: UIViewControllerRepresentable{ var session: AVCaptureSession! var frameRect: CGRect func makeUIViewController(context: Context) -> CameraViewController { let viewController = CameraViewController(session: session) viewController.frameRect = frameRect return viewController } func updateUIViewController(_ uiView: CameraViewController, context: Context) { } }
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951
Activity
Jan ’25
Camera Can't Open After On TestFlight
I have a problem regarding the application that I built using flutter, I use the camera library, when I test in xcode with the debug / release schema the camera can open, but when I try to send it to the testflight testers I can't open the camera, for the permissions I have added and the testers have received the required permissions.
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1
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596
Activity
Jan ’25
VisionOS ARKit CameraFrame Sample Parameters Extrinsics
the following documentation tells me that the CameraFrame.Sample.Parameters.extrinsics is of type simd_float4x4, great! https://developer.apple.com/documentation/arkit/cameraframe/sample/parameters/4443449-extrinsics I have read in the answer of another post that this extrinsics represents the pose of the physical camera relative to the device anchor. Did I understand correctly that the device anchor is where the scene is rendered from onto the user's display? What is the coordinate system in which this offset is defined, which axis is left, which one is up, which one is forward? The last column of the extrinsics seems to define a translation of approximately 2 cm along the x axis, -2cm along the y axis and -5 cm along the z axis. I tried to measure the physical distance between the main left and right cameras in order to find out if it's rather 2cm or 5 cm from the "middle", it looks more like 5, so I assume that the z axis is looking towards the right (from the user's perspective). Is that so? For x and y, I assume that the physical camera is approximately 2 cm to the front of the user and 2cm to the bottom, which of x and y is horizontal, which on vertical? How is the camera image indexed, is it row-major and is the origin on the top left? I am looking forward to learning about all the details on these extrinsics in order to make use of it.
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1.1k
Activity
Jan ’25
Support external cameras in your iPadOS app and use Swift to read multiple camera feeds?
Support external cameras in your iPadOS app and use Swift to read multiple camera feeds? thanks
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856
Activity
Jan ’25
Can't swap camera with AVCaptureMultiCamSession
I have a PIP camera that is streaming from the front and back based on AVCaptureMultiCamSession. It works fine, but when i go to swap the camera it crashes. This is code that works with a single camera, so not sure what is wrong. Also the object appears valid in the debugger. This is the snippit where the camera is swapped private func updateSessionConfiguration() { guard isCaptureSessionConfigured else { return } captureSession.beginConfiguration() defer { captureSession.commitConfiguration() } // Remove all current inputs for input in captureSession.inputs { if let deviceInput = input as? AVCaptureDeviceInput { captureSession.removeInput(deviceInput) app_log("removing input for \(input)") } } // Add the primary device input if let deviceInput = deviceInputFor(device: captureDevice) { app_log("device input \(deviceInput)") if !captureSession.inputs.contains(deviceInput), captureSession.canAddInput(deviceInput) { captureSession.addInput(deviceInput) } } if let secondaryDeviceInput = deviceInputFor(device: secondaryCaptureDevice) { app_log("Secondary device input \(secondaryDeviceInput)") if !captureSession.inputs.contains(secondaryDeviceInput), captureSession.canAddInput(secondaryDeviceInput) { captureSession.addInput(secondaryDeviceInput) } } updateVideoOutputConnection() } It crashes at: captureSession.addInput(deviceInput) with: Thread 10: EXC_BAD_ACCESS (code=1, address=0xcaeb36b964f0) which is strange because canAdd is checked prior to this call. Totally stumped here. Please help. Not sure if this is an AVCaptureMuliCamSession issue or something.
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610
Activity
Jan ’25
Camera's settings at calibration time
Hi everyone, I am wondering under which settings the camera(s) were set by the time they were calibrated. For instance, one aspect that is easy to find is the reference resolution of the images taken when calibrating the intrinsics, this is by retrieving intrinsicMatrixReferenceDimensions. Making sure that the principal point is referenced to the by the time resolution used when the calibration was ongoing. However, recently I saw that there are focusing modes that potentially displace the lens' physical position. Settings like: AutoFocusRangeRestriction: none, near, far setFocusModeLocked: Locks the lens position at the specified value, and sets the focus mode to a locked state. My concern lies the impact this focusing lens displacements have on the intrinsic matrix parameters, if the lens is displaced, these parameters no longer describe the camera since the lens position has changed w.r.t. the lensPosition set when they were calibrated [0-1]. If my understanding is correct the AutoFocusRangeRestriction is just a range freedom the system is allowed to auto-focus and not a specific lens position. Conversely, the setFocusModeLocked does indeed fix the lensPosition to a certain value [0 - 1]. In simple words, what is the focus lensPosition the cameras were set when calibrating them for intrnisics?
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606
Activity
Jan ’25
Camera settings at intrinsic calibration time
Hi everyone, I am wondering under which settings the camera(s) were set by the time they were calibrated. For instance, one aspect that is easy to find is the reference resolution of the images taken when calibrating the intrinsics, this is by retrieving intrinsicMatrixReferenceDimensions. Making sure that the principal point is referenced to the by the time resolution used when the calibration was ongoing. However, recently I saw that there are focusing modes that potentially displace the lens' physical position. Settings like: AutoFocusRangeRestriction: none, near, far setFocusModeLocked: Locks the lens position at the specified value, and sets the focus mode to a locked state. My concern lies the impact this focusing lens displacements can have on the intrinsic matrix parameters, like these parameters no longer describe the camera since the lens position has changed. In simple words, what is the focus 'mode'/'range' the cameras were set when calibrating them for intrnisics?
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0
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653
Activity
Jan ’25
How to confidently select one type of camera on iOS
We have a web application that uses high resolution images to validate the authenticity of products. For this purpose we want to use the best camera to make the high resolution camera, on iPhone Pro devices this camera is the ultra-wide angle camera. The issue we have is how to confidently select that camera from the list returned by navigator.mediaDevices.enumerateDevices. We can't use the device ID as it change every time (and for every user), we could use the camera name but the string is translate to the device language which is very problematic. We could also just select a specific item in the list but we are not sure that the order is preserved and it makes it hard to deal with other iPhone models that don't have that ultra wide angle camera. Selecting a specific camera looks like an essential feature not only for us. What is the best option, we are looking for something that is future proof and easily scalable.
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Activity
Dec ’24